Lost In Blue 2 FAQ/Walkthrough v0.46 - zerozechs
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Lost In Blue 2 FAQ/Walkthrough

by zerozechs   Updated to v0.46 on
Lost In Blue 2 Walkthrough v 0.46
by: Michael Sorrells
handle: schizoidmichael
e-mail: rmsorrells@gmail.com

Last Updated: 5/22/2007

If you would like to e-mail me a question about the game, make sure you have 
"Lost In Blue 2" in the subject line, otherwise I will simply delete the e-mail
and never answer you! Otherwise, please feel free to e-mail me any suggestions
or additions you might have. I will gladly cite you and thank you in the 
afterward! You may also contact me through the LiB2 forum, which I scan
regularly.

Please do not repost a copy of my FAQ without my permission. That's called
Theft. And everybody hates a damn thief.

Table Of Contents:
----------------------------------------
Introduction: General Tips
Part I: Water 
           -Getting the Bottles
           -Getting the Barrel
           -Filling the Barrel
           -Why you should use the Barrel
Part II: Gimme Shelter!
           -General Info
           -Treehouse Locations
           -Building Requirements
           -Pros and Cons
           -Furniture
Part III: Heat
Part IV: Minigames Explained
Part V: Food
Part VI: Tools
Part VII: Morale
Part VIII: Going Home
Part IX: Thanks!
----------------------------------------
Introduction:

Lost In Blue 2(LiB2) is a game made by Konami, based on the original 
"Survival Kids". I never played this game, wish I could have, but Lost In Blue
has got to be one of my favorite all time games. I love it because of my 
fascination with the woods and with what I think is the science of survival.

A lot of people think survival is about being a total nutjob, complete with
military fatiques and a Ramboesque knife. They don't see it as what we all do,
every day, as a fact of life. Survival is simply doing what you have to do to
stay alive. It's about the skills we possess, and the tools we use to make it
easier for us. Unfortunately, it's not always easy, even with the best tools!

Earlier I called survival a science. I stand by this: It's a process of trial
and error. Finding and adhering to what works and discarding that which does
not work. It has aspects both Physical and Pyschological, and LiB2 addresses
many of these. That is why I think this is such a fun, and educational, game!

-----------------------------------------
General Tips
-----------------------------------------

= If you seem stuck, go exploring! In the begining of the game, this is easy
   because there are only a few paths open for exploration. Later on though,
   you'll start opening up multiple areas for exploration at the same time. Try
   to take your time and throughly explore each area, so that you don't miss
   anything!
= Essential Gear For Exploration:
      - 1 Spear (Bone Tipped Bamboo Preferred)
      - 1 Water Bottle (50% Thirst)
      - 1 Lunchbox of Small Meat (around 80% Hunger Filled)
= Talk to your partner. Asking them about thier day every once in a while nets
   you Karma points, and telling them you'll be gone for a while makes them
   take better care of themselves.
= Exploit your partner. Make them produce for you constantly. When you run out
   of Bamboo and Vines for them to work on, have them fetch water, food, or
   twigs. Keep them busy!
= Move to Treehouse 1 ASAP! It makes building the rest of your furniture a 
   hell of a lot easier, and it makes the luxury tools, like Bows and Arrows,
   the Bow Fire Starter, and the Fishing Rod a lot easier to justify building.
= Make Necklaces! They give you loads of Karma points, and if they like you
   better, they will work harder and be nicer when you talk to them.
= Go to Bed between 9PM to 10PM. Going to bed early just wastes your food and
   thirst gauges. You'll still have full stamina, but that time will go to
   better use being productive.
= Eat just before going to bed. You'll be at your lowest then, and it will last
   you pretty much the whole of the next day until you eat before bedtime
   again. (With Bed 3)
= Your Backpack is not quite, but close to, hammerspace. It can hold a maximum
   of 20 normal items, 20 Ropes, and 99 each of all the spices, lures, worms,
   and shells.

-----------------------------------------
Part I: Water
-----------------------------------------
Of The Three Meters, Water falls the fastest. (Did you see what I did there?!?)
It is, also, the easiest to refill quickly and without much artifice.

IMPORTANT: 
-Each character should drink water twice a day, at Minimum. Fill to 100 in the
 Morning, and then again before Bedtime.

Sources of Water: 
-Stream Bed outside of Cave, Pool In the "L" Cave, Stream by House 2, Fountain 
 In the Ruins, near House 3

Getting the Bottle: 
-Each full bottle of water gives 50% Water. While there is a chance that you 
 may start the game with a bottle, odds are that you have found one or more at
 Beach 3. After picking one up, it re-appears after 2 to 3 days. Can also
 appear in the sand pit in Beach 1 after Tsunamis. I recommend having 3. This 
 will easily keep your main character in good shape while traveling, and will 
 also allow you to bring 10% of your barrel capacity home every night.
                 
Getting the Barrel: 
-Go to Beach 3, and pick up everything you can see on the beach. Leave the area
 by going into the "L" shaped cave, and then come back. You should find the 
 barrel. After you pick it up, it will be in the cave the next time you enter 
 it. The barrel can hold 30 Liters of water maximum , which you can use for 
 cooking and drinking. Your water reserve from the Barrel is used in boiling 
 (1L a plate), and you can also withdraw water like a bank to drink with.

Filling the Barrel: Just make 10 back and forth trips with 3 Water Bottles. 

Why you should get the Barrel: 
-Really helps speed up your mornings prior to adventuring. Instead of taking 
 your partner out to the stream to get water, you can either give them some 
 before you leave, or tell them you're going to be gone a couple of days and 
 they'll get it themselves while you are out.

-----------------------------------------
Part II: Gimme Shelter!
-----------------------------------------

General Info: 
-There are three forms of shelter in this game, which consists of your initial 
 cave, plus 2 treehouses. All your stockpiles, built furniture (including the 
 shelves) will all port over to the next shelter with ease. Your stockpiles and
 furniture will already be there when you finish building it. Whatever you have
 on your shelves in one shelter will be the same at every shelter. 

In addition to the optional furniture that you must build, the game will 
automatically create some furniture for you if you meet certain criteria:


Fireplace: Already Present

Bed 0: Already Present

Cooking Area: Shown to you on Day 1, after your partner brings you materials to
                        cook. Unlocks Cooking ability.

Building Area: Enter the Cave with a log in your Inventory, and your partner 
                        will ask you to expand the shelf. They will also ask 
                        if you can build anything else, and you're given an 
                        option between the Bed and the Table. Choose the bed. 
                        After building the first level of it, building the 
                        Table will also be unlocked through a conversation.

Inventory Shelf: The initial Shelf, you just need to examine the open space in
                          the back of the cave to unlock it. Intially only 
                          holds 5 Items.

Woodpile: (Max 30 Twigs) Leave and Re-enter the Cave on day 2+ with the fire
                 being out. Your main character will call it a pain, and 
                 establish the wood pile.

Vine/Rope Bin: Enter the Cave with a vine in your inventory, your partner will
                         establish the Vine/Rope Bin and the ability to "Make 
                         Rope" will be unlocked. To access your ropes, open up
                         your vine stash, and then push right on your D-Pad.

Bamboo/Basket Bin: Enter the Cave with a piece of Bamboo in your inventory, 
                                 your partner will make a basket and establish 
                                 this bin. The "Make Basket" ability will be 
                                 unlocked. To access your Baskets, open up your
                                 bamboo stash, and then push right on your
                                 D-pad.

-When you are traveling from shelter to shelter, leave your partner at the 
previous shelter. When you get to the shelter you are moving to, build a fire 
and get some sleep. In the morning, your partner will have materialized into
the other bed (teleportation!), and it will be business as usual for you to 
boss them around again.

-Each shelter does have a building area and a cooking area. So, if you wanted 
to build the first treehouse BEFORE building all the other furniture so that 
you could have quicker access to logs and vines, you could. After you build 
furniture at any shelter, it will also go to every shelter.

-I do not think moving to a shelter precludes hunting in that area. I've moved
to the first treehouse, and I've practically been tripping over deer and boars
in the grassland around it. Try moving around in the areas with taller grass.

-Small Traps seem to work just as well at any shelter.

------------------------------------------
Building Requirements
------------------------------------------
Treehouse 1&2: 7 Steps
Step 1: 4 Logs, 4 Ropes
Step 2: 4 Logs, 4 Ropes
Step 3: 4 Logs, 4 Ropes
Step 4: 4 Logs, 4 Ropes
Step 5: 3 Logs, 3 Ropes
Step 1: 3 Logs, 3 Ropes
Step 1: 3 Logs, 3 Ropes, 10 Leaves

That makes a total of 25 logs and Ropes, plus 10 Leaves, each. It's not 
possible to do all of this in a single run because your backpack can only hold
20 ropes. I think your best bet, strategically, is to make 3 runs like this:

1st: 12 logs, 12 Ropes
2nd: 10 Logs, 10 Ropes
3rd: 3 Logs, 3 Ropes, 10 Leaves

This leaves 7-8 inventory slots for your "Must Have" gear, which is plenty. 
Your best bet is to go straight to the building site, build to get that stuff 
out of your inventory, and then loot the environs for resources on your way 
back, making it a point to get logs and ropes first, then bamboo, then twigs.

------------------------------------------
Pros and Cons
------------------------------------------

With a total investment of 25 Logs and Ropes, and 10 Leaves for each Treehouse,
is it worth it? Let's find out.

Key: R1 (Resources found on the Same Screen)
        R2 (Resources found 2 screens away)
        R3 (Resources found 3 screens away)

Cave: 
R1: Water, Twigs, Bark, Leaves, Shrooms, Iron Rods, Stones, Shells
R2: Twigs, Bark, Sticks, Leaves,
R3: Twigs, Bark, Sticks, Leaves, Stones, Shells
Best Used For: Beach 2 Ruin exploration, Lake Exploration, Waystation to 
                        Treehouse 2 for Ruin 1 Exploration
Conclusion: Nice starter, but the lack of the other resources really kills it 
for long term use. Only stay there as long as it takes to move to H1, and then
just use it as needed during exploration. Makes a nice overnight stop on the 
way to H2, as you can gather logs and such en route. 

House 1: 
R1: Water, Twigs, Bark, Leaves, Sticks
R2: Logs, Vines
R3: Twigs, Bark, Leaves, Bottles, Fur, Bone, Lard, Bamboo, Shells
Best Used For: Resource Gathering, Furniture Building, Swamp and Lake 
                        exploration
Conclusion: Think of this as your homebase. Resources are ridiculously easy to
get, furniture and tools are a lot easier to build, and there is the added 
satisfaction of having made it yourself! No stamina shrooms, no Iron Rods, and
no shells though.

House 2:
R1: Twigs, Bark, Leaves, Sticks
R2: Water
R3: N/A
Best Used For: Ruin Exploration, Lake, Final Exploration (Cuts about 50 stamina
                        out of your day!)
Conclusion: Think of it as a foward base. Build up your resources at H1, then 
come here until things start getting thin, then go back to H1 to replenish your
supplies. Has the easiest access to the lake, so probably the best to fish from
for there. Even so, will still probably be used the least out of all of your 
shelters.

-------------------------------------------
Furniture
-------------------------------------------

Bed: 3 Levels (Each Level of the Bed greatly reduces deduction from Hunger and 
Thirst Gauges over Night.)
  1st Level: 2 Logs, 1 Rope, 6 Leaves
  2nd Level: 2 Logs, 2 Ropes, 6 Leaves
  3rd Level: 2 Logs, 3 Ropes, 6 Fur

Shelf: 3 Levels (Each Level adds more Storage to your Shelter.)
  1st Level: 1 Log, 1 Rope; Adds 5 Shelf Inventory Slots (to 10)
  2nd Level: 2 Logs, 2 Ropes; Adds 5 Shelf Inventory Slots (to 15)
  3rd Level: ; Adds 5 Shelf Inventory Slots (to 20)

Table: 5 Levels (Not really Usable until 3rd/4th Level, but then allows partner
to make Ropes/Baskets quicker and with less Stamina drain. Also used during 
meals. 5th Level further improves speed and lessens stamina drain.)
  1st Level: 1 Log, 2 Ropes
  2nd Level: 1 Log, 2 Ropes
  3rd Level:
  4th Level:
  5th Level:

Drying Rack: 1 Level (Unlocks the "Make Jerky" ability.)
  1st Level: 

Total Requirements for Complete Furniture Building: 
-Coming Soon...

------------------------------------------------
Part III: Heat
------------------------------------------------

Pretty much self-explanatory. You need a fire to do anything in any shelter, 
they'll just say it's too cold if it is out. You'll also lose Karma points if 
you let the fire go out, and do not restart it before your partner stupidly 
tries to throw a twig on the dead firepit. Just keep twigs in the Woodpile, and
you should be fine. (See Minigames section)

There are only two Tools for making fire in the entire game, the Firestarter, 
and the Bow and Drill Firestarter. I recommend the later, it's much easier and
faster.

-------------------------------------------------
Part IV: Minigames Explained
-------------------------------------------------

Fire Making Mini-Game:

-(W/ Firestarter); 
Alternate between pushing the left and right shoulder buttons in rythmic
fashion. It has to be nice and even, other wise your hands will slip and the 
drill will annoyingly pop out of your hands. Keep going until the screen says
"Blow!", and then blow on the microphone until the gauge hits the top.

-(W/ Bow and Drill Firestarter); 
Even easier than the first, as rythm no longer matters! The game automatically
saws away for you until it hits the "Blow!" portion. From that point, blow on
microphone like before until the guage hits the top.

Building Minigame:

The first part usually involves cutting the wood in one of two ways. The first
way is a horizontal cut, and all you really need to do is move the stylus left
and right over that spot really quickly. The second is an angled cut on the 
left side of the log. Instead of drawing the little angled line, try drawing 
tight counter-clockwise circles instead to make it go faster.

The second part is the actual contruction phase. The top and bottom arrows on
the left hand side of the screen rotate the piece vertically, the left and 
right arrows rotate it horizontally. To make the right angle, try to think 
about how you would have to arrange it in real life to fit. Also, if you see
joints on the furniture portion on the right hand of the screen, try to make
the joints of the piece you are working with match up with those. 

The third phase, after you have oriented the wood correctly, involves two 
hammer icons that slide over each joint. Wait until the hammer icons of a 
particular joint are almost stacked on top of each other, and then click it to
make the joint solid.

Cooking Minigames:

-Cutting;
You have five seconds to cut as much as you can. The more the better. Instead
of just rubbing the stylus up and down, pick up the stylus at the bottom and
put it back at the top of the screen.  

-Grilling;
Draw two, tight, clockwise circles over each piece of food that you are 
cooking. You can draw them immediately on the food, or just around it. While
there is no time limit to this game, you will definitely see poorer results 
with either too long or too short of a cooking time. At longer times, foods 
will turn brown and start to burn. Once food is flipped, it will no longer 
cook, so flip veggies and fruits first. With meats, try to be done around 9 to
10 seconds. Probably close to the best cooking method for lunchboxes.

-Boiling;
Use slow, wide circles around the inside of the bowl to stir the water. Nice
for cooking actual meals, for the ease of giving your partner food and water
at the same time.

-Stirfry;
Draw continuous zig-zag patterns, trying to cover as much of what you are 
cooking as possible, until everything turns brown. The quicker you zigzag, 
the better.

Spear Fishing Mini-Game:

Try to tap on the fish's head with your stylus, as your aim tends to be a 
little back of where you are actually tapping. (Virtual water defraction. What
the hell...) You can get meat a little earlier this way than with the small 
trap, but it's annoying as hell and the fish aren't quite as nutritious as the
small animals.

Small Trap Mini-Game:

Hold your stylus on the screen before the basket lifts up, and then as quickly
as you can, drag the stylus to be on top of the poor beastie, and then drag it
squawking and squeeking to it's sure doom (by dragging it to your backpack.)
This is by far the easiest way to get meat.

Combat Mini-Game:

Before the fight starts, if you have any weapons in your inventory you will be
given the option of equipping them for more damage. You will be situated facing
your opponent. When they look like they are about to lunge, use either the Left
or Right shoulder buttons to move out of the way, and then counterattack with 
the A button to deal damage to them. If you take any damage, it is subtracted 
from your health. If your health drops to zero, you're dead!

Digging Mini-Game:

Just scratch the screen over what you want to uncover. When all the dirt is off
of the object, it will levitate off the ground, and a sound will acknowledge
that the item has been put in your backpack.

Tree shaking Mini-Game:

Move the stylus left and right on the surface of the tree as quickly as you 
can. If something drops down, you can either try to catch it in mid-air with
your stylus, or tap the down button to look at the ground and pick it up from 
there. Probably the least used of all the Mini-Games.

Necklace Mini-Game:

First, select the types of shells or stones that you want to use in the 
necklace. Try to use all of the same type and shape, if you can. You'll next
go to a screen with a close up of one of the items for the necklace. It's
dirty! Use your stylus in a rubbing fashion to clean if off, but stop rubbing
it as soon as no more spots are on it. Rubbing it too much can break the item,
and that causes you to lose all components! Tap the "Next" button on the screen
to move on to the next item, and repeat the process until they are all clean.
The meter at the bottom is basically a "Fragility" meter, and if the bar 
exceeds the red line on the right side, your necklace will shatter and you will
lose all of it's components!

-------------------------------------------------
Part V: Food
-------------------------------------------------

All Mushrooms: +3 Hunger, varied effects (drowsy, restless, poison, dehydrated)
Coconut: +5 Hunger, +10 Thirst
Pine Apple: +8 Hunger, +10 Thirst

-------------------------------------------------
Part VI: Tools
-------------------------------------------------

Note 1: In order as they appear in the picture book, based on what I've made 
            so far. I know that there is a lot more in terms of what can be
            made, and I am working on it. Be patient!

Fire Starter: 1 Twig, 1 Bark
Fire Starter w/ Bow: 1 Twig, 1 Bark, 1 Bow (Wooden or Bamboo)
Wooden Bow: 1 Stick, 1 Vine
Bamboo Bow: 1 Bamboo, 1 Vine
Wooden Arrow A: 1 Twig, 1 Sharpened Stone
Wooden Spear A: 1 Stick
Wooden Spear B: 1 Stick, 1 Sharpened Stone
Iron Spear: 1 Iron Rod
Small Trap: 1 Twig, 1 Basket

-------------------------------------------------
Part VII: Morale
-------------------------------------------------

Morale is important in this game, as it impacts your conversations with your
partner, and how good of a mood they are in impacts how quickly they make
things for you. So, it stands to reason that you should make and keep them as
happy as possible. I know it seems like you are chasing after four rabbits all
the time, and you can only really catch one...But when you have an off day from
exploring, do some of the following:

-Ask them how thier day was. Gives a few "Karma" points. Stops working after a
 while.
-Make necklaces. Shells work great early on in the game, five or so necklaces
 should easily get you into the second relationship level. Try to make them all
 of one type of shell for a better quality necklace.
-Let them kill a chicken, then select the first option for a few Karma points.
-Your partner will say that they have lost thier necklace, and you will mention
 that there are some signs of squirrel in the cave. Go trapping, and when you
 catch a squirrel, you will automatically retrieve the necklace. Go back into 
 your shelter to finish this one off. Worth a few "Karma" points.
-After the first Alligator fight, select the conversation option "Why did you
 run away?"
-(UNCONFIRMED) Take them to the hot spring at the lake, and say "I'll try it
 out first". Saying they can try it out first results in a deduction.

-------------------------------------------------
Part VIII: Going Home
-------------------------------------------------

Okay, there are multiple paths for going home.

Big Raft:
Helicopter:
Radio:

-------------------------------------------------
Part IX: Thanks!
-------------------------------------------------

I would like to thank my fiancee, Rachel, for being so great to me and 
supporting me in everything I do!I would just like to thank Konami for making
LiB2, which is a vastly improved game over the original LiB! I would also like
to thank everyone who has written in and asked me questions about the game,
your questions are helping me mold a better FAQ!
(0.0448/d/web6)