Delta Force: Land Warrior Weapons FAQ v1.0 - Blueberry Buttface
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Delta Force: Land Warrior Weapons FAQ

by Blueberry Buttface   Updated to v1.0 on
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[0720200400000000]
Document #1
Delta Force: Land Warrior
Weapons FAQ Version 1.0
PC
By: Blueberry Buttface
blueberrybuttface(at)gmail(dot)com
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Primary Weapons
Secondary Weapons
Sidearm
Grenade
Explosive
Auxiliary
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Primary Weapons
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AK-47
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Modes: Auto/Burst/Semi
Scope: -
Ammo: w/o Extra Ammo: 7 clips, 30 rounds; 240 bullets total
      w/ Extra Ammo: 11 clips, 30 rounds; 360 bullets total
Description: A rifle to use at close distances, with a decent rate of fire and
a relatively low sound when firing, but due to the fact it has no scope, it is
not a worthy weapon to use in other circumstances.
Character Recommendation: Close Quarters Battle


FN-MAG
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Modes: Auto
Scope: -
Ammo: w/o Extra Ammo: 1 clip, 200 rounds; 400 bullets total
      w/ Extra Ammo: 2 clips, 200 rounds; 600 bullets total
Description: A powerful machine gun to be feared of, with 200 rounds to use
before reloading, but having hideous recoil for classes other than gunner and
no scope may dissuade you from using it.
Character Recommendation: Gunner


G11
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Modes: Auto/Burst/Semi
Scope: 2x
Ammo: w/o Extra Ammo: 7 clips, 45 rounds; 360 bullets total
      w/ Extra Ammo: 11 clips, 45 rounds; 540 bullets total
Description: A small machine gun with a high rate of fire, low recoil, a 
higher than average rounds per clip ratio, and a scope, making it a decent 
weapons for new players.
Character Recommendation: Any


M-249 SAW
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Modes: Auto
Scope: -
Ammo: w/o Extra Ammo: 1 clip, 200 rounds; 400 bullets total
      w/ Extra Ammo: 2 clips, 200 rounds; 600 bullets total
Description: The equal of the FN-MAG, except a little more silent. For the
same reasons as the FN-MAG, it is also rarely seen used except with Gunner.
Character Recommendation: Gunner


M-40 Sniper Rifle
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Modes: Semi
Scope: 10x
Ammo: w/o Extra Ammo: 19 clips, 5 rounds; 100 bullets total
      w/ Extra Ammo: 27 clips, 5 rounds; 140 bullets total
Description: One of the three sniper rifles with the second most powerful 
scope and a slightly muffled sound when firing, making it the weapon of 
choice for long distance and silent attacks.
Character Recommendation: Sniper


M4 Masterkey
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Modes: Burst/Semi/Shotgun
Scope: 4x
Ammo: w/o Extra Ammo: 7 clips, 30 rounds; 240 bullets total
      Shotgun: 3 clips, 5 shells; 20 shells total
      w/ Extra Ammo: 11 clips, 30 rounds; 360 bullets total
      Shotgun: 5 clips, 5 shells; 30 shells total
Description: A preferred weapon for close combat, with an assault rifle and
shotgun in one. The shotgun has a decent spread for close range; however, it
is less effective as the distance from the target increases.
Character Recommendation: Close Quarters Battle


M82A1 Barret .50 cal.
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Modes: Semi
Scope: 14x
Ammo: w/o Extra Ammo: 4 clips, 10 rounds; 50 bullets total
      w/ Extra Ammo: 6 clips, 10 rounds; 70 bullets total
Description: The ultimate sniper rifle, with the most powerful scope in the
game, the fastest bullet of the three sniper rifles, making it the ideal 
weapon for long distance attacks. However, it is the loudest weapon in the 
game as well; therefore, watching your back is highly recommended.
Character Recommendation: Sniper


MM-1 Grenade Launcher
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Modes: Semi
Scope: -
Ammo: w/o Extra Ammo: 4 clips, 12 rounds; 60 shells total
      w/ Extra Ammo: 6 clips, 12 rounds; 84 shells total
Description: The only non-hybrid of the three grenade launchers, this has a 
decent range, but its slow rate of fire, slow reloading time, and difficulty 
to master leaves the experts few and far between. Stay clear if you are 
unskilled lest you wish to be flamed.
Character Recommendation: Grenadier


OICW Landwarrior
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Modes: Burst/Semi/Grenade
Scope: 6x
Ammo: w/o Extra Ammo: 7 clips, 30 rounds; 240 bullets total
      Grenade: 1 clip, 6 rounds; 12 shells
      w/ Extra Ammo: 11 clips, 30 rounds; 360 bullets total
Description: A fierce weapon if used correctly, this hybrid packs a punch. 
The assault rifle is best used for close combat or short distance sniping 
(within 600 meters). The grenade launcher adds powerful support to the 
standard rifle, allowing a person to take out multiple enemies with a 
relatively low amount of fire.
Character Recommendation: Close Quarters Battle/ Grenadier


Pancor Jackhammer
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Modes: Auto/Semi
Scope: -
Ammo: w/o Extra Ammo: 5 clips, 10 rounds; 60 shells total
      w/ Extra Ammo: 8 clips, 10 rounds; 90 shells total
Description: An often-underused weapon. As usual with shotguns, it should only
be used at close distances. With no scope, limited range, more recoil than
other weapons, and a long loading time, the Pancor is rarely seen. Despite its
problems, it is a powerful weapon that can kill multiple enemies with one 
shot, making it one of the best weapons for close combat.
Character Recommendation: Gunner/ Close Quarters Battle


PSG-1
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Modes: Semi
Scope: 4x
Ammo: w/o Extra Ammo: 5 clips, 20 rounds; 120 bullets total
      w/ Extra Ammo: 8 clips, 20 rounds; 180 bullets total
Description: The only silenced primary weapon, and a sniper rifle at that,
this is a very lethal weapon. With 20 rounds per clip, you have many chances
to get a target before he escapes, something the other sniper rifles do not
have. However, the 4x scope limits you to close range sniping (max effective
range being about 500-600 meters). Becoming skilled with the PSG is hard, so
experts are very scarce, experts being players who fire one or two shots per 
target.
Character Recommendation: Sniper/ Close Quarters Battle


Steyr AUG/ M203
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Modes: Auto/Burst/Grenade
Scope: 2x
Ammo: w/o Extra Ammo: 5 clips, 42 rounds; 252 bullets total
      Grenade: 11 clips, 1 round; 12 shells total
      w/ Extra Ammo: 8 clips, 42 rounds; 336 bullets total
      Grenade: 12 clips, 1 round; 13 shells total
Description: An alternative to the OICW, the Steyr comes with more bullets and
an Auto mode, but less grenades and a lower scope. Because of its low scope 
power, it is best used up close and personal. The grenade launcher, like the 
OICW's, adds decent support for the rifle by being able to hit enemies out of 
sight.
Character Recommendation: Close Quarters Battle


Underwater Rifle
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Modes: Full/Semi
Scope: -
Ammo: w/o Extra Ammo: 2 clips, 30 rounds; 90 bullets total
      w/ Extra Ammo: 5 clips, 30 rounds; 180 bullets total
Description: With the unique ability to shoot underwater, the UAR is preferred
for levels with a lot of water. However, water levels are extremely rare, so
this rifle is very rarely seen used. Out of the water, this rifle, put simply,
sucks. With no scope, an annoyingly slow rate of fire, and a low amount of
ammo, it's pretty obvious why this isn't used. Despite the reasons listed
above, the UAR has fast bullets, decent accuracy, low sound when firing, and
impresses players if you master it. For these reasons, it may be seen used in
non-water levels, but that is highly doubtful.
Character Recommendation: Aquatic/Medic/ Close Quarters Battle


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Secondary Weapons
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Calico
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Modes: Auto/Burst/Semi
Ammo: 1 clip, 100 rounds; 200 bullets total
Description: With low accuracy, this weapon is rarely seen. On the contrary, 
it has a lot of ammo compared to the two other secondary weapons, and a decent
rate of fire.


Silenced MP5
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Modes: Auto/Burst/Semi
Ammo: 2 clips, 30 rounds; 90 bullets total
Description: The silenced secondary weapon of the three. It is basically an 
UMP of a different design and equipped with a silencer; it is just as 
accurate, but is a little weaker, so more bullets are used.


UMP
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Modes: Auto/Burst/Semi
Ammo: 2 clips, 25 rounds; 75 bullets total
Description: The UMP is the preferred secondary weapon, with a decent rate of
fire, good accuracy, and powerful rounds. However, its low amount of ammo runs
out quickly, so mastering it is recommended.


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Sidearm
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.45 SOCOM
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Modes: Semi
Ammo: 1 clip, 12 rounds; 24 bullets total


Glock 18
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Modes: Semi/Auto
Ammo: 1 clip, 32 rounds; 64 rounds total


P-11 Underwater Pistol
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Modes: Semi
Ammo: 1 clip, 6 rounds; 12 bullets total


Silenced .45 SOCOM
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Modes: Semi
Ammo: 1 clip, 12 rounds; 24 bullets total


Description of Pistols
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Because all of the pistols seem to be equally accurate, I feel it is not 
necessary for each to have its own description. The only major difference
among the pistols is the abilities: the .45 SOCOM is a standard pistol, the 
Glock has an Auto function, the Silenced .45 SOCOM has a silencer, and the 
P-11 can be fired underwater.


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Grenades
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Frag Grenade
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Ammo: 6 grenades
Description: The standard grenade seen online, it explodes upon impact, making
it the preferred grenade for any close combat.


Delayed Grenade
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Ammo: 6 grenades
Description: Once thrown, this grenade has a 4-7 second delayed explosion, 
this explains why it is rarely seen used online.


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Explosive
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AT-4
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Ammo: 2 rockets
Description: The AT-4 is common online for the reasons of a constant elevation
when fired, the ability to be used at any distance, and the ability to kill 
anyone that gets caught in the emission of the rocket.


M18 Claymore
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Ammo: 2 claymores
Description: Seen often online, but not nearly as often as the AT-4, claymores
offer a sense of security, and are commonly found near snipers or buildings. 
The claymore must face toward the enemy to be used correctly, so predicting 
enemy tactics is a necessity when using these.


Satchel Charge
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Ammo: 2 charges
Description: This highly destructive charge has the unique ability to destroy
buildings, meaning it is required in Attack/Defend games. The explosion radius
is larger than the average explosion radius, so using it as a super grenade is
a good idea.


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Auxiliary
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Extra Ammo
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Description: As its title implies, Extra Ammo gives you more ammo for your
primary weapon. This alone may decide whether you die or live, as the
additional bullets given are very handy in firefights. For this reason, it is
recommended for anything.


Kevlar Vest
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Description: The Kevlar Vest offers extra protection for small arms fire,
meaning pistols. For this reason, it is only recommended if the enemy will use
pistols a lot.


LAR-V
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Description: The LAR-V is a type of scuba gear, which allows the user to
breathe underwater. As with the other underwater weapons, it will very rarely
be seen online because of the lack of levels with sufficient water to use 
them.

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