Kuru Kuru Kuruin (Import) review
Kuru Kuru Kururin

The good:

Very simple and great fun, a welcome blend of slight action and stratergy into the puzzle genre. A classic.

The bad:

A game this simple could have easily have fitted on the GBC. The storyline isnt really that... good.


One of the old Nintendo Gameboy launch games (way back in 1989) was tetris. And for the next twelve years, everyone complained about it "oh tetris is boring, ha you like tetris, its rubbish", but it is realised that without tetris, the game boy wouldn't have taken off. The game was brilliant, an easy to learn, addictive puzzler. Underneath the insults, everyone loved tetris.

That was exactly why Nintedo thought it nessessary to bring out an addictive puzzler to amaze everyone for the rest of the GBA's life. And they came up with Kuru Kuru Kururin.

I must admit that I laughed out loud when I saw this game. Thirty-four quid for a game that comprises mostly of driving a rotating stick around narrow corridors? I laughed at that.

But it got great reviews, despite the fact that it looked laughable, everyone seemed to absolutely love it. My friend decided to take the chance and shell out all that money.

But I soon found that Kuru Kuru Kururin, despite the insanity, has lived up to the legacy of tetris. There are loads of different modes, like challenge or adventure, and its just a laugh.

If you need to cool off after the undead-slaying phenomina of Castlevania or the first-persen brilliance of Backtrack, then look no further. A game that's great fun for all. Try to see past the simplicity, its amazing. It really is.

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