Kuru Kuru Kuruin (Import) User Reviews


Kuru Kuru Kururin

The good:

Very simple and great fun, a welcome blend of slight action and stratergy into the puzzle genre. A classic.

The bad:

A game this simple could have easily have fitted on the GBC. The storyline isnt really that... good.


One of the old Nintendo Gameboy launch games (way back in 1989) was tetris. And for the next twelve years, everyone complained about it "oh tetris is boring, ha you like tetris, its rubbish", but it is realised that without tetris, the game boy wouldn't have taken off. The game was brilliant, an easy to learn, addictive puzzler. Underneath the insults, everyone loved tetris.

That was exactly why Nintedo thought it nessessary to bring out an addictive puzzler to amaze everyone for the rest of the GBA's life. And they came up with Kuru Kuru Kururin.

I must admit that I laughed out loud when I s...


Kurukuru Kururin

The good:

Brilliant blend of strategy and skill

The bad:

Occasionally frustrating.


This game is the unsung star of the UK GBA launch. It hasn't performed especially well in our GBA sales chart, but could turn into a sleeper hit.

Whilst the gameplay itself is nothing like Tetris or Puzzle Bobble/Bust-a-Move, this game shares the same blend of puzzle elements, skill and addictiveness as those titles. The main (adventure) mode is utterly compulsive and the multiplayer race mode (1 pak, 2-4 players) is simple but enjoyable.

Unfortunately some of the later stages can be VERY tough, even on the Easy difficulty level. Even nuns would swear whilst playing through them.


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