=============================================================================== FAQ/Walkthrough for KING'S QUEST I: QUEST FOR THE CROWN =============================================================================== GUIDE INFORMATION ----------------- Author: Tom Hayes E-mail: thayesguides(at)gmail(dot)com System: PC Updated: 21st August, 2008 Version: 1.1 CONTENTS -------- 1. Introduction 2. Walkthrough 2.1. The Magic Mirror 2.2. The Magic Chest 2.3. The Magic Shield 3. Character List 4. Item List 5. Point List 6. Maps 7. Easter Eggs and Secrets 8. Debug Information 9. Copyright Information VERSION HISTORY --------------- 1.1: 21st August, 2008 (Format update) 1.0: 24th March, 2000 (First version) =============================================================================== 1. Introduction =============================================================================== Three treasures which gave the kingdom of Daventry its power were stolen. The magic mirror had the power to read the future, the shield protected the kingdom from attack even against powerful armies and the chest had always remained full of coins. King Edward the Benevolent had ruled over the kingdom for many years, but remained without a son or daughter to inherit his throne. In his last days, the King summons his favourite knight Sir Graham to this throne room. He tells Graham about the treasures that were stolen, and that only the recovery of the three items will restore power back to Daventry. Graham is promised that he will become King over all of Daventry if he succeeds in this task. =============================================================================== 2. Walkthrough =============================================================================== ------------------------------------------------------------------------------- 2.1. The Magic Mirror ------------------------------------------------------------------------------- The game starts outside of Daventry castle, where a nearby bridge leads over a moat containing two vicious alligators. Our first aim is to cross the bridge. Start by using the arrow keys to move Graham down toward the bridge. Pressing the same arrow key a second time stops Graham walking in that direction. Make sure to walk onto the bridge from the top side, and not from the right side which will often make Graham fall into the water. If it makes things easier, you can use the end key and page down to walk diagonally over the bridge. After safely making it over to the other side of the bridge, continue west to the next area. Walk up the carpet in front of the castle and OPEN DOOR to enter the main hall. Go north to the corner and then west to the throne room. Approach the bottom step in front of the old King and BOW to him. TALK KING and he will explain that he wants Graham to prove himself worthy of the throne by bringing three items back to the castle: A magic mirror, a magic shield and a magic chest. Press any key to return to the game. Walk east and then south twice to exit the castle. Walk west across the bridge, remembering to stay at the top of the bridge to avoid falling into the water, and then continue west to an area with a rock in it. Walk behind the rock and PUSH ROCK to reveal a hole in the ground. Make sure not to push the rock from the front as it will crush Graham. GET DAGGER from the hole and then walk north to the tree in the next area. CLIMB TREE to see a golden egg in a nest. Before doing anything else, save the game by pressing F5. With the game saved, walk carefully across the branch making sure to stay away from the edges. Graham will not die if he falls from this branch, but saving the game prevents you from having to climb up the tree again. The page up key can be used to good effect here to walk diagonally up the branch. If you do fall down from the tree at a certain point, F7 can be used to restore the game. GET EGG from the nest in the middle of the tree. With the egg in the inventory you can now walk off the branch to fall to the bottom of the tree. Walk east, then north to a peaceful lake area where an elf should be walking around. If he doesn't appear, leave and return the area until he does. TALK ELF ELF and he will give Graham a ring that has the power to turn its owner invisible. Before he leaves, the elf warns that the ring can only be used once. Walk west twice to the well area. Walk behind the bucket in the well and CUT ROPE using the dagger from the hole. The bucket will be added to Graham's inventory. Walk to the top-right corner of the well and LOWER ROPE. The rope is now dangling down into the darkness of the well, so CLIMB ROPE and then press the down arrow key to descend into the well. The rope ends above a pool of water at the bottom of the well. Continue down to the bottom of the rope to fall into the water. As with all calm water in the game, Graham will splash about helplessly until you tell him to SWIM. With Graham now calmly swimming in the water at the bottom of the well, DIVE into the water. An old bottle and a can litter the ground at the bottom of the pool, but they can't be picked up. The hole at the bottom-left corner of the water looks more interesting, so swim into it. Graham exits the water to find himself in the cave of a fire-breathing dragon. Walk east to the water area to refill the bucket and then return to the cave. Type the command to THROW WATER but don't enter it yet. Walk up close to the dragon and then press enter to throw the water over the dragon. The dragon leaves the cave, moving a big boulder on the way. With the dragon gone, GET MIRROR near the boulder. ------------------------------------------------------------------------------- 2.2. The Magic Chest ------------------------------------------------------------------------------- The bucket is currently empty as it was used to extinguish the flames of the dragon, so walk back through the hole at the right side of the cave to fill it up with water again. Swim west back into the cave. Walk west through the hole at the side of the boulder and then continue west to exit the cave. Outside, walk south twice to arrive in an area with a stump. LOOK IN STUMP to see an old pouch inside. GET POUCH. OPEN POUCH to see diamonds inside. Walk west once to see a calm lake. You shouldn't need to get too close to the edge of the lake, but if you do fall in then just start swimming. Walk north twice from the lake area and then west once to arrive in a field with a group of clovers. Walk to the four leaf clover and GET CLOVER. Walk south to the next area. A fairy may appear in this area to cast a spell on Graham, protecting him temporarily from the effects of monsters. If the fairy does not appear, just keep exiting this area and returning to it until she does. Walk west and GET CARROT from the garden. Walk north twice to an area with rocks near a river. Be careful not to drop into the river, as it is flowing too fast for Graham to be able to swim in it. Walk west to the next area and GET BOWL on the grass. Don't read the word in the bowl or you won't be able to finish the game with the maximum points. Walk west again and GET WALNUT below the tree. OPEN WALNUT to see that it contains a nut made of gold. From the walnut tree, walk north one screen and then east one screen. Walk onto the beach near the powerful river and GET PEBBLES. Walk north and west three times. Enter the house and GIVE BOWL TO WOODCUTTER. He is puzzled why Graham has placed an empty bowl on his table, so say the word FILL to fill the bowl with stew. Very grateful, the woodcutter and his wife offer their fiddle to Graham. GET FIDDLE from the corner and then exit the house. Walk south twice to see a gingerbread house in a clearing. Walk to the front of the house and EAT HOUSE. OPEN DOOR to enter the house. Quickly walk over to the bedroom at the right side of the house and wait in the bedroom. A witch should enter the house. If the witch doesn't appear, exit the house and then go back into the bedroom again until she does. The witch will move over to the stove after she enters the house. Walk up to the witch and PUSH WITCH. With the witch gone, the house is now safe to explore. OPEN CUPBOARD. GET CHEESE on the shelf. Walk into the bedroom and GET NOTE on the table. Exit the house and walk west once and south twice to the area with the goat pen. OPEN GATE and enter the pen. SHOW CARROT to the goat and he will start to follow Graham. Exit the pen and walk south three times and west once to see a bridge. Cross the bridge and the goat will butt the troll off the bridge. The bridge is now safe to cross, so continue west to the next area. An old gnome will be walking around in this area. TALK GNOME and he will challenge Graham to guess his name in three tries. An old fairy tale had a character named Rumplestiltskin that also asked that his name be guessed in three tries. Entering this name, the gnome mentions that the guess is close but not quite right. Read the note found in the gingerbread house, which mentions that it may be wise to think backwards. Rumplestiltskin backwards is Nikstlitselpmur, which still doesn't work. The key is to reverse the letters of the alphabet, so that A would become Z for example. When this method is used on the word Rumplestiltskin, the gnome's name is found. Tell the gnome that his name is IFNKOVHGROGHPRM and he will be astounded that his name was guessed. He exits the area, leaving some beans on the ground. If his name was not guessed, he leaves a key on the ground. GET BEANS or GET KEY. Walk east twice to an area where flowers are growing in the soil. If you have the beans, PLANT BEANS to see a beanstalk grow. CLIMB BEANSTALK and prepare for one of the most difficult sections of the game. In the first screen Graham will not die if he falls, but there are another three screens above this where Graham will die if he falls from the beanstalk. Save frequently, and at the top of the beanstalk Graham will step onto the Land of the Clouds. If you didn't guess the gnome's name, then a different route has to be taken to reach the Land of the Clouds. From the beanstalk soil, walk south twice to the area where the bird appears. Walk east three times to see a door built into the bottom of a mountain. USE KEY on the door to enter a cave with steps which lead up to the Land of the Clouds. It is very easy to fall off the edge, so be sure to save frequently on the way up. Use the page up key when walking up the first set of steps, and the end key on the second set of steps. Go through the cave exit at the top of the steps to enter the Land of the Clouds. The beanstalk route leads to a cloud at the west side of the land, while the mountain steps route leads to a cave exit at the east side of the land. From the top of the beanstalk, walk east twice, south and then east twice to see a hole in a tree. From the cave exit, just go south one screen to arrive in the area with the hole in the tree. LOOK HOLE to see a sling. GET SLING. Walk north, then west to see the fierce giant that guards the magic chest. Walk behind the tree at the top-left corner of the area and stay there until the giant falls asleep. It is easier to enter the area from the left side as the giant starts further away. There are other ways of getting past the giant: You can USE SLINGSHOT to fire the pebbles, or WEAR RING and then RUB RING, although both of these methods don't give as many points. Whatever way is chosen, the giant will fall onto the grass holding the chest. GET CHEST. ------------------------------------------------------------------------------- 2.3. The Magic Shield ------------------------------------------------------------------------------- Walk east to the next area. Enter the cave and save at the top of steps. Use the page down key to walk down the first set of steps, and the end key to walk down the second set of steps. Exit the cave and then walk east to an area near a lake. If you didn't talk to the elf in this area earlier, then talk to him now to receive the magic ring. His main purpose in the game is to make things easier when waiting for the giant to fall asleep, but at this point in the game you may have already done that by hiding behind the tree. Collecting the ring is also required when going for a maximum points. Walk west four times, swimming through a lake on the second screen, to return to the exit of the cave where the mirror was found. Exit and return to this area until a bird appears and flies around the area. Walk behind the rock at the right side of the area and JUMP when the bird flies down above Graham. The bird carries Graham and drops him off in an area on the other side of a river. Walk west and GET MUSHROOM. Walk back to the east and fall down the hole. Graham lands in a cave after falling through the hole. Walk south and then west to see a rat running about in front of a door. The rat is dangerous, so save the game at this point. Walk up close and GIVE CHEESE TO RAT. It scrambles into a hole in the wall and disappears. OPEN DOOR to enter a room with two leprechauns that are under the power of the fourleaf clover that Graham is carrying. PLAY FIDDLE and the leprechauns will dance out of the cave. Walk south to the throne room. Before the fiddle was played, eleven normal leprechauns and the King leprechaun were here and the King's magic prevented Graham from getting close to him. After the fiddle has been played, only the King remains. Seeing that all of his followers have left the cave, he leaves as well, but forgets to take his sceptre with him. GET SCEPTRE and GET SHIELD near the throne. Walk west up the steps to see a small hole that Graham can not climb through due to his size. EAT MUSHROOM and Graham will shrink to the size of a mouse. Before the effects can wear off, walk through the hole to exit the cave. Almost immediately, Graham returns to his original size. Walk east, north twice and then east to return to the castle entrance. Carefully cross the bridge and then OPEN DOOR. Walk north and west to the throne room. Approach the steps and BOW to the King. In the ending, The King smiles and then rises from his throne. Graham walks up to the throne and the King commends him on recovering the three treasures. As the King walks forward, he stumbles and falls to the floor. In his dying words he praises Graham for being a good and faithful servant, telling him that his reward is well deserved and that the kingdom of Daventry is now his. Edward the Benevolent then dies, and Graham begins his reign as the King of Daventry. =============================================================================== 3. Character List =============================================================================== BIRD Found one screen north-west of the well. If Graham jumps under the bird, it will carry him over to the other side of the Raging River. DRAGON Found in the cave at the bottom of the well. Guardian of the magic mirror, the dragon can have its flames extinguished with a bucket of water. It can be killed with the dagger, but less points are given this way. DWARF Found one screen north of the walnut tree, and on the steps leading up to the Land of the Clouds. The dwarf will steal a treasure that Graham is carrying. If no treasures are being carried, the dwarf will leave Graham alone. ELF Found one screen north-east of the tree with the gold egg. When Graham talks to the elf, he will give Graham a ring which can make the owner invisible. FAIRY Found one screen south of the clover tree. The fairy casts a spell that will temporarily protect Graham from enemies. GIANT Found in the Land of the Clouds, the giant guards the magic chest. He can be killed with the slingshot, although more points are given if he falls asleep. This is done by hiding behind the tree at the top-left corner of the area. GNOME Found on the other side of the bridge two screens north of the clover tree. The gnome will ask Graham to guess his name in three tries. If the answer is correct, magic beans are given. If the answer is incorrect, a key is given. GOAT Found in the goat pen one screen west of the well. When shown a carrot, the goat will follow Graham to an area where it will butt a troll off a bridge. On the way, the goat can scare off many enemies. GRAHAM The main character of the game. As the King's favourite knight, Graham has been asked to retrieve three stolen treasures from the land of Daventry. LEPRECHAUNS Found in the leprechaun cave, they are harmless when Graham is holding the four-leaf clover. If he does not hold the clover they are deadly, as they will kill him if they catch him. The leprechauns enjoy music. LEPRECHAUN KING Sitting on his throne in the leprechaun cave, the leprechaun King will only leave the cave when all of his guards have danced off due to Graham's fiddle playing. He leaves behind a magic shield and a sceptre. KING EDWARD THE BENEVOLENT Found in the throne room of the castle. This elderly King has requested that Sir Graham should recover three magic treasures from the kingdom of Daventry. OGRE Found one screen south of the area where the dagger was found. Graham can stand in front of the bush or the tree stumps to avoid being caught. The ogre will crush Graham if he catches him, but will stay away if he has the shield. SORCERER Found one screen east of the witch's house. The sorcerer casts a spell that freezes Graham to the spot, although he will be able to move again after a while. Graham will be safe from the sorcerer if he has the shield. RAT Found outside the entrance to the leprechaun cave. This hungry rat will run off after he has been given a piece of cheese. A treasure can also be given if Graham doesn't have the cheese, although this gives less points. TROLL Found on all of the bridges surrounding the area with the gnome. He blocks the way, but will not harm Graham. The goat can butt the troll off the edge of the bridge. For less points, the troll moves when he is given a treasure. WITCH Found one screen north of the well and in the gingerbread house, the witch was responsible for stealing the magic chest. After hiding when the witch enters her house, Graham can push her into the stove to defeat her. WOLF Found one screen east of the well. A fast enemy, it is best to either avoid the area that the wolf inhabits or to walk walk at the bottom of the area so that an escape can be made if he appears. The shield will protect Graham. WOODCUTTER Found in the house two screens south of the well. The man and his wife give Graham the fiddle in exchange for a bowl that can be filled by saying a word. WOODCUTTER'S WIFE Found in the house two screens south of the well. Sitting at the table with the woodcutter, they let Graham have the fiddle in exchange for the bowl. =============================================================================== 4. Item List =============================================================================== BEANS Found by correctly guessing the gnome's name within three tries. They are planted in the soil two screens east of the gnome to make a beanstalk grow. CARROT Found in the garden one screen north of the castle entrance. It is shown to the goat one screen west of the well to make it follow Graham. CERAMIC BOWL The bowl is found two screens north and one screen west from the garden. It is given to the people in the old house for the fiddle. CHEESE Found in the cupboard in the witch's house. It is given to the rat in the room with the door outside the cave with the leprechauns. CHEST Found in the Land of the Clouds when the giant falls asleep. It is one of the three treasures of Daventry that King Edward has asked to be recovered. DAGGER Found in a hole under the rock one screen west of the castle entrance. It is used to cut the rope attached to the bucket in the well. FIDDLE Found by filling the bowl on the table in the woodcutter's house. It is played in the leprechaun cave to make the leprechauns dance out of the cave. FOURLEAF CLOVER The clover is found one screen north-east from the left side of the goat pen. It is used to protect Graham from the leprechauns in the leprechaun cave. GOLD EGG Found in a nest at the top of a large oak tree one screen north of the area where the dagger was found. It is not used. GOLD WALNUT Found by opening the walnut. Although probably valuable, the only purpose in finding the gold in the walnut is for extra points as it is not used. KEY Found by failing to correctly guess the gnome's name within three tries. It is used to unlock the door one screen north of the tree with the gold egg. LEATHER SLINGSHOT Found in a hole in a tree one screen south-east of the giant in the Land of the Clouds. It can be used to fire pebbles at the giant. MAGIC RING Found by talking to the elf one screen north-east of the tree with the gold egg. It can be worn and then rubbed by Graham to hide from the giant. MAGIC MIRROR Found in the dragon cave at the bottom of the well. It is one of the three treasures of Daventry that King Edward has asked to be recovered. MUSHROOM Found in the area one screen west from the location where the bird drops Graham. It is eaten to walk through the exit in the leprechaun cave. NOTE Found on the table in the witch's house. The note is read, and mentions a clue that is helpful in guessing the name of the gnome. PEBBLES Found on the beach one screen north-east from the walnut tree. They can be fired at the giant in the Land of the Clouds using the slingshot. POUCH Found in the stump one screen south-west from the well. The pouch is opened to see that it contains a collection of diamonds. POUCH OF DIAMONDS Found by opening the pouch. Although the diamonds are probably valuable, the only purpose in viewing them is for extra points as they are not used. SCEPTRE Found in the throne room of the leprechaun cave, the sceptre can only be collected when the leprechauns have danced out of the cave. It is not used. SHIELD Found in the throne room of the leprechaun cave. It is one of the three treasures of Daventry that King Edward has asked to be recovered. WALNUT Found on the grass one screen south-west of the beach where the pebbles are found. The walnut is opened to make the gold walnut. WATER BUCKET Found by using the dagger to cut the rope attached to the well. It is filled with water from the bottom of the well and is then thrown on the dragon. =============================================================================== 5. Point List =============================================================================== THE MAGIC MIRROR ---------------- 1 1 Open the door to the castle. 4 3 Bow to the king in the castle. 6 2 Push the rock from the north side. 11 5 Get the dagger from the hole. 13 2 Climb the large oak tree. 19 6 Get the gold egg from the nest. 21 2 Cut the rope on the well. 22 1 Climb down the rope into the well. 26 4 Dive into the water at the bottom of the well. 27 1 Swim into the hole at the bottom of the well. 29 2 Go back to the water and refill the bucket. 34 5 Throw the bucket of water at the dragon. 36 2 Go back to the water and refill the bucket. 44 8 Get the mirror from the dragon's cave. THE MAGIC CHEST --------------- 45 1 Look in the stump to see the pouch. 48 3 Get the pouch from the stump. 51 3 Open the pouch to see the diamonds. 53 2 Get the four-leaf clover. 55 2 Get the carrot from the garden. 58 3 Get the bowl east of the walnut tree. 61 3 Get the walnut on the grass below the walnut tree. 64 3 Open the walnut to see that it contains gold. 65 1 Get the pebbles from the beach. 68 3 Give the bowl to woodcutter in his house. 70 2 Fill the bowl on the table. 73 3 Get the fiddle from the woodcutter's house. 75 2 Eat the front of the witch's house. 82 7 Push the witch into the stove. 84 2 Open the cupboard in the witch's house. 86 2 Get the cheese from the cupboard. 88 2 Get the note from the witch's house. 93 5 Show the carrot to the goat in the pen. 97 4 Watch the goat butt the troll off the bridge. 98 1 Read the note from the witch's house. 103 5 Correctly guess the name of the gnome. 107 4 Get the beans dropped by the gnome. 109 2 Plant the beans to make the beanstalk grow. 111 2 Get the sling in the Land of the Clouds. 118 7 Wait until the giant falls asleep. 126 8 Get the chest from the sleeping giant. THE MAGIC SHIELD ---------------- 129 3 Talk to the elf to get the ring. 132 3 Jump under the bird outside the dragon cave. 133 1 Get the mushroom after dropping from the bird. 135 2 Give the cheese to the rat in the cave. 138 3 Play the fiddle to the leprechauns. 144 6 Get the sceptre from the leprechaun cave. 152 8 Get the shield from the leprechaun cave. 154 2 Eat the mushroom at the leprechaun cave exit. 155 1 Go through the hole to exit the leprechaun cave. 156 1 Open the door to the castle. 159 3 Bow to the king in the castle. =============================================================================== 6. Maps =============================================================================== MAP 1: DAVENTRY - WEST SIDE --------------------------- *1 *2 *3 *4 ___|___ ___|___ ___|___ ___|___ | Troll | | Stone | | Lake | |Woodcut| |Bridge |--|Bridge |--| (1) |--| House |-*5 |___ ___| |___ ___| |___ ___| |___ ___| | | | | ___|___ ___|___ ___|___*20 ___|___ | | | Troll | | | | Lake | *19-| Gnome |--|Bridge |--|Beanstk|--| (2) |-*6 |___ ___| |___ ___| |___ ___| |___ ___| | | | | ___|___ ___|___ ___|___ ___|___ | Troll | | | | | | Witch | *18-|Bridge |--| River |--|Meadow |--| House |-*7 |___ ___| |___ ___| |___ ___| |___ ___| | | | | ___|___ ___|___ ___|___*21 ___|___ | | | Lake | | | | | *17-|Clover |--| (3) |--| Bird |--| Witch |-*8 |___ ___| |___ ___| |___ ___| |___ ___| | | | | ___|___ ___|___ ___|___ ___|___ | | | Goat | | Goat | | | *16-| Fairy |--| Pen |--| Pen |--| Well |-*9 |___ ___| |___ ___| |___ ___| |___ ___| | | | | ___|___ ___|___ ___|___ ___|___ | Lake | | Lake | | | | Lake | *15-| (4) |--| (5) |--| Stump |--| (6) |-*10 |___ ___| |___ ___| |___ ___| |___ ___| | | | | *14 *13 *12 *11 *1: Leads to the Lake (4) on map 1. *2: Leads to the Lake (5) on map 1. *3: Leads to the Stump on map 1. *4: Leads to the Lake (6) on map 1. *5: Leads to the Woodcutter's House on map 2. *6: Leads to the Hole on map 2. *7: Leads to the Sorceror's area on map 2. *8: Leads to the Lake (1) on map 2. *9: Leads to the Wolf area on map 2. *10: Leads to the Lake (2) on map 2. *11: Leads to the Woodcutter's House on map 1. *12: Leads to the Lake (1) on map 1. *13: Leads to the Stone Bridge on map 1. *14: Leads to the top Troll Bridge on map 1. *15: Leads to the Start Point on map 2. *16: Leads to the Garden (2) on map 2. *17: Leads to the Cliffs on map 2. *18: Leads to the River (1) on map 2. *19: Leads to the River (2) on map 2. *20: Climbing the beanstalk leads to the Beanstalk (1) on map 5. *21: Entering the cave leads to the Cave on map 4. MAP 2: DAVENTRY - EAST SIDE --------------------------- *1 *2 ___|___ ___|___ _______ _______ |Woodcut| | | | | |Leprchn| *15-| House |--| Ogre |--|Mshroom|--| Cave | |___ ___| |___ ___| |___ ___| |___ ___| | | | | ___|___ ___|___ ___|___ ___|___ | | | | | | | River | *14-| Hole |--| Dwarf |--|Pebbles|--| (1) |-*3 |___ ___| |___ ___| |___ ___| |___ ___| | | | | ___|___ ___|___ ___|___ ___|___ | | | | | | | River | *13-|Srcerer|--|Walnut |--| Bowl |--| (2) |-*4 |___ ___| |___ ___| |___ ___| |___ ___| | | | | ___|___ ___|___*16 ___|___ ___|___ | Lake | |Mountn | | | | | *12-| (1) |--| Door |--| Elf |--|Cliffs |-*5 |___ ___| |___ ___| |___ ___| |___ ___| | | | | ___|___ ___|___ ___|___ ___|___ | | | Oak | |Garden | |Garden | *11-| Wolf |--| Tree |--| (1) |--| (2) |-*6 |___ ___| |___ ___| |___ ___| |___ ___| | | | | ___|___ ___|___ ___|___ ___|___ | Lake | | | | | | Start | *10-| (2) |--|Dagger |--|Castle |--| Point |-*7 |___ ___| |___ ___| |_______| |_______| | | *9 *8 *1: Leads to the Lake (2) on map 2. *2: Leads to the Dagger area on map 2. *3: Leads to the Gnome on map 1. *4: Leads to the Troll Bridge on map 1. *5: Leads to the Clover on map 1. *6: Leads to the Fairy area on map 1. *7: Leads to the Lake (4) on map 1. *8: Leads to the Ogre area on map 2. *9: Leads to the Woodcutter's House on map 1. *10: Leads to the Lake (6) on map 1. *11: Leads to the Well on map 1. *12: Leads to the Witch area on map 1. *13: Leads to the Witch House on map 1. *14: Leads to the Lake (2) on map 1. *15: Leads to the Woodcutter's House on map 1. *16: The mountain door leads to the bottom of the steps on map 5. MAP 3: CASTLE ------------- _______ _______ |Throne | | | | Room |--| Hall | |_______| |___ ___| | ___|___ | | | Hall | |___ ___| | *1 *1: Leads to the Start Point on map 2. MAP 4: WELL ----------- *1 ___|___ | | | Rope | |___ ___| | _______ _______ ___|___ | | | | | | *2-| Cave |--|Dragon |--| Water | |_______| |_______| |_______| *1: Leads to the Well on map 1. *2: Leads to the Bird area on map 1. MAP 5: LAND OF THE CLOUDS ------------------------- _______ _______ _______ _______ _______ _______ |Beanstk| | | | | | | | | | | | (3) |--|Clouds |--|Forest |--| Giant |--| Cave |--| Steps | |___ ___| |_______| |___ ___| |___ ___| |___ ___| |_______| | | | | \__ ___|___ ___|___ ___|___ ___|___ \_______ |Beanstk| | | | | | | | | | (2) | |Forest |--|Forest |--| Sling | | Steps | |___ ___| |_______| |_______| |_______| |_______| | __/ ___|___ _______/ |Beanstk| | | | (1) | | Steps | |___ ___| |_______| | __/ *1 _______/ | | *2-| Steps | |_______| *1: Leads to the Beanstalk on map 1. *2: Leads to the Mountain Door on map 2. MAP 6: LEPRECHAUN CAVE ---------------------- _______ | | | Cave | |___ ___| | _______ _______ ___|___ | | | | | | |Lprchns|--| Rat |--| Cave | |___ ___| |_______| |_______| | _______ ___|___ | | |Throne | *1-| Cave |--| Room | |_______| |_______| *1: Leads to the Hole on map 1. =============================================================================== 7. Easter Eggs and Secrets =============================================================================== ABOVE MAXIMUM POINTS -------------------- It is possible to finish the game with 159 out of 158 points, one point above the maximum amount. When the bowl is found one screen east of the walnut, do not read the word inside it. If the word inside the bowl has been read before it is put in the table in the woodcutter's house, then you will receive one point for reading the word and no points for putting it on the table. If the word has not been read, then you will receive two points for putting the bowl on the table. So, do not read the bowl to get higher points. COUNTING FINGERS ---------------- Giving the cheese to the rat outside the leprechaun cave gives a message that says you might want to count your fingers. When this command is entered, a message replies that Graham is relieved to see that he still has all of them. The same message appears even if Graham hasn't give the cheese to the rat. KNIGHT RIDER GNOME ------------------ When the gnome asks Graham to guess his name, typing Mikel gives the message "What do you think I am, a car? This also won't get you a raise. Nice try.". This refers to the character Michael Knight in the TV series Knight Rider, which was made in the early 1980s. There is no more information on the raise comment, as it seems to have been a joke between people working on the game. =============================================================================== 8. Debug Information =============================================================================== Hold Alt + D to access debug mode. Type "Get object" followed by a number to collect any item in the game, or "TP" followed by a number to teleport to a new location. "Pos" can be used to move Graham around in a room. ITEMS ----- 1 Dagger 8 Fourleaf Clover 15 Pouch of Diamonds 21 Shield 2 Chest 9 Ceramic Bowl 16 Pouch 22 Fiddle 3 Carrot 10 Full Bowl 17 Sceptre 23 Walnut 4 Gold Walnut 11 Water Bucket 18 Cheese 24 Mushroom 5 Key 12 Full Bucket 19 Magic Mirror 25 Beans 6 Note 13 Pebbles 20 Gold Egg 26 Water 7 Magic Ring 14 Leather Slingshot 21 Shield LOCATIONS --------- 1 Castle exterior east side 41 Bridge north from the gnome 2 Castle exterior west side 42 Bridge south-west from the trunk 3 Dagger below the rock 43 Lake south from the stump 4 Lake west from the rock 44 Woodcutter's house exterior west 5 Lake east from the stump 45 Woodcutter's house exterior east 6 Pouch in the trunk 46 Ogre 7 Lake west from the stump 47 Mushroom 8 Lake east from the castle 48 Leprechaun cave entrance 9 Fairy 49 Cave above the well water 10 Goat pen west side 50 Dragon cave west 11 Goat pen east side 51 Dragon cave east 12 Well 52 In the well water 13 Wolf 53 Castle throne room 14 Base of tree with the gold egg 54 Castle hall north 15 Carrot garden west side 55 Castle hall south 16 Carrot garden east side 56 Land of the Clouds 17 Lake west from the clover 57 Land of the Clouds west 18 Elf 58 Land of the Clouds giant 19 Door to Land of the Clouds 59 Land of the Clouds east 20 Lake west from the door 60 Land of the Clouds south-west 21 Witch 61 Land of the Clouds south 22 Dragon cave exit 62 Land of the Clouds slingshot 23 Lake east from the clover 63 Top of the tree with the egg 24 Four-leaf clover 64 Top of the beanstalk 25 Bridge south from the gnome 65 Witch's house interior 26 River north-east from the clover 66 Land of the Clouds cave steps 27 Field west from the witch's house 67 Land of the Clouds cave steps 28 Witch's house exterior 68 Land of the Clouds cave steps 29 Sorcerer 69 Land of the Clouds cave steps 30 Walnut 70 Beanstalk first screen 31 Bowl 71 Beanstalk second screen 32 River east from the bowl 72 Beanstalk top 33 River north-east from the bowl 73 Leprechaun cave below hole 34 Pebbles on the beach 74 Leprechaun cave east from rat 35 Dwarf 75 Leprechaun cave rat 36 Leprechaun cave exit 76 Leprechaun cave with leprechauns 37 Lake east from the beanstalk soil 77 Leprechaun cave throne room 38 Beanstalk soil 78 Leprechaun cave exit 39 Bridge east from the gnome 79 Woodcutter's house interior 40 Gnome 80 Carried by the bird =============================================================================== 9. Copyright Information =============================================================================== This file is Copyright 2000-2008 Tom Hayes. As it can be difficult to keep track of websites that haven't posted the latest version of this file, please do not distribute it without my permission. Send an e-mail to me if you would like to post this file on your website and you will likely receive a positive response. If you do post the file, please keep it in its original form with all of the sections intact and credit the author (Tom Hayes) as the writer of the file. The latest version of this file can be found at www.gamefaqs.com.