Jade Cocoon 2 User Reviews
First off, the music is incredible. It fits every situation well, including for the battles and environments of the main hub (the main hub is the Temple of Kemuel, the last place where we last saw Levant (previous protagonist)); battles include upbeat pieces, to valorous tunes that will get your heart pumping.
The monsters are animated in full 3D, a must for any Japanese RPG that lets you capture and raise monsters, but you can’t really catch anything in this game; instead, you have to wander around one of four elemental forests to find eggs, which you can hatch in the Room of Life. Then, you put the beasts on your BeastAmulet (the place where you hold your Divine Beasts), and then you go out and grind all the enemies of the forest in order to merge them and make them even stronger. However, merging here is different in this game than its prequel; whilst in the first Jade Cocoon game if you merge two monsters you get a combined monster (your base minion gets the posture, but the minion getting mixed gives the skin), here you have to find Kalma (which are disguised as different Beast Hunters), bring them back to the Room of Life, and then you have the option of merging with that Seed Beast, to get the move it lists. Say I want to merge with, Ginugon, a Water Slimy type beast. It gives off Medinite, and I want to merge my Helicone with it. Helicone will hatch as a Leifich (its pre-evolution) and Medinite will be in its Water move slot.
I think this is the thing that leads people like me to love this game; its option to battle against your friends. Yep, this game's got that! If you and a friend have "Beast Hunter Data" on your Memory Cards, you can hook 'em up and battle your BeastAmulets to your heart's content. There is an option to battle against someone else, a CPU (or have your friend battle the CPU), and the CPU fighting against itself with different BeastAmulets.
The bosses in the story are big; really big. You have to fight the last chain in a genus' line, depending on what elemental forest (like Ginugon for Water).
Now, let me get the flaws out of the way: the game wasn’t bad, but it had a LOT of typos (there are worse games out there though, if they could even be called “games”).
There weren’t that many moves and abilities either (Nintendo’s “Pokemon” franchise didn’t have abilities until Ruby/Sapphire two years later) to hold all of the hundreds of monsters out there. Six monsters were dummied out of the final product, as well as five seed beasts and 24 dummied out abilities, meaning this was and could’ve been much deeper than Pokemon and Digimon ever could’ve been together.
Jade Cocoon 2 is one of those games that took the idea of other series such as Pokemon or Digimon, and gave it brand new monsters, an interesting storyline, and brand new game mechanics not seen in any capture-monster RPG produced in Japan.
For 2001, and for the PS2, it’s a jewel to behold, with fully animated monsters, a variety of moves and abilities for those monsters, and many secrets to behold; you wouldn’t want to pass this, not even if you were a hipster at a Hot Topic outlet. Its many secrets and riveting story will make you think twice about turning it down. With character and monst...
Good story line, good for begginers right through to the pros like me.The bad:
PLAYEABLE graphics and the merging process is really REALLY rubbish. What happened to cocoon masters?Summary:
This game is Excelent for all, It's friendly and light hearted approach to becoming an unhinged loon of a Beast man or Kalma is a good start for a game's story. The graphics let this down, but y'know what I say? I say that graphics are the Icing on the cake, Who actually cares what the graphics look like as long as the actual game is good. So Ok we've discounted the graphics but again this if furthur let down by a KEY essential of the game, the merging is abeselute crap, you don't even get a new monster or a family tree, Unlike the first one.
All in all I wouldn't call this a sequel... But I...
Battles, things to do, mergingThe bad:
seen better graphics on the ps2Summary:
i found this game very interaining and enjoyable. the fact that there was hybrid of the merged monsters didn't bother me because i liked merging them to see what their evolved forms looked like. The renge of monsters was great and i soon found my self trying to spot weaknesses in them so that i knew which to includ in my team.
the story gave you lots of things to do but also gave you your freedom i wasnt really annoyed at the fact that there was only one town because i was too buzy.
the battle system was cool too it gave me the chance to be more tactical which im normaly not, i saw my ...
V.good amount of detail within the game - beasts, maps, characters and secrets. Sound F/X and music pleasing - especially the water forest (v.relaxing).The bad:
Didn't fully build on the original game - some changes made which weren't for the better (see below)Summary:
The idea of merging is no longer true to the meaning of the word (unlike the original). If you merge 2 monsters the result wont be some mean looking hybrid - it will still look like the 1st monster of the 2.
A good improvement on the original is the 'seed note book' aspect within the game. It is very useful for when you need to remember how you created your beasts.
There are many hidden extras to the game like rare eggs and secret arenas which always make games like this more addictive. I'm also glad to see that they didn't keep the eternal corridor (which WAS endless) feature from the origni...
A vast aray of monsters to train each with their own stlye and flare. A few old favorites make it to the PS 2 like Levant, Mu, and Ra. The Sweet Knights are cute (they remind me of misty and her sisters from pokemon). Battle in tournaments. Take up jobs like a bounty hunter. Find a vast amount of different and unique items (like sweet knights collectables). Evolve durring a battle to give you the edge.The bad:
Merging is possiable but you have to merge with a base set and it doesn't change their apperence all it does is cause them to revert back to their baby form. You can't capture any more you have to find or buy the eggs. The main character can't fight normaly like Levant could. The beast amulate battle type in my opinion is'nt as good as the original battle type from Jade coccon one. No anime cut scene like the originals opening. Your monster can only know two fighting techs at a time.Summary:
In my opinion this does not stand up to the original. This kid will always live in Levant's shadow in my eyes.
Insane amount of options, Insane amount of monsters, good fighting system and above average voice actingThe bad:
Not long enough for my tastes, Repetetive dungeon design and, only one town.Summary:
I really enjoyed this game and I still do after beating it. I like the ability to merge my monsters together and create new ones. Two player battles are fun if you know anyone else who has this game and has created decent monsters. I would recommend this game to anyone who like the Monster collecting genre or is looking for an RPG diversion that is fun and light hearted after beating FFX.
- Is the Dracs that we get randomize? 0
- Jade Cocoon 2 Questions 1
- abilities help and how to make a beast ??? 1
- Rate my sort of improved Team ( ?/5) and post your best! 19
- Complete Edition V2 Need Help!! 0
- Introduce Yourselves 18
- Missing Cocoons/Kalma Eggs? 4
- Jade Cocoon 2, Final Fantasy X, or Dark Cloud ???? 10
- Cure post game 0
- Lilith Lair 1
- lillith help jade cocoon 2 0
- Stupid question 1