Interstate '82 FAQ/Walkthorugh v1.3 - BKelly9505
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Interstate '82 FAQ/Walkthorugh

by BKelly9505   Updated to v1.3 on
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The Trip Walkthrough
Version 1.0 4/26/2001

Version 1.1 12/6/2001-Added a few details, music tracks.

Version 1.2 3/10/2002-Added a few details, car list.

Version 1.3 8/28/2002-Added a few details, Vehicles of Opportunity

1.Table of Contents
 1.Table of Contents
 2.The Trip
 3.The Cars
 Music tracks

2.The Trip
The Trip is the Story Mode of "Interstate '82". As Taurus, you will piece
together this mystery as to why Groove has disappeared. The Trip is in
seventeen parts. I will detail them one-by-one as follows:

 Stage#:Title, the number and title of the stage.
 Story:What happens that brings this stage about.
 Conditions:Time of day, weather, etc.
 Music:The level's song. (I came up with these titles myself, except "Faster 
and Faster".)
 New:what's been added to the "store" before this mission.
 Suggested:What weapons, shields, or specials you should bring.
 Mission#:What's on your to-do list.
 Wave#:Cars in the groups that attack you.
 Solution:A suggestion on how to get through the stage. (Or you can just use
this as a guideline. I don't care. I'm just glad to help.)

 Vehicles Of Opportunity:the unoccupied vehicles around the stages
 Car name
 Location:where it's at
 Internal Settings:Engine/Transmission/Suspension/Brakes
 Front:weapons and stuff mounted in the front
 Internal:stuff mounted with the internals
 Roof:weapons and stuff on the roof
 Rear:weapons and stuff in the back
 Comments:what I say. What you say is up to you.

Now that that's out of the way, let's go.

 Stage1:Zircon Lounge
 Story:Taurus wakes up from a nightmare to the news that Groove has
disappeared. He meets with Skye and they decide to look for Groove together.
On their way to Groove's favorite hangout, they're attacked by the survivors
of a gang Jade (Groove and Skye's sister) attacked years ago. 
 New:Can't access. (Can you believe I died on purpose to find this out?)
 Suggested:Your configuration's already been decided.
 Mission:Find Zircon Lounge
 Wave1:Lightning, Coupe
 Wave2:Manta, Daisan
 Wave3:DeLandau, Messernacht
 Solution:After the cinema introduces the Oklahoma Crude, you should probably 
do this: point the front end of your car at the Creepers and push whatever 
button you've assigned to fire your weapons. This is the first stage, it's 
that simple.
 You should repeat this action when the second wave attacks you near the park.
They shouldn't pose too much of a threat.
 Finally, the third wave can be dealt with in pretty much the same manner. 
After you've dispatched them, you can go to the Zircon Lounge. Oh yeah, get 
out of the car first.
 A couple more things: First, it's possible to get to the Zircon Lounge 
without engaging the enemies. That's what I did the first time I played. 
Second, there are two more cars driving around that show up on your radar in 
green. Don't shoot them, they're normals. You'll actually lose money if you 
destroy them.

 Vehicles of Opportunity:
 Location:southern parking lot
 Internal Settings:2/1/2/1
 Front:Light Machine Gun
 Roof:Rocket Launcher
 Comments:Aha! So, you're not limited to the Fiarello. This and the Cavera are 
your only other options (unless you want to try convincing one of the Oklahoma
Crude to lend you his car.) Between this and the Cavera, the only difference
(besides the model) is that the Pan Am has a higher top speed, but slower
acceleration. Take your pick.

 Location:hospital parking lot
 Internal Settings:1/3/2/1
 Front:Light Machine Gun
 Roof:Rocket Launcher
 Comments:This is your other choice (other than the Fiarello or one of the cars
of the Oklahoma Crude) to ride to the Zircon Lounge in. Frankly, it's just like
the Pan Am in weapons, handling, and braking. The only differences are in top
speed (which is lower than the Pan Am's), acceleration (which is better), and
model (which is just different.) Take any one you like.

 Stage2:The Search for Groove
 Story:Taurus and Skye have gotten some information on Groove's wherabouts and
search for Groove's trailer. On their way, they're attacked by more Creepers.
 Music:"Cars on Fire"
 New:Light Machine Gun, Heavy Machine Gun, Fire-Rite Rocket, Aim-Nien, MaGMA
Karpoon, Oil Slick, Mine Dropper, Mortar, Flare, Armor, Heat Shield
 Suggested:Remove Oil Slick
 Mission:Find Groove's trailer
 Wave1:Cavera, Pony, Pan-Am
 Wave2:Reliable J, Manta (unoccupied)
 Wave3:Kustom, VMW, Messernacht, Coupe
 Solution:After you've driven a little ways, you'll be attacked by three more
members of the Oklahoma Crude. They shouldn't be much harder than the guys in
Vegas, but the terrain's a little worse so it might be a little harder to get
a decent shot. Also, you have to worry about hitting Skye. Don't hit Skye.
 After they've been sent back to the panhandle, continue your journey. Shortly
after that, a brief cinema will show a punk hiding behind the fence. Then the
power lines will come down. You can easily avoid the first one or two. After
that, try to steer around any towers you can't make it under.
 Just after that, you'll come to an intersection with a gas station on your
right. You'll see two Creepers trying to get to their cars at the gas station.
Waste them with your machine guns. If your car's too beat up, take the Manta.
 After that, you'll come upon four more Creepers. Go after the Compacts first.
(The VMW, the Coupe, and the Messernacht) They have weaker armor than the
Kustom. After you've taken care of them, waste the Kustom.
 After the battle, take the turn Skye tells you about. You're done.

 Vehicles Of Opportunity:
 Reliable J
 Location:gas station
 Internal Settings:2/2/1/1
 Front:2 Light Machine Guns
 Comments:If you want this car, act quickly. The Creeper who owns it is on his
way back. After shooting or running him over, you can take this car. If you do,
you'd better be good with a mortar. The machine guns do a pretty good job, so
you're not limited to the mortar. I don't know why they gave you a flare. None
of the subsequent enemies have Aim-Niens.

 Location:gas station
 Internal Settings:2/2/1/1
 Front:Light Machine Gun
 Roof:Heavy Machine Gun, 2 Armors
 Comments:This car is right next to the Reliable and must be obtained through
similar channels. Afterwards, it's probably a better grab than the Reliable
because of its better performance and weapons. Like the Reliable, it also has a
Flare which will not be used by the end of the stage.

 Stage3:Inbound Creepers
 Story:Finding Groove's burned out trailer convinces Taurus his friend is dead.
Skye asks him to train her in the ways of the vigilante so she can rescue her
brother, who she believes to still be alive. During their argument, Skeeter
shows up followed by more Creepers.
 New:Turreted Light Machine Gun
 Suggested:Strip your car, take Skye's
 Mission:Defend the trailer
 Wave1:Royale, Reliable J
 Wave2:Daisan, Palomino
 Wave3:Lightning, Palomino, VMW
 Solution:Before this mission starts, completely strip your car. That means you 
should remove all weapons, specials, armor, and shields and reduce the internals 
to their minimum.
 As soon as you regain control, take Skye's El Paseo. She won't mind. Don't
waste time trying to take Skeeter's truck. You can't. (Must have the Club.)
 A few seconds later, the first wave will attack from the direction of the 
road. Use your machine guns to whittle them down. After a few seconds, they'll 
leave, but they'll be back. After they run, a Daisan and a Palomino will 
attack. First, shread the Daisan, then waste the Palomino. The Reliable and 
Royale will return shortly, and this time they'll only go if they're dead. 
Finish the job.
 It could take maybe half a minute, but you'll soon be set upon by a third 
wave. You might want to hit the VMW first, since it's got the weakest armor. 
Perforate the two muscle cars next.
 Incidentally, if you damage a car badly enough to stop it, but not destroy 
it, the driver will bail and he might take the car you came in with. Good 
thing you stripped it.

 Vehicles Of Opportunity:
 El Paseo
 Location:next to trailer
 Internal Settings:1/1/1/1
 Front:2 Light Machine Guns
 Roof:Rocket Launcher
 Comments:You have to take this car. Strip whatever car you came in with and 
take this one. It's Skye's car, but she won't mind. Hopefully, you're a good 
shot with the rocket launcher because this has one. Also, if you made it this 
far in the Fiarello, this car has more room. Afterwards, modify it to your 

 Stage4:Shopping Spree
 Story:After the battle, Taurus and Skye have a talk. They're interupted by a
radio call from Rank Dick and a very much alive Groove. Taurus follows the 
call to a shopping mall despite the Champions' warnings that it's a trap.
 Music:"Beach Blast"
 New:Turreted Fire-Rite Rocket, Structo Bumper
 Mission1:Find a way into the mall
 Mission2:Open the southern gate
 Mission3:Take out generators and enter security office
 Wave1:VMW, Cavera
 Wave2:VMW, Estate
 Wave3:Cavera, Lisbon, Van, Kustom
 Solution:As soon as you regain control, target one of the enemies approaching
you. You should probably go after the VMW first because it has a HaVIK Karpoon
and an Oil Slick, either of which can be quite annoying. After you take out 
the Cavera, go north and blast the trailer on the left. Use the ramp that 
results to enter the mall.
 After driving through the store, be prepared to take on an Estate Wagon. 
After you take that out, a VMW will approach from the south. Take it out 
immediately and head for the store called Elite.
 After you find the back room at Elite and throw the switch, you'll be set 
upon by four more Creepers. You won't even get out of the store by the time 
the first two find you. There isn't much cover, so you can take them out. As 
you're about to leave, a van comes in. Take him out too. Do so with the 
Kustom that's driving around out there as well.
 As soon as you drive through the gate, floor it. You can't hit the turrets 
with your weapons (unless you have a turret or Aim-Nien) so keep moving. You 
have to take out the generators to proceed, but you can take out the turrets 
for an extra $300. Just take the Messernacht at the far east end of the maze 
and use its missiles to take out the turrets. Then proceed to take out the 
generators with your car.
 After you see the door open, enter it, drive across the floor, go up the ramp, 
and jump to the security office. After you land, get out and enter the office. 
Throw the switch and leave. Don't worry about the inbound Creepers, Rank Dick 
was apparently bluffing.

 Vehicles Of Opportunity:
 Location:eastern parking lot
 Internal Settings:1/3/2/1
 Front:Light Machine Gun, Nitrous Oxide
 Roof:Heavy Machine Gun
 Comments:Now, here's a car. This car is a little more fragile than most other
vehicles and has less space to work with, but it's a little sportier. At the
moment, you can use it to take on the Dickies, a task for which it is very
capable. It also has Nitrous Oxide which can boost your speed if you need it.
However, you might like something else for the coming missions.

 Location:eastern parking lot
 Internal Settings:1/2/1/3
 Front:Rocket Launcher
 Internal:Surge Shield
 Roof:Heavy Machine Gun
 Comments:Okay, there's a lot of unused space in this vehicle and the weaponry is
rather limited, but it has something somewhat useful: a Surge Shield. The VMWs in
this stage are equipped with HaVIK Karpoons and can knock out your car with one
shot if you do not have one. Plus, if you survive the level, you have a lot of
room to put stuff.

 Location:southern parking lot
 Internal Settings:4/4/3/3
 Front:Light Machine Gun, Nitrous Oxide
 Roof:Aim-Nien, Armor
 Comments:This car has many of the endearing qualities of the DeLandau, but the
heavy machine gun is replaced by a heat-seeker. Also, the internals are jacked
to the max! At the point where you get this car, you no longer have to worry
about other vehicles trying to destroy you, so the single gun should not be much
of a problem. You can also use the Aim-Nien to exact a little revenge on the
turrets (Bwa-Ha-Ha!) and make an extra $300.

 Story:After the wild goose chase at the mall, Taurus and Skye set up a little
trap of their own. Taurus fakes a distress call and the Creepers come to finish
him off. But Taurus has a surprise for them.
 Music:"Shake It"
 New:HaVIK Karpoon, Nitrous Oxide, Fire-X, Surge Shield
 Mission1:Cause a distraction to lure Creepers out of their cars
 Mission2:Chase survivors
 Mission3:Kill all Creepers
 Wave1:Manta, Fiarello, Pan-Am, Palomino
 Wave2:Kustom, Daisan, Moth
 Wave3:Van, Pickup
 Solution:Shooting the van is too easy. It doesn't move and its armor is 
 After you come out of the barn, start firing. Humans take fewer bullets than
cars. (duh) You should easily waste the Pan-Am driver and possibly the 
Fiarello driver. The Palomino and Manta's drivers get back to their cars too 
 After two drivers have been killed (either in their cars or on foot), another
Creeper will signal a retreat. The survivors will be joined by a Kustom and 
race back to their hideout. If you can help it, try to destroy the Kustom 
first. It has a turreted gun and a paint sprayer, either of which is really 
annoying. Shortly after you start, you'll come upon an overpass and your quarry
will turn left. Keep up the chase. After a while, the cars will make another
left right off the highway.
 Along the way, you'll encounter a Daisan and a Moth truck. Don't 
engage them, a battle will distract you from your real goal. Just whittle down 
one or both of the drivers. After you pass through the ghost town, the car 
you're pursuing will try to fake you out by turning left. He'll then cut back 
 When you reach the mine entrance, any survivors will be joined by a van and a
pickup. By now, you must be getting good at this. You know what to do. (Nail

 Vehicles Of Opportunity:
 Location:At farm
 Internal Settings:1/1/1/1
 Front:2 Rocket Launchers
 Internal:Flame Shield
 Roof:Rocket Launcher Turret
 Rear:Mine Dropper
 Comments:Rockets. Ah, rockets. The problem with rockets is that it's hard to
hit with them. On the other hand, when they do hit, they hurt. If you're a good
shot with a rocket launcher, take this car. If not, stick with what you had (if
possible) or try to jack another car. One of the launchers on this car is on
a turret, so that could help a little.

 Location:At farm
 Internal Settings:1/1/1/1
 Front:Structo Bumper
 Internal:Surge Shield, Flame Shield
 Roof:Light Machine Gun, HaVIK Karpoon
 Rear:Oil Dropper
 Comments:A Surge Shield and a Flame Shield? Cool! Incidentally, this isn't the
only car in the stage with a HaVIK Karpoon (the Palomino has one too) and a
couple of your opponents have Fire Droppers. On the other hand, this car has
weak armor and the machine gun only has a HaVIK Karpoon to back it up. The 
Structo Bumper only helps if you can ram your opponent.

 Location:near mine entrance
 Internal Settings:1/1/1/1
 Front:Light Machine Gun, Heavy Machine Gun
 Internal:Flame Shield
 Roof:HaVIK Karpoon, Light Machine Gun
 Rear:Heavy Machine Gun, Fire Dropper
 Comments:This might be a better choice than any of the cars from the beginning
of the stage. Scratch that, this is definately a better choice than the cars
from the beginning of the stage. It's heavily armed and at this point, you've
probably reduced your enemy number to three. Unless you have a very good reason,
take this truck.

 Stage6:Rank's Pit
 Story:After following the Creepers to a mine, Taurus prepares to enter and
find Groove.
 Conditions:Day, Underground
 Music:"Love Theme From I'82"
 New:Fire Dropper, Paint Sprayer, Fire Shielding
 Suggested:HAViK Karpoon
 Mission:Enter mine and rescue Groove
 Wave1:Daisan, Palomino
 Wave2:Messernacht, Royale
 Wave3:DeLandau, Lisbon, Kustom
 Wave4:Drill King (Rank Dick)
 Solution:This stage could be a lot harder due to limited visibility. Just
remember to turn your lights on before entering the mine. And watch out for
holes. Falling into one is instant death.
 The first chamber you enter is completely devoid of enemies. The second one 
has a pair of cars hiding in the dark. Take 'em out. Oh, and watch out for 
holes. Then, get out of the car and flip the switch. This will open the door.
 The third chamber has two more creepers. One has a mine dropper and the mines
are very hard to see. The other car has a CHIP Karpoon, so watch out for that.
You'll find another switch and another closed door at the top of the ramp in
this chamber. Get out again and flip this switch.
 In the next chamber, you'll be attacked by three more Creepers. They're 
grouped together, so fire at the targeting reticle and you'll damage two, 
three if you're lucky. Don't stop firing until the targeting reticle changes 
to another location or you see a cut scene.
 The cut scene in question introduces Rank Dick in a Drill King Molemaster. 
It seems formidable, but it has a weakness. Fire the HaVIK Karpoon as soon as 
the fracas starts, then switch back to your machine guns and start blasting. 
By the time he gets his engine restarted, half his armor will be gone. Keep 
firing and backing up and you'll claim victory over Mr. Dick (who screams a 
lot like Goofy).

 Vehicles Of Opportunity:
 Location:final chamber, before Rank Dick
 Internal Settings:3/3/3/3
 Front:Karbide Kutter, Rocket Launcher
 Internal:Nitrous Oxide
 Roof:Light Machine Gun, Heavy Machine Gun, 1 Armor
 Rear:2 Fire Extinguishers
 Comments:Remember, this is the Lisbon parked off to the side, not the one
attacking you. Since it doesn't have a HaVIK Karpoon, I didn't expect much.
After a round with Rank Dick, I was pleasantly surprised. I don't usually
recommend using a rocket launcher, but how can you NOT hit Rank Dick with one?
The machine guns can help a little. The Karbide Kutter might wear him down as
well, but I didn't try it. I didn't want to get that close. In short, good for
the situation.

 Stage7:Boogie, Baby!
 Story:Even with his Drill King reduced to a burning wreck, Rank Dick still
refuses to release Groove. After calling our hero Mr. Tortoise one too many 
times, Rank falls victim to a gunshot from Taurus. Unfortunately, he sets off a 
time bomb in the process and he and Groove must escape before the entire mine 
comes tumbling down.
 Conditions:Day, Underground
 Music:"Faster and Faster"
 New:Cannon, Fire-Fry, CHIP Karpoon, Karbide Kutter, Smell-So-Well Shield
 Suggested:Homekeeper Cannon, Nitrous Oxide
 Mission:Get out of the mine before it collapses
 Wave:No enemies
 Solution:First the good news: no enemies. Now, the bad news: you have a time
limit of four minutes to get out or the walls will come tumbling down. Your 
car should be tuned for speed and handling. The cannon should be your main 
(or only) weapon. It can blow open doors with one blast. Start with the one 
marked "exit".
 Soon after, you'll come upon a fork in the path, take the left one. After 
that, take the right fork. Blast open any doors in your way. You'll soon 
come upon a large chamber and you'll be on a high cliff. When you see a ramp 
ahead, fire a nitrous burst. You'll save a lot of time. Speaking of time, 
the three-minute mark should have passed by now.
 Keep navigating the maze and you'll soon come upon a round chamber with three
other doors. Once again, take the one marked "Exit". Take the Lightning if you
think you should, but remember that the machine guns take longer to blow open
doors than the cannon.
 Keep going through the caves. Keep blasting doors until you reach one that 
has a switch. Get out of the car and flip the switch. About this time, the
two-minute mark should occur. Try not to laugh at Groove's answer to your
 Take the right tunnel in your escape attempt. Keep going until you reach a
large chamber with a severe drop-off. If the one-minute warning hasn't come 
yet, you're okay. If it occurs around this time, you still have nothing to 
worry about. Just navigate the narrow ledge in the dark (sounds easy) and 
when you go down a steep incline, fire off a nitrous and jump the large gap.
 Now, drive through the tunnel and when you see daylight, you'll then see a
cinema of the bomb going off. If you made it, you'll also see your car 
escaping the blast just barely.

 Vehicles Of Opportunity:
 Location:starting chamber
 Internal Settings:3/3/2/2
 Front:Rocket Launcher
 Rear:Nitrous Oxide, SuCCler
 Comments:Cannon? SuCCler? NOS? Just perfect for getting out of a collapsing
mine. Remember, the Cannon can open TNT blocked doors with one shot. And the 
Nitrous can help you fly over gaps. One problem: the vehicle handles very poorly
and spins out easily. Be careful.

 Location:chamber in lower right hand corner
 Internal Settings:
 Comments:For some reason, this vehicle no longer appears in my copy. If you can
get this vehicle, drop me a line.

 Stage8:Stop the Flow
 Story:Following his rescue, Groove weaves a story about government
conspiracies and hiring Contras as part of a private army. Taurus is about to
sever contact with the group when a group of Creepers approaches. He sets off
to stop them, but he's greatly outnumbered.
 Suggested:Flame Shield, Nitrous Oxide
 Mission1:Drop bridge, kill guards
 Mission2:Collapse tunnel, kill guards
 Mission3:Improvise roadblock, kill guards
 Wave1:Perrigrina, Reliable J
 Wave2:Kustom, Palomino
 Wave3:VMW, Messernacht, Cavera, Kustom
 Solution:Just after the stage begins, go off-road to the right. It's a 
shortcut that will save you some time. When you near the bridge, you'll see 
your first guards. Ignore them and take out the bridge by shooting the 
supports. Don't worry about the enemies, you have a Flame Shield. (You do, 
don't you?) The two cars have flame-based weapons, so they can't hurt you. 
After the bridge comes falling down, use your lead-based weapons to put them 
 Your next problem is the tunnel to the east. There's another (rather obvious)
shortcut in the form of a hiking trail. Follow the trail until you see yellow
caution signs, then fire off a nitrous to jump the chasm. When you come out of
the mountains and reach the road, go left until you reach the tunnel and its 
two guards. From a distance, relieve the guards of their duty. After your 
first pass, blast away at the tunnel supports (marked in black and yellow). 
This could take a while. If the guards are still alive, erase them.
 Now, you have to improvise a roadblock at location #3. Follow the road 
(sorry, no shortcut) and make a left at the intersection. If you pass under 
a bridge, you're going the right way. Also, you'll see blips on your radar. 
The Messernacht will fall quickest, so target it first. Don't worry about the
Kustom, it has flame-based weapons. You'll also face a Cavera and a VMW. After
they're toast, head towards location #3. You'll see a pair of electrical 
towers. Blast them until they fall and you're done.
 Before you reach point 3, your car may be really hurting. Don't worry. There's
an Estate wagon parked at the gas station. It is very heavily-armed and very
capable of taking the Creepers.

 Vehicles of Opportunity:
 Location:at Mondo Burger
 Internal Settings:3/2/2/2
 Front:2 Rocket Launchers
 Internal:Flame Shield
 Roof:HaVIK Karpoon
 Rear:Mine Dropper
 Comments:Rocket Launchers, HaVIK Karpoon, Mines. All the things I prefer to do
without. It's hard to hit with these things and their stores are limited. On the
other hand, it has a Flame Shield, so you can take on the guards at the bridge
without serious injury. Otherwise, you'd better be a good shot.

 Location:in chasm
 Internal Settings:
 Comments:Even if someone has a gun to your head and is threatening to kill you
if you don't take this car, DON'T TAKE THIS CAR! It has no guns, no specials, no
shields, and I'm willing to bet it has no armor or internal modifications. Not
only that, it's in a very, very remote location so getting there is a huge waste
of time. On top of all that, IT'S A PONY! I got in it...once. I'm surprised a
skeleton didn't fall out the other side.

 Location:gas station
 Internal Settings:4/4/1/1
 Front:2 Light Machine Guns
 Roof:Rocket Launcher, Heavy Machine Gun
 Comments:This is much better than that mean old Pony. Three machine guns all
pointing in the same direction and a rocket launcher (better than nothing). If
your car is no longer capable of surviving a firefight, this is a perfect grab.
The internal settings are great, too. Take it if you need it (or even if you
don't need it and you want it.)

 Stage9:Catch a Creeper by the Toe
 Story:Taurus wants to know how the Creepers keep finding Groove. He hatches a
plan to capture one and find out.
 New:Turreted Heavy Machine Gun, Turreted Fire-Fry, Chaff
 Suggested:Strip car, take Stag
 Mission1:Kill attacking cars
 Mission2:Chase down escaping car, but don't kill him
 Wave1:Royales (3)
 Wave2:Royales (2)
 Wave3:Royales (2)
 Solution:After you regain control, turn left and enter the gorge. Get out of
your car and get into the Stag. It is immune to Dr. Radar missiles and the
Royales have them. Remember where this gorge is. Falling in kills you.
 Using the Stag's machine guns, rip through the first three Royales. Their
Dr. Radars should not pose much of a threat. This should be a piece of cake.
 After that's done, two more Royales will approach. Take care of them in a
similar manner. Two more will come and they will prove no match either.
 Soon, you'll be down to one Royale and he'll run. For some reason, the car 
will be behind you. Turn around and chase him down. Fire on him until his 
life bar is down to about fifteen percent. Then immediately stop firing! The 
car will drift off to the side and the driver will bail out. You've got him.

 Vehicles Of Opportunity:
 Location:in tent
 Internal Settings:4/4/1/2
 Front:Structo Bumper
 Roof:Heavy Machine Gun, Light Machine Gun
 Rear:Mine Dropper
 Comments:This vehicle is very well-equipped to take on the SSS. The machine guns
can do some decent damage and you have mines, too. The end of the mission will
require this vehicle's high speed setting and the Structo Bumper will probably
make a difference as well.

 Location:next to drag strip
 Internal Settings:1/1/1/1
 Front:Light Machine Gun
 Roof:Rocket Launcher
 Comments:This car helped me win the level once...barely. It's weapon systems are
rather sparse and the settings are pretty low. If you're good or lucky (like me),
you can probably pull off a victory with this car. Keeping up with the last guy
can be tough with this thing's low speed setting.

 Location:in gorge
 Internal Settings:4/1/3/3
 Front:2 Light Machine Guns
 Roof:Light Machine Gun, Light Machine Gun Turret
 Comments:This is weird. When you use this truck against the SSS clowns, it has
a Radar Shield. But when you customize it afterward, the shield is gone. Strange.
Anyways, the Phantom Radar Shield is what makes this vehicle perfect for the
level. The four flippin' machine guns all pointing the same way are no slouch
either. And the vehicle is fast enough to keep up with the last guy. Sometimes,
it's just too easy.

 Stage10:Fuzzy Bear
 Story:Questioning the SSS agent turns up nothing, but Skeeter finds a 
tracking device hidden in Groove's tooth. Taurus decides to get to the 
bottom of it by keeping the tracking device and putting the tooth in the 
agent's car. Right about then, the police show up under SSS orders.
 Conditions:Day, Snowing
 Music:"Beach Blast"
 New:Dr. Radar, Radar Shield
 Suggested:Strip car, take Daisan
 Mission:Rendezvous with others
 Waves:Cruisers (lost count)
 Solution:After the cinema, immediately turn to the right to avoid the turrets.
Drive along the road a little and try to avoid the cops' gunfire. Soon, you'll
come upon a hairpin turn. Negotiate it as well as you can and go up the hill.
After you pass the turrets and police cars up here, you'll see a sign with
hikers. Turn onto this path and keep going until you find the Daisan. Take the
Daisan, return to the road, and keep going. When you reach the jump, fire a
nitrous and you'll make it over easily.
 Continue your journey. You'll soon come upon another roadblock. Use the 
SuCCLeR to boost over it. Shortly afterward, you'll come upon a fork in the 
road. Take the left fork if you want a van. Take the right fork if you just 
want to get out of there. If you're driving the Daisan, hit nitrous and then 
SuCCLeR to boost over this massive roadblock. If you took the van, drive up 
the cliff on the side to make it past. Not too far before you're done.
 Remember two things:First, your car has better traction on the road than the
snow. Second, DON'T SHOOT THE FUZZ!

 Vehicles Of Opportunity:
 Location:in grove just before jump
 Internal Settings:4/4/2/2
 Roof:Heavy Machine Gun
 Rear:Nitrous Oxide, SuCCler
 Comments:If you neglected to bring a Nitrous equipped vehicle to the party,
don't worry. You can use this rad ride. The Nitrous is absolutely essential to
make the jump just after you find this car. The SuCClers will help too. If you
find yourself approaching a barricade, you can just boost over it. If you use
Nitrous before you use the SuCClers, you won't believe the jumps you can make.

 Location:next to farmhouse
 Internal Settings:4/1/1/1
 Front:2 Rocket Launchers, 4 Armor
 Roof:Cannon Turret
 Rear:Oil Dropper
 Comments:This isn't a van, it's a tank! Very well-armed and somewhat 
well-armored, this can be used to...oh wait, you can't shoot the fuzz in this
level. Well, the armor should help you survive long enough to rendezvous with
the others. In the next level, you can practically replace the Moth Truck with
this vehicle.

 Stage11:Trench Run
 Story:Using the tracking device, Taurus and the others trace the SSS car to
the Nellis Test Range, a.k.a. Area 49. After Skeeter's explanation, they go in.
 Conditions:Night, Raining
 Music:"Shake It"
 New:Turreted Homekeeper Cannon
 Suggested:Mines or Flame-Droppers
 Mission:Destroy tower at end of trench
 Wave1:Clydesdales (3)
 Wave2:Clydesdales (2)
 Wave3:Clydesdales (2)
 Solution:Soon after you start, you'll come upon a gate with a switch. You know
what to do.
 Before Taurus tells you to do so, drive past the turrets as fast as you can. 
If you have a few control problems, be careful. This should only take a minute 
or two. Don't worry about the others, they'll be fine. (This seems familiar.)
 When you reach the halfway point, you'll be approached by three Clydesdales. 
As soon as the cinema ends, they'll fire at you with lasers and rockets. Start 
zig-zagging immediately. When you see metal walls, start looking for a gap and 
drive into it. The Clydesdales will get tied up on the walls. When you find 
the Loadmaster, get into it and take out the Clydesdales. Then, proceed. (This 
really seems familiar.)
 When you come upon the next wave of Clydesdales, ignore them. (If you have any
Aim-Niens left, take them out from a distance.) After that, you'll come upon 
the tower. Ignore the Clydesdales (unless you have more than two Aim-Niens on 
your racks, then you may take them out) and blast the tower. (Oh, that's why 
this seems familiar.)

 Vehicles Of Opportunity:
 Location:in shortcut
 Internal Settings:3/3/2/2
 Front:Light Machine Gun, Aim-Nien, 2 Armor
 Internal:Flame Shield
 Roof:2 Aim-Nien
 Rear:Aim-Nien, 7 Armor
 Comments:Take this car and I pity the fool who messes with you. You're not
misreading this, the truck actually does have three Aim-Niens pointing in the
same direction and therefore fire-linked. The rear missile can be used to remove
some of the turrets in your way and the armor helps too. With this truck, you'll
definately reach the end of the stage.

 Location:western end of clearing at end of trench
 Internal Settings:3/2/1/2
 Front:Laser, Flamethrower
 Internal:Flame Shield, SuCCler
 Roof:Laser, Rocket Launcher Turret
 Rear:Fire Dropper, Paint Sprayer, SuCCler
 Comments:This could be the most heavily armed vehicle in the game. You might
want to ditch the Loadmaster for this car. It has only slightly less carrying
capacity and better handling. The weapons equipped on it when you find it are
nothing to sneeze at either. You might be able to take out the rest of the guards
with this baby.

 Stage12:Area 49
 Story:The vigilantes enter Area 49 and search for the SSS agent's car.
However, Groove is acting rather strange. (Well, stranger than usual.)
 Music:"New Wave Goodbye"
 New:Cutting Laser
 Suggested:Aim-Niens or lasers
 Mission1:Find SSS car
 Mission2:Kill attacking trucks
 Solution:Start looking for the Royale. It's in one of the hangars. Try to be
facing the runway when you find it.
 After you find the car, Clydesdales will come out of the woodwork. Use your
Aim-Niens to take them out. Remember to face them to get a lock-on. Also, try 
to make sure they're not behind anything or you'll hit that instead of them. 
After the first wave is gone, a second wave is on the way.
 After that's over, you'll be treated to a cinema of the pickup driving around.

 Vehicles Of Opportunity:none

 Stage13:Kill Solarzano
 Story:The Vigilantes have found a helicopter disguised as a UFO and a set of
passports inside. Just then, they're ambushed by Solarzano. A shootout occurs
and Skye is hit.
 Music:"Shake It", "Mystery"
 New:Turreted Cutting Laser
 Mission1:Kill Solarzano
 Mission2:Kill reinforcements
 Wave1:UFO/Helicopter (Solarzano)
 Solution:Brace yourself, because this could be the hardest mission in the
 Apparently, the only things that will hurt Solarzano are missiles, Aim-
Niens in particular. Mount three facing forward and one rear. Back them up with
smaller weapons like light machine guns and lasers.
 When the stage begins, drive into the pit and face the "cage". After you get a
lock-on, hit her with your missiles. If you're lucky, it'll only take two shots.
Don't relax just yet, because she returns from the dead as a helicopter. Cruise
over to the other side of the pit and keep hitting her with missiles. Three
appears to be the minimum here.
 Now, you have the reinforcements to deal with. Use whatever missiles you have
remaining on them. If you run out, use the rear missiles and other weapons to
finish them off.

 Vehicles Of Opportunity:none

 Story:After Solarzano's failure to destroy the vigilantes, Mr. Big tells Mr.
Hinckley to use LARS. Taurus smells something burning.
 Music:"Ska Pretender"
 Suggested:Strip car, take Clydesdale
 Mission:Reach highway without being hit by LARS
 Wave1:Clydesdales (4)
 Solution:As you drive down the road, try driving in a zig-zag pattern. If the
laser beam appears in front of you, steer around it. If you're close but it
doesn't hit you directly, you'll still take slight damage.
 When you reach the campground with the small barns, church, and Estate wagon,
you can take the Estate if your ride has taken too much damage. After leaving 
the campground, you might notice a road going off to your right. Don't take it, 
stay on the main road. Steer around the laser beam as needed. Soon, you'll come 
to a gas station with a Cavera. Take it if you need it, but its engine is set 
very low. You'll need nitrous to make the upcoming hill.
 Eventually, you'll reach a bridge. Unfortunately, there's a bus blocking the
other end. Slow down and hit it with machine guns. Ram it if you're impatient.
There are Creepers in Clydesdales around but luckily LARS is on a break.
 A little down the road, you'll come to a farm with a Clydesdale parked out
front. I highly recommend taking it because it has a Reflect-O-Shield and LARS
is back. The Creepers are driving similar Clydesdales, so they're also immune 
to LARS.
 If you decided to take out the Creepers, just drive to the highway when you're
done. No problem.

 Vehicles Of Opportunity:
 Location:at campground
 Internal Settings:4/4/1/1
 Front:2 Light Machine Guns
 Roof:Rocket Launcher, Heavy Machine Gun
 Comments:I dare you to make it through the entire stage with this car. It's
basicly the same Estate you found at the gas station in "Stop the Flow", only
here. Unfortunately, it doesn't fare as well in this level. It has a very good
chance of driving off a cliff while trying to avoid LARS and can be easily
chewed up by the Crepers. Take it if you need it.

 Location:at gas station
 Internal Settings:3/4/3/3
 Front:2 Light Machine Guns
 Roof:Rocket Launcher Turret
 Rear:Nitrous Oxide, SuCCler
 Comments:It's a little easier to reach the highway with this car than the 
Estate, mostly because it doesn't have as far to go. But it suffers from some of
the same problems. It's very easy to drive off a cliff while avoiding LARS as
well. Despite its speed setting, it also has some trouble climbing the hills.
Take it if you need it.

 Location:at farm
 Internal Settings:3/3/2/2
 Front:Rocket Launcher, Heavy Machine Gun
 Roof:Heavy Machine Gun

 Location:blocking bridge
 Internal Settings:1/1/1/1
 Front:2 Light Machine Gun
 Roof:Heavy Machine Gun, Rocket Launcher

 Stage15:Septic Journey
 Story:Taurus is almost to Vegas and the hospital, but the police have
roadblocks set up all around and he can't get through. Skeeter suggests going
in through the sewers. It's crazy, but Taurus does it anyway.
 Conditions:Night, Underground
 New:L.A.R.S. Uplink, Reflect-O-Shield
 Mission1:Open gates in sewers
 Mission2:Destroy generators to kill turrets
 Mission3:Throw main switch
 Mission4:Pass through sewers
 Wave1:Estates (2)
 Wave2:Royales (3)
 Wave3:Royales (4)
 Wave4:Royales (3)
 Solution:Drive into the giant raingutter and keep going until you reach the
gate. Open the gate and proceed to the next one. This one's switch is broken,
so you'll have to find the master switch. Start looking by running through the
opening and heading into the control room. Pull the second switch from the left 
(as you enter) and prepare to hijack a car.
 Luckily, the rangers aren't too bright, so you can just sneak up and steal one
of their cars with no trouble. Waste the other one, but be careful. He also has 
mines and a HaVIK Karpoon. After he's toast, proceed down the tunnel that's 
open and go right at the fork. Soon, you'll come upon three more Creepers in 
Royales. Nail the first one that attacks, but the other two will sneak through 
the tunnel in the back. Just point the front end of the car into the tunnel and 
fire when they show up. Then, go over the bridge.
 Later, you'll come upon a closed gate. Turn left and keep going until you 
reach another control room. The only switch that does anything is in the back on 
the left as you enter. Throwing the switch opens all the gates, but also lets 
in four more Creepers. They have one weakness: their cars have no rear 
weaponry. Also, they're not very good fighters, so they are quickly defeated.
 After that battle, go into the tunnel opposite the one you came out of and 
turn left at the intersection. You'll find a closed gate with a lot of turrets 
on the other side. Go back the way you came and go right when you reach a fork 
in the tunnel. You'll find four of the twelve generators you have to destroy 
and another Creeper in a Royale. After you flatten him and the generators, 
two more will come. Handle them similarly, then proceed to the upper level to 
remove the rest of the generators.
 When the turrets are history, go back to the gate and run through the opening.
The side of the gutter looks steep, but you can make it. Throw the switch on 
the right and you'll open every gate in the level. Go back to your car and 
head back to the car with Skye in it. On your way, there is one last Royale 
hiding in a tunnel. Take him out if you want to. When you get back to Skye, 
get in and take any path you want to get out.
 One last thing: don't try to leave with any vehicle except the one you came in
with. If you do, another Royale with lasers rips you apart. Even if you destroy
it, you still can't leave.

 Vehicles Of Opportunity:
 Location:in first chamber
 Front:Light Machine Gun, Heavy Machine Gun
 Roof:Light Machine Gun, HaVIK Karpoon
 Rear:Mine Dropper
 Comments:You have to take this vehicle. No, seriously. Taking it is required to
pass the level. Take either one, they're equipped the same. Once you do that,
the car is very competent in this arena. After you've opened all the gates, go
back to the vehicle you entered the level with. You'll be killed if you try to
take this car to the next level.

 Stage16:SSS Duck Party
 Story:Taurus has reached Vegas, but the city is crawling with cops. These are
not the noble, kind-hearted cops you see on most shows. These cops have gone
 Music:"Love Theme From I'82"
 Mission1:Get Skye to the hospital
 Mission2:Go to Robot Robot hotel to confront Mr. Big
 Wave1:Cruisers (2)
 Wave2:Cruisers (2)
 Solution:Unlike "Fuzzy Bear", you can shoot the cops if you want to. You'll 
come across two almost immediately. They're tough, but you can probably take 
them. You can ignore them if you want.
 Here's how to get through the maze without having to destroy any turrets or 
jump any roadblocks: turn left after you start, then right, then right again. 
When you come upon the street with no turrets or barriers, turn left on it. 
When you reach the next roadblock, turn right and loop around the block. 
You'll be on the street with the Zircon Lounge. Follow it until it ends and 
turn left. Turn right at the roadblock and keep going until you see the 
white building. Turn left and drive into the emergency entrance of the 
 If you want a shortcut, make sure you have Nitrous and SuCCLeRs. After the 
left, then right, make a left instead of the second right. Pop off a 
nitrous, then a SuCCLeR to leap over the roadblock. If you need a second 
jump, do it.
 You can't drop off Skye if there's a cop or two around, so get rid of them 
before you deliver the patient. After that, your job's not done yet. Now, 
you have to go to the Robot Robot Hotel to meet with Mr. Big. You can take 
either route I mentioned above. The Robot Robot is right about where you 
started the mission.

 Vehicles Of Opportunity:none

 Stage17:Shoot dat Robot
 Story:After dropping Skye off at the hospital, Taurus goes after Mr. Big
himself. After Skeeter dispatches his guards, he takes matters into his own
hands and it's up to Taurus.
 Music:"New Wave Goodbye"
 Suggested:Machine guns, cannons, or Fire-Rites
 Mission:Destroy the giant robot.
 Wave1:Giant Robot(Mr. Big)
 Solution:For the final mission, it's pretty straightforward. Just follow the
robot and fire on it with your guns. Only one catch: it has every shield in the
game and can only be damaged by machine guns, Fire-Rites, mortars, cannons, and 
closely-fired guided missiles. Don't follow directly behind either. It drops
mines. If your car takes too much damage, don't worry. There are other cars you 
can take. The robot has thick armor, but you can shut him down with patience and 
good driving.
 Once it falls, give yourself a pat on the back. You also get an ending of 
some kind.

 Vehicles Of Opportunity:
 Location:southern parking lot
 Front:2 Rocket Launchers
 Rear:2 Fire Droppers
 Comments:This is a very big vehicle and can take a lot of abuse. Try to get
a good shot when you use the rocket launchers. The Fire Droppers are useless in 
this battle.

 Reliable J
 Location:hospital parking lot
 Comments:The Cannon is easier to hit with than the rocket launchers. However,
you don't have that much ammo, so make your shots count.

 Location:southern parking lot
 Roof:Dr. Radar (I think)
 Comments:The missiles (I think they're Dr. Radars) can do a lot of damage to the
giant robot. They'd probably do more if they'd lock on, but they can't due to the
robot's Radar Shield. Get in close, and watch out for mines.

 Location:west of Zircon Lounge
 Front:Karbide Kutter
 Roof:Flamethrower Turret
 Rear:Fire Dropper
 Comments:This vehicle might seem useless because its weaponry is all flame-based
or contact-based, but it's not. If you can get in close, you can use the Karbide
Kutter to shred him. I've actually defeated Mr. Big this way. The flame weaponry
and shield are useless, though.

 Location:east of Zircon Lounge
 Roof:Heavy Machine Gun Turret
 Comments:This just might be the ideal vehicle for this battle. Not only is the
car fast, but the weapon is turreted and is not negated by any of the robot's
shields. Circle him and fire away. 

3.Cars (Shake it up! Ooh, ooh! Shake it up!)
 The following vehicles were tested at the Action Mall against another vehicle 
from the same size with the same layout. Those list as follows:

 Compact (Test opponent:Daisan 420x)
  '32 Phaedra Coupe (Ford Deuce Coupe)

  '65 Charpanet 3WC (Citroen 2CV)

  '68 Lansell 600cc (Morris Mini)

  '73 Phaedra Pony (Ford Pinto)

  '80 VMW 813s (BMW 318i)

  '81 Messernacht (Porsche 911)

  '82 Daisan 420x (Datsun 280ZX)

  '82 DeLandau (Delorean DMC-12)

  '82 Fiarello 803GHBs (Ferrari 308GTB)

  Stein Pappkarton (Trabant 601)

 Mid-Size (Test opponent:Courcheval Manta)
  '68 Phaedra Palomino (Ford Mustang)

  '69 Courcheval Cavera (Chevrolet Camaro)

  '69 Courcheval El Paseo (Chevrolet El Camino)

  '73 Courcheval Manta (Chevrolet Corvette Stingray)

  '80 Picard Reliable J (Plymouth Reliant K)

  '82 Brunetti Perrigrina (Lamborghini Countach)

  '82 Potomac Pan Am (Pontiac Trans-Am)

 Full-Size (Test opponent:Dover Lightning)
  '40 Phaedra Pickup (Ford Pickup)

  '50 Picard Kustom (Plymouth Special)

  '59 Adirondac Lisbon (Cadillac Seville)

  '69 Dover Lightning V/X (Dodge Challenger)

  '80 Phaedra Clydesdale (Ford Bronco)

  '81 Phaedra Estate (Ford LTD Colony Park)

  '82 Courcheval Cruiser (Chevrolet Caprice Police car)

  '82 Courcheval Royal (Chevrolet Caprice)

  '82 Dover Stag Truck (Dodge Ram Pickup)

 Truck/Other (Test opponent:Courcheval Van)
  '79 Greens-Queen (Golf Cart)

  '80 Drill King Molemaster (Drilling Machine)

  '81 Courcheval Van (Chevrolet Van)

  '82 Moth Cab-Over (Mack CH600)

  '82 Moth Dudehauler (Bus)

  '82 Moth Loadmaster (Mack Cargo Truck)

  '82 Moth Tanker (Mack CH600 Tanker)

Music tracks (on game disk)
 1.Game data
 2."Faster and Faster" by Devo (I didn't name this one)
 3."Beach Blast" (sounds like beach music)
 4."Cars on Fire" (I called it that because it sounds like "Girls on Film")
 5."Mystery" (Becasue it sounds mysterious)
 6."Kaboom" (listen and you'll see)
 7."Love Theme from I'82" (heard on opening screen)
 8."New Wave Goodbye"
 9."Shake It" (kinda sounds like "Shake it Up")
 10."Ska Pretender" (kinda sounds like a ska version of "Don't Get Me Wrong")
 11."Party Time" (not heard in game)

Thanks to blairjerome (wizkid) for telling me about the Kustom in "Shoot Dat 
Robot" and inspiring me to look for more vehicles of opportunity. (Speaking of
which, who on Earth is modifying these cars and leaving them in the middle of

I'd also like to thank you for reading through this FAQ. I hope I helped you 
with whatever was bugging you. If you have any comments, questions, etc, my 
e-mail is

Good luck and keep it rockin'.