InkBall (PC)
InkBall FAQ Final
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: : : : InkBall FAQ

InkBall FAQ

by KeyBlade999   Updated to vFinal on
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                   O---------------------------------------O
                   |                InkBall                |
                   |                 An FAQ                |
                   |             By KeyBlade999            |
                   |                                       |
                   |           File Size: 8.75 KB          |
                   |         Current Version: Final        |
                   |  Previous Update: 10:14 PM 8/20/2012  |
                   O---------------------------------------O


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                        Section Negative One: Donations          **INKBALL_-1**
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While I do write all of my guides for free, it does take a lot of time and
effort to put them together. If you're feeling generous and want to show your
appreciation, I am gladly accepting donations. I don't know exactly what the
donations will be used for, but just know that you would definitely be helping
me make more quality FAQs! Even the smallest donation amounts are appreciated,
and are a great way to say how much you appreciate the work I do. If you do
decide you'd like to donate, please send the donations through PayPal at the
e-mail address listed below. Thank you so very much for considering this!!

                          keyblade999.faqs@gmail.com

By the way, this is also my contact e-mail, so if you want to contribute
something to this or any of my other FAQs, or have a question to ask about one
of them, go ahead and use this e-mail.


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                        Section Zero: Table of Contents           **INKBALL_0**
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  [Section Title] ............................................. [CTRL+F Tag]

  -1. Donations ............................................... **INKBALL_-1**
   0. Table of Contents ....................................... **INKBALL_0**
   1. Intro ................................................... **INKBALL_1**
   2. Version History ......................................... **INKBALL_2**
   3. Legalities .............................................. **INKBALL_3**

   4. Basics of the Game ...................................... **INKBALL_4**


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                              Section One: Intro                  **INKBALL_1**
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Welcome to another FAQ of mine. This one covers the PC game, InkBall, a game in
which you bounce balls off of drawn lines into holes of matching colors. It
sounds simplistic, but it actually quite fun ... and hard.

...

That's all I have to say. Enjoy.


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                         Section Two: Version History             **INKBALL_2**
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Final - First and likely only version of this FAQ completed.
        10:14 PM 8/20/2012


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                           Section Three: Legalities              **INKBALL_3**
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This FAQ may not be reproduced under any circumstances except for personal,
private use. It may not be placed on any website or otherwise distributed
publicly without advance written permission. Use of this guide on any other
website or as a part of any public display is strictly prohibited, and a
violation of copyright.

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

ゥ 2012 Daniel Chaviers (a.k.a. KeyBlade999).

If you would wish to contact me concerning this or my other FAQs, use this
e-mail: keyblade999.faqs@gmail.com, or PM (Private Message) me on the GameFAQs
message boards.

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                       Section Four: Basics of the Game           **INKBALL_4**
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The object of the game is simple. You will want to navigate each ball into the
hole that matches its color. How to do so is a bit harder, though.

Once you click, the balls will move. You'll end up dragging with the mouse to
draw walls. By using the Law of Reflection from basic physics, one can
determine roughly where the ball will go.

 \   :   /   Those colons represent an imaginary middle point perpendicular to
  \  :  /    the surface (underscores) the ball (slashes) will bounce off of.
   \ : /     Regardless of the situation, the angle formed by the trajectory
 ___\:/___   halves and the colons will be equal on either side of the colons,
             or half of the angle formed by the entire trajectory. That is how
             you figure out which way to aim the ball. It will also do this if
             it bounces off a wall or something, but that is less predictable.

Each ink-wall will only last for one hit, though. Balls will need to go into
holes that match their color, or the game will end. The game also ends if you
take long in finishing all of the balls and holes. Luckily, if you find a gray
ball or hole, you can consider it a wild card - gray balls can go into any
hole, and any ball can go into a gray hole.

You will receive points whenever a ball goes into a hole. The amount of points
will depend on the color of the ball/hole.

~ Gray : +    0 points
~ Red  : +  200 points
~ Blue : +  400 points
~ Green: +  800 points
~ Gold : +1,600 points

That's about it. You proceed to the next level once all of the balls have
reached their corresponding holes. The game will end when you run out of time,
or if you mismatch a ball and a hole.





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|                      This is the end of KeyBlade999's                       |
|                            FAQ for the PC game                              |
|                                  InkBall.                                   |
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                                                               KeyBlade999
(0.0566/d/web7)