Infinite Space FAQ/Walkthrough
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Infinite Space FAQ/Walkthrough

by alexlee387   Updated on
Infinite Space FAQ/Walkthrough

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By Alex Lee “dragonknight387”

E-mail: alexlee387@yahoo.com

Complete version
Copyright 2012 by Alex Lee on 11/25/2012
1/23/2012 Began work on walkthrough
1/25/2012 Added Sidequest section 30KB
5/21/2012 Took a long break before deciding to get back to the walkthrough. 
Added an index. 49 KB
5/22/2012 Added Blueprint locations 58KB
5/25/2012 Finished Act 1 of the walkthrough. 69 KB
6/1/2012 Decided to add a section devoted to where to recruit characters. 
95KB
6/4/2012 Decided to add a character flag to show the earliest time to 
recruit a character 100KB.
6/8/12 Added module and ship flags as warning to people who are looking for 
those blueprints 107 KB. 
6/15/2012 Completed one playthrough 126 KB.
1/4/2013 Added a comprehensive character recruitment section. 228KB
7/1/2013 Fixed the index and added the control+F explanation. 228KB.

Hello everyone, this is my Infinite Space FAQ. This is my attempt to write 
a full length walkthrough that also gives advice on how to play the 
game as you go. Now, there are a lot of spoilers in the walkthrough because 
these events make it easier to find the part of the walkthrough that you 
need to use. Also, I will write down when to set flags to recruit 
characters and make reference to various characters giving stat increases. 
If you don’t have the character, check into the character recruitment list 
for details. As for ship and blueprint modules, you’ll have to look at the 
sections set aside for those to find those blueprints you’re looking for. 
Ship and modules that you can buy in stores are NOT covered by the flags. 
You have been warned. 

In case I didn’t do so later in the walkthrough, I give a lot of thanks to
Katal1.His preliminary work was incredibly helpful in finding a lot of 
missables.

Index

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To use the index, press Crtl+F (Control Key and F key simultaneously to 
bring up the browser's search function. Then either type in the code in the
brackets or hilight it to search for all instances of that code. For example,
If you type in [A1CHP1], you will be taken directly to the beginning of that
chapter.

Commands [CMND]
Walkthrough
	Act 1
Chapter 1 [A1CHP1]
	Chapter 2 [A1CHP2]
	Chapter 3 [A1CHP3]
	Chapter 4 [A1CHP4]
	Chapter 5 [A1CHP5]
	Chapter 6 [A1CHP6]
	Chapter 7 [A1CHP7C]
		Kalymnos [A1CHP7K]
		Nova Nacio [A1CHP7N]
	Chapter 8
		Kalymnos [A1CHP8K]
		Nova Nacio [A1CHP8N]
	Path rejoins [A1CHP8C]
	Act 2
	Chapter One [A2CHP1]
	Chapter Two [A2CHP2C]
		Rebels [A2CHP2R]
		Government[A2CHP2G]
	Chapter Three [A2CHP3]
	Chapter Four [A2CHP4C]
		Enemonzo[A2CHP4G]
		Orsino[A2CHP4O]
		Zenito[A2CHP4Z]
	Chapter Five [A2CHP5]
	Chapter Six [A2CHP6]
	Chapter Seven [A2CHP7C1]
		Normal route [A2CHP7N]
		Starburst route [A2CHP7S] 
		Common Route [A2CHP7C2]
	Chapter Eight [A2CHP8]
Sidequest [QSIDE]
	Ropesk [SIDE1]
	Lutzk [SIDE2]
	Central [SIDE3]
	Kalymnos [SIDE4]
	Regeinland [SIDE5]
Blueprint Location [BPRINT]
Ships [BSHIP]
Modules [BMOD]
Fighters [BFGHT]
Characters [RCHAR]

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Commands [CMND]

Forward

Typically gets your ship into range for your weapons to work. A weapon will 
fire if the blue icons above your ship(s) HP are, well, blue. If not, they 
will be red. This command is necessary for attacking and in some cases, 
defending. You can also press A.

Backwards

Moves the ships(s) away from the enemy. Both commands work to help keep your 
ship(s) within optimum firing range. Your opponent will also be moving around 
in the same way. You can also press Y.

Standby

This command makes your ship wait in one spot. The only reason to do this is 
so that your command gauge fills faster, which is necessary to send orders. 
You can also press B.

The Command Gauge

This gauge governs your ability to issue orders. This bar’s rate is heavily 
affected by the fatigue gauge.

Dodge

Allows you to avoid Barrage, but normal attacks will hit more often.

Normal attack

All weapons that can fire will fire one attack. Even if a weapon shoots 2 or 
3 per salvo, it still only counts as 1 attack. The X2 and X3 are damage 
multipliers. This attack is accurate and will usually hit.

Barrage

All weapons that can fire will fire three times and is quite devastating. If 
the enemy is Dodging, this command does no damage. The best way to use this 
command is right after the enemy attacks or barrages. Right after the attack, 
they are unable to dodge, which allows you to launch your own devastating 
counterattack.The AI likes to activate dodge as soon as possible, so your 
normal attacks will be quite effective. The best strategy for you is to also 
activate dodge, retreat until you have a full command gauge and once they 
attack, you can barrage them to death.  While normal attacks will do more 
damage to you, barrages are capable of sinking your ships outright, so 
leave dodge on!

Melee

Board the enemy’s ship. It’s only available after the first encounter with 
Valantin. You must be right next to the enemy in order to use it. It 
activatesa rock paper scissors battle, but the commands are 
leader<shoot<slash<leader. There really isn’t much to do except equip 
security modules, have more crew cabins, and characters that have high 
combat. The only other thing is to time your commands so that they DON’T 
sync up with the enemies. Issue your orders when your opponent’s command 
gauge is about half to do as much damage as you can. Some characters have 
special commands that are upgraded melee attacks.
Commander=leader, Deathblow=slash, Marksman=shoot. 

Fighters

Launch Fighters from every ship that has them. Fighters start off weak, but
become beastly near the end of the game.  There are several reasons why you 
should use fighters.
1. D.P.S. They are the poison element in this game and will continue to do 
damage to the targeted ship until they are forced back by enemy fighters or 
AA guns or run out of flight time. They also ignore fleet formation, so the 
ship in the rear will take as much damage as the one in front.
2. They hold enemy fleets in place. Even though they’re only attacking one 
ship, the entire fleet will keep in formation. Also, the AI will activate 
their fighters or AA commands, so you know they’re not dodging. It makes 
them easier to predict and barrage.
3. It is the best way to repel enemy fighters. If two fighter squadrons 
meet,they will start duking it out and dislodge your fleet from the fighters, 
making it easier for you to retreat.

Anti-Aircraft

The other way to dislodge enemy fighters is to use the ship mounted AA guns
you installed. However, they are a liability for a couple of reasons.
1. They take up one weapon slot. AA guns typically go into the small or 
medium size weapon category. Since these guns are only use against fighters 
and never against capital ships, these weapons will always be red unless 
fighters are attacking. So this reduces the amount of attacks you can launch 
against the enemy ships.
2. They take a while to kill enemy fighters. And the nastiest part is that 
youare not dislodged from the fighters the entire time you have AA guns 
firing. You are just one big sitting duck vulnerable to barrages in the 
meantime. If the game allowed you to move while AA guns are firing and 
shooting down enemy fighters, this command would be useful, but as it 
stands, completely worthless.

Final Roar

Special command 1 functions like barrage, but at a higher critical rate. 
Only available after settling the dispute between Alatyr and Druitesk. Very 
powerful command as a critical hit ignores armor and does the weapon’s full 
damage.

Special command 2 varies from character to character. Ones that have a C next 
to their skill will be able to use this command and must be placed in the
first officer position.

Special command 3 is the ship's ability. Certain ships have a C command 
listed,which functions like a barrage, but hits all ships and is really 
pretty to look at. It also has infinite range.Unfortunately,after using 
this attack, the command gauge freezes up for some time. What's worse, 
the damage for this attack quickly becomes outdated and regular attacks 
end up being more effective.

Positions

Learning to target is very important because the enemy’s evasion rate varies 
on where their ships are. Under the enemy ship classification 
(e.g. m, dd, cg, cv, bb) there are three arrows. The highlighted arrow 
indicates the position within their fleet. Ones with the arrow on the left 
side are in front. Ones to the right side are in the rear, and of course, 
ones in the middle are, well, in the middle. Target the ones in the front 
first, as they have the lowest evasion. Typically, their flagship, ship 1, 
is at the rear and is hard to hit. So, when attacking, it’s best to take out 
the ships at the front to reduce the evasion rate of the ships in the center 
and rear. The AI also does the same thing and will typically attack your 
shipsin front or your weakest ship. But never EVER put your flagship in 
front, for it blows up, it’s game over. It’s best to put it at the rear.

Secede

An attempt to flee from the battle. It doesn’t always work, but sometimes 
it’s worth a try. If you reach the very rear of the combat zone, this command 
willappear in place of back. Note that if there’s no escape from a battle, 
this command will not show up.

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Walkthrough

Chapter 1 [A1CHP1]

Now that you know the basics of combat, we’ll finally play as the 
protagonists of the game. What? You mean that pirate ship that just blew up 
that fleet all by itself isn’t my ship? ‘Fraid not. Nope, you’ll be working 
with much humbler ships for quite a while. 

So now we’ve following Nia as she is in a dogfight with a much smaller 
government’s ships. Fortunately, the Daisy can handle this bunch. This is so 
easy as one normal attack is enough to take him out. But wait a minute. 
Weren’t there two other ships? Oh wait, here they are. They cinematically 
shot you down! 

So now we’re reading the narration of the protagonist-dare I say it-hero of 
our story. Many parts of this game have dialog so we’ll being seeing this 
sort of thing a lot. Just enjoy the story. Me, I just enjoy Nia barely 
wearing atop. And the use of the word “Grus.” Grus is a constellation, but 
everyone in this story uses it as an expletive. Fans of Battlestar Galatica 
have a similar word called “frak.” I don’t know what that collection of 
stars did in order toearn the ire of all of humanity, but that’s neither 
here nor there. Don’t worry about money, it’s paid automatically. And what 
do you know, Yuri’s a mechanic! How convenient! 

So, Nia asks Yuri if he’s scared, and you can have a choice in your dialog. 
Choose “Yeah” to get a bonus +20 EXP to ship management.

So, now we’re at the map screen. You can scroll through depth by pressing up 
and down or the shoulder buttons. But let’s just go to Bagut. Now, on the way
to places, you can be ambushed by other enemies in random encounters. If it’s 
marked “no escape” it’s probably an event battle and I’ll write down what we
need to do. At any rate, seceding is not an option.

Two more ships just like the one that Nia took out. You don’t have to worry 
about a cutscene that shoots you down again and just blow them up.
Pew pew pew!

Now that’s done, we hear about the political situation on Ropesk and the
rest of the sector. Sheesh, the Panilov guy really needs to loosen up. 

Bagut

Now we’re in dock and all ships are repaired for free, and everyone gets to 
relax too. I would too if I had to listen to that song over and over. 
Y’know,for a planet that has over a billion residents, you’d think they’d 
have morethan just one tavern. Oh well, I guess we’ve got no choice but to 
go in. And we have more dialogue choices.

Tavern-“Talk to Nia” to advance the story. Let this be a lesson, be careful 
about showing rare things in public. You never know if some thug wants to 
take it. Select “Go to Grus” to get a +5 bonus to combat. Either way, we get 
a new plasmic sword and a body suit. Though I suspect the reason Nia can’t 
fit in anymore is because of her fantastic knockers. Enter the tavern again. 
Now that Yuri’s got that plasmic sword, they’ll back off and Torlo will be a 
lot more helpful to you from here on out. So, let’s head out for Hapsal. But 
before we get there, Panifov threatens you by holding a hostage. What a 
charmer that guy is. Don’t you think that it’s odd that Yuri said he there 
wasn’t anyone else he wanted to say goodbye to and now suddenly he’s got a 
sister? Well, that’ll be explained in due time. 

Hapsal

Tavern-So, looks like we need to talk to Nia. She has a plan, but she’ll 
execute it after we get to Toropets.

Toropets

So now we have 10000 G from the Epitaph. Well, whatever we’re buying is 
still better than Nia’s junky Daisy.  Buy both blueprints. They’re both 
cheap and the more blueprints you have, the better. Go to Shipyard to build 
a ship.It doesn’t matter whether which one you choose; the stat differences 
are negilible. Now that you own it, you can add modules and weapons to it. 
After you’re done remodeling, Nia will work under you. She has natural 
affinity for Navigation because of her Ace Helmsman skill, but she can 
handle artillery positions too. Just remember that whenever you’re 
assigning positions, fill up all the assistant positions so that Yuri will 
add his skill if the lead position is empty. For example, place Nia as a 
Helmsman,not as Chief Navigator so that her score plus Yuri’s score will add 
up. If she’s in a lead position, only her score will be used. 

Boss Battle Panilov

So now we blast Panilov out of the sky! First, target one of his escort ships 
to quickly get through the first phase. Two attacks should take it out or a 
barrage. The second phase has him use that oversized laser cannon. It’ll 
count as a barrage, so activate your dodge. Then just after he fires it, use 
your own barrage on him and the other escort ship. One barrage and one 
regular attack should be enough to take him out.

Well, now that you’ve saved the damsel in distress, let’s see where she’ll 
most useful. She can work in the kitchen with her Amateur Chef Skill, but 
she’s far more useful as First Officer. “But her leadership score is so low!” 
you say. That’s true, but she comes with one of the best command skills in 
the game, Medic (it’ll eventually upgrade to Mercy Angel, an even better 
skill). What this skill does is repair some durability to your ships,
making it the only healing skill you’ll have for a good long while. Now, off 
to Hapsal.

Hapsal 

Tavern-Remember when Torlo was telling you about the gate guard, well, now’s
the time to cross that gate. The guard won’t take bribes, but he’ll take 
“something like a 100G.” Talk to your friends to get a bonus to +1 artillery 
for Yuri and Kira.

Once you’re on the way to the void gate, Torlo shows up and becomes a member 
of your crew. You don’t need to assign him now, but when you get planet side,
stick him in an artillery position in the meantime. Once you get to the gate, 
you can talk to the guard or fight him. If you talk to him, he’ll act like he 
wasn’t bribed at all. That ass, we bribed him fair and square! Shoot the ones 
in front and work your way to the flagship. 2 normal attacks for each ship 
ought to do it.

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Chapter 2 [A1CHP2]

Character flags: Radamir, Rufina, Zakhar/Dedon, Poplo, Gadina, Karlo
Module flag: Shield Frame 1, Navigation Bridge 1

Crossing the void gate seems to give Kira and Yuri headaches. How weird when 
no one else has ever had that happen to them. Well, let’s head to a nearby
planet to rest up. Now, you have to avoid random encounters because right 
now, you are outclassed by the Novigorod Pirates. Your fatigue bar should be 
really high about now, so we should head over to Popash.

Popash

Tavern-the bartender will tell you about the current political situation 
withinthe Lutsk sector. Do so to continue with the story. 

Nazhatin

Tavern-Talk to the old man. Keep talking to him until he offers to teach you.
Doing so gets you Fleet Leader 2. Now you can have both the Daisy and your 
own ship working together. Remember what I said about sticking your flagship 
behind your other ships. Now that you have two ships, you can start shooting 
those Novogorod pirates down. After taking three squadrons down in random 
encounters, you’ll be attacked by Dedon Galkin. 

Boss Battle Dedon Galkin 

It doesn’t even matter if you win or lose this one. His ship is quite 
powerfulfor you right now. You could beat him on new game+ because you’d have 
much higher stats and Final Roar. In any case, the Elgava forces will arrive 
to assist, but they won’t capture Galkin. The Commander will invite you to 
Lutsk Base, but we don’t have to go that far yet.

Lutsk

Tavern-You’ll get Tatiana, who’s useful as a control operator. Recruit her 
and we can go to Lutsk base.

Lutsk Base

HQ-If you don’t recruit Tatiana before you get here, you’ll be turned away 
at the door. After getting her, you’ll be able to speak to him. Keep talking 
to all the officers. Aside from Vladykin, they sure are standoffish and not 
at all helpful.  

Lodgings-Come to his quarters to get more information and a mission and the 
blueprints for a new ship. Now you can replace that Daisy with a real ship. 
That is, when you’ve scraped up enough money to do so.

Ruza

Tavern-“Talk to the military man.” If he’s supposed to be a spy, he sure 
could look more pirate-y. If you don’t say “We’ll buy you a few drinks” you 
will literally buy him drinks, which cost money. After getting the data chip, 
head back to report in. If you recruited him, talk to Polpo for a +1 
Navigation to Yuri after you fight Dedon Galkin a second time.

Dedon Galkin 2

Same as before. But he doesn’t seem all that interested in fighting. Go 
figure. 

Lutsk Base 2

Lodgings-After being told you can do whatever, you should just wander around 
for a while. At some point, Nia will tell you about the encrypted message. I 
don’t know, if I were Yuri, I would have let her off, but then we’d have one 
less crew member. Good call I guess. After this cutscene, head back to Lutsk 
base for your next mission. Oleg will give you a choice to take the direct 
route or the indirect route. Whichever you choose will start the mission.

Onward to the Pirate Base

Looks like an ambush. Vladykin will order you to proceed without him, so it’s 
going to be your fleet that will actually raid the pirate base. Just as it 
seems hopeless, Galkin saves the day and lightens your load. The only 
interesting thing to note is that his flagship uses a special similar to 
Panilov, but with missiles instead of lasers. It still counts as a barrage, 
sododging is more useful than in normal battles. Once you get planetside and 
inside the building, take the first right to continue the story. Depending 
which whether you took the indirect route or not, Zakhar will either die 
outright or fall into a coma.

Lutsk Base 3

HQ-Mission accomplished! Now talk to Vladykin will give you the blueprint for 
Galkin’s ship. I don’t recommend building it right now, if at all. Tatiana 
will join up as a crew member. But before we head out to Central Elgava, 
let’s do some sightseeing. If you’ve recruited Karlo, head back to Perekop 
and visit to make missile weapons available. Do some sidequests if you want. 
Just as soon as you try to leave the Lutsk sector, the pawnshop on Toropets 
will tell you that your epitaph has been stolen, so you’ll be heading back 
to Ropesk sector.

Toropets

It looks like your epitaph was taken by Novigorod pirates and it’s up to us 
to follow the trail. Unfortunately for you, that pirate with the big ship in 
the tutorial battle took them out and now he has it. The only good news is 
that he’ll board your ship and start a melee battle. The first one teaches 
you about melee combat. After winning that one, Valantin will come at you 
full force. There’s no way you can win this fight, but that doesn’t matter. 
Ouch, looks like Yuri won’t be watching 3D tv for a while. Actually, I 
wouldn’t have minded Yuri with an eyepatch, but looks like they can 
regenerate eyes now. Well, now you can go to Central Elgava now.

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Chapter 3 [A1CHP3]

Character flag: Feodor, Larrisa, Ratai
Ship flag: Novik, Gnevny
Module flag: Shield Generator 2, Sick Bay 2, Observation Room 1, Analysis 
Room 1

Zvenigorod

Central HQ-Vladykin will give you a couple of missions and incentive, but not 
information, about the epitaphs. He’ll invite you to his quarters for a 
private briefing.

Lodgings-Vladykin will teach you Fleet Leader 3 and the blueprints for a 
Borodino class Battleship, arguably the best ship for a long time. I highly 
recommend grinding G to pay for it, as it will make the mission against Argun 
easier.

Nerekhta

Medic organization-Coming here now will consist of having to donate 500G. 
The first time will add a +2 Medicine to Nia, Kira, or Tatiana. I would go 
with Tatiana myself, but it’s pretty useless given that all their positions 
are not in sickbay. The third donation will get you blueprints. 

Tavern-“Talk to Dedon Galkin.” You’ll get Ian as a new party member. You 
could make him first officer, as his command ability raises accuracy or 
stick him as an operator. I’d go for the latter so that Kira can still 
use medic. Galkin will give you more mission details. He’ll tell you to 
recruit Gen Nadiy. 

Nazhatin 2

We’ll just have to backtrack all the way to Nezhatin to pick up Gen. If you 
makea stop at another spaceport, Ian will ask you if you’re qualified to be 
captain. Say yes to get a +30 EXP to leadership. 

Tavern-Gen will come along after you talk to him. He’ll want you to go to 
Deviagorsk. 

Deviagorsk

You just have to drop him off here. Seeing as how he told you not to 
interfere, you might as well make some progress against Argun by going to 
Gorodok. On the way, pirates will tell you about how the Driutesk forces are 
hiring mercenaries for their war. News of it has reached all points in this 
sector. 

Gorodok

Tavern-Still, let’s get some information on Argun. Sabik will tell you about
a meteoroid storm. Basically, you’ll need to have deflector module 1 to 
traverse it without taking damage, which they’ll make later. Ian will get 
kidnapped, but you can still catch them before they enter the storm. Melania 
is not so lucky and is on the planet Medyn. We can’t rescue her yet, so let’s 
check in on Gen.

Deviagorsk 2

Tavern-Talking to Gen reveals that he and Alik are the ones spreading rumors 
ofmercenary work. He’ll also join use as a temporary crew member. He’s quite 
useful in a number of positions. He’s a better operator than Ian or Tatiana, 
he has some anti-ship skills, and his Formation Foe will make ships in the 
back row as easy to hit as ones in the front row. 

Now that he’s done that, it’s time to attack those mercenaries. You’ll have 
to fight three battles in the local area. The only catch is you cannot 
destroy the regional ship or its game over. Once that’s done, the mission 
will be complete as Central Elgava steps in. For a large government, they 
sure do need a lot of help to resolve disputes. At least Gen will teach 
you Final Roar. 

Medyn

There aren’t that many sidequests to do right now, but you might as well do 
what’s available during your money grinding. Argun’s base of operations is 
difficult to attack without a Borodino-class battleship. If you don’t, you 
will incur heavy losses.

The first battle is against 5 ships, lead by the same ship Balik had. Just 
work your way through the cannon fodder, then the destroyers, and then the 
flagship. After this battle, you can retreat back to Gorodok for repairs 
before the second battle.

Boss Battle Balik 2

Ian sure is panicked by the enemy flagship. Still, the same measures you 
used in the first fight should be fine. Still, this fight is more difficult 
becauseyour fatigue bar is so high. Use hit and barrage/Final Roar attacks 
as that isthe safest way to take down his support ships and his flagship. 
This is a battle of attrition and heavy losses will be received without the 
use of Medic.

Medyn Landing

Melee fights require preparations in order to get things going your way. 
Assign Gadina or Torlo in the secondary security post (you can have them 
occupy both posts, but Yuri’s score will not be added). Install security 
rooms for higher fight values, and add crew modules for more people. All of 
these preparations give you a higher margin of error against the enemy. 
Borodino comes with 600 to start, which is another reason to buy it. Keep 
going up to the third floor to receive 300G. On the fourth floor is Balik and 
his melee fight. After you cut 
down Balik, continue on to the fifth floor and one more melee fight. Argun is 
a coward and will beg for his life. Choose “show him no mercy” three times. 
Ifyou choose to spare his life at any time, he will give you a keycard to 
Melania, but it’s a trap as she’s wired with explosives, severely injuring 
you and killing her. If you show him no mercy, he’ll hand you the explosive 
card and only Yuri is injured. Either way, Kira will avenge him by blasting 
Argun’s head off. You’ll have to head to the right-most ??? in area 1 to find 
the MedicOrganization ship. Looking up to see Kira and Nia’s faces sure is a 
sight for sore eyes. Torlo’s not so much.

Zvengorod 2

Lodgings-Speak with Vladykin. Now he’ll finally give you information on 
Elgava’s work on epitaphs. He’ll tell you the last known coordinates of that 
ship. It’s quite far away, past Ostrog, so your fatigue bar will be quite 
high. When you feel like you’re ready, stop at Ostrog for a pit stop, and 
then head further in. Note that your fatigue bar will rise if you head 
further in, so if you want, install modules that increase livability and 
assign crewmembers to the chef positions.

Boss Battle Tefed Mudakov 

He has five ships under his command, with four destroyers and his cruiser 
flagship. Combined with your high fatigue bar, this fight is very similar to
Balik 2. Heal if necessary and have patience; that command gauge is not going 
to charge quickly. If only some of your weapons are in range, use Final Roar 
instead of barrage. That extra critical will make up for less number of 
attacks.

After defeating Mudakov, it turns out that he wasn’t the one who attacked the 
probe ship. So who could it have been? 

Volodarev

There’s a module shop here, so buy up all the blueprints. Once you get to the 
Tavern-Talk to the oddly dressed man to continue the story. Nia will ask you 
to leave them alone. After you’re done wandering, talk to Semias to find out 
what happened to the probe ship.

Forest-you can take a walk here with Kira. 

Meadow-You can also wander around here. 

Zvenigorod

Lodgings-Speak with Vladykin. Boy, he sure does spend a lot of time in his 
quarters. One would assume he’d be at work in Central HQ, which he’ll head to
after your report. Once he puts you on the trail to Heraklion, he’ll allow 
you to enter the ship design company on Chernesk. Katal1’s guide also points 
out that visiting Ketryzn allows you to get +5 EXP in ship management in 
exchange for 300G. He’s right; it is useless. Before you leave Elgava for 
Kalymnos, Gen and Alik will leave your party. Don’t worry, we’ll see them 
again at some point.

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Chapter 4 [A1CHP4]

Character flag: Marjeno, Nobelo/Garni, Rhea, Leo, Nerissa, HELP
Ship flag: Volos, Selene
Module flag: Anti Aircraft control room 1

Chios

Tavern-The bartender will tell you about current events about the Kreios 
pirates are running amok. Somehow, Kreios’s group keeps getting stronger 
despite their leader being imprisoned. As a result, this situation has put 
the Sector Security Agency on edge and they’ve set up blockades. I highly 
recommend doing sidequests now because one of them sets flags for recruitment 
for a new character. If you talk to your friends long enough, Karlo will ask 
you to sightsee. Ask “why?” to get +1 Science for Yuri.

Volos 

Tavern-If you recruited Gadina, she’ll beat up the champion of the tavern 
brawl and give you 500G. Isn’t that nice of the gorilla lady? 

Heraklion

Minas’s Lab-This is the place to pick up Professor Minas. He will give you a 
long-winded lecture about what needs to be done next. Just listen to Kira; 
sheknows what we’re supposed to do. But because of the pirates, we need to 
be cleared to go to those ruins. Minas is an excellent researcher and is 
the only character you can get in the main game that has Mad Scientist. He’s 
also necessary to recruit another character. 

Note: Until you’re invited to the Sector Security Agency, the ??? between 
Heraklion and Dodecanese is blockaded. To get to Dodecanese, you must use 
area2 right-most ??? and scroll down to get there.

Dodecanese

Tavern-Some guys are picking on a guy from a different country. Select 
“Let’s help him!” to get +20 EXP to combat for Yuri and Torlo. This brawl 
will also attention from Pappas; He sure is easy-going for a cop. Talk to 
the trader andrefuse his 100G three times to set his first recruitment flag. 

Once you’re on your way to Veroia, you’ll run into a battle in progress. You 
can choose to attack the pirates, which sets Adorinda Nobelo’s flag or help 
defend the passenger ship for Nikolao Garni’s flag. Either way, Delis will 
invite you to Veroia and Sector Security Agency’s headquarters. 

Veroia

Security Agency-So, it looks like the military doesn’t want to help the 
Sector Security patrol, and they sure seem flustered about what to do. The 
commander will ask you if you can make it on your own. You can say you’re 
not to continuewith the main story, but it’ll lock you out of recruiting two 
new members, so say that you are. If you say “I’m confident,” it will clear 
up the blockade that’s been keeping you from using the direct path between 
Heraklion and Dodecanese. Now that you’re not confident, Ioannov will let you 
in on the secret plan.

Tavern-Just talk to Pappas, Delis will just tell you to speak to Pappas. He 
wants you to find Celina Soufias. He’ll also allow you to access the design 
company on Volos. I’d strongly replacing your weakest ship with either an 
Askold or Eudora cruiser, as they allow for hangars, which will be useful 
later in this chapter.

Area around Zante

Go to one of the ??? around Zante to find Celina doing battle against an LMC 
ship. Yuri may want to talk to her, and it’s a good thing she’s not 
interesting in fighting you. And that other captain doesn’t seem thrilled 
that you interrupted their fight. Can’t get much recognition huh? After that 
scene, come back to the same ??? to find Celina. She won’t listen to Yuri, 
but Nia certainly has a way with words. It sure is weird that Celina wants 
to be arrested and sent to prison, but that’s what she wants.

Veroia 2

Security Agency-They’re going to use Celina’s plan, just to see what Kreios 
is doing, and Nia will leave your team temporarily to keep an eye on her. Say 
“You can’t do that!” to get +20 Leadership EXP for Yuri. So, head over to 
the upper left ??? for the next event. That Oort interception cloud is quite 
impressive, but warden Glaucus is less so, though I can’t exactly blame him 
for staring. Now, you’ll have to wander around ports for a while. The first 
3 will activate a scene with Celina and Nia breaking out. The next 3 will 
inform you something’s gone wrong. Good thing that Ian has a plan to find 
out. 

Area around Zante 2

Basically, he wants you to capture a Krieos captain and interrogate him. So, 
head to the area near Zante where you found Celina and look for a five ship 
fleet. 

Boss Battle Terzi 

You’ll know it’s the right one if a Eudora cruiser is the flagship. You can 
destroy the other ships around him to make an easier time of it, but you 
have to get right next to him to activate the melee command. Honestly, I 
reallyhate melee battles because there’s really no way to predict what the 
opponent’s going to do. You just have to outnumber them and try your best.

Veroia 3

After capturing their captain, Yuri will *ahem* interrogate him. Don’t worry; 
all that happened to Terzi is that his arms have scars on them now. He’s no 
amputee, just a hostage that you will use to invade Skantzoura. You should 
head to Veroia to inform the Sector Security agency on this news. Ioannaov 
will hand you the blueprints for Hangar 1, Maintenance 1, and AA weapons. 
Earlier in this guide, I recommended the Askold or the Eudora to your fleet. 
Adding fighters is the reason, and Gadina can finally put that Ace Pilot 
combat skill to use. I’ve already explained the importance of using fighters 
over AA guns, so I’ll just cover the part about invading Skantzoura.

Invading Skantzoura

After saying “yes” to Ioannaov, you’ll be locked into a course. If you can 
avoid any battles, do so, as you need to keep your ships in tip-top shape 
for the mandatory battles ahead. Good thing our ships have plot armor or 
they’d never have made it through that interception cloud. 
 
You’ll be up against a five ship fleet. I used 16 Grif fighters and they’ll 
be able to repel the enemy’s. Not sure if you can use less fighters or ones 
not focused on interception, but this combination will definitely work. If 
you can use barrages against ships using AA, do so. It’s a hit.

Now that you’ve landed on the planet, you’ll have a few melee battles to deal 
with. Don’t worry about running out of troops, as they’ll be restored after 
every battle. 

West-This building contains 700 guards, but no Nia or Celina.
East-700 guards, and if you’ve recruited Rhea, you’ll get Leo now. Another 
group of 700 guards and Pappas as a prisoner. He’ll tell what was really 
going on.

Admin-You should head to the Obsevation room to find secret passage, and 
then Warden’s office to go in and find Nia…and Krieos. It looks like he’s 
been here a while. It looks like we’ll be following Celina. Be sure to add 
all your new crewmembers before you leave.

Boss Battle Glaucus

This fight is similar to the last battle except for the high fatigue bar. 
It seems like the only time they want to make a boss fight is to make your 
party tired first, not by sending in ships that are more powerful than their 
rank and file. Oddly enough, you don’t have to melee to capture him; you can 
just fighthim normally.

Investigating Mytilene

After than long fight, you can head to Mytilene. But stop by at Veroia to 
pick up blueprints for a Volos cruiser, Selene destroyer, and 5000G. You can 
talk to Leo to get blueprints of AA control room 2. The trip to Mytilene is a 
long one, and will fill up your fatigue gauge. Despite the place being 
abandoned, there’s a spaceport here. Boy, those AI really are autonomous. 
Minas will tell you that you need to go to Tineo in Nova Nacio.

-----------------------------------------------------------------------------

Chapter 5 [A1CHP5]

Character Flags: Beleko
Fighter Flags: Skoryi, Orlan

Rivelli
Tavern-but likely on any tavern in Nova Nacio, Nerissa will get into a fight 
with Torlo. “Make Torlo apologize” for you to get Leadership EXP +30. 
Guard Post-Only available after you decide to invade Spetses. Talk to Valso 
to get access to the fighter design company.
 
Hermeta 

Tavern-Pay the bartender 500G to unlock the guild here. If you’ve recruited 
Soneto, she will start talking about how she was sexually harassed. Say “I’m 
sorry to hear that” to get +5 fame.

Tineo

Observatory- Aminda will review the information you’ve gathered on Mytilene. 
It’s going to take a while, so explore the rest of this sector. 

If you go to the ??? between Shelo and Riveli, you’ll pick up a Kalymnos ship
heading for Populara. If you go to a tavern right now, Ian will lecture Torlo 
into a +1 to Ship Management.

Populara

Lanco Hotel-Find out what the Sector Security is doing here. Seems like they 
don’t want our help even though they know we can handle it. Well, you’ll just 
have to wander around until Vladykin will tell you to head to Zvenigorod.

Back to Zvenigorod

Central HQ-Vladykin will finally tell you what the probe ship saw and we see 
A MASSIVE FLEET. Nia grows pale at the sight of it, I wonder why. Nia advises 
Vladykin to form an alliance with Kalymnos and Nova Nacio, but he’s not 
completely convinced of the threat. If anything, the Elgava government still 
thinks they can assimilate this new fleet, despite their incompetence at
managing the planets they have now.

Devingorsk

Tavern-Meet with Semias. Looks like this Lugovalos just keeps getting more 
and more dangerous the more we learn about them. She’ll want to put the 
Daisy under maintenance. If it’s the only ship in your fleet, Semias will 
give you a Perekop and you will lose 1000 fame. This Perekop will have its 
name written in katakana writing, which means that the localization team 
thought that you wouldn’t be silly enough to sell all your ships and have the 
Daisy as the flagship. It says jiyumee, for the curious.

POINT OF NO RETURN 

You can’t go back to Elgava after this point, so if you want to do 
sidequests, now’s the time to do so.

Tineo

Observatory-The analysis should be done by about now…well, almost. But at 
least we can stay at that swanky hotel on this planet. Visit Nia’s room, as 
the other two are asleep, and a sweet, somber scene plays between the two. The 
next morning, Aminda will tell you that she may have found a way to locate 
epitapts. The projected location of the nearest one is in the Spetses sector.
Along with Ioannov’s murder, that just gives us another reason to head over 
there.

Populara

Hotel-Speak with Pappas, as you can only go to Kalymnos right now. He’ll 
brief you on why they allied with Celina in the first place. But despite all 
this evidence, the Security Agency doesn’t want to risk a diplomatic 
incident. Frankly, declaring war against a country that supports slavery 
doesn’t sound like a political disaster in the first place, but I suppose 
that’s just me. 

Tavern-Come here after talking with Pappas to discuss what you’re going to 
do. I suppose a little vigilantism isn’t such a bad thing in this case. When 
you’re about to leave port, Garni shows up if you saved the passenger ship 
earlier in the game, and Nobelo shows up if you attack the pirates instead.
Personally, I think Nobelo is the better crewman as she has the Amateur Chef 
skill, which is rarer than Garni’s Abacus skill. We can leave for Spetses now, 
but I’d recommend going to Rivelli to talk to Valso to pick up new fighter 
blueprints.

Rivelli

Guard post-Valso will give you permission to buy the fighter blueprints on 
this planet. Make sure to prepare your ship to have some form of anti-fighter 
defense, preferrable fighters.

Campaign of Spetses

The best preparations that I can think of is to have fighters of your own to 
avoid fighter lock. Also, this campaign is going to raise your fatigue meter, 
so start buying modules that increase livability, such as the mess hall, 
crew quarters, sickbay, and so on. While we’re on that thought, have as many 
crew members as you can for the chef positions. 

You can use planets to rest up as light defenses are covering the beginning 
area.  

Leucas 

Tavern-If you’ve recruited Feodor, he’ll give you a chance of gaining 100 
fame for 500G. 

As we get further in, it looks like the guy that fought Celina is now 
fighting Valantin. This cutscene battle ends much like what happened with 
Celina. Well, now we get to see this brash captain’s face.

Oenus

Tavern-“Talk to the young man” for his help with Ian’s plan. It’s not a bad 
plan, but it all hinges on whether both teams can survive long enough for 
Valatin to do the heavy lifting.

Orion

Tavern-If you have Barberis, talking to the zero-g dog will increase his 
skill in artillery, navigation, or ship management.

Blockade

Now, this is where the battles become more difficult and complex. Ian will 
tell you we need to lure them out. That means that we just retreat to the 
very end of the map and never fire a single shot until the invisible timer 
runs out. Do this two times and only after you reach the Kilkis sector are 
you allowed to fight back with Pappas, though he doesn’t join your fleet or 
anything like that. A five ship fleet attacks. Take out the destroyers first
and save the carrier for last. In fact, I’d recommend healing with medic 
until the boss fight to preserve as much fighting strength as possible. Once 
you’re saved by the Corsair’s cutscene powers of mass destruction, we can 
proceed to the boss fight. 

Boss Battle Beleko

Head to Alonnisos for the boss fight against Beleko. What’s unique is that 
his ship is in the middle, which makes for a tempting target. Destroying 
the flagship before all others ends the fight. Don’t do it if you want to 
recruit him later. Take out his other ships and leave the flagship alone to 
set his recruitment flag. His special ability is Iron Wall, but it’s not that 
big of a deal, especially with Final Roar. This is a long battle because of 
that fatigue gauge, but if you’ve raised livability, it should be fine. 
Assuming you destroyed his escort first, the second stage of the battle 
starts, where Belenko will try to fight solo in his carrier. Because the 
carrier has weak anti-ship weapons, you should have the advantage. 

Spetses
Fort Cadmus-400 troops
Prison-400 troops

Cadmus is too much of a coward to lead his men and flees into the desert 
ruins. Once you corner him, the campaign is effectively over, as Cadmus dies 
regardless of Yuri’s actions. Seems like everything should be fine, but then 
Valantin shows up. At least he’s not coming for the other eye, but now we 
have to follow him into the dead gate next to the blockade. Choose “go 
through the gate” for Leadership EXP +30.

Into the undead gate

Well Yuri, if you’re definition of safe is some weird space where there’s 
space screaming and disappearing gates, then I guess we just have different 
standards of safety. “Ask Gavril Minas” for Leadership EXP +30. Now, this 
choice is important. Choose “Look for Valantin” to continue the story. The 
other two choices will be game over by non-existence. Valantin will give you 
that little hint that’ll keep you alive. For someone that stabbed Yuri in the 
eye, he sure is surprisingly helpful. 

-----------------------------------------------------------------------------

Chapter 6 [A1CHP6]

Character flags: Katida, Marjeno, Lotuso, Sceptro

Irvest Sector

So we’ve now ended up in a new, recently explored system that has many 
inhabitable planets. I guess they’re in a different part of Irvest. Set 
course for NN-005. It looks like Kira and Yuri are the only ones that even 
remember the Flux sector, the same people who get headaches. Interesting 
coincidence, isn’t it? 

NN-005

Desert-Receive a science lesson on terra-forming, which results in Yuri’s 
science skill to increase by 1. It costs 1000G. 

POINT OF NO RETURN

We will be unable to head back to any previous areas after entering the
Magellanic Stream.To continue out of this sector, talk to Cico. He’ll join 
you on a temporary basis and come with his own, overpowered ship. I wish a 
lot of other characters came with their own ships on a temporary basis, like 
Pappas or Vladykin. When you try to leave port, we find out that we have to 
take Katida to Kashtano for the rare medicine we need. 

Just an important note, while traveling through the Mangellic Stream, we need 
a ship like Cico’s in order to deal with the random encounters; without him, 
we might as well be throwing rocks at those jackals. And traveling near a 
supergiant star will reduce the durability and crew of all your ships. If you 
have maintenance officers and a staffed sickbay, it shouldn’t be a problem, 
but Nia wasn’t kidding when she said this place was dangerous.

Kashtano

Out of the frying pan and into the…okay, yeah it’s pretty safe here at this 
trading outpost.

Trader’s Guild-Meet with Pipra. Okay, maybe we did land in fire anyway given 
her lecherous attitude. Pay your respects in the form of 2000G to gain access 
to the Red Bazaar on Kranio. Talk to her again to gain access to Zefiro. You 
can also sell fame to her for money. Her rate is 20G per 1 point, so: 

100*20=2000G
300*20=6000G
500*20=10000G

Personally, I don’t find her fees worth it. Fame is much harder to 
accumulate than money. Money can be easily and consistently be found in 
enemy encounters, doing sidequests, installing holds on your ships, and 
selling ships. The only way to consistently find Fame can only be gained 
from enemy encounters.

Tavern-You can talk to your friends after talking to Pipra for Nia and 
Tatiana to start talking about beauty products. Yuri’s Ship Management skill 
+1 as a result. Talking to Nia will continue the plot. We need to sneak into 
that trade convention. Maybe someone in the LMC will take the threat of 
Lugovalos seriously, but to do that, we’re going to have to travel to all 
the planets in the area to get the items we need.

Kranio

The Black Bazaar-Only really accessible after Katida temporarily joins your 
party. This is where we can get fake IDs. You can come here earlier without 
Katida, but all the forger will say is that he needs a good copy to work 
from.

Strategio

The White bazaar
Daily necessities-Cleaning supplies for 500G. Grants Yuri Ship Management +2
Medicine-The first time, the clerk will refer you to the hospital for the 
drug that Katida needs. She will be hospitalized and recovering after you 
find out about it. Nobelo will leave your crew at this point. Come back to 
the shop to buy some actual medicine for 800G.It grants Yuri Medicine +2
Clothes-The first item is a party dress 1200G. This is a quest item so 
you’ll have to buy it sooner or later. The second item is a bunch of boxer 
shorts for 50G, which increases Yuri’s Ship Management EXP +50.

Blue Bazaar
Marjeno, the trader you may or may not have saved in Kalymnos has his shop 
set up here. If you’ve set his recruitment flag, he gives you his equipment 
at 50% discount.
Research equipment-1000G can be reduced to 500G. Increases Yuri’s 
Science skill by +2.
Sports equipment-400, can be reduced to 200G. Increases Yuri’s Combat by +1
Flowers-These can only be obtained after talking to Katida in the hospital. 
He has two kinds of flowers for sale, real ones for 300G and fake ones for 
10G. Buy the real ones to set her second recruitment flag.

Once you’ve bought everything from his store, he’ll join if you’ve also 
rejected his reward twice earlier. He’s a decent accountant, and odds are 
you don’t have anyone in that position yet.

Hospital-You can visit Katida in the hospital. Seesh, she sure is a ditz. 
You can yell at her to set the first of her recruitment flags. If you lecture 
her, she can’t be recruited at all. The second flag is to buy the real 
flowers Marjeno is selling. Whatever it is you decide to do, you’ll have to 
come back here after learning that you need fake IDs to enter the trade 
conference. Don’t worry if you decided to be cheap about the flowers, she’ll 
still be happy enough to help you out with that.

Zefiro

Scenic Tower-Cico will want to put the moves to Kira, and you literally have 
no choice but to agree. He’ll just keep pestering you until you do. When you 
try to leave the planet, Yuri will want to check in on Kira and Cico. Good 
thing we showed up, huh? And now we can access the Black Bazaar on Kranio, 
which is necessary to get the fake IDs.

Tavern-You should talk to the bartender to find the location of the trade 
conference. 

Trade Hall-When you do learn the location, you’ll get clues as to how to 
enter. Basically, you need to have the party dress and fake IDs. Once you 
have all these things, you can enter the trade conference. I’m tempted to say 
Nia looks fantastic in that dress, but then again, I always think she looks 
incredible. Anyways, talk to the Young Man in Black. The other two aren’t 
interested in hearing about Lugovalos. Unlike Vladykin, at least Bastian is 
actually taking this seriously.

Taking Katida home

Now that we’re done all that we can here, it’s time to head back to the void 
gate in area 1. On the way back, Cico will get mad at you and leave your 
fleet. That fight was totally his fault. You also can’t go back to Kashtano 
to reorganize your fleet. Unfortunately, without Cico, you’ll have no choice 
but to flee every battle. Set course for the RG sector. Kira will think 
there’s a spaceport around her. Look for it until you find it. Then you’ll 
be able to reorganize your fleet for the upcoming boss fight.

Boss Battle Oisin

The first part of this battle will trap your fleet with mines. You must use 
your fighters and/or AA guns to take them out. Don’t worry about Oisin; he’s
all the way on the other side of the map so his weapons won’t hit you. Once 
the mines are taken care of, Cico will show up and distract him so that you 
can start this boss fight in earnest. I’d rather that Cico just blow him up 
just like the last few jackals earlier. Course, your weapons will do just as 
well against his ship. One to two final roars will be enough to take him out.

-----------------------------------------------------------------------------

Chapter 7 [A1CHP7C]

We’re almost about to drop off Katida, but then Pappas will call us about an 
emergency, something that affects an entire nation. What could it be?

Nejo

Tavern-If you talk to your friends before dropping off Katida, she’ll offer 
you an entire star system. Answer No thanks to avoid -30 to fame. 

Lanco HQ-come here to drop her off. She and Nobelo/Garni will leave your 
crew and you won’t have the chance to recruit them again until much later in 
the game. 

Lanco Hotel-Lanco will tell you what has happened to start the war between
Kalymnos and Nova Nacio. He will give you 20000G as thanks for saving Katida. 
After talking it over with everyone in the tavern, now you’ll get to choose 
which side to take. Now, there’s a fork in this path: Nova Nacio or Kalymnos. 
Nova Nacio provides the opportunity to recruit some excellent officers but 
less impressive ships. Kalymnos gets you mediocre officers but better ships. 
Nova Nacio gets you more modules, but some whould say Kalymnos has a better 
story. If this is your first playthrough, I recommend taking Nova Nacio 
simply because the missions are easier.

-----------------------------------------------------------------------------

Kalymnos [A1CHP7K]

Character flag: Terzi, Xenakis, Pappas
Ship flag: Thalia, Adrasteia

If this is your first playthrough, I see you decided not to listen to me. 
Very well, I’ll give you advice on getting past this part without the benefit 
of New Game plus. Beleko will join you if you’ve set his recruitment flag. He 
is a really good character best suited for security or artillery.

Basiliscus

Tavern-Talk to your friends to talk to Palmo. His navigation skill will 
increase +2. Talk to him again to get Artillery +2.

Allied HQ-You’ll briefed on what missions you’ll need to do. Delis will join 
your crew, but he isn’t all that useful. Glavanis will give you 5000G.

Argos

Tavern-Some guy will hit on Soneto and because of her, Yuri, Torlo, or Ian 
will get Artillery +1.

Irvest Sector

Lesvos

HQ-Terzi is here as a mercenary captain. He’s a recruitable character, but we 
won’t reap the benefits until much later in the game. Delis will tell you to 
escort a transport ship. Yes, another NPC ship. Unlike Cico, this ship can’t 
fight worth a damn. You’ll have to take it to CL 617 and then come back. To 
recruit Terzi, go to the ??? next to you first. If you finish your mission 
before investigating, you’ll be too late to save him from Pavlov. If you do 
save Terzi, you’ll set his recruitment flag and if you decide to “see what we
can retrieve,” you can, you’ll get blueprints for a Thalia class battleship. 
Complete the mission for 3000G.

Chalkis

HQ-Verga will order us to retake CL 665. Before we leave, unequip any 
weapons that can hit multiple targets, such as the MRV missiles. On the way 
there, Delis will tell us to take down a transport ship. We can’t shoot it 
down. We need to rely on fighters and single targeting weapons. You will 
capture Villo, but Delis’s racism gets the better of him. “Stop him” to get 
Fame +20. 

Once you reach CL 665, the battle is already underway and you’ll have to 
fight a carrier and two cruisers. It’s nothing you haven’t already fought 
before. We won, but Abato shows no mercy. But before we leave to collect our 
reward of 5000G, check in the tavern.

CL 665

Tavern-talk to the middle aged man with Sceptro. Give Delfeno 500G to 
increase your fame +50.

Final days of the war

Once you’ve completed those two missions, Verga will tell you about project 
Stelalumo actually is. Maybe Bush should have been looking for WMDs here
instead of Iraq; he would have had a better chance of success. It looks 
like the lynchpin of their defense is a Paradizo-class carrier. Once you get 
to Najbaro, the battle’s already underway and you’ll immediately have to 
take out Nova Nacio’s best ship.

Nacion carrier

It looks like the lynchpin of their defense is a Paradizo-class carrier with 
two battleships. What’s worse is that even the carrier does decent damage. 
It’s best to have as many fighters as you can carry to takes care of its 
fighters and to use Final Roar to take out the battleships as quickly as you 
can. 

After defeating the enemy fleet, Verga wants you to evacuate so he can use 
his Thalia class ships to knock the moon out of orbit to destroy the laser. 
Verga likes to fight fire with fire, you see. “Talk to Deacon Verga” for 
Yuri Leadership +10 EXP. Verga won’t listen. “Talk to Vlasis Delis” to get 
fame +50. But before you can get groundside... 

Boss Battle Abato

Abato will attack you with his one ship. Unfortunately, there’s no time to 
rest and he has many powerful long-range weapons at his disposal, and he 
also can use Final Roar ON YOU. The best you can do is to use fighters and 
close the distance so he can only use his weakest weapon against you. Just use 
normal attacks close range and you should be fine.

Once you’ve taken care of him, you will be aiding in the evacuation and so 
will Terzi if he’s alive.

Najbaro
Control Center-600 troops will attack you in two waves. Turns out the 
control room was empty. Torlo’s right; it does suck to be them. “Evacuate 
without Delis” to get fame +30.

Leave the planet as there’s nothing more you can do. It turns out that 
Pappas stayed behind to help out. I guess he doesn't want his fame +30. Now, 
we just take the civilians to Byzantium. Don’t worry, you don’t have to 
escort an NPC ship this time.

-----------------------------------------------------------------------------

Nova Nacio [A1CHP7N]

Character flag: Letero, Merita, Luko, Pavlov
Ship flag: Paradizo
Module flag: Deflector 4, Mess Hall 2, Deflector 4, Mess Hall 2

Nejo

So you decided to listen to me and go with Nova Nacio. Lanco will give you 
10000G and as you leave port, Beleko will join you if you’ve set his 
recruitment flag.

Citadelo

Tavern-A zero-G dog will hit on Soneto and she’ll make him teach Yuri, 
Torlo, or Ian artillery skill +1. Talk to your friends to get a conversation 
between Minas and Leo to get Yuri Science skill +2.

Miralko

Tavern-Palmo will gain Navigation skill +2 upon entry.

Irvest Sector

Ermeno

Joint HQ-Captain Valso is here. He will introduce you to Letero, who will be 
keeping an eye on us. He’s decent in maintenance with his machine geek skill. 
Please Letero, stop using a bowl to help cut your hair. Valso will brief you
ona couple of missions to harass the enemy.

Najbaro

This planet is very successful for terraforming, but why is this place so 
strategically important? It must have something to do with Project Stelalumo. 

Najbaro HQ-Merita will order you to take out 3 battleships around CL-665. 
Don’t worry, it’s not as bad as it seems. The only thing to point out is 
that the Pallas and Ianthe have lasers that function like Panilov’s ship. 
You can always use CL-665 to rest up in between battles. The Thalia class 
has a five ship fleet, but one to two Final Roars should be enough to take 
it out. Abato will show up, but the same basic strategy applies. Fortunately 
Abato isn’t all that interesting in fighting us to the death and will flee if 
you do enough damage to him. “Don’t go after him” to get Yuri leadership EXP 
+50. Letero sure is a coward. Come back when you’re done to get 3000G.

Universala

Universala HQ-Pavlov will start talking to you. Letero will order us to 
destroy 4 transports around CL-617. This mission is even easier than taking 
down the battleships. Pavlov will race off. Go after him to find that his 
ship was wrecked by a group led by a battleship. If you have at least 5000 
fame, he will join you. He’s a pretty good navigator because of his Ace 
Helmsman skill. You’ll also get deflector 4, which is the best deflector in 
the game. Come back when you’re done to get 2000G.

CL-665

Tavern-If you’ve recruited Sceptro, he will want Yuri to give 500G. You’ll get
Fame +50.

The final days of the war

After completing both mission, Kalymnos will begin their offensive against 
Ermeno. The fleet admiral will order Valso’s team to reinforce Najbaro.

Monarho

Two waves of Thalia class ships are here, but the strategy remains the same. 
After breaking through and seeing that their plan is to crash the moon into 
the planet, Abato attacks.

Boss Battle Abato

Now he’s interested in a fight to the death. He has many long range weapons 
and Final Roar. The best strategy is to close the gap and hit him with close 
range weapons. His ship can take a lot of punishment, but as long as you 
don’t take as much as him, you can win through attrition.

“Talk to Letero” to get Fame +10. We find out that this Stelalumo is a high 
powered laser that has enough firepower to destroy the moon.

Najbaro 2

Najbaro HQ-It looks like Merita knew about the project. Unfortunately, it 
wasn’t complete and it’s output is at 50 percent.

Control Bunker-unlocks after talking to Merita. There are two waves of 600 
troops to defend an empty bunker. Letero will volunteer to stay behind to 
getit working. “Evacuate without Antonio” to gain Fame +30. He’ll have 
trouble firing until Merita fixes the problem. I guess Letero isn’t as good 
as he thinks he is. Come back here to pick them up and have both of them join 
you. Merita is a decent Operator with her cool & calm skill.

-----------------------------------------------------------------------------

Chapter 8 

The path is still split, but will rejoin later on when you need to head 
through the Magellanic Stream. 

Kalymnos [A1CHP8K]

Katal1’s guide says to avoid visiting Bascilisus during this chapter as 
there is a glitch where Delis will be recruited again and because of this 
glitch, the gates randomly decide not to work and some story events won’t 
trigger. I don’t quite know about the full effect of the glitch, but do we 
really want a zombie Delis on our ship? Maybe if he was maxed out with 
ComeBackKid then I’d consider it.

Byzantium

Shelter-Come here to talk to Terzi. Turns out he actually does care for 
people. I think this is also a recruitment flag for him, but I’m not entirely 
sure.

Joint HQ-Pappas is alive and recruitable, but Delis is not. Verga will still 
insist he was in the right about dropping a moon on a colony. Glavanis will 
tell you to patrol the area for a while. “A while” consist of three random 
battles. Kira will collapse and you will be forced to take her to Byzantium 
hospital. The weird thing is, she’ll still be in whatever position you’ve 
set for her even though she has broken ribs. What a trooper!

Hospital-You enter automatically. Kira will leave your crew, as well as 
Tatiana, Torlo, Minas, Ian and Radamir if you’ve recruited him. Glavanis 
will tell us that Elgava was essentially subjugated by Lugovalos. Odds are 
there’s no one in the SMC that can stand a chance against them now. The only 
hope is Regeinland, but that means going through the Magellanic Stream. We’ll
let’s hope Nia called on some good backup. Villo will join you, but he’s 
pretty mediocre.

-----------------------------------------------------------------------------

Nova Nacio [A1CHP8N]

Module Flag: Captain's Cabin 2 (Nova Nacio only)

Ermeno 2

Torlo suggest giving 2000G in food.

Shelter-If you’ve given the refugees the 2000G Torlo asked for, you’ll get 
some blueprints.

Joint HQ-Valso will brief you on how the battle went and Ulmo is annoyed at 
Yuri’s sense of honor. He’ll order you to patrol the area and take out three 
enemies in random encounters. Kira will collapse and you must take her to 
the hospital. Despite her broken ribs, she’ll still function as a crew 
member. That little girl is tougher than she looks. 

Hospital-This event activates automatically. Several members of your crew: 
Kira, Torlo, Ian, Tatiana, Minas, and Radamir if you’ve recruited him, will 
leave. Valso will run in and tell you that the Central Elgavan navy has been 
completely defeated. The only hope left if whether Regeinland will send aid, 
so Nia tells us we need to get to Kashtano. Hopefully the back-up she 
ordered will be as good as Cico. 

-----------------------------------------------------------------------------

Common Route[A1CHP8C]

The fork comes together after entering the Magellanic stream.

On the way over, Celina will be the NPC ship escorting you. I’m with Yuri, 
what embarrassing secret could she have? Now preparing for the next few 
battles will be somewhat weird. Select your two best ships and equip them for 
high livability and the best weapons you can get. The high livability is not 
for the Act 1 battles, but in preparation of Act 2.

Kashtano 2

Trader’s Guild-So the response of most of the nations was to surrender, 
except Kalymnos. Fortunately, Lugovalos isn’t insane. Like Rome, they only 
kill those who oppose them. Nia will make the call for reinforcements and 
Pipra will tell us that Semias is around the area.

Supremi

Tavern-“Talk to Semias Alastar” to find out that there’s a hidden starlane. 
Eremon seems to jar Nia for some reason. Semias will join, and he’s an 
excellent navigator or security chief.

Kashtano 3

Trader’s Guild-Eremon will make a personal appearance, along with several 
dozen members of his goon squad. Looks like even Eremon needs help in 
travelling through the Magellanic Stream, but Nia will stop him by 
threatening to kill Pipra. No real loss, in my opinion. Nia, “a weathered 
old crone”? You, Niall Eremon, have no taste in women! Good thing Regeinland 
showed up, and judging from Desmond’s reaction, their technology is 
formidable enough to warrant concern.

Tavern-After finding out about Regeinland’s reinforcements, “talk to your 
friends” to prompt a conversation with Beleko. Yuri will get leadership EXP 
+20.

Battle against Lugovalos

Set course for Abandoned if you’ve unlocked it. The Lugovalian fleet is in 
the RG Sector and that’s where you can start your flanking attempt. It looks 
like the Elgava military is supposed to hold up their flank. With Celina with 
you, you can just blow past them. Nia will yell at Yuri about the realities 
of war and then plants a full kiss on the lips. I’m so jealous right now. 
Once you hit the RG sector, you’ll be attacking the Elgava ships guarding 
their flank. You’ll be able to blow past them without too much effort.

Boss Battle Eremon

The first stage of this battle is brief. Just attack him once to find every 
non-critical hit only does 1 damage or not attack at all. With cutscene 
power, Yuri will declare that the ship is impervious to damage. Then 
Valantin uses his own cutscene powers of mass destruction and make Eremon’s 
ship vulnerable. Unfortunately this is the time that Celina will leave your 
fleet and you’ll have no time to replace that empty slot. Much like Abato, 
his ship can hit hard and from far way, so you’ll just have to rely on 
fighters and close range combat.

After you win that fight, Nia will board Eremon’s ship by herself and Semias 
will force us to retreat through the void gate. Nia Nia Nia, the first rule 
of killing people is to shoot first, not talk to them. That’s why you got 
sliced. Bastian will fire the Exalaser, and buy the LMC some time to prepare 
for Lugovalos. Let’s hope they prepare accordingly.

And to be absolutely clear…

POINT OF NO RETURN

You will not be able to return to any of these areas for a good, long time, 
and even then, the sidequests in Act 1 can’t be completed in Act 2.

-----------------------------------------------------------------------------

Act Two

Chapter One [A2CHP1]

Character flags: 
Module flag: Security 7

Ten years have passed and Yuri and all of his crew have been arrested for 
knowing about the Lugovalian threat. Wow, Yuri became a giant. Now this whole 
prison part makes very little sense to me as apparently its co-ed and the 
prisoners don’t appear to be wearing a uniform.

Day 1

Take a tour of the area before visiting the East Block.

Go to Franny Porollo’s cell-She sure does try to throw herself at Yuri, but 
it’s pretty neat she has surveillance on the prison complex.
Go to Semias Alastar’s cell-Semias will tell us about a useful cellmate that
might have some information we can use. Talk to him again to get Yuri’s Combat
 +1.
Go to Gen Nadiy’s cell-So, it looks like old man Gen and Alik have also been 
arrested for the same crime Yuri was. Talk to Gen to learn Fleet Leader 4, 
which allows us to finally have four ships in a fleet. Wish we had it sooner.
Return to Yuri’s cell when you’re done talking to the other inmates.

Day 2

Franny will pass a schedule of transports to Yuri for us to deliver to Alik.

Gen’s cell-Alik is busy working on figuring out the intervals between plasma 
storms for us to pass through safely.
Franny-Not only can she hack their security, she also knows where our weapons 
are stored.
Semias-he’ll introduce us to Thomas, who knows where our ships are. How 
convenient for us.
Return to Yuri’s cell when you’re done. Alik will tell you his findings. 
It doesn’t sound like good news, so if we plan to escape, it’ll be based on
luck.

Day 3

Prison complex-Regardless, we attempt to break out of here. The path is linear, 
and once Yuri gets his sword back, he’ll gain combat +2. There’s 800 guards 
standing in your way. You only have 1000 crewmembers to work with, but this 
fight is perfectly winnable. Then Dodungo will block your escape. He outnumbers
you with 1200 men, but you should be able to outdamage him pretty quickly. What 
a meathead…or lack of a head for getting in our way instead of helping us 
escape. Yuri’s gotten ruthless now. Guess he learned Nia’s lesson pretty well. 
But we still have the problem of the plasma storms appearing at random 
intervals. What could the solution be? Apparently, it was mostly an illusion 
and that shooting at it solves the problem. Kinda wish a lot of problems were 
just that simple.

Set course for Labico and on the way, we can attack a transport fleet with one 
destroyer. If there’s any difficulty in this fight, it’s the lack of 
preparation and a high fatigue bar. If you’ve had high livability modules set 
before act 1 finished, then the command gauge should be fine.

Labico

Don’t build any new ships just yet, at least until you can access the 
blueprints on Acerenza.

Tavern-“Talk to your friends” to get Franny to sew you new clothes. Apparently 
they’re so hideous that Yuri would rather stick with his prison clothes. 
Yuri’s ship management skill +1 regardless.

Union HQ-Pay 1000G to enter the HQ where Jovani will greet you. Sure he’s a 
heavy-set guy, but I think the weight’s all in his hair. Jovani will ask you 
what happened to Kashtano. Don’t tell him to get Yuri’s ship management +1.
He’ll get you access to the chart bank on this planet and access to neighboring
Acerenza. Now, when he says to only land on Acerenza and Labico, those are the 
only two places you can visit. Any other place will simply gun Yuri down as he
gets off the ship.
Chart Bank-You don’t have to come here, but you can to find out the basic 
political situation within the LMC. But there’s no information on where the 
penal colonies are.

Acerenza

Bazaar 

Check out the Clothier-Mariana will make you a new suit for 1000G. When she 
says that it’ll take her time, it’s just three random encounters. Once you 
pick up you new suit, it turns out that Mariana is Pipra’s granddaughter. Ugh, 
that means that at some point, someone actually had sex with her to give birth 
to Mariana’s mother. I’m not sure I can get that out of my head. Anyways, 
she’ll tell us that we need to take a VIP hostage to get us the leverage we 
need to get the rest of our crew members back. When you’re ready, head over
to the ??? next to Cino.

Check out the arms dealer-his first product is sell guns to either Franny or 
Alik for 500G or both for 900G, which increases their combat +1. Neither 
crewmember is likely see combat, so just pick whoever. The next offer is 
to sharpen Yuri’s sword, which gives Yuri combat +2 for 3000G.

Boss Battle Shildo

This battle flat out demands you to board their ship for melee combat. It is 
impossible to go ship to ship as their weapons are far too powerful. Use 
fighters to hold the ship in place while you close the distance. The simple 
fact is that you will lose at least one ship rushing the enemy. Give all your 
ships security modules and as many crew modules as you can install. Also add 
Semias as the assistant security officer so that his score adds with Yuri’s. 

1600 initial force
800 led by Shildo. He’s quite good at melee.

After defeating Shildo, Yuri asks Glorinda to be their hostage. Regardless of 
your choice, he’ll let her go as she threatens you with suicide. What a 
gentleman to keep her from needing to do that. Glorinda will tell you the 
location of your crewmembers. Hopefully, Franny’s wrong about it being a trap,
but why would Yuri want to get trapped in one?

Beligrate

4 ship fleet, but their weapons aren’t all that dangerous provided you have 
deflector 4. I accidentally left my Eudora ship in front because of the fight
with Shildo, and it didn’t sink in this battle. If you don’t have it, well, 
they can do decent damage, but they’re still not much tougher than the 
pirates you’ve been fighting.
After this, we get most of our crew members back! It’s time to put our crew 
back in their proper places.
As so as we leave, Regeinland and Libertas will trap us. They both want us to 
surrender to them, so there’s only one logical choice…surrender to Regeinland.
At least we have reason to believe that Regeinland is willing to fight 
Lugovalos. It seems as though surrendering is part of Gen’s plan. I sure
hope we don’t land in prison again for that.

-----------------------------------------------------------------------------

Chapter 2 [A2CHP2C]

Character Flag-Andreas, Basadre and Jimenez/Ochoa and Lozano, Mariana, 
Emiliano
Ship flag: Castilla
Module flag: Navigation Bridge 8, Lookout 2

Rentinen

If you have the money, build an Agrell battleship. It is quite possibly the 
best battleship for half of this act and a good support ship for the other 
half.

Tavern-“talk to friends” to prompt a conversation with Karlo to get combat +2 
for him.
Alpha Quadrant HQ-It looks like Regeinland needs our help and makes Yuri a 
special officer in their forces to finally take measures to fight Lugovalos. 
Seems like they should have done that from the get-go instead of waiting ten 
years. We’ll be free to travel without the fear of being gunned down at the 
spaceport, yay! After wandering for a while, Scneizer will ask us back. We 
don’t have to go immediately so do the sidequests first. 

Rentinen 2
Alpha Quadrant HQ-Scneizer will tell us to resolve the Escondido Civil war, 
now we have a choice between supporting the government forces or the rebels. 
I recommend the government forces on the first playthrough as the rebel forces 
are faster to destroy. Visit Canopus and Octans for information about the 
rebels. Dietrich may be accompanying us, but he never joins our fleet like 
Cico or Celina. Some escort he is. Anyway, Escondido ships have a great deal 
of armor and will be able to shrug off just about every non-critical hit. 

-----------------------------------------------------------------------------

Rebel Route [A2CHP2R]

Character flag: Arturo and Jimenez

If this is your first playthrough, I see that you have decided not to listen to 
me and join a rebel who fights for the pride of their nation. I’m guessing you 
also chose Kalymnos just to spite me. Very well, I’ll help out as best I can.

Agua Clara

Before you get here, Gen will feel quite sick, more so than usual. Lozano, 
Ochoa’s second in command will tell you to meet at the Zaga House. 

Zaga House-Ochoa will tell us to go to Adis void gate and to take the 
government’s capital, Dorado. He knows about Yuri’s interest in epitaphs. 
Maybe he knows more about them and if there’s one nearby. 

Wandering around this part of this sector, you may run into a shield ship. This
ship is nearly impervious to ship weapons; if an attack hits that is not a 
critical, it does about 1 point of damage. Fighters seem to do normal damage to 
it, but the best strategy is to use formation foe so that you can target the 
ships behind the shield ship with no penalty. We’ll be seeing a lot of these 
shield ships during this campaign.

Seizing the void gate

A five ship fleet is holding position here, but there’s nothing special about 
it.

Guadaiajara

Tavern-“Talk to the laborer” He’ll charge 3000G for some technology that sets a 
flag for a new type of ship. Well worth the price I think. It also sets the 
recruitment flag for him and you can get Emiliano at Labico’s Union HQ. He’s a 
pretty good navigator to boot. Suddenly 3000G isn’t all that expensive, now is 
it?

The battle of Dorado

The defenses at Dorado also have a shield ship, and the best way to take it out
is with formation foe and to take out the support ships quickly so that you can 
use fighters indefinitely. After clearing out the forces stationed at Dorado, 
Ochoa will set up his base on this planet. Gen will be even sicker. Well, the 
man is 80 years old...

Dorado

Tavern-“Talk to the merchant.” He will have difficulty with projections and 
will ask for an experience accountant. Anyone in the accounting department will 
be eligible for ship management +2.

Talk to Osvaldo Ochoa-This is unlocked after talking to Lozano once at Front 
Line HQ. Ochoa will tell you more about their relationship and why it became 
frayed over the years. Talking to him will set a recruitment flag for a couple 
of officers.

Front Line HQ-Ochoa is not in right now, getting anxious at having to fight 
his best friend Arturo. Ochoa’s orders are simple; take down their flagship. 
His ship is escorted by four shield ships. Gen’s formation foe will make this 
battle easy, but if you take his help, you will lose 200 points of fame.

EE-ZZ sector

Boss Battle Basadre

The Navarra is surrounded by 4 shield ships, but they have none of their ships
have anti-fighter capabilities. Assuming you didn’t bring Gen, the safest 
course of action is to use fighters only to do damage. Gen’s formation foe is
the easiest option which is why taking his help is such a steep penalty. This 
battle will take a long time, but extremely easy otherwise. I guess that’s why 
it’s call the EE-ZZ sector. I suspect that the enemy plans to bore you to death 
in order to win. The Eberlin carrier is the best ship for this battle because
it can carry 60 fighters.

Now that you’ve won, go back to Dorado to collect your reward, chiefly among 
them is an epitaph. There’s nothing left to do here, so we might as well leave. 
Arturo and Jimenez will join if you set their recruitment flag in this chapter. 
Arturo comes with Iron Wall and Jimenez has no skills. The Holy Nation of Adis 
and the Federation decide to team up to subjugate Escondido, rendering Ochoa’s 
victory meaningless.

-----------------------------------------------------------------------------

Government Route [A2CHP2G]

Character flag: Ochoa, Lozano

Set course for Presidio. I prefer this route because the characters that can be 
recruited are better, the battles aren’t as tedious, and the only way to 
complete the sidequest on Cino has to be with this route.

Presidio

Jimenez will greet us as we approach the planet. Basadre will tell us to clear 
out the fleets on Guadalajara and Agua Clara. Both fleets have five ships with 
one battleship. All of their ships can take a lot of punishment, so use Final 
Roar to expedite the process of blowing them out of the sky. 
Tavern-“Talk to friends” eventually, if Letero is in your party, he will give 
you 800G.

Guadalajara

Tavern-“Talk to the laborer” He’ll charge 3000G for some technology that sets 
a flag for a new type of ship. Well worth the price I think. It also sets the 
recruitment flag for him and you can get Emiliano at Labico’s Union HQ. He’s a 
pretty good navigator to boot. Suddenly 3000G isn’t all that expensive, now is 
it?

Agua Clara

Tavern-“talk to the navigator” to learn that Ochoa’s ship has a cloaking 
device. 

Dorado

HQ-Talk to Basadre to tell him about the cloaked ship. Then, if you haven’t 
already, arm your ships with weapons that have Multi-Atk listed to hit an 
entire fleet at once. He’ll order you to patrol and find Ochoa.

Boss Battle Ochoa

The Alfonso is invisible and can’t be targeted. The only way to hit his ship is
to use weapons that attack an entire fleet, such as Particle lasers or MVR 
missiles. Formation foe is useful because Ochoa’s ship is in the center. 
Fighters are useful for locking him down, but because they only attack one 
ship, don’t use them to destroy the ships. If the Alfonso is the only ship 
left, he will flee and your crew will complain. You can choose to take a hint
on how to destroy Ochoa’s ship, but you will receive a penalty to fame. 

You’ll get an epitaph for your trouble once you report in to Basadre. Now that
the civil war is settled, head back to Regeinland in triumph. But as you’re 
about to leave, Arturo was assassinated with a car bomb, most likely by the 
Federation or Adis. Ochoa, if he’s been recruited, will howl at the news.

-----------------------------------------------------------------------------

Chpater 3 [A2CHP3]

Character flag: Formich
Ship flag: Erebos
Module flag:  Analysis Room 2

Rentinen 2

Alpha Quadrant HQ-Regardless of whose side you took during the civil war, Sankt 
is pleased with the result and their evaluation of us is complete. It appears 
that the wreckage of an Elgavan ship, which means there’s a void gate to the 
SMC. It seems the reason why the Federation was focused on silencing everyone 
who knew about Lugovalos because they didn’t have a plan in place to deal with 
the eventual invasion. “Talk to Dietrich Schneizer” if you’ve bought Emiliano’s 
information back in Guadaiajara to get plans for the shield ship; it’s can be 
useful in defending your other ships. “Talk to Lord Roth” and he’ll add Nele 
and Dietrich to our crew temporarily.

SEMI POINT OF NO RETURN

Until we complete our mission of investigating the SMC, we will be unable to 
return for a while.

While passing though this sector, we will encounter a flux zone. Apparently 
they’re becoming more and more commonplace. Head to the Unstable Gate to see a 
gate fluctuate. Answer “Video he saw on Rentinen” to get Yuri science skill +1. 
So, we need to use the epitaph we got on Escondido to fix the gate.

Spetses Frontier

Boss Battle Valso/Glavanis 

Whoever you fight is determined by whose side you chose during the Irvest war. 
He will attack us under orders from Lugovalos. Their ships, while a definite 
improvement over Act 1 ships, are no match for yours. The officer will die and 
“accidentally” leave some data behind to help us.

Orion

You’ll have to fight 50 Lugovalos troops. Their attack is enormous and if 
you’re not careful, you really could lose this fight. Dietrich will say that 
they’re “amazing specimens” and given that they were knocking around hundreds 
of your troops around, he’s got a point.

Tavern-“Talk to the bartender” He’ll start talking about a woman pirate that 
is still resisting the empire. He’ll point you to an informant on Oenus

Oenus

Tavern-“talk to the bartender” here to find the informant you’ve been looking 
for. Then “talk to the informant” to find out where Celina is. Miltos will 
start talking trash about the resistance, and Yuri will cut him down and not 
pay the money. That was some Grand Theft Auto action right there. You should 
head to the Sardis belt to meet up with Celina. She’s got some good news about
the crew members we’ve left here. Semias will ask where Nikitas is, and he got 
captured. “No rescue Nikitas first” to engage in a sidequest. Choose “Okay…” 
to avoid it.

Spetses (optional)

This sidequest really pays off if you chose Nova Nacio during the Irvest War. 
Those who chose Kalymnos will get something too, but it’s not nearly as good.
We have to hunt down Baranga’s fleet, destroy it, and rescue the prisoners he 
has in Fort Cadmus.

At the blockade, there is a 5 ship fleet, all cruisers and destroyers. It’s 
nothing you haven’t fought before.

Boss Battle Baranga

Baranga’s fleet consist of his Erebos and four Eudora cruisers. Seeing as 
how most of his fleet consist of SMC ships, focus on taking them out. Normal
attacks should be sufficient to bring his support ships down. One Final Roar 
should be enough to take him down. I don’t see why Celina had so much 
difficulty with him. I think she was just asleep on the job for losing to 
such a weak bounty hunter.

Spetses

Fort Cadmus-“Search the second floor” to rescue Mihhaelo Luko/Xenakis Luko has 
Ace Pilot 3, which makes him fantastic. Xenakis is a decent navigator, but 
you’ve probably got three navigators if you like to recruit characters, so he’s
mediocre.
“Search the great hall” to find Nikitas and return to the Sardis Belt to drop 
him off.

Kalymnos Junction

This place is a lot emptier than it used to be, probably because Lugovalos 
implemented a scorched-earth policy to subjugate them. Check out the planets 
to pick up some modules, ship designs and a new character, but for the most 
part, go to Skantzoura.

Skantzoura

Prison (west)-This is the only part that is open. The resistance fighters 
fight you with 800 troops, but it shouldn’t be a big deal to take them out. 
After settling that problem, the resistance force will join up. Wow, Kira 
got hot, Torlo’s been hitting the gym, and Tatiana…has eighties hair. Not 
only that, but Kira’s medic skill gets upgraded to Mercy Angel. And if 
you’ve recruited Radamir, he and Rufina will join you. Radamir is as useless 
as always, but Rufina has the Amateur chef skill, making her the perfect chef. 
Also, if you’ve set the recruitment flags for Zakhar and Terzi, they will now 
join you. 

As for Ian, he’s missing and Minas and Aminda are held prisoner on Mytilene 
to research the epitaphs, which is where we’re heading to next.

Mytilene

There’s a five ship fleet of Elgavan ships. Seeing as how you’ve been taking 
down Elgavan and Nova Nacio/Kalymnos ships on the way over, they’re hardly a 
threat. Once you get to the surface, Ian has turned traitor and is leading the 
ground forces (1200). For some reason, the troop he commands isn’t half as 
toughas those on Orion. Some chief of security he is if his men aren’t even 
the best at fighting.

Desmond’s lab-two waves of 1200 troops will attack, but they are no tougher 
than Ian’s group. If you’ve set Katida’s recruitment flags, she will join after 
this point. Another group will attack, but they’re only as difficult as the 
first two. Desmond will hold Minas hostage like the coward he is. He’ll start 
rambling about the artificial epitaph and activate it, but all it does is fuse 
him with the gate.Well, Minas and Aminda will join. Aminda is an okay character 
who might have been more useful if she was just a bit nuttier and had the mad 
scientist skill. Oh well, at least her base science skill is high.

As soon as you leave, Ian will tell you that a massive fleet is heading our 
way, so we need to make tracks straight to the void gate. If you make paths 
that do not go straight to the void gate, you will get trapped and it’s 
game over. You are also barred from using spaceports, so there’s no way to
heal the fatigue gauge. Katal1 makes the recommendation of using Kira’s Mercy 
Angel to combat this gauntlet of about 5 SMC fleets. I also make the 
recommendation to install sickbays on all of your ships and use crewmembers 
with Machine Geek to repair the ships outside of battle.

Boss Battle Cico

Because Cico can only use SMC ships, he doesn’t actually pose a threat to you. 
He doesn’t even have fighters so you can just fighter lock him and blow his
ships up with impunity.

After entering the void gate, they’ll give up pursuit. Lucky for us they don’t
want to take a chance and start a premature invasion. On the way back, Torlo
will tell Nele that he wants to give us a blueprint. Enter the tavern BEFORE 
you leave the sector or you will not get it. Yuri will get new clothes that 
make him look like a giant wolf. And I was just getting used to his pirate 
captain clothes.

-----------------------------------------------------------------------------

Chapter 4 [A2CHP4C]

Character flags: Phyllis, Hanno, Galatas, Anchjo

Module flag: Mess Hall 6 Shield Frame 4 or Shield Frame 6
Now that the Federation knows about the Lugovalian threat, the assembly is 
panicked and Orders wants to seize control over the Federation to firmly place 
it under Libertas’s thumb.

Rentinen 3

Tavern-“Talk to friends” to talk to Dietrich. He will be reviewing his report on 
Lugovalian ships. Yuri’s control skill +1 as a result. Choose “good luck with 
that” to increase Dietrich’s control skill +1. Needless to say this happens 
before going to Alpha Quadrant headquarters.

Alpha Quadrant HQ-Apparently Lord Roth is a celebrity, much to Nele’s chagrin. 
She’ll leave your crew to clean up after Lord Roth’s mess. Weimar and Sankt 
will brief you on the political situation. We will be allowed to travel all 
throughout this sector, although Dietrich will leave the crew. Now is the time
to do some sidequests. As always, character recruitments are found in the 
walkthrough, but quests offered by NPCs are found in the sidequest section.

Noldau

Kallas & Co.-This place is locked until you rescue Kallas, who is in the ??? 
next to Noldau. He’s under attack by pirates. After blowing them out of the 
sky, he’ll be thankful enough to allow you access to his company. Visit again 
and Poplo will think about leaving your crew. Choose “I’d like for you to stay” 
to keep him. 

Mindesfelde

Tavern-If Rapiro and Xenakis were recruited, they will get into a fight over 
Xenakis owing 3G. Tell Xenakis to pay up to get Fame +50 and leadership EXP 
+30 for Yuri.
Treumark
Rental Lab-Despite your friends’ protest about the fee, Minas desperately wants 
to use the lab here. To create the module blueprint, choose “go for it.” Well 
worth it, in my opinion. Subsequent visits cost 1000G the first two times to 
get science +1 for one member of your R&D team. It will increase to 3000G for 
the next three times. After that, it increases to 5000G permanently. These 
visits, clearly, are not worth it. 

Gunnitz
General HQ-Followers of Adis are protesting, and a brief explanation of their 
religion is given. Basically, they live in fear of their god’s wrath and demand 
that no one will go out into space. Well, we’re here to see Dietrich to relax 
with some ten year old liquor. As we leave, Libertas has begun their invasion 
into smaller, weaker nations. Wander around for a short while before heading 
back to Retinen to find out Regeinland’s position.

Retinen 4
Alpha Quadrant HQ-Regeinland has decided to head up the coalition to fight 
Libertas. Before fighting Libertas, Zenito and Enemonzo will have to be 
brought to heel. While it is presented as two choices, ultimately it is three.

-----------------------------------------------------------------------------

Enemonzo Government [A2CHP4G]

Character Flag: Teodore or Adolfo, Aria.
Ship flags: Impero, Pola

I think this route is the easiest one of the bunch. It also has the worst 
characters to recruit, although the Impero is an excellent ship. Capture Lavena 
to select this route. To give you an idea of their ship capabilities, you’ve 
actually been fighting their regularships at Beligrate. With the ships you have 
now, the enemy is even more unimpressive, with the exception of Teodore

Boss Battle Teodore
Teodore is their best commander, and while you’re making progress, he will 
ambush you and start melee combat immediately with 3200, but no gameover. 
Instead, he will deplete your troop numbers to reduce your command gauge. 
If you do beat him, he becomes recruitable. Assuming you can’t beat him, 
just install sickbay modules so that your crew members can be healed during 
battle.  Don’t feel too bad if you lose the first time, his troop numbers 
don’t replenish afterwards, so it is possible to beat Enemonzo’s troll without 
the benefit of new game+. If you defeat him, you gain 200 fame.

Uselius

Tavern-“Talk to the bartender.” He needs a caterer, so choose someone in the 
chef positions to get +2 to ship management and 100G.

Zevio

Tavern-For 500G a game, the bartender will play a gambling game. He wants you 
to choose between spades, clubs, and hearts. It’s all random, so there’s no 
way to game the system.

Lavena
The enemy has been massing forces on their home planet.. I defeated Teodore 
on a regular playthrough with the attrition method stated above, but if you 
didn’t feel like doing that, he’ll be here. Having Mercy Angel might be a 
good idea because your maintenance crew won’t have time to make repairs in 
between battles.

Boss Battle Aldolfo (and maybe Teodore)

There are three waves in this battle.The first wave consists of a 4 ship fleet. 
Mostly cruisers. This would be Teodore’s fleet if you haven’t 
defeated him. If Teodore’s alive, he will add his own ship to this fleet. If 
Teodore is here, he’s a very good ship commander as he likes to use barrage 
right after you attack, just like you probably do. You can go for Teodore’s 
ship to end the battle quickly.

Second wave. Also mostly cruisers.

Third wave. Aldofo’s fleet. He can use Inciter to raise his critical hit 
percentage. He can also launch fighters, but only as a defense against your 
own. As usual, use barrage, fighters and final roar to take out the support 
ships before going after the flagship. Aldofo’s just not that tough. You can 
also take out the flagship without taking out its escorts.
After defeating Aldofo’s, Ettore will hastily surrender, as he is a coward 
without any commanders. Enemonzo’s forces are now under Regeinland’s control. 
While Lugovalos is still assembling forces in the SMC.

-----------------------------------------------------------------------------

Enemonzo Orsino [A2CHP4O]

Character flag: Beltrone, Gino
Ship flag: Lepanto, Minerva
Module flag: Observation Room 2, Battle Sim 2 

Choose "Invade Mezenzana" for this route. Zanetti seems to be talking about the 
ZR, whatever that is. Something that might be too powerful for the defense of 
the system. Again, most of the enemy forces focus on the defense of their 
capital instead of going out to meet you. Personally, I’ve felt this route to 
be the most canon out of the three as it effects the story more than the other 
two.

Claviere

Tavern-The bartender will warn you about con artists. Well, the Orsino Employee 
is just that type of person. Yuri’s fame will -100 to fame if you don’t give 
him the money, but you lose 1000G if you do help him.

Mesenzana

Gino will be panicked at your quick pace. He will cower and focus on defending 
his ship instead of actually fighting. As such, the first two waves are largely 
unimpressive as they are just the random encounters you’ve fought earlier. As
you approach Gino, he will cover the escape of the Impero, as it is the control 
ship for the ZR.

Boss Battle Gino

This ships around him are a bit tougher than usual, so use Final Roar to 
quickly dispatch them. The Zanetti can do decent damage, but overall, it’s not 
that impressive.

It turns out that Orsino HQ wasn’t even important to Zanetti and he plans to
cut and run, which means Gino was defending a strategically unimportant area.

Orsino HQ-Well, we might as well investigate why that large ship left the 
battle area so quickly. On the second floor, there’s 1000G. Naughty Yuri, you 
stole someone’s check. Check the second floor after checking the basement to get
a company ID. This card unlocks the basement. This area looks like the place 
where they built that ship. Beltrone is also here and will tell you about the 
purpose of the Impero and the ZR. Well, I guess I can understand Kira’s 
apprehension given that he looks like a scarecrow. You can also recruit him now, 
but according to Katal1 guide, it also affects what blueprints you’ll get.

Tavern-After recruiting Beltrone, talk to him to modify the R&D equipment to 
make it easier for him to use. This also makes it harder for other crew members 
to use and Yuri’s -100 to fame.

Head all the way to the void gate past this sector. I would assume that if you 
don’t, the ZR fires and its game over.

Boss Battle Impero
The Impero is a formidable ship with the same escort ships that Gino had. It 
can also launch fighters and can take significant amounts of punishment.
Despite that, this fight is just a longer version of fighting Gino.
Despite the loss of the Impero, Zanetti’s going to fire anyway. The ZR is 
overloaded and the ships that were caught in the blast. The ships are 
spaceworthy, but everyone inside was microwaved. 

-----------------------------------------------------------------------------

Zenito [A2CHP4Z]

Character flag: Georgo, Etoso
Ship flag: Crepuscolo, Nahab, Absoluta
Module flag: Control unit 4 or 5

This route is really meant for new game+ files, though it is technically doable 
now. The ship and module blueprints are considered to be the best out of all of 
them, but the boss fights are the most difficult. Schneizer will tell you to 
search for a Zenitonian ship. Check the upper ??? in area 1 to find a lone 
Zenitoian ship fleeing pursuit. It will take damage and you’ll have to take 
out two destroyers. Torlo will find one survivor, but seeing as how it was 
manned with one person, he saved one hundred percent of the crew. The survivor 
will start panicking, but Kira will give him a hug and he’ll calm down. I could 
sure use a hug, I’m just as lonely as he is. Well, now that that’s settled, set 
course for the void gate to Zenito. Once you’re there, the Zenitonian, Georgo, 
will talk to you, but finds it difficult due to a lack of practice. He’ll tell
you and the other Regeinland officers that Zenito wants to be neutral, but 
there are two factions vying for control.

Jardeno

Ampule Bar-The rough equivalent to a tavern, but with synthehol instead of 
alcohol. Talk to Letero and he will tell you about their technology, gaining 
Yuri’s Science skill +2. Head further in and you’ll be attacked by Rubriko’s 
fleet.

Boss Battle Rubriko

He comes at you with a five ship fleet and all of them use plasma weapons. 
These weapons are advanced forms of solid ammo weapons and can do significant 
damage. To give you an idea of how much damage he can do, I was using a shield
ship, and it went down to less than half HP from absorbing those hits. Their 
large cruisers, Kajto class, are practically battleships given how much damage 
they can absorb. His flagship, the Absoluta can also launch fighters. Angel 
Mercy is practically a requirement given how much damage they can do to you. 
Also, because of the Absoluta’s NOS control system, the evasion rate of his 
ships is higher than normal. The only way to do consistent damage is to use 
fighters and the Eberlin would be best way to do damage as it’s the first 
carrier to be able to launch 60 fighters.

As you wander around this sector, Rubriko will attack you for the second time. 
Because he can transfer himself into new bodies, he is practically a zombie. 
“Talk to Georgo Zinko” to get Yuri’s Leadership EXP +50. Keep count of how 
many times you’ve defeated him.

Harmonio

Pirate’s Lair-This is unlocked after speaking to the zero-G dog on Nederand. 
The pirate captain here will ask you to leave. Call him a “liar” and you’ll 
fight 1600 troops who seem to want to give you every advantage. Further in, 
there’s 1200 in the next room. All this death for only 2500G. 

Nederand

Rubriko is also here. The only difference is that his destroyers are in the 
rear, but it’s the same boss fight otherwise.

Sensorium Tower-This place is the server for all Zenitonians to communicate 
with each other. Go to the third floor to speak with the Queen. She’ll also 
explain how Rubriko keeps coming back to life. Talk to Georgo after she tells 
you to keep casualties to a minimum and she’ll unlock the basement facilities.
As soon as you leave, Yuri will compare and state his preference between 
Zenito and Lugovalos.

Sektoro 

Rubriko will be defending this planet. Give your other officers something to 
do.

Qualia Net-Georgo will think that Rubriko may have more servers than this one, 
but Franny has an idea. Check the basement before heading to the top. Check the
central terminals on the top floor for Franny to hack the system to keep 
Rubriko from coming back.
Once you leave, the Queen will tell you the location or Rubriko’s base on Juna. 
If you haven’t decided to get an Eberlin, now would the time to do so. Also, 
replace all your weapons that attack all ships with single attack weapons.

Juna

The Regeinland fleet has assembled for their assault on Juna. Rubriko’s main 
force is here, with the largest ship he has available: a giant hexagonal donut.
I could go for one with sprinkles. You are allowed to retreat to Marshalo in
between battles.

3 ship wave of cruisers. 

4 ship wave of cruisers.

Boss Battle Rubriko

This is the last time you’ll have to fight him, but his ship is quite powerful. 
The most notable thing is that he has the comeback kid. This skill is the most 
broken skill in the game as it REVIVES destroyed ships. He will use this skill 
if any of his ships are destroyed. He can launch fighters. Because there 
is no way to destroy his escort, you have no choice but to take out his 
flagship. The most reliable way is to use fighters, as many as you can get 
your hands on. The other is to use Gen’s Formation Foe so that your ships can 
shoot at him. Just be careful, as Rubriko’s fleet can sink your ships and can 
tear through even a shield ship. If you are making no headway by trying to take 
out his escorts first, Dietrich will destroy the escorts and stop his comeback 
kid skill. However, you will fame -50.

Qualia net-enter to take the 620 troops stationed here. Turn left to get 800G 
and turn right to continue. There’s another wave of 620 troops. Once you get to 
the fifth floor, Franny wants to know how many Rubriko clones have been killed 
so far. The wrong answer results in your death. The answer is four. Now that 
you’re in Rubriko’s secret lab. He has no idea that his system was hacked and 
transfers out, only to kill himself with…himself. 
Regardless of whether you recruited Georgo, the Queen on Nederand will give you
a prototype module and ship blueprints.

-----------------------------------------------------------------------------

Chapter 5 [A2CHP5]

Character flag: Sombra or Naturo, Gardner Twins, Etoso or Aldolfo
Module flag: Observation room 2, Simulation Room 2
Ship flags: Lepanto BB, Minvera O
Fighter flags: EOF-006 EIT-2000

Rentinen

It seems that Yuri is just as popular with the ladies as Lord Roth is. Kira is 
staring daggers as if she was Yuri’s ball and chain. I have no idea why incest 
is such a popular hentai idea these day.

Tavern-talk to Nerissa to gain Yuri Maintenance +2.

Alpha Quadrant HQ-Now that Enemonzo and Zenito have been defeated, Regeinland’s 
policy is to invade Libertas and defeat Orders, which is a daunting prospect 
and one that will weaken the entire LMC in the war with Lugovalos. Fortunately, 
the regular Libertasian forces are unsure of what to do, which leaves the forces 
under Orders to be the ones to defeat. Lord Roth will invite you to Royal Fleet 
HQ on Ambach.

Gunnitz
General HQ-what you get here is dependent on what choices you’ve made during 
the last chapter.

Orsino-If Beltrone was recruited, he will give you some module blueprints. If
not, you’ll get ship blueprints from Orsino's COO.
Enemonzo-If Teodore was recruited, choose “that won’t be necessary” to increase 
fame +50. If not, you can get a new character. If not, Aldolfo can be 
recruited.
Zenito-you can get a new character or set a flag to get new fighter blueprints 
later on.

Ambach

Royal Fleet HQ-Lord Roth may say that Nele is just is adjutant, but really, 
she’s as close to a wife as he’ll get. He and Yuri will have a heart to heart 
about Yuri’s motivations for unifying the LMC. Come back in to set a flag for 
a new character.

Wander around for a while and Celina will tell you that Lugovalos is ready to 
invade. After that, wander around some more and you’ll be told to head back to
Rentinen.

Rentinen

Alpha Quadrant HQ-Sankt will order the majority of Regeinland’s forces to fight 
Orders. He will assign Yuri to find Orders’ base of operations and take it out. 
We know it’s a station known as “Taurus.” Head over there by using the void 
gate near Canopus.

Hinward

A joint Regeinland-Enemonzo fleet is here and will follow us. We don’t get to 
command them unfortunately.

Any planet in this sector

Stop by any planet in this sector and Anchjo will ask you if he can leave his 
post to keep his appointment. Agree to get Fame +1000 or refuse and get Yuri 
Leadership Exp +30. You can also visit Gen on any planet. Choose “talk to 
Thomas Veil” to get Yuri’s leadership EXP +50. It turns out he’s a spy for 
President Brian, who was the one who arranged for our ships to be in Lari in 
the first place. Thomas will tell us to head to Arenberg. Despite him being in 
a hospital bed, Gen is still usable as a character. How a bedridden man reports 
to work every day is a mystery to me.

Arenberg

Tavern-It appears that Lennox isn’t here. Ask the bartender and he’ll act like 
he’s hiding something. You can pay him 100G or rough him up. Either way, you’ll 
suffer fame -50. He’ll tell you that he’s been captured by pirates on 
Wahlstatt.

Wahlstatt

Tavern-If Phyllis and Luko were recruited, Phyllis gets piloting +1 after 
losing to him in a game. Also, according to Katal1, after the events at the 
smuggler’s base have been completed, talking to Luko gives Yuri piloting +2.
Smuggler’s base-The first wave is 1200 troops. It’s just a warm-up for the boss 
fight. 

Boss Battle Zachman

Ugh, enough with the bone jokes! 1600 troops and is very skilled in melee, so 
it is very important to prepare with high level security modules, the best 
characters that have the Space Warrior stat like Torlo or preferably Ochoa if 
you have him. As always, try to enter your commands so that they don’t sync up 
to do the most damage. Unlike with Teodore, you must defeat him on your first
go and can’t wear him down with attrition tactics.

After defeating them, they’ll flee and you’ll be able to bust Lennox out. He’ll 
tell you they’re using a hidden starlane and the ZR 2. Zanetti had another one 
of these weapons of mass destruction lying around and sacrificed the first one 
as test data for this one. Dubya really should check into this game; he’d have
a higher chance of finding WMDs here.

Now, the route you take to attack the Taurus is very important. Until the ZR 2 
is destroyed, you MUST take the right-most starlanes down. When you get to the 
right most ??? in area 3, there will be a transport ship. Back all the way up 
and secede to follow it. Destroying it gets about 1040G. It looks like the 
route is hidden with holographic asteroids. I guess those boneheads are 
actually smart. Oh no! Now they’ve got me doing it!

Mensa
Tavern-You can sell it to the “dangerous-looking man.” You can find the ore at 
the nearby Phermeon mine. You can sell it him for 5000G and fame -500.

ZR sector

So the Taurus and its fleet are defending the ZR 2. There are two 5 ship fleets 
defending the WMD. They are aggressive in their use of fighters and their 
plasma weapons are also an upgraded version of missiles and can do significant
damage. I recommend liberal use of Mercy Angel to keep your ships’ durability 
and crew numbers up. You can also engage in hit and run tactics by heading back 
to Mensa after each battle. Be cautious and use Mercy Angel, fighters, and 
Final Roar to take out the two waves.

As soon as the ZR is down, Regeinland will begin to attack en masse. Not only 
that, but after you take out the ZR 2, you will be able to explore most of this 
sector. For example, if you head up to the middle of Area 4, you’ll be able to 
find Rastaban, where you can pick up the Garner Twins.

Taurus Sector

Once you’re ready, it’s time to take out Chairman Evans. He has a sizable 
fleet presence to defend his fortress, which is a giant solid ammo slinging 
fortress. Its first volley will knock out Schneizer/Serreno’s flagship out 
of the fight. 2 five ship fleet, similar to the fleets you’ve fought earlier. 
Remember to be cautious, use Mercy Angel and fighters, and you should be able 
to preserve most of your fighting strength for the boss battle ahead.

Boss Battle Evans

The Taurus is a lot like the fight with Abato, he has many powerful long range 
weapons that can obliterate ships without excellent defenses. Worse of all, he 
has medic that heals for 4000 and AA guns which reduces the power of your 
fighters. Basically, the strategy is to get as close as you can for cover and 
back up just enough to use most of your weapons to Final Roar him with your 
small to medium range weapons. Long range weapons aren’t useful because to be 
in range to use yours means you’re in range of his weapons. It’s a long boss 
fight, but you’ll wear him down eventually.

Without Orders, his fleet will begin to scatter, which gives Lord Roth the 
opening he needs to rout the enemy forces. We’ll be ordered to head to the LMC 
capital Merylgild.

Elson

Tavern-you should go “talk to the old man” with Beleko to get medicine +2 for 
any one member in sick bay.

-----------------------------------------------------------------------------

Chapter 6 [A2CHP6]

Character flags: Festono, Marshalo, Kitson, Nobelo/Garni, Barbero
Ship flags: Evstafi or Independence and Freedom, Spohr, Alliance, Regal, 
Bastian, Renkonti, Tigro, Aglo, Patrolo, Najtingalo, Mayr 
Module flag: Study Hall 3, Training Room 2 Enemonzo Bridge 2, Battle Simulation 
Room 3, Captain’s Cabin 3, Zenito Bridge 2, Studio level 2 reference Room 3
Fighter flag: Manovro, Kometo (2nd play through only)

The flags for characters, modules, and ships are quite strict in this chapter. 
It is highly recommended that you cover these flags as soon as possible in the 
ship (especially the Evstafi and Spohr), modules, and character indexes. Also, 
unlock the Trade Hall by going to the Nacion embassy ASAP. Since they are 
technically sidequest stuff, they aren’t mentioned in the walkthrough.

Now that Regeinland is the top dog of the LMC, we’ll need to head to the 
capital of the Federation to finally organize for the war with Lugovalos. 
The president will call for a summit with every nation in the LMC. Libertas 
backs down on their seizure of the government and finally unite to fight 
Lugovalos. Tatiana will call us over to Gen’s deathbed. His last gift to Yuri 
is his treatise on strategy, which gets us Fleet Leader 5.

Merylgild

Star Child (unlocked with Garner Twins)-“check out goods for sale” to see 
Thomas buying as much music as he can. “Leave him alone” to fame +20.
Galactic Federation HQ-enter the president’s office, as he also wonders what 
Lugovalos’s ambitions actually are. Adis seems to be the first nation to be 
established and they might know something about epitaphs, but we’ll have to 
deal with that later.
Tavern-After talking to Sankt, talk to Thomas to talk about Evans. Say 
“prodigious, wasn’t he?” to get fame +20.
Now that we have some free time, we should visit the embassies in this sector. 
BE SURE TO VISIT THEM BEFORE YOU VISIT LIBERTAS'S EMBASSY.

Escranto

Tavern-“Talk to the SEGA employee” to get +2 to artillery for anyone in the 
artillery posts.

Graymuth 

Libertas Embassy-Come here to find out if there are any Orders stragglers out 
there. “Offer to shake hands” with Bernard for Fame +50. Indeed there are 
Orders remnants near Garlen. Bernard will offer to board your ship to talk the 
rebels down. The choice here affects whether you can get a new ship or a new 
character. Check the respective indexes for more information.

Boss Battle Kitson

Kitson can use final roar, but his fleet only consists of three ships, with his 
carrier upfront! Destroy it first so his fighter abilities are severely 
weakened. Aside from final roar, he’s not much of a threat.

Regardless of whether Kitson is alive or not, the mission was a success. Wander 
around for a bit and Sankt will tell you to head back FSN. The Lugovalian 
invasion has begun and has wiped out Admiral Carrol’s fleet. Eremon may have 
killed Nia, but he really is an excellent admiral.

Merylgild

FSN-There are more Adis protestors here giving a giant cold shoulder to 
everyone. Visit Sankt on the second floor for the briefing. Sankt will order 
us to find Zanetti because he’s afraid that some of the LMC nations will 
switch sides if morale plummets any further. 

Gibraltar Sector

Oz

Frontline HQ-Horton will give you the extra details. They figure that Zanetti 
is nearby because he’s drifting towards enemy territory. Do a couple of 
sidequests while you’re here, but don’t go past Annon until you’re ready to 
track Zanetti down.

Zan

Tavern-Talk to the soldier with Andreas in your crew to get +2 to navigation 
foranyone assigned to those posts.

Boss Battle Zanetti

Zanetti did not bring a sizable escort with him, just his ship and two 
cruisers, none of which can launch fighters. With your significant fighter
presence and superior numbers, you should be able to sink his fleet quickly 
even without the use of final roar.

After getting the ZR 2 blueprints and possibly Gino if you went the Orsino 
route, you’ll have to head back. Rest up at Annon and make any last-minute
preparations you need to make, as you’ll be intercepted by Eremon’s fleet. 
Yuri will try to run, but will be penned in. If Katida was not recruited, she 
makes herself known here. She got hot in a crazy sort of way. Yuri will have to 
make a choice. “Surrender” to get Yuri leadership skill +2 or “Fight to the 
death” and get Yuri leadership -2. Before Yuri gets to answer Eremon, the 
Desmond Gate will start rampaging here and give us an opening to escape. You 
can stop at Berge for a rest, but for the most part, this place is a gauntlet 
of unavoidable battles. The greatest threat is when a fleet is lead by Sirona 
Cruisers. Depending how powerful your weapons are, they can take up to 2 to 3 
final roar attacks and can launch fighters.

About halfway back, the crew will feel exhausted. You can than ask Kira for 
onion sandwiches to recover by whatever the chef’s skills are. Tatiana heals 
for 50 percent by giving us energy drinks. The Garner Twins will do a show and 
restore fatigue completely.

Once you pass Wiseman, you’ll be ambushed by Ursula. She’ll engage you, but you 
only have to wait her out a short time before Torlo says that we can’t do any 
actual damage. Bernard will sneak up on her and save us with his cutscene 
powers and scare her away.

Oz

Tavern-after the battle, talk to Festono and say “no” to get Yuri’s navigation 
skill +1.

Merylgild

Now, your crewmembers will say they want to take a break, so just head back 
here to rest up.

FSN HQ-there are still Adisists protesting, creeping out the crew. Talk to 
Sankt to give him the ZR 2 blueprints. He’ll also tell you that more 
demonstrations like that are occurring all over the Federation. If Adis is 
planning to backstab the Federation while it’s busy dealing with the invasion, 
then Sankt is right. Head over to Lennox’s office and you’ll hear that he went 
missing on Luzir. Damn, that chrome dome seems to disappear a lot. Hopefully, 
he hasn’t been kidnapped again.

Luzir

Tavern-fortunately, he wasn’t kidnapped. He’s investigating a void gate 
accident where a transport ship failed to appear at the other end. It could be 
that the gates are becoming unstable, but this is the first time this sort of 
thing happened. 

Once you pass through a void gate, Minas will speculate that the headaches 
related to Yuri’s ability to use epitaphs, believing that there’s a correlation 
between the two.

Nizia

Regeinland Embassy-Lord Roth is feeling better now that he knows he’ll be 
getting a new ship. The only reason to talk to them is to move the story 
along; they don’t have anything useful or interesting to tell us other than 
that Enemonzo forces like having wine at every meal. Perhaps their state of 
inebriation was the reason why they lost to Regeinland.

Lenoi

LMC Observatory-Minas and Aminda know the director here and he’ll say that he 
also recorded the Drone Higgs reaction. With this link to the Desmond gate, 
Alik thinks he can figure out a way to predict when it appears. Alik and Franny 
will leave the crew for a short while. You’ll have start wandering around until 
Sankt wants you. Then go back to Lenoi to pick them up with the key to defeat 
Lugovalos.

Merylgild

FSN HQ-Merril has succeeded in launching an attack on the Andalucia sector and 
it’s only a matter of time before Libertas panics and lets their frontline 
collapse to defend their home turf. So we just need to go past the Gibraltar 
sector to get to the battlefield.

Andalucia sector

This sector also has a flux zone which has served as a bunker for Beyer’s 
forces.Yuri’s plan is essentially the same as Merril’s. So we just need to 
liberate the planets in this sector. You can pick up some ship and module 
blueprints on these planets, as well as new characters.

Belisana

Tavern-“talk to the zero-g dog” to gain artillery +2 for anyone assigned to the 
artillery post.
When you’re ready, set course for Pedan and Merril will find you. Alik wants 
you to go to five waypoints before heading to the ??? in area 2. So go to the 
waypoints in this order: ???, Pedan, ??? (3) then Pedan, area 2 ??? (2)=5 
waypoints. After he catches us, Merril will give us 10 seconds to answer, but 
the Desmond gate will show up at just the right time. 

Boss Battle Merril

With his carrier, he can launch many fighters. If you don’t have a lot of 
fighters, his can overpower you and leave you trapped. His AA guns are also 
pretty effective, so your fighters will be acting more as a supporting fire. 
His cruiser escorts are the most dangerous and should be taken out with one to 
two final roars. Without his escorts, Merril just doesn’t have the firepower 
to be dangerous. 

After we’ve taken out Merril, it looks like he was able to sneak in a few hits 
to our engine, leaving us stranded. Franny gets out and fixes the engine while 
everyone else is panicking, but a stray piece of rubble smashes into the ship. 
Like bugs on a windshield!...okay, that was too soon. Now Yuri wants to set 
course for the flux sector next to Quraso. He’ll fly in and wish the Desmond 
gate and the flux sector gone. Alik will be unavailable for a little while and 
if Franny was assigned to a post, you’ll have to assign a replacement. At least 
Beyer can handle the rest in securing the sector. You might as well head back 
to the Central sector for now. 

Central sector

A series of events will occur while you wander around. Torlo and Tatiana will 
get married and Yuri actually will consider doing what was recommended, as he 
will ask Minas to test if Yuri and Kira are actually related. Then, visit any 
planet to view Minas’s report. Turns out their not, which means the incest vibe 
we’ve been getting isn’t there anymore. But leave it to Yuri to look at a gift 
horse in the mouth. 

Nizia

If you want to set the third flag for the Evstafi, come here after you’re more 
famous than Lord Roth (he’s 38th in the rankings). Lord Roth will greet you and 
show off the new ship he got. If certain requirements were not fulfilled, he 
will give you the blueprints for his ship. If not, he’ll let on that you’ll get 
something better later on. 
Once all of these events have been fulfilled, go to Oz. The game doesn’t give 
you explicit orders but that is where you’re supposed to go.

Oz

Front Line HQ-Norton will tell you that Ursula’s fleet is charging headlong 
against the front line. Because of her shield ships, the Libertasian forces 
can’t do any damage to it. Alik will gain the confidence he needs to truly be 
Gen’s protégé. Alik’s stats will increase Leadership +5, Navigation +3 Control 
+3 Artillery +3 and use Formation Foe. He also starts looking up instead of 
down.
Tavern-Alik will flat out tell you to use Formation Foe to fight Ursula. Choose 
“That’s what I plan on doing” to get Yuri leadership skill +1.
Head to Annon to find Ursula.

Boss Battle Ursula

If you fought against Basadre, this fight is very similar. If you didn’t, 
basically you must only destroy the flagship with fighters. If you find the 
idea of using fighters somehow distasteful, use Alik’s formation foe to make 
it easier to hit the flagship. Her shield ships are invincible, so don’t even 
bother attacking them.
Ursula will try to charge us, but one Yuri’s guns will take out her bridge. 
Boom! Headshot!...err bridge shot…yeah. After Ursula’s defeat, Norton will 
order an all-out attack and drive the Lugovalians back, forcing them to fortify 
their positions. Ursula never was much of a strategist. After defeating Ursula 
and viewing the random events, Director Lennox will send a message and believes 
that Adis was behind the void gate accidents.

Merylgild

FSN HQ-The Adisist protestors are still hanging around, but they’re not doing 
anything as usual. Go to the third floor to Lennox’s office. Lennox thinks that 
Adis may have some type of special technology that allows them to manipulate 
the void gates to malfunction. Coupled with run-of-the-mill terrorism, Adis 
seems to be involved even though the evidence is circumstantial at best. Sankt 
will order us to invade Adis. As such, we should prepare and visit the 
embassies in the area.

-----------------------------------------------------------------------------

Chapter 7 [A2CHP7C1]

Character flag: Glorinda or Shildo, Valenberg, Larson
Ship flag: Independence, Freedom
Fighter flag: Laterno (2nd playthrough only)
Much like the last chapter, recruitment for characters also have strict time 
limits, so do get them immediately.

Graymuth

Doleway

Tavern-Phyllis will ask you to play a game against her. Choose “Sure” to get 
Yuri’s piloting +1. Choose “No thanks” to get Phyllis’s piloting +1.
Enemonzo Embassy-Ettore the 235th is here, and if Teodore is in your party, 
he’ll give you 10000G. If not, he’ll act like you’ve recruited him and give 
you 10000G. Perhaps Ettore is senile and that’s why he makes bad decisions.
When you’re ready, head to the void gate behind Lenoi. Go past the Adis lane 
and head into Aids proper. Once you meet up the Regeinland forces here, you’ll 
begin your invasion once you reach the Wolf-Rayet line. I recommend having 
Mercy Angel as you won’t have enough time to repair between battles.

Wolf-Rayet

Answer “hit them swift and hard” to get Yuri’s leadership EXP +50. There are 4 
waves consisting of cruisers. Then you’ll get to Vanbeleg holding the line with 
synchronized fire.

Boss Battle Vanbeleg

His barrages can be devastating due to the oversized laser cannon ships flying 
escort. Use barrages (but not Final roar) to destroy those cannon ships. Once 
they’re out of the way, he’ll be no threat to you.
After defeating him, Roth will want to split forces.

-----------------------------------------------------------------------------

Normal Route [A2CHP7N]

Character flag; Atlaso, Batdarga
Ship flag: Dalbaa, Lugshih

I recommend this route on a first playthrough as you don’t have to go out and 
get another ship to fly through the area.
You’ll be ambushed by satellite weapons. Kira will find the control ship and 
we’ll fight it on its own. The Hicheeh-class ships satellite attack is a 
special, so dodging it will protect you from it.  Search around area 2 until 
you find a planet.

Zuudnutag

Can anyone pronounce that name? Cause I sure can’t. 

Tavern-you should “talk to the bartender” to find out that some crewmembers are 
planning to mutiny. This information costs 1000G. Once you learn that, add 
security modules on your ships to catch them before they act. “Talk to the 
middle-aged man.” He’ll ask if you are from Regeinland. Answer “yes” to unlock
the pirate TV station.
TV station-say “Dochin sent us” to enter. You’ll get Atlaso. While she’s a 
mediocre character, she can help you disable the attack satellites that you 
fought earlier.

Hadmuzh

1 wave of cruisers and the boss battle. I suppose if their attack satellites 
are working, this planet would be formidable. If not, it falls like a house of 
cards…to giant battleships shooting giant lasers.

Boss Battle Batdarga

He has the Dalbaa and two control ships. Even if you destroy the control ships, 
he’ll be able to use their special attack. If you’ve recruited Atlaso, he can’t 
use the satellite special, which hampers his options. With only three ships, you 
should be able to sink his escorts and flagship quickly. 

-----------------------------------------------------------------------------

Starburst route [A2CHP7S]

Ship flags:Tsahih BB

Before you go any further in this route, you must build a Danzi ship and set it 
as part of your fleet. Otherwise, weapon range will be reduced to nearly half 
and you suffer fame penalties the entire way.

Zaazhad will ambush you and engage in hit and run tactics. If you do not have 
the Danzi in your fleet, you will suffer the fame -50 just after the boss 
fights.

Boss Battle Zaazhad

He has an unremarkable 4 ship fleet. Scratch that, his ship is remarkable;
his ship looks ridiculous. He has a carrier that can launch fighters and a 
cruiser front line. Once you destroy his cruisers with final roar, you can go 
after the flagship directly or take out his carrier. The only difficulty in 
this boss battle is whether you bring the Danzi in your fleet or not. If you 
don’t, it will be very difficult to use your large guns to bear on him because 
the effective range is tiny silver.

Nayrah

Tavern-you should “talk to the bartender” to find out that some crewmembers are 
planning to mutiny. This information costs 1000G. Once you learn that, add 
security modules on your ships to catch them before they act. Now, you can head 
straight for Yanogoron, but I’d recommend heading to Suronzon, which is off to 
the left side of area 4.

Suronzon (optional)

Before you head into dock, Zaazhad will make his last stand here with only 1000 
ships. The boss fight’s the same as before.

Tavern-Say “I agree” for your first officer to get leadership +2.

----------------------------------------------------------------------------

Common route [A2CHP7C2]

With that hierarch out of the way, there’s only one Hierarch left to defeat. 
Head to Yanogoron. If you’ve installed the security rooms after learning about 
the mutiny to get fame +100. If not, they mutiny and you’ll have half 
crewmembers and fame -400.

Uudamgazar

Myagmar is making his last stand here, and he has two waves of gravity cannons 
at his disposal devastating the fleet. Activate dodge to avoid the special 
attack. If not, your ship will be fighter locked. No, it doesn’t launch 
fighters at you, but it kind of does. Just as we take out those two waves, 
those gravity cannons use cutscene shots that would spell doom for us if Lord 
Roth didn’t shoot those spheres out. He’ll flank the enemy and they’ll be 
routed. If only those gravity sphere cannons lived up to their potential, then 
we the players would actually afraid of them.

Boss Battle Myagmar

He can use inciter and has a full fleet to fight you. With two battleships, he 
can do significant damage and absorb a great deal of damage. Mercy Angel is the
best skill to use to keep your ships in the fight. Focus on Ship 2 to take out 
his tank, then take out his cruisers to reduce his firepower.

After defeating Myagmar, Adis will surrender to avoid further bloodshed. At 
least Bogd isn’t petty like Panilov. But why demand the same thing if they’re 
so different? Myagmar will hail Yuri and say that the patriarch knows about 
his ability to use epitaphs. How does he know this if he hasn’t seen it 
himself? Set course for Yanagoran to find out.

Yanagoran

Patriarchal Court-“I’m ready” to continue the story. Yuri, Kira, and Minas are 
the only ones allowed in. What occurs next is a very long conversation that 
turns the story on its head. It turns out that Bogd had not been the one to 
affect the void gates and does not have the technology to do so. It is the 
sign of the universe coming to an end caused by the Overlords. It turns out 
that the Overlords are the creators of the universe who gave humanity the 
technology to travel though space. And he knows that Yuri can stabilize flux 
sectors because he knows he’s an Observer and Kira’s is meant to observe him 
and send information back to them. All of the patriach’s claims seem to be 
loosed-brained nonsense, but he has proof at the Ark of the Progenitors.

Head to the void gate next to Yanagoran and search for Paramelia. Bogd and 
Myagmar will follow you. There’s no penalty for wandering around, nor are 
there any random encounters to worry about.

Paramelia

Ark of the Progenitors-There’s only one thing to do and that’s to visit the 
Ark of the Progentors. This terminal has access to the Overlords and Bogd 
reveals Taranis’s motivation to unite humanity under his rule and to find the 
true void gate. Kira will hack it regardless of the dangers, but the Overlords 
will discover her attempt immediately and activate their “phage program” 
whatever that is. Kira has essentially been deleted from existence, leaving an 
android and an epitaph.

As you leave, Cico will ambush you.

Boss Battle Cico
Cico uses a balanced fleet with a carrier and his battleship. He can also use 
inciter to boost his critical chances. This battle is essentially no different 
than with Myagmar.

Cico will tell us that the Emperor is sending his main fleet of a zillion ships 
to crush the LMC. Yuri tells Cico to ask about the Overlords to broker a truce. 
Head back to central to inform Lennox and the president about all that has 
happened. Minas will also let you have a moment of his time provided it’s not 
on Escranto (there’s not enough room to display the option).

Merylgild

The Coalition fleet’s finally been assembled.

Galaxy Federation HQ-time to meet the president. Weimar was sent to negotiate 
an armistice, but Eremon turned him down. It’s just as well, as Taranis wants 
to invade anyway.
Talk to Minas-Minas will float the theory that Observers are meant to stabilize 
flux sectors into whatever the Observer desires. He will also want to examine 
Kira’s body for information.

Once these two events occur, the president will tell you that Sankt is holding 
a meeting at FSN headquarters.
FSN HQ-Eremon’s forces outnumber by over 2 to 1 and is using a two-pronged 
attack to keep the pressure on. Coupled with Lugovalos’s main fleet, Yuri 
will estimate that there are over a million ships. Yuri, just because Cico 
said zillion does not mean that he has a million. Anyways, the only plan left
is to use a dead gate and use it to attack the emperor from behind. Roth and 
Schneizer will follow with their own fleets. 
Head to the dead gate in Andalucia to open it with the epitaph. Just as you’re 
about to cross over, the enemy will attack and Dietrich will hold them off by 
deciding to use the second Krebs. Like older brother, like...younger brother.
I guess that expression doesn't quite work here.

SEMI-POINT OF NO RETURN

Until you defeat the emperor, there is no going back to the LMC. Also, this is 
the last time you’ll ever be in the SMC. There aren’t any sidequests or 
characters to pick up anyway. Head to the Spetses sector and run smack dab 
into Eremon’s fleet.

There are 2 waves of enemies. If Katida is with the Lugovalian forces, she’ll 
go after Roth and devastate his ship and crew. If she was recruited, then there 
is no boss fight.

Boss Battle Katida
She has a full fleet, but if you have Alik’s Formation Foe, you can just take 
out her flagship with one to two Final Roars.

If you have fought Katida, Roth will fire the hi-stream blaster to break open a 
hole in the enemy formation which kills Katida. Personally, I think this scene 
is one of the best in the game and a good argument against recruiting Katida. 
If she was recruited, Roth fires the hi-stream blaster without a hitch and 
tell you to take out Eremon.

Another 5 ship wave, built like Katida’s fleet. You must destroy all ships, so 
this boss fight is a bit harder than hers.

Boss Battle Eremon

Finally, the moment Yuri’s been waiting for. This battle is so destined, it 
gets its own music. You only need to take out Eremon’s ship so use fighters or 
formation foe.

Eremon is so vain he’d rather not even think about Nia and try to ram Yuri’s 
ship in a futile act, much like a certain Elgavan officer who did the same 
thing. “I believe I felt a slight bump” indeed. If you’ve taken damage, rest 
up at Oenus until you’re ready to attack the Emperor himself. I recommend 
setting Alik as your first officer at this point.Once you’ve rested up, head 
to the Sardis Belt when you’re ready.

There's one five ship wave and once it is defeated, Taranis himself will deploy 
his own ship, which does not have that astral object smasher, as it's attached 
to the living quarters. Apparently, when two observers engage, the Overlords 
panic and decided to activate their phage system, which is seems to be an 
escalation of their previous actions.

Boss Battle Taranis
The Abnoba and Epona are invulnerable. Therefore, you must focus your fire on 
the Seonaidh only, the flagship. Alik’s formation foe and fighters are 
excellent at doing just that. Despite that, his ship has high armor values, so 
the most expedient way of doing damage is to use Final Roar only. Much like the 
fight against Evans or Abato, he has many powerful long-range weapons, so 
closing the distance would be preferable.

Macklin will sacrifice the Abnoba and the Epona to get the flagship out by 
activating his gate system. Without the emperor, his troops’ morale plummets 
like a stone, leading to an armistice.

-----------------------------------------------------------------------------

Chapter 8 [A2CHP8]

Head to the gate and pass the Voyage cluster. Visit the new planets before 
going to Annon, as going to Annon leads to 

CASCADING POINTS OF NO RETURN

Annon

The peace talks are going well enough and a cease-fire was signed. Yuri 
suspects that Ian may have been playing the long game all along, but he’ll 
deny it. Cico will want to go to Federation HQ and will follow us. 
Once you leave, the phage purge system takes effect and starts wiping out the 
planet. They’ll do this to every planet and the void gates will malfunction and 
cut off all sectors from each other. The fights themselves aren’t that tough 
because they only come at you in limited numbers. Their weapons do fairly 
decent damage, but seeing as how you’ve beat the Lugovalians, they aren’t all
 that tough. Valantin will once again save us. After crossing the void gate, 
Minas will speculate that the Overlords plan to use the universe to serve as 
raw material and the purpose of the Observers is to stabilize flux zones, to 
the best of his, and our knowledge.

Merylgild

Federation HQ-The Adisists start speaking up, not that their words really 
matter in the grand scheme of things. The home planets of every country are 
being torn apart like Annon with no way to stop the phages. It’s a good thing 
that Valantin has a plan. “Talk to Minas” to cut to the chase and have a 
general idea of where the true gate is. All we have to do is pick up a part 
from Adis to upgrade the Corsair’s gate system.

Head to the Adis lane and meet up with the Haruul being escorted by the 
Emperor. This will go off without a hitch, but apparently Lugovalos can’t send 
their gate ships to the LMC even though they have a few left.

Merylgild

Head back to Merylgild and the surviving Hierarchs will join you. Now is the 
time to make preparations. Given that the journey will be long with no 
spaceports, I recommend setting someone with the medic skill. Also, the recent 
surplus you’ve received from all those boss battles can be used to build up as 
many battleships as you need. Uninstall the security modules; there won’t be 
any melee battles and focus on upgrading weapons and anti-ship accuracy. Having 
the best armor for your front-line ships will help out too.

FSN HQ-come here when you’re ready to leave. Everyone that is important is here 
ready to fight. There really isn’t a plan other than to go out and destroy the 
gate with whatever’s available. The phages will arrive and there’s no choice 
but to head off now.

Once you get to Jupiter, everything will be restored, even though there’s no 
need to. Yuri will call Valantin if he’s a Tracker. The real fighting starts at 
Mars. After you take out the phages here, a few more come from the rear and 
Valantin will hold them off.

Minas was right; the void gate is here, but it’s being powered by the sun 
surrounded in a Dyson sphere. That sucks and blows…okay, that joke was 
terrible. Two waves of phages will attack, but their numbers are low, so you 
should be able to get through them with minimal damage. The crew may be 
complaining about damage. I guess even one sliver is a concern, evne though 
maintenance probably already repaired it. Then the largest phage 
will gate out, dwarfing all the others. Taranis will focus all of his 
firepower on the sphere while everyone else provides interference.

Boss Battle Elite Phage

This is it. The final battle. It’s heavily armored, so much so that anything 
less than a final roar will only scratch it. Fighters, as always, will do full 
damage. So long as your ships have the best weapons and armor you could afford, 
you should be able to do enough damage to bring it down in three to four final 
roars. If you lose too many ships, you may have no choice but to rely on 
fighters and medic to heal.

Taranis will ram his ship to take out the sphere. Too bad he didn’t use his 
astral object smasher laser. If he had brought it with him,that Dyson sphere 
would have been cracked. What happens next is quite ambiguous. Personally, I’d 
rather have the story end after defeating Taranis, but oh well. If there were 
more players like you around, this ending would have been criticized just as 
hard as ME3’s ending. Well, at least now you have a new game+ file. All money
and characters' experience is transferred over to the new game+, but not
blueprints or Fleet Leader rank.

-----------------------------------------------------------------------------

SIDEQUEST [QSIDE]

Given that there are a lot of points of no return in this game, it is 
recommended that you do these quests ASAP. Now, I wrote down where these 
points of no return are in the walkthrough.

Ropesk [SIDE1]

Hapsal

Available: When you first get to Hapsal.
Radamir will ask you to deliver a package to Bagut. It pays 300G. A simple 
mission as he gives you all the instructions.

Toropets

Available: When you first get to Toropets
The bartender wants you to deliver cargo to Bagut for 250G.

Bagut

Available: When you first get to Bagut.
Talking to the bartender for information reveals an event battle within area 1. 
But this quest is only possible with your own ship, not the Daisy. This 
transport ship will flee as quickly as it can, so the only way to take it down 
is to use normal attacks every chance you get. 1150 G ain’t so bad for some 
safe piracy.

Lutzk [SIDE2]

Perekop

Available: When you first get to Perekop. The bartender here will ask you to 
deliver some sensitive materials and it’ll pay 700G. The catch is, engaging 
in battle will break the cargo, even if you don’t get hit. You’d have to pay 
500G instead. So escape whenever possible.

Ketrzyn

Available: After Balik has been defeated.
The bartender here wants you to collect tabs on Ruza, Popash, and Lutzk. Talk 
to the tough-looking guy, the male adventurer, and the adventurer. After doing 
all that, go back to collect 1000G. 

Central [SIDE3]

Chernesk

Available: When you first get to Chernesk.
Talk to the middle-aged man. He’ll talk about how his daughter is sick and she 
needs medicine. So head to Zvenigorod’s hospital and get some from there for 
150G. Deliver to get the blueprints for Novik and Gnevny destroyers.

Ostrog

Available: After settling the dispute between Alatyr and Druitesk
The bartender wants you to pick up Nadja Musin on Alatyr. But she won’t leave 
work unless you help her with her work. Go to Buzhsk and select “the magnetic 
field value.” Selecting the others will result in an annoyed Nadja, but she’ll 
let you try again. Take her to Ostrog and someone will take a shot at her. 
She’ll ask for you to take her in. If you don’t, the next time you visit the 
lab, you’ll find out she had committed suicide. Either way, you’ll get 400G. 
Recruiting gets you another character for Cool & Calm, which aids in 
Operations, but with two other characters occupying those spots, you should 
use her high science skill instead. Once you recruit her, talk to your friends 
in the tavern for her conversation. Select "I wonder what he had to do?” to get 
+20 to fame.

Zarub

Available: After defeating the Novigorod pirates.
The bartender wants to find a missing ship near Ostrog. It’s a random 
encounter, so keep running around Ostrog to find it. Once you do, Nia will pick 
it up using the robotic arm. It pays 1100G. Not bad considering you didn’t have 
to fight for it.

Driuteesk

Available: After defeating the Novigorod pirates.
The bartender wants you to kill some pirates for 850G. So go to the ??? in the 
center of area 3 to start the battle. Like he said, these guys are small fry 
and after beating the Novigorod pirates, this is nothing.

Available: After completing the first sidequest on Driutesk.
He wants you to go to Paozero for 450G. Simple.

Kalymnos [SIDE4]

Chios

Available: When you first get to Kalymnos.
He wants you to go to Dodecanese for mining. This also set a flag for 
Barberis’s recruitment. For this first job, he’ll pay you 500G. If this is the 
second mining job, he adds an extra 100G

Volos

Available: When you first get to Kalymnos.
This is the exact same job, but to Zante instead. It pays 500G, If this is the 
second mining job, he adds an extra 100G

Available: After completing the first Volos quest.
The barkeep wants you to go to Nerekhta to deliver a trunk for 1200G.

Regeinland [SIDE5]

Zeippern

Available: When you first get to Regeinland. The barkeep wants you to deliver 
some cargo to Mindesfelde for 1800G.

Available: After completing the first Zeippern quest. The barkeep wants you to 
pick some Fioros flowers to combat an illness affecting a school. It pays 
3000G. Go to Daiano’s forest. Anastasia will yell at you until Semias tells her 
about the job we’re doing. She’ll hitch a ride to Zeippern with us. Deliver the 
flowers and Anastasia will leave the crew. 

Ischlausen

Available: When you first get to Regeinland. The bartender wants you to take 
out some pirates near the void gate to Xeos Belt for 2000G.

Available: After completing the first Ischlausen barkeep quest. He wants you to 
make Pipra deliver a package for 2300G. Go to Acerenza’s Bazaar and “Check out 
the Clothier” to get Pipra to give you the package. 

Available: Talk to the Merchant to find out about a pirates’ Lair on the 
planet. Turn left and go forward on the second floor to get 1300G.
Right for a melee battle (800HP) to get access to the third floor and another 
melee battle (1200 HP). You’ll get some module blueprints.

Cino

Available: Technically doable at any time, but can only be accomplished when 
you first get to Escondido Government Side. The archaeologist wants you to get 
an Arraigado pot. The pot cost 500G and recieve 8000G. If, on the other hand,
you bought the Presidio pot for 1000G, you get 100G.

Baranietz

Available: When you first get access to this area.
“Talk to the merchant” to find out about his missing briefcase, later on, 
you’ll be able to visit the planet Nizia and ask the bartender. Return here 
with it to pick to receive blueprints.

Treumark

Available: When you first get access to this area.
The pirates’ lair on Treumark is linear and has 800 troops, then two waves of 
1200. The loot inside is 1800G, 500G and 50G.

Mondschutz

Available: When you first get to this area.
“Talk to the bartender” and go to Alpha quadrant HQ and General HQ on Rentinen 
and Gunnitz respectively for 3500G.

Available: After the first Mondschutz quest.
“Talk to the bartender to deliver cargo for 800G. The bartender on Noldau will 
give you 1500G. Don’t know if this is a glitch or not, but the actual amount 
is 1400G.

Avaiable: When you first get access to the area.
The pirates’ lair is revealed by the drunkard on this planet, but don’t go in 
until you buy the zero G dog on Noldau a drink. He’ll tell you that there’s a 
trap inside. 1200 enemies ambush you. When the route presents you with left, 
right, or straight, go straight. 

Federation [SIDE6]

Merylgild

Available: When you first get to this area.
Talk to the merchant to hear that he wants an autograph of Lord Roth. Go to 
Ambach’s tavern and buy them from the bartender for 100G.

Doleway

Available: After speaking to President Brian.
The bartender wants you to deliver a package to Wahlstatt in the Hinwald sector 
for 3000G.

Available: After the first Doleway quest.
He wants you to go to the ??? next to Doleway and eliminate the pirates for 
4000G.

Garlen

Available: When you first get to this area? Definitely after defeating Kitson.
The bartender wants you to free a hostage for 5500G. Enter the pirates’ lair 
on this planet. 1600 initial force. 2000 second wave. I found the second wave 
to be about as hard as Zachman, but if you still have those modules you have 
set up for the Zachman fight, you should be fine.

Gibraltar Sector

Boulog

Available: When you first get to this sector. NOTE: after escaping from the 
Lugovalian trap, you will not be able to get back to Annon for a LONG TIME.
The young man is worried about his girlfriend who’s stranded on Annon. Pick her 
up at the tavern and head straight back to Boulog to get some blueprints.

Annon

Avaiable: When you first get to this sector. NOTE: after escaping from the 
Lugovalian trap, you will not be able to get back to Annon for a LONG TIME.
Pirates’ Lair. 1200 pirates block your path, then you’ll get 3000G after the 
first wave. 1600 pirates are further in. After that, you’ll get some module 
blueprints.

Andalucia Sector

Available: when you first get to this sector. NOTE: this area is blocked off 
after Merril is defeated, so do this quest ASAP.
On Satiada, talk to the “wealthy-looking man” and if you have Larissa, she’ll 
cure him and he’ll offer you a gift, 5000G or a strange medallion. The 
medallion is a key to a pirates’ lair on Nemetona, where you’ll get some 
blueprints.

-----------------------------------------------------------------------------

Blueprints Locations [BPRINT]

Ship [BSHIP]

Toropets
Perekop DD 
Otlichny DD

Lutzk Base
Orfey DD (Speak to Vladykin multiple times to receive one of these two 
blueprints)
Derzky DD (Speak to Vladykin multiple times to receive one of these two 
blueprints)
Rurik CG (after defeating Balik)

Zvenigorod 
Borodino BB (Speak to Vladykin)

Chernesk
Novik (Complete the middle-aged mans quest)
Gnevny (Complete the middle-aged mans quest)
Skorry (After reporting on the Probe ship)
Askold (After reporting on the Probe ship)
Derkzy or Orfey (After reporting on the Probe ship and was the ship you did not 
choose from Vladykin).

Dodecanese

Ilithyia CG
Themis DD

Veroia
Volos (After defeating Glaucus)
Selene (After defeating Glaucus)

Volos
Pallas BB
Eudora CG
Zephyr CG
Kalliope DD

Kranio
Chloris CG
Daphne CV
Kolonio CV
Kamarado CG
Admiralo DD

Drama
Ianthe BB
Eudora CG

??? near CL 617
Thalia BB (must save Terzi and choose to salvage the wreckage)

Nejo (must side with Nova Nacio and go to Lanco HQ)
Gromki
Necessa

Act two

Acerenza 
Junkyard (requires 6000+ fame)
Sodality (requires 7000+ fame)
Fellowship BB (requires 12000+ fame)
Rentinen
Agrell BB
Kraus CG
Seitz DD
Eberlin CV
Scheidt CG
Bruch O
Castilla O (only if you bought Emiliano’s information and talk to Dietrich 
Schneizer).

Arraigado
Palayo BB
Aragon CG
Churruca DD

Guadaiajara
Furorf
Ciscar
Rapido DD

Dorado 
Navarra BB (after defeating Basadre)
Alfonso O (after defeating Ochoa)

Spetses (must defeat Baranga first)
Erebos BB

Chios (must be act two)
Thalia A BB
Daphne 2 CV

Any planet in the Voyage sector
Paradizo CV(must visit Torlo in the tavern before leaving Voyage sector and 
have sided with Nova Nacio during the Irvest war).
Adrasteia BB (must visit Torlo in the tavern before leaving Voyage sector and 
have sided with Kalymnos during the Irvest war).

Mondschutz
Gluck GC
Homilius CG

Fiera 
Dandolo BBf
Fiume CG
Zara CG
Impavido DD

Mesenzana
Roma CG
Trento CG

Marshalo
Kajto CG
Misio CG
Plugilo DD

Area next to Daiano
Pola CG (Must have defeated Teodore in melee combat).
Enemonzo (must have have defeated Teodore in melee combat)
Harmonio (must talk to the zero-G dog on Nederand and infilitrate the hideout. 
You must spare the lives of the pirates here).
Crepuscolo BB
Nahab O

Nederand (given by the Queen after defeating Rubriko)
Absoluta BB

Merylgild (must have talked to Brad Lennox in his third floor office)
Alliance CG
Regal CG
Bastian DD
Evstafi BB (Bernard must talk to Kitson, you must talk to Bernard after he 
saves you from Ursula, and you must have higher fame rating than Lord Roth 
right after defeating Merril and before he shows you his new ship. Once all 
three have been cleared, go to Merylgild and after you are ordered to invade 
Adis, take the elevator to meet with Brian so that he will give you the 
blueprints).
Haruul (given by Myagmar)

Doleway
Impero BB (must have recruited Teodore)

Nizia (talk to Dietrich during the first time you’re in the embassy).
Janitsch CV
Graun O
Danzi O
Mayr BB (must not have locked the flags for the Evstafi)
Praetoorius BB (after visiting the Ark of the Progenitors)
Schop O (after visiting the Ark of the Progenitors)

??? just below Garlen

Spohr BB (must save the prototype before defeating Kitson)

Oz
Liberty CG
Bastian 2 DD
Escranto (unlocked by giving Kompaso the ZR 2 blueprints in the trade hall)
Renkonti CV
Tigro CV
Aglo BB
Patrolo CG
Najtingalo DD

Belisama 
Nebula BB
Galaxy CV
Magellan CG

Graymuth (must visit Orders HQ before beginning the Adis invasion and have 
Kitson)
Independence CG
Freedom BB

Zuudnutag (must choose the normal route)
Ongots CG
Notsoh BB
Solongo CG
Lugshih M(get at the TV station after recruiting Atlaso)

Hadmuzh
Dalbaa BB (must have recruited Atlaso and defeat Batdarga) 

Suronzon (must choose the starburst route)
Tsahih BB (defeat Zaazhad)
Shamdah CG
Demzhih CV
Yalah O
Buyan CG
Ayanga CG

Yanagoran (get from Myagmar)
Almas BB 
Goridoh

Daurong
Belenus BB
Toutatis CV
Sirona CG
Belisana O

-----------------------------------------------------------------------------

Modules [BMOD]

Act One

Popash
Security 1 
Accounting 1
Sickbay 1

Nezhatin
Elgava Bridge 2 
Crew Cabin 2

Lutzk
Fire Control Room 2
Anti-Ship Control Room 1
Radar Room 2
Amplifier 1

Kladpedia
Shield Frame 1 (must recruit Karlo).

Pirate Base (must find it in the maze)
Navigation Bridge 1

Milesk Sector
Second Bridge 1 (after the fight with Valantin). 

Nerekhta
Shield Generator 2 (Donate 500G 3 times to Medic Organization)
Sick Bay 2 (Donate 500G 3 times to Medic Organization)

Alatyr (The entire store only appears after the dispute is settled).

Elgava Bridge 3
Fire Control Room 3
Radar Room 3 
Engine Room 3
War Room 1
Deflector 1
Analysis Room 1 (must have recruited Nadja Musin and help move her equipment
from the science lab.

Ostrog

Security Room 2
Thruster Control 1

Volodarev

Hold 2
Crew Cabin 3
Mess hall 1
Accounting Office 2
Observation Room 1 (Ratai must be in your party and you must go to the meadow.)

Herakilion
AA Control Room 1
Engine Room 3
Sick Bay 3
Nav Sim Room 1
Science Lab 1
Shop 1
Deflector 2

Veroia
Elgava Bridge 4
Navigation Bridge 2
Anti Ship Control Room 2
Briefing Ro 1
Study Hall 1
Shield Generator 1
Hangar 1 (before attacking Skantzoura)
Maintainence Room 1 (before attacking Skantzoura)
Anti Aircraft control room 1 (talk to Leo after rescuing him from Skantzoura)

Orion
Second Bridge 2
Lookout 1
Engine Room 4
Hangar 2
Captain’s Cabin 1
Thruster Control Room 2
Amplifier 2

Kranio
Nova Nacio Bridge 1
Nav Bridge 3
Radar Room 4
Maintenance 2
Briefing Room 2
Training Room 1
Shop 2
Nature dome 1 

Bascilicus (will open after visiting Allied HQ)
Elgava Bridge 5
2nd Bridge 3
Navigation Bridge 6
Hold 3
Reference Room 1
Security Room 3
Deflector 3
Shield Frame 2
Shiled Generator 3

Miraklo
Nova Nacio Bridge 2
Navigation Bridge 4
Navigation Bridge 7
Fire Control Room 4
Radar Room 5
Hangar 3
Hold 3
Crew’s Mess 1
Battle Sim Room 1
Science Lab 2
Thruster control Room 3

Around CL-617 (must save Pavlov)

Deflector 4
Mess Hall 2

Ermeno (must have given Torlo 2000G in refugee aid)
Captain’s Cabin 2

Act two

Mindesfelde
Nacio Bridge 1
Nacio Bridge 2
Fire Control room 5
Antiship control room 3
Engine Room 5
Crew cabin 4
Thruster Control room 4
Amplifier 3

Ischalasusen (on the third floor of the Pirates’ Lair).
Navigation Bridge 8
Lookout 2
Mess Hall 6 (if Radimir and Rufina were recruited)

Dorado
Escondido Bridge 1
Cre Cabin 5
War Room 2
Security Room 5
Deflector 5
Shield Frame 3

Orion (act 2)
Lugovalos Bridge 1
Second Bridge 2
Engine Room 6
Maintenance Room 3
Sick Bay 4
Accounting Office 3
Deflector 5

Heraklion
Security 7(must have recruited Zografos and go into the tavern)
Analysis Room 2(Inside Minas’s lab and Leo must be recruited)

Treumark
Shield Frame 4 (Must use the lab and approve Minas’s request).
Shield Frame 6 (Must use the lab and approve Minas’s request. Must also have 
the information Emiliano sold you back in Escondido).

Mondschutz
Regeinland Bridge 1
Lookout 3
Reference 2

Zevio (beat the bartender at his game)
Enemonzo Bridge 1
Nasvigation Bridge 11
Sick Bay 5
Security Room 6
Studio 1
Stadium 1
Shield generator 4
Control unit 4

Claviere
Orsino Bridge 1
Orsino Bridge2
Second Bridge 4
Fire Control Room 6
Antiship control Room 4
Engine Room 8
Crew cabin 6
Messhall 3
Shield Frame 5
Thruster Control Room 6

Nederand
Zenito Bridge 1
Anti Air Control Room 3
Radar Room 6
Engine Room 7
Hangar 4
Messhal 4
Study Hall 2
Science Lab 3
Control Unit 4 (say “no way” to Minas’s request)
Control Unit 5 (say “go for it” to Minas’s request)
Sektoro
Anti Air control room 4
Analysis 3

Gunnitz (must visit General HQ after recruiting Beltrone).
Ovservation room 2
Simulation Room 2

Rastaban
Fire control Room 7
Maintenance 5
Crew’s Mess 2
War Room 3
Navigation Simulation Room 2
Nature Dome 2

Merylgild (must go into the Star Child office twice and remove the Garner 
Twins from your crew)
Study Hall 3
Training Room 2 (must complete this merchant’s sidequest)
Shop 3 (must complete this merchant’s sidequest)

Graymuth
Libertas Bridge1
Libertas Bridge 2
Fire Control Room 8
AntiShip Control Room 4
Radar Room 8
Engine Room 9
Hangar 4
Crew Cabin 6
Briefing Room 4
Deflector 7
Thruster Control Room 7

Zan
Libertas Bridge 3
Anti Air Control Room 5
Mess hall 5
Sick Bay 7
Training Room 3
Stadium 3

Boulog (find the young man’s girlfriend and return her to him)
Enemonzo Bridge 2

Annon (in the pirates’ lair)
Battle Simulation Room 3
Captain’s Cabin 3

Area 6 leftmost ??? in Gibraltar sector
Zanetti BB (given by Gino)

Nemetona (must unlock the pirates’ lair with the wealthy man’s medallion)
Zenito Bridge 2
Studio level 2 
Reference Room 3

Pedan
Libertas Bridge 4
Navigation Bridge 12
Ani Ship Control Room 5
Engine room 10
Security Room 8
Shield Generator 5
Amplifier 4

Nayrah
Adis Bridge 2
Nasvigation Bridge 14
Radar Room 9
Engine Room 12
Sick Bay 8
Science Lab 4
Deflector 8
Shiled Frame 7
Thruster Control Room 8

Hadmuzh
Adis Bridge 1
Navigation Bridge 13
Fire Conrol Room 9
Security Room 9
Amplifier 5

Endora
Lugovalos Bridge 2
Lugovalos Bridge 3
Fire control Room 10
Radar Room 10
Engine Room 13
Maintenance Room 6

Rankings 

Top 100
Xeos Belt bridge 1
Navigation Bridge 5
Security Room 4

Top 90
Maintenance Room 4
Briefing Room 3
Gym 2

Top 80
Radar room 7
Shop 4
Thruster Control room 5

Top 70
Regeinland Bridge 2
Navigation Bridge 9
Sick Bay 6

Top 60
Regeinland Bridge 3
Navigation Bridge 15
Engine room 14

Top 50
Regeinland Bridge 4
Deflector 9
Control Unit 3

Top 40
Shield frame 8
Thruster Control Room 9
Kreusser BB

Top 30
Lykourgos BB
Deflector 10
Shield Generator 6

Top 20
Eleganta CV
Thruster Control Room 10
Amplifier 6

Top 10
Picaroon BB

Top zero-G dog
Corsair BB

-----------------------------------------------------------------------------

Fighters [BFGHT]

Thira
Krechet
Berkut
Grif

Riveli (Needs Valso’s introduction letter)
Skoryi
Orlan

Kranio
Dividi
Zarnica

Citadelo (must side with Nova Nacio)
Komandi
Majesto

Zeippern
Nadlo
Intrigo

Jardeno
EIT-1000
EOF-005
EA-0120

Garlen
EOF-004
EA-0116
EA-0119

Nizia (on 2nd playthrough, choose the blueprint over the new crewmember)
Manovro
Kometo
(refuse to recruit Etoso).
EOF-006
EIT-2000
Escranto (on 2nd playthrough, recruit Glorinda)
Laterno

Yanagoran
Nachin
Zeeh

-----------------------------------------------------------------------------

Characters [RCHAR]

This guide is for all the characters that can be found in Infinite Space. 
Any one with the word "EXTRA" is only obtainable in the Extra mode and is not 
recruitable during the main game. The recruitment for the characters in the
main story do contain spoilers as the story is necessary in finding where and
when these characters can be found.

Also a nasty part about Extra mode is that some characters simply do not show 
up. This is due to the new game+ file, where if on your last playthrough, you 
choose a certain route, the characters on the other route don't show up at all.

So far, the only solution to this problem is to have multiple new game+ files
that have different routes from each other. Mind you, this is only if you plan 
to use those characters in Extra mode. Database-wise, the characters will be 
recorded and you can look up their bio at any time at the main menu.


Story branch
			One recomendation
				[]
			       /  \
			Galkin	  Zakhar
			       \  /	
				[]
				/\
			       /  \
  			Recruit   Not recruit
			Katida	   Katida
		   (Nova Nacio)   (Kalymnos)
                       []		[]
			Rebels	   Government
			[]		[]			
			Sombra	   Naturo
                       /    \      /    \
		Lavena	   Mesenzana	Zenito 
	       /    \		[]	   []
       Teodore   Aria & Aldolfo []	   []
		               Kitson    Evstafi & Kyle
       		              	[]	   []	
				Shildo	 Glorinda
				[]	   []
			     Normal      Starburst

			Another recommendation
				[]
				/\
			  Galkin  Zakhar
				\/
				[]
				/\
			       /  \
  			Recruit   Not recruit
			Katida	   Katida
		   (Nova Nacio)   (Kalymnos)
                       []	      []
			Government   Rebels
			[]	      []			
			Sombra	   Naturo
                       /    \      /    \
		Lavena	   Mesenzana	Zenito 
	       /    \		  []	   []
       Teodore   Aria & Aldolfo   []	   []
         []           []          []       []
       Kitson    Evstafi & Kyle   []       []
         []           []	  []	   []	
	 []	      []	Shildo	 Glorinda
	 []	      []
       Normal      Starburst

It would take 4 New Game+ or before the final battle save files to retain 
all characters. A lot of the decisions would be repeated, as choosing 
Nova Nacio or Kalymnos constitute two choices, while choosing between
Lavena, Mesenzana, and Zenito counts as three. And because of recruiting
Teodore or Aria and Aldolfo, there are actually 4 branch paths.

Fortunately,there are 5 save files (well 6, but auto-save takes a painfully 
long time so it is possible to have 4 save files and one Extra file. 
Personally, I'd rather be missing a few characters in Extra mode, as you 
have WAY more than you can possibly use. Database-wise, all your findings
are recorded so even if you have one new game+ file and play with that to see
all the branching points, it'll record all characters encountered, so you can 
100% it with just one file.

Abato EXTRA

Bio: An infamous pirate who is always at the top of the rankings. Michijo bears 
a strong grudge against Nova Nacio, and when the Irvest war broke out, he 
decided to side with Kalymnos.

Age: 58

Lvl 31

Leadership 40	Science 17
Control 41	Piloting 30
Navigation 45	Medicine 25
Artillery 41	Management 22
Maintenance 27	Combat 39

Special Abilities
Space Warrior Lvl 3
Final Roar lvl 2

Recruitment: Automatic.

Aldolfo

Bio: Prince of the Grand Duchy of Enemonzo and second in line for the throne.
Adolfo is also a fleet admiral who commands the Enemonzon fleets. he is a 
bright and cheerful person, and has the dignity and grace of royalty.

Age: 26

Lvl 11

Leadership 24	Science 16
Control	16	Piloting 15
Navigation 19	Medicine 11
Artillery 21	Management 9
Maintenance 16	Combat 13

Special Abilities
Iron Wall lvl 2

Recruitment: First, you must choose to invade Lavena in Act two, chapter four. 
Then, you must not recruit Teodore during that chapter. After completing the 
invasion of Enemonzo, go to Gunnitz and accept Aldolfo's offer to join.

Alik

Bio: A boy who travels the sea of stars with Gen Nadiy. Gen took him in after 
Alik's home planet was decimated, leaving him a refugee. Although only seven 
years old, Alik already shows great promise as a tactician.

Age: 7

Lvl 2

Leadership 18	Science 13
Control 2	Piloting 4
Navigation 11	Medicine 15
Artillery 10	Management 14
Maintenance 11	Combat 2

Special Abilities
Formation Foe lvl 5 (can learn only in the story)

Recruitment: Automatic.

Aminda

Bio: The director of the Ludoviko Tani Observatory in Nova Nacio. Aminda is a 
favorite former student of Professor Gavriil Minas, whom she helps with his 
epitaph research.

Age: 37

Lvl 7

Leadership 9	Science 29
Control	9	Piloting 6
Navigation 7	Medicine 16
Artillery 8	Management 10
Maintenance 15	Combat 6

Recruitment: Automatic.

Anchjo

Bio: A popular cartoonist who plies his craft in and around the Regeinland 
area.

Age: 29

Lvl 5

Leadership 3	Science 7
Control	4	Piloting 4
Navigation 4	Medicine 6
Artillery 3	Management 3
Maintenance 6	Combat 5

Special Abiliies
All-seeing lvl 2

Recruitment: First, do the first Mondschutz quest, then go to Cino and leave
port. He will be hanging around here. 

Andreas

Bio: A doctor in private practice on Zeippern. Anastasia is known throughout 
the Federation for her impressive skill in medicine.

Age: 37

Lvl 5

Leadership 9	Science 10
Control	11	Piloting 6
Navigation 7	Medicine 25
Artillery 6	Management 20
Maintenance 10	Combat 6

Special Abilities
Scapel Star lvl 1

Recruitment: First, accept the second Zeippern quest where you must pick 
Fioros flowers. Then go to Daiano's forest where she'll scold you. Then you'll 
take her to Zeippern to complete the quest. After completing this Zeippern 
quest, come back into the tavern to get her to join permanently.

Argun EXTRA

Bio: An old pirate boss of the local Novgorod Pirate in central Elgava. From 
his long years of experience, Argun has gained the cruel ability of finding 
and exploiting his opponents' weaknesses.

Age: 76

Lvl 24

Leadership 26	Science 24
Control 12	Piloting 5
Navigation 18	Medicine 33
Artillery 20	Management 17
Maintenance 24	Combat 7

Special Skill
Cool & Calm lvl 3

Recruitment: Defeat all sector bosses in Lutsk sector.

Atlaso

Bio: Anchorwoman of the "Wings of Freedom" program airing on an underground 
station in Adis. Fajra opposes the tyranny of Adisism, which restricts 
space travel.

Age: 23

Lvl 5

Leadership 9	Science 10
Control	24	Piloting 7
Navigation 6	Medicine 11
Artillery 6	Management 14
Maintenance 8	Combat 5

Recruitment: On the normal route during the invasion of Adis, visit the pirate 
TV station on Zuudnutag. Answer “Dochin sent us” to get her on the team. 

Baecker

Bio: Lord Roth's aide. A capable officer, Nele has worked with him for eight
long years.

Age: 29

Lvl 12

Leadership 21	Science 14
Control 39	Piloting 9
Navigation 26	Medicine 16
Artillery 15	Management 30
Maintenance 9	Combat 15

Special Skills
Cool & Calm lvl 2
All Seeing lvl 2
Mr. Precise lvl 2.

Recruitment: Automatic, but temporary in the main story.

Balik EXTRA

Bio: A boss within the Novgorod Pirates in the Lutsk Sector of Elgava. Balik 
has close ties to some of the soldiers in Lutsk, and wreaks havoc throughout 
the sector.

Age: 45

Lvl 16

Leadership 17	Science 5
Control 10	Piloting 15
Navigation 18	Medicine 9
Artillery 25	Management 21
Maintenance 6	combat 24

Special Skill
Space Warrior lvl 2

Recruitment: Defeat all sector bosses in Lutsk sector.

Barberis

Bio: A highly skilled resource miner, Loukas has worked at virtually every 
mine throught Kalymnos.

Age: 42

Lvl 5

Leadership 13	Science 6
Control	5	Piloting 13
Navigation 8	Medicine 10
Artillery 9	Management 14
Maintenance 15	Combat 19

Recruitment: Complete the sidequests on Volos and Chios. These are the 
missions where you have to mine for ore. Once you’ve completed both, visit 
the tavern and he’ll say that there’s no more work and he’ll join.

Barbero

Bio: A lieutenant, junior grade, in the 283rd Fleet of the Enemonzon Central 
Forces. He is a survivor of one of the fleets that was destroyed by the 
Lugovalian Empire.

Age: 27

Lvl 5

Leadership 6	Science 14
Control	11	Piloting 16
Navigation 10	Medicine 15
Artillery 10	Management 10
Maintenance 14	Combat 9

Special Ability 
AA Genius lvl 3

Recruitment: Pick him up at the Ancasta tavern before defeating Merril.

Basadre

Bio: Born into the powerful Basadre clan, he is now the young head of state of 
Escondido. Arturo is a passionate idealist who burns with the desire to 
transform Escondido into a completely independent nation. Escondido 
currently exists under the protection and exploitation of the major nations. 

Age: 27

Lvl 11

Leadership 29	Science 5
Control	14	Piloting 13
Navigation 15	Medicine 15
Artillery 15	Management 26
Maintenance 9	Combat 19

Special Abilities
Iron Wall lvl 2

Recruitment: Must choose the rebels during the Escondido civil war. After 
seizing Dorado, talking to Lozano ONCE to hear that Ochoa is at the tavern 
drinking to calm his nerves. Ochoa will tell you to about his history with 
Arturo. Then, complete the chapter and you will get the prisoners to join.

Bastian EXTRA

BiO: The captain of the Royal Fleet of the Republic of Regeinland. A proud 
Regeinlandic military officer, Bastian has an extremely strong sense of duty.

Age: 28

Lvl 8

Leadership 25	Science 13
Control	18	Piloting 15
Navigation 23	Medicine 13
Artillery 32	Management 10
Maintenance 14	Combat 27

Special Abilities
AS Genius lvl 3
Mr Precise lvl 2

Recruitment: Automatic.

Batdarga

Bio: The third of the Four Hierarchs of Adis. Batdarga defends the fortress 
planet Hadmuzh, the second line of dfeense against the Galatic Federation.

Age: 51

Lvl 15

Leadership 41	Science 34
Control	28	Piloting 8
Navigation 22	Medicine 29
Artillery 30	Management 26
Maintenance 28	Combat 8

Special Abilities
Cool & Calm lvl 3
Medic lvl 2

Recruitment: Must choose the normal route against Adis. You must also have 
recruited Atlaso to get him.

Baum EXTRA

Bio: A captain in the Regeinalndic Forces. In a military organization that 
values ability, Helmine has distinguished herself as a fleet commander. 

Age: 31

Lvl 9

Leadership 26	Science 9
Control 13	Piloting 11
Navigation 22	Medicine 15
Artillery 18	Management 8
Maintenance 11	Combat 22

Special skill
FTR Expert lvl 1

Recruitment: Automatic.

Beleko

Bio: Military adviser to Cadmus, the feudal lord of the Dominion of Spetses, 
and admiral of his fleet. He owes his life to Cadmus the First, the previous 
feudal lord, and so repays this debt to his son, the current Lord Cadmus.

Age: 41

Lvl 9

Leadership 24	Science 7
Control	12	Piloting 8
Navigation 20	Medicine 9
Artillery 21	Management 18
Maintenance 11	Combat 25

Special Abilities
As Genius lvl 1
Space Warrior lvl 2
Iron Wall lvl 2

Recruitment: During the campaign of Spetses, take out his other ships
and leave the flagship alone to set his recruitment flag. Then, just after
you decide to side with Nova Nacio or Kalymnos during the Irvest war, he will
join.

Beltrone

Bio: Chief engineer of Shipyard No. 2 of the Orsino Foundation. Siro is in 
charge of the unit control system of the control ship Impero for the 
super weapon ZR.

Age: 52

Lvl 7

Leadership 7	Science 23
Control	7	Piloting 8
Navigation 18	Medicine 7
Artillery 11	Management 18
Maintenance 29	Combat 6

Special Abilities
Machine Geek lvl 3
Star Engineer lvl 2

Recruitment: Must choose the Mesenzana route. You can talk to him right after 
he tells you about the ZR. Alternatively, you can finish up the chapter, go to 
Gunnitz and pick up the reward there, and fly back to pick up Beltrone.

Bernard EXTRA

Bio: The fleet admiral commanding the Orders forces in the battle of Hinwald. 
Douglas is an illustrious commander and is loyal in his service to Daniel 
Evans, Chairman of Orders.

Age: 49

Leadership 66	Science 15
Control 28	Piloting 11
Navigation 32	Medicine 13
Artillery 46	Management 26
Maintenance 19	Combat 15

Special Skill
AS Genius lvl 4
Inciter lvl 4

Recruitment: Automatic.

Beyer EXTRA

Bio: A rear admiral in the Regeinlandic Forces. One of Regeinland's top fleet 
commanders. 

Age: 37

Lvl 24

Leadership 35	Science 10
Control	24	Piloting 9
Navigation 18	Medicine 6
Artillery 21	Management 15
Maintenance 14	Combat 23

Special Abilities
AS Genius lvl 2
Iron Wall lvl 3

Recruitment: Automatic.

Bogd EXTRA

Bio: The patriarch and head of state of the Holy nation of Adis. He fears the
repercussions of mankind's spread into space.

Age: 99

Lvl 99

Leadership 79	Science 84
Control	7	Piloting 7
Navigation 10	Medicine 57
Artillery 9	Management 28
Maintenance 61	Combat 7

Special Abilities
Mad Scientist lvl 5
All-seeing lvl 5

Recruitment: Defeat all sector bosses in Adis.

Borisova EXTRA

Bio: The captain of a probe ship that left the Small Magellanic cloud on an 
Epitaph reserach expedition but then became lost. Lyudmila was also a scholar 
and head of the Zvenigorod Academy. Niall Eremon saved her life, and she became 
his aide.

Age: 27

Leadership 14	Science 28
Control 27	Piloting 13
Navigation 6	Medicine 18
Artillery 6	Management 30
Maintenance 13	Combat 3

Special Skill
Cool & Calm lvl 3

Recruitment: Automatic. 

Brian EXTRA

Bio: The president of the Galactic Federation. Brian is caught in the 
conflict between the Federation's two national assemblies: the Federation 
Assembly, which consists almost entirely of Libertasian members, and the 
Interplanetary Assembly, which also includes members from the surrounding 
nations. Despite the difficulties, he still works to bring lasting peace 
to the Federation.

Age: 58

Lvl 44

Leadership 44	Science 12
Control	15	Piloting 7
Navigation 10	Medicine 12
Artillery 7	Management 87
Maintenance 8	Combat 6

Special Abilities
Medic lvl 4

Recruitment: Automatic.

Cadmus EXTRA

Bio: The second-generation feudal lord of the dominion of Spetses. Cadmus stays 
holed up in his own autonomous nation, and has never steeped a foot out into 
space.

Recruitment: Automatic.

Age: 49

Lvl 3

Leadership 3	Science 5
Control	2	Piloting 3
Navigation 2	Medicine 4
Artillery 2	Management 4
Maintenance 3	Combat 4

Carrol EXTRA

Bio: A fleet admiral of the Libertasian Forces. he commands a fleet that 
defends the void gates in Libertas' border sectors.

Age: 46

Lvl 14

Leadership 20	Science 17
Control	17	Piloting 6
Navigation 15	Medicine 8
Artillery 20	Management 11
Maintenance 8	Combat 9

Recruitment: Automatic.

Celina EXTRA

Bio: A no-nonsense pirate who maintains her status at the top of the rainkings. 
Celina is not one to be trifled with, and has no qualms with stamping out 
anyone who gets in her way.

Age: 26

Lvl 77

Leadership 50	Science 20
Control 22	Piloting 48
Navigation 43	Medicine 15
Artillelry 71	Management 3
Maintenance 21	Combat 72

Special Skill
AS Genius lvl 5
Maneuver Ace lvl 5

Recruitment: Defeat all sector bosses in Xeos.

Cico EXTRA

Bio: A boy traveling through the sea of stars alone. His single-minded quest is 
to become stronger. Whenever Cico encounters a zero-G dogs with a high level of 
Fame, he never misses the opportunity to challenge them to a battle. 

Age: 16

Lvl 30

Leadership 56	Science 21
Control	23	Piloting 30
Navigation 48	Medicine 19
Artillery 40	Management 21
Maintenance 30	Combat 56

Special Abilities
Space Warrior lvl 3
Final Roar lvl 1

Coyle EXTRA

Bio: Head of the viceroyalty established by Lugovalos after it conquered most 
of the Small Magellanc cloud. Kendrick has ruled many occupied territories 
before this in his career.

Age: 52

Lvl 21

Leadership 30	Science 18
Control 37	Piloting 5
Navigation 8	Medicine 22
Artillery 12	Management 71
Maintenance 10	Combat 11

Special Skill
Abacus lvl 3
Medic lvl 3

Recruitment: Defeat all sector bosses in Andalucia sector.

Dardanos EXTRA

Bio: The warden of the prison planet Skantzoura in Kalymnos.

Age: 46

Lvl 5

Leadership 15	Science 4
Control	6	Piloting 14
Navigation 6	Medicine 4
Artillery 10	Management 15
Maintenance 8	Combat 12

Recruitment: Automatic.

Deimos EXTRA

Bio: The warden of the prison planet Lari. Deimos is the younger brother of 
Dardanos Glaucus, and bears a bitter grudge against Yuri for defeating his 
older brother.

Age: 42

Lvl 5

Leadership 15	Science 7
Control	6	Piloting 4
Navigation 5	Medicine 6
Artillery 8	Management 16
Maintenance 7	Combat 17

Recruitment: Automatic.

Delis

Bio: An ensign in the Kalymnos Sector Security Agency. Vlasis is involved in 
trying to rid the sector of pirates.

Age: 28

Lvl 5

Leadership 7	Science 11
Control	17	Piloting 15
Navigation 14	Medicine 13
Artillery 11	Management 14
Maintenance 13	Combat 10

Recruitment: Must choose to side with Kalymnos during the Irvest war. He is a 
temporary crewmember in the story.

Desmond EXTRA

Bio: A soldier of the Lugovalian vanguard Fleet. He is proud of being a 
natural-born citizen of Lugovalos proper. Trevor is Eremon's adjuntant, but 
can't hide his dissatisfaction with having a foreigner from a conquered planet 
as his superior.

Age: 28

Lvl 11

Leadership 14	Science 24
Control	17	Piloting 18
Navigation 5	Medicine 16
Artillery 11	Management 31
Maintenance 6	Combat 5

Recruitment: Defeat all sector bosses in Andalucia sector.

Dietrich

Bio: A commander in the Regeinlandic Space Armored Fleet, he's an honest and 
reliable career soldier. Dietrich gives his all for the sake of his homeland 
and the Large Magellanic Cloud as a whole.

Age: 30

Lvl 7

Leadership 23	Science 15
Control	25	Piloting 10
Navigation 23	Medicine 10
Artillery 24	Management 14
Maintenance 11	Combat 28

Special Abilities
AS Genius lvl 1
AA Genius lvl 1
Inciter lvl 2

Recruitment: Automatic, but temporary in the main story.

Dodungo EXTRA

Bio: The top dog of the West prison block on the prison planet Lari, and Yuri's
rival there. A former boxer, Dodungo has complete confidence in his fighting 
skills.

Age: 29

Lvl 5

Leadership 12	Science 4
Control	5	Piloting 9
Navigation 7	Medicine 5
Artillery 11	Management 13
Maintenance 4	Combat 12

Recruitment: Automatic.

Emiliano

Bio: A freelance zero-Gdog who uses the Xeos Belt Union as his base of 
operations. Emiliano is good friends with Jovani Taglienti.

Age: 22 

Lvl 5

Leadership 11	Science 11
Control 17	Piloting 13
Navigation 16	Medicine 12
Artillery 12	Management 18
Maintenance 14	Combat 17

Special Abilities
Ace Helmsman lvl 1

Recruitment: Go to the Guadalajara tavern and “Talk to the laborer” He’ll 
charge 3000G for some technology that sets a flag for a new type of ship. 
Then, go to Labico’s Union HQ to recruit him.

Eremon EXTRA

Bio: The commander of the Lugovalian vanguard Fleet.Niall's forces invaded the
Small Magellanic Cloud and conquered it with amazing speed.

Age: 26

Lvl 35

Leadership 60	Science 14
Control 47	Piloting 25
Navigation 50	Medicine 13
Artillery 39	Management 14
Maintenance 20	Combat 40

Special Abilities
Cool & Calm lvl 5
Inciter Lvl 4

Recruitment: Defeat all sector bosses in Andalucia sector. 

Etoso

Bio: The captain of the Zenitonian seventh Fleet, Abrahamo served under Admiral 
Mikelo Rubriko. After Mikelo was defeated, Abrahamo was sent to the 
Interplanetary Assembly as a visiting officer.

Age: 50

Lvl 7

Leadership 19	Science 16
Control 27	Piloting 10
Navigation 18	Medicine 15
Artillery 22	Management 8
Maintenance 17	Combat 9

Special Abilities
AA Genius lvl 3

Recruitment: Must have chosen the Zenito route. Choose “let’s accept their 
offer” to get him at Gunnitz.

Ettore EXTRA

Bio: Sovereign of the Grand Duchy of Enemonzo. Ettore the 235th's nation is 
officially aligned with the Interplanetary Assembly, but, along with Chairman
Zanetti of the Orsino Foundation, he privately supports the Federation 
Assembly.

Age: 53

Lvl 17

Leadership 25	Science 14
Control 11	Piloting 8
Navigation 4	Medicine 10
Artillery 6	Management 20
Maintenance 8	Combat 4

Recruitment: Defeat all sector bosses in Enemonzo.

Evans EXTRA

Bio: Chairman of the Federation Assembly as well as chairman of Orders, a 
military organization. Daniel's goal is to unify the Galactic Federation under 
the leadership of Libertas.

Age: 52

Lvl 41

Leadership 72	Science 15
Control 20	Piloting 7
Navigation 23	Medicine 8
Artillery 15	Management 54
Maintenance 9	Combat 10

Special Abilities
Medic lvl 4

Recruitment: Defeat all sector bosses in Hinwald sector.

Falko EXTRA

Bio: The prime minister and king of Nacio. Micchaelo belongs to the 
Interplanetary Assemblly, and maintains cordial relations with Regeinland.

Age: 59

Lvl 6

Leadership 31	Science 13
Control 18	Piloting 7
Navigation 7	Medicine 14
Artillery 6	Management 19
Maintenance 9	Combat 6

Recruitment: Automatic.

Feodor

Bio: A member of the Medic Organization, an Elgavan group of medical 
volunteers. He values human life beyond all else. 

Age: 36

Lvl 5

Leadership 8	Science 14
Control 7	Piloting 7
Navigation 15	Medicine 21
Artillery 4	Management 11
Maintenance 10	Combat 9

Special Abilities
Scalpel Star lvl 2

Recruitment: After dealing with Argun and Balik, go to Nerekhta’s Medic 
Organization to find the people who saved Yuri’s life. This will set the flag 
to recruit both Feodor and Larissa. After you speak to Feodor, enter the Medic
Organization again to hear that they are in trouble on Ruza. Head there and 
check in the tavern. After they tell you their story, they’ll join your party.

Festono

Bio: A mercenary officially registered with Kallas & Company. Mihijo is a 
veteran spacefarer.

Age: 62

Lvl 6

Leadership 21	Science 26
Control 22	Piloting 11
Navigation 17	Medicine 20
Artillery 16	Management 27
Maintenance 19	Combat 7

Special Abilities
AA Genius lvl 1

Recruitment: In Kallas & Co.’s office on Hydrus, talk to him three times but 
don’t recruit until he drops his price to 2000G. Alternatively, you could pay 
him his initial asking price.

Formich

Bio: Elgava's defense minister. A shrewd man, Rudak is asked for his opinions 
by President Saburov on a daily basis. Rudak acts as a mediator between 
government and military, and doesn't take sides on the Conservative versus 
Reform Faction issue.

Age: 49

Lvl 5

Leadership 28	Science 11
Control 26	Piloting 7
Navigation 9	Medicine 11
Artillery 9	Management 30
Maintenance 13	Combat 8

Special Abilities
Cool & Calm lvl 2
Medic lvl 2

Recruitment: First order of business is visit the Sector Security Agency in 
act 2, then talk to the soldier in the tavern. He’ll point out a wanderer in 
the bar. Talk to the wanderer and tell him “the name’s Yuri” to get him to 
join.

Franny

Bio: Born on the Libertasian frontier planet of Morien, Franny is an excellent 
engineer with a cheerful yet rough disposition. When imprisioned on the 
prison asteroid Lari, Franny became friends with Yuri and helped plan their 
escape.

Age: 18

Lvl 3

Leadership 6	Science 14
Control 14	Piloting 9
Navigation 8	Medicine 7
Artillery 5	Management 12
Maintenance 14	Combat 7

Special Abilities
Machine Geek lvl 2

Recruitment: Automatic, but temporary in the main story.

Gadina

Bio: The second in command of the Trump Mercenary Squadron, a gropu whose 
activities center mainly in and around Elgava. Along with Poplo, Gadina has 
been seraching for a ship captain with a high level of Fame.

Age: 35

Lvl 3

Leadership 9	Science 2
Control 6	Piloting 15
Navigation 9	Medicine 8
Artillery 15	Management 7
Maintenance 7	Combat 17

Special Abilities
Ace Pilot lvl 1
Marksman 1

Recruitment: In the Lutzk guild, if you have 200 fame and 300G, she will join.

Galatas

Bio: A mercenary officially registered with Kallas & Company. Theodore is 
well-versed in all aspects of operating a ship.

Age: 32

Lvl 6

Leadership 11	Science 6
Control 11	Piloting 18
Navigation 17	Medicine 7
Artillery 20	Management 13
Maintenance 9	Combat 19

Special Abilities
Star Engineer lvl 4

Recruitment: Must unlock Kallas & Co. on Noldau. Visit the staff assignment 
room to hire him for 8000G.

Galkin

Bio: Balik's right-hand man and second in command of Balik's division of the 
Novgorod Pirates.

Age: 52

Lvl 4

Leadership 12	Science 8
Control 9	Piloting 14
Navigation 17	Medicine 13
Artillery 14	Management 15
Maintenance 9	Combat 13

Recruitment: First, before you begin your assault on the Novigorod pirates in 
Lutsk, tell Vladykin that you want to take the indirect route. Then, when you
get to Volos, visit the Defense post 3 times for him to appear.

Garners

Bio: Twin teenage sisteres Callie and Briana are the stars of a hot pop music 
duo, called the GG Girls, based in the Libertas Sector.

Age: 13

Lvl 1

Leadership 5	Science 1
Control 9	Piloting 2
Navigation 1	Medicine 3
Artillery 1	Management 5
Maintenance 1	Combat 1

Special Abilities
Angel Voice lvl 5

Recruitment: Right after destroying the ZR 2 but before destroying the Taurus, 
find Rastaban in the Hinwald sector. These two are doing a show. Talk to them 
to set the first flag. They’ll bug you to get on your ship, but Yuri will tell 
them that he’ll pick them up later when the Taurus has been destroyed. Then, 
you must drop them off on Merylgild and visit them at Star Child studios and 
enter their office ONCE. Enter twice, and it turns out they tricked you and 
will leave your crew.

Garni

Lvl 4

Leadership 13	Science 12
Control 15	piloting 15
Navigation 15	Medicine 14
Artillery 16	Management 24
Maintenance 13	Combat 14

Special Skill
Abacus lvl 2
Ace Helmsman lvl 1

Recruitment: During chapter 4, the Sector Security agency will be under attack.
You’ll be presented two choices. Choose “defend the passenger ship” to set his 
flag. He will temporarily join in act 1 during your invasion of Spetses. To get 
this character to join permanently, Katida must not have been recruited earlier 
and talk to him on Nemetona during act two.

Gen

Bio: A legendary tactician who once worked for the General Staff Headquarters 
of the Central Elgavan Forces. Gennadiy Alabyshev disliked being fettered, 
howerever, and now spends his days traveling under the assumed name of 
"Gen Nadiy."

Age: 72

Lvl 10

Leadership 31	Science 13
Control 14	Piloting 4
Navigation 13	Medicine 13
Artillery 9	Management 17
Maintenance 14	Combat 6

Special Abilities
Cool & Calm lvl 4
AS Genius lvl 2
Formation Foe lvl 5

Recruitment: Automatic, but temporary in the main story.

Georgo

Bio: A Zenitonian technology officer. Georgo has the deep trust of 
Queen Safira, and can command fleets using neural operationg system 
(NOS) technology.

Age: 23

Lvl 5
Leadership 4	Science 18
Control 5	Piloting 17
Navigation 21	Medicine 20
Artillery 19	Management 6
Maintenance 21	Combat 4

Special Abilities
Star Engineer lvl 1
Scalpel Star lvl 1

Recruitment: You must choose to invade Zenito and say that you trust him when 
Baum asks.

Gino

Bio: The son of Saverio Zanetti. Per his father's wishes, Gino heads up the
Orino Foundation, but he is plagued by an indecisive nature.

Age: 41

Lvl 6

Leadership 11	Science 19
Control 14	Piloting 6
Navigation 16	Medicine 12
Artillery 6	Management 8
Maintenance 15	Combat 6

Recruitment: Must choose the Mesenzana route. You’ll get him after you defeat 
Zanetti.

Glavanis EXTRA

Bio: A lieutenant in the Kalymnian defense forces that guard the border against
their potential enemy, Nova Nacio. Jacen seems to have a feeling of antagonism
toward the Sector Security Agency, which is in charge of ridding the area of 
pirates.

Age: 29

Lvl 9

Leadership 21	Sciencee 9
Control 18	Piloting 14
Navigation 22	Medicine 11
Artillery 25	Management 12
Maintenance 13	Combat 16

Special Abilities
Cool & Calm lvl 1
AS Genius lvl 1

Glorinda

Bio: Fleet admiral of the Nacion Space Force and daughter of Prime Minister 
Michaelo Falko. An intelligent woman, Glorinda knows that, although she is an 
admiral, she serves more as a figurehead to boost morale.

Age: 28

Lvl 2

Leadership 17	Science 15
Control 12	Piloting 16
Navigation 9	Medicine 8
Artillery 7	Management 5
Maintenance 6	Combat 8

Special Abilities
FTR Expert lvl 2

Recruitment: Go to the Nacio embassy after you’ve been told to invade Adis. 
When Falko asks you if there’s a special someone in Yuri’s life, answer “yes.” 
Then talk to him again and choose her over Shildo.

Hanno

Bio: A zero-G dog who used to work for the Federation Security Network. 
Balthasar is currently registered as a freelancer with Kallas & Comapny.

Age: 49

Lvl 5

Leadership 3	Science 8
Control 5	Piloting 1
Navigation 2	Medicine 3
Artillery 6	Management 23
Maintenance 5	Combat 3

Special Abilities
Abacus lvl 3

Recruitment: Must unlock Kallas & Co. on Noldau. Visit the staff assignment 
room to hire him for 4000G.

HELP

Bio: An android. After the old HELP broke down, Professor Gavriil Minas 
revamped it into a combat droid with a female appearance.

Lvl 1

Leadership 1	Science 1
Control 12	Piloting 1
Navigation 1	Medicine 20
Artillery 1	Management 1
Maintenance 20	Combat 27

Special Abilities
Cool & Calm lvl 5
Space Warrior lvl 2
Medic lvl 2

Recruitment: Must have Minas in your party. Use the Help robot and keep 
searching through topics. Search through about 20 to 30 topics and when you 
leave, it’ll break down. Oddly enough, you can still consult HELP anyway. 
Anyways, after this event, Minas will make you the android HELP.

Horton EXTRA

Bio: Kevin Norton's adjuntant. William uses his expert skills at analyzing 
information to advise Kevin Norton.

Age: 34

Lvl 6

Leadership 17	Science 15
Control 24	Piloting 15
Navigation 22	Medicine 13
Artillery 14	Management 8
Maintenance 16	Combat 20

Recruitment: Automatic.

Ian

Bio: A boy born on the frontier planet of Gorodok in the Interplanetary Union 
of Elgava. Ian's intelligence impressed Dedon Galkin so much that Dedon 
recommended that Ian join Yuri in his travels.

Age: 15

Lvl 3

Leadership 14	Science 12
Control 12	Piloting 5
Navigation 8	medicine 8
Artillery 5	Management 8
Maintenance 7	Combat 2

Special Abilities
Cool & Calm lvl 1
Mr. Precise lvl 1

Recruitment: Automatic, but temporary in the main story.

Ioannov EXTRA

Bio: A lieutenant commander in the Kalymnos Sector Security Agency, and Belen 
Pappas and Vlasis Delis's commanding officer. Silas is a rational military man 
capable of making calm, reasoned decisions.

Age: 43

Lvl 12

Leadership 21	Science 7
Control 18	Piloting 16
Navigation 18	Medicine 14
Artillery 14	Management 21
Maintenance 16	Combat 20

Special Abilities
All-seeing lvl 2

Jimenez

Bio: Aide to Arturo Basadre. Rogelio is highly trusted by Arturo as a 
political advisor on internal affairs.

Age: 41
Lvl 6

Leadership 14	Science 8
Control 18	Piloting 11
Navigation 8	Medicine 19
Artillery 13	Management 21
Maintenance 13	Combat 18

Recruitment: Same as Basadre

Jovani EXTRA

Bio: Jovani represents the Xeos Belt Union, and is very accommodating to zero-G 
dogs.

Age: 37

Lvl 16

Leadership 16	Science 33
Control 16	Piloting 12
Navigation 20	Medicine 33
Artillery 8	Management 28
Maintenance 29	Combat 9

Special Abilities
Star Engineer lvl 3
Scalpel Star lvl 1
Medic lvl 3

Kallas EXTRA

Bio: The president of Kallas & Company, a private military company that spreads 
throught every nation in the Large Magellanic Cloud.

Age: 55

Lvl 10

Leadership 29	Science 21
Control 11	Piloting 7
Navigation 9	Medicine 5
Artillery 10	Management 35
Maintenance 14	Combat 7

Karlo

Bio: The son of the former president of the weapons company, Efimov, Inc., on 
the planet Perekop. The company was acquired by the Novgorod Pirates in a 
hostile takeover, and now Karlo hides away on the planet Klaipeda. He was in 
the middle of developing weapons and modules to get his revenge on the Novgorod 
Pirates when he first met Yuri.

Age: 34

Lvl 3
Leadership 7	Science 11
Control 11	Piloting 10
Navigation 10	Medicine 7
Artillery 11	Management 7
Maintenance 16	Combat 9

Katida

Bio: The granddaughter of Jozefo Lanco. Perhaps due to her wealthy upbringing, 
Katida is a carefree, cheerful and somewhat naive girl with an adventurous 
spirit.

Age: 15

Lvl 1

Leadership 6	Science 9
Control 7	Piloting 7
Navigation 4	Medicine 4
Artillery 4	Management 2
Maintenance 6	Combat 2

Recruitment: First, visit her on the hospital on Strategio. “Yell at her” to 
set the first flag. Then, go buy the real flowers for 300G. Then when 
Lanco asks you which side to take during the Irvest war, choose Nova Nacio.

Kira

Bio: Yuri's little sister and only living relative. Kira is very attached to 
Yuri. She wants to be by his side, no matter what it takes, and she'll do 
absolutely anything for him.

Age: 14

Lvl 1

Leadership 1	Science 5
Control 10	Piloting 1
Navigation 2	Medicine 11
Artillery 1	Management 11
Maintenance 5	Combat 1

Special Abilities
Amateur Chef lvl 1
Medic Lvl 1 (upgrades to Mercy Angel in the story)

Recruitment: Automatic, but temporary in the main story.

Kitson

Bio: An Orders captain and aide to Admiral Douglas Bernard. Carl has great 
faith in Orders chairman Daniel Evans as well. Even after the Battle of 
Hinwald, Carl opposes the Interplanetary Assembly out of loyalty to Chairman 
Evans.

Age: 38

Lvl 8

Leadership 21	Science 10
Control 38	Piloting 8
Navigation 29	Medicine 10
Artillery 26	Management 12
Maintenance 14	combat 16

Special Abilities
Iron Wall lvl 1

Recruitment: On your first visit to the Libertasian embassy, when Bernard 
wants to join your ship to convince the rebels to stand down, say “Sorry, 
but…” to set his flag.

Kompaso EXTRA

Bio: The president of Kompaso corporation, a warship manufacturer in Nacio.

Age: 52

Lvl 6

Leadership 20	Science 22
Control 9	Piloting 13
Navigation 14	Medicine 8
Artillery 8	Management 23
Maintenance 25	Combat 5

Recruitment: Automatic.

Lanco EXTRA

Bio: The president of Lanco Warship Manufacturing, a large Nova Nacion company.
With a strong desire for economic growth in the Small Magellanic Cloud, 
Jozefo pursues peace negotiations with Kalymnos.

Age: 68

Lvl 11

Leadership 23	Science 27
Control 13	Piloting 6
Navigation 14	Medicine 10
Artillery 7	Management 31
Maintenance 32	Combat 5

Special Skill
Abacus lvl 3

Recruitment: Defeat all sector bosses in Nova Nacio.

Larissa

Bio: Feodor Kuchin's daughter. Always by her father's side, Larissa is 
thoroughly devoted to her life as a medical volunteer.

Age: 16

Lvl 4

Leadership 7	Science 10
Control 8	Piloting 9
Navigation 6	Medicine 15
Artillery 6	Management 13
Maintenance 9	Combat 5

Special Abilities
Medic lvl 1

Recruitment: Same as Feodor.

Larson

Bio: Captain of the Beta Sector Fleet of the Galactic Federation. Kyle 
attempted to apprehend Yuri as Yuri was carrying out his pirate activities 
in the Xeos Belt Union.

Age: 38

Lvl 6

Leadership 21	Science 18
Control 10	Piloting 16
Navigation 20	Medicine 17
Artillery 18	Management 14
Maintenance 14	Combat 13

Special Abilities
AS Genius lvl 2

Recruitment: You must not have recruited Kitson. Go to Orders HQ after 
Sankt orders you to attack Adis. Then go to the Libertasian embassy to
recruit him. 

Lennox EXTRA

Bio: The director of the Galactic Federation's Federation Security Network 
(FSN).

Age: 42

Lvl 13

Leadership 29	Science 16
Control 35	Piloting 15
Navigation 29	Medicine 15
Artillery 18	Management 20
Maintenance 14	Combat 28

Special Abilities
All-Seeing lvl 4

Recruitment: Defeat all sector bosses in Galaxy Federation Central.

Leo

Bio: A civilian scientist. He was confined to the prison planet Skantzoura for 
some time. Leo took part in the development of the defensive Oort Interception 
System.

Age: 35

Lvl 4

Leadership 3	Science 15
Control 4	Piloting 12
Navigation 7	Medicine 4
Artillery 13	Management 2
Maintenance 17	Combat 6

Special Abilities
Machine Geek lvl 2

Recruitment: Must recruit Rhea first. You’ll pick him up automatically at 
Skantzoura.

Letero

Bio: A technical ensign of the Nova Nacion Space Force. During the Irvest War, 
Antono boarded Yuri's ship as a temporary crew member.

Age: 28

Lvl 5

Leadership 5	Science 15
Control 10	Piloting 5
Navigation 9	Medicine 11
Artillery 7	Management 10
Maintenance 22	Combat 5

Special Abilities
Machine Geek lvl 1

Recruitment: Must choose Nova Nacio during the Irvest war. After they fire 
the giant laser, come back to Najbaro and dig them out of the wreckage.

Lotuso

Bio: A zero-G dog who can always be found at the guild on Subpremi. An 
artillery expert, Nichjo is always ready to dole out lessons on artillery 
skills if the price is right.

Age: 35

Lvl 5

Leadership 10	Science 7
Control 12	Piloting 10
Navigation 9	Medicine 6
Artillery 22	Management 10
Maintenance 10	Combat 22

Special Abilities
AS Genius lvl 1

Recruitment: Talk to the man with the upturned chin, as he raises the 
artillery skill +1 to Yuri, Torlo, or Nia for 100G. Talk to him again to 
recruit him for 1000G.

Lozano

Bio: Aide to Osvaldo Ochoa. Sandalio's strong suit is internal affairs, and 
he acts as Osvaldo's advisor.

Age: 32

Lvl 4

Leadership 10	Science 14
Control 19	Piloting 11
Navigation 12	Medicine 22
Artillery 8	Management 18
Maintenance 14	Combat 9

Recruitment: Same as Ochoa.

Luko

Bio: An ace pilot in the First Fleet Aglo Squad of the Nova Nacion Space Force. 
Mihhaelo reacted strongly against the Lugovalian Empire when it took over his 
homeland.

Age: 28

Lvl 5

Leadership 15	Science 8
Control 4	Piloting 31
Navigation 13	Medicine 8
Artillery 12	Management 6
Maintenance 13	Combat 8

Special Abilities
Ace Pilot lvl 3

Recruitment: Must choose Nova Nacio during the Irvest war and must volunteer 
to rescue Nikitas. He is one of the prisoners in Fort Cadmus.

Macklin EXTRA

Bio: Admiral of the Macklin Fleet, the most powerful fleet of the Lugovalian 
Empire. A reticent older man, but a seasoned commander. Even the emperor 
consults him on military strategy from time to time. 

Age: 75

Lvl 87

Leadership 90	Science 23
Control 77	Piloting 15
Navigation 93	Medicine 29
Artillery 57	Management 24
Maintenance 27	Combat 17

Special Abilities
Cool & Calm lvl 3
Formation Foe lvl 4

Recruitment: Defeat all sector bosses in Xeos.

Mariana

Bio: She runs a clothing sore on the planet Acerenza in the Xeos Belt Union. 
Mariana is Pipra's granddaughter.

Age: 28

Lvl 3

Leadership 8	Science 9
Control 11	Piloting 12
Navigation 13	Medicine 13
Artillery 8	Management 15
Maintenance 9	Combat 7

Special Abilities
Abacus lvl 1

Recruitment: After freeing your crew on Beligrate, talk to the Acerenza 
bartender to hear that she’s disappeared. Go to the clothier and ask Pipra 
what happened to her. Mariana stormed out after her grandmother made some bad 
investments with her granddaughter’s money. She will now be on Retinen and you
can pick her up.

Marjeno

Bio: A trader born in Nova Nacio. Paulo went to Kalymnos looking for business, 
but ended up being persecuted for being a Nova Nacion.

Age: 22

Lvl 4

Leadershp 6	Science 9
Control 11	Piloting 6
Navigation 10	Medicine 11
Artilllery 6	Management 20
Maintenance 8	Combat 5

Special Abilities
Abacus lvl 1

Recruitment: When you first meet him on Dodecanese, save him from being beaten 
up. Then, he will offer to give you 100G. Decline to accept 3 times. Then, 
when you get to Strategio, buy all his wares to get him to join.

Marsho

Bio: A mercenary officially registered with Kallas & Company. Aleksandro is 
well-versed in all aspects of operation a ship.

Age: 45

Lvl 7
Leadership 15	Science 17
Control 11	Piloting 18
Navigation 16	Medicine 24
Artillery 21	Management 12
Maintenance 25	Combat 21

Special Abilities
AS Genius lvl 1

Recruitment: In Kallas & Co.’s office on Hydrus, hire him for 6000G.

Martiro EXTRA

Bio: An admiral that leads the main fleet of the Nova Nacion Space Force. 
Tajlero keeps the enemy in check in order to bring the Irvest Sector under 
control.

Age: 51

Lvl 18

Leadership 47	Science 12
Control 8	Piloting 12
Navigation 22	Medicine 9
Artillery 16	Management 18
Maintenance 10	Combat 5

Special Skill
AS Genius lvl 3
Cool & Calm lvl 2
Maneuver Ace lvl 4

Recruitment: Defeat all sector bosses in Nova Nacio sector.

Melania EXTRA

Bio: A young girl who works at the tavern on the planet Gorodok. She loves to 
sing.

Age: 15

Lvl 1

Leadership 1	Science 2
Control 6	Piloting 1
Navigation 2	Medicine 4
Artillery 2	Management 11
Maintenance 1	Combat 1

Recruitment: Automatic.

Merita

Bio: A technical ensign who was sent to the planet Najbaro as a controller for 
Project Stelalumo.

Age: 24

Lvl 5

Leadership 9	Science 11
Control 20	Piloting 8
Navigation 6	Medicine 11
Artillery 7	Management 10
Maintenance 6	Combat 8

Special skill
Cool & Calm lvl 1

Recruitment: Same as Letero.

Merril EXTRA

Bio: An ensign of the Lugovalian Forces. He was born in Lugovalos-conquered 
territory but became Ursula Macklin's adjutant after she discovered his genius 
as a tactician.

Age: 30

Lvl 21

Leadership 49	Science 23
Control 59	Piloting 10
Navigation 33	Medicine 20
Artillery 31	Management 23
Maintenance 18	Combat 10

Special Skill
Cool & Calm lvl 5
AS Genius lvl 3
Formation Foe lvl 2

Recruitment: Defeat all sector bosses in Andalucia sector.

Minas

Bio: A genius scientist with a lab in Kalymnos. Professor Minas is known 
throughout the Large and Small Magelanic Clouds as a leading authority on 
Epitaph research.

Age: 74

Lvl 5

Leadership 7	Science 32
Control 5	Piloting 4
Navigation 9	medicine 14
Artillery 6	Management 8
Maintenance 14	Combat 4

Special Skill
Mad Scientist lvl 2

Recruitment: Automatic.

Mudakov EXTRA

Bio: Commander of the regional Lutsk Forces division of the Elgavan military.

Age: 35

Lvl 4

Leadership 16	Science 7
Control 7	Piloting 7
Navigation 14	Medicine 7
Artillery 18	Management 7
Maintenance 7	Combat 8

Recruitment: Defeat all sector bosses in Central Elgava.

Musin

Bio: A scientist who devotes herself to resarching rare metals at the National 
Science Research Lab on the planet Alatyr.

Age: 26

Lvl 3

Leadership 3	Science 17
Control 5	Piloting 3
Navigation 3	Medicine 9
Artillery 4	Management 5
Maintenance 12	Combat 3

Special Skill
Cool @ Calm lvl 3

Recruitment: Take the quest the bartender offers on Ostrog. He wants you to 
pick up Nadja Musin on Alatyr. But she won’t leave work unless you help her 
with her work. Go to Buzhsk and select “the magnetic field value.” Selecting 
the others will result in an annoyed Nadja, but she’ll let you try again. Take 
her to Ostrog and someone will take a shot at her. She’ll ask for you to take 
her in. If you don’t, the next time you visit the lab, you’ll find out she 
had committed suicide.

Myagmar

Bio: The first of the Four Hiearchs of Adis. Myagmar devotes his outstanding 
skills as a fleet commander to serving and protecting Patriarch Bogd.

Age: 37

Lvl 12

Leadership 39	Science 23
Control 17	piloting 15
Navigation 32	Medicine 15
Artillery 29	Management 17
Maintenance 11	Combat 21

Special Skill 
AS Genius lvl 3
Inciter lvl 3

Recruitment: Automatic.

Naturo

Bio: A lieutenant, junior grade, in Nacio's 1094th Fighter Unit. Volo is one of 
the top ace pilots in Nacio's Forces.

Age: 31

Lvl 7

Leadership 12	Science 9
Control 9	Piloting 36
Navigation 8	Medicine 10
Artillery 12	Management 13
Maintenance 12	Combat 11

Special Skill
Ace Pilot lvl 3

Recruitment: After your first visit to Royal Fleet HQ, come back in again. 
Roth will say that he envies the fact that our crew women don’t have to wear 
uniforms. Say “You think so?” to set his flag. Then, go to the Regeinland 
embassy on Nizia after speaking to the president. Then, talk to Nele to have 
him join.

Nerissa

Bio: A crackerjack civilian engineer. with her ambiguous looks and rough way of 
speaking, Nerissa is often mistaken for a young boy.

Age: 24

Lvl 3

Leadership 7	Science 10
Control 13	Piloting 13
Navigation 17	Medicine 5
Artillery 8	Management 11
Maintenance 17	Combat 8

Special Skill
Machine Geek lvl 2

Recruitment: Go to one of the ??? in area 1’s Kalymnos Junction sector. The 
ship will suffer engine trouble. Basically, space barnacles clogged the 
engine. A passing ship will see you and Nerissa will punch her captain and 
come over to repair the engine. Then go to Thira to see her there. She’s 
unemployed due to her punching out aforementioned captain and will join.  

Nia

Bio: A female launcher. For a fee, she helps people leave their home planet to 
journey into space. Nia is the one who first brought Yuri out to the sea of 
stars.

Age: 23

Lvl 4

Leadership 16	Science 9
Control 12	Piloting 11
Navigation 11	Medicine 12
Artillery 18	Management 10
Maintenance 9	Combat 18

Special Skill 
Ace Helmsman lvl 1
Death Blow lvl 1

Recruitment: Automatic, but temporary in the main story.

Nikitas EXTRA

Bio: A member of the pirate crew led by Celina Sioufas. Gilles is solely 
responsible for maintaining and servicing her pirate ship.

Age: 37
Lvl 48

Leadership 17	Science 28
Control 48	Piloting 38
Navigation 59	Medicine 28
Artillery 38	Management 53
Maintenance 49	Combat 32

Special Skill
Ace Helmsman lvl 3
Star Engineer lvl 4

Recruitment: Defeat all sector bosses in Xeos Belt.

Nobelo

Bio: The secretarial office manager at Lanco warship Manufacturing. Adorinda 
strives to support the Lanco family in every way, both in her professional 
capacity, and on a more personal level, too.

Age: 27

Lvl 4

Leadership 14	Science 16
Control 14	Piloting 9
Navigation 6	Medicine 15
Artillery 13	Management 21
Maintenance 12	Combat 7

Special Skill
All-seeing lvl 1
Amateur Chef lvl 3

Recruitment: During chapter 4, the sector security agency will be under attack. 
You’ll be presented two choices. Choose “attack the pirates” to set her flag. 
She will temporarily join in act 1 during your invasion of Spetses. To get this 
character to join permanently, Katida must not have been recruited earlier 
and talk to her on Nemetona during act two.

Norton EXTRA

Bio: Commander of the Galactic Federation fleet. But it is rumored that Daniel 
Evans, the chairman of Orders, is the one who truly controls the military, and 
that Kevin Norton actually has very little effective authority.

Age: 60

Lvl 56

Leadership 82	Science 13
Control 53	Piloting 6
Navigation 24	Medicine 16
Artillery 22	Management 72
Maintenance 8	Combat 14

Special skill
AS Genius lvl 4
AA Genius lvl 4
Iron Wall lvl 5

Recruitment: Defeat all sector bosses in Galaxy Federation Central.

Novikov EXTRA

Bio: A captain in the Central Elgavan Forces, Mogilek is Oleg Vladykin's 
superior.

Age: 43

Lvl 5

Leadership 18	Science 7
Control 14	Piloting 8
Navigation 14	Medicine 6
Artillery 13	Management 17
Maintenance 9	Combat 11

Recruitment: Defeat all sector bosses in Central Elgava.

Ochoa

Bio: The young head of the famous Ochoa clan, rivals of the Basadre clan.
Osvaldo's goal is to build a nation free from all influence and interference 
from other nations.

Age: 34

Lvl 11

Leadership 23	Science 6
Control 8	Piloting 16
Navigation 19	Medicine 5
Artillery 19	Management 24
Maintenance 16	Combat 22	

Special Skill
Space Warrior lvl 2
Commander lvl 5

Recruitment: Must side with the government in the Escondido civil war. After 
finding out about Ochoa’s cloaked ship, go back to Dorado and talk to Jimenez 
FIRST. He’ll tell you that Basadre likes to go out to the meadow to think. Go 
to the meadow and talk to him to set his recruitment flag. Once that flag’s 
been set, finish your business in Escondido and you’ll get them to serve you.

Oisin EXTRA

Bio: A freelance zero-G dog wh travels the cosmos. Oisin's manner of speech is
a bit odd, but he is very skiled at combat. For his own mysterious reasons,he 
tenaciously attempts to hunt Cico down, with the clear intention to kill him.

Age: 20

Lvl 5

Leadership 26	Science 15
Control 6	Piloting 29
Navigation 30	Medicine 15
Artillery 29	Management 14
Maintenance 22	Combat 39

Special Skill
Final Roar lvl 3

Recruitment: Automatic.

Palmo 

Bio: A former emploee of Lanco warship Manufacturing and a member of the guild
on the planet Hermeta. A verteran engineer, Palmo joined the guild in a quest 
to find a better ship.

Age: 45

Lvl 4

Leadership 15	Science 10
Control 7	Piloting 12
Navigation 18	Medicine 6
Artillery 8	Management 16
Maintenance 14	Combat 9

Special Skill
Star Engineer lvl 1

Recruitment: First, pay the bartender on Hermeta to unlock the guild. He will 
want you to quote a figure. Say 800G or he’ll be insulted and demand 1000G. 

Panfilov EXTRA

Bio: Once a famous adventurer, he discovered and developed the planet of 
Ropesk, which later became an autonomous dominion of Elgava. But fearing the 
exodus of his people from Ropesk, he issued a ban on space travel, making them 
virtual prisoners on the ground.

Age: 71

Lvl 17

Leadership 20	Science 21
Control 11	Piloting 16
Navigation 20	Medicine 12
Artiller 21	Management 19
Maintenance 20	Combat 10

Special Skill
AA Genius lvl 3

Recruitment: Defeat all sector bosses in Lutsk sector.

Pappas

Bio: An ensign who hunts down pirates for the Kalymnos Sector Security Agency.
He entered the agency at the same time as vlasis Delis. Belen is afffable and 
almost too easygoing at times, but he has his own code of principles that he 
rigidly follows.

Age: 29

Lvl 5

Leadership 9	Science 5
Control 13	Piloting 16
Navigation 20	Medicine 5
Artillery 17	Management 9
Maintenance 14	Combat 17

Special Skill
Marksman lvl 1

Recruitment: After choosing to side with Kalymnos during the Irvest war, go to 
Byzantium after the truce is declared and talk to him to get him to join.

Pavlis EXTRA

Bio: The fleet admiral of the main Kalymnian Forces during the Irvest war.
A true career soldier, Ptolemy feels a sense of pride every time he stands 
on the battlefield.

Age: 59

Lvl 19

Leadership 49	Science 9
Control 13	Piloting 7
Navigation 22	Medicine 13
Artillery 39	Management 16
Maintenance 12	Combat 18

Special Skill
AS Genius lvl 3
Iron Wall lvl 4

Recruitment: Defeat all sector bosses in Kalymnos.

Pavlov

Bio: A surviving boss of the Kreios Pirates. A frank and open-hearted man, 
Yianni doesn't get hung up on the past. His passion is to build and fly fast 
ships.

Age: 28

Lvl 5

Leadership 16	Science 8
Control 9	Piloting 17
Navigation 22	Medicine 11
Artillery 14	Management 14
Maintenance 13	Combat 20

Special Skill
Ace Helmsman lvl 2
Maneuver Ace lvl 1

Recruitment: Must choose Nova Nacio durin the Irvest war. Letero will order us
to destroy 4 transports around CL-617. Pavlov will race off. Go after him to 
find that his ship was wrecked by a group led by a battleship. If you have at 
least 5000 fame, he will join you.

Phyllis

Bio: A young girl who spends all her time at the Kallas & Company branches on 
Noldau and Hydrus. Even though Phyllis is young, she has surprisingly good 
piloting skills.

Age: 15

Lvl 1

Leadership 2	Science 3
Control 4	Piloting 19
Navigation 13	Medicine 2
Artillery 7	Management 4
Maintenance 7	Combat 3

Special Skill
Ace Pilot lvl 1

Recruitment: Now this character is difficult and expensive to recruit. Use 
stat enhancement rooms in any Kallas & Co. to increase the skill of anyone 
assigned to those positions. It starts off at 1000G for the first 4 times, 
4000G the next 3 times. After that, it permanently increases to 8000G. 
Leave and reenter BEFORE you pay 8000G to meet her. Never-ever-pay 8000G 
before she joins or she won’t show up at all.

Pipra EXTRA

Bio: The leader of the Trader's Guild on Kashtano, a key planet in the 
Magellanic Stream. Well-versed in the space routes in both the Large and Small 
Magellanic Clouds, she can get her hands on almost anything.

Age: 58

Lvl 19

Leadership 13	Science 15
Control 7	Piloting 4
Navigation 9	Medicine 14
Artillery 4	Management 49
Maintenance 17	Combat 5

Special Skill
Abacus lvl 5

Recruitment: Automatic.

Poplo

Bio: The leader of the Trump Mercenary Squadron, a group whose activities 
center mainly in and around Elgava. At the guild on Ltsk, Poplo has been 
searching for a ship captain with a high enough level of Fame.

Age: 38

Lvl 4
Leadership 12	Science 4
Control 8	Piloting 10
Navigation 15	Medicine 8
Artillery 11	Management 8
Maintenance 6	Combat 14

Special Skill
All-seeing lvl 1
Commander lvl 2

Recruitment: In the Lutzk guild, if you have 200 fame and 500G, he will join.

Radimir

Bio: The proprietor of a tavern on Hapsal. Radimir is a glib talker, and can 
come across as being rather superficial.

Age: 49

Lvl 2

Leadership 4	Science 4
Control 8	Piloting 5
Navigation 4	Medicine 5
Artillery 4	Management 4
Maintenance 10	Combat 4

Recruitment: Talk to him in his bar on Hapsal after completing the job he 
offers you. He will talk about how his bar is going under. After that, go to 
Lutzk and talk to Rufina after getting Tatiana. She will complain about her 
no-good ex-husband mooching her for money. Now, go back to Hapsal and talk to 
Radamir again to get him to join.

Rapiro

Bio: A former Nova Nacion soldier and a member of the guild on Acerenza.

Age: 49

Lvl 5

Leadership 11	Science 16
Control 11	Piloting 12
Navigation 16	Medicine 11
Artillery 10	Management 8
Maintenance 23	Combat 13

Special Skill 
Star Engineer lvl 3

Recruitment: Visit the Acerenza guild and talk to the tall man. He’ll join for 
free. 

Ratai

Bio: A student of astronomy originally from the planet Volodarev. The party
discovered Ratai illegally loitering at the Zvenigorod spaceport trying to 
measure cosmic radiation.

Age: 21

Lvl 2

Leadership 5	Science 13
Control 4	Piloting 4
Navigation 4	Medicine 7
Artillery 4	Management 8
Maintenance 9	Combat 3

Special Skill
All Seeing lvl 1

Recruitment: Go to Volodarev’s meadow after talking to Semias Alastar. A 
farmer will talk about his son who’s doing research. Then, go to Zvenigorod to 
meet with Ratai, who’s doing some research before the guard gives him the 
business. He will then ask to join your crew.

Rhea

Bio: A former communications operator on a transport ship.

Age: 30

Lvl 3

Leadership 8	Science 10
Control 16	Piloting 11
Navigation 6	Medicine 8
Artillery 12	Management 14
Maintenance 10	Combat 9

AA Genius lvl 1

Recruitment: First, when the Sector Security Agency commander asks you if 
you’re confident to travel to Mytilene. Answer “I’m confident” to gain access 
to the Spider Web. Go there to pick her up in a derelict ship. 

Rocco EXTRA

Bio: The first mate of the Bad-to-the-Bone Pirates. Rocco has surpisingly good 
combat skills in spite of his wispy frame.

Age: 33

Lvl 66

Leadership 22	Science 26
Control 59	Piloting 72
Navigation 82	Medicine 40
Artillery 46	Management 41
Maintenance 53	Combat 38

Special Skill
All Seeing lvl 2
Abacus lvl 3
FTR Expert lvl 5

Recruitment: Automatic. 

Roth EXTRA

Bio: Commander of the Royal Fleet of the Republic of Regeinland, also know as 
"Hartwig." "Roth" is not his birth name, but rather a title bestowed upon the 
most outstanding of the nation's military officers. Lord Roth is a tactican 
with some of the greatest leadership skils in the Galactic Federation.

Age: 34

Lvl 27

Leadership 39	Science 11
Control 33	Piloting 22
Navigation 59	Medicine 11
Artillery 42	Management 7
Maintenance 16	Combat 62

Special Skill
Space Warrior lvl 5
AS Genius lvl 5
Inciter Lvl 4

Recruitment: Defeat all sector bosses in Regeinland.

Rubriko EXTRA

Bio: commander of Zenito's Core Fleet, Mikelo learned of the Lugovalian threat 
from Orders. In an attempt to save the Zenitonian race, Mikelo created his own 
separate network.

Age: 49

Lvl 28

Leadership 44	Science 34
Control 36	Piloting 15
Navigation 29	Medicine 61
Artillery 23	Management 11
Maintenance 39	Combat 10

Special Skil
AA Genius lvl 4
Mr. Precise lvl 4

Recruitment: Defeat all sector bosses in Zenito.

Rufina

Bio: The propietress of a tavern on the planet Lutsk.

Age: 52

Lvl 2

Leadership 7	Science 6
Control 12	Piloting 5
Navigation 3	Medicine 10
Artillery 5	Management 17
Maintenance 4	Combat 5

Special Skill
Amateur Chef lvl 1

Recruitment: Must have recruited Radamir. She will join in act two.

Saburov EXTRA

Bio: The president of the Interplanetary Union of Elgava. He knows very well 
how to use the clout of his superpower nation, and is crafty when it comes to 
international negotiations.

Age: 67

Lvl 11

Leadership 14	Science 5
Control 7	Piloting 3
Navigation 5	Medicine 3
Artillery 5	Management 16
Maintenance 4	Combat 3

Recruitment: Automatic.

Safira EXTRA

Bio: The queen of Zenito. In the interest of universal peace and the ultimate 
fate of mankind, Queen Safira maintains neutrality at all times.

Age: 72

Lvl 66

Leadership 47	Science 62
Control 63	Piloting 5
Navigation 5	Medicine 88
Artillery 7	Management 7
Maintenance 36	Combat 3

Special Skill
Scalpel Star lvl 4
Mercy Angel lvl 5

Recruitment: Defeat all the sector bosses in Zenito.

Sankt EXTRA

Bio: The commander of the ALpha Quadrant Fleet of the Republic of Regeinland. 
Luitger hopes to take steps to thwart the Lugovalian threat independently of 
the Galatic Federation.

Age: 57

Lvl 21

Leadership 48	Science 11
Control 28	Piloting 9
Navigation 20	Medicine 13
Artillery 25	Management 11
Maintenance 19	Combat 19

Special Skill
Inciter lvl 3

Recruitment: Defeat all sector bosses in Regeinland.

Sceptro

Bio: A hard-drinking zero-G dog who hangs out at the guild on Subpremi. An
expert fighter pilot, Johano will teach his piloting skills to anybody who will 
buy him a drink.

Age: 25

Lvl 5

Leadership 4	Science 6
Control 15	Piloting 19
Navigation 14	Medicine 9
Artillery 10	Management 10
Maintenance 13	Combat 13

Recruitment: talk to the man with wild hairstyle as he raises the piloting 
skill +1 to Yuri, Torlo, or Nia which costs 100G. Talk to him again to recruit
him for 1200G.

Semias

Bio: A self-proclaimed jack-of-all-trades, he wanders far and wide throught the 
Small Magellanic Cloud. Semias is well informed on what's happening in every 
sector of the galaxy at any given time.

Age: 49

Lvl 6

Leadership 15	Science 12
Control 15	Piloting 13
Navigation 25	Medicine 8
Artillery 16	Management 14
Maintenance 14	Combat 24

Special Skill
Ace Helmsman lvl 1
Death Blow lvl 2

Recruitment: Automatic.

Serreno

Bio: A lieutenant commander in the Enemonzon Sector 248 Patrol Fleet, Aria has 
excellent knowledge of fleet operation.

Age: 32

Lvl 6

Leadership 17	Science 13
Control 22	Piloting 13
Navigation 22	Medicine 14
Artillery 18	Management 13
Maintenance 18	Combat 20

Recruitment: Must choose to invade Lavena and not recruit Teodore. During the 
attack on the ZR 2, send her fleet to intercept the Taurus. Then pick her up 
at the embassy on Doleway.

Shildo

Bio: A captain in the Nacion Space Force. Advisor to Admiral Glorinda Falko and
commander of the entire Nacion Force, Jochjo is a reliable and loyal officer.

Age: 52

Lvl 7

Leadership 14	Science 13
Control 27	Piloting 17
Navigation 25	Medicine 8
Artillery 28	Management 16
Maintenance 16	Combat 18

Recruitment: Go to the Nacio embassy after you’ve been told to invade Adis. 
Falko will want to give you a new crewmember. Choose him over Glorinda to get 
him.

Sincera

Bio: An employee of Kompaso corporation who works as a test pilot.

Age: 35

Lvl 7

Leadership 10	Sciecne 15
Control 11	Piloting 25
Navigation 14	Medicine 13
Artillery 10	Management 11
Maintenance 21	Combat 10

Special Skill
Star Engineer lvl 1
AA Genius lvl 2

Recruitment: You must accept the sidequest on Garlen to rescue him. 
After completing the Garlen sidequest, come to the Trade Hall on Escranto. 
Talk to Kompaso twice and Sincera will join.

Sombra

Bio: An ensign in the Nacio National Defense Space Force, Sector 2. Marajha 
graduated from the Nacion National Defense Academy with high honors.

Age: 24

Lvl 2

Leadership 6	Science 5
Control 6	Piloting 18
Navigation 8	Medicine 4
Artillery 12	Management 6
Maintenance 9	Combat 4

Special Skill
Ace Pilot lvl 1

Recruitment: After your first visit to Royal Fleet HQ, come back in again. 
Roth will say that he envies the fact that our crew women don’t have to wear 
uniforms. Say “maybe you’re right” to set her flag. Then, visit the Regeinland
embassy on Nizia and talk to Nele to have her join.

Soneto

Bio: A rookie engineer and a member of the guild on the planet Hermeta. Brava 
has excellent navigation skills and is looking for a captain with a suitably 
high lvel of Fame.

Age: 22

Lvl 3	

Leadership 4	Science 11
Control 15	Piloting 15
Navigation 10	Medicine 7
Artillery 10	Management 13
Maintenance 17	Combat 4

Recruitment: In the Hermeta guild. She will charge a total of 600G.

Taranis EXTRA

Bio: The 117th Emperor of Lugovalos. Hailed as the greatest ruler since the 
nation switched to an imperial regime, emperor Taranis continues his conquest 
of space with unrivaled leadership.

Age: 38

Lvl 99

Leadership 98	Science 48
Control 43	Piloting 44
Navigation 84	Medicine 43
Artillery 95	Management 46
Maintenance 43	Combat 95

Special Skill
Space Warrior Lvl 5
Inciter lvl 5

Recruitment: Defeat all sector bosses in Xeos.

Tatiana

Bio: A childhood friend of Torlo Adkin. Tatiana has a frank, outspoken nature, 
and seems to be unaware of her natural beauty.

Age: 18

Lvl 1

Leadership 4	Science 5
Control 9	Piloting 5
Navigation 8	Medicine 8
Artillery 8	Management 10
Maintenance 4	Combat 6

Special Skill
Cool & Calm lvl 1

Recruitment: Automatic.

Teodore

Bio: Prince of the Grand Duchy of Enemonzo and first in line for the throne. 
Teodore is especially good at making surpirse attacks, and enjoys employing 
sneaky tactics whenever possible. Feared by his enemies, he has earned the 
nickname "the bloody Prince."

Age: 29

Lvl 5

Leadership: 18	Science 8
Control 4	Piloting 16
Navigatin 24	Medicine 3
Artillery 26	Management 11
Maintenance 5	Combat 30

Special Skill
Space Warrior lvl 2
Inciter lvl 3

Recruitment:Must choose to invade the Grand Duchy of Enemonzo during act 2, 
and then choose to go on the Lavena route. Then, you must defeat Teodore in 
melee combat (you are allowed multiple tries and he does not replenish his 
troop numbers).

Terzi

Bio:A mid-level leader of the Kreios Pirates. Terzi comes across as arrogant, 
but he is actually quite cowardly when cornered.

Age: 33

Lvl 4

Leadership 15	Science 8
Control 6	Piloting 16
Navigation 16	Medicine 13
Artillery 17	Management 18
Maintenance 8	Combat 15

Special Skill
AA Genius lvl 2

Recruitment: Must choose Kalymnos during the Irvest war. Delis will tell you 
to escort a transport ship. Yes, another NPC ship. Unlike Cico, this ship can’t 
fight worth a damn. You’ll have to take it to CL 617 and then come back. To 
recruit Terzi, go to the ??? next to you before making the delivery. If you 
finish your mission before investigating, you’ll be too late to save him from 
Pavlov. You will then get him after dealing with the resistance on Skantzoura 
in act 2, same as Zakhar.

Thomas

Bio: A man imprisoned on the prison planet Lari. Thomas seems well-informed 
about a variety of things. Although he can sometimes appear to be a bit 
shallow, his navigation skills are top-notch.

Age: 28

Lvl 5

Leadership 9	Science 7
Control 16	Piloting 16
Navigation 25	Medicine 11
Artillery 16	Management 18
Mintenance 15	Combat 15

Special Skill
Ace Helmsman lvl 1

Recruitment: Automatic.

Torlo

Bio: A boy born on the planet of Bagut in the Dominion of Ropesk. Torlo is the
leader of a transport gang.

Age: 16
Lvl 2

Leadership 9	Science 3
Control 6	Piloting 6
Navigation 11	Medicine 3
Artillery 11	Management 10
Maintenance 7	Combat 10

Special Skill
Space Warrior lvl 1
Marksman lvl 1

Recruitment: Automatic.

Ulgiati EXTRA

Bio: Danilo became the COO of the Orsino Foundation after Saverio and Gino 
Zanetti left.

Age: 46 

Lvl 3

Leadership 15	Scienc 17
Control 6	Piloting 3
Navigation 4	Medicine 4
Artillery 6	Management 19
Maintenance 3	Combat 5

Recruitment: Automatic.

Ulmo EXTRA

Bio: The chairman of the Joint Chiefs of Staff of Nova Nacio. Luchjo is the man 
responsible for moving Project Stalalumo forward during the Irvest War.

Age: 44

Lvl 3

Leadership 23	Science 14
Control 40	Piloting 8
Navigation 13	Medicine 5
Artillery 11	Management 21
Maintenance 22	Combat 6

Special Skill
AA Genius lvl 4

Recruitment: Automatic.

Ursula EXTRA

Bio: Galvin Macklin's only daughter. Ursula's current fleet commander position 
is due not to her illustrious family, but to her impressive leadership 
abilities.

Age: 33

Lvl 26

Leadership 40	Science 16
Control 31	Piloting 21
Navigation 23	Medicine 9
Artillery 48	Management 6
Maintenance 14	Combat 28

Special Skill
Space warrior lvl 3
Inciter lvl 2

Recruitment: Defeat all sector bosses in Andalucia sector.

Valantin EXTRA

Bio: An infamous pirate who travels far and wide across the cosmos. his very 
name strikes fear into the hearts of the masses. Valantin's ship, the Corsair,
is said to be the greatest in the universe.

Age: 33

Lvl 22

Leadership 89	Science 52
Control 44	Piloting 46
Navigation 94	Medicine 34
Artillery 98	Management 49
Maintenance 56	Combat 99

Special Skill
Space warrior lvl 5
Final Roar lvl 5

Recruitment: Defeat all sector bosses in Xeos.

Valso EXTRA

Bio: A captain in the Nova Nacion Space Force Joint Command. Vilchjo firmly 
believes that the purpose of having a military force is to prevent wars from 
happening.

Age: 39

Lvl 11
Leadership 24	Science 15
Control 15	Piloting 13
Navigation 21	Medicine 11
Artillery 15	Management 15
Maintenance 13	Combat 13

Special Skill
AA Genius lvl 3

Recruitment: Automatic.

Vanbeleg

Bio: The second of the Four Hiearachs of Adis. Vanbeleg defense the Wolf-Rayet 
Line, the first line of defense against the Galactic Federation.

Age: 43

Lvl 13

Leadership 33	Sciecne 16
Control 8	Piloting 13
Navigation 29	Medicine 8
Artillery 30	Management 7
Maintenance 17	Combat 28

Special Skill 
Final Roar lvl 3

Recruitment: During the battle at the Wolf-Rayet line, you must take out his 
escorts first before destroying his ship to set his flag.

Verga EXTRA

Bio: A political counselor and member of the People's Committee in the Kalymnos 
Cluster. During the Irvest war, Deacon took on the role of monitoring the 
military's movements.

Age: 54

Lvl 20

Leadership 21	Science 11
Control 17	Piloting 6
Navigation 5	Medicine 11
Artillery 6	Management 38
Maintenance 10	Combat 5

Recruitment: Automatic.

Villo

Bio: A technical ensign of the 205th Nova Nacion Technical Support Unit. 
he's one of the technical experts who knows about the starlight power 
generaing plan in the Irvest Sector, project Stelalumo.

Age: 29

Lvl 6

Leadership 14	Science 13
Control 7	Piloting 11
Navigation 11	Medicine 12
Artillery 12	Management 16
Maintenance 20	Combat 15

Recruitment: Automatic.

vladykin EXTRA

Bio: A commander in the Central Elgavan Forces. Even in military circles, he 
is known as a staunch Reform Faction supporter. he is on a campaign to rid the 
nation of pirates.

Age: 32

Lvl 8

Leadership 21	Science 6
Control 13	Piloting 8
Navigation 16	Medicine 7
Artillery 18	Management 12
Maintenance 10	Combat 13

Recruitment: Defeat all sector bosses in Central Elgava

Weimar EXTRA

Bio: A member of the Interplanetary Assembly of the Galactic Federation. 
Originally from Regeinland, Norbert hopes for the unification of the Large 
Magellanic Cloud through the use of a council system.

Age: 48

Lvl 8

Leadership 14	Science 10
Control 14	Piloting 6
Navigation 8	Medicine 8
Artillery 6	Management 40
Maintenance 7	Combat 7

Recruitment: Automatic.

Xenakis

Bio: chief navigator of Task Force 823 of the Kalymnian Second Fleet. Leandro 
opposes the Lugovalian Empire and started his own resistance campaign.

Age: 36

Lvl 5

Leadership 8	Science 14
Control 9	Piloting 14
Navigation 21	Medicine 8
Artillery 13	Management 8
Maintenance 12	Combat 12

Special Skill
Ace Helmsman lvl 1

Recruitment: Must choose Kalymnos during the Irvest war and must volunteer to 
rescue Nikitas. He is one of the prisoners in Fort Cadmus.

Yuri

Bio: A boy who travels out into the sea of stars to solve themysteries of the 
Epitaph that his father left to him. Yuri has a strong sense of adventure and 
curiosity about the unknown, as well as a fierce, competitive streak.

Age: 16

Lvl 1

Leadership 8	Science 7
Control 4	Piloting 6
Navigation 8	Medicine 2
Artillery 8	Management 9
Maintenance 11	Combat 6

Special Skill
Fleet Commander lvl 1(upgrades in story)
Commander lvl 1
Final Roar 1 (taught by Gen)

Recruitment: So automatic that he’s assigned a permanent post.

Zaazhad

Bio: The fourth of the Four Hierarchs of Adis. Zaazhad leads the Zone Security
Force in patrolling his nation's territory against intruders.

Age: 36

Lvl 10

Leadership 19	Science 22
Control 26	Piloting 20
Navigation 36	Medicine 23
Artillery 19	Management 12
Maintenance 18	Combat 7

Special Skill
All Seeing lvl 2
Maneuver Ace lvl 3

Recruitment: Must choose the starburst route and defeat him at Suronzon.

Zachman EXTRA

Bio: The captain of the Bad-to-the-Bone Pirates, the most infamous and cruel 
pirates in the known universe. He is skilled at strategizing, and has an
uncanny ability to survive even the worst-case scenarios.

Age: 44

Lvl 90

Leadership 52	Science 22
Control 42	Piloting 70
Navigation 58	Medicine 28
Artillery 91	Management 34
Maintenance 27	Combat 61

Special Skill
Space Warrior lvl 3
FTR Expert Lvl 5

Recruitment: Defeat all sector bosses in Xeos.

Zakhar

Bio: Originally from the planet Bagut, he is now a lieutenant, junior grade, 
in the Central Elgavan Forces. As Commander Vladykin's subordinate, Zakhar 
infiltrated the Novgorod Pirates as a spy. He is Tatiana's beloved older 
brother.

Age: 31

Lvl 5

Leadership 17	Science 7
Control 11	Piloting 17
Navigation 12	Medicine 11
Artillery 17	Management 12
Maintenance 17	Combat 22

Special Skill 
Space Warrior lvl 2

Recruitment: During the pirate operation in act 1 chapter 2, choose the direct
route. Then, when you get to Zvenigorod, visit the hospital to check in on 
him. The doctor should say that they don't have the means to cure him, but the 
LMC might have what they need. Then, during act 2 chapter 3, he will join
after dealing with the resistance forces on Skantzoura.

Zanetti EXTRA

Bio: The chairman of the Orsino Foundation and a prominent figure in the 
business world. Saverio is originally from the Grand Duchy of Enemonzo, 
but is currently based on his own mega-corporation's planet.

Age: 65

Lvl 13

Leadership 38	Science 29
Control 10	Piloting 18
Navigation 33	medicine 9
Artillery 28	Management 60
Maintenance 39	Combat 8

Special Skill
Machine Geek lvl 3
Star Engineer lvl 2

Recruitment: Defeat all sector bosses in the Hinwald sector.

Zografos

Bio: A former Kalymnia zero-G dog and a member of the guild on Acerenza.

Lvl 6
Leadership 5	Science 12
Control 20	Piloting 11
Navigation 20	Medicine 8
Artillery 10	Management 16
Maintenance 18	Combat 15

Recruitment: Visit the Acerenza guild and talk to the pale man and he’ll join 
for 1500G

Unlisted characters

HELP

Bio: An AI information android provided by the Cosmic Trade Authority to help
zero-G dogs along in their travels.

Age: 99

No stats and no recruitment.




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