[edit] Background

Cole, an everyday guy, sets out to deliver a package in the downtown area of Empire City. Present at the scene of a devastating explosion that rocks the metropolis, he barely manages to survive. As riots erupt in the aftermath, the city collapses into chaos and is overrun by powerful criminals. Quarantined from the mainland, the city watches as television broadcasts link Cole to the scene of the crime. Cole is now a wanted man, but he’s also wielding extraordinary powers as a result of the explosion.

As an evolving mystery unfolds, Cole must learn how to control and command his new-found super powers. He’ll need to master them if he’s to succeed in his search for the real culprits behind the blast – and rescue Empire City from complete anarchy.

[edit] Features

  • Be a Hero: Take on the role of Cole, an everyday guy and urban explorer, who develops a wide range of electricity-based powers. Come to terms with and learn to control Cole's evolving powers as you attempt to save Empire City and its people.
  • Super Powers: Discover, develop and use (for good or ill) a wide range of electricity-based super powers, and struggle to grasp the responsibility that comes with such extreme power.
  • Epic Battles: Experience what it is like to be a true hero, taking responsibility for every action as you battle against powerful villains.
  • Open Dynamic World: Coupling rich powers with a reactive environment and population, inFamous lets players experience complete freedom. Explore a deep, open interactive city and grapple with your conscience as you decide whether to save or destroy it.
  • Urban Exploration: Scale the cityscape to discover new vantage points and employ a vertical combat system. Utilise Cole's climbing skills to go where most people cannot, opening up a variety of offensive and defensive combat options in the process.
  • Organic City Ecology: Watch the citizens and city react and evolve according to your actions. Events will unfold based on the role players take, and the consequences of your actions will ripple out across Empire City's people and environment.

Forum Posts


God of War, Infamous and Ratchet & Clank kick off the PlayStation Collections branding

Three epic collections to be released on August 28

Aug 06, 2012, by Rory Young | 13 comments
Sony's Customer Appreciation Program offers full PS3, PSP games for free

Claim previously released titles that were published by Sony

May 16, 2011, by Dany Argueta | 59 comments
Sony celebrates inFAMOUS launch with new trailers

Couple of videos offering a glimpse into Cole's plight

May 26, 2009, by Lydia Sung | 0 comments
Official inFAMOUS mini-game launched

Online mini-game offered exclusively by SPIL GAMES' portals

May 22, 2009, by Lydia Sung | 2 comments
inFamous release date shifts from June to May

Pre-order perks available starting today

Apr 13, 2009, by Lydia Sung | 2 comments

Latest Activity

Shave ya Head
Jun 7, 14 11:40am

You take a bald martial arts master named Jason Statham, pump him full of electric and you have...

Mar 13, 13 7:24am
eeeevvvviiiiillllllll! evil! i choose evil! inFamous
Aug 22, 11 8:08am
Got free from WB offer. Really fun in general, with a good story. Can get a bit repetitive, but good replay value with good/evil sides. inFamous
Jul 15, 11 11:34pm
get those 300 peaces to get the tropy inFamous
Jan 18, 11 9:35am

Everybody has asked their friends and been asked themselves at some point. "If you had...

Jul 31, 10 9:41am
call me Zeus! too bad i'm not omnipotent (all-knowing) though... these shards are a pain to find all 350!! inFamous
Jul 22, 10 1:46pm
I was convinced Prototype would be better until I played it. Now I want to play this. inFamous
Sapphire Dragon blogged
May 11, 10 12:37am

So over the week I've been playing Prototype on PC. Very fun game.
I also have InFamous for PS3, though, so I decided to post my take on the "Prototype vs InFamous' debate.
I'll grade both games on 7 things: Storyline, Graphics, Movement, Combat, Controls, Gameplay, and Overall. Including the subcatagories of these.
Now obviously it's a little hard to grade games when they're for two different consoles, but bear with me here.

This contains some spoilers.

InFamous had a good storyline but it became a little cliche near the end. At the start it was very intriguing and kept me playing, but as I've already said, near the end it started getting a bit cliche.
Prototype also had a very intriguing storyline but it kept me going throughout the entire game. A couple, minor things here and there were cliche but otherwise the storyline was something new and not just a rendition of some other old movie, book, or game. With the new feature called Web of Intrigue, the storyline was even extended past the end of the game, so that you could still be unlocking new things while running around in freeroam sandbox mode. InFamous kind of did this too, with Dead Drops, but if you're like me you already found them all before the game even ended. I'm giving this one to Prototype.

I had a bit of trouble grading this since I was playing Prototype on my laptop, which has a very bad graphics card. A quick trip to YouTube fixed that.
The graphics in both games aren't anything short of superb. In my opinion, the level and landscape design was better in InFamous, but character interactions, animation, and movement was better in prototype. The landscape in Prototype looked the same after a while, besides the differences between Red and Blue zones, much the same zone differences in InFamous. Although it was nice to see the occasional landmark. InFamous took place on a fictional island, while Prototype took place in Manhattan. Nothing like taking a trip down a street in Chinatown while brutally murdering a few zombies.
Which brings me to another aspect, the gore engine. Obviously InFamous lacked this entirely, I don't even remember any blood in the game at all. The most violent thing you could do was headshot someone with a lightning bolt to the face and even that didn't induce any gore.
Prototype, on the other hand, had enough gore to make up itself and InFamous 10 times over. I mean, come on, two of the weapons in the game are claw fingers and a gigantic blade. Plus, using Musclemass to literally rip somebody in half is a bit over the top, but not in a bad way. :D
Again, I give this one to Prototype.

Quite obviously, Prototype takes this one again. I mean, you can run up walls. For InFamous you just have to mash the X button to try and climb up a building while enemies below shoot the hell out of you. Both characters have a flying/gliding ability, but in Prototype you can combine it with various other movement upgrades to fly across a half a dozen blocks.

Again, this obviously goes to Prototype. There are so many combos and attacks you can do, you basically have over 100 ways to murder a single enemy. In InFamous it's just Run-and-Shoot. Maybe toss the occasional grenade, maybe use your shield a bit, possibly use an alternate attack.

This section is the hardest to grade since I have Prototype for PC and InFamous for PS3. I just looked up a map of the controls for Prototype on PS3.
InFamous had fairly simple, well-mapped controls. Prototype, on the other hand, was a bit of a cluster*bleep*. Press square plus cirlce plus R2 for this, and then R1 plus Triangle for this. The game's basis is on combos, and even those those combos are pretty damn good, it's hard to remember the billion commands you have to memorize to carry them out. Even on PC, using a full keyboard, it does this. Press F plus Mouse1 plus E for this, etc.
But then again, thank god for control options in the pause menu.
I'll give this one to InFamous, though.

Prototype had extremely fun gameplay, and so did InFamous, albeit it less that Prototype. Both suffered from repetition, though. Repetition seems to infect most good games in one way or anoher, be it having to do the same missions over and over or defeating a boss that's just the same as the last one. Prototype suffered from this mainly with it's missions. Of the 30 or so missions, about 9 were either the same or very similar, especially near the end of the game. InFamous suffered from this just overall. When you finish the first island, the second one is unlocked. This island is the same in every aspect except the models of the enemies have changed, the landscape is different, and the missions have different names. InFamous pretty much just duplicated the first island twice, changed these things, and lengthened it's game out a bit.
One major difference is InFamous' Karma System. Basically you get 3-15 points for doing something good and 3-15 for doing something bad. Whichever one you do pushes you further into being evil or being good, which directly affects the storyline but the game ending is still the same. And if you were good, you could only get Hero upgrades. If you were bad, you could only get Evil upgrades. This had a lot of downfalls, though. First of all, there's no neutral zone. What if I want to help people, but one day I feel like blowing up a gas station for the lols? What if I want to be evil at night but good during day? Also, the storyline somewhat pushes you to be on the Good karmatic side. Some of the storyline just turns out better if you're good. But on the other hand, the upgrades for the Evil side are AWESOME. You can Arch lightning as a master upgrade, which is like the epic version of a lightning machine gun. In the good side your master attack upgrade is some dinky little charged sniper rifle like shot. Sorry, I think I'll go with the Machine Gun.
On Prototype, though, you're pretty much always evil. Or good. I dunno. On one of those posters he would probably be "Chaotic Neutral." In one shot you can kill 3 pedestrians, 2 marines and a few infected/zombies but it won't affect how people see you. Citizens are still terrified of you, Marines and Infected still want to kill you. This won't make you lose karma points or whatever.
And then the other subcatagory, points. Both games use a point system for upgrading. On both games you will probably finish the game before you're done upgrading. In InFamous, though, you're screwed if that happens, because then you have to run around for a week killing guys for a measily 5 or so points, when your target goal is like 12k something.
In Prototype, this is no issue. Points come flowing in. You get points for killing citizens, marines, zombies, and all varriants of each. You get points for stealing vehicles, you get points for blowing stuff up with those vehicles, you get points for being stealthy, you get points for being destructive, you get points for doing events and missions. But then again, the upgrades can cost well over 100k. But at least in Prototype you have a lot of choices when it comes to points.

Overall, I'm giving this one to Prototype. It got 5/6 in all catagories, with InFamous winning in Controls.

Now I don't hate InFamous. Although I seemed harsh in grading it, I still love the game. Just because I love Prototype doesn't mean I'll stop playing InFamous.

Thank you for reading.

playstation 3 pc musingsthoughts gaming related
May 2, 10 2:28pm
really really awesome. 9/10 inFamous
Apr 1, 10 9:07am
Pretty fun, but after you finish it twice playing good and evil, you never want to play it again. inFamous
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Release Dates
  • North America: May 26, 2009
  • Japan: Nov 5, 2009
  • Europe: May 29, 2009
  • Australia: Jun 4, 2009
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Collections Summary
275 own | 23 want | 169 completed