This walkthrough was originally written for Hunt for Red October
on the NES, but the walkthrough is still applicable to the SNES version of the game.
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+Thanks to Da Hui for the ASCII!
This FAQ/Walkthrough was made for The NES Faq Completion Project. If you'd
like to contribute to this completion project than go to Devin Morgan's site:
Table of Contents
| 1. Controls..............................0001 |
| 2. Walkthrough...........................0002 |
| 2.1 Level 1.............................LVL1 |
| 2.2 Level 2.............................LVL2 |
| 2.3 Level 3.............................LVL3 |
| 2.4 Level 4.............................LVL4 |
| 2.5 Level 5.............................LVL5 |
| 2.6 Level 6.............................LVL6 |
| 2.7 Level 7.............................LVL7 |
| 3. Cheats................................0004 |
| 4. Disclaimer............................0005 |
1. C O N T R O L S
A - Fires up torpedo
B - Fires foward torpedo
D-Pad - Move
Start - Pauses game
Select - EMP
2. W A L K T H R O U G H
On November 12, 1984 approximately four months before Mikhal Gorbachev took
power in the Soviet Union, a Russian TYPHOON class submarine surfaced briefly
in the Atlantic just north of Bermuda.
It subsequently sank in deep water after suffering massive radiation leakage,
unconfirmed reports indicated some of the crew were rescued.
According to repeated statements by both Soviets and American goverments...
Nothing of what you are about to see...
| Level 1 |
| Dockyards |
Two enemy subs will come on screen. Stay at the bottom of the screen and
activate your EMP. The missles the subs shoot will lose target of you and fly
off. Blow up or fly above the mines at the bottom of the screen. Once past
the two mines a wall will open and close.
Wait for it to close then pass by it and blow up another mine while avoiding
some explosives from a ship above. Once past another two mines wait for a wall
to close then quickly go by it. The only thing to worry about in the next
section is a ship on the surface the drops bombs.
When you reach some pillars wait for them to stop moving and pass through the
gap. After the first pillars is a missle upgrade. Grab it and continue to
weave through the pillars. Once past all the pillars wait for the wall to close
and you will then be out in open sea.
Some enemy subs will come on screen. Activate your EMP so they can't shoot you.
In the next section fly in between all of the turrets. Once past all of the
turrets you will need to avoid a wall and then some pillars. Fly through the
gap in between each pillar.
Continue to weave in between all of the pillars until you reach open sea again.
In this section there will be some mines and then turrets at the bottom of the
screen. Destroy the mines and turrets and reach the wall. Above it will be a
Avoid the tank's missles and blast a hole in the wall so you can pass through
it. With the hole finally large enough so that you can safetly pass through it
continue out into the wide open sea. You will have finished the first level
and your stats will be displayed.
Message Intercepted. Red October last seen in the Dockyards. Believed heading
for the Arctic Zone.
Ambassador Lysenko, the President has asked me to express his concern over the
mobilization of the Soviet Navy.
Mister Pelt! There is no cause for alarm! It is a mere exercise. Nothing more!
Ambassador! The Soviet Navy has put to sea in alarming strength. We demand an
It is an exercise Ambassador! I have told you it is just an exercise!
| Level 2 |
| Arctic Zone |
This is a very simple level. Just weave in between all of the narrow passages
while avoiding enemy subs and rocks that drop from the ceiling. You can also
destroy the walls to make more room. At the end of the path destroy the huge
sub to complete the level.
Message Intercepted. Red October last seen in the Arctic Zone. Believed heading
for the Open Sea.
Ambassador Pelt...my government has placed me in a somewhat embarrassing
You refer to your naval maneuvers, Ambassador?
I was not fully informed on the situation. It seems that one of our submarines
is missing. The fleet mobilization is a rescue operation...
Ambassador - The President has asked me to offer the aid of the United States
Navy in the search for your missing submarine.
I assure you that we need no aid at present but I shall pass on the President's
| Level 3 |
| The Open Sea |
Another easy level. You are in shallow water so you won't be able to go that
deep. I recommend you keep the EMP activated for this level. Every few seconds
some jets and submarines will pass by. If you have your EMP shield up they
will pass by unaware of your presence. When you reach open sea destroy the sub.
Message Intercepted. Red October last seen in the Open Sea. Believed heading
for the Deep Sea Trench.
My government has asked me to request the aid of the United States Navy on a
matter of some urgency.
Go ahead - I'm listening.
It seems that once again I was misinformed. One of our submarine commanders is
insane, he intends to close with the mainland of the United States and initiate
a nuclear attack.
We need your help Ambassador, we need you to help us sink the Red October.
| Level 4 |
| Deep Sea Trench |
Where in the Open Sea level you were in shallow water for the Deep Sea Trench
you will be in deep water. Keep your EMP shield up and follow the one path.
Along the way there will be enemy subs and missle launchers on the bottom of
the trench. At the end in the open area will be a ship.
Before entering the open area will be plenty of pick ups. Grab all of them
then head to the bottom to destroy the ship with homing missles, you will have
picked them up if you grabbed all the pick ups. The ship will occasionally
send out missles and subs. Keep your EMP up at all times.
Message Intercepted. Red October last seen in the Deep Sea Trench. Believed
heading for the Crystal Zone.
Our ships have failed to find the Red October!
Red October is the most powerful submarine afloat! It could devestate the
entire American East coast!
Then pray that we find her, Ambassador, the fate of the world hangs in the
| Level 5 |
| The Crystal Zone |
For this level there will be crystals that form from out of the walls. Move out
of the way to the right so that you won't get blocked or crushed. Along the
floors of the paths are launch pads that shoot out missles. These are mostly
on the top paths.
Along the bottom paths are narrow cracks to squeeze through. On both the top
and bottom paths are spikes that will occasionally drop down from the ceiling.
Blow them up with up torpedos. When you reach the open area destroy the
city by waiting for the force field to disable then attack.
Message Intercepted. Red October last seen in the Crystal Zone. Believed
heading for the Tropics.
Soviet naval units report contact with Red October but she still evades us!
The U.S. Navy is closing in, Ambassador. It won't be long now.
I hope so my friend, just think what that madman will do if he comes in range
| Level 6 |
| The Crystal Zone |
This level plays out exactly like the Open Sea level where you are in shallow
water. You are in shallow water so you won't be able to go that deep. I
recommend you keep the EMP activated for this level. Every few seconds
some jets and submarines will pass by. Destroy the sub at the end of the level.
| Level 7 |
| Sabotage!! |
A plot to sabotage the Red October has been uncovered. Bombs have been set in
your weapons bays!
For this level it is a platformer. You will need to disable six bombs and you
have six bullets. Run to the right and stand next to to the bomb to disable it.
Make your way to the bottom of the screen disabling each bomb that flashes.
After the last bomb at the bottom climb to the top to disable the last one.
After the last bomb is disabled go through the door on the middle-right side
and in the next room will be another six bombs to disable. The first bomb will
be on a platform above where you enter the room. The second is on a platform
to the right.
The third is above the second as well as the fourth. The fifth is at the bottom
and the last is at the very top. With the last disabled go through the door
on the right. In the next room the first bomb is below you. The second is at
Then climb to the top disabling another bomb then drop to the bottom to disable
another bomb. Climb up and disable the last two bombs then go through the door
on the right. The first two bombs are at the top of the screen. Once disabled
climb down and disable a bomb on the right.
Return to the top of the screen to disable another bomb. The last two bombs are
at the bottom of the screen. Go through the door on the right. In the next room
disable the bomb to right and then climb down to disable a bomb. Climb up and
back down until all the bombs are disabled. Go through the bottom right door.
Well done, men well done. With the Red October in our hands the balance of
power is restored. This incident must be kept top secret. None of this Ever
You have brought the Red October safely to the US. Welcome to the USA.
3. C H E A T S
99 Submarines - When you run out of submarines, press Start and perform the
Level Skip code.
Control Scrolling - During gameplay, pause and press Up, Up, Down, Down, Left,
Left, Right, Right.
Double Scoring - During gameplay, pause and press A, B, B, A, Right, Down,
Up, Left, Left.
Full Systems Code - During gameplay, pause the game and press A, B, Select, A,
B, Select, A, B, Select, A, B, Select, A, B, Select, A, B,
Level Skip - During Gameplay, pause the game, and press A, B, Select,
Right, Left, Left, Right, Select, B, A, B, B, A.
No Inertia - During gameplay, pause then press Up, Down, Left, Right,
Slow Motion - During gameplay, pause the game, then press Up, Down, Left,
Right, Up, Down, Left, Right, Up, Down, Left, RIght, A, B,
Game Genie Codes
PEVLYAIA - Start with 1 life
ZEVLYAIE - Start with 10 lives
SXEZXZVG - Infinite lives
SXEUPUVK - Infinite time
ZANLVKPO - Start with 10 horizontal torpedoes
ZLNLVKPP - Start with 50 horizontal torpedoes
LTNLVKPP - Start with 99 horizontal torpedoes
IANUUKYA - Start with 5 vertical torpedoes
ZLNUUKYA - Start with 50 vertical torpedoes
LTNUUKYA - Start with 99 vertical torpedoes
IEELSKZA - Start with 5 caterpillars
ZUELSKZA - Start with 50 caterpillars
LVELSKZA - Start with 99 caterpillars
IEEUXKZA - Start with 5 ECM's
ZUEUXKZA - Start with 50 ECM's
LVEUXKZA - Start with 99 ECM's
SXUXYSVK - Infinite horizontal torpedoes
SZUZPVVK - Infinite vertical torpedoes
AAEUVGPA - Gain maximum power horizontal torpedoes on pick-up
AASUSGPA - Gain maximum power vertical torpedoes on pick-up
4. D I S C L A I M E R
Copyright (c) 2005 to merc for hire. This is the work of merc for hire
and International Copyright law protects this FAQ/Walkthrough. You can not
sell, change, post on a website as your own. You can post it on your website
as long as I receive full credit for it. If you do post it on a website I want
an e-mail from you first so I can give you the go ahead. Unless I don't tell
you to then you are not allowed to post it on your website. I will only update
the FAQ/Walkthroughs I have on http://www.GameFAQs.com
This document is copyright merc for hire and hosted by Neoseeker with permission.