Holiday Lemmings 1993 FAQ/Walkthrough v1.1
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Holiday Lemmings 1993 FAQ/Walkthrough

by THayes   Updated to v1.1 on
===============================================================================

                              FAQ/Walkthrough for
                              HOLIDAY LEMMINGS 93

===============================================================================


GUIDE INFORMATION
-----------------

Author:   Tom Hayes
E-mail:   thayesguides(at)gmail(dot)com
System:   PC
Updated:  19th June, 2008
Version:  1.1


CONTENTS
--------

1. Introduction
2. Walkthrough
     2.1. Flurry
     2.2. Blitz
3. Passwords
4. Copyright Information


VERSION HISTORY
---------------

1.1:  19th June, 2008  (Format update)
1.0:  1st July, 2005   (First version)


===============================================================================

1.                                Introduction

===============================================================================


Lemmings is an entertaining puzzle game by Psygnosis. The aim in each level is
to guide a number of lemmings from the entrance to the exit. Each level has a
variety of traps and tall drops that could kill the lemmings, so it is up to
the player to give different skills to the lemmings to prevent this. What
starts out as a very simple game soon gets incredibly complicated, and despite
the large number of levels the game never seems boring or unvaried. The two
Holiday Lemmings games were made due to the popularity of the original games.
The 1993 edition features 32 new levels.


===============================================================================

2.                                Walkthrough

===============================================================================


-------------------------------------------------------------------------------
2.1.                                Flurry
-------------------------------------------------------------------------------


LEVEL        NAME                              LEMS    SAVE    RATE    TIME
-----        ----                              ----    ----    ----    ----
Flurry 1     Climbing to the Top!              10      10%     50      6:00
Flurry 2     Floating Lemming Flurry           20      75%     25      8:00
Flurry 3     Holiday Mining                    80      62%     40      7:00
Flurry 4     Lemming Tracks in the Snow!       50      90%     25      6:00
Flurry 5     Christmas South of the Equator    75      33%     40      5:00
Flurry 6     Lemming Snowfall                  80      50%     20      9:00
Flurry 7     Lemming Snowjourn                 50      50%     40      5:00
Flurry 8     Vacation in Gemland               50      100%    1       3:00
Flurry 9     A Block from Home                 80      93%     20      4:00
Flurry 10    32 Lemmings Below Zero            32      78%     32      7:00
Flurry 11    At Home in a Cave                 80      97%     10      4:00
Flurry 12    Presents of Mind                  80      96%     50      4:00
Flurry 13    Yo-yo Lem-lem                     80      100%    1       4:00
Flurry 14    Marshmallow Land                  80      93%     10      4:00
Flurry 15    Head for the Hills!               10      100%    20      3:00
Flurry 16    The Long Way Around               50      90%     20      4:00

_______________________________________________________________________________


FLURRY 1
--------

Change every lemming into a climber.


FLURRY 2
--------

Change every lemming into a floater before they reach the edge of the start
platform. If you miss a lemming, it is still possible to change him into a
floater while he is falling from the platform.


FLURRY 3
--------

Bash through the snowman and mine down through the snow wall.


FLURRY 4
--------

Bash through the snowball and the rock.


FLURRY 5
--------

Change the first two lemmings into diggers before the top of the exit. After
they dig about half-way through the platform, change both lemmings into miners
to make a tunnel to the exit.


FLURRY 6
--------

Bash through the first pillar and build a long bridge up to the top metal
blocks. Bash through the second pillar.


FLURRY 7
--------

Bash through the bottom of the various slopes. After the lemmings climb over
the big slope, bash through the bottom of the thin slopes.


FLURRY 8
--------

Change the first lemming into a climber. After he drops from the top of the
first slope, bash through the gem. Change him into a builder at the top of the
second slope. After he builds all the way to the next set of gems, drop off the
bridge and then build another bridge onto the exit platform. Have the other
lemmings build out of the gap.


FLURRY 9
--------

Change the first lemming into a blocker on the left snowball. Have the other
lemmings bash through the snowballs and build a bridge from the left metal
block. Some of the lemmings will drop into the gap, so build a small bridge
left to exit it. Explode the blocker.


FLURRY 10
---------

Put a blocker below either side of the entrance, leaving one lemming to walk
left. Have the lemming mine down near the top of the first slope and build a
long bridge from the left side of the path up to the top of the metal blocks.
Have him build a bridge up to the exit platform. Explode the left blocker.


FLURRY 11
---------

Change the first lemming into a digger. After he digs about half of the way
through the platform, mine down to the right to land on the snow. Mine down
through the thin section of snow to land on the path leading to the exit.


FLURRY 12
---------

Have the first lemming out of the right entrance touch the snow wall and face
left. Build a bridge over the small gap and then quickly move over to the left
lemmings. Build a bridge over the gap on their side. Staying with the left
lemmings, bash the snowball and build a bridge to the exit. Moving back to the
right lemmings, bash through the snow wall and the snowballs to reach the exit.


FLURRY 13
---------

Change the first lemming into a climber. After he climbs up to the platform
near the exit, have him build a bridge over the metal block gap to land on the
exit platform. Have the other lemmings build a bridge up to the first platform.


FLURRY 14
---------

After dropping down from the first wall, change the second lemming into a
blocker and let the first lemming continue right. Have the first lemming build
a bridge over the first gap and bash through the head. Drop down to the
platform on the other side of the head and bash through the pillar to the exit.
Explode the blocker.


FLURRY 15
---------

After the lemmings drop off the edge of the platform, they will fall into a
gap. Have every lemming build a bridge in the gap so that they face left and
walk to the exit.


FLURRY 16
---------

Change three lemmings into exploders on the platform so that they all explode
in the same place. After the other lemmings drop down the gap, change two
lemmings into blockers and leave one lemming to walk right. Have the one
lemming bash through the wall and build bridges over the gaps to the exit.
Explode the right blocker.


-------------------------------------------------------------------------------
2.2.                                Blitz
-------------------------------------------------------------------------------


LEVEL        NAME                              LEMS    SAVE    RATE    TIME
-----        ----                              ----    ----    ----    ----
Blitz 1      Oogilemming!                      25      88%     80      9:00
Blitz 2      Lemmings Up High                  80      100%    20      5:00
Blitz 3      Check Your Hints!                 80      100%    20      6:00
Blitz 4      Santus Lemmingus                  80      100%    30      6:00
Blitz 5      It Came Upon a Lemnight Clear     80      93%     1       5:00
Blitz 6      A Single Lemming...               80      100%    70      4:00
Blitz 7      Break on through...               60      91%     30      4:00
Blitz 8      Presents of Mind II               80      100%    55      2:00
Blitz 9      Lemmings... The Motion Picture    80      93%     25      9:00
Blitz 10     The Wrath of Lem                  80      100%    20      4:00
Blitz 11     The Search for Lem                80      100%    5       6:00
Blitz 12     The Voyage Home                   80      87%     15      7:00
Blitz 13     The Final Frontier                70      92%     40      7:00
Blitz 14     The Undiscovered Country          80      100%    10      9:00
Blitz 15     The Needs of the Many...          15      53%     50      8:00
Blitz 16     The Next Lemeration               50      96%     30      5:00

_______________________________________________________________________________


BLITZ 1
-------

After the lemmings start walking right on the snow, change the first lemming
into a climber and a floater. After he reaches the second pillar, make him
build a bridge into the pillar so that he faces left. Build a bridge up to the
right side of the first pillar so that he faces right. Repeat this method to
build bridges up to the second, third, fourth and fifth pillars. Dig down
through the slope after the fifth pillar and then bash through the thin wall to
reach the exit. Change all of the other lemmings into climbers.


BLITZ 2
-------

Change the first lemming into a digger below the entrance and the second
lemming into a builder at the right side of the gap. Quickly change the digger
lemming into a builder so that he stays in the gap.


BLITZ 3
-------

After the second lemming leaves the entrance, change the release rate to 99.
Have the first lemming dig down above the seventh exit.


BLITZ 4
-------

Change the first lemming into a digger at the top of the slope. Change the
second lemming into a climber and a floater. After the second lemming floats
onto the ledge on the pillar, dig down to the same level as the bottom platform
and build a bridge right to the metal block. Have the first lemming that lands
on the bottom platform bash through the pillar to the bridge on the other side.


BLITZ 5
-------

Change the first lemming into a climber and build a bridge from the metal block
to the snow wall. Bash through the snow wall and build a bridge over the gap.
Build another bridge up from the snow to the exit platform. Have the other
lemmings build a bridge to the metal block.


BLITZ 6
-------

Change the second lemming into a builder on the metal blocks. After the first
lemming walks into the wall at the right side of the level and faces left, bash
through the snow to the exit.


BLITZ 7
-------

Change the first lemming into a builder on top of the first slope. Have him
build a bridge all the way up to the platform below the exit. Have the other
lemmings build bridges on the slopes below the long bridge to prevent the
lemmings from falling too far. At the top of the long bridge, explode a lemming
at the top of the bridge and then build more of the bridge. Continue doing this
to reach the exit.


BLITZ 8
-------

Have the first lemming out of the right entrance touch the snow wall and face
left. Build a bridge over the small gap and then quickly move over to the left
lemmings. Build a bridge over the small gap on their side. Staying with the
left lemmings, bash the snowman and build a bridge over the gap to the exit.


BLITZ 9
-------

Change the second lemming into a blocker at the bottom of the snow wall,
leaving the first lemming to walk right. Change the first lemming into a
floater and build over the first gap. After he drops down to the slope below,
have him build over the gap. Before he drops off the top of the slope, build a
bridge into the slope so that he faces left and then build a bridge left to the
top of the previous slope. Repeat this method on the other slopes. Mine down
through the final slope to land on the exit platform. Explode the blocker.


BLITZ 10
--------

Have the right entrance lemming bash into the rock at the right side of the
path. Before he gets through to the other side of the rock, build a bridge so
that he turns around. Change the second lemming out of the right entrance into
a digger. Have the first lemming at the top of each slope build a bridge toward
the exit platform.


BLITZ 11
--------

Change the first lemming into a digger at the highest part of the start
platform so that the second lemming continues right. Change the first lemming
into a miner so that he stops on the metal block. Have the second lemming build
one bridge only from the snow to the metal block, and then from one metal block
to the other. When the lemming reaches the fourth metal block, there should
still be four bridges left. Build a long bridge up to the exit platform. Have
the other lemmings bash right to arrive at the start of the first bridge.


BLITZ 12
--------

Change the first lemming into a digger. After landing on the middle platform,
have two lemmings explode in the same place.


BLITZ 13
--------

Change the first lemming into a builder. Put a blocker below either side of the
entrance. Have the first lemming dig down at the right side of the platform and
build a bridge over to the next platform on the right. Build a bridge from the
middle of the platform up to the metal blocks. Have the lemming drop through
the gap and build a bridge to the exit platform. Explode the right blocker.


BLITZ 14
--------

Mine down from the bottom-left corner to find the exit.


BLITZ 15
--------

Change eleven lemmings into floaters. Change one of the lemmings into a climber
as he walks right. When he starts climbing up to the top of the pillar, change
him into an exploder. Have another lemming climb up the pillar and wait until
he climbs into the hole. When he does, have him build a bridge up to the slope
on the left. Wait until he turns around and then build up to the path on the
right. Bash through the snowman and explode the lemming as he reaches the
pillar to make a gap in it. Change all of the other lemmings into climbers.


BLITZ 16
--------

Explode the first lemming at the right side of the platform. Have the next
lemming drop into the gap and mine down to the right so that the other lemmings
can safely on the path below. Have one lemming build a bridge up to the slope
at the left side of the path. Have the other lemming bash through the wall on
the right. The rest of the lemmings should start walking along the path toward
the exit. Explode the first lemming just after the left side of the first metal
block. He should fall down and explode just before landing on the small rock.
The rest of the lemmings drop down the gap and walk to the exit.


===============================================================================

3.                                Passwords

===============================================================================


FLURRY               BLITZ
------               -----
1: None              1: CAKHNNHBBS
2: IJJLDLCCAD        2: IJJLFLCCBG
3: NJLDLCADAQ        3: NJLFLCADBD
4: JLDLCINEAJ        4: JLFLCINEBM
5: LDLCAJNFAS        5: LFLCAJNFBF
6: DLCIJNLGAL        6: FLCIJNLGBO
7: LCANNLDHAI        7: LCANNLFHBL
8: CINNLDLIAR        8: CINNLFLIBE
9: CAJJMDLJAD        9: CAJJMFLJBG
10: IKHMDLCKAL       10: IJHMFLCKBN
11: NJOLHCELAD       11: NJMFLCALBM
12: JMDLCINMAS       12: JMFLCINMBF
13: MDLCAJNNAL       13: MFLCEJLNBQ
14: DLCIJNMOAE       14: FLCMJLMOBJ
15: LCAOLMDPAQ       15: LCANNMFPBE
16: CINNMDLQAK       16: BMNNMNLQBI


===============================================================================

4.                           Copyright Information

===============================================================================


This file is Copyright 2005-2008 Tom Hayes. As it can be difficult to keep
track of websites that haven't posted the latest version of this file, please
do not distribute it without my permission. Send an e-mail to me if you would
like to post this file on your website and you will likely receive a positive
response. If you do post the file, please keep it in its original form with all
of the sections intact and credit the author (Tom Hayes) as the writer of the
file. The latest version of this file can be found at www.gamefaqs.com.
(0.0636/d/web6)