Gundam Battle Assault 2 FAQ/Move List v1.07
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Gundam Battle Assault 2 FAQ/Move List

by UltimaZER0   Updated to v1.07 on
GUNDAM BATTLE ASSAULT 2

Moves List and Strategy FAQ
Systems: PSX, PS1
Author: UltimaZER0 (ultimazer0@msn.com, Jon Wong)
Initial Release: 09/06/02
Current Version: 1.07

========================================================================
------------------------------[ UPDATES ]-------------------------------
========================================================================

08/30/03 Ver 1.07
 - Completed info for all four hidden characters.
 - Changed legal info and added Neoseeker to Legal Info.

10/21/02 Ver 1.06
 - Added GameShark codes to unlock characters hidden within the game's 
   programming.

10/14/02 Ver 1.05
 - Minor update to legal information. Removed legal rights to Neoseeker 
   and CheatCC.

09/06/02 Ver 1.04
 - Revised Evading/Shielding section with some donated info.
 - Yet even more bits and pieces...

08/27/02 Ver 1.03
 - Revised legal information for various websites.
 - Yet more bits and pieces of info.

08/13/02 Ver 1.02
 - Added some new bits and pieces of info for some characters.

08/09/02 Ver 1.01
 - GameFAQs is unable to display the Greek letter "Nu" properly so 
   everytime there was a "Nu," there would be a "?" instead. It has 
   been replaced with the letter "V."
 - Corrections on Psyco Gundam Mk III.
 - Various corrections in some of the movelists.

========================================================================
-------------------------[ TABLE OF CONTENTS ]--------------------------
========================================================================

I.    Introduction
II.   Legal Information
III.  Combat Basics
      a. Controller Layout
      b. Terminology
      c. Fighting Techniques
IV.   Characters
      - Acguy
      - Altron
      - Ball
      - Big-Zam
      - Bolt
      - Burning
      - Dark
      - Deathscythe
      - Dragon
      - Epyon
      - GP-02A
      - Gundam ZZ
      - Heavy Arms
      - Hydra
      - Hygogg
      - Master
      - Maxter
      - Neue Ziel
      - Psyco
      - Quin Mantha
      - Rose
      - RX-78
      - Sandrock
      - Sazabi
      - Tallgeese III
      - V Gundam
      - Wing
      - Zaku II
      - Zaku IIS
      - Zeong
V.    Abandoned Characters
      - Hamma Hamma
      - Qubeley
      - The-O
      - Zeta Gundam
VI.   Unlocking Secrets
VII.  GameShark for Abandoned Characters
VIII. Credits
IX.   Future Plans

========================================================================
-----------------------[ I. Introduction ]------------------------------
========================================================================

 This FAQ is written to cover the moves and key points for each of the 
thirty Gundams and Mobile Suits in the game. Seems simple enough, 
doesn't it? This is my second FAQ and I'm not an extremely hardcore 
player so show me some newbie mercy. Oh and just so you know, I wrote 
this FAQ using the same borders and format as used by Dingo Jellybean in 
his Final Fantasy FAQ's. I've also used some of the information provided 
by some of the other FAQ's for this game so perhaps a few things may 
seem similar.

 For each of the character movelists, I've purposely renamed several 
moves to make them clearer to you. While the instruction manual does 
contain movelists with names of their own, they only cover seventeen 
characters and only a small portion of their full movelists. This FAQ 
should clean up the cluttered mess that Bandai's writers caused.

========================================================================
-----------------------[ II. Legal Information ]------------------------
========================================================================

 This document is Copyright ultimazer0@msn.com and may not be altered or 
used for profit without the permission of its author (that's me). As of 
the thirtieth of August, year two thousand and three, only GameFAQs and 
Neoseeker are authorized to use this document. If any portion of this 
document is used without my consent, I will be forced to take legal 
action against the accused.

 I was never really good with the legal stuff.

========================================================================
------------------------[ III. Combat Basics ]--------------------------
========================================================================

 This section will cover all of the basics that you'll need to know in 
order to play to game aside from the fact that you're supposed to beat 
the living daylights out of your opponent. All of it is in the 
instruction manual that comes along with the game but it doesn't hurt to 
provide it here for your reading pleasure. If you know this stuff 
already, just skip this section and go onward.

------------------------------------------------------------------------
a. Controller Layout
------------------------------------------------------------------------

 This setup is assuming that you're on the left, facing right and that 
you're on default controller settings.

                                    (TH)
                                  --------
ub  u  uf                           (HP)
  \ | /
b - O - f                       (LP)    (HK)
  / | \
db  d  df                           (LK)


f       = Forward                  P      = Punch
df      = Down-Forward             K      = Kick
d       = Down                     LP     = Light Punch
db      = Down-Back                HP     = Hard Punch
b       = Back                     LK     = Light Kick
ub      = Up-Back                  HK     = Hard Kick
u       = Up                       TH     = Thruster
uf      = Up-Forward

 The layout shown above corresponds to the PS1 controller. The four 
punch and kick buttons are obvious but for those who aren't sure, (TH) 
is R1.

------------------------------------------------------------------------
b. Terminology
------------------------------------------------------------------------

 I use terminology that is commonly used for Capcom's fighting games 
such as Marvel vs. Capcom 2 and Capcom vs. SNK 2. If you've read any 
FAQ's for those games then you'll recognize everything. For those who 
aren't familiar with them, however, you should go over them. They aren't 
difficult to memorize but it's helpful.

-------------
D-PAD MOTIONS
-------------

 Each of these tell you which way to rotate the D-pad. For example, when 
it says to press QCF, which stands for "Quarter-Circle Forward," rotate 
the D-pad from d to f, which forms a quarter circle going forward. It's 
very simple but the DP motions can get slightly tricky. Aside from that, 
everything should be fine.

QCF     = Quarter-Circle Forward
QCB     = Quarter-Circle Back
HCF     = Half-Circle Forward
HCB     = Half-Circle Back
DP      = Dragon Punch Motion (f, QCF)
BDP     = Dragon Punch Motion in the opposite direction (b, QCB)
CHARGE  = Hold the joystick in that direction

----
MISC
----

 Again, these are more terms used for Capcom's fighting games. OTG, 
which stands for "Off the Ground," will indicate to you moves that you 
can use while your opponent is lying on the ground. I'll most likely use 
that term in combos. THR, which stands for "Thrust," is one that I've 
put into the FAQ just for this game. It indicates to you when to use the 
Thruster.

OTG           = Off The Ground
THR           = Thrust
(ammo)        = This move uses ammo (explained later)
(air)         = This move can be performed in midair
(unblock)     = This move is unblockable
While in air  = This move must be done in midair
Corner enemy  = This move must be done when your opponent is cornered

------------------------------------------------------------------------
c. Fighting Techniques
------------------------------------------------------------------------

 This section will go over the basic moves for all Gundams and Mobile 
Suits. It's all basic stuff but it's all stuff that could make the 
different between life and death. Just remember that not all MS's 
feature the following techniques listed below.

--------
BLOCKING
--------

 To block an attack, just simply hold back (b) on the D-pad and your 
character will go into its blocking animation. This protects you against 
normal attacks. However, you'll take what is called chip damage if you 
block special and super moves. You can also block in the air.

 Watch yourself when you block. A standing block won't protect you from 
low kicks and a crouching block won't protect you from air attacks. You 
should also learn to watch out for unblockable moves and tricky moves 
where there is a delay time of some kind. Many players are too 
accustomed to blocking them so learn to break that habit when you know 
that your opponent is about to use an unblockable move.

-----------------
EVADING/SHIELDING
-----------------

 Press any two attack buttons and you'll perform one of two actions. 
Most Gundams and MS's will sidestep into the background and come right 
back while others will create a temporary forcefield. It takes off one 
bar off of your thruster meter. Whether you evade or shield will depend 
on what kind of MS you're using.

 It doesn't sound like a big deal but you should really get used to 
evading or shielding against attacks. Whenever you block an attack, you 
take time to get out of the blocking animation. There is less recovery 
time involved when you evade, which allows you to go back on the offense 
more easily. Also, a lot of super moves inflict hefty chip damage so 
evading or helps to avoid some of it.

 Shielding, on the other hand, has a similar function. Rather than 
sidestepping into the background, your character instantly creates a 
translucent barrier that protects you from projectiles for a limited 
duration of time. It doesn't protect you against physical attacks but it 
certainly gives you a small edge against gun-happy opponents.

---------
THRUSTERS
---------

 That R1 on top of your controller serves as a nifty Dash button. Press 
it and you'll dash through the air. You may control which direction to 
thrust towards. However, you have a meter that lets you thrust up to 
three times in a row. Give it time and it'll recharge.

 Pressing R1 while you're on the ground will make you do a quick long 
jump across the stage. This little feature lets you ambush your opponent 
from the air so learn to use it. Also, pressing R1 while you're lying on 
the ground will allow you to quickly hop back up, allowing you to 
recover more quickly.

------------
VERNIER MODE
------------

 Press QCF + R1 to go into your basic Flight Mode. You may move in any 
direction you want but as you fly around, your thruster meter will 
slowly deplete. Once it's empty, you're back on the ground. You need a 
full meter in order to go into this mode and you can't get out of the 
mode until it's empty. Also, you can't block as you fly so be careful.

-------
DASHING
-------

 Tap the D-pad b or f twice and you'll make a quick dash back or 
forward. It's a useful standard with many fighting games and it's also 
quite useful here whether you're going in for an attack or hopping back 
for some defense.

---------
STUN BLOW
---------

 Hit f + HP and you'll bash your opponent, stunning him for a little 
while. Learn to use it. This move is a great setup for combos or super 
moves.

--------
GUN AMMO
--------

 Most MS's have a three-digit number right below their health meters. 
That's the ammo supply for your gun attacks, which are usually performed 
by pressing QCF + P. Needless to say, as you use your guns, you lose 
ammo and once that counter drops to zero, you're empty. Once you realize 
that your ammo supply is gone, you must be careful not to perform the 
command. Otherwise, you'll be temporarily stuck in your character's 
firing animation with nothing shooting out, leaving you wide open to an 
attack.

 The most popular type of gun attack that uses ammo is the Vulcan, which 
is basically a machine gun. It deals several weak hits and consumes a 
small amount of ammo. There are also characters that use cannon attacks 
that fire blasts and beams rather than bullets but those have a tendency 
to use up more ammo for fewer but stronger hits.

-------------
SPECIAL MOVES
-------------

 Combining D-pad motions with the attack buttons will unleash special 
signature moves for each MS. The Moves Lists for each MS in the later 
parts of this FAQ will cover the different ones that each one has to 
offer.

 With the exception of particular characters, all of the characters in 
the game have the following in common:

 - One unblockable move
 - One ammo-consuming move
 - One super move

--------------------
MEGA SPECIAL ATTACKS
--------------------

 Press QCF + any two attack buttons. This is your general super move, 
hyper combo, etc. In this game, you get three shots and no refills. For 
the sake of this FAQ, we'll call them super moves. Easier, isn't it?

-----------
OVERHEATING
-----------

 This isn't really a technique but it's worth mentioning anyway. Your 
health gauge is divided into three sections colored green, yellow, and 
orange. Each section is damaged one at a time. When one section is gone, 
your character will "Overheat" and your body will fall without taking 
any further damage. However, use the Thruster to get off the ground 
immediately. Otherwise, you'll be left open to an attack. This is the 
game's safety measure to give the losing player a chance to redeem 
himself.

 Not all characters react the same way to Overheat. While your average-
sized characters will fall to the ground, the bigger heavyweight 
characters may suddenly twitch and stumble back a little. Also, those 
same characters may have different levels of health. You'll find 
characters who have blue and purple gauges, which are above green but 
that's not too common with most of them.

========================================================================
--------------------------[ IV. Characters ]----------------------------
========================================================================

 This section is the very heart of the FAQ. It will cover each Gundam 
and MS in terms of moves and any bits and pieces of strategies to go 
with them. It's a very straightforward format so you shouldn't have any 
problems following it.

Here's the format used:

FULL NAME: Full name of the Gundam or MS.
APPEARANCE: Tells what Gundam series that model is from.
PILOT: The suit's pilot.
GUARD TYPE: The guard defense it uses when pressing two buttons.
BASIC MOVES: The moves that you use with a simple tap of a button.
ALTERNATE MOVES: Simple moves, sometimes variations of basic moves.
SPECIAL MOVES: Moves that have D-pad motions with button taps.
SUPER MOVES: The signature Mega Special Attack of the MS.
COMBOS: Any combination attacks that the MS may have.
COMMENTS: Anything that you need to know about this MS's abilities.

 Now go ahead and enjoy. Oh and for those who are curious about V 
Gundam, that "V" should've been the Greek letter "Nu" but because 
GameFAQs is unable to display it properly, I changed "Nu" into a "V".

------------------------------------------------------------------------
Acguy
------------------------------------------------------------------------
FULL NAME         Acguy, MSM-04
APPEARANCE        Mobile Suit Gundam
PILOT             Akahana
GUARD TYPE        Evade

      BASIC MOVES             IN MIDAIR               CROUCHING
LP    Short Jab               Low Jab                 Short Jab
HP    Lunge Punch             Forward Punch           Uppercut
LK    Short Shin Kick         Jump Kick               Foot Kick
HK    Ground Drop Kick        Drop Kick               Leg Ram

ALTERNATE MOVES
Head Bash                     While in air, d + HP
Knee Drop                     While in air, d + LK
Backward Kick                 f + HK

SPECIAL MOVES
Acguy Machine Gun             QCF + P (ammo, air)
Acguy Jump Uppercut           DP + P (air)
Acguy Claw Rush               QCB + P
Acguy Drill Claw              HCB + P (unblock)

SUPER MOVES
Acguy Rolling Maximum         QCF + two buttons

COMBOS
 - crouch LK, stand HP, Acguy Jump Uppercut

COMMENTS
 - Acguy's forward dash is one of the fastest in the game. His thruster 
   seems to go somewhat higher that most characters as well.
 - The Acguy Rolling Maximum is one of the more trickier moves to use 
   in the game. Use it immediately after you knock your opponent off 
   his/her feet. As they lay on the ground, the hits will accumulate.

------------------------------------------------------------------------
Altron
------------------------------------------------------------------------
FULL NAME         Gundam Nataku, Altron Gundam, XXXG-01S2
APPEARANCE        Gundam Wing: Endless Waltz
PILOT             Chang Wufei
GUARD TYPE        Evade

      BASIC MOVES             IN MIDAIR               CROUCHING
LP    Pincer Jab              Low Claw Reach          Low Pincer Jab
HP    Claw Reach              Dragon Fang Slam        Low Claw Reach
LK    Knee Thrust             Forward Snap Kick       Foot Kick
HK    High Thrust Kick        Somersault Kick         Leg Ram

ALTERNATE MOVES
Extended Claw Reach           f + HP

SPECIAL MOVES
Vulcan                        QCF + P (ammo, air)
Dragon Fang                   QCB + P (air)
Guard Jump                    QCB + K (air)
Fang Uppercut                 DP + P
Beam Trident Spike            HCB + P (unblock)
Beam Trident Assault          HCB, f + P (unblock)

SUPER MOVES
Altron Claw                   QCF + two buttons

COMBOS
 - crouch LK, crouch HK, crouch HP
 - LP, LK, HP, Beam Trident Assault

COMMENTS
 - Altron's claws give his punches and moves quite a bit of range. 
   They're not too slow either.
 - The second combo listed with the Beam Trident Assault doesn't 
   technically connect but that last move is unblockable and has low 
   startup time.
 - The Guard Jump can easily be cancelled into any Basic Move.
 - Don't worry about the hits of the Beam Trident Assault not 
   connecting. Because it's unblockable, your opponent can't guard 
   against it as it is and it's very difficult to evade or shield up.

------------------------------------------------------------------------
Ball
------------------------------------------------------------------------
FULL NAME         Ball, RB-79
APPEARANCE        Mobile Suit Gundam: The 08th MS Team
PILOT             Shiro Amada
GUARD TYPE        Evade

      BASIC MOVES             IN MIDAIR               CROUCHING
LP    2x Claw Pinch           2x Claw Pinch           Foot Pinch
HP    Duel Claw Pinch         Mallet Smash            Body Blow
LK    Barrel Flick            Low Duel Claw Pinch     Low Barrel Jab
HK    Gun Bunt                Ball Drop               Body Tackle

ALTERNATE MOVES
none

SPECIAL MOVES
Beam Cannon                   QCF + P (ammo, air)
Jackhammer Drill              DCB + P (air)
Helicopter Spin               QCB + K (air)

SUPER MOVES
none

COMBOS
 - crouch LP, crouc LP, crouch LP, Jackhammer Drill
 - LP, LP, LP, HP, Beam Cannon

COMMENTS
 - Ball's thruster and dash are both very quick. Since Ball is also a 
   slight bit smaller than most characters, this makes moving around 
   the stage very easy.
 - Ball's fast-action claws and moves can create combos very easily. 
   The Jackhammer Drill is particularly useful for piling on hits but 
   is a bit weak.
 - As you may have expected, Ball takes more damage than most 
   characters. Learn to preserve as much health as possible by evading
   frequently and using this character's speed to hop over attacks.

------------------------------------------------------------------------
Big-Zam
------------------------------------------------------------------------
FULL NAME         Big-Zam, MA-08
APPEARANCE        Mobile Suit Gundam
PILOT             Dozul Zabi
GUARD TYPE        none

      BASIC MOVES             IN MIDAIR               CROUCHING
LP    2x Low Beam  Laser      2x Low Beam Laser       n/a
HP    5x High Beam Laser      5x Low Beam Laser       n/a
LK    Forward Kick            Forward Kick            n/a
HK    Foot Stomp              Foot Drop               n/a

ALTERNATE MOVES
Low-Angle 2x Low Beam         d + LP
Forward Hop                   d + HP
Leg Lift                      d + LK
Knee Tackle                   d + HK
Back Kick                     b + LK

SPECIAL MOVES
Homing Missile                QCF + P (ammo)

SUPER MOVES
Mega Particle Cannon          QCF + two buttons

COMBOS
none

COMMENTS
 - Big-Zam is definitely a hardcore heavyweight character. No blocking, 
   no guard abilities, and horrendously slow reflexes. However, its 
   attack power is very high.
 - Big-Zam's own walking can damage opponents. Combined with the 5x 
   High Beam Laser, you can quickly corner your opponent this way.
 - The Mega Particle Cannon is one of the deadliest super moves in the 
   entire game. One shot can deal up to 49 hits, taking off more than a 
   third of your health. However, it's not entirely deadly. Most 
   characters can evade the attack entirely by staying close to Big-
   Zam's legs.

------------------------------------------------------------------------
Bolt
------------------------------------------------------------------------
FULL NAME         Bolt Gundam, GF13-013 NR
APPEARANCE        G Gundam
PILOT             Argo Gulskii
GUARD TYPE        Evade

      BASIC MOVES             IN MIDAIR               CROUCHING
LP    Forward Punch           Down Fist               Low Forward Punch
HP    Overhead Slam           Rotate Punch            Step Uppercut
LK    High Kick               Curled Drop             Russian Rave Kick
HK    Running Kick            Dropkick                Double Leg Kick

ALTERNATE MOVES
Lunge Punch                   f + HP
Extended Running Kick         f + HK
Heavy Press                   While in air, d + HK

SPECIAL MOVES
Vulcan                        QCF + P (ammo, air)
Graviton Hammer               QCB + P
Body Slam                     DP + P
Shoulder Tackle               DP + K
Double Punch                  HCB + P (unblock)

SUPER MOVES
Gaia Crusher                  QCF + P

COMBOS
 - crouch LK, crouch HK, Gaia Crusher

COMMENTS
 - Bolt seems to be a high-powered Gundam. All of his moves have a lot 
   of "muscle" to them.
 - When you're performing the Graviton Hammer, the moment the ball hits 
   your opponent, perform the move again and Bolt will immediately 
   throw the ball again for two more hits.

------------------------------------------------------------------------
Burning
------------------------------------------------------------------------
FULL NAME         Burning Gundam (God Gundam), GF13-017 NJII
APPEARANCE        G Gundam
PILOT             Domon Kasshu
GUARD TYPE        Evade

      BASIC MOVES             IN MIDAIR               CROUCHING
LP    Jab Punch               Low Elbow               Jab Punch
HP    Uppercut                Overhead Slam           Lunge Punch
LK    Shin Kick               Forward Kick            Foot Kick
HK    Snap Kick               Somersault Kick         Dash Kick

ALTERNATE MOVES
Knee Dive                     While in air, d + LK
High Snap Kick                While in air, d + HK

SPECIAL MOVES
Vulcan                        QCF + P (ammo, air)
Burning Finger                QCB + P (air)
Burning Finger Uppercut       DP + P
Tenkyoken                     HCF + P (air)
Burning Throw                 HCF, b + P
Thruster Knee                 QCB + K (air)
Knee Uppercut                 DP + K (air)
Beam Saber                    HCB + P (unblock)

SUPER MOVES
Sekiha Tenkyoken              QCF + two buttons

COMBOS
none

COMMENTS
 - The Dash Kick does not cause your opponent to fall down.
 - The Thruster Knee does nothing on its own. However, you may cancel 
   it into any move you want.
 - Burning Gundam seems to resemble your average martial artist in a 
   fighting game.

------------------------------------------------------------------------
Dark
------------------------------------------------------------------------
FULL NAME         Dark Gundam (Devil Gundam), JDG-00X
APPEARANCE        G Gundam
PILOT             Kyoji Kasshu
GUARD TYPE        none

      BASIC MOVES             IN MIDAIR               CROUCHING
LP    Extend Punch            Shock Punch             Hand Slam
HP    Overhead Slam           Forward Tackle          Forward Tackle
LK    Ground Worm             Pirahna Torpedoes       Upward Worm
HK    Mega Worm               Low Beam Cannon         Upward Mega Worm

ALTERNATE MOVES
none

SPECIAL MOVES
Static Web                    QCF + P
Static Barrier                DP + K
Triple Beam Cannon            QCB + P
Double Hand Cannon            HCB + P (unblock)

SUPER MOVES
Hyper Worm Assault            QCF + two buttons

COMBOS
none

COMMENTS
 - If you had to compare Dark to another character, it'd have to 
   somewhere between Wing and Big-Zam. He's stronger and bigger than 
   most characters but is still able to block and can withstand damage.
 - Note that Dark does not have an ammo-consuming attack. You probably 
   won't need it considering that he has a load of other attacks that 
   make up for it.
 - Dark doesn't get stunned by attacks very easily. You can unleash a 
   lot of damage with the attacks you have while, especially with the 
   Double Hand Cannon.
 - CPU players have a tendency to stay wide open for a shot from the 
   Double Hand Cannon. Keep in mind that many human players won't make 
   that same mistakes.
 - The Double Hand Cannon consists of a high beam and a low beam. Most 
   of the time, an average-sized character on the ground will only be 
   hit by the low beam for four or five hits. Larger characters will 
   often get hit by both beams, resulting in ten devastating hits.

------------------------------------------------------------------------
Deathscythe
------------------------------------------------------------------------
FULL NAME         Gundam Deathscythe Hell Custom, XXXG-01D2
APPEARANCE        Gundam Wing: Endless Waltz
PILOT             Duo Maxwell
GUARD TYPE        Evade

      BASIC MOVES             IN MIDAIR               CROUCHING
LP    Edge Strike             Edge Strike             Front Jab
HP    Scythe Swing            Scythe Swing            Upward Swing
LK    Shin Kick               High Snap Kick          Foot Kick
HK    Front Snap Kick         Knee Thrust             Slide Kick

ALTERNATE MOVES
none

SPECIAL MOVES
Vulcan                        QCF + P (ammo, air)
Beam Sickle                   QCB + P (air)
Upward Scythe                 DP + P  (unblock)
Pounce Kick                   QCF + K (air)
Teleport                      QCB + K (air)

COMBOS
none

SUPER MOVES
Hell Scissors                 QCF + two buttons (unblock)

COMMENTS
 - Deathscythe's basic punches have a lot more range that most 
   characters but his HP is horrendously slow. However, that HP also 
   happens to be unblockable.
 - Like most super moves, the Hell Scissors attack has almost no 
   startup time. Since it's also unblockable, this move is one of the 
   most useful moves in the game.
 - Each time you use the Teleport, you move half a screen towards your 
   opponent. However, it's much more than it looks. Immediately after 
   Deathscythe disappears, hold the D-pad in any direction to reappear 
   a short distance in the corresponding direction. You may also cancel 
   the teleport with an attack. As you can see, learning to use the 
   Teleport will give you the advantage in a fight.
 - Believe it or not, Deathscythe's Slide Kick doesn't cause your 
   opponent to fall down.

------------------------------------------------------------------------
Dragon
------------------------------------------------------------------------
FULL NAME         Dragon Gundam, GF13-011NC
APPEARANCE        G Gundam
PILOT             Sai Sici
GUARD TYPE        Evade

      BASIC MOVES             IN MIDAIR               CROUCHING
LP    Dragon Claw             Dragon Claw             Dragon Claw
HP    Double Dragon Attack    Dragon Claw Extend      Dual Dragon Claw
LK    Snap Kick               Jump Kick               Foot Kick
HK    Double Snap Kick        High Kick               Slide Kick

ALTERNATE MOVES
Double Dragon Claw Extend     f + HP
Somersault Dive Kick          While in air, d + HK

SPECIAL MOVES
Dragon Fire                   QCF + P (ammo, air)
Dragon Inferno                QCB + P (air)
Catapult Kick                 DP + K
Fei Long Flag                 QCF + K (air)
Fei Long Attack               HCB, f + P (unblock)
Fei Long Crush                While in air, HCB, f + P (unblock)

SUPER MOVES
Shin Ryusei Kockoken          QCF + two buttons

COMBOS
 - Crouch LK, Catapult Kick, Shin Ryusei Kockoken, Crouch LK, Crouch HK

COMMENTS
 - Like Altron, Dragon's special arms give him a great amount of range.
 - The Dragon Fire is best used at close range where all of the 
   fireballs have a good chance of hitting an average-sized character.
 - The Fei Long Flag attack is a great way to put pressure on your 
   opponent. Plant some and attack your opponent head-on. As the flags 
   raise, your opponent's chances of counterattack are slim.

------------------------------------------------------------------------
Epyon
------------------------------------------------------------------------
FULL NAME         Gundam Epyon, OZ-13MS
APPEARANCE        Gundam Wing
PILOT             Treize Khushrenada
GUARD TYPE        Evade

      BASIC MOVES             IN MIDAIR               CROUCHING
LP    Spear Hand              Head Rod Extend         Spear Hand         
HP    Heat Rod Lash           Heat Rod Lash           Heat Rod Lash
LK    Leaping Knee            Forward Drop Kick       Foot Kick
HK    Somersault Kick         Somersault Kick         Double Leg Kick

ALTERNATE MOVES
Heat Rod Extend               f + HP
Epyon Claw                    f + LP

SPECIAL MOVES
Torpedo Rush                  QCF + P (air)
Rising Wing                   QCB + P (air)
Thruster Knee                 QCB + K (air)
Beam Sword                    HCB + P (unblock)

SUPER MOVES
Hyper Beam Sword              QCF + two buttons (unblock)

COMBOS
 - LP, LK, HP
 - Corner enemy, LP, LK, HP, Torpedo Rush, Torpedo Rush, OTG crouch LK, 
   crouch HK, Torpedo Rush

COMMENTS
 - Many players of Gundam Wing: Endless Duel on the Super Famicom 
   should remember Epyon very well. His movelist is nearly unchanged 
   with the exception of certain moves.
 - Epyon doesn't have a Vulcan. Thus, he has no ammo supply and has no 
   means of firing any projectiles.
 - Use the D-pad to control which direction to go when using the 
   Torpedo Rush. Also, if you perform a second Torpedo Rush 
   immediately after the first one, Epyon will pause for a moment 
   before continuing. Last but not least, your opponent can get hurt 
   by the purple energy that glows as he charges up for the Rush.
 - The Thruster Knee does nothing on its own. However, it can be 
   cancelled into any move you want.
 - Epyon's Heat Rod gives him quite a bit of range. It can also unleash 
   several hits when used in a combo.
 - The Hyper Beam Sword attack is unblockable. It's also incredibly easy  
   to cancel most of his normal moves into this move, especially when  
   you're canceling from a Heat Rod move.

------------------------------------------------------------------------
GP-02A
------------------------------------------------------------------------
FULL NAME         Gundam Physalis, GP-02A
APPEARANCE        Gundam 0083: Stardust Memory
PILOT             Anavel Gato
GUARD TYPE        Evade

      BASIC MOVES             IN MIDAIR               CROUCHING
LP    Gut Punch               Low Shield Blow         Low Shield Blow
HP    Shield Ram              Shield Smash            Shield Smash
LK    Shin Kick               Weak Snap Kick          Shield Dash
HK    Double Kick             Somersault Kick         Leg Dash

ALTERNATE MOVES
Shield Smash                  f + HP
Overhead Shield Smash         While in air, d + HP

SPECIAL MOVES
Hyper Bazooka                 QCF + P (air)
Bazooka Bombard               QCB + P
Shield Buster                 QCF + K (air)
Beam Saber                    HCB + P (unblock)

COMBOS
none

SUPER MOVES
Atomic Bazooka                QCF + two buttons

COMMENTS
 - The Atomic Bazooka seems to act more like a trap or an obstacle than 
   a super move. Fire one and try to get your opponent to touch as much 
   of the blast sphere as possible. The Shield Buster is a great way to 
   get things done.
 - In addition to being a great trap, the Atomic Bazooka is also a 
   great way to keep extremely large characters stunned while you 
   attack. Learn to time it correctly so that you'll know when the 
   attack ends.
 - The Bazooka Bombard attack is a great way to trap your opponent in 
   an all-out attack but watch out for its long startup time. That can 
   leave you dead open for an attack. Another issue with this move is 
   the fact that you can't perform the Atomic Bazooka attack after 
   launching them. You'll have to wait until all of the shells have 
   blown.

------------------------------------------------------------------------
Gundam ZZ
------------------------------------------------------------------------
FULL NAME         Full Armor Double ZZ (Zeta) Gundam, FA-010S
APPEARANCE        Gundam ZZ
PILOT             Judau
GUARD TYPE        Shield

      BASIC MOVES             IN MIDAIR               CROUCHING
LP    Low Forward Punch       Low Forward Punch       Low Punch
HP    Cannon Bash             Overhead Cannon Bash    Low Cannon Bash
LK    Double Knee Thrust      Forward Kick            Foot Kick
HK    Particle Cannon         Particle Cannon         Slide Leg Kick

ALTERNATE MOVES
Guard Punch                   b + HP

SPECIAL MOVES
Double Beam Rifle             QCF + P (ammo, air)
Knee Lift Shot                QCF + K (ammo)
Missile Barrage               QCB + P
Beam Saber                    HCB + P (unblock)

SUPER MOVES
Hyper Mega Particle Cannon    QCF + two buttons

COMBOS
none

COMMENTS
 - The Particle Cannon pushes you back.
 - The Double Beam Rifle eats up to 150 ammo per shot so watch your 
   ammo supply carefully.
 - The Knee Lift Shot eats 100 ammo each time it connects. Yet another 
   reason to watch your ammo supply.
 - Gundam ZZ does aim when you fire the Missile Barrage but the path of 
   the missiles can get so curved that it's sometimes difficult to tell 
   where they're going to hit.

------------------------------------------------------------------------
Heavy Arms
------------------------------------------------------------------------
FULL NAME         Gundam Heavy Arms Custom, XXXG-01H2
APPEARANCE        Gundam Wing: Endless Waltz
PILOT             Trowa Barton
GUARD TYPE        Evade

      BASIC MOVES             IN MIDAIR               CROUCHING
LP    Twin Missile            Twin Missile            Twin Grenade Drop
HP    Chest Vulcan            Chest Vulcan            Low Chest Vulcan
LK    Knee Thrust             Knee Thrust             Foot Kick
HK    High Snap Kick          Dropkick                High Snap Kick

ALTERNATE MOVES
Short-Range Twin Missile      b + LP
Gatling Press                 While in air, d + HP

SPECIAL MOVES
Double Gatling Gun            QCF + P (ammo, air)
Anti-Air Shot                 DP + P
Leg Missile Barrage           QCB + K (air)
Somersault Knee               QCB + K
Spark Missiles                HCB + P (unblock)

SUPER MOVES
Full Fire                     QCF + two buttons

COMBOS
none

COMMENTS
 - Heavy Arms is an extreme long-range attacker in this game. Half of 
   his basic moves involve firing projectiles and most of his special 
   moves fire missiles or bullets.
 - As you may expect, Heavy Arms's ammo-consuming attack fires off lots 
   of bullets. His Double Gatling Gun eats 100 points off your ammo 
   supply for a maximum total of 20 hits. Since he only has 500 points 
   of ammo, this limits the attack to only five shots.
 - The Anti-Air Shot is more than just what the name implies. This move 
   allows you to slide at your opponent's legs, which knocks him/her 
   airborne. Once they're off their feet, Heavy Arms fires at them. 
   However, it's actually blockable while standing.
 - The Spark Missile is the only unblockable projectile in the entire 
   game but don't think that's abusive just yet. Unlike Heavy Arm's 
   other projectile moves, the Missile vanish after going across about 
   two-thirds of the screen.

------------------------------------------------------------------------
Hydra
------------------------------------------------------------------------
FULL NAME         Hydra Gundam, OZ-15AGX
APPEARANCE        Gundam Wing: G-Unit
PILOT             Valdor Farkill
GUARD TYPE        Evade

      BASIC MOVES             IN MIDAIR               CROUCHING
LP    Spear Hand              Spear Hand              Spear Hand
HP    Gut Punch               Hammer Fists            Uppercut
LK    Side Thrust Kick        Low Forward Kick        Foot Kick
HK    Snap Kick               Dive Kick               Double Leg Kick

ALTERNATE MOVES
Overhead Flip Kick            f + HK

SPECIAL MOVES
Beam Cannon                   QCF + P (ammo, air)
Double Tail Laser             QCB + P
Beam Saber Double Slash       HCB + P (unblock)

SUPER MOVES
Hydra Assault                 QCF + two buttons (unblock)

COMBOS
none

COMMENTS
 - Chances are good that you've never heard of the Hydra Gundam in the 
   Gundam Wing universe. Apparently, he only appeared in a comic book 
   released in Japan called "Gundam Wing: G-Unit."
 - The Hydra Assault isn't fully unblockable. The first part of the 
   move, which is a punch-kick combo, can be blocked but the beam saber 
   attack at the end isn't.
 - Hydra may look comparable to a heavyweight character like Dark or 
   Neue Ziel but it's actually not. Its ability to take damage is no 
   different from Wing and other average-built characters and its large 
   size only makes it worse.
 - When Hydra blocks, it seems to have an added "shielding" effect 
   that numbs projectile damage. A definite advantage since Hydra's 
   height makes it a big target for some moves.
 - Hydra's Beam Cannon fires one barrage when you use LP and two when 
   you use HP. The second barrage is often overlooked by a lot of 
   players so they go in for an attack just as the second one is ready 
   to fire.

------------------------------------------------------------------------
Hygogg
------------------------------------------------------------------------
FULL NAME         Hygogg, MSM-03C
APPEARANCE        Mobile Suit Gundam 0080: War in the Pocket
PILOT             Mikhail Kaminsky
GUARD TYPE        Evade

      BASIC MOVES             IN MIDAIR               CROUCHING
LP    Palm Thrust             Low Palm Thrust         Palm Thrust
HP    Double Palm Thrust      Rotate Arm Slam         Long Palm Thrust
LK    Foot Thruster           Foot Thruster           Low Foot Thruster
HK    Flip Foot Thruster      Foot Dive               Long Thruster

ALTERNATE MOVES
Thruster Tackle               f + HK

SPECIAL MOVES
Machine Gun                   QCF + P (ammo, air)
Homing Missiles               QCB + P
Jumping Tackle                QCF + K (air)
Palm Flare                    HCB + P (unblock)

SUPER MOVES
Hell Burner Rush              QCF + two buttons

COMBOS
none

COMMENTS
 - The Hell Burner Rush can be followed up by other attacks.
 - Those long arms give Hygogg a lot of reach.
 - Be aware of the slight startup time that the Rotate Arm Slam has.

------------------------------------------------------------------------
Master
------------------------------------------------------------------------
FULL NAME         Master Gundam, GF13-001 NHII
APPEARANCE        G Gundam
PILOT             Master Asia (Tohou Fuhai)
GUARD TYPE        Evade

      BASIC MOVES             IN MIDAIR               CROUCHING
LP    Double Spear Hand       Palm Blow               Spear Hand
HP    Spear Hand Uppercut     Quadra Spear Hand       Rocket Punch
LK    Snap Kick               Ax Kick                 Shin Kick
HK    Knee-Side Thrust        Knee Thrust             Tackle

ALTERNATE MOVES
Standing Trip                 b + HK
Dive Kick                     While in air, d + HK
Knee Thrust Assault           While in air, repeatedly tap HK

SPECIAL MOVES
Darkness Finger               QCF + P
Tenkyoken                     HCF + P (air)
Upward Tenkyoken              DP + P
Dragon Kick                   QCF + K
Dragon Dive                   QCB + K
Master Cloak                  QCB + P
Darkness Wave                 HCB + P (unblock)

SUPER MOVES
Sekiha Tenkyoken              QCF + two buttons

COMBOS
none

COMMENTS
 - The Master Cloak can be easily cancelled into any special move, 
   allowing you to counterattack against your opponent when he/she is 
   open for an attack. Learn to use it.
 - The Knee Thrust Assault can hit up to four times before ending.

------------------------------------------------------------------------
Maxter
------------------------------------------------------------------------
FULL NAME         Gundam Maxter, GF13-006NA
APPEARANCE        G Gundam
PILOT             Chibodee Crocket
GUARD TYPE        Evade

      BASIC MOVES             IN MIDAIR               CROUCHING
LP    Jab Punch               Jab Punch               Jab Punch
HP    Lunge Punch             Lunge Punch             Lunge Punch
LK    Knee Thrust             Low Knee                Knee Thrust
HK    Uppercut                Diving Tackle           Body Slide

ALTERNATE MOVES
Upward Jab                    While in air, u + LP
Air Uppercut                  While in air, u + HP
Slide Uppercut                f + HP

SPECIAL MOVES
Twin Magnum                   QCF + P (ammo, air)
Burning Punch                 QCB + P
Cyclone Punch                 DP + P
Thrust Up                     DP + K
Double Step                   QCB + K
Gigantic Magnum               HCB + P (unblock)

SUPER MOVES
Machine Gun Punch             QCF + two buttons

COMBOS
none

COMMENTS
 - The Thrust Up move does nothing on its own. All it does is rocket 
   you upward as though you had pressed the THR button. However, it 
   doesn't use energy from your thruster meter and it can easily be 
   cancelled into any move you want.
 - Like the Thrust Up move, the Double Step also does nothing on its 
   own but it can be cancelled into other moves.
 - Be careful when you're using the Diving Tackle. A direct miss is 
   going to leave you dead open for a counterattack.
 - The Twin Magnum is one of the fastest ammo-consuming attacks in the 
   game.

------------------------------------------------------------------------
Neue Ziel
------------------------------------------------------------------------
FULL NAME         Neue Ziel, AMX-002/AMA-X2
APPEARANCE        Gundam 0083: Stardust Memory
PILOT             Anavel Gato
GUARD TYPE        none

      BASIC MOVES             IN MIDAIR               CROUCHING
LP    Arm Blow                Arm Blow                Arm Blow
HP    Dual Arm Blow           Dual Arm Blow           Dual Arm Blow
LK    Low Rocket Punch        Low Rocket Punch        Low Rocket Punch
HK    Dual Rocket Punch       Dual Rocket Punch       Dual Rocket Punch

ALTERNATE MOVES
none

SPECIAL MOVES
Arm Laser                     QCF + P (air, ammo)
Homing Missiles               QCB + P (air)
Thruster Tackle               QCF + K (air)
Beam Saber                    HCB + P (air, unblock)

SUPER MOVES
Mega Beam Cannon              QCF + two buttons (air)

COMBOS
none

COMMENTS
 - Neue Ziel is one of the heavyweight characters in this game. It 
   can't block, has no method of evading or shielding and it must use 
   the Thruster Tackle to turn itself around. However, like most 
   characters in its class, the Neue Ziel is very powerful.
 - Neue Ziel has more health than anyone else in the game. It is the 
   only character that starts with a purple health gauge.
 - Neue Ziel comes with a permanent Vernier Mode. It's in a constant 
   Flight Mode. This makes it one of the faster heavyweights in the 
   game but at the same time, one of the harder ones to control since 
   every tap on the D-pad feels like a dash. Use your moves to cancel 
   out of your movements.
 - The Mega Beam Cannon rotates as it fires. To get the most out of it, 
   get as close as possible to your opponent before firing it.

------------------------------------------------------------------------
Psyco
------------------------------------------------------------------------
FULL NAME         Psyco Gundam Mk III, MRX-011
APPEARANCE        Gundam Battle Assault
PILOT             Ulube
GUARD TYPE        none

      BASIC MOVES             IN MIDAIR               CROUCHING
LP    Gut Punch               Gut Punch               Low Punch
HP    Double Fist             Double Fist             Tackle
LK    Knee Thrust             Snap Kick               Foot Kick
HK    Forward Kick            Low Dropkick            Low Forward Kick

ALTERNATE MOVES
Hammer Knuckle Drop           While in air, d + HP

SPECIAL MOVES
Double Particle Cannon        QCF + P (air)
Knee Crush                    QCB + P
Jumping Uppercut              DP + P
Beam Katar Blade              HCB + P (unblock)

SUPER MOVES
Hyper Beam Assault            QCF + two buttons

COMBOS
none

COMMENTS
 - The Psyco Mk III was first created specifically for the first GBA. 
   It technically doesn't exist in the Gundam UC universe. It's based 
   upon the existing Psyco Gundam Mk I and Mk II. It's also arguably
   the cheapest MS to pilot in this game.
 - Psyco plays like a giant tank (ironically, that's what it is). Its 
   moves are horrendously slow but at the same time, they inflict 
   massive damage and Psyco himself can withstand damage without 
   getting stunned. He can also block as well.
 - There doesn't seem to be any way to effectively use the Hyper Beam 
   Assault against normal-size characters. The best time to use it is 
   when they're just about to land on the ground after a jump. Not all 
   of the shots will connect but it's still better than nothing.

------------------------------------------------------------------------
Quin Mantha
------------------------------------------------------------------------
FULL NAME         Quin Mantha, NZ-000
APPEARANCE        Gundam ZZ
PILOT             Elpe Puru II
GUARD TYPE        Shield

      BASIC MOVES             IN MIDAIR               CROUCHING
LP    Gut Punch               Low Elbow               Low Punch
HP    Double Lunge Punch      Forward Elbow           Two-Fist Uppercut
LK    Knee Thrust             Snap Kick               Foot Kick
HK    Snap Kick               Low Dropkick            Leg Kick

ALTERNATE MOVES
Overhead Elbow Drop           f + HP
Dash Tackle                   f + HK
Body Press                    While in air, d + HP
Heel Kick                     While in air, d + LK

SPECIAL MOVES
Beam Launcher                 QCF + P (ammo, air)
Upward Throw                  DP + P
Funnel Dispatch               HCF + P (air)
Funnal Attack                 After Funnel Dispatch, QCF + P (air)
Beam Saber                    HCB + P (unblock)

SUPER MOVES
Particle Beam Assault         QCF + two buttons

COMBOS
 - crouch HP, Particle Beam Assault
 - Upward Throw, Particle Beam Assault

COMMENTS
 - The Particle Beam Assault is best used when you're farther away from 
   your opponent but alternately, you can use the first combo listed 
   above as a way to get all of your shots to hit. However, the 
   Overheat rule will ruin this if your opponent's health is too low.
 - To use the second listed combo correctly, you need some careful 
   timing. Perform the Particle Beam Assault when your opponent's 
   airborne body is about to go into the path of the beams. Taking an 
   average-sized Gundam for an opponent, you should perform the Assault 
   when his body is at about the height of Quin Mantha's shoulders. If 
   timed correctly, all of the beams will hit for high damage.

------------------------------------------------------------------------
Rose
------------------------------------------------------------------------
FULL NAME         Gundam Rose, GF13-009 NF
APPEARANCE        G Gundam
PILOT             George de Sand
GUARD TYPE        Evade

      BASIC MOVES             IN MIDAIR               CROUCHING
LP    Fencing Jab             Fencing Jab             Low Fencing Jab
HP    Fencing Swipe           Fencing Swipe           Low Fencing Stab
LK    Snap Kick               Low Knee                Foot Kick
HK    Leaping Knee            Dive Kick               Double Leg Kick

ALTERNATE MOVES
Step Swipe                    f + HP
Downward Swipe                While in air, d + HP
Upward Swipe                  While in air, u + HP

SPECIAL MOVES
Vulcan                        QCF + P (ammo, air)
Wave Slash                    QCB + P (air)
Lightning Fencing Attack      HCF + P, P (air)
Uppercut Swipe                DP + P (air)
Funnel Dispatch               HCF + K
Funnel Attack                 After Funnel Dispatch, QCF + P (air)
Chevalier Beam Saber          HCB + P (unblock)

SUPER MOVES
Rose Hurricane                QCF + two buttons

COMBOS
 - crouch LK, crouch HK, Rose Hurricane

COMMENTS
 - That fencing foil allows him to poke at his opponents from quite a 
   distance, perhaps even more so than Altron.
 - There is a second P in the Uppercut Swipe attack. After you perform 
   QCF + P, tap P to lunge forward in the air for up to four more hits. 
   Learn to time your positioning in the air in order to get all four 
   hits through.
 - The Funnel Attack is a good way to indirectly damage your opponent 
   while you go up to him/her for an attack.
 - The Wave Slash looks as though it does nothing but in fact, it has a 
   very useful effect. The waves left by the Slash absorbs projectiles, 
   which can protect you against players who love using them. You may 
   also perform the move as many times as you want but you'll mostly 
   see two wave onscreen at one time.
 - The Funnel Attack attacks in two rounds of three. Most of the time, 
   the two rounds don't connect with one another. However, in one way, 
   it extends the attack's length of time, giving you a more open 
   opportunity to attack.

------------------------------------------------------------------------
RX-78
------------------------------------------------------------------------
FULL NAME         Gundam RX-78
APPEARANCE        Mobile Suit Gundam
PILOT             Amuro Ray
GUARD TYPE        Evade

      BASIC MOVES             IN MIDAIR               CROUCHING
LP    Middle Jab Punch        Jab Punch               Jab Punch
HP    Shield Thrust           Shield Thrust           Shield Thrust
LK    Knee Thrust             Forward Kick            Foot Kick
HK    Front Snap Kick         Axe Kick                Flying Knee

ALTERNATE MOVES
Dive Kick                     While in air, d + HK

SPECIAL MOVES
Short-Range Vulcan            b, f + P
Beam Rifle                    QCF + P (air)
Shield Uppercut               DP + P
Hammer Punch                  HCF + P
Helmet Spike                  QCB + P
Beam Saber                    HCB + P (unblock)
Gundam Javelin                While in air, HCB + P (unblock)

COMBOS
 - LP, LK, HP, Shield Uppercut

SUPER MOVES
Gundam Hammer                 QCF + two buttons

COMMENTS
 - The Gundam Hammer needs a lot of careful timing and positioning for 
   it to work. Being too close or too far away from your opponent will 
   cause you to miss. Try to be about five or six steps away from your 
   opponent for full effect.
 - The Gundam Hammer attack may be difficult to use but its ability to 
   take off an entire bar of health makes up for it.
 - When you're firing the Short-Range Vulcan, hit P repeatedly to keep 
   firing bullets for a little longer. Against the wall, this move can 
   inflict up to 20+ hits but is unfortunately very weak.

------------------------------------------------------------------------
Sandrock
------------------------------------------------------------------------
FULL NAME         Gundam Sandrock Custom, XXXG-01SR2
APPEARANCE        Gundam Wing: Endless Waltz
PILOT             Quatre Rabarba Winner
GUARD TYPE        Evade

      BASIC MOVES             IN MIDAIR               CROUCHING
LP    Jab Punch               Low Jab Punch           Jab Punch       
HP    Overhead Smash          Overhead Smash          Shoulder Tackle
LK    Knee Thrust             Knee Thrust             Foot Kick
HK    Leaping Snap Kick       Drop Kick               Double Leg Kick

ALTERNATE MOVES
none

SPECIAL MOVES
Vulcan                        QCF + P (ammo, air)
Heat Shorter Throw            QCB + P (air)
Heat Shorter Hurl             DP + P
Heat Shorter Rush             QCB + K, K
Heat Shorter Somersault       QCF + K (air)
Heat Shorter Hunt             HCB + P (unblock)

SUPER MOVES
Earth Slash                   QCF + two buttons

COMBOS
 - Crouch LK, Heat Shorter Somersault
 - Crouch LK, Crouch HK, Earth Slash

COMMENTS
 - Let me explain to you about that second K for the Heat Shorter Rush. 
   The move is divided into two hits if you use LK and four hits if you 
   use HK. After the last hit, quickly press any K to add a final hit. 
   Don't do it too early; otherwise, you'll end the attack too quickly. 
 - The instruction manual called that last hit "Blazer End" and had 
   listed it as an Alternate Move but it just makes more sense to list 
   it as part of the Heat Shorter Rush.
 - Anytime your opponent is lying on the ground, it leaves him open for 
   the Earth Slash. The combo listed above is just one of the ways to 
   do it. Do it quickly, though. That Thruster makes escaping far too 
   easy if you don't pull it off in time.

------------------------------------------------------------------------
Sazabi
------------------------------------------------------------------------
FULL NAME         Sazabi, MSN-04
APPEARANCE        Mobile Suit Gundam Movie: Char's Counterattack
PILOT             Char Aznable
GUARD TYPE        Evade

      BASIC MOVES             IN MIDAIR               CROUCHING
LP    Forward Punch           Claw Blow               Low Claw Blow
HP    Shield Thrust           Low Shield Thrust       Low Shield Thrust
LK    Knee Thrust             Low Knee                Foot Kick
HK    Snap Kick               Double Kick             Dash Kick

ALTERNATE MOVES
Back Dive Kick                While in air, d + HK

SPECIAL MOVES
Beam Shot Rifle               QCF + P (ammo, air)
Spin Kick                     QCB + K (air)
Funnel Dispatch               HCF + P (air)
Funnel Attack                 After Funnel Dispatch, QCF + P (air)
Beam Axe                      HCB + P (unblock)

SUPER MOVES
Beam Shot Flush               QCF + two buttons

COMBOS
none

COMMENTS
 - Try to be careful when you're using Funnel Dispatch. It leaves you 
   dead open for a counterattack. The safest spot to pull it off is 
   high up in the air.
 - The Funnel Attack seems to home in on your opponent before they 
   fire. After the Funnels are dispatched, you can try to immediately 
   use the Funnel Attack and go in for a direct attack as they fire on 
   your opponent.
 - Sazabi's Funnel Attack is the only one Funnel Attack that inflicts 
   up to eight hits.

------------------------------------------------------------------------
Tallgeese III
------------------------------------------------------------------------
FULL NAME         Tallgeese III, OZ-00MS2B
APPEARANCE        Gundam Wing: Endless Waltz
PILOT             Zechs Merquise (Milliardo Peacecraft)
GUARD TYPE        Evade

      BASIC MOVES             IN MIDAIR               CROUCHING
LP    Heat Rod Tip            Heat Rod Jab            Heat Rod Jab
HP    Shield Bash             Heat Rod Extend         Uppercut Spike
LK    Snap Kick               Dive Kick               Foot Kick
HK    Side Thrust Kick        Forward Snap Kick       Double Foot Kick

ALTERNATE MOVES
Shield Slam                   While in air, d + HP

SPECIAL MOVES
Mega Cannon                   QCF + P (ammo, air)
Mega Cannon Plus              QCF + K (ammo, air)
Heat Rod Whip                 QCB + P
Thrust Knee                   DP + P (air)
Thrust Knee Shot              DP + K

SUPER MOVES
Mega Cannon Max Mode          QCF + two buttons

COMBOS
none

COMMENTS
 - The difference between Mega Cannon and its Plus version is that the 
   Plus shots can shoot through your opponent's projectiles but eats up 
   an additional 20 points of ammo. Also, don't forget that whatever 
   your opponent throws at you can still go through to hurt you.
 - The Mega Cannon eats up tons of ammo. The normal shots uses 105 
   points of ammo and the Plus shots uses 135 points. Watch your ammo 
   supply carefully.
 - Tallgeese III has a lot of range as a melee fighter. The Heat Rod, 
   which is actually a sharp-edged whip, gives him about as much range 
   as Altron's Dragon Fang. His legs are also much longer than the legs 
   on most Gundams and MS's, giving his kicks a lot of range as well.

------------------------------------------------------------------------
V Gundam
------------------------------------------------------------------------
FULL NAME         V (Nu) Gundam, RX-93
APPEARANCE        Mobile Suit Gundam Movie: Char's Counterattack
PILOT             Amuro Ray
GUARD TYPE        Evade

      BASIC MOVES             IN MIDAIR               CROUCHING
LP    Mid Punch               Shield Jab              Low Mid Punch
HP    Shield Tackle           Shield Bash             Shield Sweeper
LK    Foot Kick               Knee Thrust             Ankle Kick
HK    Funnel Assault          Funnel Assault          Funnel Assault

ALTERNATE MOVES
none

SPECIAL MOVES
Beam Rifle                    QCF + P (ammo, air)
Jumping Knee                  QCF + K (air)
Funnel Dispatch               HCF + P (air)
Funnel Attack                 After Funnel Dispatch, QCF + P (air)
Beam Saber                    HCB + P (unblock)

SUPER MOVES
none

COMBOS
LP, HP, HK

COMMENTS
 - V Gundam is one of the few characters in the game who has no super 
   move whatsoever. You'll just have to live without one.
 - The Funnels that V Gundam carries are a great weapon when used 
   properly. They resemble the Planet Protectors that the Mercurius had 
   way back in Gundam Wing: Endless Duel. Trying to use them in combos 
   is a bit tricky. On the other hand, defensively they can absorb some 
   of the damage from projectiles, making fighting a lot easier against 
   trigger happy opponents.
 - Try to be careful when you're using Funnel Dispatch. It leaves you 
   dead open for a counterattack. The safest spot to pull it off is 
   high up in the air.
 - The Funnel Attack seems to home in on your opponent before they 
   fire. After the Funnels are dispatched, you can try to immediately 
   use the Funnel Attack and go in for a direct attack as they fire on 
   your opponent.
 - Immediately after your Jumping Knee connects, hit HK for an extra 
   hit from a Funnel on V Gundam's back.

------------------------------------------------------------------------
Wing
------------------------------------------------------------------------
FULL NAME         Wing Gundam Zero Custom, XXXG-00W0
APPEARANCE        Gundam Wing: Endless Waltz
PILOT             Heero Yuy
GUARD TYPE        Evade

      BASIC MOVES             IN MIDAIR               CROUCHING
LP    Jab Punch               Rifle Bash              Jab Punch
HP    Rifle Shot              Rifle Shot              Rifle Shot
LK    Knee Thrust             Rifle Jab               Foot Kick
HK    Front Snap Kick         Low Drop Kick           Slide Kick

ALTERNATE MOVES
Hovering                      While in air, d

SPECIAL MOVES
Machine Cannon                QCF + P (ammo, air)
Twin Buster Rifle             QCB + P (air)
Spread Shot                   HCF + P (air)
Bird Tackle                   QCB + K (air)
Rising Bird Tackle            DP + K (air)
Beam Saber                    HCB + P (unblock)

COMBOS
 - crouch LK, crouch HK, crouch HK

SUPER MOVES
Final Twin Buster Rifle       QCF + two buttons

COMMENTS
 - When you're using the Spread Shot, tapping P seems to hold the shot 
   as a large spark at the tip of the rifle barrel for a short amount 
   of time. This spark hurts your opponent for a handful of hits if it 
   connects.
 - For the Final Twin Buster Rifle, your Gundam will leap into the air 
   before firing a large beam attack down at your opponent. This move 
   makes a great counterattack against any attacks from the ground.
 - This Gundam's Slide Kick is fast and low-hitting, making it a very 
   useful move that can easily trip your opponent.
 - Both of the Bird Tackle moves give you invincibility against 
   projectiles for the duration of the attack. This makes it an 
   excellent counterattack against vulcan attacks.

------------------------------------------------------------------------
Zaku II
------------------------------------------------------------------------
FULL NAME         Zaku II, MS-06F
APPEARANCE        Mobile Suit Gundam
PILOT             Denim
GUARD TYPE        Evade

      BASIC MOVES             IN MIDAIR               CROUCHING
LP    Forward Punch           Low Elbow               Low Forward Punch
HP    Lunge Punch             Low Lunge Punch         Low Lunge Punch
LK    Shin Kick               Knee Kick               Foot Kick
HK    Snap Kick               Upper Kick              Leg Kick

ALTERNATE MOVES
Shoulder Tackle               f + HK
Forward Kick                  While in air, f + HK

SPECIAL MOVES
Zaku Machine Gun              QCF + P (ammo, air)
Rising Tackle                 QCF + K (air)
Cracker Grenade               QCB + P (air)
Heat Tomahawk                 HCB + P (unblock)

SUPER MOVES
Cracker Special               QCF + two buttons

COMBOS
none

COMMENTS
 - When you're on the ground, the Cracker Grenades are thrown forward 
   but when you're in midair, they're thrown down.

------------------------------------------------------------------------
Zaku IIS
-----------------------------------------------------------------------
FULL NAME         Zaku IIS Commander Type, MS-06S
APPEARANCE        Mobile Suit Gundam
PILOT             Char Aznable
GUARD TYPE        Evade

      BASIC MOVES             IN MIDAIR               CROUCHING
LP    Forward Punch           Low Elbow               Low Forward Punch
HP    Lunge Punch             Low Lunge Punch         Low Lunge Punch
LK    Shin Kick               Knee Kick               Foot Kick
HK    Snap Kick               Upper Kick              Leg Kick

ALTERNATE MOVES
Shoulder Tackle               f + HK
Forward Kick                  While in air, f + HK

SPECIAL MOVES
Zaku Machine Gun              QCF + P (ammo, air)
Rising Tackle                 QCF + K (air)
Cracker Grenade               QCB + P (air)
Heat Tomahawk                 HCB + P (unblock)

SUPER MOVES
Cracker Special               QCF + two buttons

COMBOS
none

COMMENTS
 - The Zaku IIS is much faster than the Zaku II. The Cracker Grenades 
   also seems to go out much further before exploding. The only other 
   difference aside from the red paint job is the small red crest on 
   its head, which doesn't appear on the old Zaku II.
 - When you're on the ground, the Cracker Grenades are thrown forward 
   but when you're in midair, they're thrown down.

------------------------------------------------------------------------
Zeong
------------------------------------------------------------------------
FULL NAME         Zeong, MSN-02
APPEARANCE        Mobile Suit Gundam
PILOT             Char Aznable
GUARD TYPE        Shield

      BASIC MOVES             IN MIDAIR               CROUCHING
LP    Gut Punch               Short Uppercut          Low Rocket Punch
HP    Double Rocket Punch     Double Palm Blow        Dual Rocket Punch
LK    Burst Shot              Low Burst Shot          Low Burst Shot
HK    Double Burst Shot       Double Low Burst Shot   Dual Low Burst

ALTERNATE MOVES
Upper Rocket Punch            b + HP
Sweep Punch                   While in air, d + HP
Deep Burst Shot               While in air, d + LK
Deep Double Burst Shot        While in air, d + HK

SPECIAL MOVES
Hand Blaster                  QCF + P (ammo, air)
Rocket Punch Assault          QCB + P (air)
Energy Slam                   HCB + P (unblock)

SUPER MOVES
Psycho Mu Attack              QCF + two buttons

COMBOS
none

COMMENTS
 - The Hand Blaster is an ammo eater. It can inflict up to 16 hits but 
   at the cost of up to 160 ammo, it doesn't leave you with too many 
   rounds to fire.
 - To use the Psycho Mu Attack to its fullest, try to be as close to 
   your opponent as possible. Most normal-sized characters will be 
   popped into the air by Zeong's arms, allowing the blasters to link 
   up its shots into a combo.

========================================================================
----------------------[ V. Abandoned Characters ]-----------------------
========================================================================

 Master ZED on the message boards examined a section in the game's 
programming that dealt the character selection lineup and he came across 
a startling discovery: abandoned characters.

 The following characters require a GameShark in order to access them. 
I've listed the codes in the Unlocking Secrets section below for your 
convenience. As of right now, I don't have access to my PSX so I'll need 
some time before I can list their moves.

------------------------------------------------------------------------
Hamma Hamma
------------------------------------------------------------------------
FULL NAME         Hamma Hamma, AMX-103
APPEARANCE        Mobile Suit Z (Zeta) Gundam
PILOT             Mashymre Cello
GUARD TYPE        Shield

      BASIC MOVES             IN MIDAIR               CROUCHING
LP    Claw Jab                Low Claw Jab            Short Claw Jab
HP    Overhead Swing          Double Crab Claw        Upward Claw Extend
LK    Short Kick              Forward Kick            Foot Kick
HK    Axe Kick                Side Kick               Hard Shin Kick

ALTERNATE MOVES
none

SPECIAL MOVES
Spread Cannon                 QCF + P (ammo, air)
Grenade Drop                  QCB + P (air)
Saber Swing                   HCB + P (unblock)
Overhead Claw                 QCB + K (air)

SUPER MOVES
Shock Orbs                    QCF + two buttons

COMBOS
none

COMMENTS
 - If you have Pilot Display active, you'll see Domon's face rather than  
   Mashymre Cello's.

------------------------------------------------------------------------
Qubeley
------------------------------------------------------------------------
FULL NAME         Qubeley, AMX-004
APPEARANCE        Mobile Suit Z (Zeta) Gundam
PILOT             Haman Karn
GUARD TYPE        Evade

      BASIC MOVES             IN MIDAIR               CROUCHING
LP    Hand Strike             Hand Strike             Low Hand Strike
HP    Overhead Chop           Palm Blow               Double Palm Blow
LK    Forward Kick            Forward Kick            Foot Kick
HK    High Kick               High Kick               Shin Kick

ALTERNATE MOVES
High Back Kick                b + HK

SPECIAL MOVES
Hand Cannon                   QCF + P (air)
Beam Saber                    HCB + P (unblock)
Funnel Dispatch               HCF + P
Funnel Attack                 After Funnel Dispatch, QCF + P
Double Kick                   QCF + K
Somersault Kick               While in air, QCF + K
Flying Kick                   QCB + K (air)

SUPER MOVES
Funnel Assault                QCF + two buttons

COMBOS
none

COMMENTS
 - Like Hamma Hamma, Domon's face will appear if Pilot Display is  
   active.

------------------------------------------------------------------------
The-O
------------------------------------------------------------------------
FULL NAME         The-O, PMX-003
APPEARANCE        Mobile Suit Zeta Gundam
PILOT             Paptimus Scirocco
GUARD TYPE        Shield

      BASIC MOVES             IN MIDAIR               CROUCHING
LP    Jab Punch               Hand Reach              Jab Punch
HP    Lunge Punch             Arm Bash                Shoulder Thrust
LK    Shin Kick               Low Forward Kick        Foot Kick
HK    Forward Kick            Double Leg Extend       Hard Shin Kick

ALTERNATE MOVES
Foot Fork                     f + LP
Overhead Bash                 f + HP
Upward Fork                   b + HP

SPECIAL MOVES
Beam Rifle                    QCF + P (ammo, air)
Beam Scissor Flurry           QCB + P (unblock, air)
Beam Saber                    HCB + P (unblock)
Beam Rifle Bunt               QCF + K

SUPER MOVES
Beam Saber Mode               QCF + two buttons

COMBOS
none

COMMENTS
 - Unlike the other four abandoned characters, Paptimus's face will  
   actually appear in the bottom corners rather than the discolored face 
   of a different character.
 - The Beam Saber Mode works differently from other super moves in the  
   game. It gives you a seven-second period of time in which you may  
   freely use your beam saber at the touch of a button, including in  
   midair.

------------------------------------------------------------------------
Zeta Gundam
------------------------------------------------------------------------
FULL NAME         Zeta Gundam, MSZ-006
APPEARANCE        Mobile Suit Z (Zeta) Gundam
PILOT             Kamille Bidan
GUARD TYPE        Evade

      BASIC MOVES             IN MIDAIR               CROUCHING
LP    Forward Punch           Low Punch               Forward Punch
HP    Shield Thrust           Shield Thrust           Shield Thrust
LK    Forward Kick            Knee Thrust             Foot Kick
HK    High Kick               Rolling Kick            Foot Thrust

ALTERNATE MOVES
High-Angle Shield Thrust      While in air, u + HP

SPECIAL MOVES
Beam Rifle                    QCF + P (air)
Dash                          QCF + K
Dive Kick                     QCB + K (air)
Beam Saber                    HCB + P (unblock)

SUPER MOVES
Flight Mode                   QCF + two buttons

COMBOS
none

COMMENTS
 - The Flight Mode begins with your character striking your opponent. If 
   the attack doesn't connect, then Zeta Gundam will not transform into 
   its Flight Mode. This move is generally useless

========================================================================
-----------------------[ VI. Unlocking Secrets ]------------------------
========================================================================

 This game is loaded with lots of characters and extra modes to unlock, 
most of which revolve around beating the Street Mode a countless number 
of times. While other FAQ's explain how to obtain what with what, I've 
done it differently. Instead, I've created a checklist of all of the 
stuff that you have to do and what rewards come with them. I find it 
easier that way.

NOTE: Make sure to set your difficulty to Hard before going down this 
checklist of things to do. It's been written in such a way so that one 
event follows another down the list.

------------------------------------------------------------------------
BEAT STREET MODE WITH WING
------------------------------------------------------------------------

 - Hygogg in Versus, Time Attack, Survival Modes

------------------------------------------------------------------------
BEAT STREET MODE WITH DEATHSCYTHE
------------------------------------------------------------------------

 - Heavy Arms in Versus, Time Attack, Survival Modes

------------------------------------------------------------------------ 
BEAT STREET MODE WITH BOTH WING AND DEATHSCYTHE
------------------------------------------------------------------------

 - Tallgeese III in Street Mode

------------------------------------------------------------------------
BEAT STREET MODE WITH TALLGEESE III
------------------------------------------------------------------------

 - Tallgeese III in Versus, Time Attack, Survival Modes
 - Gundam ZZ in Versus, Time Attack, Survival Modes
 - Hydra in Versus, Time Attack, Survival Modes

------------------------------------------------------------------------
BEAT STREET MODE WITH BURNING
------------------------------------------------------------------------

 - GP-02A in Versus, Time Attack, Survival Modes

------------------------------------------------------------------------
BEAT STREET MODE WITH FOUR CHARACTERS
------------------------------------------------------------------------

 - Time Attack A

------------------------------------------------------------------------
BEAT STREET MODE WITH MAXTER
------------------------------------------------------------------------

 - Bolt Gundam in Versus, Time Attack, Survival Modes

------------------------------------------------------------------------
BEAT STREET MODE WITH BOTH MAXTER AND BURNING
------------------------------------------------------------------------

- Master Gundam in Street Mode

------------------------------------------------------------------------
BEAT STREET MODE WITH MASTER GUNDAM
------------------------------------------------------------------------

 - Quin Mantha in Versus, Time Attack, Survival Modes
 - Master in Versus, Time Attack, Survival Modes

------------------------------------------------------------------------
BEAT STREET MODE WITH RX-78
------------------------------------------------------------------------

 - Zaku IIS in Street Mode
 - Acguy in Versus, Time Attack, Survival Modes
 - Ball in Versus, Time Attack, Survival Modes

------------------------------------------------------------------------
BEAT STREET MODE WITH ZAKU IIS
------------------------------------------------------------------------

 - Zeong in Versus, Time Attack, Survival Modes
 - Zaku IIS in Versus, Time Attack, Survival Modes

------------------------------------------------------------------------
BEAT STREET MODE WITH EIGHT CHARACTERS
------------------------------------------------------------------------

 - Survival Mode
 - Time Attack B
 - BGM and Voice Test within Sound Test
 - Eypon in Versus, Time Attack, Survival Modes

------------------------------------------------------------------------
BEAT STREET MODE WITH EIGHT CHARACTERS + CLEAR TIME ATK A WITHIN 5:00
------------------------------------------------------------------------

 - Bim-Zam in Versus, Time Attack, Survival Modes

------------------------------------------------------------------------
BEAT STREET MODE WITH EIGHT CHARACTERS + CLEAR TIME ATK B WITHIN 3:00
------------------------------------------------------------------------

 - Psyco in Versus, Time Attack, Survival Modes

------------------------------------------------------------------------
PLAY WITH TWENTY DIFFERENT CHARACTERS IN VERSUS CPU MODE
------------------------------------------------------------------------

 - Dark in Versus, Time Attack, Survival Modes

------------------------------------------------------------------------ 
DEFEAT TWENTY OPPONENTS IN SURVIVAL MODE
------------------------------------------------------------------------

 - Neue Ziel in Versus, Time Attack, Survival Modes

========================================================================
-------------[ VII.  GameShark for Abandoned Characters ]---------------
========================================================================

 For those who want to give any of the four abandoned characters a try, 
give these codes a try on your GameShark, courtesy of Master ZED and 
Butcher from GameFAQs.

NOTE: I've tested these codes using a version 3.3 GameShark CDX.

 The game assigns each of the characters a designated hex ID number, 
which means that number values go from 0 to F. Everytime the game must 
access a character, it looks for the ID of the character it's trying to 
access. This is the list of characters and their numbers:

00: Zaku II
01: Hygogg
02: Zeong
03: Sazabi
04: Quin Mantha
05: Big Zam
06: The-O
07: Neue Ziel
08: V Gundam
09: Psyco
0A: RX-78
0B: GP-02A
0C: ZZ Gundam
0D: Zeta Gundam
0E: Acguy
0F: Qubeley
10: Hamma Hamma
11: Hydra
12: Ball
13: Zaku IIS
14: Burning
15: Maxter
16: Rose
17: Bolt
18: Dragon
19: Wing
1A: Deathscythe
1B: Heavy Arms
1C: Sandrock
1D: Altron
1E: Dark
1F: Master
20: Epyon
21: Tallgeese III

 Nuclear physicists can't figure out why Bandai gave no access to four 
of the characters but kept their data stored away anyway. Whatever the 
case is, this is the code you're looking for:

Character Select P1     800DF844 00xx
Character Select P2     800DF85E 00xx

 Fill in xx with the corresponding numbers from above. This code  
modifies a player's character choice so that no matter who you pick,  
it'll always be the same one. Naturally, these will probably be your  
choices. Have only one active at a time per player. The P2 codes also  
work on the computer as well:

P1 The-O                800DF844 0006
P1 Zeta Gundam          800DF844 000D
P1 Qubeley              800DF844 000F
P1 Hamma Hamma          800DF844 0010

P2 The-O                800DF85E 0006
P2 Zeta Gundam          800DF85E 000D
P2 Qubeley              800DF85E 000F
P2 Hamma Hamma          800DF85E 0010

 These codes are a big hassle if you want to choose different characters  
between matches. To fix this, you can tweak the Character Select screen  
a bit and replace some of the existing ones with the abandoned ones.  
This is the replacement code:

P1 Character Replace    D00DF844 00xx
P1 Character Insert     800DF844 00yy

P2 Character Replace    D00DF85E 00xx
P2 Character Insert     800DF85E 00yy

 Fill in xx with the corresponding number of the character you want  
removed. Fill in yy with the corresponding number of the character you  
want inserted in its place. I have a feeling that a good number of you  
didn't understand that so let's use an example:

P1 Remove Bolt          D00DF844 0017
P1 Replace with The-O   800DF844 0006

 On the Character Select screen as Player 1, choosing Bolt will now  
cause you to choose The-O instead. When adding the code to your  
GameShark data, put the two lines together under a single cheat.

That concludes my GS 101 lesson.

========================================================================
--------------------------[ VIII. Credits ]-----------------------------
========================================================================

 I give thanks to the following people:

Bandai
 - You guys helped to give America a taste of Japan several times in 
   the past with franchises such as Power Rangers, Digimon, and much 
   more. Thanks for bringing us Gundam!

Butcher
 - You added extra info in addition to Master ZED's GameShark codes. 
   Many thanks to you as well!

CJayC (Jeff Veasey)
 - If it weren't for you and GameFAQs, I would never have had the 
   opportunity to even consider writing this FAQ. Thanks Jeff Veasey.

DJellybean (Dingo Jellybean)
 - It was you who came up with the style of borders that I use now for 
   my FAQ's. Thanks Dingo!

Dark Guyver and Rey Albert Pilaro
 - You two came up with FAQ's for this game long before I did, and I 
   admit that I even used some of the info that you two provided. 
   Thanks, you two. I could never have created this FAQ without some of 
   the information that you had already laid out for everyone.

Darth Locutus
 - You provided some GS info for Character Selection.

Leebee Link
 - Your messages on the GBA2 board contained the following new info:
    a. Command for RX-78's Short-Range Vulcan.

Master ZED
 - You provided GameShark codes to access the abandoned character. I 
   salute you! Many thanks to you!

Ultimate X
 - Your messages on the GBA2 board contained the following new info:
    a. Bolt's Graviton Hammer can strike twice.

Domey
 - Your messages on the GBA2 board contained the following new info:
    a. Command for Quin Mantha's Upward Throw.
    b. Combo for Quin Mantha: Upward Throw, Particle Beam Assault.

Zaku (was that your name?)
 - Your e-mail to me contained the following new info:
    a. Deathscythe's Teleport strategy.

NeoDarklighter
 - Your e-mail to me contained the following new info:
    a. Info on Shielding.
    b. Pointed out Heavy Arm's unblockable move.
    c. Pointed out strategy for Wing's Bird Tackle.

========================================================================
-------------------------[ IX. Future Plans ]---------------------------
========================================================================

NIGHTFALL
 The GBA2 boards have slowed down and the Gundam franchise is fading out  
in favor of other giant-robot-themed series. Seeing how this game has  
begun to fade out of the spotlight, it's almost time to give it a rest.  
If I ever find a new combo or something interesting to write in, I'll  
come back and update but I won't be doing much else aside from that.  
Many thanks to contributors and readers!
(0.0871/d/web3)