Grand Theft Auto III is a landmark title from series creator DMA Design (now known as Rockstar North) that revolutionized and set new standards for open-world action adventure gaming when it was first released in 2001. The game is set in the fictional Liberty City (modeled after New York City), previously seen in DMA's earlier Grand Theft Auto games, now fully realized as a 3D open world environment the player is free to explore at their leisure while witnessing and/or interacting with hundreds of citizens and over 50 vehicles.

The player becomes Claude, a criminal who is betrayed and left for dead by his girlfriend. Now Claude is out to settle the score, but he'll witness just how corrupt and lawless Liberty City is in the process as he becomes the target of rival street gangs and law enforcement. Players will traverse Liberty City on foot or using a variety of vehicles they can jack at any time (including planes and watercraft) to engage in storyline and optional missions featuring cutscenes with dialog.

Players won't get far without starting some fireworks and general mayhem using a variety of melee weapons and firearms which they can use on foot or even in vehicles. Missions will frequently require players to eliminate targets through force. Despite having a storyline, missions can be undertaken at the player's leisure and the game does not end even after completing all scenarios. This allows players to continue exploring the game's environments in sandbox fashion.

Like previous games, Grand Theft Auto III features in-game radio stations that players can tune into while driving in vehicles. The stations feature a selection of licensed tracks totaling nearly three hours, and some feature dialog from ingame characters.


  • Liberty City is a complete physical universe with laws, rules, standards, ethics and morals. They are yours to shatter.

  • Over 80 gangland missions and loads of side missions.

  • Work your way through the hierarchy of the gangs, meet bigger bosses, get better jobs.

  • Multi-layered missions interweave story elements from level to level.

  • Revenge plot drives the player through the game, whilst retaining non-linearity and freedom of previous games.

  • Over two dozen ways to take out another character: fist fighting (punch, kick and head butt), base ball bat, handgun, Uzi, machine gun, M-16, rocket launcher, grenade, Molotov cocktail and flame thrower.

  • Organized police forces including cops, SWAT Teams, FBI, and the Army work strategically to keep Liberty City properly corrupt and somewhat safe.

  • Liberty City is divided into 3 districts: industrial zone, commercial district and suburban neighborhood all connected by bridges and tunnels. Each has its own look and feel - different kinds of buildings, cars, and inhabitants. As you progress through the game, new areas will open up to you eventually allowing access to the whole city.

  • The streets of Liberty City are jammed with over 50 vehicles, each with their own physics. All ripe for the plucking, cabs, sedans, family cars, mini vans, SUVs, trucks (pick-ups to 18 wheelers), sports cars, convertibles, buses (school buses and metro buses), fire engines, ambulances, SWAT vehicles, and even the ice cream man are on the move in fear of losing their ride. When trying to escape a jam, boats and trains help transport players from one side of the city to the next.

  • Vehicles take damage on 18 different panels.

  • The time of day and night affects every mission. This city is a very different place at night and some missions can only be performed at certain times of day.

  • A full-weather eco-system (including rain, fog, thunder and lightning) also affects gameplay. For example, rain makes roads slippery, fog reduces visibility, etc.

  • Unpredictable pedestrian AI makes for wicked nights and strange days throughout Liberty City. Hundreds of pedestrians each with their own characteristics populate Grand Theft Auto 3's intersections and alleyways. Businessmen hurry to work, gang members look for trouble, and hookers prowl for business. Each character acts and reacts to situations and the activity surrounding them in their own unique way.

  • Over two hours of music make up the soundtrack for the City. Each vehicle is tuned to its own radio station playing a combination of licensed tracks, specially created music and talk radio.

Forum Posts

User Reviews


Rockstar officially releases Grand Theft Auto radio history via Spotify and iTunes playlists

That's... that's a lot of Grand Theft Auto radio

Apr 11, 2013, by Rory Young | 4 comments
Mod brings Grand Theft Auto 3 into GTA4 engine

See classic Liberty City in her full glory

Aug 06, 2012, by Sean Ridgeley | 10 comments
PS2 Classic release of GTA 3 delayed

Clearance for a particular audio track causes delay

Jul 31, 2012, by Zak Islam | 6 comments
GTA 3 heading to PSN next week

PS2 classic arriving in digital format for $9.99

Jul 28, 2012, by Zak Islam | 3 comments
ESRB rates Grand Theft Auto III, Vice City for PlayStation 3

Take another trip through the two cities

Jan 23, 2012, by Dany Argueta | 5 comments
Grand Theft Auto: Vice City Revealed

Next installment of Grand Theft Auto franchise to hit streets in October

May 22, 2002, by Leo Chan | 588 comments

Latest Activity

Apr 10, 13 12:27pm
my favourite one GrandTheftAuto3
Jan 02, 13 9:14pm
I got it when I was 14, that explains most of my sociopath tendencies hahaha. Marvelous game, it gave society another scapegoat to accuse. GrandTheftAuto3
Solid Snake 4Life
Aug 14, 12 2:32pm

2001 was a golden year for gaming. The Gamecube and Xbox dropped, and brought with...

Apr 25, 12 10:25am
added 5 new screenshots
Apr 23, 12 4:30pm
Aug 03, 11 1:08am

Grand Theft Auto III is probably one of the best games in the GTA series, and made GTA as we know...

May 15, 11 11:14pm
added 3 new screenshots
Aug 22, 10 7:48pm

Grand Theft Auto III would benefit from having aiming capabilities whilst not pressing...

Jan 15, 07 7:14pm
Jul 13, 06 4:24am

Grand Theft Auto franchise, a series marred by controversies for its violent content...

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Release Dates
  • North America:
    • Dec 15, 2011 (iPhone)
    • Oct 26, 2004 (GBA)
    • Nov 4, 2003 (Xbox)
    • May 21, 2002 (PC)
    • Oct 22, 2001 (PS2)
  • Japan:
    • Jul 29, 2004 (Xbox)
    • Sep 25, 2003 (PC)
  • Europe:
    • Oct 29, 2004 (GBA)
    • Jan 2, 2004 (Xbox)
    • May 24, 2002 (PC)
    • Oct 26, 2001 (PS2)
  • Australia:
    • Jan 4, 2004 (Xbox)
    • May 24, 2002 (PC)
    • Oct 26, 2001 (PS2)
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1040 own | 29 want | 226 completed