Grand Theft Auto: Vice City FAQ/Walkthrough v0.7
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: : : : Grand Theft Auto: Vice City FAQ/Walkthrough

Grand Theft Auto: Vice City FAQ/Walkthrough

by Yoshi   Updated to v0.7 on
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| http://boards.gamershrine.com |
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ANY QUESTIONS FROM HERE ON OUT NEED TO BE ASKED ON THE GAMERSHRINE FORUMS.

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Grand Theft Auto: Vice City FAQ/Walkthrough
By Yoshi XI (yoshi13n@yahoo.com)
Started: 10/29/02
Version: 0.7
Last Update: 11/19/02
--------------------------------------------

Version History
---------------
0.7 : November 19   | Added a bunch of random stuff.
0.65: November 16   | Added a link to my site, where you should now 
                    | ask your questions..
0.6 : November 7    | Added Gameshark Codes.
0.5 : November 6-7  | Fixed a few more typos, added The Hunter to the
                    | car listings, and completed the Hideouts section.
0.4 : November 6    | Unique Jumps added, also fixed a lot of typos.
0.3 : November 2-6  | Massive Update, I've been working for a while,
                    | And maybe now it will be accepted...  
0.1 : November 1-2  | I have basically everything in this FAQ started
                    | Except for the missions.
0.1 : October 29-31 | Initial Release, Just Basics.


--------------------------------------------

Table of Contents
-----------------
1.  About The Game
2.  Basics
     a. Controls
     b. Wanted Level
3.  Radio Stations
4.  Main Characters
5.  Main Missions
6.  Side Missions
7.  Vehicles
8.  Weapons
9.  Hideouts
10.  Stores
11.  Costumes
12.  Hidden Package Locations
13.  Unique Stunts
14.  Rampages
15.  Cheats and Codes 
16.  Frequently Answered Questions
17.  Copyright Information
18.  Credits

--------------------------------------------
|          1. About The Game                |
--------------------------------------------

Grand Theft Auto: Vice City

Welcome to Vice City. Welcome to the 1980s. 

Having just made it back onto the streets of Liberty City after a long stretch 
in maximum security, Tommy Vercetti is sent to Vice City by his old boss, Sonny 
Forelli. They were understandably nervous about his re-appearance in Liberty 
City, so a trip down south seemed like a good idea. But all does not go smoothly 
upon his arrival in the glamorous, hedonistic metropolis of Vice City. He's set 
up and is left with no money and no merchandise. Sonny wants his money back, but 
the biker gangs, Cuban gangsters, and corrupt politicians stand in his way. Most 
of Vice City seems to want Tommy dead. His only answer is to fight back and take 
over the city himself.

As a major gateway to South America and the Caribbean and attracting migrants, 
Vice City is brimming with diverse characters, so there's a friend for everyone. 
It is a sociable place and the new guy in town is sure to meet all manner of 
friendly people in the sunshine capital of America. Athletes, pop stars, real 
estate developers, politicians, trailer trash, everyone is moving to Vice City 
to find out what makes it the number one growth city in America. But, as Tommy 
quickly finds out, trust is still the rarest of commodities.

Vice City offers vehicular pleasures to suit every taste. For the speed 
enthusiast, there's high-performance cars and motorbikes. For the sportsman, a 
powerboat or a golf buggy lets you enjoy the great outdoors. For those that need 
that sense of freedom and escape, why not charter a helicopter and see the 
beauty of Vice City from the air?

As the party capital of America, you would expect your ears to be seduced by a 
host of sultry melodies and pumping beats, but the city is truly rocking. You'll 
be AMAZED as you sweep through Vice City's FM dial. If you are feeling like 
trouble, you can tune into some driving rock, or some crucial electro, or maybe 
you want to slow down with some sweet soul, and there will always be some great 
romantic anthems if you want to really take your mind off things. 

For the action man, or outdoors type, there's tons of fun things to do and 
adventures to be had... guaranteed. For the secretive or creepy type, Vice City 
is full of surprises, a place where you'll constantly be surprised by the 
vivacious, fun-loving types who live there and the things you can discover.

Grand Theft Auto: Vice City is the most diverse and ambitious piece of 
interactive entertainment yet created. The game is developed by Rockstar North 
and published by Rockstar Games.

-------------------------------

Release Dates:
American Release Date: October 29th, 2002
European Release Date: November 8th, 2002
Australian Release Date: Unknown
New Zealand Release Date: Unknown
Canadian Release Date: October 29th 2002

Information about Vice City
---------------------------

Game Information:
Publisher: Rockstar Games
Developer: DMA Design Ltd.
Vice is set in the 1980's
Vice City is a one-player game
VC is not a prequel or sequel to GTA3, it is an entirely new game

Weapon Information:
Chainsaw 
Hammer 
Screwdriver
Colt Python
Uzi
Mac-10
Ruger
Machine Gun
Sub-Machine Gun
Chrome Shotgun
Spas-12
M-60
Shotgun
TMP
Katana Sword
Machete
Meat Cleaver
Hunting Knife
Grenades
Rocket Launcher
Molotov Cocktails
Flamethrower
Baseball Bat
Golf club

Building Information:
You can enter some buildings
Ability to rob Ammu-Nation
Ability to enter 60+ buildings in the game
Mall called 'The Washington'
Shop to buy tools to be used as weapons

Graphics Information:
Super-Improved graphics
Ability to shoot out tires. Also Cops shoot out tires. 
Martial arts. New Fighting Animations.
Map Display with Height monitor. - Greatly improved Character models.
Clothes move in the wind.
Clothes will get dirty
Weapons can cause visible damage to cars
More carjacking animations
Heat haze appears on the roads and side walks during hot weather
Sand from beaches will fly into the air when windy
The Vice City environment is 21/2 times bigger than Liberty City
People can be shot while in their cars
Rockstar North's improved streaming technology allows for information to be 
pulled off the disc at a faster rate

Gameplay Information:
There will be improved Police and Pedestrian AI 
Cops Chase other criminals and arrest them.
Auto Targeting with Instant Camera Lock On. 
More than 100 missions
Swimming will not feature in the game
The game will not be multiplayer
Many more side missions
The city will not be totally open from the start
There are 6 levels of police intensity
Ability to kneel down.
The main characters name is Tommy Vercetti
Tommy can dropkick people to knock them off motorcycles
A blimp flies around the city, but is not flyable
SWAT teams repel from Helicopters
Vastly improved ped AI
Sharks and fish sport the waters of Vice City
Police will lie out spike strips
Police helicopters are steal able
Some islands are only reachable by boat, like Starfish island
Sharks will kill you if you are moving too slowly through the water

Vehicle Information:
More vehicles than GTA3 including sports cars, trucks, emergency vehicles, 
motorcycles, boats, planes, helicopters, gang cars and busses
The Infurnus from GTA3 will make a return badged as the 'Inferno'
More and better boats
Ability to shoot forward while on motorcycle
You can bail out of moving cars
Multiple people can use vehicles at the same time
Jet skis are on the beach of the Ocean Beach area
4 types of plane and 4 types of helicopter will feature in the game including 
one secret plane which has to be unlocked. One of the helicopters can also carry 
multiple passengers and one of the side missions lets you be an "air taxi".

Audio Information:
More voice-overs 
Main character (Tommy Vercetti) talks. 
Lawrence Taylor will be providing a voice over in the game
Michael Jackson features on the soundtrack
Lazlow will be returning on the 'VRock' radio station
Radio stations include: VRock (Rock, DJ= Lazlow), Fever 105 (Soul), Flash FM 
(Pop, DJ= Toni), Emotion 98.3 (Emotive Anthems, DJ= Fernando), Wave 103 (New 
Wave), Wildstyle Pirate Radio (Hip-Hop/Electro), Radio Espantoso (Jazz/Latin), 
K-Chat (Chat radio like Chatterbox from GTA3, hosted by Amy Sheckenhausen), Vice 
City Public Radio (Chat, hosted by Maurice Chavez)
The chat stations will be three times longer than Chatterbox in GTA3.
Rockstar will release 7 music albums of from the radio stations upon the release 
of Vice City
There are about 8000 ped voice-overs
Radio stations equal 10 hours of music instead of the 3 hours in GTA3

Question and Answer from Gamespot to Rockstar
---------------------------------------------
To find out more about the technical aspects and inspiration behind the graphics 
of the forthcoming Vice City, we sat down with Adam Fowler, one of Rockstar 
North's technical directors, and Aaron Garbut, the company's art director. 
GameSpot: What can you tell us about Vice City's graphics engine?

This villa is undoubtedly the property of some drug lord in the game. 

Adam Fowler: Vice City's graphics engine is based loosely on the Grand Theft 
Auto III engine, with many improvements added. One of the obvious improvements 
is the addition of skins for the pedestrians. This allows our artists to produce 
much more realistic and graphically pleasing peds. One of the less obvious 
improvements is our use of occlusion volumes. This allows us to stop drawing 
objects that are hidden behind buildings, and scene complexity can therefore be 
increased because we are only drawing the objects the player can see. 

GS: Grand Theft Auto III used a stylish sort of blur effect throughout the game. 
Will that same effect be in Vice City? 

Aaron Garbut: The effect is there, but altered. The blur this time tends to echo 
the effect of strong sunshine bleaching out light colors. 

GS: What kind of graphical or performance differences will we see between Grand 
Theft Auto III and Vice City? 

AG: Generally, the level of detail in the game has at least doubled. We're using 
twice as many polys and textures on almost every object. The cars have loads 
more detail, and the peds are skinned, creating a far smoother look. We had a 
good look at how we built Liberty City and found what was fast and what was slow 
within the engine. Obbe [Vermeij], one of the technical directors, wrote a real-
time occlusion system, which works out whether buildings are blocking the view 
and whether it needs to draw all the objects behind it. This has given us a lot 
of breathing space to squeeze in that extra detail. We've also got a lot of new 
effects: heat haze from the roads, flamethrowers, explosions, lots of aquatic 
life in the ocean, birds, flies, and a much better day-night cycle with lots of 
neon casting light everywhere. Generally speaking, as with the rest of the game, 
it's a case of bigger, better, faster, more. 

AF: Vice City will be able to display more peds and more vehicles. Both 
pedestrians and vehicles have higher polygon counts. Pedestrians are now 
skinned, as mentioned. Because the level size has doubled in Vice City, the game 
has to display far more buildings at any one time. We've been able to include 
these increases because of improvements in the rendering engine and also 
improvements in our model culling methods. Vice City has many more visual 
effects, including sun reflection on water and raindrops on the screen. 

GS: Did the fact that the game is a PlayStation 2 exclusive allow for more 
freedom? 

AG: Not having to consider a second platform in development is always easier. 
Concentrating on the PS2 gives us a consistent platform across the entire team. 
That way, when one person finds a certain part of the game slow, we can be sure 
everyone else will and do something about it. In some respects this makes things 
easier, but...well, you can't make up excuses anymore. 

GS: How did the game's setting affect its art style and look? 

AG: The 1980s are a constant throughout every aspect of the game--from the 
front-end and loading screens to the advertising on billboards in the game, the 
props that appear in the interiors, the furniture, and the clothes the people 
wear. It does make things a bit trickier. Setting things in the past ended up 
giving us a lot more work, as some of our props were not invented. It also meant 
redesigning every single car from Grand Theft Auto III, since none of them were 
around at that time, either. What it has done, though, is given us a lot of 
scope for humor and a sense of consistency that would otherwise be tricky to 
achieve. 

GS: Where did you look for inspiration for the game's overall look? 

AG: As with Grand Theft Auto III, we watched a lot of films and pored over every 
book we could find. The whole team also went to Miami and did a lot of research 
themselves. We got a lot of inspiration from Scarface, Carlito's Way, and, of 
course, Miami Vice. We wanted to make Vice City seem bright and colorful. I 
personally hate the kind of hyperreal photographic look that succeeds in making 
a game look either brown or gray. If I wanted to spend time in a gray city, I'd 
go back to our old offices in Dundee and stand in the rain. 

GS: How did you go about conveying location through the graphics? 

AG: Basing the city on such a strongly visual city as Miami made things pretty 
easy. It's such a distinct city, and it's great fun to model, with all the 
curves and overhangs on the art deco buildings. Obviously, the lighting, 
weather, and water had to change from the rainy, dull, and morbid Liberty City. 
We concentrated on making things bright, colorful, and pastel-shaded. The water 
changed a lot, with environment mapping to make it seem reflective and add 
sparkles glinting from the sun on the surface. It's also transparent now, as we 
wanted it to seem clean and clear (although it did mean modeling the entire 
seabed too.) 

GS: What are you proudest of about the Grand Theft Auto: Vice City engine? 

AG: As with Grand Theft Auto III, the draw distance. There are very few games 
with this much detail and action taking place onscreen and this number of 
characters and vehicles around. I don't think there are any games that do that 
and still draw 2.5km into the distance at all times. 

AF: Probably the best thing about the Vice City engine is the same as with Grand 
Theft Auto III--the streaming technology. We spent a lot of time on this when 
developing Grand Theft Auto III, and without it, the game would not have worked. 
Again, with Vice City, we spent a lot of time improving the streaming. In Vice 
City it doesn't just stream textures and models, it also streams collision and 
animation. The animation streaming means we can have special one-off animations 
like the skaters, joggers, sunbathers, and so on. 

GS: How many different pedestrian skins and models are in the game? Glamorous 
resorts will line the main strip that runs along Vice City's beach. 

AG: There will be 110 different ambient pedestrian models on the street and 
around 50 story characters. Each character has a higher poly count and twice the 
number of textures than the characters in Grand Theft Auto III, and they're 
fully skinned to be nice and smooth with no segmented joins. 

GS: What sort of new weapon and explosion effects can we expect to see? 

AG: There are heat haze effects on some of the weapons such as the flamethrower. 
The explosion effect has been revamped, with the main force of the explosion 
emitting from the fuel tank, which gives quite a spectacular result. Every other 
effect has been enhanced and tweaked in some way--nothing remains the same as 
Grand Theft Auto III. 

GS: Sounds great, guys. Thanks for your time.

--------------------------------------------
|               2. Basics                  |
--------------------------------------------

Controls on Foot
----------------
D Pad Left             | Move Left
D Pad Right            | Move Right
D Pad Up               | Move Up
D Pad Down             | Move Down
Left Control Stick     | Same as Above
Right Control Stick    | Look in First Person View
X                      | Sprint
Square                 | Jump
Circle                 | Use Current Weapon
Triangle               | Enter Nearest Vehicle
Start                  | Pause Game
Select                 | Toggle the Camera
L1                     | Center Camera
L2                     | Toggle Weapons
L3                     | Crouch
R1                     | Lock on Target
R2                     | Toggle Weapons
R3                     | Look Behind You

Controls In Car
---------------
D Pad Left             | Turn Left
D Pad Right            | Turn Right
D Pad Up               | Nothing
D Pad Down             | Nothing
Left Control Stick     | Turn Vehicle
Right Control Stick    | Turn Vehicle
X                      | Accelerate
Square                 | Brake/Reverse
Circle                 | Drive By Shooting (Look to Side First)
Triangle               | Bail/Exit Vechicle
Start                  | Pause Game
Select                 | Toggle the Camera
L1                     | Change Radio Station
L2                     | Look Left
L3                     | Horn
R1                     | Handbrake
R2                     | Look Right
R3                     | Side Missions

Controls In Plane/Helicopter
----------------------------
Control Stick Up       | Move Forward
Control Stick Down     | Move Backward
X                      | Accelerate/Gain Altitude
Square                 | Decrease Altitude
Circle                 | Fire Gun's Attached
Triangle               | Bail
R2                     | Turn Right/Spin
L2                     | Turn Left/Spin


------------
Wanted Level
------------
1 Star               | This is easily avoidable, just run around for
                       awhile or something, it'll go away, but don't
                       start fighting with people, or else it will
                       go up.  Cops will just punch you here.

2 Stars              | The cops get a little more serious here, you
                       need to get at least 1 police bribe to get
                       where it's easy to get rid of the cops.
3 Stars              | Now they are getting serious, the cops are all
                       over the city, and a Helicopter is now following
                       you.
4 Stars              | Now Police in Cheetah's will be driving around.
                       They also have very, very powerful guns.
5 Stars              | FBI is now in.  Run, run, run, or drive, to a
                       Paint n' Spray.
6 Stars              | Army, Tanks, Everyone is after you.  Get to a
                       paint n' spray as soon as possible!

--------------------------------------------
|          3. Radio Station Guide           |
--------------------------------------------

VRock                    (Rock, DJ= Lazlow)
1. DJ Lazlow Intro
2. You've Got Another Thing Comin' - Judas Priest
3. Too Young to Fall in Love - Mötley Crüe
4. Peace Sells - Megadeth
5. Dangerous Bastard - Rockstar'S Love Fist
6. Turn Up The Radio - Autograph
7. DJ Lazlow Halftime
8. I Wanna Rock - Twisted Sister
9. Bark At The Moon - Ozzy Osbourne
10. Madhouse - Anthrax
11. 2 Minutes To Midnight - Iron Maiden
12. Raining Blood - Slayer
13. Cumin' Atcha Live - Tesla
14. Yankee Rose - David Lee Roth
15. DJ Lazlow Outro
16. Exploder
17. Thor
18. Dj Lazlow Rant

Fever 105                (Soul, DJ= Oliver Biscuit)
1. DJ Oliver "Ladykiller" Biscuit Introduction
2. Wanna Be Startin' Somethin' - Michael Jackson
3. Automatic (Extended Version) - The Pointer Sisters
4. Act Like You Know - Fat Larry's Band
5. Juicy Fruit - Mtume
6. Behind The Groove - Teena Marie
7. DJ Oliver "Ladykiller" Biscuit Halftime
8. Get Down Saturday Night
9. Ghetto Life
10. Shame - Evelyne "Champagne" King
11. All Night Long - Mary Jane Girls
12. Summer Madness - Kool & The Gang
13. I'll Be Good - Various,Angela Winbush,Rene Moore
14. And The Beat Goes On
15. Whispers
16. Dj Oliver "Ladykiller" Biscuit Outro
17. Salivex
18. Yuppie And The Alien
19. Dj Oliver "Ladykiller" Biscuit Lovetips

Flash FM                 (Pop, DJ= Toni)
1. DJ Toni Introduction
2. Out Of Touch - Hall & Oates
3. Four Little Diamonds - Electric Light Orchestra
4. Billie Jean - Michael Jackson
5. Your Love - The Outfield
6. Life's What You Make It - Talk Talk
7. Run To You - Bryan Adams
8. Dance Hall Days - Wang Chung
9. DJ Toni Mid Party Announcement
10. Call Me - Go West
11. Running With The Night - Lionel Richie
12. Self Control - Laura Branigan
13. Kiss the Dirt - Inxs
14. Owner Of A Lonely Heart - Yes
15. DJ Toni Outro
16. Blox Radio Commercial
17. Just The Five Of Us
18. Dj Toni Studio Tantrum

Emotion 98.3             (Emotive Anthems, DJ= Fernando)
1. DJ Fernando Intro
2. Africa - Toto
3. Crockett's Theme - Jan Hammer
4. Missing You - John Waite
5. (I Just) Died In Your Arms - Cutting Crew
6. Waiting For A Girl Like You - Foreigner
7. Mister
8. DJ Fernando Half Time
9. More Than This - Roxy Music
10. Tempted - Squeeze
11. Keep On Loving You - Reo Speedwagon
12. Sister Christian - Night Ranger
13. Never Too Much - Luther Vandross
14. Wow - Kate Bush
15. DJ Fernando Outro
16. Knife After Dark
17. Petstuffers
18. Dj Fernando Tirade

Wave 103                 (New Wave, DJ= Adam First)
1. DJ Adam First Intro
2. Two Tribes - Frankie Goes To Hollywood
3. Pale Shelter - Tears For Fears
4. Kids In America - Kim Wilde
5. Atomic - Blondie
6. I Ran (So Far Away) - A Flock Of Seagulls
7. (Keep Feeling) Fascination - The Human League
8. DJ Adam First Halftime
9. 99 Luftballons - Nena
10. Love My Way - The Psychedelic Furs
11. Gold - Spandau Ballet
12. Hyperactive! - Thomas Dolby
13. Never Say Never - Romeo Void
14. Sunglasses At Night - Corey Hart
15. DJ Adam First Outro
16. Sissy Spritz
17. Synth And Son
18. DJ Adam First Rant

Wildstyle Pirate Radio   (Hip-Hop/Electro, DJ= Wildstyle)
1. Wildstyle DJ Intro
2. Rockit - Herbie Hancock
3. The Message - Grandmaster Flash & The Furious Five
4. More Bounce To The Ounce - Zapp & Roger
5. Wildstyle DJ Mr Magic
6. One For The Treble Vocal Mix - Davy Dmx
7. Bassline - Mantronix
8. Wildstyle DJ Halftime
9. Hip Hop Bee Bop (Don't Stop) - Man Parrish
10. Al-Naafiysh (The Soul) - Hashim
11. Clear - Cybotron
12. Wildstyle DJ 3rd Quarter
13. Looking For The Perfect Beat - Afrika Bambaataa & The Soulsonic  Force
14. Wildstyle DJ Mr Magic Premier
15. Rock Box - Run Dmc
16. The Breaks - Kurtis Blow
17. Wildstyle Dj Mr Magic Super Blast
18. Magic'S Wand - Whodini
19. Wildstyle Dj Outro
20. Degeneration
21. Maibatsu Thunder

Radio Espantoso          (Jazz/Latin, DJ=Pepe)
1. Pepe Introduction
2. Super Strut - Deodato
3. A Gozar Con Mi Combo - Cachao
4. Me And You Baby (Picao Y Tostao) - Mongo Santamaria
5. Mambo Mucho Mambo - Machito & His Afro-Cuban Orchestra
6. Jamay - Xavier Cugat & His Orchestra
7. Pepe Intermission
8. Mama Papa Tu - Mongo Santamaria
9. La Vida es Una Lenteia - Unaesta
10. Expansions - Lonnie Liston Smith
11. Aguanile - Irakere
12. Maracaibo Oriental - Beny Moré
13. Latin Flute - Deodato
14. Mambo Gozón - Tito Puente
15. Pepe Outro
16. Fernando'S Medallion Ad
17. Think Your Way To Success
18. Pepe Martial Rantina

K-Chat                   (Chat, hosted by Amy Sheckenhausen)
Vice City Public Radio   (Chat, hosted by Maurice Chavez)


--------------------------------------------
|         4. Main Characters               |
--------------------------------------------
Just a Basic Listing for now, I'll add descriptions in the following updates.

Alex Shrub
Avery Carrington
Buddy
BJ Jone's Loan Shark
Cam Jones
Candy Suxx
Capo
Eugene
Georgio Forelli
Gonzales
Ice Cream Lady
Jack Howitzer
Ken Roseburg
Love Fist
Paul from Kent
Leo Teal
"Big" Mitch Baker
Moweesha
Mr. Black
Pastor Richards
Pedro Garcia
Phil Cassidy
Ricardo Diaz
Sonny Forelli
Steve Scott
Tommy Vercetti

Main Gangs
----------
Biker Gang
Cuban Gang
Haitian Gang
Sharks Gang

--------------------------------------------
|           5. Main Missions               |
--------------------------------------------

--------------------------------------------
|           6. Side Missions               |
--------------------------------------------

--------------------------------------------
|                7. Vehicles               |
--------------------------------------------

********************************************************************************
                                    Note!!!!!
********************************************************************************

These stats are taken directly from the DVD.  Just put it into you're DVD Rom 
Drive to get these stats, if you have one, you can also find a bit of numerous 
other stats here.

--------------------------------------------
A
--------------------------------------------
Admiral
Ambulance
Angel

--------------------------------------------
B
--------------------------------------------
Baggage Handler
Banshee
Barracks OL
Benson
BF Injection
Blista Compact
Bloodring Ranger
Bobcat
Boxville
Burrito
Bus

--------------------------------------------
C
--------------------------------------------
Cabbie
Caddy
Cheetah
Coach
Coast Guard
Comet
Cuban Hermes
Cuban Jetmax

--------------------------------------------
D
--------------------------------------------
Deluxo
Dinghy

--------------------------------------------
E
--------------------------------------------
Enforcer
Esperanto

--------------------------------------------
F
--------------------------------------------
Faggio
FBI Rancher
FBI Washington
Firetruck
Flatbed
Freeway

--------------------------------------------
G
--------------------------------------------
Gang Burrito
Glendale
GPX
Greenwood

--------------------------------------------
H
--------------------------------------------
Hermes
Hotring Racer
Hunter

--------------------------------------------
I
--------------------------------------------
Idaho
Infernus

--------------------------------------------
J
--------------------------------------------
No Cars Available

--------------------------------------------
K
--------------------------------------------
Kaufman Cab

--------------------------------------------
L
--------------------------------------------
Landstalker
Linerunner
Love Fist

--------------------------------------------
M
--------------------------------------------
Manana
Marquis
Maverick
Mesa Grande
Moonbeam
Mr. Whoopee
Mule

--------------------------------------------
N
--------------------------------------------
No Cars Available

--------------------------------------------
O
--------------------------------------------
Oceanic

--------------------------------------------
P
--------------------------------------------
Packer
Patriot
PCJ-600
Perrenial
Pizza Boy
Phoenix
Police
Police Maverick
Pony
Predator

--------------------------------------------
Q
--------------------------------------------
No Cars Available

--------------------------------------------
R
--------------------------------------------
Rancher
RC Bandit
RC Raider
Reefer
Regina
Rhino
Rumpo

--------------------------------------------
S
--------------------------------------------
Sabre
Sabre Turbo
Sanchez
Sandking
Sea Sparrow
Securicar
Sentenal
Sentenal XS
Skimmer
Spand Express
Sparrow
Speeder
Squallo
Stallion
Stretch
Stinger

--------------------------------------------
T
--------------------------------------------
Taxi
Top Fun
Trashmaster
Tropic

--------------------------------------------
U
--------------------------------------------
No Cars Available

--------------------------------------------
V
--------------------------------------------
VCN Maverick
Virgo
Voodoo

--------------------------------------------
W
--------------------------------------------
Walton
Washington

--------------------------------------------
X
--------------------------------------------
No Cars Available

--------------------------------------------
Y
--------------------------------------------
Yankee

--------------------------------------------
Z
--------------------------------------------
Zebra Cab

--------------------------------------------
|            8. Weapons/Items              |
--------------------------------------------
Weapon/Item              | Description
--------------------------------------------
Armor Icon               | +100 Armor.
Baseball Bat             | Hit People, Hit Cars, Whatever.
Bomb/Detonator           | Set it, Detonate, Boom.
Brass Knuckles           | Makes Punches Stronger than Normal.
Chainsaw                 | Fun Weapon, Go on a rampage, tear
                           everything up.
Chromed Shotgun          | A Shotgun, Duh.
Colt 45                  | Basic Pistol.
Colt M4                  | N/A
Colt Python              | Colt 45, But with a little more power.
Flamethrower             | Torch your enemies to hell!
Golf Club                | It's a Golf Club for a reason, smack people
                           with it.
Green Bag                | Like Hidden Packages in GTA3, Collect all
                           100, every 10 earns you a prize.
Grenades                 | Well, uh, throw one, and Boom.
Heart Icon               | +100 Health.
Ingram Mac               | N/A
Katana                   | One of my favorites, Kill People,
                           Ninja-Style!
Knife                    | It's a Knife, Great for Close Combat.
M60                      | N/A
Machete                  | A Long Knife, Kill People with it.
Meat Cleaver             | N/A
Mini-Gun                 | A Pretty Powerful Machine Gun.
Molotov Cocktail         | A Grenade, but more powerful, and
                           emits lots and lots of flames.
MP9                      | Very Powerful, AK47-Like
Night Stick              | Beat People Up with this.
Police Bribe             | Lowers Wanted Level By 1.
Rocket Launcher          | Shoots Rockets, Can Kill masses at a time.
Ruger                    | N/A
Screwdriver              | Not too many uses, but you can stab people.
Skull Icon               | Rampage Starts
Sniper Rifle             | Snipe People from a distance, great for
                           sneaky hunting.
Spas-25 Shotgun          | A Very Powerful Shotgun.
Stubby Shotgun           | N/A
Tear Gas                 | N/A
Tech-9                   | A Basic Uzi.
Uzi M-9                  | N/A

--------------------------------------------
|            9. Hideouts                   |
--------------------------------------------
Ocean View Hotel
Price: Free
Garages: 0
Helipads: 0
Found: Begin With

Diaz Mansion
Price: Free
Garages: 2
Helipads: 1
Found: Obtained After Rubout Mission

Skumole Condo
Price: $1000
Garages: 0
Helipads: 0
Found: Bikers Bar

Vice Point
Price: $2500
Garages: 0
Helipads: 0
Found: Vice Point

Washington Street
Price: $3000
Garages: 0
Helipads: 0
Found: Washington Street

Links View
Price: $6000
Garages: 1
Helipads: 0
Found: Eastern Leaf Links

Ocean Heights
Price: $7000
Garages: 1
Helipads: 0
Found: Ocean Beach

Elswanco Casa
Price: $8000
Garages: 1
Helipads: 0
Found: Vice Point

Hyman Condo
Price: $14,000
Garages: 3
Helipads: 1
Found: Across From Stadium, In Area

--------------------------------------------
|           10. Stores                     |
--------------------------------------------

Basic List For Now.


Stores
---------------
Ammu-Nation In Mall
Ammu-Nation In Vice Point
Corner Store
Dispenary
Gash
Music Store
Jewelry Store
Hardware Store
Ryton Aid Pharmacy
Deli
Donut Shop
Laundromat

If I missed any, please tell me, by contacting me.

--------------------------------------------
|           11. Costumes                   |
--------------------------------------------

Just list for now, Descriptions Later.

Costumes
-----------------
Bank Job Uniform
Casual Clothes
Cop Uniform
Country Uniform
Coveralls
Havana Uniform
Soriee Uniform
Tommy Vercetti
Track Uniform

--------------------------------------------
|    12. Hidden Package Locations          |
--------------------------------------------

I have all 100 hidden packages. But I'm going to wait awhile to type everything 
about the hidden packages up.

|----------------------------------------------------|
|# Of Packages | Reward           | Where it Shows   |
|----------------------------------------------------|
|      10      | Body Armor       | Ocean View Hotel |
|      20      | Chainsaw         | Ocean View Hotel |
|      30      | Python           | Ocean View Hotel |
|      40      | Flame Thrower    | Ocean View Hotel |
|      50      | Laser Scope      | Ocean View Hotel |
|      60      | Minigun          | Ocean View Hotel |
|      70      | Rocket Launcher  | Ocean View Hotel |
|      80      | Sea Sparrow      | Starfish Mansion |
|      90      | Rhino            | Fort Baxter      |
|     100      | Hunter           | Fort Baxter      |
-----------------------------------------------------|

1. Ocean Beach - Wooden Hut Platform in Water.
2. Ocean Beach - Near Wooden Hut on Some Rocks.
3. Ocean Beach - Southernmost Houses On Island, On Some Steps.
4. Ocean Beach - Go to the lighthouse, on the steps.
5. Ocean Beach - Corner of the Underground Car Park.
6. Ocean Beach - Ledge near the water behind west Ocean View Medical Foundation 
                 Research and Development.
7. Ocean Beach - Walkway under South Bridge.
8. Ocean Beach - Top of 1 Story Building across from the mall.

--------------------------------------------
|           13. Unique Jumps               |
--------------------------------------------

Downtown
1. Jump from the hospital ramp to the roof of the Secondhand Circuitry shop.
2. Jump long flight of stairs onto Ammu-Nation building.
3. The last jump from the high-rise to spotlight rooftop.
4. Smash through the glass and land in a hollow area of the building across the 
street on a PCJ 600.

Little Haiti 
5. Use alley ramp to jump storage containers, through a Police Bribe, and gain 
access to a heli challenge.
6. Jump the wooden ramp on the crate in the grassy alley, then soar above the 
old school bus and adjacent house. 
7. Jump the wooden ramp through the Police Bribe and over the drainage channel. 

Little Havana 
8. Use the slope on top of the Calle 8 Cafeteria to jump the street and land on 
the roof of the 1-HR Photo Store. Build up speed a few rooftops south of the 
Unique Stunt ramp. 

Escobar International 
9. Use the mobile stairs to jump the fence and land in a parking lot across the 
street, or on the VC Transport Police building. 
10. Use the large VC Surf 3D billboard as a ramp to reach the top of the airport 
terminal. 
11. Use the lift ramp to jump the fence and land in the street. 
12. Use the mobile stairs to jump over the easternmost loading bridge, heading 
west. 
13. Jump the westernmost loading bridge in the same fashion as 12, heading west. 
14. Same as 13, heading east. 
15. On the opposite side of jump #17, use the yellow runway marker to jump the 
radar building. 
16. Use mobile stairs next to the red radar building to jump as high as you can. 

Starfish Island 
17. Find the steps on the Southside of the brown stucco house on the northern 
coast. Back up into the yard to the west (you'll see a small, open gate near the 
garage) and use that area to speed through the yards and up the steps. Ramp the 
hedges and land in your eastern-neighbor's yard. 

Vice Point 
18. On the Southside of The Malibu, find the cement ramp near the water channel. 
Get a good start from the parking lot across the street and clear the channel 
heading west. 
19. Find the other cement ramp south of the Malibu and jump 18, along the same 
strip of grassy land on the channel. Hit the ramp heading south, and clear the 
bridge. 
20. On the top level of the construction building is a girder that angles upward 
and angles off to the North. Use the PCJ 600 to speed down and off this girder 
to complete the stunt. 

Washington Beach 
21. Start on the west of the channel and jump the small bridge that goes across 
the water. Back all the way up to the Starfish Island Bridge, and then speed 
down the street to hit the dirt pile and sail over the channel. 
22. While completing jump 21, you may have noticed the cement ramp south of the 
Starfish Bridge. Use it to jump over the dirt mound of 21 and the channel to 
complete jump 22. 
23. At the first jump in PCJ Playground. Jump the wooden ramp over the rooftop 
of the building on the corner, and then jump over the ramp on the rooftop and 
land on top of the second building to the south. 
24. In the same alley as jump 26, another, similar set of metal stairs waits on 
the building to the right. Jump across the street and over or on top of the 
building to the north in the next alley.
25. The stairway for this jump is across the alley from 24; the stairs Lance 
perched on. Approach from the east. Build up speed from the beach wall and drive 
west, then steer between the phone pole and the corner of the building and go up 
the stairs. Jump over the building to the west, over the street, and land near 
the Police Station. 
26. Jump the large flight of metal stairs in the alley. Sail across the street 
heading north and land on the building across the street. 
27. North of 28 in the same alleyway. Jump a similar stack of pallets, but 
heading south. Jump over the street and land on the building or far enough to 
trigger the jump animation. 

Ocean Beach 
28. Use the rooftop vents to jump from the top of the two-story white building 
on the corner, then fly over the street and land on the building to the east. 
29. Jump from the ramp close to the Shotugn power up on the rooftop parking lot 
of Washington Mall. Go over the street, heading east, and land on the Beach 
Scooter store. 
30. Jump the stack of two pallets in the alley and land on the rooftop of the 
building to the north, on the left side of the alley. 
31. Jump from the ramp of the Cone Crazy (car park) rooftop, heading south, and 
land on the roof of the Collars & Cuffs building. 
32. Use the stairs beneath the white building on stilts to jump south. Clear 
across the adjacent building across the next street, and land on the pink 
rooftop. Use a bike and back all the way down the alley to the north to gain 
speed. 
33. Continue your steam from the previous jump and hit the ramp on the pink 
rooftop. Jump the street, still heading south, and land on the rooftop of the 
next building. 
34. Use the PCJ 600 to jump from the north pier (near the Colonel's yacht) to 
the south pier. 
35. Launch from the pier used in jump 34, then continue racing over the 
following wooden ramp to reach the southernmost pier. 

Prawn Island 
36. Use a PCJ 600 to jump the ramp on the roof of the southernmost corner 
building-you'll soar over the film studio wall and land in the studio's back 
lot. Use sloped stairs of the northern building behind it to access the correct 
ramp's rooftop.

--------------------------------------------
|            14. Rampages                  |
--------------------------------------------

Soon to come!

--------------------------------------------
|            15. Cheats and Codes          |
--------------------------------------------

All Weapons #1 
R1, R2, L1, R2, L, D, R, U, L, D, R, U 

All Weapons #2 
R1, R2, L1, R2, L, D, R, U, L, D, D, L 

All Weapons #3 
R1, R2, L1, R2, L, D, R, U, L, D, D, D 

Full Armor 
R1, R2, L1, X, L, D, R, U, L, D, R, U 

Full Health 
R1, R2, L1, O, L, D, R, U, L, D, R, U 

Commit Suicide 
R, L2, D, R1, L, L, R1, L1, L2, L1 

Raise Wanted Level 
R1, R1, O, R2, L, R, L, R, L, R 

Lower Wanted Level 
R1, R1, O, R2, U, D, U, D, U, D 

Ladies Man (certain women follow you) 
O, X, L1, L1, R2, X, X, O, T 

Change Clothes 
R, R, L, U, L1, L2, L, U, D, R 

Play As Ricardo Diaz 
L1, L2, R1, R2, D, L1, R2, L2 

Play As Lance Vance 
O, L2, L, X, R1, L1, X, L1 

Play As Candy Suxxx 
O, R2, D, R1, L, R, R1, L1, X, L2 

Play As Ken Rosenberg 
R, L1, U, L2, L1, R, R1, L1, X, R1 

Play As Hilary King 
R1, O, R2, L1, R, R1, L1, X, R2 

Play As Love Fist Guy #1 
D, L1, D, L2, L, X, R1, L1, X, X 

Play As Love Fist Guy #2 
R1, L2, R2, L1, R, R2, L, X, S, L1 

Play As Phil Cassady 
R, R1, U, R2, L1, R, R1, L1 ,R, O 

Play As Sonny Forelli 
O, L1, O, L2, L, X, R1, L1, X, X 

Play As Mercedes 
R2, L1, U, L1, R, R1, R, U, O, T
Spawn A Rhino
O, O, L1, O, O, O, L1, L2, R1, T, O, T

Spawn A Bloodring Racer
D, R1, O, L2, L2, X, R1, L1, L, L

Spawn A Bloodring Banger 
U, R, R, L1, R, U, S, L2 

Spawn A Hotring Racer #1 
R1, O, R2, R, L1, L2, X, X, S, R1 

Spawn A Hotring Racer #2 
R2, L1, O, R, L1, R1, R, U, O, R2 

Spawn A Romero's Hearse 
D, R2, D, R1, L2, L, R1, L1, L, R 

Spawn A Love Fist 
R2, U, L2, L, L, R1, L1, O, R 

Spawn A Trashmaster 
O, R1, O, R1, L, L, R1, L1, O, R 

Spawn A Sabre Turbo 
R, L2, D, L2, L2, X, R1, L1, O, L 

Spawn A Caddie 
O, L1, U, R1, L2, X, R1, L1, O, X 

Blow Up Cars 
R2, L2, R1, L1, L2, R2, S, T, O, T, L2, L1 

Aggressive Drivers 
R2, O, R1, L2, L, R1, L1, R2, L2 

Pink Cars 
O, L1, D, L2, L, X, R1, L1, R, X 

Pink Cars 
O, L1, D, L2, L, X, R1, L1, R, O 

Black Cars 
O, L2, U, R1, L, X, R1, L1, L, O 

Dodo Cheat 
R, R2, O, R1, L2, D, L1, R1 

Perfect Handling 
T, R1, R1, L, R1, L1, R2, L1 

Sunny Weather 
R2, X, L1, L1, L2, L2, L2, D 

Cloudy Weather 
R2, X, L1, L1, L2, L2, L2, T 

Very Cloudy Weather 
R2, X, L1, L1, L2, L2, L2, S 

Stormy Weather 
R2, X, L1, L1, L2, L2, L2, O 

Foggy Weather 
R2, X, L1, L1, L2, L2, L2, X 

Speed Up Time 
O, O, L1, S, L1, S, S, S, L1, T, O, T 

Slow Down Time 
T, U, R, D, S, R2, R1 

Peds Riot
D, L, U, L, X, R2, R1, L2, L1 

Peds Hate You
D, U, U, U, X, R2, R1, L2, L2

---------------
Gameshark Codes
---------------
(M)Must Be On 
0E3C7DF21853E59E
EE8CDC8ABCBBBD9A

Infinite Ammo 
DE89766EE0EB9B83
DE8976C6E0EB9B83
DE897EF2E0EB9B83
DE897D5EE0EB9B83

All Packages 
DE428F5ABCA99BE7

Max Stat Codes
--------------
People You've Wasted
DEB3E30EC19E7B82

People Wasted By Others
DEB3E30AC19E7B82

Road Vehicles Destroyed
DEB3E316C19E7B82

Boats Destroyed
DEB3E312C19E7B82

Tires Popped
DEB3E31EC19E7B82

Bullets Fired
DEB3E31AC19E7B82

Planes & Helis Destroyed
DEB3E326C19E7B82

Game 100% Complete (Stat)
DEB3E322FFC39B83

Explosives Used
DEB3E32AC19E7B82

Bullets That Hit
DEB3E336C19E7B82

Number Of Headshots
DEB3E332C19E7B82

Wanted Stars Attained
DEB3E33EC19E7B82

Wanted Stars Evaded
DEB3E33AC19E7B82

Times Busted
DEB3E3C6C19E7B82

Hospital Visits
DEB3E3C2C19E7B82

Days Passed
DEB3E3CEC19E7B82

Safehouse Visits
DEB3E3CAC19E7B82

Sprayings
DEB3E3D6C19E7B82

Insane Jump Distance
DEB3E3D20A1706AB

Insane Jump Height
DEB3E3DE0A1706AB

Insane Jump Flips
DEB3E3DAC19E7B82

Insane Jump Rotation
DEB3E3E6C19E7B82

Best Insane Stunt
DEB3E3E2BCA99B8B

All Unique Jumps
DEB3E3EEBCA99BA7

Mission Attempts
DEB3E3F6C19E7B82

Passengers Dropped Off
DEB3E2FEC19E7B82

Taxi Cash
DEB3E2FAC19E7B82

Miles On Foot
DEB3E28611719B83

Miles By Car
DEB3E28211719B83

Miles By Bike
DEB3E28E11719B83

Miles By Boat
DEB3E28A11719B83

Miles By Golf Cart
DEB3E29611719B83

Miles By Heli
DEB3E29211719B83

All Rampages Passed
DEB3E2BEBCA99BA6

People Saved
DEB3E29EC19E7B82

Vigilante Kills
DEB3E2A6C19E7B82

Fires Extinguished
DEB3E2A2C19E7B82

Highest Vigilante Level
DEB3E2AEC19E7B82

Highest Paramedic Level
DEB3E2AAC19E7B82

Fire Truck Mission Level
DEB3E2B6C19E7B82

Max Flight Hours
DEB3E2423BA89A82

Fishes Fed
DEB3E24EC19E7B82

Max Visits From Loan Sharks
DEB3E25E0A1706AB

All Stores Knocked Off
DEB3E25AFD199B83

All Assassinations 
DEB3E262FC499B83

Max Pizzas Delivered
DEB3E26EC19E7B82

-----------------
Codebreaker Codes
-----------------
Enable Code (Must Be On)  
FA7A006E 32C6AA91  
---------------------------------------------  
Infinite Health  
2AACC91F 3C0142C8  
2AA8C91F AC410368  
2A94C91F 03E00008  
2A90C91F 44020000  
2A872FFD 0C030088  
---------------------------------------------  
Infinite Armor  
2A9CC91F 3C0142C8  
2A98C91F AC41036C  
2A84C91F 03E00008  
2A80C91F 46000836  
2ABF2FFF 0C03008C  
---------------------------------------------  
Infinite Ammo-All Weapons (Inside Car)  
2ACB379E 00000000  
2A57379E 00000000  
---------------------------------------------  
Infinite Ammo-All Weapons  
2A473795 00000000  
2AFF3795 00000000  
---------------------------------------------  
Quick Money Gain  
1A950A6F 0000FFFF  
1A990A6F 0000FFFF  
---------------------------------------------  
Max Money  
2A6F788C 05F5E0FF  
2A6B788C 05F5E0FF  
---------------------------------------------  
Have All Weapons  
(With this code, they appear at the Safehouse)  
2A57788C 00000064  
---------------------------------------------  
Infinite Run  
0A2F6F9E 00000001  
---------------------------------------------  
Walk & Drive Through Most Walls  
2A5F3139 00000000  
2A333139 00000000  
---------------------------------------------  
Pedestrians Don't Have Weapons  
2AFB3791 03E00008  
2AE73791 00000000  
---------------------------------------------  
No Damage From Collisions (All Cars)  
2A3B360B 03E00008  
2A27360B 00000000  
---------------------------------------------  
All Cars Are bullet proof  
2ADB34B9 03E00008  
2AC734B9 00000000  
---------------------------------------------  
Idiot AI-Civilians  
2ABB3BBE 03E00008  
2AA73BBE 00000000  
---------------------------------------------  
Can Not Be Arrested  
2A6B3B92 03E00008  
2A573B92 00000000  
2A9B3B6C 03E00008  
2A873B6C 00000000  
---------------------------------------------  
Cops Get Out And Walk Away  
2ABB3B69 03E00008  
2AA73B69 00000000  
---------------------------------------------  
Idiot AI-Cops  
2A6B3B64 03E00008  
2A573B64 00000000  
---------------------------------------------  
Idiot AI-Firemen  
2ACB3B42 03E00008  
2AB73B42 00000000  
---------------------------------------------  
Idiot AI-Medics  
2ABB3B5C 03E00008  
2AA73B5C 00000000  
---------------------------------------------  
Idiot AI-Medics & Firemen  
2ABB3B53 03E00008  
2AA73B53 00000000  
---------------------------------------------  
Pedestrians Never Feel Threatened  
2A3B38C6 03E00008  
2A2738C6 00000000  
---------------------------------------------  
Cars Don't Stop For Other Cars  
2AEB3E5D 03E00008  
2AD73E5D 00000000  
---------------------------------------------  
Cars Don't Stop For Pedestrians  
2A6B3E5F 03E00008  
2A573E5F 00000000  
---------------------------------------------  
Infinite Time  
(you will have Infinite Time for the: Taxi,  
Police, Ambulance, Firetruck missions)  
2A8B29AE 03E00008  
2A7729AE 00000000  
---------------------------------------------  
Infinite Health & Armor (Everyone)  
2A2B1077 03E00008  
2A171077 00000000  
---------------------------------------------  
No Damage From Collisions  
2AC33607 00000000  
2ABF3600 00000000  
---------------------------------------------  
Everyone Is A Gang Member (Not Visually)  
2A6B3AC2 03E00008  
2A573AC2 24020001  
---------------------------------------------  
No one Is A Gang Member (Not Visually)  
2A6B3AC2 03E00008  
2A573AC2 24020000  
---------------------------------------------  
Riot Mode  
1AC2CA5C 00000008  
---------------------------------------------  
Cars Don't Make Way For Cars With Sirens  
2AAB3F33 03E00008  
2A973F33 00000000  
---------------------------------------------  
All Law Enforcement Vehicles Cant Move  
(when they get close, they can swerve a  
little to hit you, but they cant move fast at all)  
2A0B3F0A 03E00008  
2AF73F0A 24020000  
---------------------------------------------  
Emergency Vehicles Never Come  
2AAB3EFB 03E00008  
2A973EFB 00000000  
---------------------------------------------  
Pedestrians Don't Stop For Traffic Lights  
2ACB3DF6 03E00008  
2AB73DF6 24020000  
---------------------------------------------  
Cars Don't Stop For Traffic Lights  
2AAB23FD 03E00008  
2A9723FD 24020000  
---------------------------------------------  
Disable Sirens & Alarms Sounds  
1A3733F1 00001000  
---------------------------------------------  
Disable Horn Sound  
1A8333F5 00001000  
---------------------------------------------  
Disable HUD  
2ADB2811 03E00008  
2AC72811 00000000  
---------------------------------------------  
Invisible Sky  
2A9B1276 03E00008  
2A871276 00000000  
---------------------------------------------  
Glass Does Not Break If Shot  
2ACB154B 03E00008  
2ACB154B 00000000  
---------------------------------------------  
Cannot Drive Through Glass  
2A0B1544 03E00008  
2AF71544 00000000  
---------------------------------------------  
Cars Float On Water  
0AF35D03 00000001  
---------------------------------------------  
Chick Magnet  
0A0F5D02 00000001  
---------------------------------------------  
Aggressive Traffic  
0A2F5D01 00000001  
---------------------------------------------  
Pink Traffic  
0A7B5D3F 00000000  
0A7F5D3F 00000001  
---------------------------------------------  
Black Traffic  
0A7B5D3F 00000001  
0A7F5D3F 00000000  
---------------------------------------------  
Sunny Weather  
2A0F09EE 00000000  
2A0B09EE 00000000  
2AF709EE 00000000  
---------------------------------------------  
Overcast Skies Weather  
2A0F09EE 00000001  
2A0B09EE 00000001  
2AF709EE 00000001  
---------------------------------------------  
Rainy Weather  
2A0F09EE 00000002  
2A0B09EE 00000002  
2AF709EE 00000002  
---------------------------------------------  
Foggy Weather  
2A0F09EE 00000003  
2A0B09EE 00000003  
2AF709EE 00000003  
---------------------------------------------  
Normal Weather  
2A0F09EE 00000004  
2A0B09EE 00000004  
2AF709EE 00000004  
---------------------------------------------  
100x Game Speed  
2AE30A12 42C80000  
---------------------------------------------  
4x Game Speed  
2AE30A12 40800000  
---------------------------------------------  
2x Game Speed  
2AE30A12 40000000  
---------------------------------------------  
1/2 Game Speed  
2AE30A12 3F000000  
---------------------------------------------  
Always Have Helicopters After You Codes  
 
No Helicopters  
2A9B2B3F 03E00008  
2A872B3F 24020000  
 
1 Helicopter  
2A9B2B3F 03E00008  
2A872B3F 24020001  
 
2 Helicopters  
2A9B2B3F 03E00008  
2A872B3F 24020002  
 
3 Helicopters  
2A9B2B3F 03E00008  
2A872B3F 24020003  
 
4 Helicopters  
2A9B2B3F 03E00008  
2A872B3F 24020004  
 
5 Helicopters  
2A9B2B3F 03E00008  
2A872B3F 24020005  
 
6 Helicopters  
2A9B2B3F 03E00008  
2A872B3F 24020006  
---------------------------------------------  
Never Wanted  
2ADB2B3A 03E00008  
2AC72B3A 00000000  
---------------------------------------------  
Always Wanted Level Codes  
 
No Stars  
2ACF2B3A 24060000  
 
Lowest Level 1  
2ACF2B3A 24060096  
 
Lowest Level 2  
2ACF2B3A 2406012C  
 
Lowest Level 3  
2ACF2B3A 24060258  
 
Lowest Level 4  
2ACF2B3A 240604B0  
 
Lowest Level 5  
2ACF2B3A 24060960  
 
Lowest Level 6  
2ACF2B3A 240612C0  
 
Highest Level 6  
2ACF2B3A 24062580  
---------------------------------------------  
Press L1 For Mega Jump  
2ACCC91D 3C01005C  
2AC8C91D 94210182  
2AB4C91D 30210400  
2AB0C91D 14200004  
2ABCC91D 3C030040  
2AB8C91D 8FA104D0  
2AA4C91D 00230821  
2AA0C91D AFA104D0  
2AACC91D 0804BB50  
2AA8C91D 00000000  
2A27393B 0C030000  
---------------------------------------------  
Press L1 For Ultra Jump  
2ACCC91D 3C01005C  
2AC8C91D 94210182  
2AB4C91D 30210400  
2AB0C91D 14200004  
2ABCC91D 3C030080  
2AB8C91D 8FA104D0  
2AA4C91D 00230821  
2AA0C91D AFA104D0  
2AACC91D 0804BB50  
2AA8C91D 00000000  
2A27393B 0C030000  
---------------------------------------------  
Press L1 For Super Ultra Jump  
2ACCC91D 3C01005C  
2AC8C91D 94210182  
2AB4C91D 30210400  
2AB0C91D 14200004  
2ABCC91D 3C030100  
2AB8C91D 8FA104D0  
2AA4C91D 00230821  
2AA0C91D AFA104D0  
2AACC91D 0804BB50  
2AA8C91D 00000000  
2A27393B 0C030000  
---------------------------------------------  
Stat Modifier codes:  
(Replace "????????" with desired stat)  
 
People You've Wasted Modifier  
2A3B09E8 ????????  
 
People Wasted By Others Modifier  
2A2709E8 ????????  
 
Road Vehicles Destroyed Modifier  
2A2309E8 ????????  
 
Boats Destroyed Modifier  
2A2F09E8 ????????  
 
Tires Popped With Gunfire Modifier  
2A2B09E8 ????????  
 
Bullets Fired Modifier  
2A1709E8 ????????  
 
Planes & Helicopters Destroyed Modifier  
2A1309E8 ????????  
 
Criminal Rating Modifier  
2A1F09E8 ????????  
 
Max Percentage Completed  
2A1B09E8 42200000  
 
Kgs Of Explosives Used Modifier  
2A0709E8 ????????  
 
Bullets That Hit Modifier  
2A0309E8 ????????  
 
Number Of Head Shots Modifier  
2A0F09E8 ????????  
 
Total Number Of Wanted Stars Obtained Modifier  
2A0B09E8 ????????  
 
Total Number Of Wanted Stars Evaded Modifier  
2AF709E8 ????????  
 
Times Busted Modifier  
2AF309E8 ????????  
 
Hospital Visits Modifier  
2AFF09E8 ????????  
 
Days Passed In Game Modifier  
2AFB09E8 ????????  
 
Safehouse Visits Modifier  
2AE709E8 ????????  
 
Sprayings Modifier  
2AE309E8 ????????  
 
Max INSANE Jump Flips Modifier  
2AD709E8 ????????  
 
Max INSANE Jump Rotation Modifier  
2AD309E8 ????????  
---------------------------------------------  
Press Select For Car Modifier  
(you can not use any in-game cheats  
with this on. The vehicle will drop out of  
the sky somewhere around you)  
1AC5377F 0000001A  
1AD5377F 00000042  
2A1B25BC 0C09E528  
2A0725BC 240400??  
 
??Quantity Digits to Accompany Car Modifier Code  
82 - Landstalker  
83 - Idaho  
84 - Stinger  
85 - Linerunner  
86 - Perennial  
87 - Sentinel  
88 - Patriot (Boat)  
89 - Firetruck  
8A - Trashmaster  
8B - Stretch (Limo)  
8C - Manana  
8D - Infernus  
8E - Voodoo  
8F - Pony  
90 - Mule  
91 - Cheetah  
92 - Ambulance  
93 - FBI Washington  
94 - Moonbeam  
95 - Esperanto  
96 - Taxi  
97 - Washington  
98 - Bobcat  
99 - Mr. Whoopee  
9A - BF Injection  
9B - Hunter (Chopper)  
9C - Police  
9D - Enforcer  
9E - Securica  
9F - Banshee  
A1 - Bus  
A2 - Rhino (Tank)  
A3 - Barracks  
A4 - Cuban Hermes  
A7 - Coach  
A8 - Cabbie  
A9 - Stallion  
AA - Rumpo  
AC - Romero's Hearse  
AE - Sentinel XS  
AF - Admiral  
B1 - Sea Sparrow (Chopper)  
B3 - Gang Burrito  
B9 - Flatbed  
BA - Yankee  
BB - Caddy  
BC - Zebra Cab  
BD - Top Fun  
BE - Sea Plane (Plane)  
C4 - Glendale  
C5 - Oceanic  
C7 - Sparrow (Chopper)  
C8 - Patriot  
C9 - Love Fist (Limo)  
CC - Hermes  
CD - Sabre  
CE - Sabre Turbo  
CF - Phoenix  
D0 - Walton  
D1 - Regina  
D2 - Comet  
D3 - Deluxo  
D4 - Burrito  
D5 - Spand Express  
D7 - Baggage Handler  
D8 - Kaufman Cab  
D9 - Maverick (Chopper)  
DA - VCN Maverick (Chopper)  
DB - Rancher  
DC - FBI Rancher  
DD - Virgo  
DE - Greenwood  
E0 - Hotring Racer 1  
E1 - Sandking  
E2 - Blister Compact  
E3 - Police Maverick (Chopper)  
E4 - Boxville  
E5 - Benson  
E6 - Mesa Grande  
E8 - Hotring Racer 2  
E9 - Hotring Racer 3  
EA - Bloodring Banger 1  
EB - Bloodring Banger 2  
EC - Cheetah 2 

--------------------------------------------
|    16. Frequently Answered Questions     |
--------------------------------------------

 -------------------------------
| http://boards.gamershrine.com |
 -------------------------------

Question and Answer from Gamespot to Rockstar
---------------------------------------------
To find out more about the technical aspects and inspiration behind the graphics 
of the forthcoming Vice City, we sat down with Adam Fowler, one of Rockstar 
North's technical directors, and Aaron Garbut, the company's art director. 
GameSpot: What can you tell us about Vice City's graphics engine?

This villa is undoubtedly the property of some drug lord in the game. 

Adam Fowler: Vice City's graphics engine is based loosely on the Grand Theft 
Auto III engine, with many improvements added. One of the obvious improvements 
is the addition of skins for the pedestrians. This allows our artists to produce 
much more realistic and graphically pleasing peds. One of the less obvious 
improvements is our use of occlusion volumes. This allows us to stop drawing 
objects that are hidden behind buildings, and scene complexity can therefore be 
increased because we are only drawing the objects the player can see. 

GS: Grand Theft Auto III used a stylish sort of blur effect throughout the game. 
Will that same effect be in Vice City? 

Aaron Garbut: The effect is there, but altered. The blur this time tends to echo 
the effect of strong sunshine bleaching out light colors. 

GS: What kind of graphical or performance differences will we see between Grand 
Theft Auto III and Vice City? 

AG: Generally, the level of detail in the game has at least doubled. We're using 
twice as many polys and textures on almost every object. The cars have loads 
more detail, and the peds are skinned, creating a far smoother look. We had a 
good look at how we built Liberty City and found what was fast and what was slow 
within the engine. Obbe [Vermeij], one of the technical directors, wrote a real-
time occlusion system, which works out whether buildings are blocking the view 
and whether it needs to draw all the objects behind it. This has given us a lot 
of breathing space to squeeze in that extra detail. We've also got a lot of new 
effects: heat haze from the roads, flamethrowers, explosions, lots of aquatic 
life in the ocean, birds, flies, and a much better day-night cycle with lots of 
neon casting light everywhere. Generally speaking, as with the rest of the game, 
it's a case of bigger, better, faster, more. 

AF: Vice City will be able to display more peds and more vehicles. Both 
pedestrians and vehicles have higher polygon counts. Pedestrians are now 
skinned, as mentioned. Because the level size has doubled in Vice City, the game 
has to display far more buildings at any one time. We've been able to include 
these increases because of improvements in the rendering engine and also 
improvements in our model culling methods. Vice City has many more visual 
effects, including sun reflection on water and raindrops on the screen. 

GS: Did the fact that the game is a PlayStation 2 exclusive allow for more 
freedom? 

AG: Not having to consider a second platform in development is always easier. 
Concentrating on the PS2 gives us a consistent platform across the entire team. 
That way, when one person finds a certain part of the game slow, we can be sure 
everyone else will and do something about it. In some respects this makes things 
easier, but...well, you can't make up excuses anymore. 

GS: How did the game's setting affect its art style and look? 

AG: The 1980s are a constant throughout every aspect of the game--from the 
front-end and loading screens to the advertising on billboards in the game, the 
props that appear in the interiors, the furniture, and the clothes the people 
wear. It does make things a bit trickier. Setting things in the past ended up 
giving us a lot more work, as some of our props were not invented. It also meant 
redesigning every single car from Grand Theft Auto III, since none of them were 
around at that time, either. What it has done, though, is given us a lot of 
scope for humor and a sense of consistency that would otherwise be tricky to 
achieve. 

GS: Where did you look for inspiration for the game's overall look? 

AG: As with Grand Theft Auto III, we watched a lot of films and pored over every 
book we could find. The whole team also went to Miami and did a lot of research 
themselves. We got a lot of inspiration from Scarface, Carlito's Way, and, of 
course, Miami Vice. We wanted to make Vice City seem bright and colorful. I 
personally hate the kind of hyperreal photographic look that succeeds in making 
a game look either brown or gray. If I wanted to spend time in a gray city, I'd 
go back to our old offices in Dundee and stand in the rain. 

GS: How did you go about conveying location through the graphics? 

AG: Basing the city on such a strongly visual city as Miami made things pretty 
easy. It's such a distinct city, and it's great fun to model, with all the 
curves and overhangs on the art deco buildings. Obviously, the lighting, 
weather, and water had to change from the rainy, dull, and morbid Liberty City. 
We concentrated on making things bright, colorful, and pastel-shaded. The water 
changed a lot, with environment mapping to make it seem reflective and add 
sparkles glinting from the sun on the surface. It's also transparent now, as we 
wanted it to seem clean and clear (although it did mean modeling the entire 
seabed too.) 

GS: What are you proudest of about the Grand Theft Auto: Vice City engine? 

AG: As with Grand Theft Auto III, the draw distance. There are very few games 
with this much detail and action taking place onscreen and this number of 
characters and vehicles around. I don't think there are any games that do that 
and still draw 2.5km into the distance at all times. 

AF: Probably the best thing about the Vice City engine is the same as with Grand 
Theft Auto III--the streaming technology. We spent a lot of time on this when 
developing Grand Theft Auto III, and without it, the game would not have worked. 
Again, with Vice City, we spent a lot of time improving the streaming. In Vice 
City it doesn't just stream textures and models, it also streams collision and 
animation. The animation streaming means we can have special one-off animations 
like the skaters, joggers, sunbathers, and so on. 

GS: How many different pedestrian skins and models are in the game? Glamorous 
resorts will line the main strip that runs along Vice City's beach. 

AG: There will be 110 different ambient pedestrian models on the street and 
around 50 story characters. Each character has a higher poly count and twice the 
number of textures than the characters in Grand Theft Auto III, and they're 
fully skinned to be nice and smooth with no segmented joins. 

GS: What sort of new weapon and explosion effects can we expect to see? 

AG: There are heat haze effects on some of the weapons such as the flamethrower. 
The explosion effect has been revamped, with the main force of the explosion 
emitting from the fuel tank, which gives quite a spectacular result. Every other 
effect has been enhanced and tweaked in some way--nothing remains the same as 
Grand Theft Auto III. 

GS: Sounds great, guys. Thanks for your time.

--------------------------------------------
|       17. Copyright Information          |
--------------------------------------------

This FAQ/Walkthrough is Copyright (c) 2002 By Yoshi XI (yoshi13n@yahoo.com).  It 
may not be reused, copied, sold for profit, illegally distributed, printed in a 
magazine.  It MAY be printed for Private and Personal use ONLY!  Legal Action 
can and will be taking if these rules are not followed, or something...

--------------------------------------------
|          18. Credits                     |
--------------------------------------------

GFCC: For Making Great Codes to put in the code section.
Gameshark.com: For the Gameshark codes
Neoseeker Forums: With my help, my buddies and I over on Neoseeker created a lot 
of information about the game.
Gray383IROCZ: Reminded me to put The Hunter in the vehicle listings.
Yoshi XI: Creator of the FAQ...

--------------------------------------EOF---------------------------------------
(0.1390/d/web7)