Golden Sun: The Lost Age Cheats

Get an item from any enemy every time using an RNG Method!
RNG stands for Random Number Generator. There are two ways to do an RNG Method listed here, Counting Random Numbers and 6 Area Psynergies.

An RNG method is a definate way to get and item from whatever enemy you want. An item always drops at 31RN after the enemy you want an item from is killed.

First, you must know how to count RNs(Random Numbers). The beginning of the match is 1RN. For each enemy effected when hit by psynergy it is 2RN. At the begining of the second turn it is 1RN for each enemy alive(except wonderbirds, firebirds, and phenixs-it is 3RN for each alive). When you use a djinn it is 3RN(some exceptions with some djinn). When an enemy is killed it is 1RN. When you use a psynergy that effects your entire team(like wish) it is 2RN for each character effected. And when you use a psynergy that effects only on party member it is 1RN.

For these RNG methods to work you HAVE to run into 2 enemies. An RNG method consists of 6 area Psynergies and a Djinni unleash that finishes off the monster. The Djinni must be of the element that the enemy is weak against, and the enemy must then flash colors before it dies.

Psynergies that affect all four people on your team(High Impact, Wish, Aura, etc.) count as two area Psynergies.

It does not matter who goes first, second, or third as long as you have casted the 6 area Psynergies before the Djinni unleash. A few examples to prove my point:

Against two Sky Dragons(weak to Jupiter):
Example #1(doesn't have to be in this order):

*Two Sky Dragons Appear*(1RN)

Felix casts Grand Gaia-1st area Psy(5RN)
Jenna casts Cycle Beam-2nd area Psy(9RN)
Sheba casts Shine Plasma-3rd area Psy(13RN)
Piers casts Glacier- 4th area Psy(17RN)

Second Turn(19RN)1RN for each Creature Alive

Felix casts Quake- 5th area Psy(23RN)
Jenna casts Flare Wall- 6th area Psy(27RN)
Sheba unleashes Gale(30RN); Sky Dragon Dies(31RN)
Piers defends

other Sky Dragon killed off physically

This is the basic RNG method everyone uses. This is also why everyone says that the Djinni unleash must be the third attack in the second turn. Now two examples to prove that wrong:

Example #2(doesn't have to be in this order)
*Two Sky Dragons Appear*(1RN)

Ivan casts Storm Ray- 1st area Psy(5RN)
Sheba casts Shine Plasma- 2nd area Psy(9RN)
Felix casts Grand Gaia- 3rd area Psy(13RN)
Jenna casts Cycle Beam- 4th area Psy(17RN)

Second Turn(19RN)1RN for each creature alive

Ivan casts High Impact- 5th and 6th area Psy(27RN)
Sheba unleashes Gale(30RN) Sky Dragon dies(31RN)
Felix defends
Jenna defends

Other Sky Dragon killed off physically

That worked too, and the Djinni unleash was the second attack in the second turn! What if it was the first attack?

Example 3(doesn't matter what order):
*Two Sky Dragons Appear*(1RN)

Ivan casts High Impact-1st and 2nd area Psy(9RN)
Sheba casts Spark Plasma-3rd area Psy(13RN)
Jenna casts Aura-4th and 5th area Psy(21RN)
Felix casts Mother Gaia-6th area Psy(25RN)

Second Turn(25RN)1RN for each creature alive

Ivan unleashes Squall(30RN) Sky Dragon dies(31RN)
Sheba defends
Jenna defends
Felix defends

Other Sky Dragon killed off physically

Even attacking first works in the second turn works!

To make a RNG method work you have to:
1) HARD RESET
2) Encounter a desirable enemy formation
3) Six area Psynergies or count 31RN
4) Djinni unleash of the enemy's weakness
5) Other enemy killed off however you want
6) You got whatever it was you wanted!
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