Gears of War: Judgment is a third person shooter game from the popular Gears of War series. The game is a prequel to the series and takes place during the flashbacks recalled by protagonist Baird and his team during a military tribunal; each of the levels in the game is a memory by a member of the team.
The reason for the COG military tribunal is Baird's unauthorized use of a lightmass missile and for the various crimes committed by Colonel Ezra Loomis; the team is given a chance to explain their side of things as they face a potential death penalty and argue their case. Baird's testimony causes the game to flash back to an earlier time on Emergence Day when the Locusts took control of many human areas and attempted to to seize the entire planet of Sera.
It is a Xbox 360 exclusive game and was developed collaboratively by People Can Fly and Epic Games; it was published by Microsoft Studios.
Every character is playable in the main campaign and they each have their own parts of the story; the campaign is split into six chapters that contain several missions. In this game each of the missions are small contained portions of the overall story and players are unable to return to the settings of the earlier missions.
The missions in Gears of War: Judgement are scored on several areas and award the player with up to three stars depending on how they score; this system is based on factors such as number of kills and also headshots. There is an optional higher difficulty setting which places certain limits and requirements on the missions such as a time limit for mission completion or only allowing the player to use a specific weapon. Players that successfully complete the optional setting will get a score boost. If the player obtains 40 stars a new campaign is unlocked; the Aftermath campaign is a single chapter and follows up the campaign in Gears of War 3. The extra campaign does not award the player for scoring well and it also does not offer any harder settings.
Gears of War: Judgement has several multiplayer gamemodes including the normal versus modes. It has two new modes; OverRun and Free-for-all. The OverRun mode has players protecting several points of the map, successfully defending the areas will end the round and the players win however if the enemy is allows to reach the points the players lose. Free-for-all is a deathmatch mode where all players on the map fight each other to the death. The other gamemodes are from previous games in the Gears of War series; Team Deathmatch, Execution, Master-at-Arms, Breakthrough and Domination.
The online multiplayer modes have 8 maps between them; 4 maps are for OverRun and the remaining 4 maps are designed for the other gamemodes. There are more maps available as DLC.
Many changes have been made to the multiplayer to adjust the features and the settings of the gamemodes. Ammo can be easily picked up by walking over it and ammo crates are now available in the multiplayer modes; players also start with their choice of grenade and some changes were made to frag grenades to make them stick to players but not walls. The main adjustment made to the gamemodes if that matches are limited to 1 round however the Execution mode still has up to 5 rounds.
6 chapter long campaign – The main campaign is split into 6 chapters where every main character is playable at least once
Optional higher difficulty – Each mission has an extra optional challenge to make it more difficulty
Multiplayer – Play online with others for some PvE and also PvP
7 multiplayer gamemodes – There are 7 unique gamemodes for the online multiplayer
 Players liked:
- The OverRun gamemode
- Solid multiplayer modes
- Frantic and fun combat
 Players didn't like:
- No character depth
- Repetitive multiplayer maps
- Weak campaign