Front Mission Second (Import) FAQ/Walkthrough Final - LegaiaRules
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Front Mission Second (Import) FAQ/Walkthrough Final

by LegaiaRules   Updated on
FRONT MISSION 2
FAQ/WALKTHROUGH
VERSION FINAL(2.25)
By Angelo Pineda(rpger77@yahoo.ca)

VERSION HISTORY
---------------

23-8-2013 - Made significant updates to Walkthrough section.
15-5-2012 - Fixes made to Enemy Composition sections.
25-4-2012 - Major clean-up to reflect fan translation changes. Fleshed out
Secrets section.
26-2-2008 - Corrections made and information added to all sections. Guide
complete.
24-12-2007 - FAQ/Walkthrough complete. Will make updates in the future for
grammar and guide corrections.

TABLE OF CONTENTS
-----------------

------------------------------------------------------------------------------
Sections							Search Codes
------------------------------------------------------------------------------
1. INTRODUCTION							[INTR]
------------------------------------------------------------------------------
2. BASICS							[BASE]
------------------------------------------------------------------------------
3. WALKTHROUGH							[WALK]
------------------------------------------------------------------------------
Ash's Scenario:	Coup D'etat					[COUP]
Lisa's Scenario: Counterattack					[COUN]
Ash's Scenario: Burg Transportation				[BURG]
Lisa's Scenario: Breakout					[BREA]
Investigations							[INVE]
Conspiracies							[CONS]
Liberation							[LIBE]
Intergehen							[INTE]
------------------------------------------------------------------------------
4. SECRETS							[SECR]
------------------------------------------------------------------------------
5. CREDITS							[CRED]
------------------------------------------------------------------------------

To quickly find the section you want, press Ctrl + F at the same time to 
access the Find options. If you want to access something, type in the word
in [] and the [] themselves. If you want to find the Credits, type in [CRED].

AUTHOR'S NOTE
-------------

Front Mission 2 is arguably the one main Front Mission installment that 
receives the smallest bit of attention outside of Japan. And with good reason
since it's the only one, outside of Front Mission 5: Scars of the War, that
hasn't been sent overseas. Regardless, I'm sure there's someone out there who
has the game and needs help. So, I've decided to make a guide collection that
details everything in Front Mission 2. This one particularly for the main 
game and the things that you can do in it. Enjoy!

Sites allowed to post this guide:

http://www.gamefaqs.com
http://www.gamespot.com
http://www.neoseeker.com
http://www.supercheats.com
http://www.1up.com

I will consider allowing other sites to post this guide if I get an email on
the address shown above. I'm usually open to allowing other sites to post my
guides provided that I am credited for my work. I assume anyone reading this
is aware of the guide's purpose so I don't think I need to explain that. 
Also, don't try and pass this work of as your own. I've created this guide in
a certain way that allows me to identify if someone has plagiarized from my 
guide. Respect those who spend a great deal of time making guides to help out
other people. We don't do it just because guide writing is fun, you know!

------------------------------------------------------------------------------
1. INTRODUCTION							[INTR]
------------------------------------------------------------------------------ 

This is an FAQ/Walkthrough for Front Mission 2 for the Playstation, released
only in Japan. Front Mission 2's narrative is seen from two points of view:
O.C.U. soldier Ash Faruk and O.C.U. intelligence officer Lisa Stanley. The
game alternates between these two scenarios and eventually merge later in the
game. The main characters:

Ash Faruk - an O.C.U. soldier aligned with the Muddy Otters. Ash was formerly
an officer for the Alordesh Army, but was discharged for reasons unknown.

Lisa Stanley - an O.C.U. intelligence officer. Lisa is an experienced veteran
in the art of espionage and information gathering.

Thomas Norland - an O.C.U. soldier and the unit commander of the Dull Stags.
Thomas served in many wars, the most notable being the 2nd Huffman Conflict.

Saribash Labra - the president of Burg Transportation. Saribash supports the
cause for Alordesh's independence, but opposes violent means to achieve it.

Ven Mackarge - an Alordesh Army officer. Ven is the leader of the Alordesh
coup d'etat forces and desires independence from the O.C.U.

------------------------------------------------------------------------------
2. BASICS							[BASE]
------------------------------------------------------------------------------

This will be brief as most of the game's mechanics have been explained in my
beginner's guide. You should also consider reading the manual for additional
help. This is one of those games that you need to go through the manual first
before playing it. If you don't know where my beginner's guide is located,
go to GameFAQs.

CONTROLS GUIDE
--------------

(Outside of Battle)

Directional Pad - Select command/select location/increase or decrease buying
and selling amount.
Select Button - Open Help section.
Start Button - Skip text.
L1 - Switch selected pilot/switch selected Arena combatant.
R1 - Switch selected pilot/switch selected Arena combatant.
R2 - Move world map camera(used with Directional Pad).
X Button - Cancel command/close window.
O Button - Confirm command/advance text window/speed up cursor(world map).
[] Button - Close window/jump to End for Wanzer Name menu.

(View Mode)

Directional Pad - Move camera.
L1 - Camera zoom: zoom out.
R1 - Camera zoom: zoom in.
X Button - Exit View Mode.
O Button - Return camera to original position.

(Network)

Directional Pad - Move cursor/select command/increase or decrease buying and
selling amount(BURG/ONSET only).
Select Button - Open Help section(BURG/ONSET and E.BIRD only).
Start Button - Skip text/end map analysis(E.BIRD only).
L1 - Switch selected forum/switch selected article(DNC/DOCTRAL only)/rotate
map by 45 degrees(E.BIRD only).
R1 - Switch selected forum/switch selected article(DNC/DOCTRAL only)/rotate
map by 45 degrees(E.BIRD only).
X Button - Cancel command/backspace one character.
O Button - Confirm command/advance text window/input characters.
/\ Button - Toggle HP indicators ON or OFF(E.BIRD only).
[] Button - Jump to End for Input menus.
Directional Pad + X Button - Speed up cursor movement(E.BIRD only).

(In Battle)

Directional Pad - Move cursor/select command.
Select Button - Open Help section.
Start Button - Open system window/skip text.
L1/R1 - Rotate map by 45 degrees.
L2/R2 - Switch selected unit/switch selected square.
X Button - Cancel command/close command window/advance text window/speed up
Player and Enemy Phase text.
O Button - Confirm command/open command window/advance text window.
/\ Button - Toggle HP indicators ON or OFF/toggle Honor indicators ON or 
OFF/hide Weapon Status window.
[] Button - Hide Weapon Status window/toggle Free Cursor Mode(used to freely
move around and access any unit's data on the battlefield, only for Semi-Auto
Control settings).
L2 + R2 - Open Unit List menu.

PAINT SCHEMES
-------------

------------------------------------------------------------------------------
Name			Name			Name
------------------------------------------------------------------------------
Lizard			Sand			Ocean Surface
Field Gray		Jungle			Midnight Blue
Cool Gray		Sludge			Melt Water
Crack			Amethyst		Seaweed
Prawn			Urban Gray		Cyanine Blue
Zeltbahn		Spot			Malachite
Darkness		Dead Leaves		Newt
Mitochondria		Broad Bean		Willow
Dull Ivory		Green Devil		Tree Frog
Pea			Spectrum Green		Choco Marble
Warm Gray		Oak Leaf		Caramel
Rust			Giraffe			Navy Blue
Salamander		Olive Drab		Jaguar
Holstein		Dark Blue		Dead Calm
Leibermeister		Brick Wall		Forest
Lipstick		Stalactite		Fatty Meat
Jade Green		Apricot			Fossil
Holiday Blue		Nail			Atmosphere
Emerald Green		Salmon Pink		Lettuce Green
Polka Dots		Jupiter			Steel Blue
Lavender		Illumination		Under Fire
Zebra			Volcano			Toy Box
Graffiti		Chessboard		Nebular
Mob			Atoll			Burnt Umber
Twilight		X-Ray			Tan Water
Lightning		Lynx			Swamp Land
Wasp Comb		Glacier			Serpent
Moon Surface		Tadpole			Leather
Karakusa		Hieroglyph		Scaffold
Ladybird		Ripple			Mike
China Bowl		Circuit			Aquarium
Piglet			Trunk			Strawberry Field
Hinoki

While not a major factor for playing the game, feel free to give your wanzers
a new paint scheme. That's a part of the fun behind customization and the 
game in general!

PILOT DATA
----------

In case you did not read the beginner's guide on GameFAQs, this is a quick
guide for every pilot, their specialty, and other stats when they first
become playable.

Ash Faruk
Specialty: Short
Initial Skills: Best Position
Honor: 5
Control: 18
Sight: 19
Mechanic: 15
Vitality: 12

Joyce S. Whitfield
Specialty: Long
Initial Skills: None
Honor: 5
Control: 15
Sight: 18
Mechanic: 18
Vitality: 9

Amia McCalum
Specialty: Short
Initial Skills: Best Position
Honor: 5
Control: 17
Sight: 17
Mechanic: 14
Vitality: 12

Griff Burnam
Specialty: Fight
Initial Skills: Critical, Feint
Honor: 5
Control: 18
Sight: 15
Mechanic: 12
Vitality: 17

Thomas Norland
Specialty: Fight
Initial Skills: Critical, Feint
Honor: 5
Control: 18
Sight: 15
Mechanic: 13
Vitality: 18

Rocky Armitage
Specialty: Fight
Initial Skills: Critical, Feint
Honor: 5
Control: 19
Sight: 14
Mechanic: 12
Vitality: 17

Roswell Tarana
Specialty: Long
Initial Skills: None
Honor: 5
Control: 14
Sight: 18
Mechanic: 20
Vitality: 10

Lisa Stanley
Specialty: Long
Initial Skills: None
Honor: 5
Control: 17
Sight: 19
Mechanic: 17
Vitality: 11

Sayuri Mitsuzuka
Specialty: Short
Initial Skills: Best Position
Honor: 5
Control: 18
Sight: 18
Mechanic: 14
Vitality: 12

Cordy Hoffa
Specialty: Fight
Initial Skills: Critical, Feint, Heat Blow
Honor: 20
Control: 18
Sight: 12
Mechanic: 14
Vitality: 20

Pike A. Reischauer
Specialty: Long
Initial Skills: Best Position, Feint, Critical, Lucky
Honor: 5
Control: 14
Sight: 16
Mechanic: 18
Vitality: 12

Maylan Malda
Specialty: Fight
Initial Skills: Best Position, Feint, Critical, Heat Blow, Leg First, First,
Field Effect, Dash
Honor: 65
Control: 17
Sight: 12
Mechanic: 13
Vitality: 18

ENEMY TIPS AND TACTICS
----------------------

Named Pilots: Named pilots are essentially stronger versions of Commanders.
Of all enemy types, they are the most dangerous to fight due to their battle
preparation and usage of many skills. Fortunately, they are rarely seen in 
missions with the exception of one named pilot.

Commander: Commanders are well balanced in all Job classes and use a variety
of weapons for any situation. They are commonly found in missions, piloting
either wanzers or mobile weapons with some skills equipped. Commanders are 
tougher foes than basic enemy types such as Assaults or Strikers.

Elite: Elites are essentially stronger versions of Veteran. Apart from higher
Job proficiency and wanzer loadout, Elites are the same as Veterans. Treat
them like named pilots; don't take them lightly or you will surely find 
yourself in a losing situation.

Veteran: Veterans are pilots with a high level of proficiency in all Job 
classes, even higher than Commanders. They pilot high quality wanzers that
are well equipped and maximize their equipped skills. Never underestimate the
damage that a Veteran can deal as they can easily turn the tides of battle.

Assault: Assaults specialize in the Short class and use Short weapons. 
Assaults generally pilot wanzers, but they also tend to use aircraft, 
armored vehicles, and mobile weapons sometimes. They are one of the basic
enemy types seen in missions.

Driver: Drivers are pilots that control light vehicles. For the most part,
Drivers play no real role apart from being a sitting duck for experience
purposes. They appear in most missions alongside other basic enemy types.

Striker: Strikers specialize in the Fight class and use Fight weapons. Due to
their Job specialty, Strikers only use wanzers. Strikers should always be 
dealt with first since they can destroy parts, especially Arms, in one or two
hits with ease. They are one of the basic enemy types seen in missions.

Gunner: Gunners specialize in the Long class and use Long weapons. Gunners
generally pilot wanzers and aircraft, though sometimes they use fixed gun
placements and mobile weapons. Gunners are nowhere near as dangerous as 
Assaults or Strikers. They are one of the basic enemy types seen in missions.

Mechanic: Mechanics are pilots that control support pods. Mechanics, like
Drivers, are support units that don't do much in the way of fighting. They do
have a use with their ability to repair damaged parts with a finite amount of
Repair items. They appear in most missions alongside other basic enemy types.

Other: Other enemies that do not fall under any enemy type. To identify them,
look at their composition and proficiency in all Job classes.

------------------------------------------------------------------------------
3. WALKTHROUGH							[WALK]
------------------------------------------------------------------------------

This section will discuss the game and all material pertaining to it. Be sure
to read the following before actually playing the game:

****READ THE FOLLOWING BEFORE PLAYING****

------------------------------------------------------------------------------
Mission - mission number and location
------------------------------------------------------------------------------

Enemies - how many enemy units are in the mission.
Bosses - how many boss units are in the mission.
Units - how many player units can be deployed in the mission.
Allies - how many ally units are in the mission.
Difficulty - how hard or easy the mission is(out of 5*)
Winning Condition - conditions for completing the mission.
Losing Condition - conditions for failing the mission.
Prize - amount of money gained for destroying all enemies.
Bonus - bonuses awarded for excellent mission performance. 

Setup - what wanzers and weapons should be used for the mission.

Computers - what computers and modes should be used for the mission.

Skills - what skills should be used for the mission.

Placements - good starting positions for units to be used for the mission.

Strategy - notes on how to beat the mission.

Enemy Composition - enemy data. See below:

Unit type - Total x number
AP:     MV:     Lv:     Honor: 	
Unit Loadout:           Weapon Loadout:
Body - 			weapon type(weapon name) - damage, range, ammo
Arms - 			anything in () usually means it is for a certain
Legs - 			enemy unit or two.
BP - 
Mobile - 		
Armor -
Defense - BAL*
Talent Levels:		Job Levels:	Skills:
Control - 		Fight - 
Sight - 		Short - 
Mechanic - 		Long - 
Vitality - 	

Notes Guide:

* - BAL format is reading Defense with Body first, Arms next, and Legs last.
ie. 12/4/8 reads as 12 Defense for Body, 4 for Arms, and 8 for Legs.

------------------------------------------------------------------------------

Difficulty Notes:

* - A very easy mission. Basic tactics such as attack, movement, and counters
are more than enough to complete these missions. You have to try very hard to
actually fail them and I'm being very honest here.

** - An easy mission. Basic tactics still work well, but don't make too many
mistakes. You may have to update your loadouts if you experience some trouble
in completing the mission. Nonetheless, you can safely breeze through them if
you come prepared.

*** -  An average mission. Missions of this caliber are not that simple to 
clear and have a number of tough spots. You will have to update your loadouts
to the most recent gear that you can purchase at the Shop. Basic tactics will
work, but you may have to apply advanced tactics to survive. Pacing becomes
important as missions of this difficulty and higher take a lot of time to
finish.

**** - A hard mission. You will not only have to update your loadouts to the
most recent gear, but go for the best ones in stock. Equipping items is also
recommended to increase your chances of survival. You will need to apply both
basic and advanced tactics to clear these missions. Skill selection comes to
play in order to maximize damage against enemies and minimize damage caused
to allies.

***** - A very hard mission. You need to really go for the best parts when 
customizing your units and equipping items is mandatory. Apart from applying
tactics, you need to plan out your course of action in regards to the enemies
and mission conditions. You will not escape alive without showing mastery of
the game's mechanics: AP, Honor, wanzer setup, skill setup, pacing, and even
a bit of luck. Hell, use the in-mission Save feature if you must!

------------------------------------------------------------------------------

Weapon Information:

Machine Gun	  - MG(Piercing/P)
Shotgun		  - SG(Piercing/P)
Flamethrower	  - FT(Fire/F)
Rifle		  - RF(Piercing/P)
Punch		  - PC(Impact/I)
Knuckle		  - KN(Impact/I)
Rod		  - RD(Impact/I)
Shield		  - SD(Piercing, Impact, Fire, or Normal/P, I, F, or N)
Bazooka		  - BZ(Fire + Impact/F + I)
Cannon		  - CN(Impact + Piercing/I + P)
Grenade Launcher  - GR(Fire + Piercing/F + P)
Missile Launcher  - MS(Fire + Impact/F + I)
Anti-Air Missile  - AM(Fire + Impact/F + I)
Rocket Launcher   - RK(Fire + Impact/F + I)
Anti-Air Rocket   - AR(Fire + Impact/F + I)
Autocannon	  - AC(Piercing/P)
Cluster Bomb	  - CB(Fire + Piercing/F + P)
Radar		  - RW(Normal/N)

****READ THE ABOVE BEFORE PLAYING****

------------------------------------------------------------------------------
ASH'S SCENARIO:	COUP D'ETAT					[COUP]
------------------------------------------------------------------------------

Watch the following scenes and then you will be given the chance to save your
game. Setup is also available, which you should do prior to heading out of 
the Hangar. Your starting equipment consists of the following parts:

1 Juri EX
1 Grenze
1 Auden M90
1 M405A
1 Hard Rod
1 Plaver M2
1 SP06-N

Make some adjustments before heading out into battle. If you are unsure what
to do with the adjustments, look at the Setup section for Mission 1.

------------------------------------------------------------------------------
Mission 1 - O.C.U. Rimian M.F.B.
------------------------------------------------------------------------------

Enemies: 10
Bosses: 0
Units: 3
Allies: 1
Difficulty: **
Winning Condition:

1. All enemy machines apart from the transport trucks destroyed.

Losing Condition:

1. All ally machines destroyed.

Prize: 0
Bonus: 0

Setup: 

Ash - Zenith V. Juri EX, Grenze, and SP86-N. No backpack.
Amia - Zenith V. Juri EX, Grenze, and SP06-N. No backpack.
Joyce - Giza 4C. M405A and two Plaver M2. No backpack.

Computers:

Ash - Abbot 1, Mode 3
Amia - Abbot 1, Mode 3
Joyce - Balliol 1, Mode 1

Skills:

Ash - Best Position
Amia - Best Position
Joyce - None

Placements: Fixed.

Strategy: 

To make this first mission quick and easy, move to the East and go after the
VT500 vehicles first. Let the enemy wanzers get close before you decide to
attack them. The VT500s are optional targets, but you can destroy them for
extra experience. They begin to leave by turn five so move fast and hit hard
to get them. Keep everyone close to one another to keep AP high for attacks 
and counters. The AAH45a Hahns can only be hit by MGs, SGs, and RFs for the 
time being, so only Ash and Amia can destroy them. As long as you did some of
the tutorials before playing the game, you'll get through this one easily.

Enemy Composition
------------------------------------------------------------------------------
Commander in Stabline - Total 1
AP: 7   MV: 9   Lv: 1   Honor: 0	
Unit Loadout:           Weapon Loadout:
Body - 57		(P) MG(29mm MG) - 8 x 6, 1, 9 ammo
Arms - 35		(F) FT(FL-120) - 12 x 4, 1, 9 ammo
Legs - 47		(F) FT(FL-120) - 12 x 4, 1, 9 ammo
BP - None		(F + I) MS(Ibis) - 16 x 3, 4-5, 3 ammo
Mobile - 13 		
Armor - Fire
Defense - 20/15/18
Talent Levels:		Job Levels:	Skills: None.
Control - 10		Fight - 1
Sight - 16		Short - 1
Mechanic - 14		Long - 1
Vitality - 12	
------------------------------------------------------------------------------
Assault in Gust 503B - Total 2
AP: 7   MV: 10  Lv: 1	Honor: 0	
Unit Loadout:		Weapon Loadout:
Body - 54		(P) MG(17mm MG) - 8 x 6, 1, 9 ammo
Arms - 33		(P) MG(17mm MG) - 8 x 6, 1, 9 ammo
Legs - 45		(N) SD(SP06-N)
BP - None
Mobile - 30 		
Armor - Normal
Defense - 18/14/16
Talent Levels:		Job Levels:	Skills: None.
Control - 13		Fight - 1
Sight - 15		Short - 1
Mechanic - 11		Long - 1
Vitality - 9
------------------------------------------------------------------------------
Driver in VT500 - Total 4
AP: 7   MV: 9   Lv: 1	Honor: 0	
Unit Loadout:		Weapon Loadout: None.
Body - 59			 		
Legs - 30		
BP - None		
Mobile - 20 		
Armor - Normal
Defense - 9/5
Talent Levels:		Job Levels:	Skills: None.
Control - 11		Fight - 1
Sight - 10		Short - 1
Mechanic - 11		Long - 1
Vitality - 10				
------------------------------------------------------------------------------
Striker in Warlus M1 - Total 1
AP: 7   MV: 9   Lv: 1	Honor: 0	
Unit Loadout:		Weapon Loadout:
Body - 52		(I) KN(Iron Lump) - 17 x 1, 1, infinite
Arms - 32		(I) KN(Iron Lump) - 17 x 1, 1, infinite
Legs - 44		(N) SD(SP06-N) 
BP - None		(N) SD(SP06-N)
Mobile - 21 		
Armor - Impact
Defense - 23/18/20
Talent Levels:		Job Levels:	Skills: None.
Control - 15		Fight - 1
Sight - 9		Short - 1
Mechanic - 11		Long - 1
Vitality - 13	
------------------------------------------------------------------------------
Gunner in AAH45a Hahn - Total 2
AP: 7   MV: 8   Lv: 1	Honor: 0	
Unit Loadout:		Weapon Loadout:
Body - 107		(P) AC(20mm AC) - 7 x 9, 1-2, 9 ammo
BP - None		(F + I) RK(HRC-32) - 10 x 6, 2-4, 2 ammo
Mobile - 30 		(F + I) RK(HRC-16) - 10 x 6, 2-4, 2 ammo
Armor - Piercing
Defense - 7
Talent Levels:		Job Levels:	Skills: None.
Control - 11		Fight - 1
Sight - 15		Short - 1
Mechanic - 13		Long - 1
Vitality - 9
------------------------------------------------------------------------------

Allies:

Griff Burnam in Zenith V/Kasumi(Striker)
AP: 7   MV: 9   Lv: 2	Honor: 0	
Unit Loadout:		Weapon Loadout:
Body - 62		(I) RD(Hard Rod) - 22 x 1, 1, infinite
Arms - 38		(P) SG(Auden M90) - 7 x 8, 1, 9 ammo
Legs - 52		(N) SD(SP06-N)
BP - None		(N) SD(SP06-N)
Mobile - 21 		
Armor - Impact
Defense - 25/20/23
Talent Levels:		Job Levels:	Skills: None.
Control - 18		Fight - 3	
Sight - 15		Short - 2
Mechanic - 12		Long - 1
Vitality - 17
------------------------------------------------------------------------------

After watching the scenes upon completing the first mission, you will be on
the world map. On the world map, head to Woods of Batari.

Date - 12/June/2102, 3:00 AM
Location - Woods of Batari

Select Map to watch a scene. Afterwards, you can access Setup. You will also
have access to the following items when you do so:

1 BP-T3A
5 MG Ammo
2 MS Ammo
1 BZ Ammo
5 Repair 1
1 Restore 1

The Network is now available for use as well, but not much can be done at the
moment. Exit and head to the Border when you're ready to move on.

------------------------------------------------------------------------------
Mission 2 - Near O.C.U. Ramanston Base
------------------------------------------------------------------------------

Enemies: 9
Bosses: 1
Units: 3
Allies: 3
Difficulty: **
Winning Condition:

1. All enemy machines destroyed.

Losing Condition: 

1. All ally machines destroyed.

Prize: 676
Bonus: 0

Setup: 

Ash - Zenith V. Juri EX, Grenze, and SP86-N. No backpack.
Amia - Zenith V. Juri EX, Grenze, and SP06-N. No backpack.
Joyce - Giza 4C. Two Plaver M2. BP-T3A with MS Ammo.

Computers:

Ash - Abbot 1, Mode 3
Amia - Abbot 1, Mode 3
Joyce - Balliol 1, Mode 1

Skills:

Ash - Best Position, Feint
Amia - Best Position, Feint
Joyce - None

Placements:

[Ash][Joy]
[Ami]

Strategy: 

The Dull Stags squad consisting of Thomas, Rocky, and Roswell will join the
battle here. Thomas and Rocky are both Fight specialists and Roswell is a
Long specialist. These three are quite capable of handling their own fights
in this mission. You can now select the placements for your characters, but
you'll only be able to do so with the Muddy Otters squad. Start by having the
Dull Stags take out the initial wanzers in the way then merge with the Muddy
Otters. The Muddy Otters should stay put and hold off the enemy squad heading
in their direction until they meet up with the Dull Stags.

The enemy forces have some new units at their disposal. You'll have to deal 
with armored vehicles, which are generally annoying since they use Long-class
weaponry. The second is the inclusion of a Mechanic, who's sole purpose is 
to repair damaged units. While they can repair operating parts, a Mechanic
unit cannot restore destroyed parts. If you need to get experience, leave an
enemy unit alive for the Mechanic to fix. Don't rely on this once you start
using skills since enemy units don't last long when they're activated. Other
than that, basic tactics are good enough to get through this mission.

Enemy Composition
------------------------------------------------------------------------------
Boss - Romero in Calm 400S(Commander)
AP: 7   MV: 9   Lv: 2	Honor: 0	
Unit Loadout:		Weapon Loadout:
Body - 72		(P) MG(Juri EX) - 12 x 5, 1, 9 ammo
Arms - 44		(F) FT(Hot River 30) - 15 x 4, 1, 9 ammo
Legs - 61		(N) SD(SP06-N)
BP - None		
Mobile - 25 		
Armor - Piercing
Defense - 17/14/15
Talent Levels:		Job Levels:	Skills: 
Control - 16		Fight - 2	Critical
Sight - 14		Short - 2
Mechanic - 10		Long - 2
Vitality - 12	
------------------------------------------------------------------------------
Assault in Gust 503B - Total 2
AP: 7   MV: 10  Lv: 1	Honor: 0	
Unit Loadout:		Weapon Loadout:
Body - 54		(P) MG(17mm MG) - 8 x 6, 1, 9 ammo
Arms - 33		(P) MG(17mm MG) - 8 x 6, 1, 9 ammo
Legs - 45		(N) SD(SP06-N)
BP - None
Mobile - 30 		
Armor - Normal
Defense - 18/14/16
Talent Levels:		Job Levels:	Skills: None.
Control - 13		Fight - 1
Sight - 15		Short - 1
Mechanic - 11		Long - 1
Vitality - 9
------------------------------------------------------------------------------
Assault in BT77M1 - Total 2
AP: 7   MV: 8   Lv: 1	Honor: 0	
Unit Loadout:		Weapon Loadout:
Body - 79		(I + P) CN(89mm Cannon) - 19 x 3, 1-2, 9 ammo
Legs - 57		(P) AC(20mm AC) - 6 x 9, 1-2, 9 ammo
BP - None
Mobile - 16 		
Armor - Normal
Defense - 20/17
Talent Levels:		Job Levels:	Skills: None.
Control - 13		Fight - 1
Sight - 15		Short - 1
Mechanic - 11		Long - 1
Vitality - 9
------------------------------------------------------------------------------
Striker in Warlus M1 - Total 2
AP: 7   MV: 9   Lv: 1	Honor: 0	
Unit Loadout:		Weapon Loadout:
Body - 52		(I) KN(Iron Lump) - 17 x 1, 1, infinite
Arms - 32		(I) KN(Iron Lump) - 17 x 1, 1, infinite
Legs - 44		(N) SD(SP06-N) 
BP - None		(N) SD(SP06-N)
Mobile - 21 		
Armor - Impact
Defense - 23/18/20
Talent Levels:		Job Levels:	Skills: None.
Control - 15		Fight - 1
Sight - 9		Short - 1
Mechanic - 11		Long - 1
Vitality - 13	
------------------------------------------------------------------------------
Gunner in Stabline - Total 1
AP: 7   MV: 9   Lv: 1	Honor: 0	
Unit Loadout:		Weapon Loadout:
Body - 57		(P) MG(29mm MG) - 8 x 6, 1, 9 ammo
Arms - 35		(F) FT(FL-120) - 12 x 4, 1, 9 ammo
Legs - 47		(F) FT(FL-120) - 12 x 4, 1, 9 ammo
BP - None		(F + I) MS(Ibis) - 16 x 3, 4-5, 3 ammo
Mobile - 13 		
Armor - Fire
Defense - 20/15/18
Talent Levels:		Job Levels:	Skills: None.
Control - 10		Fight - 1
Sight - 16		Short - 1
Mechanic - 14		Long - 1
Vitality - 12	
------------------------------------------------------------------------------
Gunner in RSV300A - Total 1
AP: 7   MV: 9   Lv: 2	Honor: 0	
Unit Loadout:		Weapon Loadout:
Body - 62		(F + I) RK(100mm RK) - 10 x 6, 2-4, 6 ammo
Arms - 36		
BP - None		
Mobile - 20		
Armor - Normal
Defense - 12/6
Talent Levels:		Job Levels:	Skills: None.
Control - 12		Fight - 2
Sight - 16		Short - 2
Mechanic - 13		Long - 3
Vitality - 9	
------------------------------------------------------------------------------
Mechanic in SP10a - Total 1
AP: 7   MV: 10  Lv: 1	Honor: 0	
Unit Loadout:		Weapon Loadout:
Body - 37		(N) SD(SP10a)		
Legs - 31		(N) SD(SP10a)		 
BP - None		
Mobile - 33 		
Armor - Piercing
Defense - 11/6
Talent Levels:		Job Levels:	Skills: None.
Control - 11		Fight - 1
Sight - 11		Short - 1
Mechanic - 11		Long - 1
Vitality - 11
------------------------------------------------------------------------------

Allies:

Thomas Norland in Zenith V/Ace Joker(Striker)
AP: 7   MV: 9   Lv: 3	Honor: 0	
Unit Loadout:		Weapon Loadout:
Body - 62		(P) MG(Juri EX) - 12 x 5, 1, 9 ammo
Arms - 38		(I) RD(Hard Rod) - 22 x 1, 1, infinite
Legs - 52		(I) SD(SP86-N)
BP - None		(I) SD(SP86-N)
Mobile - 20 		
Armor - Impact
Defense - 25/20/23
Talent Levels:		Job Levels:	Skills: None.
Control - 18		Fight - 4	
Sight - 15		Short - 2
Mechanic - 13		Long - 3
Vitality - 18
------------------------------------------------------------------------------
Rocky Armitage in Zenith V/Jack Arms(Striker)
AP: 7   MV: 9   Lv: 2	Honor: 0	
Unit Loadout:		Weapon Loadout:
Body - 62		(I) RD(Hard Rod) - 22 x 1, 1, infinite
Arms - 38		(P) MG(Juri EX) - 12 x 5, 1, 9 ammo
Legs - 52		(N) SD(SP06-N)
BP - None		(N) SD(SP06-N)
Mobile - 20		
Armor - Impact
Defense - 25/20/23
Talent Levels:		Job Levels:	Skills: None.
Control - 19		Fight - 3	
Sight - 14		Short - 2
Mechanic - 12		Long - 1
Vitality - 17	
------------------------------------------------------------------------------
Roswell Tarana in Giza 4C/Bilancia(Gunner)
AP: 7   MV: 9   Lv: 2	Honor: 0	
Unit Loadout:		Weapon Loadout:
Body - 65		(I) PC(Hard Blow) - 25 x 1, 1, infinite
Arms - 40		(I) PC(Hard Blow) - 25 x 1, 1, infinite
Legs - 55		(F + I) MS(Plaver M2) - 45 x 1, 4-5, 2 ammo
BP - Item		(F + P) GR(Lazy Horn) - 24 x 1, 2-3, 2 ammo
Mobile - 21		
Armor - Normal
Defense - 20/16/18
Talent Levels:		Job Levels:	Skills: None.
Control - 14		Fight - 1	
Sight - 18		Short - 1
Mechanic - 20		Long - 4
Vitality - 10		
------------------------------------------------------------------------------

At end of the mission, some scenes will occur and you'll need to head to
Saribash's House on the world map next.

Date - 12/June/2102, 2:00 PM
Location - Saribash's House

Talk to Saribash then head for the Guest Room. Speak with everyone and then
speak to Joyce last at the Guest Room. A scene will commence after you've
spoken to everyone, including Joyce.

Date - 13/June/2102, 7:00 AM
Location - Saribash's House

Watch the scene and talk to Lila and Saribash to progress. Once Saribash is 
done talking, head for the Warehouse first. The Warehouse is actually the 
first Shop of the game. You should save your money since you don't have much,
but buy the Vigor M1 Body for Roswell and Joyce so they can carry a Backpack
and items. Switch to Hard Rods for Thomas and Rocky to make the most out of
their specialty. The other place worth mentioning is the Training Space. You
can access this location when you speak to Saribash again.

In the Training Space, you can access the Battle Simulator to train Ace, a
Burg Transportation pilot in charge of the company's mercenaries. They will
be helping you out in the next mission and while you don't need to do this,
training them in the Battle Simulator has its benefits. Check out the Battle
Simulator guide for more details on the training.

For time purposes, just get Ace up to Level 3. This should suffice for the
next mission. When you feel prepared, exit and head for Downtown in Dhaka. 
Make sure you speak with the Warehouse owner before leaving. He will give you
the address to the BURG website, which allows you to access the Online Shop. 
You can purchase any weapons and parts that you've seen before here, but 
selling them is not possible. This will prove handy in the future so don't 
even think of leaving without the BURG address! Once you're ready exit and 
head to Downtown in Dhaka.

------------------------------------------------------------------------------
Mission 3 - Downtown in Dhaka
------------------------------------------------------------------------------
	
Enemies: 16
Bosses: 1
Units: 6
Allies: 4
Difficulty: ****
Winning Condition:

1. All enemy machines destroyed.

Losing Condition: 

1. All ally machines destroyed.
2. Transport truck destroyed.

Prize: 1328
Bonus: 0

Setup: 

Ash - Vigor M1 Body and Zenith V Arms/Legs. Two Juri EX and SP86-N. AG-1000A.
Amia - Vigor M1 Body and Zenith V Arms/Legs. Two Juri EX and SP06-N. AG-1000A.
Joyce - Vigor M1 Body and Giza 4C Arms/Legs. M405A and two Plaver M2. BP-T3A 
with Restore 1.
------------------------------------------------------------------------------
Thomas - Vigor M1 Body and Zenith V Arms/Legs. Hard Rod and SP86-N. AG-1000A.
Rocky - Vigor M1 Body and Zenith V Arms/Legs. Hard Rod and SP06-N. AG-1000A.
Roswell - Vigor M1 Body and Giza 4C Arms/Legs. M405A and two Plaver M2.
BP-T3A with Restore 1.

Computers:

Ash - Abbot 1, Mode 3
Amia - Abbot 1, Mode 3
Joyce - Balliol 1, Mode 1
Thomas - Abbot 1, Mode 2
Rocky - Abbot 1, Mode 2
Roswell - Balliol 1, Mode 1

Skills:

Ash - Best Position, Feint, Critical
Amia - Best Position, Feint, Critical
Joyce - None
Thomas - Critical, Feint
Rocky - Critical, Feint
Roswell - None

Placements:

[Tho][Ash][Joy]
[Roc][Ami][Ros]

Special Note:

Before you begin the mission, you will be able to configure the AI settings
for Ace and the other Burg Transporation mercenaries who will help you out.
If you used the Battle Simulator to train Ace, you will have more AI options
to choose from. If you DID NOT access the Battle Simulator before beginning
this mission, meaning you DID NOT talk to Saribash twice, then you will not
see these questions.

Here are all of the possible questions and options you may see:

Question 1: What do you want me to do?
Options:

1. Escort the truck *
2. Be my escort * (ONLY appears if Ace's Level is 2 or 3)
3. You'll be the decoy (ONLY appears if Ace's Level is MAX)

* If you chose either the first or second option from Question 1, you will
have to answer Questions 2 to 5.

Question 2: When should I attack those guys?
Options:

1. 5-7 squares
2. 3-4 squares
3. 1-2 squares

Question 3: Attack those guys by...
Options:

1. HP (goes to Question 4A)
2. AP (goes to Question 4B)

Question 4A: Who should I attack?
Options:

1. High HP ones
2. Low HP ones

Question 4B: Who should I attack?
Options:

1. High AP ones
2. Low AP ones

Question 5: If they fight back?
Options:

1. Counter them
2. Evade

These questions will appear after Ace or one of his assistants is attacked
for the first time.

Question 6: Who should I heal again?
Options:

1. No one *
2. The truck ! (ONLY appears if Ace's Level is 1 or 2)
3. Everyone (ONLY appears if Ace's Level is 3 or MAX)

* Choosing this option means Ace and his assistants will use their Repair 1
items only on themselves. *
! Choosing this option means that Ace and his assistants will use their
Repair 1 items mostly on the truck, but they can also use it on themselves.

Question 7: When should I run away?
Options:

1. HP at 50%
2. HP at 20%
3. Do not run away (ONLY appears if Ace's Level is 2, 3, or MAX)

The final question only appears after the mission update.

Question 8: What should I do now!?
Options:

1. Stay on course *
2. Escape

* Choosing this option means Ace and his assistants will continue to act
based on the option you chose for Question 1.

Strategy:

Start off by dealing with the vehicle squads to the West and North of your
initial positions. Don't bother attacking with Joyce and Roswell for now;
conserve their ammo for the other enemies. If you chose to have Ace's team
follow Amia or act as a decoy, you will need one unit to act as the truck's
escort. If there are no units or any of Ace's team near the truck within a
range of 4 squares, the truck driver will shout at you to escort it. That
means if any of the above units are 5 or more squares away from the truck,
the truck will not move from its position. However, this can work to your
favor, as you won't have to worry about the truck when fighting the enemy.

Once the vehicles have been dealt with, head for the enemy squad to the far
West and eliminate them. The truck will be passing by this point and unless
you set Ace's AI to escort Amia or act as a decoy, it'll be an easy target
for those enemies. If you did, you can forget about them and move onto the
enemy squads to the North end of the map. It's your call if you want more
experience or you just want to play it safe by having your allies take some
damage. The Strikers are the most dangerous wanzers since they can take off
parts in just two hits. Be sure to weaken them with Joyce and Roswell first.

MISSION UPDATE
--------------

Winning Condition: 

1. Transport truck escapes from the city.

The moment the truck arrives at the intended destination, waves of aircraft
will appear to bombard areas of the map. If you already dealt with the enemy
squads to the North, all you have to do is wait until the transport truck 
leaves the map. Make sure you move all of your units to the North end of the
map to avoid the bombing raids. The game will highlight the affected areas in
red, so you have a turn to avoid being vaporized by the bombs. Lucky for you,
the truck will begin to escape at this point so you don't need sacrifice a
unit to escort it out of the city.

The mission can be finished through two approaches by this point. The first
involves the transport truck escaping from the map. This is only triggered if
all enemies were eliminated before the fighter jets arrived. The second way
you can clear the mission is to simply finish off the enemy forces when the
fighter jets arrive. In this case, the truck does not need to escape from the
map for the mission to end.

Enemy Composition
------------------------------------------------------------------------------
Boss - Delshad in BT77M1(Commander)
AP: 7   MV: 8   Lv: 4	Honor: 1	
Unit Loadout:		Weapon Loadout:
Body - 79		(I + P) CN(89mm Cannon) - 19 x 3, 1-2, 9 ammo	
Legs - 57		(P) AC(20mm AC) - 6 x 9, 1-2, 9 ammo 		
BP - None
Mobile - 16 		
Armor - Normal
Defense - 20/17
Talent Levels:		Job Levels:	Skills: 
Control - 14		Fight - 4	Critical
Sight - 17		Short - 5
Mechanic - 13		Long - 4
Vitality - 10
------------------------------------------------------------------------------
Assault in Calm 400S - Total 2
AP: 7   MV: 9   Lv: 2	Honor: 0	
Unit Loadout:		Weapon Loadout:
Body - 72		(P) MG(Juri EX) - 12 x 5, 1, 9 ammo
Arms - 44		(P) RF(Grenze) - 41 x 1, 1, 9 ammo
Legs - 61		(N) SD(SP06-N)
BP - None
Mobile - 25 		
Armor - Piercing
Defense - 17/14/15
Talent Levels:		Job Levels:	Skills: None.
Control - 13		Fight - 2	
Sight - 16		Short - 3
Mechanic - 12		Long - 2
Vitality - 9
------------------------------------------------------------------------------
Assault in Calm 400S - Total 1
AP: 7   MV: 9   Lv: 2	Honor: 0	
Unit Loadout:		Weapon Loadout:
Body - 72		(P) MG(Juri EX) - 12 x 5, 1, 9 ammo
Arms - 44		(P) SG(Auden M90) - 7 x 8, 1, 9 ammo
Legs - 61		(N) SD(SP06-N)
BP - None
Mobile - 25 		
Armor - Piercing
Defense - 17/14/15
Talent Levels:		Job Levels:	Skills: None.
Control - 13		Fight - 2	
Sight - 16		Short - 3
Mechanic - 12		Long - 2
Vitality - 9
------------------------------------------------------------------------------
Assault in Calm 400S - Total 1
AP: 7   MV: 9   Lv: 4	Honor: 0	
Unit Loadout:		Weapon Loadout:
Body - 72		(P) MG(Juri EX) - 12 x 5, 1, 9 ammo
Arms - 44		(P) SG(Auden M90) - 7 x 8, 1, 9 ammo
Legs - 61		(N) SD(SP06-N)
BP - None
Mobile - 25 		
Armor - Piercing
Defense - 17/14/15
Talent Levels:		Job Levels:	Skills: None.
Control - 13		Fight - 3	
Sight - 16		Short - 5
Mechanic - 12		Long - 3
Vitality - 9
------------------------------------------------------------------------------
Assault in Calm 400S - Total 1
AP: 7   MV: 9   Lv: 4	Honor: 0	
Unit Loadout:		Weapon Loadout:
Body - 72		(P) MG(Juri EX) - 12 x 5, 1, 9 ammo
Arms - 44		(F) FT(Hot River 30) - 15 x 4, 1, 9 ammo
Legs - 61		(N) SD(SP06-N)
BP - None
Mobile - 25 		
Armor - Piercing
Defense - 17/14/15
Talent Levels:		Job Levels:	Skills: None.
Control - 13		Fight - 3	
Sight - 16		Short - 5
Mechanic - 12		Long - 3
Vitality - 9
------------------------------------------------------------------------------
Assault in BT77M1 - Total 3
AP: 7   MV: 8   Lv: 2	Honor: 0	
Unit Loadout:		Weapon Loadout:
Body - 79		(I + P) CN(89mm Cannon) - 19 x 3, 1-2, 9 ammo	
Legs - 57		(P) AC(20mm AC) - 6 x 9, 1-2, 9 ammo 		
BP - None
Mobile - 16 		
Armor - Normal
Defense - 20/17
Talent Levels:		Job Levels:	Skills: None.
Control - 13		Fight - 2
Sight - 16		Short - 3
Mechanic - 12		Long - 1
Vitality - 9
------------------------------------------------------------------------------
Assault in AM121M1 - Total 1
AP: 7   MV: 9   Lv: 2	Honor: 0	
Unit Loadout:		Weapon Loadout:
Body - 73		(P) AC(20mm AC) - 7 x 3, 1-2, 9 ammo	
Legs - 38		(P) MG(7.5mm MG) - 10 x 6, 1, 9 ammo 		
BP - None
Mobile - 22 		
Armor - Normal
Defense - 15/10
Talent Levels:		Job Levels:	Skills: None.
Control - 13		Fight - 2	
Sight - 16		Short - 3
Mechanic - 12		Long - 2
Vitality - 9
------------------------------------------------------------------------------
Striker in Frost M37 - Total 2
AP: 7   MV: 9   Lv: 2	Honor: 0	
Unit Loadout:		Weapon Loadout:
Body - 57		(I) KN(Press Needle) - 19 x 1, 1, infinite
Arms - 41		(I) KN(Press Needle) - 19 x 1, 1, infinite
Legs - 57		(N) SD(SP06-N) 
BP - Turbo		(N) SD(SP06-N)
Mobile - 22 		
Armor - Fire
Defense - 22/18/20
Talent Levels:		Job Levels:	Skills: None.
Control - 16		Fight - 3
Sight - 9		Short - 2
Mechanic - 12		Long - 2
Vitality - 13	
------------------------------------------------------------------------------
Gunner in Stabline - Total 2
AP: 7   MV: 9   Lv: 2	Honor: 0	
Unit Loadout:		Weapon Loadout:
Body - 57		(P) MG(29mm MG) - 8 x 6, 1, 9 ammo
Arms - 35		(F) FT(FL-120) - 12 x 4, 1, 9 ammo
Legs - 47		(F) FT(FL-120) - 12 x 4, 1, 9 ammo
BP - Item		(F + I) MS(Ibis) - 16 x 3, 4-5, 3 ammo
Mobile - 10 		
Armor - Fire
Defense - 20/15/18
Talent Levels:		Job Levels:	Skills: None.
Control - 12		Fight - 2
Sight - 16		Short - 2
Mechanic - 13		Long - 3
Vitality - 9	
------------------------------------------------------------------------------
Gunner in OC300MA - Total 1
AP: 7   MV: 10  Lv: 2	Honor: 0	
Unit Loadout:		Weapon Loadout:
Body - 55		(P) MG(5.5mm MG) - 10 x 6, 1, 9 ammo	
Arms - 39		(N) RW(WAG5s) - 0 x 1, 2-6, infinite
BP - None		(N) RW(WAG5) - 0 x 1, 2-6, infinite
Mobile - 32		
Armor - Normal
Defense - 6/5
Talent Levels:		Job Levels:	Skills: None.
Control - 12		Fight - 2
Sight - 16		Short - 2
Mechanic - 13		Long - 3
Vitality - 9	
------------------------------------------------------------------------------
Gunner in RSV300A - Total 1
AP: 7   MV: 9   Lv: 2	Honor: 0	
Unit Loadout:		Weapon Loadout:
Body - 62		(F + I) RK(100mm RK) - 10 x 6, 2-4, 6 ammo
Arms - 36		
BP - None		
Mobile - 20		
Armor - Normal
Defense - 12/6
Talent Levels:		Job Levels:	Skills: None.
Control - 12		Fight - 2
Sight - 16		Short - 2
Mechanic - 13		Long - 3
Vitality - 9	
------------------------------------------------------------------------------
Mechanic in SP10a - Total 1
AP: 7   MV: 9  Lv: 2	Honor: 0	
Unit Loadout:		Weapon Loadout:
Body - 37		(N) SD(SP10a)
Legs - 31		(N) SD(SP10a)
BP - None		
Mobile - 26		
Armor - Piercing
Defense - 11/6
Talent Levels:		Job Levels:	Skills: None.
Control - 12		Fight - 2
Sight - 11		Short - 2
Mechanic - 12		Long - 2
Vitality - 11	
------------------------------------------------------------------------------

Allies:

Ace in Zenith V(Assault)
AP: 7   MV: 9  Lv: 3	Honor: 0	
Unit Loadout:		Weapon Loadout:
Body - 62		(P) MG(Juri EX) - 12 x 5, 1, 9 ammo
Arms - 38		(P) RF(Grenze) - 41 x 1, 1, 9 ammo
Legs - 52		(N) SD(SP06-N)		 
BP - Item		
Mobile - 20		
Armor - Impact
Defense - 25/20/23
Talent Levels:		Job Levels:	Skills: 
Control - 15		Fight - 3	Repair 1(BP, 1)
Sight - 17		Short - 4
Mechanic - 13		Long - 2
Vitality - 11	
------------------------------------------------------------------------------
Ace Assistant 1 in Giza 4C(Assault)
AP: 7   MV: 9  Lv: 2	Honor: 0	
Unit Loadout:		Weapon Loadout:
Body - 65		(P) MG(Juri EX) - 12 x 5, 1, 9 ammo
Arms - 40		(P) SG(Auden M90) - 7 x 8, 1, 9 ammo
Legs - 55		(N) SD(SP06-N)	 
BP - Item		
Mobile - 21 		
Armor - Normal
Defense - 20/16/18
Talent Levels:		Job Levels:	Skills: 
Control - 13		Fight - 1	Repair 1(BP, 1)
Sight - 16		Short - 3
Mechanic - 11		Long - 2
Vitality - 10	
------------------------------------------------------------------------------
Ace Assistant 2 in Giza 4C(Assault)
AP: 7   MV: 9   Lv: 2	Honor: 0	
Unit Loadout:		Weapon Loadout:
Body - 65		(P) MG(Juri EX) - 12 x 5, 1, 9 ammo
Arms - 40		(P) SG(Auden M90) - 7 x 8, 1, 9 ammo
Legs - 55		(N) SD(SP06-N)	 
BP - Item		
Mobile - 21 		
Armor - Normal
Defense - 20/16/18
Talent Levels:		Job Levels:	Skills: 
Control - 15		Fight - 1	Repair 1(BP, 1)
Sight - 15		Short - 3
Mechanic - 13		Long - 2
Vitality - 9	
------------------------------------------------------------------------------
Driver in TC400 - Total 1
AP: 7   MV: 9  Lv: 2	Honor: 0	
Unit Loadout:		Weapon Loadout: None.
Body - 114				
Legs - 70				 
BP - None		
Mobile - 20		
Armor - Normal
Defense - 10/9
Talent Levels:		Job Levels:	Skills: None.
Control - 12		Fight - 2
Sight - 10		Short - 2
Mechanic - 13		Long - 2
Vitality - 9	
------------------------------------------------------------------------------

After the mission is complete, head to Daukandei. At Daukandei, head to the
Living Room. Speak with Saribash there and then choose Exit. You may head to
the Warehouse afterwards to outfit your wanzers. Once you are outside of the
Agit, a story event will play out and you will have to make a choice. If you
chose YES, you will automatically head to the Arena. If you chose NO, then
you will be outside of the city when you regain control.

In the city, you can access the Arena and the Bar for the first time. The Bar
is a place to talk with people to gather all sorts of information, similar to
the Bar from Front Mission. The Arena is another feature from Front Mission,
but now you can speak with people in the arena stadium. Before you can make
any progress with the story, you must fight at least one Arena match.

After fighting in the Arena at least once, talk to the Arena manager about
the Arena to learn about how it works. Next, you will have to head back to the
Living Room in Agit and speak with Saribash. Once you speak with him, find
Thomas at the Arena and then return to the Living Room. Talk with Saribash to
get things going again. Make sure everyone's wanzers are upgraded, and that
you have a healthy supply of items before leaving. You will likely need to
fight several matches in the Arena to get the funds needed to prepare each of
your wanzers properly. Exit Daukandei when you are ready and at the world map,
head for the Alordesh Coast.

------------------------------------------------------------------------------
Mission 4 - Alordesh Coast
------------------------------------------------------------------------------

Enemies: 10
Bosses: 1
Units: 6
Allies: 2 + 3 reinforcements
Difficulty: **
Winning Condition:

1. All enemy machines destroyed.

Losing Condition: 

1. All ally machines destroyed. 
2. Ash, Joyce, or Amia destroyed.
3. Sling helicopter destroyed.

Prize: 956
Bonus: 5000

Setup: 

Ash - Zora C5. Higa Type 9 SG, Pews M14, and SN-46z. AG-450A.
Amia - Zora C5. Higa Type 9 SG, Pews M14, and SN-46z. AG-450A.
Joyce - Vigor M1 Body and Vaje M13 Arms/Legs. Greery, GL-200M3, and Wild. 
BP-T2A with Restore 1 and MS Ammo.
------------------------------------------------------------------------------
Thomas - Zora C5. Double Nail and SN-46z. AG-450A.
Rocky - Zora C5. Double Nail and SN-46z. AG-450A.
Roswell - Vigor M1 Body and Vaje M13 Arms/Legs. Greery, GL-200M3, and Wild. 
BP-T2A with Restore 1 and MS Ammo.

Computers:

Ash - Delikat 2, Mode 3
Amia - Delikat 2, Mode 3
Joyce - Delikat 2, Mode 4
Thomas - Clio 2, Mode 2
Rocky - Clio 2, Mode 2
Roswell - Delikat 2, Mode 4

Skills:

Ash - Best Position, Feint, Critical, Leg First
Amia - Best Position, Feint, Critical, Leg First
Joyce - Best Position
Thomas - Critical, Feint, Heat Blow, First
Rocky - Critical, Feint, Heat Blow, First
Roswell - Best Position

Placements:

[Ros]
[Roc]
[Tho]

Strategy: 

This is the first time you fight Ven and he'll be coming back for more in 
future missions, so get used to him. You will also have to keep Ash, Joyce,
and Amia alive, if you want to beat the mission. Anyways, the mission is quite
easy if everyone is upgraded and you know how the AP mechanics work by now. Go
after the nearby units opposite from Ven's position and take them down first.
Once they are gone, take out everyone else. There are three aircraft in the
mission, with Ven using one such unit. If you have any anti-aircraft weaponry,
you can see how extremely effective they are against them. If you don't, you
still have Ash and Amia toting MGs and SGs to deal with them.

Lila will also assist you, but don't count on her to do much. Just let her do
whatever she wants, or help her take out her attackers. Whatever you do, you
will receive a mission update on the sling helicopters at the start of the
fifth turn. Basically, the sling helicopters will arrive on the battlefield
by the eighth turn. Keep on attacking the enemy forces in the meantime.

MISSION UPDATE
--------------

Winning Condition: 

1. Ash, Joyce, and Amia board the sling helicopters.

Losing Condition: 

1. One sling helicopter destroyed.

After three more turns pass, three CCH-60 Chaise helicopters will arrive.
By now, most enemy units should be either weakened or destroyed. This is a
good thing, because the enemy will be attacking the helicopters first. This
shouldn't be a concern since the Chaise helicopters start off far away from
the enemy. As for Ven, he's a little stronger than the other helicopters,
but he goes down rather easily to concentrated fire. Ven will also escape
when he is low on HP as well. 

In any case, you have to lure the three helicopters to land since you can't
traverse through water with the legs you're using. If you don't want to keep
on fighting, have Ash, Joyce, and Amia board the helicopters when you receive
the signal to do so. Make sure you keep the sling helicopters alive, as it
only takes one of them going down for mission failure.

Enemy Composition
------------------------------------------------------------------------------
Boss - Ven Mackarge in OSH20a Cauldron(Gunner)
AP: 8   MV: 8   Lv: 8	Honor: 5	
Unit Loadout:		Weapon Loadout:
Body - 125		(P) AC(15amm AC) - 8 x 9, 1-2, 9 ammo
BP - None
Mobile - 14 		
Armor - Normal
Defense - 8
Talent Levels:		Job Levels:	Skills: 
Control - 18		Fight - 5	Critical
Sight - 18		Short - 7	Best Position
Mechanic - 16		Long - 10
Vitality - 16
------------------------------------------------------------------------------
Assault in Tatou C - Total 2
AP: 7   MV: 11  Lv: 2	Honor: 0	
Unit Loadout:		Weapon Loadout:
Body - 72		(I) KN(Bolt Tusk) - 52 x 1, 1, infinite
Arms - 45		(I) KN(Bolt Tusk) - 52 x 1, 1, infinite
Legs - 61		(P) MG(Pews M14) - 13 x 5, 1, 9 ammo
BP - None		
Mobile - 30 		
Armor - Impact
Defense - 28/23/25
Talent Levels:		Job Levels:	Skills: None.
Control - 13		Fight - 2	
Sight - 16		Short - 3
Mechanic - 12		Long - 2
Vitality - 9
------------------------------------------------------------------------------
Assault in AM121M1 - Total 2
AP: 7   MV: 9   Lv: 2	Honor: 0	
Unit Loadout:		Weapon Loadout:
Body - 73		(P) AC(20mm AC) - 7 x 9, 1-2, 9 ammo	
Legs - 48		(P) MG(7.5mm MG) - 10 x 6, 1, 9 ammo
BP - None
Mobile - 22 		
Armor - Normal
Defense - 15/10
Talent Levels:		Job Levels:	Skills: None.
Control - 13		Fight - 2	
Sight - 16		Short - 3
Mechanic - 12		Long - 2
Vitality - 9
------------------------------------------------------------------------------
Striker in Tatou C - Total 1
AP: 7   MV: 12  Lv: 2	Honor: 0	
Unit Loadout:		Weapon Loadout:
Body - 72		(I) KN(Bolt Tusk) - 52 x 1, 1, infinite
Arms - 45		(I) KN(Bolt Tusk) - 52 x 1, 1, infinite
Legs - 61		
BP - Turbo		
Mobile - 40		
Armor - Impact
Defense - 28/23/25
Talent Levels:		Job Levels:	Skills: None.
Control - 16		Fight - 3	
Sight - 9		Short - 2
Mechanic - 12		Long - 2
Vitality - 13
------------------------------------------------------------------------------
Gunner in Tatou C - Total 1
AP: 7   MV: 10  Lv: 4	Honor: 0	
Unit Loadout:		Weapon Loadout:
Body - 72		(I) KN(Bolt Tusk) - 52 x 1, 1, infinite
Arms - 45		(I) KN(Bolt Tusk) - 52 x 1, 1, infinite
Legs - 61		(F + I) MS(Wild) - 30 x 2, 4-5, 2 ammo
BP - Item		
Mobile - 23		
Armor - Impact
Defense - 28/23/25
Talent Levels:		Job Levels:	Skills: None.
Control - 12		Fight - 3	
Sight - 16		Short - 3
Mechanic - 13		Long - 5
Vitality - 9
------------------------------------------------------------------------------
Gunner in TCA83D - Total 2
AP: 7   MV: 9   Lv: 2	Honor: 0	
Unit Loadout:		Weapon Loadout:
Body - 68		(I + P) CN(150mm Cannon) - 19 x 3, 1-2, 9 ammo
Legs - 41				
BP - None
Mobile - 22 		
Armor - Normal
Defense - 14/8
Talent Levels:		Job Levels:	Skills: None.
Control - 12		Fight - 2	
Sight - 16		Short - 2
Mechanic - 13		Long - 3
Vitality - 9
------------------------------------------------------------------------------
Gunner in AAH45a Hahn - Total 2
AP: 7   MV: 8   Lv: 4	Honor: 0	
Unit Loadout:		Weapon Loadout:
Body - 125		(P) AC(20mm AC) - 8 x 9, 1-2, 9 ammo
BP - None		(F + I) RK(HRC-32) - 12 x 6, 2-4, 2 ammo
Mobile - 14 		(F + I) MS(AGM5s) - 30 x 2, 4-5, 2 ammo
Armor - Piercing
Defense - 8
Talent Levels:		Job Levels:	Skills: None.
Control - 12		Fight - 3
Sight - 16		Short - 3
Mechanic - 13		Long - 5
Vitality - 9
------------------------------------------------------------------------------

Allies:

Lila Labra in Zenith V(Assault)
AP: 7   MV: 9  Lv: 2	Honor: 0	
Unit Loadout:		Weapon Loadout:
Body - 62		(P) MG(Juri EX) - 12 x 5, 1, 9 ammo
Ar?  - 38		(P) SG(Auden M90) - 7 x 8, 1, 9 ammo
Legs - 52		(N) SD(SP06-N)		 
BP - None		(N) SD(SP06-N)
Mobile - 22		
Armor - Impact
Defense - 25/20/23
Talent Levels:		Job Levels:	Skills: 
Control - 16		Fight - 2	Critical
Sight - 18		Short - 3
Mechanic - 13		Long - 2
Vitality - 13	
------------------------------------------------------------------------------
Pilot in CCH-56 Chador(Gunner) - Total 1
AP: 7   MV: 8   Lv: 2	Honor: 0	
Unit Loadout:		Weapon Loadout: None.
Body - 125			
BP - None		
Mobile - 14		
Armor - Piercing
Defense - 8
Talent Levels:		Job Levels:	Skills: None.
Control - 14		Fight - 2	
Sight - 13		Short - 2
Mechanic - 15		Long - 3
Vitality - 9
------------------------------------------------------------------------------

Reinforcements(ally):

(turn 8)

Pilot in CCH-60 Chaise(Gunner) - Total 3
AP: 7   MV: 8   Lv: 2	Honor: 0	
Unit Loadout:		Weapon Loadout: None.
Body - 125			
BP - None		
Mobile - 14		
Armor - Piercing
Defense - 8
Talent Levels:		Job Levels:	Skills: None.
Control - 14		Fight - 2	
Sight - 13		Short - 2
Mechanic - 15		Long - 3
Vitality - 9
------------------------------------------------------------------------------	

Ash's scenario is complete for the time being, but they will return later in
the game. For the time being, you will now be playing Lisa's scenario.

------------------------------------------------------------------------------
LISA'S SCENARIO: COUNTERATTACK					[COUN]
------------------------------------------------------------------------------

Date - 14/June/2102, 2:30 PM
Location - O.C.U. Rimian M.F.B.

You can access Setup and the Network, but they won't do much for the time 
being. Head to the Rescue Point when you're ready.

------------------------------------------------------------------------------
Mission 5 - Rescue Point
------------------------------------------------------------------------------

Enemies: 8
Bosses: 0
Units: 2
Allies: 4
Difficulty: *****
Winning Condition:

1. All enemy machines apart from the transport helicopter destroyed.

Losing Condition:

1. All ally machines destroyed.
2. Transport helicopter destroyed. 
3. Transport helicopter escapes from the area.

Prize: 520
Bonus: 3000

Setup: 

Lisa - Giza 4C. Hawk Owl and Plaver S. No backpack.
Sayuri - Giza 4C. Two Juri EX. No backpack.

Computers:

Lisa - Balliol 1, Mode 1
Sayuri - Balliol 1, Mode 3

Skills: 

Lisa - None
Sayuri - Best Position

Placements: Fixed.

Strategy: 

Lisa's first mission is very difficult despite having four ally units. All
of the seven enemy units are all aircraft class, so that limits the weapons 
that can be used against them. The hard part is that all of them can hit your
units without fear of counterattacks. Take advantage of the high Geo areas 
with Lisa and Sayuri to minimize damage they take. The AI isn't as wise with
your ally units though. Allow the first six helicopters to move in before 
attacking, but don't stray too far from your ally units.

Go after the Assaults first and let your ally units move close to get hit. 
They can also do some damage, but don't count on them to finish the mission
for you. Remember that they do not count in towards the Repair and Running 
Costs so the more damage an ally unit takes, the better. Once the Assaults 
are gone, focus on getting rid of the Gunners nearby and then finally onto 
the Commander. You'll need a bit of luck that the enemies don't hit the Body
parts on the Robust 1As since they last longer than the AAH45a3 Hahn units.

One final note is that the Transporter unit must not be destroyed. That's the
blue unit from the bunch so keep that in mind. Also, it will try and escape
from the area once the Commander starts to move. At this point, Lisa will be
out of ammo so make sure Sayuri is still able to attack. You might need to 
retry if luck is not on your side, but it shouldn't be too hard.

Enemy Composition
------------------------------------------------------------------------------
Commander in OSH20c Cauldron - Total 1
AP: 7   MV: 8   Lv: 3	Honor: 0	
Unit Loadout:		Weapon Loadout:
Body - 125		(F + I) MS(AGM503) - 30 x 2, 4-5, 6 ammo
BP - None		
Mobile - 14 		
Armor - Piercing
Defense - 8
Talent Levels:		Job Levels:	Skills: 
Control - 10		Fight - 1	Critical
Sight - 17		Short - 4
Mechanic - 14		Long - 3
Vitality - 13
------------------------------------------------------------------------------
Assault in ACH9a Huron - Total 3
AP: 7   MV: 8   Lv: 2	Honor: 0	
Unit Loadout:		Weapon Loadout:
Body - 107		(P) AC(30mm AC) - 7 x 9, 1-2, 9 ammo
BP - None		(F + I) RK(HRC-32) - 10 x 6, 2-4, 2 ammo
Mobile - 17 		(P) MG(7.5mm MG) - 10 x 6, 1, 9 ammo
Armor - Piercing
Defense - 7
Talent Levels:		Job Levels:	Skills: None.
Control - 13		Fight - 2
Sight - 16		Short - 3
Mechanic - 12		Long - 2
Vitality - 9
------------------------------------------------------------------------------
Gunner in AAH45a3 Hahn - Total 3
AP: 7   MV: 8   Lv: 2	Honor: 0	
Unit Loadout:		Weapon Loadout:
Body - 107		(P) AC(20mm AC) - 7 x 9, 1-2, 9 ammo
BP - None		(F + I) MS(AGM12) - 26 x 2, 4-5, 2 ammo
Mobile - 17 		(F + I) RK(HRC-16) - 10 x 6, 2-4, 2 ammo
Armor - Piercing
Defense - 7
Talent Levels:		Job Levels:	Skills: None.
Control - 12		Fight - 2
Sight - 16		Short - 2
Mechanic - 13		Long - 3
Vitality - 9
------------------------------------------------------------------------------
Transporter in CCH-40 - Total 1
AP: 7   MV: 8   Lv: 3	Honor: 1	
Unit Loadout:		Weapon Loadout:
Body - 107		(P) MG(7.3mm MG) - 7 x 9, 1-2, 9 ammo
BP - None		
Mobile - 17 		
Armor - Piercing
Defense - 7
Talent Levels:		Job Levels:	Skills: None.
Control - 13		Fight - 1
Sight - 16		Short - 4
Mechanic - 14		Long - 4
Vitality - 9
------------------------------------------------------------------------------

Allies:

Gunner in Robust 1A - Total 1
AP: 7   MV: 10  Lv: 1	Honor: 0	
Unit Loadout:		Weapon Loadout:
Body - 55		(I) PC(Hard Blow) - 21 x 1, 1, infinite	
Arms - 34		(I) PC(Hard Blow) - 21 x 1, 1, infinite
Legs - 46		(N) SD(SP06-N)
BP - None		(F + I) AR(Sky Gos) - 8 x 6, 2-4, 2 ammo
Mobile - 32		
Armor - Normal
Defense - 7
Talent Levels:		Job Levels:	Skills: None.
Control - 12		Fight - 1
Sight - 15		Short - 2
Mechanic - 13		Long - 2
Vitality - 10
------------------------------------------------------------------------------
Gunner in Robust 1A - Total 1
AP: 7   MV: 9   Lv: 1	Honor: 0	
Unit Loadout:		Weapon Loadout:
Body - 55		(P) MG(Congress) - 12 x 4, 1, 9 ammo	
Arms - 34		(I) PC(Hard Blow) - 21 x 1, 1, infinite
Legs - 46		(N) SD(SP06-N)
BP - None		(F + I) AR(Sky Gos) - 8 x 6, 2-4, 2 ammo
Mobile - 22		
Armor - Normal
Defense - 7
Talent Levels:		Job Levels:	Skills: None.
Control - 12		Fight - 1
Sight - 15		Short - 2
Mechanic - 13		Long - 2
Vitality - 10
------------------------------------------------------------------------------
Gunner in AAH45a3 Hahn - Total 2
AP: 7   MV: 8   Lv: 1	Honor: 0	
Unit Loadout:		Weapon Loadout:
Body - 107		(P) AC(20mm AC) - 7 x 9, 1-2, 9 ammo
BP - None		(F + I) MS(AGM12) - 26 x 2, 4-5, 2 ammo
Mobile - 17 		(F + I) RK(HRC-16) - 10 x 6, 2-4, 2 ammo
Armor - Piercing
Defense - 7
Talent Levels:		Job Levels:	Skills: None.
Control - 11		Fight - 1
Sight - 15		Short - 2
Mechanic - 13		Long - 2
Vitality - 9
------------------------------------------------------------------------------

Upon completion of the mission, head to the O.C.U. Front Base. The Tent does
nothing for now, but the Booth leads to another Shop. Go to Headquarters to 
proceed onwards with the game. Speak with Hordman to get progress the game 
when you are done with upgrading wanzers. Head to the Tent afterwards. Speak
with Griff then Sayuri once you're there. Go back to Headquarters and talk 
with Hordman again. Head for the Booth and Griff joins the team. 

However, you will not be able to customize his wanzer until you select the
Negotiation option when talking to the shop owner. Once you do this, the
shop owner will give Griff a Zora C5 set. The Zora C5 is stronger than any
wanzer you can purchase now, so don't sell these parts.

Exit and head to Daukandei now. Go to the Bar and speak with Martin and then
Thomas to move along with the game. Head to the Arena next after you're done
at the Bar. At the Arena, you will have to use Sayuri and win a single fight
against all five combatants that she can challenge. 

To make the fights easier on Sayuri, use a Zenith V for all but the arm parts.
parts. Equip Zora C5 arm parts and for weapons, equip a Juri EX and a Grenze. 
Sayuri should have Feint and Critical if you used her enough times on the
prior mission, including her initial skill Best Position. Once she beats the
five combatants, you can fight a new combatant called Champion. 

Defeat the Champion with any of your pilots and you will get a new character,
Cordy Hoffa. Head to the Bar and speak with Cordy once you're there. Select
Hide from the menu and go to the Warehouse. The Shop has some new equipment
for purchase if you have not upgraded everyone. Once you're finished with
everything, exit and head to the P.O.W. Camp.

------------------------------------------------------------------------------
Mission 6 - P.O.W. Camp
------------------------------------------------------------------------------

Enemies: 12 + 2 reinforcements
Bosses: 1
Units: 4
Allies: 4
Difficulty: ***
Winning Condition: 

1. All enemy machines destroyed.

Losing Condition: 

1. All ally machines destroyed.

Prize: 731
Bonus: 3000. If the prisoners are rescued at the rescue point, a Repair ALL
can be procured at the Warehouse in Daukandei.

Setup:

Lisa - Zenith V. Germas 76, Plaver M2, and Rail Horn. BP-T3A with Restore 1.
Sayuri - Zenith V. Two Juri EX and SP06-N. AG-1000A.
Griff - Zora C5. Press Needle and SP06-N. AG-1000A.
Cordy - Zenith V. Press Needle and SP06-N. AG-1000A.

Computers:

Lisa - Balliol 1, Mode 1
Sayuri - Balliol 1, Mode 3
Griff - Abbot 1, Mode 2
Cordy - Abbot 1, Mode 2

Skills:

Lisa - Best Position
Sayuri - Best Position, Feint, Critical
Griff - Feint, Critical
Cordy - Feint, Critical, Heat Blow

Placements:

     [Lis]
     [Say]
[Cor]
[Gri]

Strategy:

While this is a rescue mission, you must destroy all enemy units. Your goal 
is to head to the building entrance that one helicopter made before the 
mission started. It's hard not to miss, but go after the enemies first. The
Unknown ally units will destroy nearby enemies before retreating, making your
task easier. If Sayuri is using Negus, you can obtain a sizeable amount of 
bonus money. Look at the Secrets section for more details on the Negus. When
the enemies are down to no more than one or two, you can either opt to head 
for the building entrance or finish them off.

MISSION UPDATE
--------------

Winning Condition:

1. All ally machines and truck escape from the camp.

Losing Condition: 

1. Truck destroyed.

When someone reaches the entrance, you will rescue prisoners. Afterwards, an 
ally truck carrying the prisoners will appear within the camp. If you destroy
all enemies, the same thing will happen...except you don't need to stand by
the building entrance. In both scenarios, you must deal with reinforcements at
the North side of the camp. Obviously, the truck cannot be destroyed or it's
game over. The enemy reinforcements aren't too hard to deal with, fortunately.

If you're in bad condition by the time the enemy reinforcements appear, there
is another way to complete the mission. If the truck manages to get out of the
camp, you can end the mission by moving all surviving units out of the camp.
The truck will not attempt to escape unless you deal with the tanks guarding
the exit, so get rid of them quickly if you wish to escape.

Enemy Composition
------------------------------------------------------------------------------
Assault in BT77M3 - Total 2
AP: 7   MV: 8   Lv: 1	Honor: 0	
Unit Loadout:		Weapon Loadout:
Body - 79		(I + P) CN(89mm Cannon) - 19 x 3, 1-2, 9 ammo
Legs - 57		
BP - None		
Mobile - 16 		
Armor - Normal
Defense - 20/17
Talent Levels:		Job Levels:	Skills: None.
Control - 13		Fight - 1
Sight - 15		Short - 1
Mechanic - 11		Long - 1
Vitality - 9	
------------------------------------------------------------------------------
Driver in TC400 - Total 2
AP: 7   MV: 9   Lv: 1	Honor: 0	
Unit Loadout:		Weapon Loadout: None
Body - 68				
Legs - 42		
BP - None		
Mobile - 21		
Armor - Normal
Defense - 7/6
Talent Levels:		Job Levels:	Skills: None.
Control - 11		Fight - 1
Sight - 10		Short - 1
Mechanic - 11		Long - 1
Vitality - 10
------------------------------------------------------------------------------
Gunner in Stabline - Total 2
AP: 7   MV: 8   Lv: 1	Honor: 0	
Unit Loadout:		Weapon Loadout:
Body - 57		(P) MG(29mm MG) - 8 x 6, 1, 9 ammo
Arms - 35		(F) FT(FL-120) - 12 x 4, 1, 9 ammo
Legs - 47		(F) FT(FL-120) - 12 x 4, 1, 9 ammo
BP - Item		(F + I) MS(Plaver M2) - 45 x 1, 4-5, 2 ammo
Mobile - 8 		
Armor - Fire
Defense - 20/15/18
Talent Levels:		Job Levels:	Skills: None.
Control - 11		Fight - 1
Sight - 15		Short - 1
Mechanic - 13		Long - 1
Vitality - 9	
------------------------------------------------------------------------------
Gunner in TCA830 - Total 1
AP: 7   MV: 9   Lv: 1	Honor: 0	
Unit Loadout:		Weapon Loadout:
Body - 68		(I + P) CN(150mm Cannon) - 19 x 3, 1-2, 9 ammo 
Legs - 41		
BP - None		
Mobile - 22		
Armor - Normal
Defense - 14/8
Talent Levels:		Job Levels:	Skills: None.
Control - 11		Fight - 1
Sight - 15		Short - 1
Mechanic - 13		Long - 1
Vitality - 9		
------------------------------------------------------------------------------
Gunner in Radar V - Total 3
AP: 7   MV: 8   Lv: 1	Honor: 0	
Unit Loadout:		Weapon Loadout:
Body - 62		(N) RW(WAG5) - 0 x 1, 2-6, infinite
Legs - 37				
BP - None
Mobile - 18		
Armor - Normal
Defense - 6/5
Talent Levels:		Job Levels:	Skills: None.
Control - 11		Fight - 1	
Sight - 15		Short - 1
Mechanic - 13		Long - 1
Vitality - 9
------------------------------------------------------------------------------
Mechanic in SP10a - Total 2
AP: 7   MV: 9   Lv: 1	Honor: 0	
Unit Loadout:		Weapon Loadout:
Body - 37		(N) SD(SP10a)		
Legs - 31		(N) SD(SP10a)
BP - None		
Mobile - 26 		
Armor - Piercing
Defense - 11/6
Talent Levels:		Job Levels:	Skills: None.
Control - 11		Fight - 1
Sight - 11		Short - 1
Mechanic - 11		Long - 1
Vitality - 11
------------------------------------------------------------------------------

Allies:

Unknown in AAH45d Hahn(Gunner) - Total 1
AP: 8   MV: 8   Lv: 8	Honor: 4	
Unit Loadout:		Weapon Loadout:
Body - 145		(P) AC(20mm AC) - 9 x 9, 1-2, 9 ammo
BP - None		(P) AC(30mm GP) - 9 x 9, 1-2, 9 ammo
Mobile - 17		(F + I) MS(AGM5s) - 35 x 2, 4-5, 2 ammo
Armor - Piercing
Defense - 9
Talent Levels:		Job Levels:	Skills: 
Control - 19		Fight - 5	Critical
Sight - 18		Short - 9	Best Position
Mechanic - 16		Long - 9
Vitality - 15	
------------------------------------------------------------------------------
Unknown in AAH45d Hahn(Gunner) - Total 2
AP: 7   MV: 8   Lv: 4	Honor: 1	
Unit Loadout:		Weapon Loadout:
Body - 145		(P) AC(20mm AC) - 9 x 9, 1-2, 9 ammo
BP - None		(P) AC(30mm GP) - 9 x 9, 1-2, 9 ammo
Mobile - 17		(F + I) MS(AGM5s) - 35 x 2, 4-5, 2 ammo
Armor - Piercing
Defense - 9
Talent Levels:		Job Levels:	Skills: None.
Control - 16		Fight - 2
Sight - 18		Short - 4
Mechanic - 16		Long - 5
Vitality - 10
------------------------------------------------------------------------------

Reinforcements(enemy):

(ally Driver appears on the map)

Boss - Captain in Calm 400S(Assault)
AP: 8   MV: 9   Lv: 5	Honor: 1	
Unit Loadout:		Weapon Loadout:
Body - 72		(P) MG(Juri EX) - 12 x 5, 1, 9 ammo
Arms - 44		(P) SG(Grenze) - 41 x 1, 1, 9 ammo
Legs - 61		(N) SD(SP06-N)
BP - None		
Mobile - 24 		
Armor - Piercing
Defense - 17/14/15
Talent Levels:		Job Levels:	Skills: None.
Control - 17		Fight - 6	
Sight - 12		Short - 5
Mechanic - 13		Long - 3
Vitality - 18
------------------------------------------------------------------------------
Assault in Calm 400S - Total 2
AP: 7   MV: 9   Lv: 1	Honor: 0	
Unit Loadout:		Weapon Loadout:
Body - 72		(P) MG(Juri EX) - 12 x 5, 1, 9 ammo
Arms - 44		(F) FT(Hot River 30) - 15 x 4, 1, 9 ammo
Legs - 61		(N) SD(SP06-N)
BP - None		
Mobile - 25 		
Armor - Piercing
Defense - 17/14/15
Talent Levels:		Job Levels:	Skills: None.
Control - 13		Fight - 1	
Sight - 15		Short - 1
Mechanic - 11		Long - 1
Vitality - 9	
------------------------------------------------------------------------------

Reinforcements(ally):

(arrive at the rescue point or destroy all enemy units)

Driver in TC400 - Total 1
AP: 7   MV: 9   Lv: 2	Honor: 0	
Unit Loadout:		Weapon Loadout: None
Body - 68				
Legs - 42		
BP - None		
Mobile - 21		
Armor - Normal
Defense - 7/6
Talent Levels:		Job Levels:	Skills: None.
Control - 12		Fight - 2
Sight - 10		Short - 2
Mechanic - 13		Long - 2
Vitality - 9	
------------------------------------------------------------------------------

Return to Daukandei after the mission is complete. If you used the Negus, 
head back to the Warehouse and speak with Rupo to collect your bounty. Change
Sayuri's equipment now before leaving the Warehouse. If you rescued those
prisoners from the previous mission, you can also collect a Repair ALL for 
your efforts. The equipment there has also been updated and you really should
upgrade for the upcoming mission. You may not have enough money to upgrade 
everyone so head over to the Arena and do some fighting.

Interestingly enough, that's where you need to go to progress further and get
things done. A scene will follow upon entering the ARENA room, but you will
be sent back to the COLOSSEUM area once it ends. Get your fights done and do 
your upgrades. Exit Daukandei when you're ready and head back to the O.C.U.
Front Base. The Booth sells some new parts, but the rest are the same as the
ones in the Daukandei Warehouse. Talk to Hordman at the Headquarters and then
talk to the Man that appears afterwards. Next, go back to the Tent and get
some rest.

Date - 16/June/2102, 4:00 AM
Location - O.C.U. Front Base

When you are ready for the next mission, exit the O.C.U. Front Base and head
to Central of Dhaka.

------------------------------------------------------------------------------
Mission 7 - Central of Dhaka
------------------------------------------------------------------------------

Enemies: 13 + 3 reinforcements
Bosses: 1
Units: 4 + 3 reinforcements
Allies: 9
Difficulty: *****
Winning Condition: 

1. All enemy machines destroyed.

Losing Condition: 

1. All ally machines destroyed.
2. Transport helicopter destroyed.

Prize: 1322(All enemies)
Bonus: 3000. If the CCH-60 Chaise rescues the prisoners and escapes the map 
upon mission completion, a Goldias can be procured at the Shop in the Suburb
of Dhaka.

Setup:

Lisa - Vigor M1 Body, Zora C5 Arms, and Vigor M1 Legs. Greery, Hawk Owl, and 
GL-200M3. BP-T2A with GR Ammo and Restore 1.
Sayuri - Zora C5 Body/Arms and Vigor M1 Legs. Higa T9SG, Pews M14, and SN-46z.
AG-450A.
Griff - Zora C5 Body/Arms and Vigor M1 Legs. Double Nail and SN-46z. BP-T3A
with Restore 1.
Cordy - Zora C5 Body/Arms and Vigor M1 Legs. Double Nail and SN-46z. BP-T3A
with Restore 1.

Computers:

Recommended - Clio 4, Mode 5
Lisa - Delikat 3, Mode 4
Sayuri - Delikat 3, Mode 3
Griff - Clio 3, Mode 2
Cordy - Clio 3, Mode 2

Skills:

Lisa - Best Position
Sayuri - Best Position, Feint, Critical, Leg First
Griff - Feint, Critical, Heat Blow, First
Cordy - Feint, Critical, Heat Blow, First

Placements:

     [Cor]
     [Gri]
[Say]
[Lis]

(Thomas' team on turn 10)

[Tho][Roc][Ros]

Strategy:

While this mission is brutally hard, you'll get a reward if you complete it
in a certain way. On turn four, the CCH-60 Chaise will begin moving towards 
the rescue point. On turn nine, it will reach the designated point to begin 
the rescue operation. After a few turns, the Chaise will leave the map. To 
get the part reward, you must beat the mission with the CCH-60 escaping with
the prisoners. If you destroy all enemies before the helicopter escapes
from the map, you will not get the reward. This reward is also unavailable 
if the CCH-60 Chaise is shot down, which is then replaced by a TC400 truck.

The hard part? Every enemy unit will go straight for the CCH-60 first and 
ignore anything else until it is destroyed. Fortunately, Hordman's squad is
here to assist you, but most of his units are poorly armed. Their purpose is
to weaken a portion of the enemy forces for you to clean up later on in the
mission. The Tatou Cs are easily the biggest threats here due to their Bolt
Tusk KNs; they can break any part in two hits. Remember that ally units can
affect the AP mechanics, so if they are in the right positions, you can use
your own units to help surround enemies and prevent them from attacking

Start off by clearing the nearby units and then take on the Tatou C squad by
the rescue point. Don't even think about helping Hordman's group, because you
are already hard-pressed to take every enemy out in time. Let them weaken as
many of the enemies in their way as possible. For the Tatou C trio you'll be
dealing with, eliminate Captain Farhaj first as he possesses the most threat
with its battle skills. If you're doing well, you should be done with them in
three turns at most. Force your way North and eliminate the next enemy squad
as soon as possible. The CCH-60 can't take no more than three attacks at best
from any enemy and if it goes down, you'll get no part reward.

MISSION UPDATE
--------------

Winning Condition:
 
1. Transport helicopter or truck escapes from the city.

Losing Condition: 

1. Transport truck destroyed.

The moment the Chaise arrives at the rescue point, three Curlew jets arrive 
to the far East on the next turn. You can now use Thomas, Rocky, and Roswell
from this point onward. All three are equipped with anti-aircraft weapons, but
only Roswell will have any success with them for obvious reasons. Thomas and
Rocky should act as bait for the two jets nearby. Send Lisa and her squad to
intercept the third jet, as well as taking out the weakened enemy units that
fought Hordman's group. 

As for the operation, the rescue pilot will talk with Lisa when he has saved
all of the prisoners. Once this message occurs, make sure you leave at least
one of the jets or other enemy units alive if you want the part reward.

Enemy Composition
------------------------------------------------------------------------------
Boss - Captain Farhaj in Tatou C(Commander)
AP: 8   MV: 12  Lv: 5	Honor: 1	
Unit Loadout:		Weapon Loadout:
Body - 72		(I) KN(Bolt Tusk) - 52 x 1, 1, infinite
Arms - 45		(I) KN(Bolt Tusk) - 52 x 1, 1, infinite
Legs - 61		
BP - Turbo		
Mobile - 40		
Armor - Impact
Defense - 28/23/25
Talent Levels:		Job Levels:	Skills: 
Control - 17		Fight - 7	Critical 
Sight - 13		Short - 4	First
Mechanic - 10		Long - 2	Best Position
Vitality - 14				Heat Blow
------------------------------------------------------------------------------
Assault in A338S9b - Total 5
AP: 7   MV: 9   Lv: 4	Honor: 0	
Unit Loadout:		Weapon Loadout:
Body - 86		(P) AC(30mm AC) - 8 x 9, 1-2, 9 ammo
Legs - 56		
BP - None		
Mobile - 20 		
Armor - Normal
Defense - 17/11
Talent Levels:		Job Levels:	Skills: None.
Control - 13		Fight - 3
Sight - 16		Short - 5
Mechanic - 12		Long - 3
Vitality - 9	
------------------------------------------------------------------------------
Assault in AAH45c Hahn - Total 3
AP: 7   MV: 8   Lv: 4	Honor: 0	
Unit Loadout:		Weapon Loadout:
Body - 125		(P) AC(20mm AC) - 8 x 9, 1-2, 9 ammo
BP - None		(F + I) RK(HRC-32) - 12 x 6, 2-4, 2 ammo
Mobile - 14 		(F + I) MS(AGM5s) - 30 x 2, 4-5, 2 ammo
Armor - Piercing
Defense - 8
Talent Levels:		Job Levels:	Skills: None.
Control - 13		Fight - 3
Sight - 16		Short - 5
Mechanic - 12		Long - 3
Vitality - 9	
------------------------------------------------------------------------------
Striker in Tatou C - Total 3
AP: 7   MV: 12  Lv: 4	Honor: 0	
Unit Loadout:		Weapon Loadout:
Body - 72		(I) KN(Bolt Tusk) - 52 x 1, 1, infinite
Arms - 45		(I) KN(Bolt Tusk) - 52 x 1, 1, infinite
Legs - 61		
BP - Turbo		
Mobile - 40		
Armor - Impact
Defense - 28/23/25
Talent Levels:		Job Levels:	Skills: None.
Control - 16		Fight - 5	
Sight - 9		Short - 3
Mechanic - 12		Long - 3
Vitality - 13
------------------------------------------------------------------------------
Gunner in Tatou C - Total 2
AP: 7   MV: 10  Lv: 4	Honor: 0	
Unit Loadout:		Weapon Loadout:
Body - 72		(I) KN(Bolt Tusk) - 52 x 1, 1, infinite
Arms - 45		(I) KN(Bolt Tusk) - 52 x 1, 1, infinite
Legs - 61		(F + I) MS(Wild) - 30 x 2, 4-5, 2 ammo
BP - Item		
Mobile - 23		
Armor - Impact
Defense - 28/23/25
Talent Levels:		Job Levels:	Skills: None.
Control - 12		Fight - 3	
Sight - 16		Short - 3
Mechanic - 13		Long - 5
Vitality - 9
------------------------------------------------------------------------------

Allies:

Andrew F. Hordman in AM131M1(Assault)
AP: 8   MV: 9   Lv: 5	Honor: 4	
Unit Loadout:		Weapon Loadout:
Body - 86		(P) AC(30mm AC) - 8 x 9, 1-2, 9 ammo
Legs - 56		(P) MG(9mm MG) - 11 x 6, 1, 9 ammo
BP - None		
Mobile - 20 		
Armor - Normal
Defense - 17/11
Talent Levels:		Job Levels:	Skills: 
Control - 15		Fight - 4	Critical
Sight - 18		Short - 6
Mechanic - 15		Long - 6
Vitality - 12
------------------------------------------------------------------------------
O.C.U. in Zora C5(Assault) - Total 2
AP: 7   MV: 9   Lv: 2	Honor: 1	
Unit Loadout:		Weapon Loadout:
Body - 78		(P) SG(Higa Type 9 SG) - 8 x 8, 1, 9 ammo
Arms - 48		(I) PC(Hard Blow) - 29 x 1, 1, infinite
Legs - 66		(P) MG(Pews M14) - 13 x 5, 1, 9 ammo
BP - None		(N) SD(SN-46z) 
Mobile - 20 		
Armor - Fire
Defense - 24/20/22
Talent Levels:		Job Levels:	Skills: None.
Control - 16		Fight - 2
Sight - 15		Short - 3
Mechanic - 11		Long - 2
Vitality - 10
------------------------------------------------------------------------------
O.C.U. in Zora C5(Assault) - Total 2
AP: 7   MV: 8   Lv: 2	Honor: 1	
Unit Loadout:		Weapon Loadout:
Body - 78		(P) RF(Last Word) - 47 x 1, 1, 9 ammo
Arms - 48		(I) PC(Hard Blow) - 29 x 1, 1, infinite
Legs - 66		(P) MG(Pews M14) - 13 x 5, 1, 9 ammo
BP - None		(N) SD(SN-46z) 
Mobile - 18 		
Armor - Fire
Defense - 24/20/22
Talent Levels:		Job Levels:	Skills: None.
Control - 16		Fight - 2
Sight - 15		Short - 3
Mechanic - 11		Long - 2
Vitality - 10
------------------------------------------------------------------------------
O.C.U. in SP09a(Mechanic) - Total 2
AP: 7   MV: 9   Lv: 2	Honor: 1	
Unit Loadout:		Weapon Loadout:
Body - 43		(N) SD(SP09a)		
Legs - 37		(N) SD(SP09a)
BP - None		
Mobile - 25		
Armor - Piercing
Defense - 12/7
Talent Levels:		Job Levels:	Skills: None.
Control - 12		Fight - 2
Sight - 11		Short - 2
Mechanic - 12		Long - 3
Vitality - 13	
------------------------------------------------------------------------------
O.C.U. in CCH-60 Chaise(Gunner) - Total 1
AP: 7   MV: 8   Lv: 4	Honor: 2	
Unit Loadout:		Weapon Loadout: None.
Body - 125						
BP - None		
Mobile - 14		
Armor - Piercing
Defense - 8
Talent Levels:		Job Levels:	Skills: None.
Control - 13		Fight - 1
Sight - 16		Short - 4
Mechanic - 13		Long - 5
Vitality - 10
------------------------------------------------------------------------------

Reinforcements(ally):

(CCH-60 Chaise is destroyed)

O.C.U. in TC400(Driver) - Total 1
AP: 7   MV: 9   Lv: 2	Honor: 1	
Unit Loadout:		Weapon Loadout: None.
Body - 68			
Legs - 42		
BP - None		
Mobile - 21		
Armor - Normal
Defense - 7/6
Talent Levels:		Job Levels:	Skills: None.
Control - 13		Fight - 2
Sight - 11		Short - 2
Mechanic - 11		Long - 2
Vitality - 11			
------------------------------------------------------------------------------

Reinforcements(enemy):

(turn 10)

Assault in PVA-05a Curlew - Total 1
AP: 7   MV: 8   Lv: 4	Honor: 0	
Unit Loadout:		Weapon Loadout: 
Body - 122		(P) AC(20mm AC) - 8 x 9, 1-2, 9 ammo
BP - None		(F + I) RK(ARC-12) - 12 x 6, 2-4, 2 ammo
Mobile - 17		(F + I) RK(ARC-4) - 12 x 6, 2-4, 2 ammo
Armor - Piercing
Defense - 7
Talent Levels:		Job Levels:	Skills: None.
Control - 13		Fight - 3
Sight - 16		Short - 5
Mechanic - 12		Long - 3
Vitality - 9	
------------------------------------------------------------------------------
Gunner in PVA-05a Curlew - Total 2
AP: 7   MV: 8   Lv: 4	Honor: 0	
Unit Loadout:		Weapon Loadout: 
Body - 122		(P) AC(20mm AC) - 8 x 9, 1-2, 9 ammo
BP - None		(F + I) RK(ARC-12) - 12 x 6, 2-4, 2 ammo
Mobile - 17		(F + I) RK(ARC-4) - 12 x 6, 2-4, 2 ammo
Armor - Piercing
Defense - 7
Talent Levels:		Job Levels:	Skills: None.
Control - 13		Fight - 3
Sight - 16		Short - 5
Mechanic - 12		Long - 3
Vitality - 9
------------------------------------------------------------------------------

Reinforcements(units):

(turn 10)

Thomas Norland in Zebu T4/Ace Joker(or whatever you named it)
AP: xx  MV: 8   Lv: xx	Honor: x	
Unit Loadout:		Weapon Loadout:
Body - 76		(I) PC(Hard Blow) - 29 x 1, 1, infinite
Arms - 48		(I) RD(Hurt Club) - 25 x 1, 1, infinite
Legs - 66		(P) MG(Pews M14) - 13 x 5, 1, 9 ammo
BP - Turbo		(F + I) AM(MCaille 1) - 26 x 2, 4-5, 3 ammo
Mobile - 17 		
Armor - Normal
Defense - 22/20/22
Talent Levels:		Job Levels:	Skills: whatever he had in Mission 4.
Control - 18		Fight - xx	
Sight - 15		Short - xx
Mechanic - 13		Long - xx
Vitality - 18			
------------------------------------------------------------------------------
Rocky Armitage in Zebu T4/Jack Arms(or whatever you named it)
AP: xx  MV: 8   Lv: xx	Honor: x	
Unit Loadout:		Weapon Loadout:
Body - 76		(P) RF(Last Word) - 47 x 1, 1, 9 ammo		
Arms - 48		(I) KN(Bone Buster) - 25 x 1, 1, infinite
Legs - 66		(F + I) AR(Sky Snipe) - 12 x 6, 2-4, 2 ammo
BP - Turbo		
Mobile - 16 		
Armor - Normal
Defense - 22/20/22
Talent Levels:		Job Levels:	Skills: whatever he had in Mission 4.
Control - 19		Fight - xx	
Sight - 14		Short - xx
Mechanic - 12		Long - xx
Vitality - 17	
------------------------------------------------------------------------------
Roswell Tarana in Vigor M1/Bilancia(or whatever you named it)
AP: xx  MV: 8   Lv: xx	Honor: x	
Unit Loadout:		Weapon Loadout:
Body - 84		(I) PC(Hard Blow) - 29 x 1, 1, infinite		
Arms - 47		(I) PC(Hard Blow) - 29 x 1, 1, infinite
Legs - 66		(F + I) AM(MCaille 1) - 26 x 2, 4-5, 3 ammo
BP - Turbo		(F + I) AR(Sky Snipe) - 12 x 6, 2-4, 2 ammo
Mobile - 14		
Armor - Normal
Defense - 19/18/22
Talent Levels:		Job Levels:	Skills: whatever he had in Mission 4.
Control - 14		Fight - xx	AM Ammo(BP, 1)
Sight - 18		Short - xx
Mechanic - 20		Long - xx
Vitality - 10	
------------------------------------------------------------------------------

Head to the Suburb of Dhaka after the mission is complete. If the CCH-60
Chaise did escape with the prisoners, you will get the Goldias MS for your 
efforts. Head for the Shop to claim your reward. There are new parts and 
weapons, so upgrade all of your units now before moving onwards. Head to the
Seals location to get things moving. You need to talk with the Premier and 
the Ambassador before moving on. When you feel the need to destroy some 
enemies, save and choose the Guard option.

------------------------------------------------------------------------------
Mission 8 - Suburb of Dhaka
------------------------------------------------------------------------------

Enemies: 12
Bosses: 1
Units: 7
Allies: 0
Difficulty: ***
Winning Condition: 

1. All enemy machines destroyed.

Losing Condition: 

1. All ally machines destroyed.

Prize: 1448
Bonus: 3000

Setup:

Lisa - Warlus M2. Germas 76, Alder, and Sky Gos 2. BP-T1A with MS Ammo, 
Repair 1, and Restore 1.
Sayuri - Tall Dog 1 Body, Warlus M2 Arms, and Tall Dog 1 Legs. Carillon, Sin
Libra, and SN-46z. AG-640A. 
Griff - Tall Dog 1 Body, Warlus M2 Arms, and Tall Dog 1 Legs. Double Nail
and SN-46z. AG-640A.
Cordy - Tall Dog 1 Body, Warlus M2 Arms, and Tall Dog 1 Legs. Double Nail
and SN-46z. AG-640A.
------------------------------------------------------------------------------
Thomas - Tall Dog 1 Body, Warlus M2 Arms, and Tall Dog 1 Legs. Double Nail 
and SN-46z. AG-640A.
Rocky - Tall Dog 1 Body, Warlus M2 Arms, and Tall Dog 1 Legs. Double Nail
and SN-46z. AG-640A.
Roswell - Warlus M2. Germas 76, Alder, and Sky Gos 2. BP-T1A with MS Ammo, 
Repair 1, and Restore 1.

Computers:

Lisa - Delikat 3, Mode 4
Sayuri - Delikat 3, Mode 3
Griff - Clio 3, Mode 2
Cordy - Clio 3, Mode 2
Thomas - Clio 3, Mode 2
Rocky - Clio 3, Mode 2
Roswell - Delikat 3, Mode 4

Skills:

Lisa - Best Position
Sayuri - Best Position, Feint, Critical, Speed
Griff - Feint, Critical, Heat Blow, First
Cordy - Feint, Critical, Heat Blow, First
Thomas - Feint, Critical, Heat Blow, First
Rocky - Feint, Critical, Heat Blow, First
Roswell - Best Position

Placements:

[Cor]
[Gri][Tho]
[Roc]          [Say]
          [Ros][Lis]

Strategy:

This is your first battle against a mobile weapon...three to be exact. They 
are the OSV-08a Tildens and all of them can damage wanzers without problems.
The other enemy units are nothing special, but they will make things easier
for the Tildens to destroy your units. Fortunately, you can easily surround 
one and prevent them from blasting your units to bits. Plus, having Thomas 
and his crew makes it easier to have units blocking a Tilden, while the rest
destroy any nearby enemies.

Take out the quartet of wanzers to the East to start things off. Stay on the
areas with high Geo ratings as much as possible to minimize damage. Destroy
the Strikers first since they pose a greater threat than the Assaults. Once
they are dealt with, the closest Tilden should start moving. Have Lisa and 
Roswell weaken it with MS or CN rounds before moving in with the rest. Their
CNs are dangerous and can destroy units even at full HP if they get lucky. If
you stay on any areas with a Geo rating of 20% or higher, you should have no
problems evading most of their CN attacks.

Once the first Tilden is out of the way, stay put and let the next one come
to you. As long as you're on areas with high Geo ratings, you can keep all of
your units relatively safe from those CN rounds. If other enemy units are in
the way, retreat and take them down as they approach. It's not a good idea to
take on multiple enemies while going after the OSV-08a Tildens. Once all three
Tildens are destroyed, mop up the remains of the enemy forces. Some enemies 
may attempt to escape once the Tildens are destroyed, so pursue and destroy
them if you want more experience.

Enemy Composition
------------------------------------------------------------------------------
Boss - Captain Jadou in OSV-08a Tilden(Commander)
AP: 8   MV: 8   Lv: 7	Honor: 1	
Unit Loadout:		Weapon Loadout:
Body - 224		(I + P) CN(130mm Cannon) - 40 x 3, 1-2, 9 ammo
Legs - 147		(P) MG(15mm AC) - 13 x 6, 1, 9 ammo
BP - None		
Mobile - 10 		
Armor - Impact
Defense - 26/23
Talent Levels:		Job Levels:	Skills: 
Control - 13		Fight - 4	Critical
Sight - 17		Short - 9	Best Position
Mechanic - 14		Long - 4
Vitality - 10
------------------------------------------------------------------------------
Assault in Warlus M2 - Total 1
AP: 8   MV: 9   Lv: 5	Honor: 1	
Unit Loadout:		Weapon Loadout:
Body - 97		(P) MG(Carillon) - 16 x 5, 1, 9 ammo
Arms - 59		(P) RF(Jura) - 56 x 1, 1, 9 ammo
Legs - 81		(P) SD(Type 198S)
BP - None
Mobile - 21		
Armor - Piercing
Defense - 21/17/20
Talent Levels:		Job Levels:	Skills: None.
Control - 14		Fight - 4	
Sight - 16		Short - 7	
Mechanic - 12		Long - 4
Vitality - 10
------------------------------------------------------------------------------
Assault in Warlus M2 - Total 1
AP: 8   MV: 9   Lv: 5	Honor: 1	
Unit Loadout:		Weapon Loadout:
Body - 97		(P) MG(Carillon) - 16 x 5, 1, 9 ammo
Arms - 59		(P) SG(Sin Libra) - 10 x 8, 1, 9 ammo
Legs - 81		(P) SD(Type 198S)
BP - None
Mobile - 22	
Armor - Piercing
Defense - 21/17/20
Talent Levels:		Job Levels:	Skills: None.
Control - 14		Fight - 4	
Sight - 16		Short - 7	
Mechanic - 12		Long - 4
Vitality - 10		
------------------------------------------------------------------------------
Striker in Vaje M25 - Total 2
AP: 8   MV: 10  Lv: 5	Honor: 1	
Unit Loadout:		Weapon Loadout:
Body - 86		(I) RD(Pound) - 29 x 1, 1, infinite
Arms - 53		(I) PC(Hard Blow) - 34 x 1, 1, infinite
Legs - 73		(P) SD(Type 198S)
BP - Turbo		(P) SD(Type 198S)
Mobile - 34		
Armor - Normal
Defense - 25/20/23
Talent Levels:		Job Levels:	Skills: None.
Control - 16		Fight - 7	
Sight - 10		Short - 4	
Mechanic - 12		Long - 4
Vitality - 14	
------------------------------------------------------------------------------
Gunner in OSV-08a Tilden - Total 2
AP: 8   MV: 8   Lv: 5	Honor: 1	
Unit Loadout:		Weapon Loadout:
Body - 224		(I + P) CN(130mm Cannon) - 40 x 3, 1-2, 9 ammo
Legs - 147		(P) MG(15mm AC) - 13 x 6, 1, 9 ammo
BP - None		
Mobile - 10 		
Armor - Impact
Defense - 26/23
Talent Levels:		Job Levels:	Skills: None.
Control - 12		Fight - 4	
Sight - 16		Short - 4	
Mechanic - 14		Long - 7
Vitality - 10
------------------------------------------------------------------------------
Gunner in RSV300A - Total 2
AP: 8   MV: 9   Lv: 5	Honor: 1	
Unit Loadout:		Weapon Loadout:
Body - 62		(F + I) RK(100mm RK) - 10 x 6, 2-4, 6 ammo	
Arms - 36		
BP - None		
Mobile - 20		
Armor - Normal
Defense - 12/6
Talent Levels:		Job Levels:	Skills: None.
Control - 12		Fight - 4
Sight - 16		Short - 4
Mechanic - 14		Long - 7
Vitality - 10	
------------------------------------------------------------------------------
Gunner in AAH45d Hahn - Total 2
AP: 8   MV: 8   Lv: 5	Honor: 1	
Unit Loadout:		Weapon Loadout:
Body - 145		(P) AC(20mm AC) - 9 x 9, 1-2, 9 ammo 		
BP - None		(P) AC(30mm GP) - 9 x 9, 1-2, 9 ammo
Mobile - 17		(F + I) MS(AGM5s) - 35 x 2, 4-5, 2 ammo
Armor - Piercing
Defense - 9
Talent Levels:		Job Levels:	Skills: None.
Control - 12		Fight - 4
Sight - 16		Short - 4
Mechanic - 14		Long - 7
Vitality - 10
------------------------------------------------------------------------------
Mechanic in SP10b - Total 2
AP: 7   MV: 9   Lv: 3	Honor: 1	
Unit Loadout:		Weapon Loadout:
Body - 50		(P) MG(7mm MG) - 13 x 6, 1, 9 ammo		
Legs - 42		(N) SD(SP10b)
BP - None		(N) SD(SP10b)
Mobile - 26		
Armor - Piercing
Defense - 14/8
Talent Levels:		Job Levels:	Skills: None.
Control - 12		Fight - 3
Sight - 12		Short - 4
Mechanic - 12		Long - 3
Vitality - 12	
------------------------------------------------------------------------------

There's not much you can do so exit the Forest and head to Daukandei. Go to
the Arena if you need more money for upgrades. To continue, select Hide and
watch the scene that plays out. Head to Diaraba when you're ready.

------------------------------------------------------------------------------
Mission 9 - Way to Diaraba
------------------------------------------------------------------------------

Enemies: 13
Bosses: 1
Units: 7
Allies: 0
Difficulty: ***
Winning Condition: 

1. All enemy machines destroyed.

Losing Condition: 

1. All ally machines destroyed.

Prize: 1447
Bonus: 3000

Setup:

Lisa - Warlus M2. Alder and Regulus. BP-T1A with MS Ammo, Repair 1, and
Restore 1.
Sayuri - Tall Dog 1 Body, Warlus M2 Arms, and Tall Dog 1 Legs. Carillon, Sin 
Libra, and Type 198S. AG-640A. 
Griff - Tall Dog 1 Body, Warlus M2 Arms, and Tall Dog 1 Legs. Bone Buster 
and Type 198S. AG-640A.
Cordy - Tall Dog 1 Body, Warlus M2 Arms, and Tall Dog 1 Legs. Bone Buster
and Type 198S. AG-640A.
------------------------------------------------------------------------------
Thomas - Tall Dog 1 Body, Warlus M2 Arms, and Tall Dog 1 Legs. Bone Buster
and Type 198S. AG-640A.
Rocky - Tall Dog 1 Body, Warlus M2 Arms, and Tall Dog 1 Legs. Bone Buster
and Type 198S. AG-640A.
Roswell - Warlus M2. Alder and Regulus. BP-T1A with MS Ammo, Repair 1, and
Restore 1.

Computers:

Lisa - Delikat 4, Mode 4
Sayuri - Delikat 4, Mode 3
Griff - Clio 4, Mode 2
Cordy - Clio 4, Mode 2
Thomas - Clio 4, Mode 2
Rocky - Clio 4, Mode 2
Roswell - Delikat 4, Mode 4

Skills:

Lisa - Best Position, Lucky
Sayuri - Best Position, Feint, Critical, Speed
Griff - Feint, Critical, Heat Blow, First
Cordy - Feint, Critical, Heat Blow, First
Thomas - Feint, Critical, Heat Blow, First
Rocky - Feint, Critical, Heat Blow, First
Roswell - Best Position, Lucky

Placements:

	       [Gri][Cor]
[Ros][Say]	    [Tho][Roc]
[Lis]

Strategy:

This mission is pretty straightforward, with the enemies placed closely to 
each other. Also, you have to take care of the OSV-08a and OSV-08b Tildens by
the back ranks of the enemy forces. While there are no slopes or steep areas
that can be used, you can hide in the forest areas on the map. The Geo Effect
rates there are over 20% and are thus excellent places for avoiding mobile 
weapon attacks. The rest of the enemies are standard fare, so have fun taking
them down.

Enemy Composition
------------------------------------------------------------------------------
Boss - Captain Adon in OSV-08b Tilden(Commander)
AP: 8   MV: 8   Lv: 8	Honor: 1	
Unit Loadout:		Weapon Loadout:
Body - 224		(I + P) CN(130mm Cannon) - 40 x 3, 1-2, 9 ammo
Legs - 147		(F + I) RK(VRK-6) - 14 x 6, 2-4, 4 ammo
BP - None		
Mobile - 10 		
Armor - Impact
Defense - 26/23
Talent Levels:		Job Levels:	Skills: 
Control - 12		Fight - 4	Critical
Sight - 17		Short - 10	Leg First
Mechanic - 15		Long - 6	Speed
Vitality - 10
------------------------------------------------------------------------------
Assault in OSV-08a Tilden - Total 1
AP: 8   MV: 8   Lv: 5	Honor: 1	
Unit Loadout:		Weapon Loadout:
Body - 224		(I + P) CN(130mm Cannon) - 40 x 3, 1-2, 9 ammo
Legs - 147		(P) MG(15mm AC) - 13 x 6, 1, 9 ammo
BP - None		
Mobile - 10 		
Armor - Impact
Defense - 26/23
Talent Levels:		Job Levels:	Skills: None.
Control - 14		Fight - 4	
Sight - 16		Short - 7	
Mechanic - 12		Long - 4
Vitality - 10
------------------------------------------------------------------------------
Assault in Warlus M2 - Total 1
AP: 8   MV: 9   Lv: 5	Honor: 1	
Unit Loadout:		Weapon Loadout:
Body - 97		(P) MG(Carillon) - 16 x 5, 1, 9 ammo 		
Arms - 59		(P) RF(Jura) - 56 x 1, 1, 9 ammo
Legs - 81		(P) SD(Type 198S)
BP - None		
Mobile - 21		
Armor - Piercing
Defense - 21/17/20
Talent Levels:		Job Levels:	Skills: None.
Control - 14		Fight - 4	
Sight - 16		Short - 7	
Mechanic - 12		Long - 4
Vitality - 10
------------------------------------------------------------------------------
Assault in Warlus M2 - Total 1
AP: 8   MV: 9   Lv: 5	Honor: 1	
Unit Loadout:		Weapon Loadout:
Body - 97		(P) MG(Carillon) - 16 x 5, 1, 9 ammo 		
Arms - 59		(P) SG(Sin Libra) - 10 x 8, 1, 9 ammo
Legs - 81		(P) SD(Type 198S)
BP - None		
Mobile - 22		
Armor - Piercing
Defense - 21/17/20
Talent Levels:		Job Levels:	Skills: None.
Control - 14		Fight - 4	
Sight - 16		Short - 7	
Mechanic - 12		Long - 4
Vitality - 10	
------------------------------------------------------------------------------
Assault in AM121M2 - Total 2
AP: 8   MV: 9   Lv: 5	Honor: 1	
Unit Loadout:		Weapon Loadout:
Body - 99		(P) AC(20mm AC) - 9 x 9, 1-2, 9 ammo	
Legs - 65		(F + I) MS(ATM4) - 36 x 2, 4-5, 4 ammo 		
BP - None
Mobile - 22 		
Armor - Normal
Defense - 19/12
Talent Levels:		Job Levels:	Skills: None.
Control - 14		Fight - 4	
Sight - 16		Short - 7
Mechanic - 12		Long - 4
Vitality - 10
------------------------------------------------------------------------------
Driver in PM102A1 - Total 1
AP: 7   MV: 9   Lv: 3	Honor: 1	
Unit Loadout:		Weapon Loadout: None.
Body - 86		
Legs - 48				
BP - None
Mobile - 20 		
Armor - Normal
Defense - 15/8
Talent Levels:		Job Levels:	Skills: None.
Control - 12		Fight - 3	
Sight - 11		Short - 4
Mechanic - 12		Long - 3
Vitality - 11
------------------------------------------------------------------------------
Striker in Vaje M25 - Total 2
AP: 7   MV: 10  Lv: 4	Honor: 0	
Unit Loadout:		Weapon Loadout:
Body - 86		(I) RD(Pound) - 29 x 1, 1, infinite
Arms - 53		(I) PC(Hard Blow) - 34 x 1, 1, infinite
Legs - 73		(P) SD(Type 198S)
BP - Turbo		(P) SD(Type 198S)
Mobile - 34		
Armor - Normal
Defense - 25/20/23
Talent Levels:		Job Levels:	Skills: None.
Control - 16		Fight - 5	
Sight - 9		Short - 3	
Mechanic - 12		Long - 3
Vitality - 13	
------------------------------------------------------------------------------
Gunner in Tall Dog 1 - Total 2
AP: 7   MV: 8   Lv: 4	Honor: 0	
Unit Loadout:		Weapon Loadout:
Body - 91		(P) MG(Type 100 BMG) - 13 x 6, 1, 9 ammo
Arms - 56		(F + I) RK(80mm RK) - 14 x 6, 2-4, 2 ammo
Legs - 70		(F + I) RK(80mm RK) - 14 x 6, 2-4, 2 ammo
BP - Item		
Mobile - 18		
Armor - Fire
Defense - 28/22/25
Talent Levels:		Job Levels:	Skills: None.
Control - 12		Fight - 3	
Sight - 16		Short - 3
Mechanic - 13		Long - 5
Vitality - 9
------------------------------------------------------------------------------
Gunner in OC300MA - Total 1
AP: 8   MV: 10  Lv: 5	Honor: 1	
Unit Loadout:		Weapon Loadout:
Body - 55		(P) MG(5.5mm MG) - 10 x 6, 1, 9 ammo
Arms - 39		(N) RW(WAG5s) - 0 x 1, 2-6, infinite
BP - None		(N) RW(WAG5) - 0 x 1, 2-6, infinite
Mobile - 32		
Armor - Normal
Defense - 6/5
Talent Levels:		Job Levels:	Skills: None.
Control - 12		Fight - 4
Sight - 16		Short - 4
Mechanic - 14		Long - 7
Vitality - 10	
------------------------------------------------------------------------------
Mechanic in SP10b - Total 2
AP: 7   MV: 9   Lv: 3	Honor: 1	
Unit Loadout:		Weapon Loadout:
Body - 50		(P) MG(7mm MG) - 13 x 6, 1, 9 ammo
Legs - 42		(N) SD(SP10b)
BP - None		(N) SD(SP10b)
Mobile - 26		
Armor - Piercing
Defense - 14/8
Talent Levels:		Job Levels:	Skills: None.
Control - 12		Fight - 3
Sight - 12		Short - 4
Mechanic - 12		Long - 3
Vitality - 12	
------------------------------------------------------------------------------

Watch the scene that occurs and the game will shift back to Ash's scenario.

------------------------------------------------------------------------------
ASH'S SCENARIO: BURG TRANSPORTATION				[BURG]
------------------------------------------------------------------------------

Date - 16/June/2102, 5:30 PM
Location - O.C.U. Carrier LSHD-4 Monto

You can't do much for now, so save your game and go to Passage. You can talk
to Marco, head to the Hangar, or go back to your Room afterwards. Go to the
Hangar and speak with Amy to progress the plot. Return to your Room, watch
the scene, and go back to the Hangar. When you're ready to leave, head to the
Deck. The man from a few scenes before, Pike, will join you. You can go to
the O.C.U. Front Base and Daukandei, but stop at the O.C.U. Front Base first.

At the O.C.U. Front Base, speak with Hordman at the Headquarters and then go
to the Booth and talk to the Shop owner. Upgrade everyone if you have enough
money at this point, but you can always do it in Daukandei. Exit and move to
Daukandei next. Select Hide and watch the scene that takes place there and 
exit the area. Another scene will play out and then you can head to your real
destination, Diaraba.
 
------------------------------------------------------------------------------
Mission 10 - Way to Diaraba, Highway
------------------------------------------------------------------------------

Enemies: 10
Bosses: 2
Units: 4
Allies: 3
Difficulty: ****
Winning Condition:

1. All enemy machines destroyed.

Losing Condition:

1. All ally machines destroyed.

Prize: 1368.
Bonus: 3000. If you destroyed all enemies and saved Ven for last, a Repair 
ALL can be procured at the Warehouse in Diaraba.

Setup:

Ash - Tall Dog 1 Body, Warlus M2 Arms, and Tall Dog 1 Legs. Two Carillon and
and Type 198S. AG-640A.
Amia - Tall Dog 1 Body, Warlus M2 Arms, and Tall Dog 1 Legs. Two Carillon and
and Type 198S. AG-640A.
Joyce - Warlus M2. Germas 92, Adler, and Skua G. BP-T1A with MS Ammo, and two
Restore 1.
Pike - Warlus M2. Germas 92, Adler, and Skua G. BP-T1A with MS Ammo, and two
Restore 1.

Computers:

Ash - Delikat 4, Mode 3
Amia - Delikat 4, Mode 3
Joyce - Delikat 4, Mode 4
Pike - Delikat 4, Mode 4

Skills:

Ash - Best Position, Feint, Critical, Speed
Amia - Best Position, Feint, Critical, Speed
Joyce - Best Position
Pike - Best Position, Feint, Critical, Lucky

Placements:

[Ash][Ami]
[Joy][Pik]

Strategy:

Remember those unknown helicopters that helped Lisa at the P.O.W. Camp? They 
are also going to help out against Ven and his forces. By now, you should be
aware of factors such as Geo Effect and understand the AP mechanics. Do what
you must to beat the enemy and finish the mission. There is a bonus reward if
you kill Ven last, since all enemies will retreat if he is destroyed. Work 
your way to Ven and lure out the enemies with Joyce and Pike shooting from 
afar. Ash, Amia, and Joyce should be doing most of the attacks since they 
haven't been in battle for a long, long time. 

Take it slow and easy; it's not good to take on more than two enemies at most
with your four units. Try your best to surround them to decrease their AP 
without lowering yours too much. If you want to be safe, give Joyce or Pike 
Restore items only. Ven's OSV-13c Portal is similar to the Tildens from the 
past few missions so dealing with it shouldn't be a problem. On a final note,
destroying the Captain will net you a nice EARLY BIRD password for the next
mission.

Enemy Composition
------------------------------------------------------------------------------
Boss - Ven Mackarge in OSV-13c Portal(Gunner)
AP: 9   MV: 7   Lv: 9	Honor: 5	
Unit Loadout:		Weapon Loadout:
Body - 224		(I + P) CN(130mm Cannon) - 40 x 3, 1-2, 9 ammo
Legs - 147		(P) AC(12.7mm AC) - 9 x 9, 1-2, 9 ammo
BP - None		
Mobile - 4		
Armor - Impact
Defense - 26/23
Talent Levels:		Job Levels:	Skills: 
Control - 18		Fight - 6	Critical
Sight - 18		Short - 8	Best Position
Mechanic - 16		Long - 11	
Vitality - 16
------------------------------------------------------------------------------
Boss - Captain in AM121M2(Assault)
AP: 8   MV: 9   Lv: 7	Honor: 2	
Unit Loadout:		Weapon Loadout:
Body - 99		(P) AC(20mm AC) - 9 x 9, 1-2, 9 ammo
Legs - 65		(F + I) MS(ATM4) - 36 x 2, 4-5, 4 ammo
BP - None
Mobile - 22 		
Armor - Normal
Defense - 19/12
Talent Levels:		Job Levels:	Skills: None.
Control - 17		Fight - 8	
Sight - 12		Short - 6
Mechanic - 13		Long - 4
Vitality - 18
------------------------------------------------------------------------------
Assault in Warlus M2 - Total 1
AP: 8   MV: 9   Lv: 5	Honor: 1	
Unit Loadout:		Weapon Loadout:
Body - 97		(P) MG(Carillon) - 16 x 5, 1, 9 ammo
Arms - 59		(P) RF(Jura) - 56 x 1, 1, 9 ammo
Legs - 81		(P) SD(Type 198S)
BP - None		
Mobile - 21		
Armor - Piercing
Defense - 21/17/20
Talent Levels:		Job Levels:	Skills: None.
Control - 14		Fight - 4	
Sight - 16		Short - 7	
Mechanic - 12		Long - 4
Vitality - 10
------------------------------------------------------------------------------
Assault in Warlus M2 - Total 1
AP: 8   MV: 9   Lv: 5	Honor: 1	
Unit Loadout:		Weapon Loadout:
Body - 97		(P) MG(Carillon) - 16 x 5, 1, 9 ammo
Arms - 59		(P) SG(Sin Libra) - 10 x 8, 1, 9 ammo
Legs - 81		(P) SD(Type 198S)
BP - None
Mobile - 22		
Armor - Piercing
Defense - 21/17/20
Talent Levels:		Job Levels:	Skills: None.
Control - 14		Fight - 4	
Sight - 16		Short - 7	
Mechanic - 12		Long - 4
Vitality - 10		
------------------------------------------------------------------------------
Assault in AM121M2 - Total 2
AP: 7   MV: 9   Lv: 4	Honor: 0	
Unit Loadout:		Weapon Loadout:
Body - 99		(P) AC(20mm AC) - 9 x 9, 1-2, 9 ammo
Legs - 65		(F + I) MS(ATM4) - 36 x 2, 4-5, 4 ammo
BP - None
Mobile - 22 		
Armor - Normal
Defense - 19/12
Talent Levels:		Job Levels:	Skills: None.
Control - 13		Fight - 3	
Sight - 16		Short - 5
Mechanic - 12		Long - 3
Vitality - 9
------------------------------------------------------------------------------
Striker in Vaje M25 - Total 2
AP: 7   MV: 10  Lv: 4	Honor: 0	
Unit Loadout:		Weapon Loadout:
Body - 86		(I) RD(Pound) - 29 x 1, 1, infinite
Arms - 53		(I) PC(Hard Blow) - 34 x 1, 1, infinite
Legs - 73		(P) SD(Type 198S)
BP - Turbo		(P) SD(Type 198S)
Mobile - 34		
Armor - Normal
Defense - 25/20/23
Talent Levels:		Job Levels:	Skills: None.
Control - 16		Fight - 5	
Sight - 9		Short - 3	
Mechanic - 12		Long - 3
Vitality - 13	
------------------------------------------------------------------------------
Gunner in Tall Dog 1 - Total 2
AP: 8   MV: 8   Lv: 5	Honor: 1	
Unit Loadout:		Weapon Loadout:
Body - 91		(P) MG(Type 100 BMG) - 13 x 6, 1, 9 ammo
Arms - 56		(F + I) RK(80mm RK) - 14 x 6, 2-4, 2 ammo
Legs - 70		(F + I) RK(80mm RK) - 14 x 6, 2-4, 2 ammo
BP - Item		
Mobile - 18		
Armor - Fire
Defense - 28/22/25
Talent Levels:		Job Levels:	Skills: None.
Control - 12		Fight - 4	
Sight - 16		Short - 4
Mechanic - 14		Long - 7
Vitality - 10
------------------------------------------------------------------------------
Gunner in PM102A3 - Total 2
AP: 8   MV: 9   Lv: 5	Honor: 1	
Unit Loadout:		Weapon Loadout: 
Body - 86		(F + I) MS(ATM4) - 36 x 2, 4-5, 4 ammo
Legs - 48				
BP - None
Mobile - 20 		
Armor - Normal
Defense - 15/8
Talent Levels:		Job Levels:	Skills: None.
Control - 12		Fight - 4	
Sight - 16		Short - 4
Mechanic - 14		Long - 7
Vitality - 10
------------------------------------------------------------------------------

Allies:

Unknown in AAH45d Hahn(Gunner) - Total 1
AP: 9   MV: 8   Lv: 11	Honor: 5	
Unit Loadout:		Weapon Loadout:
Body - 145		(P) AC(20mm AC) - 9 x 9, 1-2, 9 ammo
BP - None		(P) AC(30mm GP) - 9 x 9, 1-2, 9 ammo
Mobile - 17		(F + I) MS(AGM5s) - 35 x 2, 4-5, 2 ammo
Armor - Piercing
Defense - 9
Talent Levels:		Job Levels:	Skills: 
Control - 19		Fight - 7	Critical
Sight - 18		Short - 12	Best Position
Mechanic - 16		Long - 11	Speed
Vitality - 15	
------------------------------------------------------------------------------
Unknown in AAH45d Hahn(Gunner) - Total 2
AP: 8   MV: 8   Lv: 6	Honor: 2	
Unit Loadout:		Weapon Loadout:
Body - 145		(P) AC(20mm AC) - 9 x 9, 1-2, 9 ammo
BP - None		(P) AC(30mm GP) - 9 x 9, 1-2, 9 ammo
Mobile - 17		
Armor - Piercing
Defense - 9
Talent Levels:		Job Levels:	Skills: None.
Control - 16		Fight - 2
Sight - 18		Short - 5
Mechanic - 16		Long - 8
Vitality - 10
------------------------------------------------------------------------------

When you're back on the world map, you can finally go to Diaraba.

Date - 17/June/2102, 12:00 AM
Location - Diaraba

At Diaraba, make a stop at the Arena first. Do a solo fight and you'll notice
a special combatant in the list. That combatant will not be mentioned for a
special reason, but here's a hint to what the combatant uses: Shrike. You must
defeat this combatant with Amia to proceed further. It's actually a rather
easy fight even if you fight the combatant with gear found earlier during the
game. After meeting who that combatant is, you can now go to the Port.

At the Port, choose Agit and watch the scene. Go to the Room and you'll see 
Lila again. Now, go to the Warehouse and Saribash will be there. If you took
out all of the enemies and finished off Ven last in the prior mission, go and
collect your Repair ALL. New wanzers and parts are available as well at the
Warehouse so now is a good time to upgrade. Head to the Room once you're done
and go back to the Bar. Speak with Thomas and you can use him and his squad
again. Upgrade Thomas, Rocky, and Roswell and then speak with Saribash at the
Warehouse. Return to the Room and select YES when you're ready.

------------------------------------------------------------------------------
Mission 11 - Diaraba Port
------------------------------------------------------------------------------

Enemies: 22
Bosses: 1
Units: 7
Allies: 8
Difficulty: ****
Winning Condition: 

1. All enemy machines destroyed.

Losing Condition: 

1. All ally machines destroyed.

Prize: 2880
Bonus: 5000

Setup:

Ash - Galumph 1 Body and Frost M40 Arms, and Galumph 1 Legs. Barbari, Budget,
and VS04-N. AG-1000B.
Amia - Galumph 1 Body and Frost M40 Arms, and Galumph 1 Legs. Barbari, Budget,
and VS-04N. AG-1000B.
Joyce - Galumph 1 Body, Giza 4G Arms, and Type 99A Legs. Adler and Skua G.
BP-T4A with GR Ammo, MS Ammo, and two Restore 1.
Pike - Galumph 1 Body, Giza 4G Arms, and Type 99A Legs. Adler and Skua G.
BP-T4A with GR Ammo, MS Ammo, and two Restore 1.
------------------------------------------------------------------------------
Thomas - Frost M40 Body/Arms and Galumph 1 Legs. Hot Needle and VS-04N.
AG-1000B.
Rocky - Frost M40 Body/Arms and Galumph 1 Legs. Hot Needle and VS-04N.
AG-1000B.
Roswell - Galumph 1 Body, Giza 4G Arms, and Type 99A Legs. Adler and Skua G. 
BP-T4A with GR Ammo, MS Ammo, and two Restore 1.

Computers:

Ash - Ethel 4, Mode 3
Amia - Ethel 4, Mode 3
Joyce - Ethel 4, Mode 4
Pike - Ethel 4, Mode 4
Thomas - Ethel 4, Mode 2
Rocky - Ethel 4, Mode 2
Roswell - Ethel 4, Mode 4

Skills:

Ash - Best Position, Feint, Critical, Speed
Amia - Best Position, Feint, Critical, Speed
Joyce - Best Position, Lucky
Pike - Best Position, Feint, Critical, Lucky
Thomas - Critical, Feint, Heat Blow, First
Rocky - Critical, Feint, Heat Blow, First
Roswell - Best Position, Lucky

Placements:

	  [Tho]
	  [Roc]
[Ash][Ami]


[Pik]
     [Ros]
[Joy]

Strategy:

This is your first large-scale mission and there will be more in the future.
Saribash's Burg lackeys will be assisting in this mission, but only four of
them will do any real damage. You have a grand total of 23 enemy units and of
the 23, two are in mobile weapons. These are the OSV-08b Goaltons, which are
different from the Tilden and Portal mobile weapons encountered before. Each
one is protected by five units, though these units are purely vehicles and 
support pods. The wanzers are located on the South and North ends of the map
so you don't need to concentrate on them now. 

Assist the Burg Team wanzers in taking down the mobile weapons and the nearby
units so they can help weaken the wanzers. Do not destroy Ven, though, as the
enemy units will begin to retreat if this happens. You'll only get some turns
to get this done before the wanzers begin to close in. Concentrate on them as
they enter your attack range and take them out. The Burg team wanzers likely
will be dead as you go after the wanzers, but it's nothing serious as long as
they did some damage. Once the wanzers are taken care of, head back and take
down Ven and any remaining units left alive. 

Pace yourself and make sure to distribute the damage and attacks equally 
since this is a long mission. If you want to be safe, designate someone like
Thomas on Repair duty. Give them a BP-T4A with only Repair and Restore items,
but make sure they have enough free Weight to equip them. If you haven't done
this already, let some units live so a Mechanic can keep them operating. If
you need to get more experience, this is the best way to do so.

Enemy Composition
------------------------------------------------------------------------------
Boss - Ven Mackarge in OSV-08b Goalton(Gunner)
AP: 9   MV: 9   Lv: 9	Honor: 5	
Unit Loadout:		Weapon Loadout:
Body - 255		(I + P) CN(55mm Cannon) - 46 x 3, 1-2, 9 ammo
Legs - 168		(F + I) RK(VRK-4) - 16 x 6, 2-4, 4 ammo
BP - None		
Mobile - 29		
Armor - Normal
Defense - 34/28
Talent Levels:		Job Levels:	Skills: 
Control - 18		Fight - 6	Critical
Sight - 18		Short - 8	Best Position
Mechanic - 16		Long - 11	
Vitality - 16
------------------------------------------------------------------------------
Commander in OSV-08b Goalton - Total 1
AP: 8   MV: 9   Lv: 8	Honor: 2	
Unit Loadout:		Weapon Loadout:
Body - 255		(I + P) CN(55mm Cannon) - 46 x 3, 1-2, 9 ammo
Legs - 168		(F + I) RK(VRK-4) - 16 x 6, 2-4, 4 ammo
BP - None		
Mobile - 29		
Armor - Normal
Defense - 34/28
Talent Levels:		Job Levels:	Skills: 
Control - 15		Fight - 3	Critical
Sight - 17		Short - 9	Leg First
Mechanic - 13		Long - 8	
Vitality - 11
------------------------------------------------------------------------------
Assault in Frost M40 - Total 2
AP: 8   MV: 8   Lv: 5	Honor: 1	
Unit Loadout:		Weapon Loadout:
Body - 103		(P) MG(Barbari) - 15 x 6, 1, 9 ammo
Arms - 64		(P) RF(Winee) - 64 x 1, 1, 9 ammo
Legs - 88		(N) SD(VS04-N)
BP - None		
Mobile - 16		
Armor - Fire
Defense - 30/24/26
Talent Levels:		Job Levels:	Skills: None.
Control - 14		Fight - 4
Sight - 16		Short - 7
Mechanic - 12		Long - 4
Vitality - 10
------------------------------------------------------------------------------
Assault in BT94M1 - Total 9
AP: 8   MV: 8   Lv: 5	Honor: 1	
Unit Loadout:		Weapon Loadout:
Body - 122		(I + P) CN(102mm Cannon) - 30 x 3, 1-2, 9 ammo
Legs - 87		(P) AC(7.5mm AC) - 13 x 6, 1, 9 ammo
BP - None
Mobile - 15 		
Armor - Normal
Defense - 28/22
Talent Levels:		Job Levels:	Skills: None.
Control - 14		Fight - 4
Sight - 16		Short - 7
Mechanic - 12		Long - 4
Vitality - 10
------------------------------------------------------------------------------
Driver in PM102A5 - Total 1
AP: 7   MV: 9   Lv: 3	Honor: 1	
Unit Loadout:		Weapon Loadout: 
Body - 98		(P) MG(7.7mm MG) - 15 x 6, 1, 9 ammo
Legs - 55				
BP - None
Mobile - 20 		
Armor - Normal
Defense - 16/9
Talent Levels:		Job Levels:	Skills: None.
Control - 12		Fight - 3	
Sight - 11		Short - 4
Mechanic - 12		Long - 3
Vitality - 11
------------------------------------------------------------------------------
Striker in Calm 420V - Total 3
AP: 8   MV: 9   Lv: 5	Honor: 1	
Unit Loadout:		Weapon Loadout:
Body - 110		(I) KN(Hot Needle) - 29 x 1, 1, infinite
Arms - 68		(I) KN(Hot Needle) - 29 x 1, 1, infinite
Legs - 94		(N) SD(VS04-N) 
BP - Turbo		(N) SD(VS04-N)
Mobile - 22		
Armor - Piercing
Defense - 23/19/20
Talent Levels:		Job Levels:	Skills: None.
Control - 16		Fight - 4
Sight - 10		Short - 6
Mechanic - 12		Long - 5
Vitality - 14
------------------------------------------------------------------------------
Striker in Calm 420V - Total 2
AP: 8   MV: 9   Lv: 5	Honor: 1	
Unit Loadout:		Weapon Loadout:
Body - 110		(I) RD(Mad Iron) - 33 x 1, 1, infinite
Arms - 68		(I) PC(Hard Blow) - 38 x 1, 1, infinite
Legs - 94		(N) SD(VS04-N) 
BP - Turbo		(N) SD(VS04-N)
Mobile - 29		
Armor - Piercing
Defense - 23/19/20
Talent Levels:		Job Levels:	Skills: None.
Control - 16		Fight - 4
Sight - 10		Short - 6
Mechanic - 12		Long - 5
Vitality - 14
------------------------------------------------------------------------------
Gunner in RSV300A - Total 2
AP: 8   MV: 9   Lv: 5	Honor: 1	
Unit Loadout:		Weapon Loadout:
Body - 62		(F + I) RK(100mm RK) - 10 x 6, 2-4, 6 ammo	
Arms - 36		
BP - None		
Mobile - 20		
Armor - Normal
Defense - 12/6
Talent Levels:		Job Levels:	Skills: None.
Control - 12		Fight - 4
Sight - 16		Short - 4
Mechanic - 14		Long - 7
Vitality - 10	
------------------------------------------------------------------------------
Mechanic in SP10b-F - Total 2
AP: 7   MV: 9   Lv: 3	Honor: 1	
Unit Loadout:		Weapon Loadout:
Body - 57		(F) FT(FL-32) - 23 x 4, 1, 9 ammo
Legs - 48		(N) SD(SP10b-F)
BP - None		(N) SD(SP10b-F)
Mobile - 27		
Armor - Piercing
Defense - 15/9
Talent Levels:		Job Levels:	Skills: None.
Control - 12		Fight - 3
Sight - 12		Short - 4
Mechanic - 12		Long - 3
Vitality - 12
------------------------------------------------------------------------------

Allies:

Burg Team in Giza 4G(Assault) - Total 2
AP: 8   MV: 9   Lv: 5	Honor: 2	
Unit Loadout:		Weapon Loadout:
Body - 100		(P) MG(Barbari) - 15 x 6, 1, 9 ammo
Arms - 62		(P) RF(Winee) - 64 x 1, 1, 9 ammo
Legs - 85		(N) SD(VS04-N)
BP - None		
Mobile - 20		
Armor - Normal
Defense - 27/22/24
Talent Levels:		Job Levels:	Skills: None.
Control - 15		Fight - 4
Sight - 17		Short - 6
Mechanic - 13		Long - 5
Vitality - 11
------------------------------------------------------------------------------
Burg Team in Giza 4G(Striker) - Total 1
AP: 8   MV: 8   Lv: 5	Honor: 2	
Unit Loadout:		Weapon Loadout:
Body - 100		(I) KN(Hot Needle) - 29 x 1, 1, infinite
Arms - 62		(I) KN(Hot Needle) - 29 x 1, 1, infinite
Legs - 85		(N) SD(VS04-N) 
BP - None		(N) SD(VS04-N)
Mobile - 18		
Armor - Normal
Defense - 27/22/24
Talent Levels:		Job Levels:	Skills: None.
Control - 15		Fight - 4
Sight - 17		Short - 6
Mechanic - 13		Long - 5
Vitality - 11
------------------------------------------------------------------------------
Burg Team in Giza 4G(Gunner) - Total 1
AP: 8   MV: 9   Lv: 5	Honor: 2	
Unit Loadout:		Weapon Loadout:
Body - 100		(I) PC(Hard Blow) - 38 x 1, 1, infinite
Arms - 62		(P) SG(Budget) - 11 x 8, 1, 9 ammo
Legs - 85		(F + I) MS(Goldias) - 70 x 1, 4-5, 2 ammo
BP - None		
Mobile - 23		
Armor - Normal
Defense - 27/22/24
Talent Levels:		Job Levels:	Skills: None.
Control - 15		Fight - 4
Sight - 17		Short - 6
Mechanic - 13		Long - 5
Vitality - 11
------------------------------------------------------------------------------
Gunner in 60mmIAA - Total 4
AP: 8   MV: 1   Lv: 5	Honor: 2	
Unit Loadout:		Weapon Loadout:
Body - 141		(P) AC(6.5mm AC) - 12 x 9, 1-3, 9 ammo
BP - None		
Mobile - 0		
Armor - Normal
Defense - 30
Talent Levels:		Job Levels:	Skills: None.
Control - 12		Fight - 5
Sight - 16		Short - 5
Mechanic - 14		Long - 5
Vitality - 10
------------------------------------------------------------------------------

The next mission will begin while you're out on the sea. You can only use up 
to four units for the next mission and your enemies are purely aircraft. With 
that in mind, head to the Hangar and upgrade Joyce, Roswell, and Pike. For 
the final unit, choose between Ash or Amia since Thomas and Rocky will be of 
no use for the next mission. Go to the Deck when you're ready.

------------------------------------------------------------------------------
Mission 12 - Cargo Ship
------------------------------------------------------------------------------

Enemies: 8
Bosses: 0
Units: 4
Allies: 4
Difficulty: *
Winning Condition: 

1. All enemy machines destroyed.

Losing Condition: 

1. All ally machines destroyed.
2. All gun turrets destroyed.

Prize: 734
Bonus: 5000

Setup:

Ash - Galumph 1 Body, Frost M40 Arms, and Galumph 1 Legs. Two Barbari and 
VS04-N. AG-1000B.
Joyce - Galumph 1 Body, Giza 4G Arms, and Type 99A Legs. Rapace M3 and Sky 
Myna A. BP-T4A with AM Ammo and AR Ammo.
Pike - Galumph 1 Body, Giza 4G Arms, and Type 99A Legs. Rapace M3 and Sky 
Myna A. BP-T4A with AM Ammo and AR Ammo.
Roswell - Galumph 1 Body, Giza 4G Arms, and Type 99A Legs. Rapace M3 and Sky
Myna A. BP-T4A with AM Ammo and AR Ammo.

Computers:

Ash - Ethel 4, Mode 3
Joyce - Ethel 4, Mode 4
Pike - Ethel 4, Mode 4
Roswell - Ethel 4, Mode 4

Skills:

Ash - Best Position, Feint, Critical, Speed
Joyce - Best Position, Lucky
Pike - Best Position, Feint, Critical, Lucky
Roswell - Best Position, Lucky

Placements:

          [Pik]
[Joy]     [Ros]
     [Ash]

Strategy:

This is a rather simple mission against aircraft if you prepared properly. 
Just hang by the edges of the ship and blast the aircraft as they come within
range of the ship. The defense turrets must survive at all costs, so stay put
beside any of them with your units. Use Sky Myna A to kill the aircraft faster
and use Rapace M3 only if you're out of Sky Myna A ammo or the enemy is out of
attack range. That's it for this mission really.

Enemy Composition
------------------------------------------------------------------------------
Commander in ACH9b Huron - Total 1
AP: 9   MV: 8   Lv: 11	Honor: 2	
Unit Loadout:		Weapon Loadout:
Body - 165		(P) AC(30mm AC) - 11 x 9, 1-2, 9 ammo
BP - None		(F + I) RK(HRC-32) - 16 x 6, 2-4, 2 ammo
Mobile - 16 		(F + I) RK(HRC-32) - 16 x 6, 2-4, 2 ammo
Armor - Piercing
Defense - 10
Talent Levels:		Job Levels:	Skills: 
Control - 13		Fight - 6	Critical 
Sight - 17		Short - 13	Best Position
Mechanic - 15		Long - 11
Vitality - 11
------------------------------------------------------------------------------
Assault in ACH9b Huron - Total 4
AP: 9   MV: 8   Lv: 9	Honor: 1	
Unit Loadout:		Weapon Loadout:
Body - 165		(P) AC(30mm AC) - 11 x 9, 1-2, 9 ammo
BP - None		(F + I) RK(HRC-32) - 16 x 6, 2-4, 2 ammo
Mobile - 16 		(F + I) RK(HRC-32) - 16 x 6, 2-4, 2 ammo
Armor - Piercing
Defense - 10
Talent Levels:		Job Levels:	Skills: None.
Control - 14		Fight - 6
Sight - 17		Short - 12
Mechanic - 13		Long - 6
Vitality - 10
------------------------------------------------------------------------------
Gunner in IVA-13A Schrubber - Total 3
AP: 9   MV: 8   Lv: 9	Honor: 1	
Unit Loadout:		Weapon Loadout:
Body - 160		(P) AC(20mm AC) - 11 x 9, 1-2, 9 ammo
BP - None		(F + I) RK(ARC-12) - 16 x 6, 2-4, 2 ammo
Mobile - 16 		(F + I) RK(ARC-12) - 16 x 6, 2-4, 2 ammo
Armor - Piercing	(F + I) RK(ARC-4) - 16 x 6, 2-4, 2 ammo
Defense - 8
Talent Levels:		Job Levels:	Skills: None.
Control - 13		Fight - 6
Sight - 17		Short - 6
Mechanic - 14		Long - 12
Vitality - 10
------------------------------------------------------------------------------

Allies:

Gunner in 60mmIAA - Total 4
AP: 8   MV: 1   Lv: 5	Honor: 2	
Unit Loadout:		Weapon Loadout:
Body - 141		(P) AC(6.5mm AC) - 12 x 9, 1-3, 9 ammo
BP - None		
Mobile - 0		
Armor - Normal
Defense - 30
Talent Levels:		Job Levels:	Skills: None.
Control - 12		Fight - 5
Sight - 16		Short - 5
Mechanic - 14		Long - 5
Vitality - 10
------------------------------------------------------------------------------

You will be in Bornea after the end of the mission. To progress, select Hide
and go to the Living Room. Watch the scene with Saribash. Now, you have the
option of either talking to him again, or you could go to the Arena. If you
choose the former, Saribash will ask two questions about setting up teams and
you need to select YES for both options. These teams will be used in the
upcoming mission, with a default team in place if you opt not to go to the
Arena.

At the Arena, you can get the support of three different teams. The only catch
is that you have to defeat them in a team match. To progress, you need to beat
at least one of the teams. Once you've beaten a team, you can choose them to
assist in the upcoming mission. The default team will be replaced once you
beat one of the three teams. Go for team C to make the upcoming mission a
little easier, but the choice is up to you. Once you are ready, exit Bornea
and head to the P.O.W. Camp.

------------------------------------------------------------------------------
Mission 13 - P.O.W. Camp, Revisited
------------------------------------------------------------------------------

Enemies: 23
Bosses: 0
Units: 7
Allies: 6
Difficulty: ****
Winning Condition: 

1. Two Commanders destroyed.

Losing Condition: 

1. All ally machines destroyed.

Prize: 2542
Bonus: 8000

Setup:

Ash - Warlus M3 Body, Autel/Igel Eins Arms, and Warlus M3 Legs. Barbari and
VS04-N. AG-450B.
Amia - Warlus M3 Body, Autel/Igel Eins Arms, and Warlus M3 Legs. Barbari and
VS04-N. AG-450B.
Joyce - Igel Eins Body, Autel Arms, and Kafir M2 Legs. Tom Tit, Mainate, and 
GL-200M4. BP-T3B with GR Ammo, MS Ammo, CN Ammo, and Restore 1.
Pike - Igel Eins Body, Autel Arms, and Kafir M2 Legs. Tom Tit, Mainate, and
GL-200M4. BP-T3B with GR Ammo, MS Ammo, CN Ammo, and Restore 1.
------------------------------------------------------------------------------
Thomas - Warlus M3 Body, Autel Arms, and Warlus M3 Legs. Hot Needle and
VS04-N . AG-450B.
Rocky - Warlus M3 Body, Autel Arms, and Warlus M3 Legs. Hot Needle and VS-04N.
AG-450B.
Roswell - Igel Eins Body, Autel Arms, and Kafir M2 Legs. Tom Tit, Mainate,
and GL-200M4. BP-T3B with GR Ammo, MS Ammo, CN Ammo, and Restore 1.

Computers:

Ash - Ethel 4, Mode 3
Amia - Ethel 4, Mode 3
Joyce - Ethel 4, Mode 4
Pike - Ethel 4, Mode 4
Thomas - Ethel 4, Mode 2
Rocky - Ethel 4, Mode 2
Roswell - Ethel 4, Mode 4

Skills:

Ash - Feint, Critical, Speed, Target
Amia - Feint, Critical, Speed, Target
Joyce - Best Position, Lucky
Pike - Best Position, Feint, Critical, Lucky
Thomas - Critical, Feint, Heat Blow, First
Rocky - Critical, Feint, Heat Blow, First
Roswell - Best Position, Lucky

Placements:

[Ash][Ros][Joy][Ami]
[Tho]     [Pik][Roc]

Strategy:

You only need to destroy the enemy Commanders by the South end of the map to
win. However, before this can be done, you must approach the P.O.W. building
area. Once you do that, then you can destroy the Commanders. The mercenaries
you bring along for the mission will stall them and their lackeys until they
get destroyed. So obviously, if you want to make your life easier, take out
all enemies inside the camp.

When you attack, assign everyone to an appropriate target. Ash and Amia need 
to be going after the Assaults while Thomas and Rocky can either finish them
off or melee the wanzers. Joyce, Roswell, and Pike should focus on the gun 
turrets before assisting the others in destroying the wanzers. Do not delay 
in eliminating all of the forces inside the camp; the enemies that start the 
mission outside will force their way in. Stay back and pelt the enemies with
Joyce, Roswell, and Pike until they run out of ammo. While they reload, have
Ash, Amia, Thomas, and Rocky take them out.

Once you feel like you've done enough, go straight for the Commanders. Do not
let them use their CNs, as they can destroy you if they get lucky with their
shots. Position everyone so you can surround and destroy them without fear of
being killed. This is a long mission so if you think Ash or Amia will be out
of ammo, equip one of them with a weaker Item backpack and store MG Ammo and
SG Ammo items.

Enemy Composition
------------------------------------------------------------------------------
Commander in OSV-08e Goalton - Total 2
AP: 9   MV: 10  Lv: 11	Honor: 2	
Unit Loadout:		Weapon Loadout:
Body - 288		(I + P) CN(55mm Cannon) - 52 x 3, 1-2, 9 ammo
Legs - 189		(I + P) AC(40mm AC) - 12 x 9, 1-2, 9 ammoe
BP - None		
Mobile - 30		
Armor - Normal
Defense - 37/30
Talent Levels:		Job Levels:	Skills: 
Control - 15		Fight - 6	Critical
Sight - 17		Short - 12	Terror Shot
Mechanic - 14		Long - 11	
Vitality - 10
------------------------------------------------------------------------------
Assault in Gust 505A - Total 7
AP: 8   MV: 9   Lv: 8	Honor: 1	
Unit Loadout:		Weapon Loadout:
Body - 111		(P) MG(17.5mm MG) - 17 x 6, 1, 9 ammo
Arms - 69		(P) MG(17.5mm MG) - 17 x 6, 1, 9 ammo
Legs - 94		(I) SD(Type 203S)
BP - None		(I) SD(Type 203S)
Mobile - 21 		
Armor - Normal
Defense - 28/23/25
Talent Levels:		Job Levels:	Skills: None.
Control - 14		Fight - 5
Sight - 16		Short - 10
Mechanic - 12		Long - 5
Vitality - 10
------------------------------------------------------------------------------
Driver in TC400 - Total 2
AP: 7   MV: 9   Lv: 4	Honor: 1	
Unit Loadout:		Weapon Loadout: None
Body - 68				
Legs - 42		
BP - None		
Mobile - 21		
Armor - Normal
Defense - 7/6
Talent Levels:		Job Levels:	Skills: None.
Control - 12		Fight - 4
Sight - 11		Short - 5
Mechanic - 12		Long - 4
Vitality - 11
------------------------------------------------------------------------------
Gunner in Igel Eins - Total 1
AP: 9   MV: 9   Lv: 9	Honor: 1	
Unit Loadout:		Weapon Loadout:
Body - 124		(P) SG(Grop 20mm) - 13 x 8, 1, 9 ammo
Arms - 77		(P) SG(Grop 20mm) - 13 x 8, 1, 9 ammo
Legs - 106		(F + I) RK(Warbler) - 18 x 6, 2-4, 2 ammo
BP - Item		
Mobile - 10
Armor - Piercing
Defense - 25/20/22
Talent Levels:		Job Levels:	Skills: None.
Control - 13		Fight - 6	
Sight - 17		Short - 6
Mechanic - 14		Long - 12
Vitality - 10
------------------------------------------------------------------------------
Gunner in Igel Eins - Total 3
AP: 9   MV: 8   Lv: 9	Honor: 1	
Unit Loadout:		Weapon Loadout:
Body - 124		(P) SG(Grop 20mm) - 13 x 8, 1, 9 ammo
Arms - 77		(P) SG(Grop 20mm) - 13 x 8, 1, 9 ammo
Legs - 106		(F + I) MS(Mainate) - 46 x 2, 4-5, 2 ammo
BP - Item		
Mobile - 9
Armor - Piercing
Defense - 25/20/22
Talent Levels:		Job Levels:	Skills: None.
Control - 13		Fight - 6	
Sight - 17		Short - 6
Mechanic - 14		Long - 12
Vitality - 10
------------------------------------------------------------------------------
Gunner in OC300MB - Total 2
AP: 9   MV: 10  Lv: 9	Honor: 1	
Unit Loadout:		Weapon Loadout:
Body - 46		(N) RW(WAG5) - 0 x 1, 2-6, infinite
Arms - 32		(N) RW(WAG5s) - 0 x 1, 2-6, infinite
BP - None		(N) RW(WAG5) - 0 x 1, 2-6, infinite
Mobile - 33		
Armor - Normal
Defense - 5/5
Talent Levels:		Job Levels:	Skills: None.
Control - 13		Fight - 6
Sight - 17		Short - 6
Mechanic - 14		Long - 12
Vitality - 10	
------------------------------------------------------------------------------
Gunner in 40mmRR - Total 2
AP: 9   MV: 1   Lv: 9	Honor: 1	
Unit Loadout:		Weapon Loadout: 
Body - 159		(F + I) RK(RK10) - 20 x 6, 2-6, 9 ammo
BP - None		
Mobile - 0		
Armor - Normal
Defense - 32
Talent Levels:		Job Levels:	Skills: None.
Control - 13		Fight - 6
Sight - 17		Short - 6
Mechanic - 14		Long - 12
Vitality - 10
------------------------------------------------------------------------------
Gunner in 78mmATC - Total 2
AP: 8   MV: 1   Lv: 9	Honor: 1	
Unit Loadout:		Weapon Loadout: 
Body - 159		(I + P) CN(78mm ATC) - 38 x 3, 1-2, 9 ammo
BP - None		
Mobile - 0		
Armor - Normal
Defense - 32
Talent Levels:		Job Levels:	Skills: None.
Control - 13		Fight - 6
Sight - 17		Short - 6
Mechanic - 14		Long - 12
Vitality - 10
------------------------------------------------------------------------------
Mechanic in SP10b-F - Total 2
AP: 8   MV: 9   Lv: 6	Honor: 1	
Unit Loadout:		Weapon Loadout:
Body - 57		(F) FT(FL-32) - 23 x 4, 1, 9 ammo
Legs - 48		(N) SD(SP10b-F)
BP - None		(N) SD(SP10b-F)
Mobile - 27		
Armor - Piercing
Defense - 15/9
Talent Levels:		Job Levels:	Skills: None.
Control - 13		Fight - 5
Sight - 12		Short - 7
Mechanic - 13		Long - 5
Vitality - 12
------------------------------------------------------------------------------

Allies:

Lila Labra in Kafir M2(Assault)
AP: 8   MV: 8   Lv: 8	Honor: 1	
Unit Loadout:		Weapon Loadout:
Body - 113		(P) SG(Glossy) - 13 x 8, 1, 9 ammo
Arms - 70		(P) SG(Glossy) - 13 x 8, 1, 9 ammo
Legs - 96		(I) SD(Type 203S)
BP - Item		
Mobile - 15		
Armor - Normal
Defense - 29/23/26
Talent Levels:		Job Levels:	Skills: 
Control - 16		Fight - 6	Critical
Sight - 18		Short - 9	Feint
Mechanic - 13		Long - 8	Best Position
Vitality - 13
------------------------------------------------------------------------------

(default team)

Duke in Kafir M2(Assault)
AP: 8   MV: 9   Lv: 5	Honor: 0	
Unit Loadout:		Weapon Loadout:
Body - 113		(P) RF(Black Sea) - 72 x 1, 1, 9 ammo
Arms - 70		(P) SG(Glossy) - 13 x 8, 1, 9 ammo
Legs - 96		(I) SD(Type 203S)
BP - None		
Mobile - 20		
Armor - Normal
Defense - 29/23/26
Talent Levels:		Job Levels:	Skills: None.
Control - 13		Fight - 2
Sight - 16		Short - 7
Mechanic - 12		Long - 2
Vitality - 9
------------------------------------------------------------------------------
Dice in Kafir M2(Assault)
AP: 7   MV: 9   Lv: 4	Honor: 0	
Unit Loadout:		Weapon Loadout:
Body - 113		(I) PC(Hard Blow) - 43 x 1, 1, infinite
Arms - 70		(P) RF(Black Sea) - 72 x 1, 1, 9 ammo
Legs - 96		(P) MG(Pews M21) - 17 x 6, 1, 9 ammo
BP - None		(I) SD(Type 203S)
Mobile - 20		
Armor - Normal
Defense - 29/23/26
Talent Levels:		Job Levels:	Skills: None.
Control - 13		Fight - 2
Sight - 15		Short - 6
Mechanic - 11		Long - 3
Vitality - 9
------------------------------------------------------------------------------
Morg in Kafir M2(Assault)
AP: 7   MV: 9   Lv: 4	Honor: 0	
Unit Loadout:		Weapon Loadout:
Body - 113		(I) PC(Hard Blow) - 43 x 1, 1, infinite	
Arms - 70		(P) SG(Glossy) - 13 x 8, 1, 9 ammo
Legs - 96		(P) MG(Pews M21) - 17 x 6, 1, 9 ammo
BP - None		(I) SD(Type 203S)
Mobile - 21		
Armor - Normal
Defense - 29/23/26
Talent Levels:		Job Levels:	Skills: None.
Control - 15		Fight - 3
Sight - 13		Short - 6
Mechanic - 9		Long - 2
Vitality - 11
------------------------------------------------------------------------------
Dino in Kafir M2(Striker)
AP: 7   MV: 8   Lv: 4	Honor: 0	
Unit Loadout:		Weapon Loadout:
Body - 113		(I) KN(Double Finger) - 32 x 1, 1, infinite
Arms - 70		(I) KN(Double Finger) - 32 x 1, 1, infinite
Legs - 96		(I) SD(Type 203S)
BP - None		(I) SD(Type 203S)
Mobile - 18		
Armor - Normal
Defense - 29/23/26
Talent Levels:		Job Levels:	Skills: None.
Control - 15		Fight - 6
Sight - 9		Short - 2
Mechanic - 11		Long - 3
Vitality - 13
------------------------------------------------------------------------------
Choo-Chi in Kafir M2(Striker)
AP: 7   MV: 8   Lv: 4	Honor: 0	
Unit Loadout:		Weapon Loadout:
Body - 113		(I) KN(Double Finger) - 32 x 1, 1, infinite
Arms - 70		(I) KN(Double Finger) - 32 x 1, 1, infinite
Legs - 96		(I) SD(Type 203S)
BP - None		(I) SD(Type 203S)
Mobile - 18		
Armor - Normal
Defense - 29/23/26
Talent Levels:		Job Levels:	Skills: None.
Control - 13		Fight - 6
Sight - 9		Short - 3
Mechanic - 11		Long - 2
Vitality - 15
------------------------------------------------------------------------------

(team A)

Python in Kafir M2(Assault)
AP: 8   MV: 9   Lv: 6	Honor: 1	
Unit Loadout:		Weapon Loadout:
Body - 113		(P) RF(Black Sea) - 72 x 1, 1, 9 ammo
Arms - 70		(P) SG(Glossy) - 13 x 8, 1, 9 ammo
Legs - 96		(I) SD(Type 203S)
BP - Turbo		
Mobile - 24		
Armor - Normal
Defense - 29/23/26
Talent Levels:		Job Levels:	Skills: None.
Control - 14		Fight - 3
Sight - 17		Short - 8
Mechanic - 13		Long - 2
Vitality - 10
------------------------------------------------------------------------------
Jan in Kafir M2(Assault)
AP: 8   MV: 9   Lv: 5	Honor: 1
Unit Loadout:		Weapon Loadout:
Body - 113		(I) PC(Hard Blow) - 43 x 1, 1, infinite
Arms - 70		(P) RF(Black Sea) - 72 x 1, 1, 9 ammo
Legs - 96		(P) MG(Pews M21) - 17 x 6, 1, 9 ammo
BP - None		(I) SD(Type 203S)
Mobile - 20		
Armor - Normal
Defense - 29/23/26
Talent Levels:		Job Levels:	Skills: None.
Control - 13		Fight - 2
Sight - 16		Short - 7
Mechanic - 12		Long - 2
Vitality - 9
------------------------------------------------------------------------------
Meat in Kafir M2(Assault)
AP: 8   MV: 9   Lv: 5	Honor: 1	
Unit Loadout:		Weapon Loadout:
Body - 113		(I) PC(Hard Blow) - 43 x 1, 1, infinite	
Arms - 70		(P) SG(Glossy) - 13 x 8, 1, 9 ammo
Legs - 96		(P) MG(Pews M21) - 17 x 6, 1, 9 ammo
BP - None		(I) SD(Type 203S)
Mobile - 21		
Armor - Normal
Defense - 29/23/26
Talent Levels:		Job Levels:	Skills: None.
Control - 16		Fight - 3
Sight - 13		Short - 7
Mechanic - 9		Long - 1
Vitality - 12
------------------------------------------------------------------------------
Lee in Kafir M2(Striker)
AP: 8   MV: 8   Lv: 5	Honor: 1	
Unit Loadout:		Weapon Loadout:
Body - 113		(I) KN(Double Finger) - 32 x 1, 1, infinite
Arms - 70		(I) KN(Double Finger) - 32 x 1, 1, infinite
Legs - 96		(I) SD(Type 203S)
BP - None		(I) SD(Type 203S)
Mobile - 18		
Armor - Normal
Defense - 29/23/26
Talent Levels:		Job Levels:	Skills: None.
Control - 16		Fight - 7
Sight - 9		Short - 2
Mechanic - 12		Long - 2
Vitality - 13
------------------------------------------------------------------------------
Rose in Kafir M2(Striker)
AP: 8   MV: 8   Lv: 5	Honor: 1	
Unit Loadout:		Weapon Loadout:
Body - 113		(I) KN(Double Finger) - 32 x 1, 1, infinite
Arms - 70		(I) KN(Double Finger) - 32 x 1, 1, infinite
Legs - 96		(I) SD(Type 203S)
BP - None		(I) SD(Type 203S)
Mobile - 18		
Armor - Normal
Defense - 29/23/26
Talent Levels:		Job Levels:	Skills: None.
Control - 13		Fight - 7
Sight - 9		Short - 3
Mechanic - 12		Long - 1
Vitality - 16
------------------------------------------------------------------------------

(team B)

Leen in Kafir M2(Assault)
AP: 8   MV: 9   Lv: 7	Honor: 2	
Unit Loadout:		Weapon Loadout:
Body - 113		(P) RF(Black Sea) - 72 x 1, 1, 9 ammo
Arms - 70		(P) SG(Glossy) - 13 x 8, 1, 9 ammo
Legs - 96		(I) SD(Type 203S)
BP - Turbo		
Mobile - 24		
Armor - Normal
Defense - 29/23/26
Talent Levels:		Job Levels:	Skills:
Control - 15		Fight - 4	Critical
Sight - 17		Short - 9	Best Position
Mechanic - 13		Long - 3
Vitality - 11
------------------------------------------------------------------------------
Chei in Kafir M2(Assault)
AP: 8   MV: 9   Lv: 6	Honor: 2
Unit Loadout:		Weapon Loadout:
Body - 113		(I) PC(Hard Blow) - 43 x 1, 1, infinite
Arms - 70		(P) RF(Black Sea) - 72 x 1, 1, 9 ammo
Legs - 96		(P) MG(Pews M21) - 17 x 6, 1, 9 ammo
BP - None		(I) SD(Type 203S)
Mobile - 20		
Armor - Normal
Defense - 29/23/26
Talent Levels:		Job Levels:	Skills:
Control - 14		Fight - 3	Critical
Sight - 16		Short - 8
Mechanic - 12		Long - 3
Vitality - 10
------------------------------------------------------------------------------
Ann in Kafir M2(Assault)
AP: 8   MV: 9   Lv: 6	Honor: 2	
Unit Loadout:		Weapon Loadout:
Body - 113		(I) PC(Hard Blow) - 43 x 1, 1, infinite	
Arms - 70		(P) SG(Glossy) - 13 x 8, 1, 9 ammo
Legs - 96		(P) MG(Pews M21) - 17 x 6, 1, 9 ammo
BP - None		(I) SD(Type 203S)
Mobile - 21		
Armor - Normal
Defense - 29/23/26
Talent Levels:		Job Levels:	Skills: None.
Control - 16		Fight - 4
Sight - 14		Short - 8
Mechanic - 10		Long - 2
Vitality - 12
------------------------------------------------------------------------------
Chung in Kafir M2(Striker)
AP: 8   MV: 8   Lv: 6	Honor: 2	
Unit Loadout:		Weapon Loadout:
Body - 113		(I) KN(Double Finger) - 32 x 1, 1, infinite
Arms - 70		(I) KN(Double Finger) - 32 x 1, 1, infinite
Legs - 96		(I) SD(Type 203S)
BP - None		(I) SD(Type 203S)
Mobile - 18		
Armor - Normal
Defense - 29/23/26
Talent Levels:		Job Levels:	Skills:
Control - 16		Fight - 8	Critical
Sight - 10		Short - 3
Mechanic - 12		Long - 3
Vitality - 14
------------------------------------------------------------------------------
Pao in Kafir M2(Striker)
AP: 8   MV: 8   Lv: 6	Honor: 2	
Unit Loadout:		Weapon Loadout:
Body - 113		(I) KN(Double Finger) - 32 x 1, 1, infinite
Arms - 70		(I) KN(Double Finger) - 32 x 1, 1, infinite
Legs - 96		(I) SD(Type 203S)
BP - None		(I) SD(Type 203S)
Mobile - 18		
Armor - Normal
Defense - 29/23/26
Talent Levels:		Job Levels:	Skills: None.
Control - 14		Fight - 8
Sight - 10		Short - 4
Mechanic - 12		Long - 2
Vitality - 16
------------------------------------------------------------------------------

(team C)

Line in Kafir M2(Assault)
AP: 9   MV: 9   Lv: 9	Honor: 3	
Unit Loadout:		Weapon Loadout:
Body - 113		(P) RF(Black Sea) - 72 x 1, 1, 9 ammo
Arms - 70		(P) SG(Glossy) - 13 x 8, 1, 9 ammo
Legs - 96		(I) SD(Type 203S)
BP - Turbo		
Mobile - 24		
Armor - Normal
Defense - 29/23/26
Talent Levels:		Job Levels:	Skills:
Control - 16		Fight - 6	Critical
Sight - 19		Short - 11	Best Position
Mechanic - 15		Long - 5	Feint
Vitality - 12
------------------------------------------------------------------------------
Buche in Kafir M2(Assault)
AP: 8   MV: 9   Lv: 8	Honor: 3
Unit Loadout:		Weapon Loadout:
Body - 113		(I) PC(Hard Blow) - 43 x 1, 1, infinite
Arms - 70		(P) RF(Black Sea) - 72 x 1, 1, 9 ammo
Legs - 96		(P) MG(Pews M21) - 17 x 6, 1, 9 ammo
BP - Turbo		(I) SD(Type 203S)
Mobile - 24		
Armor - Normal
Defense - 29/23/26
Talent Levels:		Job Levels:	Skills:
Control - 13		Fight - 5	Critical
Sight - 17		Short - 10
Mechanic - 15		Long - 4
Vitality - 11
------------------------------------------------------------------------------
Take in Kafir M2(Assault)
AP: 8   MV: 9   Lv: 8	Honor: 3	
Unit Loadout:		Weapon Loadout:
Body - 113		(I) PC(Hard Blow) - 43 x 1, 1, infinite	
Arms - 70		(P) SG(Glossy) - 13 x 8, 1, 9 ammo
Legs - 96		(P) MG(Pews M21) - 17 x 6, 1, 9 ammo
BP - Turbo		(I) SD(Type 203S)
Mobile - 25		
Armor - Normal
Defense - 29/23/26
Talent Levels:		Job Levels:	Skills:
Control - 17		Fight - 6	Critical
Sight - 15		Short - 10
Mechanic - 11		Long - 3
Vitality - 13
------------------------------------------------------------------------------
Mako in Kafir M2(Striker)
AP: 8   MV: 9   Lv: 8	Honor: 3	
Unit Loadout:		Weapon Loadout:
Body - 113		(I) KN(Double Finger) - 32 x 1, 1, infinite
Arms - 70		(I) KN(Double Finger) - 32 x 1, 1, infinite
Legs - 96		(I) SD(Type 203S)
BP - Turbo		(I) SD(Type 203S)
Mobile - 23		
Armor - Normal
Defense - 29/23/26
Talent Levels:		Job Levels:	Skills:
Control - 17		Fight - 10	Critical
Sight - 11		Short - 5
Mechanic - 13		Long - 4
Vitality - 15
------------------------------------------------------------------------------
Yong in Kafir M2(Striker)
AP: 8   MV: 9   Lv: 8	Honor: 3	
Unit Loadout:		Weapon Loadout:
Body - 113		(I) KN(Double Finger) - 32 x 1, 1, infinite
Arms - 70		(I) KN(Double Finger) - 32 x 1, 1, infinite
Legs - 96		(I) SD(Type 203S)
BP - Turbo		(I) SD(Type 203S)
Mobile - 23		
Armor - Normal
Defense - 29/23/26
Talent Levels:		Job Levels:	Skills:
Control - 15		Fight - 10	Critical
Sight - 11		Short - 6
Mechanic - 13		Long - 3
Vitality - 17
------------------------------------------------------------------------------

When the mission is complete, head back to Bornea.	

Date - 18/June/2102, 11:00 AM
Location - Bornea

At Bornea, choose Hide and watch the scene with Lila. Go to the Living Room 
and watch another scene then head to the Bar. At the Bar, talk with Domingo
and then a third scene will take place. Return to the Living Room and speak
with Saribash. Once that's over, head to the Central of Dhaka to start the
next mission.

------------------------------------------------------------------------------
Mission 14 - Central of Dhaka, Civilian District
------------------------------------------------------------------------------

Enemies: 21
Bosses: 3
Units: 7
Allies: 3
Difficulty: ****
Winning Condition: 

1. Ven destroyed.

Losing Condition: 

1. All ally machines destroyed.

Prize: 1843
Bonus: 10000

Setup:

Ash - Warlus M3 Body, Autel Arms, and Warlus M3 Legs. Glossy, Pews M21, and
Type 203S. AG-450B.
Amia - Warlus M3 Body, Autel Arms, and Warlus M3 Legs. Glossy, Pews M21, and
Type 203S. AG-450B.
Joyce - Igel Eins Body, Autel Arms, and Kafir M2 Legs. Tom Tit, Mainate, and
GL-200M4. BP-T3B with GR Ammo, MS Ammo, MG Ammo, and Restore 1.
Pike - Igel Eins Body, Autel Arms, and Kafir M2 Legs. Tom Tit, Mainate, and 
GL-200M4. BP-T3B with GR Ammo, MS Ammo, SG Ammo, and Restore 1.
------------------------------------------------------------------------------
Thomas - Warlus M3 Body, Autel Arms, and Warlus M3 Legs. Double Finger and
Type 203S. AG-450B.
Rocky - Warlus M3 Body, Autel Arms, and Warlus M3 Legs. Double Finger and
Type 203S. AG-450B.
Roswell - Igel Eins Body, Autel Arms, and Kafir M2 Legs. Tom Tit, Mainate, 
and GL-200M4. BP-T3B with GR Ammo, MS Ammo, CN Ammo, and Restore 1.

Computers:

Ash - Ethel 4, Mode 3
Amia - Ethel 4, Mode 3
Joyce - Ethel 4, Mode 4
Pike - Ethel 4, Mode 4
Thomas - Ethel 4, Mode 2
Rocky - Ethel 4, Mode 2
Roswell - Ethel 4, Mode 4

Skills:

Ash - Feint, Critical, Speed, Target
Amia - Feint, Critical, Speed, Target
Joyce - Best Position, Lucky
Pike - Best Position, Feint, Critical, Lucky
Thomas - Critical, Feint, Heat Blow, First
Rocky - Critical, Feint Heat Blow, First
Roswell - Best Position, Lucky

Placements:

[Roc][Tho]
[Ash][Ami]
     [Ros][Joy]
          [Pik]

Strategy:

This is a truly epic mission in that you're up against an extra force apart
from Ven's forces. Hordman isn't happy for plot reasons and his forces are,
by technicality, your enemies. Along with Hordman is an unknown pilot, though
you should already know who this pilot is from a previous scene. The pilot
will leave once you're close to Hordman's company. Then, Hordman begins his
attack. The main objective of this mission is to take down Ven, but you are
free to destroy Hordman and his soldiers to get more experience.

Move North to intercept the first OSV-12a Grook and the two jets. Surround 
the mobile weapon and take out the jets with Ash and Amia. You could equip an
anti-aircraft weapon on any three of your Long specialists but it's not worth
it since there are only two aircraft in the mission. March to the center of
the map and Hordman's forces should begin moving towards you. Take out any of
Ven's lackeys that are in the area, then go after Hordman's units if you wish.
GRs work very well on Hordman's units, as they have a tendency to move in one
large group during the Enemy Phase.

Concentrate on any vehicle first since Hordman's wanzers are equipped with
Fight weapons. Once Hordman's squad is gone for good, take out everyone along
the way to Ven. Ven's Grook is as dangerous as his previous mobile weapons, 
but surround his unit and its deadly CN is quite manageable. On a final note,
this is the last mission on Ash's side before it switches to Lisa's side. If
anyone is falling behind in experience and Honor, this is the last chance to
have them catch up while you're playing Ash's side.

Enemy Composition
------------------------------------------------------------------------------
Boss - Ven Mackarge in OSV-12a Grook(Gunner)
AP: 10  MV: 8   Lv: 14	Honor: 7	
Unit Loadout:		Weapon Loadout:
Body - 288		(I + P) CN(130mm Cannon) - 52 x 3, 1-2, 9 ammo
Legs - 189		(P) AC(40mm AC) - 12 x 9, 1-2, 9 ammo
BP - None		(F + P) GR(VGL-60) - 42 x 1, 2-3, 4 ammo
Mobile - 10		
Armor - Piercing
Defense - 37/30
Talent Levels:		Job Levels:	Skills: 
Control - 18		Fight - 10	Critical
Sight - 18		Short - 13	Best Position
Mechanic - 16		Long - 16	Leg First
Vitality - 16
------------------------------------------------------------------------------
Boss - Andrew F. Hordman in AM131M1A(Assault)
AP: 9   MV: 9   Lv: 10	Honor: 6	
Unit Loadout:		Weapon Loadout:
Body - 128		(P) MG(9mm MG) - 18 x 6, 1, 9 ammo
Legs - 83		(F + I) MS(ATM16) - 47 x 2, 4-5, 4 ammo
BP - None		
Mobile - 21 		
Armor - Normal
Defense - 22/14
Talent Levels:		Job Levels:	Skills: 
Control - 15		Fight - 7	Critical
Sight - 18		Short - 11	Best Position
Mechanic - 15		Long - 11
Vitality - 12
------------------------------------------------------------------------------
Boss - Unknown in Warlus M3(Assault)
AP: 10  MV: 8   Lv: 13	Honor: 7	
Unit Loadout:		Weapon Loadout:
Body - 116		(I) KN(Double Finger) - 32 x 1, 1, infinite
Arms - 72		(I) KN(Double Finger) - 32 x 1, 1, infinite
Legs - 99		(I) SD(Type 203S)
BP - Turbo		(I) SD(Type 203S)
Mobile - 19		
Armor - Piercing
Defense - 32/25/29
Talent Levels:		Job Levels:	Skills: 
Control - 19		Fight - 10	Critical
Sight - 18		Short - 14	Best Position
Mechanic - 16		Long - 14	Speed
Vitality - 15				Arm First
------------------------------------------------------------------------------
Assault in Warlus M3 - Total 2
AP: 9   MV: 8   Lv: 9	Honor: 1	
Unit Loadout:		Weapon Loadout:
Body - 116		(I) KN(Double Finger) - 32 x 1, 1, infinite
Arms - 72		(I) KN(Double Finger) - 32 x 1, 1, infinite
Legs - 99		(I) SD(Type 203S)
BP - Turbo		(I) SD(Type 203S)
Mobile - 19		
Armor - Piercing
Defense - 32/25/29
Talent Levels:		Job Levels:	Skills: None.
Control - 14		Fight - 6	
Sight - 17		Short - 12	
Mechanic - 13		Long - 6
Vitality - 10	
------------------------------------------------------------------------------
Assault in Gust 505A - Total 3
AP: 9   MV: 9   Lv: 9	Honor: 1	
Unit Loadout:		Weapon Loadout:
Body - 111		(P) MG(17.5mm MG) - 17 x 6, 1, 9 ammo
Arms - 69		(P) MG(17.5mm MG) - 17 x 6, 1, 9 ammo
Legs - 94		(I) SD(Type 203S)
BP - None		(I) SD(Type 203S)
Mobile - 21 		
Armor - Normal
Defense - 28/23/25
Talent Levels:		Job Levels:	Skills: None.
Control - 14		Fight - 6
Sight - 17		Short - 12
Mechanic - 13		Long - 6
Vitality - 10			
------------------------------------------------------------------------------
Assault in BT94M1 - Total 2
AP: 9   MV: 9   Lv: 9	Honor: 1	
Unit Loadout:		Weapon Loadout:
Body - 138		(I + P) CN(102mm Cannon) - 34 x 3, 1-2, 9 ammo	
Legs - 99		(P) AC(7.5mm AC) - 15 x 6, 1, 9 ammo
BP - None
Mobile - 21		
Armor - Normal
Defense - 30/24
Talent Levels:		Job Levels:	Skills: None.
Control - 14		Fight - 6
Sight - 17		Short - 12
Mechanic - 13		Long - 6
Vitality - 10
------------------------------------------------------------------------------
Assault in BT99M1 - Total 3
AP: 9   MV: 8   Lv: 9	Honor: 1	
Unit Loadout:		Weapon Loadout:
Body - 138		(I + P) CN(120mm Cannon) - 34 x 3, 1-2, 9 ammo	
Legs - 99		(P) AC(7.7mm AC) - 15 x 6, 1, 9 ammo
BP - None
Mobile - 16 		
Armor - Normal
Defense - 30/24
Talent Levels:		Job Levels:	Skills: None.
Control - 14		Fight - 6
Sight - 17		Short - 12
Mechanic - 13		Long - 6
Vitality - 10
------------------------------------------------------------------------------
Gunner in OSV-12a Grook - Total 2
AP: 9   MV: 8   Lv: 9	Honor: 1	
Unit Loadout:		Weapon Loadout:
Body - 288		(I + P) CN(130mm Cannon) - 52 x 3, 1-2, 9 ammo
Legs - 189		(P) AC(40mm AC) - 12 x 9, 1-2, 9 ammo
BP - None		(F + P) GR(VGL-60) - 42 x 1, 2-3, 4 ammo
Mobile - 10		
Armor - Piercing
Defense - 37/30
Talent Levels:		Job Levels:	Skills: None.
Control - 13		Fight - 6	
Sight - 17		Short - 6	
Mechanic - 14		Long - 12	
Vitality - 10
------------------------------------------------------------------------------
Gunner in TCA83G - Total 2
AP: 9   MV: 9   Lv: 9	Honor: 1	
Unit Loadout:		Weapon Loadout:
Body - 119		(I + P) CN(120mm Cannon) - 34 x 3, 1-2, 9 ammo
Legs - 72		
BP - None		
Mobile - 21		
Armor - Normal
Defense - 20/12
Talent Levels:		Job Levels:	Skills: None.
Control - 13		Fight - 6
Sight - 17		Short - 6
Mechanic - 14		Long - 12
Vitality - 10
------------------------------------------------------------------------------
Gunner in OLV160M1 - Total 1
AP: 9   MV: 10  Lv: 9	Honor: 1	
Unit Loadout:		Weapon Loadout: 
Body - 96		(P) MG(7.5mm MG) - 18 x 6, 1, 9 ammo
Legs - 67
BP - None		
Mobile - 30		
Armor - Normal
Defense - 9/8
Talent Levels:		Job Levels:	Skills: None.
Control - 13		Fight - 6
Sight - 17		Short - 6
Mechanic - 14		Long - 12
Vitality - 10	
------------------------------------------------------------------------------
Gunner in PVA-05e Curlew - Total 2
AP: 9   MV: 8   Lv: 9	Honor: 1	
Unit Loadout:		Weapon Loadout: 
Body - 181		(P) AC(30mm AC) - 13 x 9, 1-2, 9 ammo	
BP - None		(F + I) RK(ARC-12) - 18 x 6, 2-4, 2 ammo
Mobile - 16		
Armor - Piercing
Defense - 9
Talent Levels:		Job Levels:	Skills: None.
Control - 13		Fight - 6
Sight - 17		Short - 6
Mechanic - 14		Long - 12
Vitality - 10	
------------------------------------------------------------------------------
Mechanic in SP09b - Total 2
AP: 8   MV: 10  Lv: 6	Honor: 1	
Unit Loadout:		Weapon Loadout:
Body - 64		(P) MG(7mm MG) - 17 x 6, 1, 9 ammo
Legs - 55		(N) SD(SP09b)
BP - None		(N) SD(SP09b)
Mobile - 33		
Armor - Piercing
Defense - 16/9
Talent Levels:		Job Levels:	Skills: None.
Control - 13		Fight - 5
Sight - 12		Short - 7
Mechanic - 13		Long - 5
Vitality - 12
------------------------------------------------------------------------------
Mechanic in SP10b-F - Total 2
AP: 8   MV: 9   Lv: 6	Honor: 1	
Unit Loadout:		Weapon Loadout:
Body - 57		(F) FT(FL-32) - 23 x 4, 1, 9 ammo
Legs - 48		(N) SD(SP10b-F)
BP - None		(N) SD(SP10b-F)
Mobile - 27		
Armor - Piercing
Defense - 15/9
Talent Levels:		Job Levels:	Skills: None.
Control - 13		Fight - 5
Sight - 12		Short - 7
Mechanic - 13		Long - 5
Vitality - 12
------------------------------------------------------------------------------

Allies:

Saribash Labra in Autel(Assault)
AP: 8   MV: 10  Lv: 8	Honor: 3	
Unit Loadout:		Weapon Loadout:
Body - 107		(P) RF(Black Sea) - 72 x 1, 1, 9 ammo
Arms - 67		(I) PC(Hard Blow) - 43 x 1, 1, 9 ammo
Legs - 91		(P) MG(Pews M21) - 17 x 6, 1, 9 ammo
BP - Item		(I) SD(Type 203S)
Mobile - 13		
Armor - Impact
Defense - 37/29/33
Talent Levels:		Job Levels:	Skills:
Control - 16		Fight - 7	Critical
Sight - 15		Short - 10
Mechanic - 11		Long - 5
Vitality - 14
------------------------------------------------------------------------------
Burg Team in Autel(Assault) - Total 1
AP: 8   MV: 10  Lv: 8	Honor: 2	
Unit Loadout:		Weapon Loadout:
Body - 107		(I + P) CN(Tom Tit) - 34 x 3, 1-2, 9 ammo	
Arms - 67		(I) PC(Hard Blow) - 43 x 1, 1, 9 ammo
Legs - 91		(P) MG(Pews M21) - 17 x 6, 1, 9 ammo
BP - Item		(I) SD(Type 203S)
Mobile - 11		
Armor - Impact
Defense - 37/29/33
Talent Levels:		Job Levels:	Skills: None.
Control - 15		Fight - 7	
Sight - 17		Short - 9
Mechanic - 13		Long - 5
Vitality - 11
------------------------------------------------------------------------------
Burg Team in Autel(Assault) - Total 1
AP: 8   MV: 10  Lv: 8	Honor: 2	
Unit Loadout:		Weapon Loadout:
Body - 107		(P) SG(Glossy) - 13 x 8, 1, 9 ammo	
Arms - 67		(I) PC(Hard Blow) - 43 x 1, 1, 9 ammo
Legs - 91		(P) MG(Pews M21) - 17 x 6, 1, 9 ammo
BP - Item		(I) SD(Type 203S)
Mobile - 14		
Armor - Impact
Defense - 37/29/33
Talent Levels:		Job Levels:	Skills: None.
Control - 15		Fight - 7	
Sight - 17		Short - 9
Mechanic - 13		Long - 5
Vitality - 11
------------------------------------------------------------------------------

Watch the following scenes and the game switches back to Lisa's scenario. 

------------------------------------------------------------------------------
LISA'S SCENARIO: BREAKOUT					[BREA]
------------------------------------------------------------------------------

When you get control again at the Jail, select Exit. Speak to the Captain and
the Hangar can be accessed. Go there and the Captain you've noticed in the 
prior missions, Maylan, will join you. Maylan will also give you the following
equipment when you access the Hangar:

2 Giza 4G
3 Kafir M2
2 Winee
1 Glossy
1 Tom Tit
1 Runge
2 Double Finger
1 Heavy Pound
1 Pews M21
2 Goldias
1 Warbler
2 VS04-N
2 Type 203S
3 BP-T3B
2 AG-450B
3 MG Ammo
3 RF Ammo
3 SG Ammo
2 GR Ammo
2 FT Ammo
3 MS Ammo
3 RK Ammo
2 CN Ammo
2 BZ Ammo
2 AM Ammo
2 AR Ammo
3 Repair 1
3 Repair 2
2 Restore 1

Outfit everyone with the new gear and when you finish, Exit the Hangar.

------------------------------------------------------------------------------
Mission 15 - O.C.U. Deean A.F.B.
------------------------------------------------------------------------------

Enemies: 21
Bosses: 1
Units: 5
Allies: 0
Difficulty: ****
Winning Condition: 

1. All enemy machines destroyed.

Losing Condition: 

1. All ally machines destroyed.

Prize: 2444
Bonus: 5000. Destroy all enemy machines. A Restore ALL can be procured at 
the Warehouse in Diaraba if this is met without destroying the tank.

Setup:

Lisa - Kafir M2 Body and Warlus M2 Arms/Legs. Tom Tit, Goldias, and Warbler.
BP-T3B with MS Ammo, MG Ammo, and two Restore 1.
Sayuri - Giza 4G Body and Kafir M2 Arms/Legs. Glossy, Pews M21, and Type
198S. AG-640A.
Griff - Kafir M2. Double Finger and Type 203S. AG-450B.
Cordy - Kafir M2. Double Finger and Type 203S. AG-450B.
Maylan - Warlus M3. Bone Buster and Type 203S. AG-450B.

Computers:

Lisa - Delikat 4, Mode 4
Sayuri - Delikat 4, Mode 3
Griff - Clio 4, Mode 2
Cordy - Clio 4, Mode 2
Maylan - Abbot 1, Mode 2

Skills:

Lisa - Best Position, Lucky
Sayuri - Best Position, Feint, Critical, Speed
Griff - Critical, Feint, Heat Blow, First
Cordy - Critical, Feint, Heat Blow, First
Maylan - Critical, Feint, Heat Blow, First

Placements: Fixed.

Strategy:

Unless you took the time to train Lisa's team, there's a chance you won't beat
this mission the old-fashioned way. Luckily, you can clear this mission using
another method. Maylan notifies Lisa about a fuel tank to the North of your
starting position. If you have someone attack it with a Short or Long weapon,
the pipes will burn up, creating a barrier for the enemy forces in the area.
As the majority of enemies lie behind the pipes, you can "kill" them if you
destroy the fuel tank. You only need to destroy any enemy on the opposite side
of the pipes if you manage to pull this off.

If you do insist on destroying every unit the old-fashioned way, give one of
your three Fight specialists an Item backpack and equip it with Repair and 
Restore items. A bonus reward can be procured by clearing the mission this 
way, but you'll need to keep everyone healthy in order to do so. Start off by
taking out the wanzer trio directly North and then the incoming vehicles to
the East. Take out the remaining units by the East end after you're done with
the initial enemy squads. Herincx is a nasty little bugger if you let him use
his CN and BZ often, so take him out as soon as possible.

Once the majority of enemies from the West start to move, have everyone move
to squares with high Geo ratings. Allow the enemies to get close before going
after them, focusing on the weaker ones first. As tempting as it sounds to
bury the wanzers first, you'll take less damage if you decrease the amount of
attacks coming your way. Always try to surround enemies and keep Lisa out of
harm's reach so you have a free body in the event you're surrounded. Have the
unit with the Item backpack use Repairs and Restores on the Body first and 
Arms second. The Legs don't matter since the enemy will come to you anyways.

Enemy Composition
------------------------------------------------------------------------------
Boss - Herincx in Galumph 1(Commander)
AP: 8   MV: 8   Lv: 8	Honor: 2	
Unit Loadout:		Weapon Loadout:
Body - 95		(I + P) CN(Krems 40) - 30 x 3, 1-2, 3 ammo
Arms - 59		(F + I) BZ(Talon M9) - 71 x 1, 1-2, 3 ammo
Legs - 81		(F + I) BZ(Talon M9) - 71 x 1, 1-2, 3 ammo
BP - Item		
Mobile - 15		
Armor - Impact
Defense - 34/28/30
Talent Levels:		Job Levels:	Skills: 
Control - 13		Fight - 7	Critical
Sight - 17		Short - 7	Best Position
Mechanic - 15		Long - 9	
Vitality - 11
------------------------------------------------------------------------------
Assault in Frost M40 - Total 1
AP: 8   MV: 8   Lv: 5	Honor: 1	
Unit Loadout:		Weapon Loadout:
Body - 103		(P) MG(Barbari) - 15 x 6, 1, 9 ammo
Arms - 64		(P) RF(Winee) - 64 x 1, 1, 9 ammo
Legs - 88		(N) SD(VS04-N)
BP - None		
Mobile - 16
Armor - Fire
Defense - 30/24/26
Talent Levels:		Job Levels:	Skills: None.
Control - 14		Fight - 4
Sight - 16		Short - 7
Mechanic - 12		Long - 4
Vitality - 10
------------------------------------------------------------------------------
Assault in Frost M40 - Total 1
AP: 8   MV: 8   Lv: 5	Honor: 1	
Unit Loadout:		Weapon Loadout:
Body - 103		(P) MG(Barbari) - 15 x 6, 1, 9 ammo
Arms - 64		(F) FT(Warmer F1) - 23 x 4, 1, 9 ammo
Legs - 88		(N) SD(VS04-N)
BP - None
Mobile - 16
Armor - Fire
Defense - 30/24/26
Talent Levels:		Job Levels:	Skills: None.
Control - 14		Fight - 4
Sight - 16		Short - 7
Mechanic - 12		Long - 4
Vitality - 10
------------------------------------------------------------------------------
Assault in Frost M40 - Total 1
AP: 8   MV: 8   Lv: 5	Honor: 1	
Unit Loadout:		Weapon Loadout:
Body - 103		(P) MG(Barbari) - 15 x 6, 1, 9 ammo
Arms - 64		(P) SG(Budget) - 11 x 8, 1, 9 ammo
Legs - 88		(N) SD(VS-04N)
BP - None
Mobile - 18
Armor - Fire
Defense - 30/24/26
Talent Levels:		Job Levels:	Skills: None.
Control - 14		Fight - 4
Sight - 16		Short - 7
Mechanic - 12		Long - 4
Vitality - 10
------------------------------------------------------------------------------
Assault in A338S10a - Total 1
AP: 8   MV: 9   Lv: 5	Honor: 1	
Unit Loadout:		Weapon Loadout: 
Body - 160		(P) AC(20mm AC) - 16 x 9, 1-2, 9 ammo
Legs - 104				
BP - None
Mobile - 22 		
Armor - Normal
Defense - 26/17
Talent Levels:		Job Levels:	Skills: None.
Control - 14		Fight - 4	
Sight - 16		Short - 7
Mechanic - 12		Long - 4
Vitality - 10
------------------------------------------------------------------------------
Assault in BT77M3 - Total 2
AP: 8   MV: 8   Lv: 5	Honor: 1	
Unit Loadout:		Weapon Loadout:
Body - 79		(I + P) CN(89mm Cannon) - 19 x 3, 1-2, 9 ammo
Legs - 57		
BP - None		
Mobile - 16 		
Armor - Normal
Defense - 20/17
Talent Levels:		Job Levels:	Skills: None.
Control - 14		Fight - 4
Sight - 16		Short - 7
Mechanic - 12		Long - 4
Vitality - 10	
------------------------------------------------------------------------------
Assault in BT94M1 - Total 2
AP: 8   MV: 8   Lv: 5	Honor: 1	
Unit Loadout:		Weapon Loadout:
Body - 122		(I + P) CN(102mm Cannon) - 30 x 3, 1-2, 9 ammo	
Legs - 87		(P) AC(7.5mm AC) - 13 x 6, 1, 9 ammo
BP - None
Mobile - 15		
Armor - Normal
Defense - 28/22
Talent Levels:		Job Levels:	Skills: None.
Control - 14		Fight - 4
Sight - 16		Short - 7
Mechanic - 12		Long - 4
Vitality - 10
------------------------------------------------------------------------------
Assault in OC300MB - Total 1
AP: 8   MV: 10  Lv: 5	Honor: 1	
Unit Loadout:		Weapon Loadout:
Body - 46		(N) RW(WAG5) - 0 x 1, 2-6, infinite	
Arms - 32		(N) RW(WAG5s) - 0 x 1, 2-6, infinite
BP - None		(N) RW(WAG5) - 0 x 1, 2-6, infinite
Mobile - 33		
Armor - Normal
Defense - 5/5
Talent Levels:		Job Levels:	Skills: None.
Control - 14		Fight - 4
Sight - 16		Short - 7
Mechanic - 12		Long - 4
Vitality - 10	
------------------------------------------------------------------------------
Driver in TC350 - Total 1
AP: 7   MV: 9   Lv: 3	Honor: 1	
Unit Loadout:		Weapon Loadout: None.
Body - 114				
Legs - 70		
BP - None		
Mobile - 20		
Armor - Normal
Defense - 10/9
Talent Levels:		Job Levels:	Skills: None.
Control - 12		Fight - 3
Sight - 11		Short - 4
Mechanic - 12		Long - 3
Vitality - 11
------------------------------------------------------------------------------
Driver in PM131M1 - Total 1
AP: 7   MV: 9   Lv: 3	Honor: 1	
Unit Loadout:		Weapon Loadout: 
Body - 98		(F + I) MS(ATM6) - 41 x 2, 4-5, 4 ammo
Legs - 55				
BP - None
Mobile - 20 		
Armor - Normal
Defense - 16/9
Talent Levels:		Job Levels:	Skills: None.
Control - 12		Fight - 3	
Sight - 11		Short - 4
Mechanic - 12		Long - 3
Vitality - 11
------------------------------------------------------------------------------
Driver in PM131M4 - Total 1
AP: 7   MV: 9   Lv: 3	Honor: 1	
Unit Loadout:		Weapon Loadout: 
Body - 125		(F) FT(FL-60) - 30 x 4, 1, 9 ammo
Legs - 70				
BP - None
Mobile - 20 		
Armor - Normal
Defense - 19/10
Talent Levels:		Job Levels:	Skills: None.
Control - 12		Fight - 3	
Sight - 11		Short - 4
Mechanic - 12		Long - 3
Vitality - 11
------------------------------------------------------------------------------
Striker in Warlus M3 - Total 3
AP: 8   MV: 8   Lv: 5	Honor: 1	
Unit Loadout:		Weapon Loadout:
Body - 116		(I) KN(Double Finger) - 32 x 1, 1, infinite
Arms - 72		(I) KN(Double Finger) - 32 x 1, 1, infinite
Legs - 99		(I) SD(Type 203S)
BP - Turbo		(I) SD(Type 203S)
Mobile - 19		
Armor - Piercing
Defense - 32/25/29
Talent Levels:		Job Levels:	Skills: None.
Control - 16		Fight - 7	
Sight - 10		Short - 4	
Mechanic - 12		Long - 4
Vitality - 14	
------------------------------------------------------------------------------
Gunner in Galumph 1 - Total 2
AP: 7   MV: 8   Lv: 4	Honor: 0	
Unit Loadout:		Weapon Loadout:
Body - 95		(I + P) CN(Krems 40) - 30 x 3, 1-2, 3 ammo
Arms - 59		(F + I) BZ(Talon M9) - 71 x 1, 1-2, 3 ammo
Legs - 81		(F + I) BZ(Talon M9) - 71 x 1, 1-2, 3 ammo
BP - Item		
Mobile - 15		
Armor - Impact
Defense - 34/28/30
Talent Levels:		Job Levels:	Skills: None.
Control - 12		Fight - 3	
Sight - 16		Short - 3	
Mechanic - 13		Long - 5	
Vitality - 9
------------------------------------------------------------------------------
Gunner in XMRT16aM - Total 2
AP: 8   MV: 7   Lv: 5	Honor: 1	
Unit Loadout:		Weapon Loadout:
Body - 194		(F + I) RK(BVWPN194) - 12 x 6, 2-4, 4 ammo
Legs - 127		(P) AC(12.7mm AC) - 8 x 9, 1-2, 9 ammo
BP - None		(P) AC(12.7mm MG) - 8 x 9, 1-2, 9 ammo
Mobile - 4		
Armor - Normal
Defense - 23/20
Talent Levels:		Job Levels:	Skills: None.
Control - 12		Fight - 4
Sight - 16		Short - 4
Mechanic - 14		Long - 7
Vitality - 10
------------------------------------------------------------------------------
Mechanic in SP10b-F - Total 2
AP: 7   MV: 9   Lv: 3	Honor: 1	
Unit Loadout:		Weapon Loadout:
Body - 57		(F) FT(FL-32) - 23 x 4, 1, 9 ammo
Legs - 48		(N) SD(SP10b-F)
BP - None		(N) SD(SP10b-F)
Mobile - 27		
Armor - Piercing
Defense - 15/9
Talent Levels:		Job Levels:	Skills: None.
Control - 12		Fight - 3
Sight - 12		Short - 4
Mechanic - 12		Long - 3
Vitality - 12
------------------------------------------------------------------------------

Optional target:

Tank in Fuel Tank - Total 1
AP: 0   MV: 1   Lv: 1	Honor: 0	
Unit Loadout:		Weapon Loadout: None.
Body - 209		
BP - None		
Mobile - 0		
Armor - Normal
Defense - 40
Talent Levels:		Job Levels:	Skills: None.
Control - 15		Fight - 1
Sight - 15		Short - 1
Mechanic - 15		Long - 1
Vitality - 15
------------------------------------------------------------------------------

Diaraba is your next destination after completing the mission.

Date - 18/June/2102, 10:00 PM
Location - Diaraba

At Diaraba, head to the Arena and enter a solo battle. You must battle the
special combatant that you fought earlier on Ash's side. Fortunately, the
combatant hasn't changed their setup from last time so winning should be a
breeze. Beat them once using Lisa, Sayuri, or Cordy and you can access the 
Port like you did before on Ash's side. Head to Agit a scene will play out 
with an old friend from the city of Daukandei. Head to the Warehouse after 
the scene ends and go to the Shop. If you destroyed all enemies without using
the fuel tank in the last mission, you will get a Restore ALL.

The Shop also has updated gear and you really need to upgrade everyone for 
the upcoming mission. Win as many Arena battles as necessary until you have
enough money to pay for the upgrades. Once you're ready, head to the Room for
a scene with Maylan and the rest of the squad. Save your game before leaving
Diaraba and head for Bornea. 

Date - 19/June/2102, 3:00 AM
Location - Suburbs of Bornea

Watch the scene that plays out and this is the end for Lisa's scenario.

------------------------------------------------------------------------------
INVESTIGATIONS							[INVE]
------------------------------------------------------------------------------

Date - 19/June/2102, 3:00 AM
Location - Bornea

The game will now shift focus back to Ash's scenario. Watch the long scene 
with Saribash and Ven once you get control. Head to the Guest Room to watch 
scene with Joyce, Lila, and Ven. 

Date - 19/June/2102, 8:00 AM
Location - Living Room, Bornea

Yet another scene will play out with Saribash after leaving the Guest Room. 
Like with Lisa's squad, it is very important that you upgrade the entire 
squad on Ash's squad before leaving Bornea. Save your game and head to the 
Suburbs of Bornea.

------------------------------------------------------------------------------
Mission 16 - Suburbs of Bornea
------------------------------------------------------------------------------

Enemies: 22
Bosses: 1
Units: 7 + 5
Allies: 0
Difficulty: ****
Winning Condition: 

1. All enemy machines destroyed.

Losing Condition: 

1. All ally machines destroyed.

Prize: 2860(All enemies), 2688(Veteran surrenders)
Bonus: 20000. Rare computer, Jingo, can be procured by forcing the Veteran
to surrender.

Setup:

Ash - Zenith RV. Two Artassaut and VS24-N. AG-640B.
Amia - Zenith RV. Two Artassaut and VS24-N. AG-640B.
Sayuri - Zenith RV. Two Artassaut and Type 203S. AG-640B.
------------------------------------------------------------------------------
Lisa - Zenith RV. Tom Tit, Myna, and GL-200M4. BP-T3B with GR Ammo, RK Ammo,
and two Restore 1.
Joyce - Hart Wind Body and Zenith RV Arms/Legs. Tom Tit, Skua GF, and Ibis 
W1. BP-T3B with GR Ammo, MS Ammo, and two Restore 1.
Roswell - Hart Wind Body and Zenith RV Arms/Legs. Tom Tit, Skua GF, and Ibis
W1. BP-T3B with GR Ammo, MS Ammo, and two Restore 1.
Pike - Hart Wind Body and Zenith RV Arms/Legs. Tom Tit, Skua GF, and Ibis W1.
BP-T3B with GR Ammo, MS Ammo, and two Restore 1.
------------------------------------------------------------------------------
Thomas - Zenith RV. God Pound and VS24-N. AG-640B.
Rocky - Zenith RV. God Pound and VS24-N. AG-640B.
Griff - Zenith RV. Light Buster and Type 203S. AG-640B.
Cordy - Zenith RV. Light Buster and Type 203S. AG-640B.
Maylan - Zenith RV. Light Buster and Type 203S. AG-640B.

Computers:

Ash - Guanaco 4, Mode 3
Amia - Guanaco 4, Mode 3
Sayuri - Guanaco 4, Mode 3
Lisa - Holism 4, Mode 4
Joyce - Holism 4, Mode 4
Roswell - Holism 4, Mode 4
Pike - Holism 4, Mode 4
Thomas - Guanaco 4, Mode 2
Rocky - Guanaco 4, Mode 2
Griff - Guanaco 4, Mode 2
Cordy - Guanaco 4, Mode 2
Maylan - Guanaco 4, Mode 2

Skills:

Recommended - Surrender Call(Ash or Thomas)
Ash - Feint, Critical, Speed, Switch
Amia - Feint, Critical, Speed, Switch
Sayuri - Feint, Critical, Speed, Target
Lisa - Best Position, Lucky
Joyce - Best Position, Lucky
Roswell - Best Position, Lucky
Pike - Best Position, Feint, Critical, Lucky
Thomas - Critical, Feint, First, Charge
Rocky - Critical, Feint, First, Charge
Griff - Critical, Feint, Heat Blow, First
Cordy - Critical, Feint, Heat Blow, First
Maylan - Critical, Feint, Heat Blow, First

Placements:

          [Tho][Roc]
[Ash]               [Ami]
               [Joy]
[Pik][Ros]

(Lisa's squad on turn 3)

[Lis]
[Say][May]
[Gri][Cor]

Strategy:

If you didn't notice the warnings prior to this mission, Ash's and Lisa's 
squads will finally merge into one large squad. You will not have access to 
Lisa's squad at first, but they join the battle after the first two turns 
have passed. Once they can be used, have them intercept the squad of vehicles
parked by the train tracks. Lisa's squad is likely to be less experienced 
than Ash's squad, so have them destroy as many units as possible. Keep Ash's
squad concentrated on all units heading their way for most of the mission. 
Only help out Lisa's squad if they really need the assistance.

Most enemies are vehicles conveniently positioned very close to each other.
Have fun tossing GRs at them if they are within range. There's some wanzers 
to deal with and a trio of mobile weapons to boot. The new enemy in this 
mission is the Veteran, which is basically an experienced pilot in a wanzer.
Veterans have four skills and can easily destroy a unit if they get lucky. 
Obviously, you don't want this to happen, so deplete their AP reserves and 
surround them. The OSV-12d Grooks are nothing fancy. However, destroying the
northmost one will net you access to a new EARLY BIRD password.

On a final note, a rare computer can be procured in this mission. To obtain 
the rare computer, you must force the Veteran to surrender. Surrendering an
enemy unit requires the Honor skill, Surrender Call. This can be learned if
either Ash or Thomas have 140 Honor, which you may not have at the moment if
you distributed the kills among your pilots evenly. You can earn up 57 Honor
in this mission; only the Veteran with its Body part would be left. If you
still can't learn Surrender Call even with this factored in, you can always
try again in a new game file.

Enemy Composition
------------------------------------------------------------------------------
Boss - Darxan in OSV-12d Grook(Commander)
AP: 10  MV: 8   Lv: 15	Honor: 3	
Unit Loadout:		Weapon Loadout:
Body - 361		(I + P) CN(130mm Cannon) - 68 x 3, 1-2, 9 ammo
Legs - 237		(F + I) MS(VMS-4) - 60 x 2, 4-5, 4 ammo
BP - None		(P) AC(20mm AC) - 16 x 9, 1-2, 9 ammo
Mobile - 10		
Armor - Piercing
Defense - 43/35
Talent Levels:		Job Levels:	Skills: 
Control - 15		Fight - 9	Critical
Sight - 18		Short - 17	Target
Mechanic - 14		Long - 16		
Vitality - 11
------------------------------------------------------------------------------
Veteran in Igel Eins - Total 1
AP: 11  MV: 8   Lv: 17	Honor: 3	
Unit Loadout:		Weapon Loadout:
Body - 124		(P) SG(Grop 20mm) - 13 x 8, 1, 9 ammo
Arms - 77		(P) SG(Grop 20mm) - 13 x 8, 1, 9 ammo
Legs - 106		(F + I) RK(Myna) - 20 x 6, 2-4, 2 ammo
BP - Item		
Mobile - 6
Armor - Piercing
Defense - 25/20/22
Talent Levels:		Job Levels:	Skills:
Control - 15		Fight - 17	Critical
Sight - 17		Short - 17	Best Position
Mechanic - 14		Long - 17	Feint
Vitality - 15				First
------------------------------------------------------------------------------
Assault in Robust 1C - Total 2
AP: 9   MV: 9   Lv: 11	Honor: 2	
Unit Loadout:		Weapon Loadout:
Body - 127		(P) MG(Artassaut) - 17 x 7, 1, 9 ammo		
Arms - 78		(P) SG(Wet Blood) - 15 x 8, 1, 9 ammo(one)
Legs - 108		(P) RF(Type 98 Rifle A) - 83 x 1, 1, 9 ammo(one)
BP - None		(N) SD(VS24-N) 
Mobile - 20/21(SG)
Armor - Normal
Defense - 32/26/29
Talent Levels:		Job Levels:	Skills: None.
Control - 14		Fight - 7
Sight - 17		Short - 14
Mechanic - 13		Long - 7
Vitality - 10
------------------------------------------------------------------------------
Driver in TC350 - Total 1
AP: 8   MV: 9   Lv: 8	Honor: 2	
Unit Loadout:		Weapon Loadout: None.
Body - 114				
Legs - 70		
BP - None		
Mobile - 20		
Armor - Normal
Defense - 10/9
Talent Levels:		Job Levels:	Skills: None.
Control - 12		Fight - 7
Sight - 12		Short - 10
Mechanic - 12		Long - 7
Vitality - 12
------------------------------------------------------------------------------
Driver in PM131M2 - Total 1
AP: 8   MV: 9   Lv: 8	Honor: 2	
Unit Loadout:		Weapon Loadout: 
Body - 139		(P) MG(7.5mm MG) - 22 x 6, 1, 9 ammo
Legs - 78				
BP - None
Mobile - 20 		
Armor - Normal
Defense - 20/11
Talent Levels:		Job Levels:	Skills: None.
Control - 12		Fight - 7	
Sight - 12		Short - 10
Mechanic - 12		Long - 7
Vitality - 12
------------------------------------------------------------------------------
Striker in Hayle M14 - Total 2
AP: 9   MV: 9   Lv: 11	Honor: 2	
Unit Loadout:		Weapon Loadout:
Body - 131		(I) PC(Dumm Claw) - 93 x 1, 1, infinite
Arms - 80		(I) PC(Dumm Claw) - 93 x 1, 1, infinite
Legs - 111		(N) SD(VS24-N)
BP - Turbo		(N) SD(VS24-N)
Mobile - 26		
Armor - Fire
Defense - 35/29/32
Talent Levels:		Job Levels:	Skills: None.
Control - 17		Fight - 14	
Sight - 10		Short - 7	
Mechanic - 12		Long - 7
Vitality - 14
------------------------------------------------------------------------------
Gunner in OSV-12d Grook - Total 2
AP: 10  MV: 8   Lv: 13	Honor: 2	
Unit Loadout:		Weapon Loadout:
Body - 361		(I + P) CN(130mm Cannon) - 68 x 3, 1-2, 9 ammo
Legs - 237		(F + I) MS(VMS-4) - 60 x 2, 4-5, 4 ammo
BP - None		(P) AC(20mm AC) - 16 x 9, 1-2, 9 ammo
Mobile - 10		
Armor - Piercing
Defense - 43/35
Talent Levels:		Job Levels:	Skills: 
Control - 13		Fight - 8	Critical
Sight - 17		Short - 8	
Mechanic - 15		Long - 16		
Vitality - 11
------------------------------------------------------------------------------
Gunner in Igel Eins - Total 1
AP: 10  MV: 8   Lv: 13	Honor: 2	
Unit Loadout:		Weapon Loadout:
Body - 124		(P) SG(Grop 20mm) - 13 x 8, 1, 9 ammo
Arms - 77		(P) SG(Grop 20mm) - 13 x 8, 1, 9 ammo
Legs - 106		(F + I) MS(Ibis W1) - 39 x 3, 4-5, 3 ammo
BP - Item		
Mobile - 5
Armor - Piercing
Defense - 25/20/22
Talent Levels:		Job Levels:	Skills:
Control - 13		Fight - 8	Critical
Sight - 17		Short - 8
Mechanic - 15		Long - 16
Vitality - 11
------------------------------------------------------------------------------
Gunner in BT94M2A1 - Total 3
AP: 9   MV: 8   Lv: 11	Honor: 2	
Unit Loadout:		Weapon Loadout:
Body - 155		(I + P) CN(102mm Cannon) - 39 x 3, 1-2, 9 ammo	
Legs - 111				
BP - None
Mobile - 16		
Armor - Normal
Defense - 33/26
Talent Levels:		Job Levels:	Skills: None.
Control - 13		Fight - 7
Sight - 17		Short - 7
Mechanic - 14		Long - 14
Vitality - 10
------------------------------------------------------------------------------
Gunner in AM131M2 - Total 1
AP: 10  MV: 9   Lv: 13	Honor: 2	
Unit Loadout:		Weapon Loadout:
Body - 144		(F + I) MS(ATM4) - 53 x 2, 4-5, 4 ammo
Legs - 94		(P) AC(20mm AC) - 14 x 9, 1-2, 9 ammo
BP - None		
Mobile - 21 		
Armor - Normal
Defense - 24/16
Talent Levels:		Job Levels:	Skills: 
Control - 13		Fight - 8	Critical
Sight - 17		Short - 8	
Mechanic - 15		Long - 16
Vitality - 11
------------------------------------------------------------------------------
Gunner in RSV300B - Total 2
AP: 10  MV: 9   Lv: 13	Honor: 2	
Unit Loadout:		Weapon Loadout:
Body - 121		(F + I) MS(ATM19) - 53 x 2, 4-5, 6 ammo	
Arms - 70		
BP - None		
Mobile - 21		
Armor - Normal
Defense - 19/10
Talent Levels:		Job Levels:	Skills: 
Control - 13		Fight - 8	Critical
Sight - 17		Short - 8
Mechanic - 15		Long - 16
Vitality - 11	
------------------------------------------------------------------------------
Gunner in OC300MB - Total 2
AP: 9   MV: 10  Lv: 11	Honor: 2	
Unit Loadout:		Weapon Loadout:
Body - 46		(N) RW(WAG5) - 0 x 1, 2-6, infinite	
Arms - 32		(N) RW(WAG5s) - 0 x 1, 2-6, infinite
BP - None		(N) RW(WAG5) - 0 x 1, 2-6, infinite
Mobile - 33		
Armor - Normal
Defense - 5/5
Talent Levels:		Job Levels:	Skills: None.
Control - 13		Fight - 7
Sight - 17		Short - 7
Mechanic - 14		Long - 14
Vitality - 10	
------------------------------------------------------------------------------
Mechanic in SP10b-F - Total 4
AP: 8   MV: 9   Lv: 8	Honor: 2	
Unit Loadout:		Weapon Loadout:
Body - 57		(F) FT(FL-32) - 23 x 4, 1, 9 ammo
Legs - 48		(N) SD(SP10b-F)
BP - None		(N) SD(SP10b-F)
Mobile - 27		
Armor - Piercing
Defense - 15/9
Talent Levels:		Job Levels:	Skills: None.
Control - 13		Fight - 7
Sight - 12		Short - 10
Mechanic - 13		Long - 7
Vitality - 12
------------------------------------------------------------------------------

When the mission is complete, head back to Bornea.

Date - 19/June/2102, 2:00 PM
Location - Bornea

Now that Ash's and Lisa's parties have merged, you will have access to all of
the gear and money both sides had prior to Mission 16. Anyways, new equipment
is now available at the Warehouse so upgrade if you must. You need to head to
the Living Room to continue with the game. A lengthy scene will commence and
after Lisa is done explaining her mission, exit the Living Room and head out
to the city.

Go to the Bar next and watch the nice reunion between the Muddy Otters crew.
Return to the Living Room for another scene and head to the Warehouse to talk
to Saribash. Once you're ready to go, head for the Subway and select Go Dhaka.
Once the ride is over, you will have one last chance to set up prior to the
next mission. Select Exit once you are done with last-minute preparations.

------------------------------------------------------------------------------
Mission 17 - Central of Dhaka, Civilian District Revisited
------------------------------------------------------------------------------

Enemies: 24
Bosses: 1
Units: 12
Allies: 0
Difficulty: ***
Winning Condition: 

1. Drago destroyed.

Losing Condition: 

1. All ally machines destroyed.

Prize: 4186
Bonus: 20000

Setup:

Ash - Zora C9. Two Chronik and SP02-N. AG-1000C.
Amia - Zora C9. Two Chronik and SP02-N. AG-1000C.
Sayuri - Zora C9. Two Chronik and SP02-N. AG-1000C.
------------------------------------------------------------------------------
Lisa - Tedium A3 Body and Zebu T4S Arms/Legs. Tom Tit, Wit Horn, and Plaver
M4. BP-T3C with GR Ammo, MS Ammo, CN Ammo, and two Restore 1.
Joyce - Tedium A3 Body and Zebu T4S Arms/Legs. Tom Tit, Wit Horn, and Plaver
M4. BP-T3C with GR Ammo, MS Ammo, CN Ammo, and two Restore 1.
Roswell - Tedium A3 Body and Zebu T4S Arms/Legs. Tom Tit, Wit Horn, and 
Plaver M4. BP-T3C with GR Ammo, MS Ammo, CN Ammo, and two Restore 1.
Pike - Tedium A3 Body and Zebu T4S Arms/Legs. Tom Tit, Wit Horn, and Plaver
M4. BP-T3C with GR Ammo, MS Ammo, CN Ammo, and two Restore 1.
------------------------------------------------------------------------------
Thomas - Zora C9. Double Blade, Mad Hammer, and SP02-N. AG-1000C.
Rocky - Zora C9. Double Blade, Mad Hammer, and SP02-N. AG-1000C.
Griff - Zora C9. Double Blade and SP02-N. AG-1000C.
Cordy - Zora C9. Double Blade and SP02-N. AG-1000C.
Maylan - Zora C9. Double Blade and SP02-N. AG-1000C.

Computers:

Ash - Guanaco 4, Mode 3
Amia - Guanaco 4, Mode 3
Sayuri - Guanaco 4, Mode 3
Lisa - Holism 4, Mode 4
Joyce - Holism 4, Mode 4
Roswell - Holism 4, Mode 4
Pike - Holism 4, Mode 4
Thomas - Guanaco 4, Mode 2
Rocky - Guanaco 4, Mode 2
Griff - Guanaco 4, Mode 2
Cordy - Guanaco 4, Mode 2
Maylan - Guanaco 4, Mode 2

Skills:

Ash - Feint, Critical, Speed, Switch
Amia - Feint, Critical, Speed, Switch
Sayuri - Feint, Critical, Speed, Target
Lisa - Best Position, Lucky
Joyce - Best Position, Lucky
Roswell - Best Position, Lucky
Pike - Best Position, Feint, Critical, Lucky
Thomas - Critical, Feint, First, Charge
Rocky - Critical, Feint, First, Charge
Griff - Critical, Feint, Heat Blow, First
Cordy - Critical, Feint, Heat Blow, First
Maylan - Critical, Feint, Heat Blow, First

Placements:

[Ros][Tho]  [Roc][Pik]
     [Ash]  [Ami]
[Gri][Cor]  [May][Say]
[Joy]       [Lis]

Strategy:

Split up into two groups and have each group eliminate all of the enemy units
to the East and West of your starting positions. As Dhaka is mostly in ruins,
all of the destroyed areas boast very high Geo ratings. The only areas you
need to avoid are near the city lights, which have low Geo ratings. Ensure 
that both groups are balanced in terms of specialists or things will get ugly
during the battles. Find the closest enemy in each squad and send an MS round
to get them moving. Retreat to areas with high Geo ratings and take out the
enemy units there.

Focus fire on the Tatou 3 units and try to disable their Arms. A punch from 
their Fire Tusks is very strong and can take out parts even at full HP. If 
you take them on squares with a Geo rating of 30% or higher, you should be
able to dodge their punches for the most part. The Zora C9 units are also a
threat, but their weapons don't connect well on high Geo squares. The Grook 
mobile weapons are standard fare, but don't let them run wild. Destroying the
Northwest Grook will net you a new EARLY BIRD password, so go and do that. To
end this mission, eliminate Drago once he gets within range.

Enemy Composition
------------------------------------------------------------------------------
Boss - Drago in OSV-12d Grook(Commander)
AP: 10  MV: 8   Lv: 16	Honor: 3	
Unit Loadout:		Weapon Loadout:
Body - 361		(I + P) CN(130mm Cannon) - 68 x 3, 1-2, 9 ammo
Legs - 237		(F + I) MS(VMS-4) - 60 x 2, 4-5, 4 ammo
BP - None		(P) AC(20mm AC) - 16 x 9, 1-2, 9 ammo
Mobile - 10		
Armor - Piercing
Defense - 43/35
Talent Levels:		Job Levels:	Skills: 
Control - 15		Fight - 12	Critical
Sight - 18		Short - 18	Arm First
Mechanic - 14		Long - 16	Target	
Vitality - 11				Surprise
------------------------------------------------------------------------------
Veteran in Zora C9 - Total 1
AP: 11  MV: 8   Lv: 17	Honor: 3	
Unit Loadout:		Weapon Loadout:
Body - 145		(F) FT(Heat Rat S) - 38 x 4, 1, 9 ammo
Arms - 90		(P) MG(Chronik) - 19 x 7, 1, 9 ammo
Legs - 124		(N) SD(SP02-N)
BP - None		
Mobile - 13		
Armor - Fire
Defense - 37/30/34
Talent Levels:		Job Levels:	Skills: 
Control - 15		Fight - 17	Critical
Sight - 17		Short - 17	Best Position
Mechanic - 14		Long - 17	Feint
Vitality - 15				First
------------------------------------------------------------------------------
Assault in Zora C9 - Total 3
AP: 10  MV: 8   Lv: 13	Honor: 2	
Unit Loadout:		Weapon Loadout:
Body - 145		(P) MG(Chronik) - 19 x 7, 1, 9 ammo
Arms - 90		(F) FT(Warmer F2) - 33 x 4, 1, 9 ammo
Legs - 124		(N) SD(SP02-N)
BP - None		
Mobile - 14		
Armor - Fire
Defense - 37/30/34
Talent Levels:		Job Levels:	Skills: 
Control - 15		Fight - 8	Critical
Sight - 17		Short - 16
Mechanic - 13		Long - 8
Vitality - 11
------------------------------------------------------------------------------
Assault in Zora C9 - Total 2
AP: 9   MV: 8   Lv: 11	Honor: 2	
Unit Loadout:		Weapon Loadout:
Body - 145		(P) MG(Chronik) - 19 x 7, 1, 9 ammo
Arms - 90		(P) SG(Sin Libra B) - 16 x 8, 1, 9 ammo
Legs - 124		(N) SD(SP02-N)
BP - None
Mobile - 15		
Armor - Fire
Defense - 37/30/34
Talent Levels:		Job Levels:	Skills: None.
Control - 14		Fight - 7	
Sight - 17		Short - 14
Mechanic - 13		Long - 7
Vitality - 10
------------------------------------------------------------------------------
Assault in Zora C9 - Total 1
AP: 9   MV: 8   Lv: 11	Honor: 2	
Unit Loadout:		Weapon Loadout:
Body - 145		(P) MG(Chronik) - 19 x 7, 1, 9 ammo
Arms - 90		(F) FT(Warmer F2) - 33 x 4, 1, 9 ammo
Legs - 124		(N) SD(SP02-N)
BP - None
Mobile - 14		
Armor - Fire
Defense - 37/30/34
Talent Levels:		Job Levels:	Skills: None.
Control - 14		Fight - 7	
Sight - 17		Short - 14
Mechanic - 13		Long - 7
Vitality - 10
------------------------------------------------------------------------------
Driver in TC350 - Total 1
AP: 9   MV: 9   Lv: 10	Honor: 2	
Unit Loadout:		Weapon Loadout: None.
Body - 114				
Legs - 70		
BP - None		
Mobile - 20		
Armor - Normal
Defense - 10/9
Talent Levels:		Job Levels:	Skills: None.
Control - 13		Fight - 9
Sight - 12		Short - 12
Mechanic - 13		Long - 9
Vitality - 12
------------------------------------------------------------------------------
Striker in Tatou 3 - Total 4
AP: 9   MV: 10  Lv: 11	Honor: 2	
Unit Loadout:		Weapon Loadout:
Body - 134		(I) KN(Fire Tusk) - 104 x 1, 1, infinite
Arms - 83		(I) KN(Fire Tusk) - 104 x 1, 1, infinite
Legs - 114		(N) SD(SP02-N)
BP - Turbo		(N) SD(SP02-N)
Mobile - 21		
Armor - Impact
Defense - 43/34/39
Talent Levels:		Job Levels:	Skills: None.
Control - 17		Fight - 14	
Sight - 10		Short - 7
Mechanic - 12		Long - 7
Vitality - 14
------------------------------------------------------------------------------
Striker in Zora C9 - Total 1
AP: 9   MV: 8   Lv: 11	Honor: 2	
Unit Loadout:		Weapon Loadout:
Body - 145		(P) MG(Chronik) - 19 x 7, 1, 9 ammo
Arms - 90		(P) SG(Sin Libra B) - 16 x 8, 1, 9 ammo
Legs - 124		(N) SD(SP02-N)
BP - None		
Mobile - 15		
Armor - Fire
Defense - 37/30/34
Talent Levels:		Job Levels:	Skills: None.
Control - 17		Fight - 14	
Sight - 10		Short - 7
Mechanic - 12		Long - 7
Vitality - 14
------------------------------------------------------------------------------
Gunner in OSV-12d Grook - Total 2
AP: 10  MV: 8   Lv: 13	Honor: 2	
Unit Loadout:		Weapon Loadout:
Body - 361		(I + P) CN(130mm Cannon) - 68 x 3, 1-2, 9 ammo
Legs - 237		(F + I) MS(VMS-4) - 60 x 2, 4-5, 4 ammo
BP - None		(P) AC(20mm AC) - 16 x 9, 1-2, 9 ammo
Mobile - 10		
Armor - Piercing
Defense - 43/35
Talent Levels:		Job Levels:	Skills: 
Control - 13		Fight - 8	Critical
Sight - 17		Short - 8	
Mechanic - 15		Long - 16		
Vitality - 11
------------------------------------------------------------------------------
Gunner in Tedium A3 - Total 3
AP: 10  MV: 9   Lv: 13	Honor: 2	
Unit Loadout:		Weapon Loadout:
Body - 155		(F + I) MS(Wrentit) - 59 x 2, 4-5, 2 ammo
Arms - 96		(F + I) MS(Wrentit) - 59 x 2, 4-5, 2 ammo
Legs - 132		
BP - Item		
Mobile - 19
Armor - Piercing
Defense - 29/23/26
Talent Levels:		Job Levels:	Skills:
Control - 13		Fight - 8	Critical
Sight - 17		Short - 8
Mechanic - 15		Long - 16
Vitality - 11
------------------------------------------------------------------------------
Gunner in BT77M3A2 - Total 2
AP: 10  MV: 8   Lv: 13	Honor: 2	
Unit Loadout:		Weapon Loadout:
Body - 172		(I + P) CN(75mm Cannon) - 44 x 3, 1-2, 9 ammo
Legs - 123		(I + P) CN(100mm Cannon) - 38 x 3, 1-2, 9 ammo
BP - None
Mobile - 16		
Armor - Normal
Defense - 35/28
Talent Levels:		Job Levels:	Skills:
Control - 13		Fight - 8	Critical
Sight - 17		Short - 8
Mechanic - 15		Long - 16
Vitality - 11
------------------------------------------------------------------------------
Gunner in A338S10a - Total 1
AP: 10  MV: 9   Lv: 13	Honor: 2	
Unit Loadout:		Weapon Loadout: 
Body - 160		(P) AC(20mm AC) - 16 x 9, 1-2, 9 ammo
Legs - 104				
BP - None
Mobile - 22 		
Armor - Normal
Defense - 26/17
Talent Levels:		Job Levels:	Skills: 
Control - 13		Fight - 8	Critical
Sight - 17		Short - 8
Mechanic - 15		Long - 16
Vitality - 11
------------------------------------------------------------------------------
Gunner in Radar V - Total 1
AP: 9   MV: 8   Lv: 11	Honor: 2	
Unit Loadout:		Weapon Loadout:
Body - 62		(N) RW(WAG5) - 0 x 1, 2-6, infinite
Legs - 37				
BP - None
Mobile - 18		
Armor - Normal
Defense - 6/5
Talent Levels:		Job Levels:	Skills: None.
Control - 13		Fight - 7	
Sight - 17		Short - 7
Mechanic - 14		Long - 14
Vitality - 10
------------------------------------------------------------------------------
Gunner in OC300MT - Total 1
AP: 10  MV: 10  Lv: 13	Honor: 2	
Unit Loadout:		Weapon Loadout:
Body - 46		(N) RW(WAG5) - 0 x 1, 2-6, infinite	
Arms - 32		(N) RW(WAG5s) - 0 x 1, 2-6, infinite
BP - None		(N) RW(WAG5) - 0 x 1, 2-6, infinite
Mobile - 33		
Armor - Normal
Defense - 5/5
Talent Levels:		Job Levels:	Skills: 
Control - 13		Fight - 8	Critical
Sight - 17		Short - 8
Mechanic - 15		Long - 16
Vitality - 11	
------------------------------------------------------------------------------
Mechanic in ISP100A - Total 1
AP: 9   MV: 9   Lv: 10	Honor: 2	
Unit Loadout:		Weapon Loadout:
Body - 81		(F) FT(FL-43) - 38 x 4, 1, 9 ammo
Legs - 68		(N) SD(ISP100A)
BP - None		(N) SD(ISP100A)
Mobile - 27		
Armor - Piercing
Defense - 19/11
Talent Levels:		Job Levels:	Skills: None.
Control - 13		Fight - 9
Sight - 13		Short - 12
Mechanic - 13		Long - 9
Vitality - 13
------------------------------------------------------------------------------

When the mission is complete, you will be at the outskirts of Dhaka. You can
access the Setup and Network outside of the Load and Save options. Restock 
items and make any changes to your setup as needed. When you're ready to go,
choose exit.

------------------------------------------------------------------------------
Mission 18 - Downtown in Dhaka, Revisited
------------------------------------------------------------------------------

Enemies: 8 + 16 reinforcements
Bosses: 1
Units: 12
Allies: 3
Difficulty: ***
Winning Condition: 

1. All enemy machines destroyed.
2. All ally machines head to the escape points.

Losing Condition: 

1. All ally machines destroyed.

Prize: 4088
Bonus: 20000. Destroy all enemy machines. If all enemy units are destroyed,
a Restore ALL and Hexafire can be procured at the Warehouse in Daukandei.

Setup:

Ash - Zora C9. Two Chronik and SP02-N. AG-1000C.
Amia - Zora C9. Two Chronik and SP02-N. AG-1000C.
Sayuri - Zora C9. Two Chronik and SP02-N. AG-1000C.
------------------------------------------------------------------------------
Lisa - Tedium A3 Body and Zebu T4S Arms/Legs. Tom Tit, Wit Horn, and MCaille
2. BP-T3C with GR Ammo, AM Ammo, CN Ammo, and two Restore 1.
Joyce - Tedium A3 Body and Zebu T4S Arms/Legs. Tom Tit, Wit Horn, and 
MCaille 2. BP-T3C with GR Ammo, AM Ammo, CN Ammo, and two Restore 1.
Roswell - Tedium A3 Body and Zebu T4S Arms/Legs. Tom Tit, Wit Horn, and 
MCaille 2. BP-T3C with GR Ammo, AM Ammo, CN Ammo, and two Restore 1.
Pike - Tedium A3 Body and Zebu T4S Arms/Legs. Tom Tit, Wit Horn, and 
MCaille 2. BP-T3C with GR Ammo, AM Ammo, CN Ammo, and two Restore 1.
------------------------------------------------------------------------------
Thomas - Zora C9. Double Blade, Mad Hammer, and SP02-N. AC-1000C.
Rocky - Zora C9. Double Blade, Mad Hammer, and SP02-N. AC-1000C.
Griff - Zora C9. Double Blade, Mad Hammer, and SP02-N. AC-1000C.
Cordy - Zora C9. Double Blade, Mad Hammer, and SP02-N. AC-1000C.
Maylan - Zora C9. Double Blade, Mad Hammer, and SP02-N. AC-1000C.

Computers:

Ash - Guanaco 4, Mode 3
Amia - Guanaco 4, Mode 3
Sayuri - Guanaco 4, Mode 3
Lisa - Holism 4, Mode 4
Joyce - Holism 4, Mode 4
Roswell - Holism 4, Mode 4
Pike - Holism 4, Mode 4
Thomas - Guanaco 4, Mode 2
Rocky - Guanaco 4, Mode 2
Griff - Guanaco 4, Mode 2
Cordy - Guanaco 4, Mode 2
Maylan - Guanaco 4, Mode 2

Skills:

Ash - Feint, Critical, Speed, Switch
Amia - Feint, Critical, Speed, Switch
Sayuri - Feint, Critical, Speed, Switch
Lisa - Best Position, Lucky
Joyce - Best Position, Lucky
Roswell - Best Position, Lucky
Pike - Best Position, Feint, Critical, Lucky
Thomas - Critical, Feint, First, Charge
Rocky - Critical, Feint, First, Charge
Griff - Critical, Feint, First, Charge
Cordy - Critical, Feint, First, Charge
Maylan - Critical, Feint, First, Charge

Placements:

          [Tho]
          [Roc][Gri]
[Cor][May][Ash][Ami]
          [Say][Joy]
          [Ros][Lis]
          [Pik]

Strategy:

The main objective for the mission is to head for the escape points by the 
North end of the map. If you don't remember this area, it's by the same area
that the truck back in Mission 3 passes through to escape. You can procure 
bonus rewards if you stick around and destroy all enemy units however. Don't
expect to have a field day with the initial helicopters and jets that Ven 
brings along. 

MISSION UPDATE
--------------

After the first turn, sling helicopters will drop a lot of wanzers and some
vehicles will arrive on the map. Don't fret if you feel overwhelmed; the 
trio of Unknown pilots who appeared in previous missions are back to assist.
They will retreat once Ven goes down or if they take too much damage though.
Whatever you decide on doing, split up into two groups and mop up enemies on
the way to the escape points. 

The enemy composition is largely the same as before, so you should already 
have an idea of how to handle them. The aircraft are quite annoying, so have
your Short and Long specialists take them down first. Your Fight specialists
can handle any nearby units without much trouble, but avoid the Veteran's
squad for now. Once the aircraft are taken care of, go after the Veteran's
squad and destroy it. Attack the Tatou 3 units first as they pose the biggest
threat to your squad.

Unless you get a streak of bad luck, you won't have to worry about Ven and
his helicopter squad. If the Unknown helicopters manage to destroy Ven, the
other helicopters will flee from the scene. On a final note, you should try
to learn Surrender Call for Ash or Thomas as future missions will offer rare
equipment obtained only by surrenders.

Enemy Composition
------------------------------------------------------------------------------
Boss - Ven Mackarge in ACH9b Huron(Gunner)
AP: 11  MV: 8   Lv: 18	Honor: 7	
Unit Loadout:		Weapon Loadout:
Body - 233		(P) AC(30mm AC) - 16 x 9, 1-2, 9 ammo
BP - None		(F + I) RK(HRC-32) - 23 x 6, 2-4, 2 ammo
Mobile - 15 		(F + I) MS(AGM5u) - 60 x 2, 4-5, 2 ammo
Armor - Piercing
Defense - 13
Talent Levels:		Job Levels:	Skills: 
Control - 18		Fight - 13	Critical 
Sight - 18		Short - 16	Best Position
Mechanic - 16		Long - 20	Leg First
Vitality - 16				Escape
------------------------------------------------------------------------------
Assault in ACH9b Huron - Total 4
AP: 9   MV: 8   Lv: 11	Honor: 2	
Unit Loadout:		Weapon Loadout:
Body - 233		(P) AC(30mm AC) - 16 x 9, 1-2, 9 ammo
BP - None		(F + I) RK(HRC-32) - 23 x 6, 2-4, 2 ammo
Mobile - 15 		(F + I) MS(AGM5u) - 60 x 2, 4-5, 2 ammo
Armor - Piercing
Defense - 13
Talent Levels:		Job Levels:	Skills: None. 
Control - 14		Fight - 7	 
Sight - 17		Short - 14	
Mechanic - 13		Long - 7
Vitality - 10
------------------------------------------------------------------------------
Gunner in PVA-05e7 Curlew - Total 4
AP: 9   MV: 8   Lv: 11	Honor: 2	
Unit Loadout:		Weapon Loadout:
Body - 226		(P) AC(30mm AC) - 16 x 9, 1-2, 9 ammo
BP - None		(F + I) MS(AGM40) - 59 x 2, 4-5, 2 ammo
Mobile - 15 		(P) AC(30mm GP) - 16 x 9, 1-2, 9 ammo
Armor - Piercing
Defense - 10
Talent Levels:		Job Levels:	Skills: None.
Control - 14		Fight - 7	
Sight - 17		Short - 7	
Mechanic - 13		Long - 14
Vitality - 10
------------------------------------------------------------------------------

Allies:

Unknown in AAH45e Hahn(Gunner) - Total 1
AP: 11  MV: 8   Lv: 18	Honor: 7	
Unit Loadout:		Weapon Loadout:
Body - 187		(P) MG(7.5mm MG) - 13 x 9, 1-2, 1 ammo
BP - None		(P) AC(30mm AC) - 13 x 9, 1-2, 9 ammo
Mobile - 16		(F + I) MS(AGM5s) - 53 x 2, 4-5, 2 ammo
Armor - Piercing
Defense - 11
Talent Levels:		Job Levels:	Skills: 
Control - 19		Fight - 12	Critical
Sight - 18		Short - 20	Duel
Mechanic - 16		Long - 17	Speed
Vitality - 15				Hit & Away
------------------------------------------------------------------------------
Unknown in AAH45e Hahn(Gunner) - Total 2
AP: 10  MV: 8   Lv: 13	Honor: 3	
Unit Loadout:		Weapon Loadout:
Body - 187		(P) MG(7.5mm MG) - 13 x 9, 1-2, 1 ammo
BP - None		(P) AC(30mm AC) - 13 x 9, 1-2, 9 ammo
Mobile - 16		(F + I) MS(AGM5s) - 53 x 2, 4-5, 2 ammo
Armor - Piercing
Defense - 11
Talent Levels:		Job Levels:	Skills: 
Control - 16		Fight - 4	Critical
Sight - 18		Short - 10
Mechanic - 16		Long - 16
Vitality - 10
------------------------------------------------------------------------------

Reinforcements:

(turn 2)

------------------------------------------------------------------------------
Veteran in Zora C9 - Total 1
AP: 10  MV: 8   Lv: 15	Honor: 2	
Unit Loadout:		Weapon Loadout:
Body - 145		(P) MG(Glowtusk) - 22 x 7, 1, 9 ammo	
Arms - 90		(P) SG(Sin Libra B) - 16 x 8, 1, 9 ammo
Legs - 124		(N) SD(SP02-N)
BP - None		
Mobile - 14		
Armor - Fire
Defense - 37/30/34
Talent Levels:		Job Levels:	Skills: 
Control - 15		Fight - 15	Critical
Sight - 17		Short - 15	Best Position
Mechanic - 14		Long - 15	Feint
Vitality - 15				First
------------------------------------------------------------------------------
Assault in Zora C9 - Total 2
AP: 9   MV: 8   Lv: 11	Honor: 2	
Unit Loadout:		Weapon Loadout:
Body - 145		(P) MG(Chronik) - 19 x 7, 1, 9 ammo
Arms - 90		(P) RF(Alchemy) - 93 x 1, 1, 9 ammo
Legs - 124		(N) SD(SP02-N)
BP - None
Mobile - 13		
Armor - Fire
Defense - 37/30/34
Talent Levels:		Job Levels:	Skills: None.
Control - 14		Fight - 7	
Sight - 17		Short - 14
Mechanic - 13		Long - 7
Vitality - 10
------------------------------------------------------------------------------
Assault in Zora C9 - Total 1
AP: 9   MV: 8   Lv: 11	Honor: 2	
Unit Loadout:		Weapon Loadout:
Body - 145		(P) MG(Chronik) - 19 x 7, 1, 9 ammo
Arms - 90		(F) FT(Warmer F2) - 33 x 4, 1, 9 ammo
Legs - 124		(N) SD(SP02-N)
BP - None
Mobile - 14		
Armor - Fire
Defense - 37/30/34
Talent Levels:		Job Levels:	Skills: None.
Control - 14		Fight - 7	
Sight - 17		Short - 14
Mechanic - 13		Long - 7
Vitality - 10
------------------------------------------------------------------------------
Assault in BT94M2A1 - Total 4
AP: 9   MV: 9   Lv: 11	Honor: 2	
Unit Loadout:		Weapon Loadout:
Body - 172		(I + P) CN(102mm Cannon) - 44 x 3, 1-2, 9 ammo	
Legs - 123				
BP - None
Mobile - 22		
Armor - Normal
Defense - 35/28
Talent Levels:		Job Levels:	Skills: None.
Control - 14		Fight - 7
Sight - 17		Short - 14
Mechanic - 13		Long - 7
Vitality - 10
------------------------------------------------------------------------------
Striker in Tatou 3 - Total 2
AP: 9   MV: 10  Lv: 11	Honor: 2	
Unit Loadout:		Weapon Loadout:
Body - 134		(I) KN(Fire Tusk) - 104 x 1, 1, infinite
Arms - 83		(I) KN(Fire Tusk) - 104 x 1, 1, infinite
Legs - 114		(N) SD(SP02-N)
BP - Turbo		(N) SD(SP02-N)
Mobile - 21		
Armor - Impact
Defense - 43/34/39
Talent Levels:		Job Levels:	Skills: None.
Control - 17		Fight - 14	
Sight - 10		Short - 7
Mechanic - 12		Long - 7
Vitality - 14
------------------------------------------------------------------------------
Gunner in Tedium A3 - Total 4
AP: 10  MV: 9   Lv: 11	Honor: 2	
Unit Loadout:		Weapon Loadout:
Body - 155		(F + I) MS(Wrentit) - 59 x 2, 4-5, 2 ammo
Arms - 96		(F + I) MS(Wrentit) - 59 x 2, 4-5, 2 ammo
Legs - 132		
BP - Item		
Mobile - 19
Armor - Piercing
Defense - 29/23/26
Talent Levels:		Job Levels:	Skills: None.
Control - 13		Fight - 7	
Sight - 17		Short - 7
Mechanic - 14		Long - 14
Vitality - 10
------------------------------------------------------------------------------
Gunner in AAT6S1c4 - Total 2
AP: 9   MV: 9   Lv: 11	Honor: 2	
Unit Loadout:		Weapon Loadout:
Body - 172		(P) AC(40mm AC) - 16 x 9, 1-2, 9 ammo
Legs - 123				
BP - None
Mobile - 22		
Armor - Normal
Defense - 35/28
Talent Levels:		Job Levels:	Skills: None.
Control - 13		Fight - 7	
Sight - 17		Short - 7
Mechanic - 14		Long - 14
Vitality - 10
------------------------------------------------------------------------------

Daukandei is your next destination after escaping Dhaka.

Date - 20/June/2102, 12:00 AM
Location - Daukandei

In Daukandei, make a stop at the Warehouse first. If you managed to destroy 
all enemies during the last mission, you will be awarded with a Restore ALL
and a Hexafire. The Warehouse has also updated their stock so do the usual
upgrades for everyone. A rare computer can be procured at the Arena with
Cordy. In order to get the computer, Onrush, you have to win a minimum of
eight matches using Cordy only. If you already won eight or more matches
before coming to the Daukandei Arena, you may get it as soon as you win one
more match. Otherwise, keep winning with Cordy until you get it. You should
get it within 15 wins or less.

Aside from this and Arena fighting, that's it for Daukandei. Before heading
to the Rimian Firing Range, head to the O.C.U. Front Base first. You can get
some free goodies by visiting the Headquarters and the Booth. Access the 
computer at Headquarters to get some new Network addresses to browse. At the 
Booth, you will get the following items: Opfer, BP-T5B, two Repair 3, and two
Restore 2. Not too shabby for free goodies left behind by the O.C.U. forces. 
Anyways, save your game and head to the Rimian Firing Range when ready.

------------------------------------------------------------------------------
Mission 19 - Rimian Firing Range
------------------------------------------------------------------------------

Enemies: 23
Bosses: 2
Units: 12
Allies: 0
Difficulty: ***
Winning Condition: 

1. All enemy machines destroyed.

Losing Condition: 

1. All ally machines destroyed.

Prize: 3903(All enemies), 3673(Veteran surrenders)
Bonus: 20000. Rare computer, Legende, can be procured by forcing the Veteran
to surrender.

Setup:

Ash - Gaff A Body, Moth VAS Arms, and Gaff A Legs. Chronik, Opfer, and Type
201S. AG-450C.
Amia - Gaff A Body, Moth VAS Arms, and Gaff A Legs. Two Chronik and Type 201S.
AG-450C.
Sayuri - Gaff A Body, Moth VAS Arms, and Gaff A Legs. Two Chronik and Type 
201S. AG-450C.
------------------------------------------------------------------------------
Lisa - Moth VAS Body, Giza 5A Arms, and Hart Zahn Legs. Funagi Type 3, 
MCaille 2, and Wit Horn. BP-T3C with GR Ammo, CN Ammo, MG Ammo, and two 
Restore 1.
Joyce - Moth VAS Body, Giza 5A Arms, and Hart Zahn Legs. Funagi Type 3, 
MCaille 2, and Wit Horn. BP-T3C with GR Ammo, CN Ammo, MG Ammo, and two 
Restore 1.
Roswell - Moth VAS Body, Giza 5A Arms, and Hart Zahn Legs. Funagi Type 3, 
MCaille 2, and Wit Horn. BP-T3C with GR Ammo, CN Ammo, MG Ammo, and two 
Restore 1.
Pike - Moth VAS Body, Giza 5A Arms, and Hart Zahn Legs. Funagi Type 3, 
MCaille 2, and Wit Horn. BP-T3C with GR Ammo, CN Ammo, MG Ammo and two 
Restore 1.
------------------------------------------------------------------------------
Thomas - Gaff A Body, Moth VAS Arms, and Gaff A Legs. Press Sting, Dawn Star,
and Type 201S. AG-450C.
Rocky - Gaff A Body, Moth VAS Arms, and Gaff A Legs. Press Sting, Dawn Star,
and Type 201S. AG-450C.
Griff - Gaff A Body, Moth VAS Arms, and Gaff A Legs. Press Sting, Dawn Star,
and Type 201S. AG-450C.
Cordy - Gaff A Body, Moth VAS Arms, and Gaff A Legs. Press Sting, Dawn Star,
and Type 201S. AG-450C.
Maylan - Gaff A Body, Moth VAS Arms, and Gaff A Legs. Press Sting, Dawn Star,
and Type 201S. AG-450C.

Computers:

Ash - Guanaco 4, Mode 3
Amia - Guanaco 4, Mode 3
Sayuri - Guanaco 4, Mode 3
Lisa - Holism 4, Mode 4
Joyce - Holism 4, Mode 4
Roswell - Holism 4, Mode 4
Pike - Holism 4, Mode 4
Thomas - Guanaco 4, Mode 2
Rocky - Guanaco 4, Mode 2
Griff - Guanaco 4, Mode 2
Cordy - Guanaco 4, Mode 2
Maylan - Guanaco 4, Mode 2

Skills:

Recommended - Surrender Call(Ash or Thomas)
Ash - Feint, Critical, Speed, Switch
Amia - Feint, Critical, Speed, Switch
Sayuri - Feint, Critical, Speed, Switch
Lisa - Best Position, Lucky, Escape
Joyce - Best Position, Lucky, Escape
Roswell - Best Position, Lucky, Escape
Pike - Best Position, Feint, Critical, Escape
Thomas - Critical, Feint, First, Charge
Rocky - Critical, Feint, First, Charge
Griff - Critical, Feint, First, Charge
Cordy - Critical, Feint, First, Charge
Maylan - Critical, Feint, First, Charge

Placements:

[Tho][Roc][Gri][Cor]
[May][Ash][Ami][Say]
[Lis][Joy][Ros][Pik]

Strategy:

Ven sure has a bad habit of coming back for more despite being beaten so many
times by now. And it seems he hasn't learned that helicopters are easy prey 
for anti-aircraft weaponry such as the MCaille 2. Like the last mission, you
don't need to kill Ven. However, if you want to, make sure you kill him fast.
Ven will escape from the firing range by the fourth turn.

Anyways, as you may have noticed, there are vehicles armed with spotlights.
While these spotlights do no damage, they will reduce the Geo ratings of the
affected areas. All spotlights have a 9-square radius range and will drop the
Geo ratings of each square to either 0% or 5%. Eliminate these vehicles and
stay away from the spotlights until they are destroyed.

Most of the enemies are by the buildings but they'll start moving once Ven
escapes. Take advantage of the squares with high Geo Effect ratings and lure
the enemies there, especially the nasty Hayle M16 units. Once the Hayle M16s
are out of the way, the rest of the enemy units will be easy to deal with. 
Aside from the enemies, you can procure another rare computer if you manage
to surrender the Veteran.

Enemy Composition
------------------------------------------------------------------------------
Boss - Ven Mackarge in ACH9d Huron(Gunner)
AP: 11  MV: 8   Lv: 18	Honor: 7	
Unit Loadout:		Weapon Loadout:
Body - 258		(P) AC(30mm AC) - 16 x 9, 1-2, 9 ammo
BP - None		(F + I) MS(AGM12) - 67 x 2, 4-5, 2 ammo
Mobile - 16 		(F + I) MS(AGM5u) - 60 x 2, 4-5, 2 ammo
Armor - Piercing
Defense - 13
Talent Levels:		Job Levels:	Skills: 
Control - 18		Fight - 13	Critical 
Sight - 18		Short - 17	Duel
Mechanic - 16		Long - 20	Leg First
Vitality - 16				Escape
------------------------------------------------------------------------------
Boss - Hamza in Gaff A(Commander)
AP: 10  MV: 7   Lv: 16	Honor: 3	
Unit Loadout:		Weapon Loadout:
Body - 148		(P) MG(Chromer) - 25 x 6, 1, 9 ammo
Arms - 91		(P) SG(19mm SG) - 18 x 8, 1, 9 ammo
Legs - 125		(P) SG(19mm SG) - 18 x 8, 1, 9 ammo
BP - Item		(F + I) MS(Mainate U) - 67 x 2, 4-5, 2 ammo
Mobile - 3		
Armor - Impact
Defense - 46/37/41
Talent Levels:		Job Levels:	Skills: 
Control - 14		Fight - 13	Critical
Sight - 18		Short - 16	Target
Mechanic - 16		Long - 17	All or Nothing
Vitality - 11				Intercept
------------------------------------------------------------------------------
Veteran in Gaff A - Total 1
AP: 12  MV: 7   Lv: 21	Honor: 3	
Unit Loadout:		Weapon Loadout:
Body - 148		(P) MG(Chromer) - 25 x 6, 1, 9 ammo
Arms - 91		(P) SG(19mm SG) - 18 x 8, 1, 9 ammo
Legs - 125		(P) SG(19mm SG) - 18 x 8, 1, 9 ammo
BP - Item		(F + I) RK(Wild GR) - 26 x 6, 2-4, 2 ammo
Mobile - 3		
Armor - Impact
Defense - 46/37/41
Talent Levels:		Job Levels:	Skills: 
Control - 15		Fight - 21	Critical
Sight - 17		Short - 21	Best Position
Mechanic - 14		Long - 21	Feint
Vitality - 15				First
------------------------------------------------------------------------------
Assault in Moth VAS - Total 2
AP: 10  MV: 8   Lv: 13	Honor: 2	
Unit Loadout:		Weapon Loadout:
Body - 172		(P) MG(Glowtusk) - 22 x 7, 1, 9 ammo		
Arms - 106		(P) SG(Auden M98) - 18 x 8, 1, 9 ammo
Legs - 145		(I) SD(Type 201S)
BP - None
Mobile - 18		
Armor - Piercing
Defense - 31/25/27
Talent Levels:		Job Levels:	Skills: 
Control - 15		Fight - 8	Critical
Sight - 17		Short - 16	
Mechanic - 13		Long - 8
Vitality - 11
------------------------------------------------------------------------------
Assault in Moth VAS - Total 1
AP: 10  MV: 8   Lv: 13	Honor: 2	
Unit Loadout:		Weapon Loadout:
Body - 172		(P) MG(Glowtusk) - 22 x 7, 1, 9 ammo		
Arms - 106		(P) RF(Wander 20) - 105 x 1, 1, 9 ammo
Legs - 145		(P) SD(Type 201S)
BP - None
Mobile - 16		
Armor - Piercing
Defense - 31/25/27
Talent Levels:		Job Levels:	Skills: 
Control - 15		Fight - 8	Critical
Sight - 17		Short - 16	
Mechanic - 13		Long - 8
Vitality - 11
------------------------------------------------------------------------------
Assault in Moth VAS - Total 1
AP: 10  MV: 8   Lv: 13	Honor: 2	
Unit Loadout:		Weapon Loadout:
Body - 172		(P) MG(Glowtusk) - 22 x 7, 1, 9 ammo
Arms - 106		(F) FT(Heat Rat S) - 38 x 4, 1, 9 ammo
Legs - 145		(I) SD(Type 201S)
BP - None		
Mobile - 17		
Armor - Piercing
Defense - 31/25/27
Talent Levels:		Job Levels:	Skills: 
Control - 15		Fight - 8	Critical
Sight - 17		Short - 16	
Mechanic - 13		Long - 8
Vitality - 11
------------------------------------------------------------------------------
Driver in Light V - Total 4
AP: 9   MV: 9   Lv: 10	Honor: 2	
Unit Loadout:		Weapon Loadout:
Body - 149		(N) RW(WAG5) - 0 x 1, 2-6, infinite
Legs - 90				
BP - None
Mobile - 21		
Armor - Normal
Defense - 11/10
Talent Levels:		Job Levels:	Skills: None.
Control - 13		Fight - 9	
Sight - 12		Short - 12
Mechanic - 13		Long - 9
Vitality - 12
------------------------------------------------------------------------------
Driver in RSV300B - Total 2
AP: 10  MV: 9   Lv: 16	Honor: 2	
Unit Loadout:		Weapon Loadout:
Body - 149		(F + I) MS(ATM19) - 68 x 2, 4-5, 6 ammo	
Arms - 86		
BP - None		
Mobile - 20		
Armor - Normal
Defense - 22/11
Talent Levels:		Job Levels:	Skills: 
Control - 14		Fight - 10	Critical
Sight - 18		Short - 10
Mechanic - 15		Long - 20
Vitality - 11	
------------------------------------------------------------------------------
Driver in RSV300DM - Total 2
AP: 9   MV: 7   Lv: 10	Honor: 2	
Unit Loadout:		Weapon Loadout: None.
Body - 149		
Arms - 86		
BP - None		
Mobile - 4		
Armor - Normal
Defense - 22/11
Talent Levels:		Job Levels:	Skills: None.
Control - 13		Fight - 9	
Sight - 12		Short - 12
Mechanic - 13		Long - 9
Vitality - 12	
------------------------------------------------------------------------------
Driver in PM117A1 - Total 1
AP: 9   MV: 9   Lv: 10	Honor: 2	
Unit Loadout:		Weapon Loadout: 
Body - 153		(P) MG(7.5mm MG) - 25 x 6, 1, 9 ammo
Legs - 86				
BP - None
Mobile - 20 		
Armor - Normal
Defense - 22/11
Talent Levels:		Job Levels:	Skills: None.
Control - 13		Fight - 9	
Sight - 12		Short - 12
Mechanic - 13		Long - 9
Vitality - 12
------------------------------------------------------------------------------
Driver in PM117A3 - Total 1
AP: 9   MV: 9   Lv: 10	Honor: 2	
Unit Loadout:		Weapon Loadout: 
Body - 153		(F + I) MS(ATM9a) - 67 x 2, 4-5, 4 ammo
Legs - 86		(P) MG(7.5mm MG) - 0 x 6, 1, 9 ammo
BP - None
Mobile - 20 		
Armor - Normal
Defense - 22/11
Talent Levels:		Job Levels:	Skills: None.
Control - 13		Fight - 9	
Sight - 12		Short - 12
Mechanic - 13		Long - 9
Vitality - 12
------------------------------------------------------------------------------
Striker in Hayle M16 - Total 2
AP: 10  MV: 9   Lv: 13	Honor: 2	
Unit Loadout:		Weapon Loadout:
Body - 161		(I) PC(Dark Claw) - 117 x 1, 1, infinite
Arms - 99		(I) PC(Dark Claw) - 117 x 1, 1, infinite
Legs - 136		(I) SD(Type 201S)
BP - Turbo		(I) SD(Type 201S)
Mobile - 20		
Armor - Fire
Defense - 40/32/35
Talent Levels:		Job Levels:	Skills: 
Control - 17		Fight - 16	Critical
Sight - 11		Short - 8	
Mechanic - 13		Long - 8
Vitality - 15
------------------------------------------------------------------------------
Gunner in Gaff A - Total 1
AP: 10  MV: 7   Lv: 16	Honor: 2	
Unit Loadout:		Weapon Loadout:
Body - 148		(P) MG(Chromer) - 25 x 6, 1, 9 ammo
Arms - 91		(P) SG(19mm SG) - 18 x 8, 1, 9 ammo
Legs - 125		(P) SG(19mm SG) - 18 x 8, 1, 9 ammo
BP - Item		(F + I) RK(Wild GR) - 26 x 6, 2-4, 2 ammo
Mobile - 3
Armor - Impact
Defense - 46/37/41
Talent Levels:		Job Levels:	Skills: 
Control - 14		Fight - 10	Critical
Sight - 18		Short - 10	
Mechanic - 15		Long - 20	
Vitality - 11
------------------------------------------------------------------------------
Gunner in Gaff A - Total 1
AP: 10  MV: 7   Lv: 16	Honor: 2	
Unit Loadout:		Weapon Loadout:
Body - 148		(P) MG(Chromer) - 25 x 6, 1, 9 ammo
Arms - 91		(P) SG(19mm SG) - 18 x 8, 1, 9 ammo
Legs - 125		(P) SG(19mm SG) - 18 x 8, 1, 9 ammo
BP - Item		(F + P) GR(GL-200M6) - 61 x 1, 2-3, 2 ammo
Mobile - 5
Armor - Impact
Defense - 46/37/41
Talent Levels:		Job Levels:	Skills: 
Control - 14		Fight - 10	Critical
Sight - 18		Short - 10	
Mechanic - 15		Long - 20	
Vitality - 11	
------------------------------------------------------------------------------
Gunner in ACH9d Huron - Total 2
AP: 10  MV: 8   Lv: 16	Honor: 2	
Unit Loadout:		Weapon Loadout:
Body - 258		(P) AC(30mm AC) - 18 x 9, 1-2, 9 ammo
BP - None		(F + I) MS(AGM12) - 67 x 2, 4-5, 2 ammo
Mobile - 16 		(F + I) MS(AGM5u) - 67 x 2, 4-5, 2 ammo
Armor - Piercing
Defense - 13
Talent Levels:		Job Levels:	Skills:  
Control - 14		Fight - 10	Critical 
Sight - 18		Short - 10	
Mechanic - 15		Long - 20
Vitality - 11			
------------------------------------------------------------------------------
Mechanic in ISP100B - Total 2
AP: 9   MV: 9   Lv: 10	Honor: 2	
Unit Loadout:		Weapon Loadout:
Body - 89		(F) FT(FL-43) - 52 x 4, 1, 9 ammo
Legs - 75		(N) SD(ISP100B)
BP - None		(N) SD(ISP100B)
Mobile - 28		
Armor - Piercing
Defense - 20/12
Talent Levels:		Job Levels:	Skills: None.
Control - 13		Fight - 9
Sight - 13		Short - 12
Mechanic - 13		Long - 9
Vitality - 13
------------------------------------------------------------------------------

Head to Notun Comilla after thrashing Ven and his lackeys once again.

------------------------------------------------------------------------------
CONSPIRACIES							[CONS]
------------------------------------------------------------------------------

Go to the Bar and speak with the Master. Watch the scene with Cordy and you 
can go to Agit afterwards. The Warehouse has some weapon upgrades for your 
Short and Long specialists. Head to the Main Room and a long scene with the 
crew will commence. Go to the Passage after the scene ends and head to the 
Bar. Talk to Jane at the Bar and then go to Maniple for a scene with Ash and 
Joyce. Get back to Agit and Domingo appears after a lengthy absence. Head to 
the Main Room and after several of your crew are done talking, return to the 
Main Room and speak with Lisa. 

Ash and Lisa will talk for a while and once they're done, go to Room D and 
choose Sleep. Upon waking up, go to Rooms A, B, and C to wake up everyone 
else. Once your next objective has been revealed, head to the Bar and speak 
with the Master. The Arena becomes accessible soon after and the Master will
give Cordy a new weapon to use, the Dawn Star. Of course, your Fight users 
should already have this weapon equipped. Get ready for the next mission, 
save your game, and leave Notun Comilla. You can go to Daukandei or head 
straight to Central of Dhaka.

Date - 21/June/2102, 6:00 AM
Location - Central of Dhaka

Watch the scene with Saribash and the next mission will begin.

------------------------------------------------------------------------------
Mission 20 - Central of Dhaka, Capital District
------------------------------------------------------------------------------

Enemies: 19 + 3 reinforcements
Bosses: 1
Units: 12
Allies: 3
Difficulty: ****
Winning Condition: 

1. Commander destroyed. 
2. All enemy aircraft destroyed.

Losing Condition: 

1. All ally machines destroyed.

Prize: 5102
Bonus: 30000

Setup:

Ash - Gaff A Body, Moth VAS Arms, and Gaff A Legs. Glowtusk, Opfer, and Type
201S. AG-450C.
Amia - Gaff A Body, Moth VAS Arms, and Gaff A Legs. Two Glowtusk and Type
201S. AG-450C.
Sayuri - Gaff A Body, Moth VAS Arms, and Gaff A Legs. Two Glowtusk and Type
201S. AG-450C.
------------------------------------------------------------------------------
Lisa - Moth VAS Body, Giza 5A Arms, and Hart Zahn Legs. Funagi Type 3, Air 
Finch 1, and GL-200M6. BP-T3C with GR Ammo, CN Ammo, MG Ammo, and two 
Restore 1.
Joyce - Moth VAS Body, Giza 5A Arms, and Hart Zahn Legs. Funagi Type 3, Air 
Finch 1, and GL-200M6. BP-T3C with GR Ammo, CN Ammo, MG Ammo, and two 
Restore 1.
Roswell - Moth VAS Body, Giza 5A Arms, and Hart Zahn Legs. Funagi Type 3, Air 
Finch 1, and GL-200M6. BP-T3C with GR Ammo, CN Ammo, MG Ammo, and two 
Restore 1.
Pike - Moth VAS Body, Giza 5A Arms, and Hart Zahn Legs. Funagi Type 3, Air 
Finch 1, and GL-200M6. BP-T3C with GR Ammo, CN Ammo, MG Ammo, and two 
Restore 1.
------------------------------------------------------------------------------
Thomas - Gaff A Body, Moth VAS Arms, and Gaff A Legs. Press Sting, Dawn Star,
and Type 201S. AG-450C.
Rocky - Gaff A Body, Moth VAS Arms, and Gaff A Legs. Press Sting, Dawn Star,
and Type 201S. AG-450C.
Griff - Gaff A Body, Moth VAS Arms, and Gaff A Legs. Press Sting, Dawn Star,
and Type 201S. AG-450C.
Cordy - Gaff A Body, Moth VAS Arms, and Gaff A Legs. Press Sting, Dawn Star,
and Type 201S. AG-450C.
Maylan - Gaff A Body, Moth VAS Arms, and Gaff A Legs. Press Sting, Dawn Star,
and Type 201S. AG-450C.

Computers:

Ash - Guanaco 4, Mode 3
Amia - Guanaco 4, Mode 3
Sayuri - Guanaco 4, Mode 3
Lisa - Holism 4, Mode 4
Joyce - Holism 4, Mode 4
Roswell - Holism 4, Mode 4
Pike - Holism 4, Mode 4
Thomas - Guanaco 4, Mode 2
Rocky - Guanaco 4, Mode 2
Griff - Guanaco 4, Mode 2
Cordy - Guanaco 4, Mode 2
Maylan - Guanaco 4, Mode 2

Skills:

Ash - Feint, Critical, Speed, Switch
Amia - Feint, Critical, Speed, Switch
Sayuri - Feint, Critical, Speed, Switch
Lisa - Best Position, Lucky, Escape
Joyce - Best Position, Lucky, Escape
Roswell - Best Position, Lucky, Escape
Pike - Best Position, Feint, Critical, Escape
Thomas - Critical, Feint, First, Charge
Rocky - Critical, Feint, First, Charge
Griff - Critical, Feint, First, Charge
Cordy - Critical, Feint, First, Charge
Maylan - Critical, Feint, First, Charge

Placements:

(North)

[Lis][Ros]
[Joy][Pik]
[Cor][May]

(South)

[Tho][Roc][Gri]
[Ash][Ami][Say]

Strategy:

For this mission, you have to split up into two groups of six. One group 
fights towards the parliament building, where the bulk of the enemy forces
are. The  other group attacks from behind against less enemies, but they have
aircraft to deal with. Saribash and his squad will assist the group taking on
most of the enemy forces, but don't count on them being too helpful. Your goal
is lure Ven out into the open by destroying the Commander in the parliament
building or eliminate all of the aircraft. The group against the aircraft will
have an easier time dealing with their enemies, but the group by the South
will get more experience.

With the group near Saribash, eliminate the tanks first and then move onto the
wanzers next. Stay clear of the Veteran and Striker until they are the last 
ones left. For the aircraft group, do not destroy all of the aircraft until 
the other group finishes their job. In short, save one unit alive until the
Commander is taken out. The aircraft group only has to deal with two Assaults
and just one Striker, which are easy enough to deal with.

MISSION UPDATE
--------------

Winning Condition: 

1. Ven destroyed.

Once the Commander or all of the aircraft are destroyed, Ven comes out of his
hiding spot in a new mobile weapon, the OSV-21a Lavant. Three more Lavants 
show up, two near the parliament building and the third one by the outskirts 
of the city with Ven. If you took out the Commander, deal with the mobile 
weapons near the parliament building. If you took out the aircraft, deal with
the mobile weapon away from Ven then take out the ones inside the parliament
building. Destroying Ven ends the mission so if you need more experience, save
him for last.

Enemy Composition
------------------------------------------------------------------------------
Commander in OSV-12d Grook - Total 1
AP: 11  MV: 8   Lv: 18	Honor: 3	
Unit Loadout:		Weapon Loadout:
Body - 361		(I + P) CN(130mm Cannon) - 68 x 3, 1-2, 9 ammo
Legs - 237		(F + I) MS(VMS-4) - 60 x 2, 4-5, 4 ammo
BP - None		(P) AC(20mm AC) - 16 x 9, 1-2, 9 ammo
Mobile - 10		
Armor - Piercing
Defense - 43/35
Talent Levels:		Job Levels:	Skills: 
Control - 16		Fight - 16	Critical
Sight - 18		Short - 19	Terror Shot 
Mechanic - 15		Long - 18	Duel	
Vitality - 10				All or Nothing
------------------------------------------------------------------------------
Veteran in Hayle M16 - Total 1
AP: 11  MV: 9   Lv: 17	Honor: 3	
Unit Loadout:		Weapon Loadout:
Body - 161		(I) PC(Dark Claw) - 117 x 1, 1, infinite
Arms - 99		(I) PC(Dark Claw) - 117 x 1, 1, infinite
Legs - 136		(N) SD(VS17-N)
BP - Turbo		(N) SD(VS17-N)
Mobile - 20		
Armor - Fire
Defense - 40/32/35
Talent Levels:		Job Levels:	Skills: 
Control - 15		Fight - 17	Critical
Sight - 17		Short - 17	Best Position	
Mechanic - 14		Long - 17	Feint
Vitality - 15				First
------------------------------------------------------------------------------
Assault in Moth VAS - Total 2
AP: 10  MV: 8   Lv: 13	Honor: 2	
Unit Loadout:		Weapon Loadout:
Body - 172		(P) MG(Glowtusk) - 22 x 7, 1, 9 ammo		
Arms - 106		(P) SG(Auden M98) - 18 x 8, 1, 9 ammo
Legs - 145		(I) SD(Type 201S)
BP - None
Mobile - 18
Armor - Piercing
Defense - 31/25/27
Talent Levels:		Job Levels:	Skills: 
Control - 15		Fight - 8	Critical
Sight - 17		Short - 16	
Mechanic - 13		Long - 8
Vitality - 11
------------------------------------------------------------------------------
Assault in Moth VAS - Total 2
AP: 10  MV: 8   Lv: 13	Honor: 2	
Unit Loadout:		Weapon Loadout:
Body - 172		(P) MG(Glowtusk) - 22 x 7, 1, 9 ammo		
Arms - 106		(P) RF(Wander 20) - 105 x 1, 1, 9 ammo
Legs - 145		(I) SD(Type 201S)
BP - None
Mobile - 16	
Armor - Piercing
Defense - 31/25/27
Talent Levels:		Job Levels:	Skills: 
Control - 15		Fight - 8	Critical
Sight - 17		Short - 16	
Mechanic - 13		Long - 8
Vitality - 11
------------------------------------------------------------------------------
Assault in BT99M4 - Total 5
AP: 10  MV: 8   Lv: 13	Honor: 2	
Unit Loadout:		Weapon Loadout:
Body - 191		(I + P) CN(120mm Cannon) - 48 x 3, 1-2, 9 ammo	
Legs - 136		(P) AC(12mm AC) - 22 x 6, 1, 9 ammo 		
BP - None
Mobile - 16 		
Armor - Normal
Defense - 37/30
Talent Levels:		Job Levels:	Skills: 
Control - 15		Fight - 8	Critical
Sight - 17		Short - 16
Mechanic - 13		Long - 8
Vitality - 11
------------------------------------------------------------------------------
Striker in Hayle M16 - Total 2
AP: 10  MV: 9   Lv: 13	Honor: 2	
Unit Loadout:		Weapon Loadout:
Body - 161		(I) PC(Dark Claw) - 117 x 1, 1, infinite
Arms - 99		(I) PC(Dark Claw) - 117 x 1, 1, infinite
Legs - 136		(I) SD(Type 201S)
BP - Turbo		(I) SD(Type 201S)
Mobile - 20		
Armor - Fire
Defense - 40/32/35
Talent Levels:		Job Levels:	Skills: 
Control - 17		Fight - 16	Critical
Sight - 11		Short - 8	
Mechanic - 13		Long - 8
Vitality - 15
------------------------------------------------------------------------------
Gunner in IVA-13A Schrubber - Total 4
AP: 10  MV: 8   Lv: 14	Honor: 2	
Unit Loadout:		Weapon Loadout:
Body - 250		(P) AC(20mm AC) - 18 x 9, 1-2, 9 ammo
BP - None		(F + P) CB(CBR-9) - 117 x 1, 2-3, 1 ammo
Mobile - 16 		(F + I) RK(ARC-12) - 26 x 6, 2-4, 2 ammo
Armor - Piercing	(F + I) MS(AGM40b) - 68 x 2, 4-5, 2 ammo
Defense - 11
Talent Levels:		Job Levels:	Skills: 
Control - 13		Fight - 9	Critical
Sight - 17		Short - 9	
Mechanic - 15		Long - 18
Vitality - 11
------------------------------------------------------------------------------
Gunner in 120mmATC - Total 2
AP: 10  MV: 1   Lv: 14	Honor: 2	
Unit Loadout:		Weapon Loadout:
Body - 220		(I + P) CN(120mm ATC) - 56 x 3, 1-3, 9 ammo
BP - None		
Mobile - 0 		
Armor - Normal
Defense - 40
Talent Levels:		Job Levels:	Skills: 
Control - 13		Fight - 9	Critical
Sight - 17		Short - 9	
Mechanic - 15		Long - 18
Vitality - 11
------------------------------------------------------------------------------

Allies:

Saribash Labra in Giza 5A(Assault)
AP: 10  MV: 8   Lv: 13	Honor: 4	
Unit Loadout:		Weapon Loadout:
Body - 156		(P) MG(Glowtusk) - 22 x 7, 1, 9 ammo	
Arms - 96		(F + I) BZ(Caiard 10) - 117 x 1, 1-2, 3 ammo
Legs - 132		(I) SD(Type 201S)
BP - Item		
Mobile - 10		
Armor - Normal
Defense - 36/29/32
Talent Levels:		Job Levels:	Skills: 
Control - 16		Fight - 10	Critical
Sight - 15		Short - 16	Speed
Mechanic - 11		Long - 6
Vitality - 14
------------------------------------------------------------------------------
Lila Labra in Giza 5A(Assault)
AP: 10  MV: 8   Lv: 13	Honor: 2	
Unit Loadout:		Weapon Loadout:
Body - 156		(I) PC(Hard Blow) - 63 x 1, 1, infinite
Arms - 96		(P) SG(Auden M98) - 18 x 8, 1, 9 ammo
Legs - 132		(I) SD(Type 201S)
BP - Item		(I) SD(Type 201S)
Mobile - 14		
Armor - Normal
Defense - 36/29/32
Talent Levels:		Job Levels:	Skills: 
Control - 16		Fight - 9	Critical	Repair 1(2, BP)
Sight - 18		Short - 15	Feint 		Restore 1(2, BP)
Mechanic - 13		Long - 13	First
Vitality - 13				Shield Wall
------------------------------------------------------------------------------
Burg Team in H558a Shade(Assault) - Total 1
AP: 10  MV: 8   Lv: 13	Honor: 3	
Unit Loadout:		Weapon Loadout:
Body - 258		(P) AC(12mm AC) - 18 x 9, 1, 9 ammo
BP - None		
Mobile - 16		
Armor - Piercing
Defense - 13
Talent Levels:		Job Levels:	Skills: 
Control - 15		Fight - 10	Critical
Sight - 17		Short - 15
Mechanic - 13		Long - 12
Vitality - 11
------------------------------------------------------------------------------

Reinforcements:

(Commander or all aircraft destroyed)

------------------------------------------------------------------------------
Boss - Ven Mackarge in OSV-21a Lavant(Gunner)
AP: 11  MV: 9   Lv: 18	Honor: 7	
Unit Loadout:		Weapon Loadout:
Body - 399		(P) AC(30mm AC) - 18 x 9, 1-2, 9 ammo	
Legs - 262		(P) AC(40mm AC) - 27 x 9, 1-2, 9 ammo
BP - None		(P) AC(40mm AC) - 27 x 9, 1-2, 9 ammo
Mobile - 21		
Armor - Normal
Defense - 46/37
Talent Levels:		Job Levels:	Skills: 
Control - 18		Fight - 13	Critical
Sight - 18		Short - 17	Duel	
Mechanic - 16		Long - 20	Leg First	
Vitality - 16				Escape
------------------------------------------------------------------------------
Gunner in OSV-21a Lavant - Total 3
AP: 11  MV: 9   Lv: 14	Honor: 2	
Unit Loadout:		Weapon Loadout:
Body - 399		(P) AC(30mm AC) - 18 x 9, 1-2, 9 ammo	
Legs - 262		(P) AC(40mm AC) - 27 x 9, 1-2, 9 ammo
BP - None		(P) AC(40mm AC) - 27 x 9, 1-2, 9 ammo
Mobile - 21		
Armor - Normal
Defense - 46/37
Talent Levels:		Job Levels:	Skills: 
Control - 13		Fight - 9	Critical
Sight - 17		Short - 9	
Mechanic - 15		Long - 18
Vitality - 11
------------------------------------------------------------------------------

Date - 21/June/2102, 4:00 PM
Location - Dhaka

After watching some lengthy scenes, exit the H.Q. building. You can enter a
few rooms but go to the Repair Booth and upgrade your wanzers. When you're 
done, go to each room and talk with everyone. Then, go back to H.Q. to watch
a scene with Saribash and the crew. Afterwards, return to each room and speak
with everyone once again. Head to the Repair Booth afterwards for a scene 
with Saribash and Sayuri. Now, return to H.Q. for more scenes with Saribash 
and a new destination. Exit H.Q. and you have to go to Room D for yet another
scene with the crew. Now, go to the Repair Booth and watch more scenes. 

When that's over with, you can finally exit H.Q and move ahead into the game.
Thomas and Roswell will not be going to the next mission, so make sure you're
prepared to deal with the mission at hand without them. Exit Dhaka and head 
to the Brahmaputra River when ready.

------------------------------------------------------------------------------
Mission 21 - Brahmaputra River
------------------------------------------------------------------------------

Enemies: 25 + 2 reinforcements
Bosses: 1
Units: 10
Allies: 0
Difficulty: ***
Winning Condition: 

1. All enemy machines destroyed.

Losing Condition: 

1. All ally machines destroyed.

Prize: 3631
Bonus: 30000. Destroy all enemy machines and capture the cargo. A Type 103 
MG, Donkey DX, and Repair ALL can be procured at the Repair Booth in Dhaka if
the cargo is captured.

Setup:

Ash - Zenith DV. Two Opfer and VS17-N. AG-640C.
Amia - Zenith DV. Two Opfer and VS17-N. AG-640C.
Sayuri - Zenith DV. Two Opfer and VS17-N. AG-640C.
------------------------------------------------------------------------------
Lisa - Zebu T8 Body and Zenith DV Arms/Legs. Funagi Type 3, Mainate U, and 
Skua GF2. BP-T3C with GR Ammo, MS Ammo, CN Ammo, and two Restore 1.
Joyce - Zebu T8 Body and Zenith DV Arms/Legs. Funagi Type 3, Mainate U, and 
Skua GF2. BP-T3C with GR Ammo, MS Ammo, CN Ammo, and two Restore 1.
Pike - Zebu T8 Body and Zenith DV Arms/Legs. Funagi Type 3, Mainate U, and 
Skua GF2. BP-T3C with GR Ammo, MS Ammo, CN Ammo, and two Restore 1.
------------------------------------------------------------------------------
Rocky - Zenith DV. Two Press Sting and VS17-N. AG-640C.
Griff - Zenith DV. Two Press Sting and VS17-N. AG-640C.
Cordy - Zenith DV. Two Press Sting and VS17-N. AG-640C.
Maylan - Zenith DV. Two Press Sting and VS17-N. AG-640C.

Computers:

Recommended - Ethel 5, Mode 5
Ash - Guanaco 4, Mode 3
Amia - Guanaco 4, Mode 3
Sayuri - Guanaco 4, Mode 3
Lisa - Holism 4, Mode 4
Joyce - Holism 4, Mode 4
Pike - Holism 4, Mode 4
Rocky - Guanaco 4, Mode 2
Griff - Guanaco 4, Mode 2
Cordy - Guanaco 4, Mode 2
Maylan - Guanaco 4, Mode 2

Skills:

Ash - Feint, Critical, Speed, Switch
Amia - Feint, Critical, Speed, Switch
Sayuri - Feint, Critical, Speed, Switch
Lisa - Best Position, Lucky, Escape
Joyce - Best Position, Lucky, Escape
Pike - Best Position, Feint, Critical, Escape
Rocky - Critical, Feint, First, Double Punch
Griff - Critical, Feint, First, Double Punch
Cordy - Critical, Feint, First, Double Punch
Maylan - Critical, Feint, First, Double Punch

Placements:

     [Ash][Ami]
     [Say]
[Roc][Cor]
[Gri][May][Lis][Joy][Pik]

Strategy:

For this mission, you can procure special goods that the plane drops beside
the sea. The cargo can't be obtained normally, but the Drivers in the trucks
are more than happy to get them for you. Once they do, feel free to destroy
the trucks if you want the goods. The only challenge is reaching them before
they decide to escape. This is manageable if you lighten up and equip the
Ethel 5 on Mode 5. If you have been trying to expand your Network options as
much as possible, just go to the VINES JP address and select VICIOUS as the
password.

As for other mission matters, the enemy units aren't too difficult with the
high amount of vehicles in the area. Conveniently, all of them are positioned
a square away from each other and will remain that way as they move. This is
perfect for your Long specialists to amass a lot of experience by tossing GR
rounds at the enemy units. You will have to go through some wanzers before 
dealing with the vehicles. They aren't too tough, but don't forget to take
out the Strikers. Avoid Captain Sherdor and Veteran until you are able to
surround them. Once the trucks are in position to get the cargo, the Drivers
will begin to collect the goods. 

MISSION UPDATE
--------------

Three turns after the Drivers collect the goods, two aircraft reinforcements
will arrive on the battlefield. As you likely won't have any anti-aircraft
missile or rocket launchers equipped, use Ash, Amia, and Sayuri to take them
out. You can also destroy the trucks at this point to collect the cargo once
they start moving again. Any enemy units that are still alive will begin to
retreat, so kill them for experience if you need it.

Enemy Composition
------------------------------------------------------------------------------
Boss - Captain Sherdor in Gust 505C(Commander)
AP: 11  MV: 9   Lv: 18	Honor: 3	
Unit Loadout:		Weapon Loadout:
Body - 169		(P) MG(20mm MG) - 28 x 6, 1, 9 ammo
Arms - 104		(P) MG(20mm MG) - 28 x 6, 1, 9 ammo
Legs - 142		(N) SD(VS17-N)
BP - None		
Mobile - 23		
Armor - Normal
Defense - 38/30/34
Talent Levels:		Job Levels:	Skills: 
Control - 17		Fight - 17	Critical
Sight - 18		Short - 20	Speed
Mechanic - 13		Long - 17	Arm First
Vitality - 11				Defense
------------------------------------------------------------------------------
Veteran in Zebu T8 - Total 1
AP: 11  MV: 9   Lv: 19	Honor: 3	
Unit Loadout:		Weapon Loadout:
Body - 189		(I) RD(Rodder G) - 67 x 1, 1, infinite
Arms - 117		(I) PC(Hard Blow) - 71 x 1, 1, infinite
Legs - 160		(N) SD(VS17-N)
BP - Turbo		(N) SD(VS17-N)
Mobile - 25		
Armor - Piercing
Defense - 33/26/30
Talent Levels:		Job Levels:	Skills: 
Control - 15		Fight - 19	Critical
Sight - 17		Short - 19	Best Position	
Mechanic - 14		Long - 19	Feint
Vitality - 15				First
------------------------------------------------------------------------------
Assault in Gust 505C - Total 3
AP: 10  MV: 9   Lv: 14	Honor: 2	
Unit Loadout:		Weapon Loadout:
Body - 169		(P) MG(20mm MG) - 28 x 6, 1, 9 ammo
Arms - 104		(P) MG(20mm MG) - 28 x 6, 1, 9 ammo
Legs - 142		(N) SD(VS17-N)
BP - None		
Mobile - 23		
Armor - Normal
Defense - 38/30/34
Talent Levels:		Job Levels:	Skills: 
Control - 15		Fight - 9	Critical
Sight - 17		Short - 18	
Mechanic - 13		Long - 9	
Vitality - 11				
------------------------------------------------------------------------------
Assault in A338S10a - Total 2
AP: 10  MV: 9   Lv: 14	Honor: 2	
Unit Loadout:		Weapon Loadout:
Body - 194		(P) AC(20mm AC) - 20 x 9, 1-2, 9 ammo	
Legs - 127				
BP - None
Mobile - 21		
Armor - Normal
Defense - 29/19
Talent Levels:		Job Levels:	Skills: 
Control - 15		Fight - 9	Critical
Sight - 17		Short - 18
Mechanic - 13		Long - 9
Vitality - 11
------------------------------------------------------------------------------
Assault in AM121M4 - Total 2
AP: 10  MV: 9   Lv: 14	Honor: 2	
Unit Loadout:		Weapon Loadout:
Body - 194		(P) AC(30mm AC) - 20 x 9, 1-2, 9 ammo	
Legs - 127				
BP - None
Mobile - 21		
Armor - Normal
Defense - 29/19
Talent Levels:		Job Levels:	Skills: 
Control - 15		Fight - 9	Critical
Sight - 17		Short - 18
Mechanic - 13		Long - 9
Vitality - 11
------------------------------------------------------------------------------
Driver in VT500 - Total 4
AP: 9   MV: 9   Lv: 12	Honor: 2	
Unit Loadout:		Weapon Loadout: None.
Body - 59		
Legs - 30		
BP - None		
Mobile - 20 		
Armor - Normal
Defense - 9/5
Talent Levels:		Job Levels:	Skills: None.
Control - 13		Fight - 10
Sight - 12		Short - 14
Mechanic - 13		Long - 10
Vitality - 12			
------------------------------------------------------------------------------
Driver in TC350 - Total 3
AP: 9   MV: 9   Lv: 12	Honor: 2	
Unit Loadout:		Weapon Loadout: None.
Body - 114				
Legs - 70		
BP - None		
Mobile - 20		
Armor - Normal
Defense - 10/9
Talent Levels:		Job Levels:	Skills: None.
Control - 13		Fight - 10
Sight - 12		Short - 14
Mechanic - 13		Long - 10
Vitality - 12
------------------------------------------------------------------------------
Driver in PM117B1 - Total 2
AP: 9   MV: 9   Lv: 12	Honor: 2	
Unit Loadout:		Weapon Loadout:
Body - 168		(F + P) GR(GL300) - 68 x 1, 2-3, 4 ammo
Legs - 95				
BP - None
Mobile - 20		
Armor - Normal
Defense - 23/12
Talent Levels:		Job Levels:	Skills: None.
Control - 13		Fight - 10	
Sight - 12		Short - 14
Mechanic - 13		Long - 10
Vitality - 12
------------------------------------------------------------------------------
Striker in Zebu T8 - Total 1
AP: 10  MV: 9   Lv: 14	Honor: 2	
Unit Loadout:		Weapon Loadout:
Body - 189		(I) RD(Fear Iron) - 61 x 1, 1, infinite
Arms - 117		(I) PC(Hard Blow) - 71 x 1, 1, infinite
Legs - 160		(N) SD(VS17-N)
BP - Turbo		(N) SD(VS17-N)
Mobile - 26		
Armor - Piercing
Defense - 33/26/30
Talent Levels:		Job Levels:	Skills: 
Control - 17		Fight - 18	Critical
Sight - 11		Short - 9	
Mechanic - 13		Long - 9
Vitality - 15
------------------------------------------------------------------------------
Gunner in Torero - Total 1
AP: 10  MV: 9   Lv: 14	Honor: 2	
Unit Loadout:		Weapon Loadout:
Body - 177		(I) PC(Hard Blow) - 71 x 1, 1, infinite
Arms - 109		(I) PC(Hard Blow) - 71 x 1, 1, infinite		
Legs - 149		(F + I) RK(Myna 2) - 29 x 6, 2-4, 2 ammo
BP - Item		(F + I) RK(Myna 2) - 29 x 6, 2-4, 2 ammo
Mobile - 4
Armor - Fire
Defense - 43/34/39
Talent Levels:		Job Levels:	Skills: 
Control - 13		Fight - 9	Critical
Sight - 17		Short - 9	
Mechanic - 15		Long - 18	
Vitality - 11
------------------------------------------------------------------------------
Gunner in Torero - Total 1
AP: 10  MV: 9   Lv: 14	Honor: 2	
Unit Loadout:		Weapon Loadout:
Body - 177		(I) PC(Hard Blow) - 71 x 1, 1, infinite
Arms - 109		(I) PC(Hard Blow) - 71 x 1, 1, infinite		
Legs - 149		(F + I) MS(Adler G) - 75 x 2, 4-5, 2 ammo
BP - Item		(F + I) MS(Adler G) - 75 x 2, 4-5, 2 ammo
Mobile - 2
Armor - Fire
Defense - 43/34/39
Talent Levels:		Job Levels:	Skills: 
Control - 13		Fight - 9	Critical
Sight - 17		Short - 9	
Mechanic - 15		Long - 18	
Vitality - 11					
------------------------------------------------------------------------------
Gunner in OC300MT - Total 1
AP: 10  MV: 10  Lv: 14	Honor: 2	
Unit Loadout:		Weapon Loadout:
Body - 46		(P) MG(5.5mm MG) - 8 x 6, 1, 9 ammo	
Arms - 32		(N) RW(WAG5s) - 0 x 1, 2-6, infinite
BP - None		(N) RW(WAG5) - 0 x 1, 2-6, infinite
Mobile - 33		
Armor - Normal
Defense - 5/5
Talent Levels:		Job Levels:	Skills: 
Control - 13		Fight - 9	Critical
Sight - 17		Short - 9
Mechanic - 15		Long - 18
Vitality - 11	
------------------------------------------------------------------------------
Mechanic in ISP100B - Total 4
AP: 9   MV: 9   Lv: 12	Honor: 2	
Unit Loadout:		Weapon Loadout:
Body - 89		(F) FT(FL-43) - 52 x 4, 1, 9 ammo
Legs - 75		(N) SD(ISP100B)
BP - None		(N) SD(ISP100B)
Mobile - 28		
Armor - Piercing
Defense - 20/12
Talent Levels:		Job Levels:	Skills: None.
Control - 13		Fight - 10
Sight - 13		Short - 14
Mechanic - 13		Long - 10
Vitality - 13
------------------------------------------------------------------------------

Reinforcements:

(3 turns after the trucks gather the cargo)

Gunner in IVA-13B Schrubber - Total 2
AP: 10  MV: 8   Lv: 14	Honor: 2	
Unit Loadout:		Weapon Loadout:
Body - 275		(P) AC(30mm AC) - 20 x 9, 1-2, 9 ammo
BP - None		(F + I) MS(AGM40c) - 76 x 2, 4-5, 2 ammo
Mobile - 16 		(F + I) MS(AGM40b) - 76 x 2, 4-5, 2 ammo
Armor - Piercing
Defense - 12
Talent Levels:		Job Levels:	Skills: 
Control - 13		Fight - 9	Critical
Sight - 17		Short - 9	
Mechanic - 15		Long - 18
Vitality - 11
------------------------------------------------------------------------------

Return to Dhaka after the mission is done.

Date - 22/June/2102, 3:00 AM
Location - Dhaka

At Dhaka, go to Agit and enter the Repair Booth first. If you managed to
take out the trucks with the cargo, you will get the following items at the
Shop: Type 103 MG, Donkey DX, and a Repair ALL. The Type 103 MG is easily the
best item of the bunch, being the strongest shoulder-mounted MG you can use.
You won't find any stronger MGs than this until the very end of the game, so
by all means...use it! There are new updates for your Fight and Long users now
if you wish to upgrade. Head to H.Q. to see what's been happening with 
Saribash, Thomas, and Roswell. Exit Agit and prepare for the next mission.
Upon exiting Dhaka, head to the Alordesh Coast.

------------------------------------------------------------------------------
Mission 22 - Alordesh Coast, Revisited
------------------------------------------------------------------------------

Enemies: 28
Bosses: 0
Units: 12
Allies: 0
Difficulty: ****
Winning Condition: 

1. All enemy machines destroyed.

Losing Condition: 

1. All ally machines destroyed.

Prize: 5126
Bonus: 30000. Destroy all ST300M vehicles before they escape. 6 Repair ALL
and 1 Restore ALL can be procured at the Repair Booth in Dhaka by destroying
all ST300M vehicles.

Setup:

Ash - Zenith DV. Two Opfer and VS17-N. AG-640C.
Amia - Zenith DV. Two Opfer and VS17-N. AG-640C.
Sayuri - Zenith DV. Two Opfer and VS17-N. AG-640C.
------------------------------------------------------------------------------
Lisa - Zebu T8 Body and Zenith DV Arms/Legs. Funagi Type 3, Myna 2, and Skua 
GF2. BP-T3C with GR Ammo, RK Ammo, CN Ammo, and two Restore 1.
Joyce - Zebu T8 Body and Zenith DV Arms/Legs. Funagi Type 3, Myna 2, and Skua
GF2. BP-T3C with GR Ammo, RK Ammo, CN Ammo, and two Restore 1.
Roswell - Zebu T8 Body and Zenith DV Arms/Legs. Funagi Type 3, Myna 2, and 
Skua GF2. BP-T3C with GR Ammo, RK Ammo, CN Ammo, and two Restore 1.
Pike - Zebu T8 Body and Zenith DV Arms/Legs. Funagi Type 3, Myna 2, and Skua 
GF2. BP-T3C with GR Ammo, RK Ammo, CN Ammo, and two Restore 1.
------------------------------------------------------------------------------
Thomas - Zenith DV. Two Double Fang and VS17-N. AG-640C.
Rocky - Zenith DV. Two Double Fang and VS17-N. AG-640C.
Griff - Zenith DV. Two Double Fang and VS17-N. AG-640C.
Cordy - Zenith DV. Two Double Fang and VS17-N. AG-640C.
Maylan - Zenith DV. Two Double Fang and VS17-N. AG-640C.

Computers:

Recommended - Ethel 5, Mode 5
Ash - Guanaco 4, Mode 3
Amia - Guanaco 4, Mode 3
Sayuri - Guanaco 4, Mode 3
Lisa - Holism 4, Mode 4
Joyce - Holism 4, Mode 4
Roswell - Holism 4, Mode 4
Pike - Holism 4, Mode 4
Thomas - Guanaco 4, Mode 2
Rocky - Guanaco 4, Mode 2
Griff - Guanaco 4, Mode 2
Cordy - Guanaco 4, Mode 2
Maylan - Guanaco 4, Mode 2

Skills:

Ash - Feint, Critical, Speed, Switch
Amia - Feint, Critical, Speed, Switch
Sayuri - Feint, Critical, Speed, Switch
Lisa - Best Position, Lucky, Escape
Joyce - Best Position, Lucky, Escape
Roswell - Best Position, Lucky, Escape
Pike - Best Position, Feint, Critical, Escape
Thomas - Critical, Feint, First, Double Punch
Rocky - Critical, Feint, First, Double Punch
Griff - Critical, Feint, First, Double Punch
Cordy - Critical, Feint, First, Double Punch
Maylan - Critical, Feint, First, Double Punch

Placements:

(West)

[Tho][Roc]
[Ash][Ami]
[Lis][Ros]

(East)

[Gri][Cor]
[May][Say]
[Pik]

Strategy:

Since Joyce was stupid enough to charge at the enemy, everyone needs to move 
South and protect him. For Joyce, have him move North so he's not getting 
shot at by the wanzers nearby. Once everyone is nearby Joyce, begin the 
attack against the enemy forces to the South. Take out the Commander first 
and then move onto the Strikers and Assaults. The Gunners are next after the
first squad is destroyed. You don't need to worry about the forces by the 
North for now. As long as you continue slaying every unit to the South, the
units to the North will take a while to reach you.

The goal for the mission is to get to the beaches and eliminate the ST300M 
vehicles stationed there. Bonus rewards can be procured for the destruction 
of each ST300M and another one for destroy all of the ST300M vehicles. They 
will begin leaving after an unknown pilot radios for help. This happens when
you eliminate at least two of them and if you're past the fifth turn. If you
have the Ethel 5 computers on Mode 5 from the previous mission, you can reach
most of the ST300M vehicles before they retreat from the area. The ST300Ms
have GRs, so spread out when fighting them or suffer a lot of damage.

Once they're taken care of, finish off the remaining enemy squads from the 
North area of the map. The Veteran is the only threat here, so shoot it from
afar with your Long specialists until it gets within range. If you're having
a blast with surrendering enemies, another rare computer can be procured by
surrendering the Veteran. The computer is Onrush, which you may have if Cordy
won enough battles in the Daukandei Arena prior to Mission 18. However, you
won't get all of the bonus rewards if the Veteran surrenders. Namely, you'll
miss out on the Restore ALL. It's your call if you want another Onrush or not.

Enemy Composition
------------------------------------------------------------------------------
Commander in Gust 505C - Total 1
AP: 11  MV: 9   Lv: 19	Honor: 3	
Unit Loadout:		Weapon Loadout:
Body - 169		(P) MG(20mm MG) - 28 x 6, 1, 9 ammo
Arms - 104		(P) MG(20mm MG) - 28 x 6, 1, 9 ammo
Legs - 142		(N) SD(VS17-N)
BP - None		
Mobile - 23		
Armor - Normal
Defense - 38/30/34
Talent Levels:		Job Levels:	Skills: 
Control - 17		Fight - 18	Critical
Sight - 18		Short - 21	Terror Shot
Mechanic - 14		Long - 18	Target
Vitality - 10				Side Attack
------------------------------------------------------------------------------
Veteran in Zebu T8 - Total 1
AP: 12  MV: 9   Lv: 21	Honor: 3	
Unit Loadout:		Weapon Loadout:
Body - 189		(I) KN(Press Sting) - 47 x 1, 1, infinite
Arms - 117		(I) KN(Press Sting) - 47 x 1, 1, infinite
Legs - 160		(N) SD(VS17-N)
BP - Turbo		(N) SD(VS17-N)
Mobile - 21		
Armor - Piercing
Defense - 33/26/30
Talent Levels:		Job Levels:	Skills: 
Control - 15		Fight - 21	Critical
Sight - 17		Short - 21	Best Position	
Mechanic - 14		Long - 21	Feint
Vitality - 15				First
------------------------------------------------------------------------------
Assault in Gust 505C - Total 4
AP: 10  MV: 9   Lv: 16	Honor: 2	
Unit Loadout:		Weapon Loadout:
Body - 169		(P) MG(20mm MG) - 28 x 6, 1, 9 ammo
Arms - 104		(P) MG(20mm MG) - 28 x 6, 1, 9 ammo
Legs - 142		(N) SD(VS17-N)
BP - None		
Mobile - 23		
Armor - Normal
Defense - 38/30/34
Talent Levels:		Job Levels:	Skills: 
Control - 15		Fight - 10	Critical
Sight - 18		Short - 20	
Mechanic - 14		Long - 10	
Vitality - 11	
------------------------------------------------------------------------------
Driver in ST300M - Total 6
AP: 10  MV: 9   Lv: 14	Honor: 2	
Unit Loadout:		Weapon Loadout: 
Body - 163		(F + P) GR(GL400) - 69 x 1, 2-3, 4 ammo
Legs - 109		(P) MG(7.5mm MG) - 28 x 6, 1, 9 ammo
BP - None		
Mobile - 20		
Armor - Normal
Defense - 14/12
Talent Levels:		Job Levels:	Skills: None.
Control - 13		Fight - 12
Sight - 13		Short - 16
Mechanic - 13		Long - 12
Vitality - 13
------------------------------------------------------------------------------
Striker in Zebu T8 - Total 2
AP: 10  MV: 9   Lv: 16	Honor: 2	
Unit Loadout:		Weapon Loadout:
Body - 189		(I) RD(Fear Iron) - 61 x 1, 1, infinite
Arms - 117		(I) PC(Hard Blow) - 71 x 1, 1, infinite
Legs - 160		(N) SD(VS17-N)
BP - Turbo		(N) SD(VS17-N)
Mobile - 26		
Armor - Piercing
Defense - 33/26/30
Talent Levels:		Job Levels:	Skills: 
Control - 18		Fight - 20	Critical
Sight - 11		Short - 10	
Mechanic - 14		Long - 10
Vitality - 15
------------------------------------------------------------------------------
Striker in Zebu T8 - Total 2
AP: 10  MV: 9   Lv: 16	Honor: 2	
Unit Loadout:		Weapon Loadout:
Body - 189		(I) KN(Press Sting) - 47 x 1, 1, infinite
Arms - 117		(I) KN(Press Sting) - 47 x 1, 1, infinite
Legs - 160		(N) SD(VS17-N)
BP - Turbo		(N) SD(VS17-N)
Mobile - 21		
Armor - Piercing
Defense - 33/26/30
Talent Levels:		Job Levels:	Skills: 
Control - 18  		Fight - 20	Critical
Sight - 11		Short - 10	
Mechanic - 14		Long - 10
Vitality - 15
------------------------------------------------------------------------------
Gunner in Torero - Total 2
AP: 10  MV: 9   Lv: 16	Honor: 2	
Unit Loadout:		Weapon Loadout:
Body - 177		(I) PC(Hard Blow) - 71 x 1, 1, infinite
Arms - 109		(I) PC(Hard Blow) - 71 x 1, 1, infinite		
Legs - 149		(F + I) MS(Adler G) - 75 x 2, 4-5, 2 ammo
BP - Item		(F + I) MS(Adler G) - 75 x 2, 4-5, 2 ammo
Mobile - 2
Armor - Fire
Defense - 43/34/39
Talent Levels:		Job Levels:	Skills: 
Control - 14		Fight - 10	Critical
Sight - 18		Short - 10	
Mechanic - 15		Long - 18	
Vitality - 11
------------------------------------------------------------------------------
Gunner in Torero - Total 1
AP: 10  MV: 9   Lv: 16	Honor: 2	
Unit Loadout:		Weapon Loadout:
Body - 177		(I) PC(Hard Blow) - 71 x 1, 1, infinite
Arms - 109		(I) PC(Hard Blow) - 71 x 1, 1, infinite		
Legs - 149		(F + I) RK(Myna 2) - 29 x 6, 2-4, 2 ammo
BP - Item		(F + I) RK(Myna 2) - 29 x 6, 2-4, 2 ammo
Mobile - 4
Armor - Fire
Defense - 43/34/39
Talent Levels:		Job Levels:	Skills: 
Control - 14		Fight - 10	Critical
Sight - 18		Short - 10	
Mechanic - 15		Long - 18	
Vitality - 11
------------------------------------------------------------------------------
Gunner in Torero - Total 2
AP: 10  MV: 9   Lv: 16	Honor: 2	
Unit Loadout:		Weapon Loadout:
Body - 177		(I) PC(Hard Blow) - 71 x 1, 1, infinite
Arms - 109		(I) PC(Hard Blow) - 71 x 1, 1, infinite
Legs - 149		(F + I) MS(Adler G) - 75 x 2, 4-5, 2 ammo
BP - Item		(F + I) RK(Myna 2) - 29 x 6, 2-4, 2 ammo
Mobile - 3
Armor - Fire	
Defense - 43/34/39
Talent Levels:		Job Levels:	Skills: 
Control - 14		Fight - 10	Critical
Sight - 18		Short - 10
Mechanic - 15		Long - 20
Vitality - 11
------------------------------------------------------------------------------
Gunner in OLV160M3 - Total 3
AP: 10  MV: 9   Lv: 14	Honor: 2	
Unit Loadout:		Weapon Loadout:
Body - 96		(P) MG(7.5mm MG) - 18 x 6, 1, 9 ammo
Legs - 67		
BP - None		
Mobile - 28		
Armor - Normal
Defense - 9/8
Talent Levels:		Job Levels:	Skills: 
Control - 13		Fight - 9	Critical
Sight - 17		Short - 9
Mechanic - 15		Long - 18
Vitality - 11
------------------------------------------------------------------------------
Mechanic in SP09c - Total 4
AP: 9   MV: 9   Lv: 12	Honor: 2	
Unit Loadout:		Weapon Loadout:
Body - 98		(F) FT(FL-40) - 42 x 4, 1, 9 ammo
Legs - 83		(N) SD(SP09c)
BP - None		(N) SD(SP09c)
Mobile - 29		
Armor - Piercing
Defense - 21/13
Talent Levels:		Job Levels:	Skills: None.
Control - 13		Fight - 10
Sight - 13		Short - 14
Mechanic - 13		Long - 10
Vitality - 13
------------------------------------------------------------------------------

Head back to Dhaka after completing the mission.

------------------------------------------------------------------------------
LIBERATION							[LIBE]
------------------------------------------------------------------------------

Date - 22/June/2102, 7:00 PM
Location - Dhaka

At Dhaka, make a stop at the Arena and fight the opponent by the name of PINE.
Defeat him and you will get another rare computer to your collection, the
Isthmus. It's the same as the other rare computers, but it does have a second
unique skill as opposed to only one. Anyways, head to Agit and head to the
Repair Booth. Now, go to the Shop and collect your prize of 6 Repair ALL, and
a Restore ALL if you didn't surrender the Veteran. The Shop has new equipment
in stock so take advantage of it and upgrade. 

Once you feel like progressing the plot, go to H.Q. and learn about the 
upcoming operation. You must split your crew into three groups of 4 for the
following missions lead by Amia, Thomas, and Ash. Be sure to balance each
group properly with at least one specialist for each Job class. If you mess
up, you can do it over again by choosing Team Select. For the purpose of this
guide, the following will be assigned to each team:

(Transport Decoy Team)

Leader - Amia
Unit 1 - Joyce
Unit 2 - Griff
Unit 3 - Cordy

(Front Gate Assault Team)

Leader - Thomas
Unit 1 - Rocky
Unit 2 - Roswell
Unit 3 - Sayuri

(Secure FENRIR and Gwianda Team)

Leader - Ash
Unit 1 - Lisa
Unit 2 - Pike
Unit 3 - Maylan

The leaders are automatically chosen, so don't think you can change it. The
first two teams will be used for the next mission, while the one after that
goes to the third team. Make sure all of your units are equipped with the
latest gear before leaving. When you're ready to go, exit Dhaka and go to
O.C.U. Deean A.F.B.

------------------------------------------------------------------------------
Mission 23 - O.C.U. Deean A.F.B., Entrance
------------------------------------------------------------------------------

Enemies: 18 + 2 reinforcements
Bosses: 0
Units: 8
Allies: 4
Difficulty: ****
Winning Condition: 

1. Protect the transport plane until turn limit exceeded(5).

Losing Condition: 

1. All ally machines destroyed.
2. Transport plane destroyed.

Prize: 5922
Bonus: 30000

Setup:

Amia - Degen T8 Body, Frost M50 Arms, and Degen T8 Legs. Two Clavier and
SN-20. AG-1000D.
Sayuri - Degen T8 Body, Frost M50 Arms, and Degen T8 Legs. Two Clavier and 
SN-20. AG-1000D.
------------------------------------------------------------------------------
Joyce - Qwagga M08 Body, Kafir M3 Arms, and Qwagga M08 Legs. H.C 110, Thrush,
and Bar Horn. BP-T3C with GR Ammo, MS Ammo, CN Ammo, and two Restore 1.
Roswell - Qwagga M08 Body, Kafir M3 Arms, and Qwagga M08 Legs. H.C 110, 
Thrush, and Bar Horn. BP-T3C with GR Ammo, MS Ammo, CN Ammo, and two 
Restore 1.
------------------------------------------------------------------------------
Thomas - Degen T8. SN-20. AG-1000D.
Rocky - Degen T8. SN-20. AG-1000D.
Griff - Degen T8. SN-20. AG-1000D.
Cordy - Degen T8. SN-20. AG-1000D.

Computers:

Amia - Guanaco 4, Mode 3
Sayuri - Guanaco 4, Mode 3
Joyce - Holism 4, Mode 4
Roswell - Holism 4, Mode 4
Thomas - Guanaco 4, Mode 2
Rocky - Guanaco 4, Mode 2
Griff - Guanaco 4, Mode 2
Cordy - Guanaco 4, Mode 2

Skills:

Amia - Feint, Critical, Speed, Switch
Sayuri - Feint, Critical, Speed, Switch
Joyce - Best Position, Lucky, Escape
Roswell - Best Position, Lucky, Escape
Thomas - Critical, Feint, First, Double Punch
Rocky - Critical, Feint, First, Double Punch
Griff - Critical, Feint, First, Double Punch
Cordy - Critical, Feint, First, Double Punch

Placements:

(Transport Decoy Team)

[Joy]          [Ami]
[Gri]          [Cor]

(Front Gate Assault Team)

[Say][Tho][Roc][Ros]

Strategy:

For the first part of the operation, the first two teams as mentioned will be
participating. The Transport Decoy team fights for the first five turns until
the transport plane detonates, which is when the Front Gate Assault team can
be used. Until then, have the Transport Decoy team defend the transport plane
from enemy attacks. You'll have to fend off two tanks, a Gunner, and the lone
Commander for those five turns. Joyce and Griff should handle the tanks while
Amia and Cordy deal with the more dangerous Commander and Gunner. If you have
been using them often, they should have no problem destroying the enemies.

MISSION UPDATE
--------------

Winning Condition: 

1. All gun turrets and reinforcement Commander destroyed.

Once the transport plane detonates, the Front Gate Assault team joins the fray
from the South. Saribash and his Burg lackeys will also assist you from the 
South as well. Have both teams merge towards the center, while taking out any
enemy unit in the way. Once all of the gun turrets have been destroyed, go
and confront the two Lavant mobile weapons. 

These Lavant are armed with RFs that can kill in one shot and rarely miss, 
even in low AP conditions. Do not attack them unless they are close to death
or they have no AP to fire. Fire any remaining rounds from your Long users to
weaken the Lavants and don't even bother using your Fight users. Unless the 
Lavants can't attack or First activates, each attack by a Fight specialist is
potentially an instant kill if their RF connects. Don't ignore their RKs, 
which are equally as deadly should they hit often. Use Restore 1s when the
Lavants do break some parts.

Enemy Composition
------------------------------------------------------------------------------
Commander in Calm 450S - Total 1
AP: 12  MV: 8   Lv: 22	Honor: 4	
Unit Loadout:		Weapon Loadout:
Body - 207		(P) MG(Clavier) - 24 x 8, 1, 9 ammo	
Arms - 128		(P) SG(Peak Gaza) - 23 x 8, 1, 9 ammo
Legs - 175		(N) SD(SN-20) 
BP - None		
Mobile - 16		
Armor - Piercing
Defense - 35/28/31
Talent Levels:		Job Levels:	Skills: 
Control - 16		Fight - 19	Critical
Sight - 19		Short - 23	Feint	
Mechanic - 15		Long - 22	Target
Vitality - 12				Deep Strike	
------------------------------------------------------------------------------
Veteran in Torero - Total 1
AP: 12  MV: 10  Lv: 21	Honor: 3	
Unit Loadout:		Weapon Loadout:
Body - 177		(I) PC(Hard Blow) - 71 x 1, 1, infinite	
Arms - 109		(I) PC(Hard Blow) - 71 x 1, 1, infinite
Legs - 149		(F + I) MS(Ibis WPS) - 68 x 3, 4-5, 3 ammo
BP - Item
Mobile - 15		
Armor - Fire
Defense - 43/34/39
Talent Levels:		Job Levels:	Skills: 
Control - 15		Fight - 21	Critical
Sight - 17		Short - 21	Best Position
Mechanic - 14		Long - 21	Feint
Vitality - 15				First
------------------------------------------------------------------------------
Assault in Calm 450S - Total 1
AP: 10  MV: 8   Lv: 16	Honor: 2	
Unit Loadout:		Weapon Loadout:
Body - 207		(P) MG(Clavier) - 24 x 8, 1, 9 ammo	
Arms - 128		(F + I) BZ(Madcap B) - 147 x 1, 1-2, 3 ammo
Legs - 175		(N) SD(SN-20)
BP - None
Mobile - 14		
Armor - Piercing
Defense - 35/28/31
Talent Levels:		Job Levels:	Skills: 
Control - 15		Fight - 10	Critical
Sight - 18		Short - 20	
Mechanic - 14		Long - 10	
Vitality - 11
------------------------------------------------------------------------------
Assault in Calm 450S - Total 1
AP: 10  MV: 8   Lv: 16	Honor: 2	
Unit Loadout:		Weapon Loadout:
Body - 207		(P) MG(Clavier) - 24 x 8, 1, 9 ammo	
Arms - 128		(P) SG(Peak Gaza) - 23 x 8, 1, 9 ammo
Legs - 175		(N) SD(SN-20)
BP - None
Mobile - 16		
Armor - Piercing
Defense - 35/28/31
Talent Levels:		Job Levels:	Skills: 
Control - 15		Fight - 10	Critical
Sight - 18		Short - 20	
Mechanic - 14		Long - 10	
Vitality - 11		
------------------------------------------------------------------------------
Gunner in Torero - Total 1
AP: 10  MV: 10  Lv: 16	Honor: 2	
Unit Loadout:		Weapon Loadout:
Body - 177		(I) PC(Hard Blow) - 71 x 1, 1, infinite
Arms - 109		(I) PC(Hard Blow) - 71 x 1, 1, infinite
Legs - 149		(F + I) AM(Plaver S4) - 72 x 2, 4-5, 2 ammo
BP - Item
Mobile - 17
Armor - Fire	
Defense - 43/34/39
Talent Levels:		Job Levels:	Skills: 
Control - 14		Fight - 10	Critical
Sight - 18		Short - 10	
Mechanic - 15		Long - 20	
Vitality - 11
------------------------------------------------------------------------------
Gunner in Torero - Total 1
AP: 10  MV: 10  Lv: 16	Honor: 2	
Unit Loadout:		Weapon Loadout:
Body - 177		(I) PC(Hard Blow) - 71 x 1, 1, infinite
Arms - 109		(I) PC(Hard Blow) - 71 x 1, 1, infinite
Legs - 149		(F + I) RK(Egret F) - 48 x 4, 2-4, 2 ammo
BP - Item
Mobile - 17
Armor - Fire	
Defense - 43/34/39
Talent Levels:		Job Levels:	Skills: 
Control - 14		Fight - 10	Critical
Sight - 18		Short - 10	
Mechanic - 15		Long - 20	
Vitality - 11			
------------------------------------------------------------------------------
Gunner in BT98M4A3 - Total 5
AP: 10  MV: 8   Lv: 16	Honor: 2	
Unit Loadout:		Weapon Loadout:
Body - 230		(I + P) CN(120mm Cannon) - 62 x 3, 1-2, 9 ammo
Legs - 164				
BP - None
Mobile - 15		
Armor - Normal
Defense - 42/34
Talent Levels:		Job Levels:	Skills: 
Control - 14		Fight - 10	Critical
Sight - 18		Short - 10
Mechanic - 15		Long - 20
Vitality - 11
------------------------------------------------------------------------------
Gunner in AAT6S1b4 - Total 3
AP: 10  MV: 9   Lv: 16	Honor: 2	
Unit Loadout:		Weapon Loadout:
Body - 230		(P) AC(20mm AC) - 23 x 9, 1-2, 9 ammo
Legs - 164				
BP - None
Mobile - 21		
Armor - Normal
Defense - 42/34
Talent Levels:		Job Levels:	Skills: 
Control - 14		Fight - 10	Critical
Sight - 18		Short - 10
Mechanic - 15		Long - 20
Vitality - 11
------------------------------------------------------------------------------
Gunner in 40mmAAC - Total 3
AP: 11  MV: 1   Lv: 17	Honor: 3	
Unit Loadout:		Weapon Loadout:
Body - 265		(P) AC(45mm AAC) - 25 x 9, 1-3, 9 ammo
BP - None		
Mobile - 0 		
Armor - Normal
Defense - 46
Talent Levels:		Job Levels:	Skills: 
Control - 14		Fight - 11	Critical
Sight - 18		Short - 11	
Mechanic - 15		Long - 22
Vitality - 11
------------------------------------------------------------------------------
Gunner in GAM409A - Total 1
AP: 11  MV: 1   Lv: 17	Honor: 3	
Unit Loadout:		Weapon Loadout:
Body - 265		(F + I) AM(Potoo G) - 105 x 2, 4-7, 9 ammo
BP - None		
Mobile - 0 		
Armor - Normal
Defense - 46
Talent Levels:		Job Levels:	Skills: 
Control - 14		Fight - 11	Critical
Sight - 18		Short -	11
Mechanic - 15		Long - 22
Vitality - 11
------------------------------------------------------------------------------

Allies:

Saribash Labra in Frost M50(Assault)
AP: 10  MV: 7   Lv: 16	Honor: 4	
Unit Loadout:		Weapon Loadout:
Body - 194		(P) MG(Clavier) - 24 x 8, 1, 9 ammo	
Arms - 119		(P) RF(Jura 60) - 131 x 1, 1, 9 ammo
Legs - 164		(N) SD(SN-20)
BP - None		(N) SD(SN-20)
Mobile - 6		
Armor - Fire
Defense - 45/36/41
Talent Levels:		Job Levels:	Skills: 
Control - 16		Fight - 13	Critical
Sight - 15		Short - 19	Speed
Mechanic - 11		Long - 8	Duel
Vitality - 14
------------------------------------------------------------------------------
Burg Team in Frost M50(Assault) - Total 2
AP: 11  MV: 8   Lv: 17	Honor: 4	
Unit Loadout:		Weapon Loadout:
Body - 194		(P) MG(Clavier) - 24 x 8, 1, 9 ammo	
Arms - 119		(P) SG(Peak Gaza) - 23 x 8, 1, 9 ammo
Legs - 164		(N) SD(SN-20)
BP - None		
Mobile - 12		
Armor - Fire
Defense - 45/36/41
Talent Levels:		Job Levels:	Skills: 
Control - 15		Fight - 13	Critical	
Sight - 17		Short - 19	Duel 		
Mechanic - 13		Long - 15	
Vitality - 11				
------------------------------------------------------------------------------
Burg Team in H558a Shade(Gunner) - Total 1
AP: 11  MV: 8   Lv: 17	Honor: 4	
Unit Loadout:		Weapon Loadout:
Body - 310		(F + P) GR(GL-600) - 76 x 1, 2-3, 6 ammo
BP - None		
Mobile - 16		
Armor - Piercing
Defense - 15
Talent Levels:		Job Levels:	Skills: 
Control - 15		Fight - 13	Critical
Sight - 17		Short - 19	Duel
Mechanic - 13		Long - 15
Vitality - 11
------------------------------------------------------------------------------

Reinforcements:

(transport plane detonates)

------------------------------------------------------------------------------
Commander in OSV-21c Lavant - Total 1
AP: 12  MV: 9   Lv: 22	Honor: 4	
Unit Loadout:		Weapon Loadout:
Body - 480		(P) RF(90mm ATR) - 176 x 1, 1, 9 ammo	
Legs - 315		(F + I) RK(VRK-12) - 49 x 6, 2-4, 4 ammo
BP - None		
Mobile - 21		
Armor - Normal
Defense - 52/42
Talent Levels:		Job Levels:	Skills: 
Control - 16		Fight - 19	Critical
Sight - 19		Short - 23	Feint	
Mechanic - 15		Long - 22	Target	
Vitality - 12				Deep Strike
------------------------------------------------------------------------------
Gunner in OSV-21c Lavant - Total 1
AP: 11  MV: 9   Lv: 17	Honor: 3	
Unit Loadout:		Weapon Loadout:
Body - 480		(P) RF(90mm ATR) - 176 x 1, 1, 9 ammo	
Legs - 315		(F + I) RK(VRK-12) - 49 x 6, 2-4, 4 ammo
BP - None		
Mobile - 21		
Armor - Normal
Defense - 52/42
Talent Levels:		Job Levels:	Skills: 
Control - 14		Fight - 11	Critical
Sight - 18		Short - 11	
Mechanic - 15		Long - 22
Vitality - 11
------------------------------------------------------------------------------

Defense target:

Gunner in PCV-02 - Total 1
AP: 10  MV: 1   Lv: 16	Honor: 0	
Unit Loadout:		Weapon Loadout: None.
Body - 275
BP - None		
Mobile - 0 		
Armor - Piercing
Defense - 40
Talent Levels:		Job Levels:	Skills: None.
Control - 15		Fight - 1	
Sight - 15		Short -	1
Mechanic - 15		Long - 1
Vitality - 15
------------------------------------------------------------------------------

When the mission is complete, the game will switch to the Secure FENRIR and
Gwianda team. You can only access the Setup and Network, so you might as well
save the game and commence the next portion of the mission.

------------------------------------------------------------------------------
Mission 24 - O.C.U. Deean A.F.B., Airfield
------------------------------------------------------------------------------

Enemies: 4 + 17 reinforcements
Bosses: 2
Units: 4 + 8
Allies: 1
Difficulty: *****
Winning Condition:

1. All enemy machines destroyed.
 
Losing Condition: 

1. All ally machines destroyed.

Prize: 4618
Bonus: 30000. Destroy all of the warehouses, including the one with FENRIR.
An SN-120P, Restore ALL, and 3 Repair ALL can be procured at the Hangar in
O.C.U. Deean A.F.B.

Setup:

Ash - Degen T8 Body, Frost M50 Arms, and Degen T8 Legs. Two Clavier and SN-20.
AG-1000D.
Amia - Degen T8 Body, Frost M50 Arms, and Degen T8 Legs. Two Clavier and
SN-20. AG-1000D.
Sayuri - Degen T8 Body, Frost M50 Arms, and Degen T8 Legs. Two Clavier and 
SN-20. AG-1000D.
------------------------------------------------------------------------------
Lisa - Qwagga M08 Body, Kafir M3 Arms, and Qwagga M08 Legs. H.C 110, Sky Myna
B, and Bar Horn. BP-T3C with GR Ammo, AR Ammo, CN Ammo, and two Restore 1.
Joyce - Qwagga M08 Body, Kafir M3 Arms, and Qwagga M08 Legs. H.C 110, Thrush,
and Bar Horn. BP-T3C with GR Ammo, MS Ammo, CN Ammo, and two Restore 1.
Roswell - Qwagga M08 Body, Kafir M3 Arms, and Qwagga M08 Legs. H.C 110, 
Thrush, and Bar Horn. BP-T3C with GR Ammo, MS Ammo, CN Ammo, and two 
Restore 1.
Pike - Qwagga M08 Body, Kafir M3 Arms, and Qwagga M08 Legs. H.C 110, Sky Myna
B, and Bar Horn. BP-T3C with GR Ammo, AR Ammo, CN Ammo, and two Restore 1.
------------------------------------------------------------------------------
Thomas - Degen T8. SN-20. AG-1000D.
Rocky - Degen T8. SN-20. AG-1000D.
Griff - Degen T8. SN-20. AG-1000D.
Cordy - Degen T8. SN-20. AG-1000D.
Maylan - Degen T8. SN-20. AG-1000D.

Computers:

Ash - Guanaco 4, Mode 3
Amia - Guanaco 4, Mode 3
Sayuri - Guanaco 4, Mode 3
Lisa - Holism 4, Mode 4
Joyce - Holism 4, Mode 4
Roswell - Holism 4, Mode 4
Pike - Holism 4, Mode 4
Thomas - Guanaco 4, Mode 2
Rocky - Guanaco 4, Mode 2
Griff - Guanaco 4, Mode 2
Cordy - Guanaco 4, Mode 2
Maylan - Guanaco 4, Mode 2

Skills:

Ash - Feint, Critical, Speed, Switch
Amia - Feint, Critical, Speed, Switch
Sayuri - Feint, Critical, Speed, Switch
Lisa - Best Position, Lucky, Escape
Joyce - Best Position, Lucky, Escape
Roswell - Best Position, Lucky, Escape
Pike - Best Position, Feint, Critical, Escape
Thomas - Critical, Feint, First, Double Punch
Rocky - Critical, Feint, First, Double Punch
Griff - Critical, Feint, First, Double Punch
Cordy - Critical, Feint, First, Double Punch
Maylan - Critical, Feint, First, Double Punch

Placements:

(Secure FENRIR and Gwianda Team)

[Ash][May]
[Lis][Pik]

(Transport Decoy and Front Gate Assault Teams)

     [Tho][Roc]
     [Gri]     [Cor]
[Ami]               [Say]
          [Joy]     [Ros]

Special - DOOR Placements:

---------------
|      D      |
|      D   XW |
|      D      |
|      D   FW |
| DDDDDD      |
| WW  WW   WW |
| WX  WW   WW |
|             |
| WX  WW   WW |
| WW  WW   WW |
| WW  WW   WW |
|             |
|             |
---------------

X - DOOR without FENRIR
F - DOOR with FENRIR
W - Warehouse
D - Detonation Point(Warehouses destroyed)

Strategy:

It's about time we got to take on the mastermind behind the coup d'etat and
eliminate FENRIR! With Ash's team, head straight for Ven and Gwianda to the
North. Don't worry about fighting those two or heading for any DOORs to find
FENRIR for the time being.

MISSION UPDATE
--------------

Once you get close enough to Ven and Gwianda, plenty of reinforcements arrive
at the base. You will be greatly outnumbered, as well as being outclassed in 
terms of wanzers and equipment. Oh, and you have to deal with two Lavants and
their equipment is still the same as before. To top it off, you have to deal
with some aircraft as well. Fortunately on the next turn, backup arrives in
the form of the Transport Decoy and Front Gate Assault teams, as well as 
Saribash himself. They start far to the South for now, so they won't be too
helpful to the Ash's team.

With Ash's team, force your way to the first two DOORs and destroy any enemies
in the way. The purpose of the mission is to destroy all DOORs guarding the
warehouses in search of FENRIR. For each DOOR that you destroy, a bonus reward
is awarded after this mission ends. However, there are two things that you
need to pay attention to. First, the DOOR with the FENRIR must be destroyed
last. Second, if any of your units except Saribash reach the detonation points
as stated in the diagram, the DOORs will blow up...and you get no rewards.
Refer to the Placements diagram if you're confused on which DOOR to destroy
first, as well as the detonation points. As with the fuel tank of Mission 15,
any Short or Long weapon can destroy a DOOR.

To reach the DOORs to the Northeast and the one with the FENRIR, go through
the Southeast path. This way, you won't trigger the detonation points. You can
use Amia's and Thomas' teams to hit those DOORs. Just make sure everyone going
that way is moving to the East end of the base, so you don't trigger the
detonation. 

While you go after any DOOR, keep in mind that you have to deal with enemy
forces guarding the way to them. Ash's team should only pick fights against
lone or weakened enemies to stay alive until the other teams move in closer
into the base. For experience purposes, Ash's team should score the kills.
However, this may prove to be risky against the OSV-21c Lavants. When you're
done dealing with the enemies and the DOORs, go after Ven and Gwianda.

Once you get close enough to Ven, a scene plays out and Ven will escape. At
this point, any surviving enemies will start retreating from the base. You can
let them run away or destroy them to finish the mission.

Enemy Composition
------------------------------------------------------------------------------
Boss - Ven Mackarge in Moth VBS(Assault)
AP: 12  MV: 8   Lv: 23	Honor: 7	
Unit Loadout:		Weapon Loadout:
Body - 226		(P) MG(FV-24) - 23 x 9, 1, 9 ammo	
Arms - 139		(P) RF(Alchemia) - 145 x 1, 1, 9 ammo
Legs - 191		(N) SD(SN-35)
BP - None		
Mobile - 14		
Armor - Piercing
Defense - 37/29/33
Talent Levels:		Job Levels:	Skills: 
Control - 18		Fight - 17	Critical
Sight - 18		Short - 23	Duel	
Mechanic - 16		Long - 25	Leg First
Vitality - 16				Duel
------------------------------------------------------------------------------
Boss - Gorsh Gwianda in OSH20c Cauldron(Gunner)
AP: 11  MV: 8   Lv: 17	Honor: 7	
Unit Loadout:		Weapon Loadout:
Body - 125		(F + I) RK(HRC-7) - 12 x 6, 2-4, 6 ammo
BP - None		
Mobile - 14		
Armor - Piercing
Defense - 8
Talent Levels:		Job Levels:	Skills: None.
Control - 13		Fight - 8	
Sight - 15		Short - 20	
Mechanic - 17		Long - 17	
Vitality - 11		
------------------------------------------------------------------------------
Door in DOOR - Total 4
AP: 0   MV: 1   Lv: 1	Honor: 0	
Unit Loadout:		Weapon Loadout:
Body - 220		(I + P) CN(120mm ATC) - 56 x 3, 1-3, 9 ammo
BP - None		
Mobile - 0 		
Armor - Normal
Defense - 40
Talent Levels:		Job Levels:	Skills: None.
Control - 15		Fight - 1	
Sight - 15		Short -	1
Mechanic - 15		Long - 1
Vitality - 15	
------------------------------------------------------------------------------

Allies:

Saribash Labra in Kafir M3/SARI(Assault)
AP: 10  MV: 8   Lv: 16	Honor: 4	
Unit Loadout:		Weapon Loadout:
Body - 188		(P) MG(Clavier) - 24 x 8, 1, 9 ammo	
Arms - 116		(P) SG(Peak Gaza) - 23 x 8, 1, 9 ammo
Legs - 159		(N) SD(SN-20)
BP - Item		
Mobile - 12		
Armor - Normal
Defense - 41/33/37
Talent Levels:		Job Levels:	Skills: 
Control - 16		Fight - 13	Critical
Sight - 15		Short - 19	Speed
Mechanic - 11		Long - 8	Duel
Vitality - 14
------------------------------------------------------------------------------

Reinforcements:

(get close enough to Ven and Gwianda)

------------------------------------------------------------------------------
Commander in OSV-21c Lavant - Total 1
AP: 12  MV: 9   Lv: 22	Honor: 4	
Unit Loadout:		Weapon Loadout:
Body - 480		(P) RF(90mm ATR) - 176 x 1, 1, 9 ammo	
Legs - 315		(F + I) RK(VRK-12) - 49 x 6, 2-4, 4 ammo
BP - None		
Mobile - 21		
Armor - Normal
Defense - 52/42
Talent Levels:		Job Levels:	Skills: 
Control - 17		Fight - 20	Critical
Sight - 19		Short - 23	Speed
Mechanic - 15		Long - 23	Terror Shot
Vitality - 11				Dead Angle
------------------------------------------------------------------------------
Assault in OSV-21c Lavant - Total 1
AP: 10  MV: 9   Lv: 16	Honor: 2	
Unit Loadout:		Weapon Loadout:
Body - 480		(P) RF(90mm ATR) - 176 x 1, 1, 9 ammo	
Legs - 315		(F + I) RK(VRK-12) - 49 x 6, 2-4, 4 ammo
BP - None		
Mobile - 21		
Armor - Normal
Defense - 52/42
Talent Levels:		Job Levels:	Skills: 
Control - 15		Fight - 10	Critical
Sight - 18		Short - 20	
Mechanic - 14		Long - 10		
Vitality - 11
------------------------------------------------------------------------------
Assault in Calm 450S - Total 2
AP: 10  MV: 8   Lv: 16	Honor: 2	
Unit Loadout:		Weapon Loadout:
Body - 207		(P) MG(Clavier) - 24 x 8, 1, 9 ammo	
Arms - 128		(P) RF(Jura 60) - 131 x 1, 1, 9 ammo
Legs - 175		(N) SD(SN-20)
BP - None
Mobile - 15	
Armor - Piercing
Defense - 35/28/31
Talent Levels:		Job Levels:	Skills: 
Control - 15		Fight - 10	Critical
Sight - 18		Short - 20	
Mechanic - 14		Long - 10	
Vitality - 11
------------------------------------------------------------------------------
Assault in Calm 450S - Total 2
AP: 10  MV: 8   Lv: 16	Honor: 2	
Unit Loadout:		Weapon Loadout:
Body - 207		(P) MG(Clavier) - 24 x 8, 1, 9 ammo	
Arms - 128		(P) SG(Peak Gaza) - 23 x 8, 1, 9 ammo
Legs - 175		(N) SD(SN-20)
BP - None
Mobile - 16		
Armor - Piercing
Defense - 35/28/31
Talent Levels:		Job Levels:	Skills: 
Control - 15		Fight - 10	Critical
Sight - 18		Short - 20	
Mechanic - 14		Long - 10	
Vitality - 11
------------------------------------------------------------------------------
Striker in Kafir M3 - Total 4
AP: 10  MV: 8   Lv: 16	Honor: 2	
Unit Loadout:		Weapon Loadout:
Body - 188		(I) KN(Double Blade S) - 65 x 1, 1, infinite	
Arms - 116		(I) KN(Double Blade S) - 65 x 1, 1, infinite
Legs - 159		(N) SD(SN-20)
BP - Turbo		(N) SD(SN-20)
Mobile - 19		
Armor - Normal
Defense - 41/33/37
Talent Levels:		Job Levels:	Skills: 
Control - 18		Fight - 20	Critical
Sight - 11		Short - 10	
Mechanic - 14		Long - 10	
Vitality - 15		
------------------------------------------------------------------------------
Gunner in Torero - Total 2
AP: 10  MV: 10  Lv: 16	Honor: 2	
Unit Loadout:		Weapon Loadout:
Body - 177		(I) PC(Hard Blow) - 71 x 1, 1, infinite
Arms - 109		(I) PC(Hard Blow) - 71 x 1, 1, infinite		
Legs - 149		(F + I) RK(Egret F) - 48 x 4, 2-4, 2 ammo
BP - Item
Mobile - 17
Armor - Fire	
Defense - 43/34/39
Talent Levels:		Job Levels:	Skills: 
Control - 14		Fight - 10	Critical
Sight - 18		Short - 10	
Mechanic - 15		Long - 20	
Vitality - 11
------------------------------------------------------------------------------
Gunner in Torero - Total 1
AP: 10  MV: 10  Lv: 16	Honor: 2	
Unit Loadout:		Weapon Loadout:
Body - 177		(I) PC(Hard Blow) - 71 x 1, 1, infinite
Arms - 109		(I) PC(Hard Blow) - 71 x 1, 1, infinite		
Legs - 149		(F + I) MS(Thrush) - 61 x 3, 4-5, 3 ammo
BP - Item
Mobile - 16
Armor - Fire	
Defense - 43/34/39
Talent Levels:		Job Levels:	Skills: 
Control - 14		Fight - 10	Critical
Sight - 18		Short - 10	
Mechanic - 15		Long - 20	
Vitality - 11
------------------------------------------------------------------------------
Gunner in IVA-13B Schrubber - Total 4
AP: 10  MV: 8   Lv: 16	Honor: 2	
Unit Loadout:		Weapon Loadout:
Body - 301		(P) AC(30mm AC) - 22 x 9, 1-2, 9 ammo
BP - None		(F + P) CB(CBR-10) - 143 x 1, 2-3, 1 ammo
Mobile - 16 		(F + I) MS(AGM80) - 83 x 2, 4-5, 2 ammo
Armor - Piercing	(F + I) MS(AGM80) - 83 x 2, 4-5, 2 ammo
Defense - 12
Talent Levels:		Job Levels:	Skills: 
Control - 14		Fight - 10	Critical
Sight - 18		Short - 10	
Mechanic - 15		Long - 20
Vitality - 11
------------------------------------------------------------------------------

After the mission finally ends, you will be at the O.C.U. Deean A.F.B.

Date - 23/June/2102, 2:00 PM
Location - O.C.U. Deean A.F.B.

Once the entire crew stops talking, you can go Rest or go to the Hangar. If 
you did destroy all of the warehouses and the one with FENRIR was last, enjoy
your SN-120P, Restore ALL, and 3 Repair ALL items. Unsurprisingly, the Shop 
has new gear, so do the usual with wanzer setup. Choose Rest when you finish 
with the usual wanzer upgrading.

Date - 23/June/2102, 11:00 PM
Location - O.C.U. Deean A.F.B.

A lot of scenes will then play out before you regain control of the game.

Date - 24/June/2102, 6:00 AM
Location - O.C.U. Deean A.F.B.

Once you regain control, you can finally exit O.C.U. Deean A.F.B. and head
back to Dhaka. Stop by at the Repair Booth in Agit next. The Shop has the
rest of the upgrades that were unavailable at the O.C.U. Deean A.F.B. Hangar.
When you are done with preparations, choose Subway and select Go Bornea.

------------------------------------------------------------------------------
Mission 25 - Subway
------------------------------------------------------------------------------

Enemies: 11
Bosses: 1
Units: 12
Allies: 0
Difficulty: ****
Winning Condition: 

1. All enemy machines destroyed.

Losing Condition: 

1. All ally machines destroyed.

Prize: 6145
Bonus: 30000

Setup:

Ash - Castigo U. Two FV-24 and SN-35. AG-450D.
Amia - Castigo U. Two FV-24 and SN-35. AG-450D.
Sayuri - Castigo U. Two FV-24 and SN-35. AG-450D.
------------------------------------------------------------------------------
Lisa - Zaigaut. H.C 110, Ibis WPS, and GL-200M7. BP-T3D with GR Ammo, MS Ammo,
CN Ammo, and three Restore 1.
Joyce - Zaigaut. H.C 110, Ibis WPS, and GL-200M7. BP-T3D with GR Ammo, MS
Ammo, CN Ammo, and three Restore 1.
Roswell - Zaigaut. H.C 110, Ibis WPS, and GL-200M7. BP-T3D with GR Ammo, 
MS Ammo, CN Ammo, and three Restore 1.
Pike - Zaigaut. H.C 110, Ibis WPS, and GL-200M7. BP-T3D with GR Ammo, MS Ammo,
CN Ammo, and three Restore 1.
------------------------------------------------------------------------------
Thomas - Castigo U. Two Double Blade S and SN-35. AG-450D. 
Rocky - Castigo U. Two Double Blade S and SN-35. AG-450D.
Griff - Castigo U. Two Double Blade S and SN-35. AG-450D.
Cordy - Castigo U. Two Double Blade S and SN-35. AG-450D.
Maylan - Castigo U. Two Double Blade S and SN-35. AG-450D.

Computers:

Ash - Guanaco 4, Mode 3
Amia - Guanaco 4, Mode 3
Sayuri - Guanaco 4, Mode 3
Lisa - Holism 4, Mode 4
Joyce - Holism 4, Mode 4
Roswell - Holism 4, Mode 4
Pike - Holism 4, Mode 4
Thomas - Guanaco 4, Mode 2
Rocky - Guanaco 4, Mode 2
Griff - Guanaco 4, Mode 2
Cordy - Guanaco 4, Mode 2
Maylan - Guanaco 4, Mode 2

Skills:

Ash - Feint, Critical, Speed, Switch
Amia - Feint, Critical, Speed, Switch
Sayuri - Feint, Critical, Speed, Switch
Lisa - Best Position, Lucky, Escape, Disarm Armor
Joyce - Best Position, Lucky, Escape, Disarm Armor
Roswell - Best Position, Lucky, Escape, Disarm Armor
Pike - Best Position, Feint, Escape, Disarm Armor
Thomas - Critical, Feint, First, Double Punch
Rocky - Critical, Feint, First, Double Punch
Griff - Critical, Feint, First, Double Punch
Cordy - Critical, Feint, First, Double Punch
Maylan - Critical, Feint, First, Double Punch

Placements:

     [Lis]
[Joy][Ros]
[Pik][Ash]
[Amu][Say]
[Tho][Roc]
[Gri]
[Cor][May]

Strategy:

The only units you fight here are mobile weapons, which you may hate seeing
in missions by now. This time though, swarm tactics won't work here against
them. Each squad, compromised of three mobile weapons, can destroy anything
they can target. Each unit has at least one powerful weapon and while a few
of them have poor accuracy, the rest of their weapons have decent hit rates.
In other words, playing defensively is a recipe for disaster. Whenever a 
mobile weapon attacks, there is a high risk that a unit will be destroyed.

Focus all of your firepower and eliminate the Goalton trio to the North and
make it quick. Stay out of the Tilden trio's attack range until the Goalton
trio are gone. Have all of your Long specialists fire MS rounds to draw the
Tilden trio away from the Grook trio. The last thing you want to do is have
six mobile weapons attacking your units all at the same time. Once you have
drawn them away far enough, go on a full offensive with your Fight and Short
specialists. Normally, mobile weapons are best fought defensively but in a 
mission like this, you're far better off fighting aggressively.

Clean up the Tilden trio and move onto the Grook trio. Stay right out of
RK range against the Grook trio; their RKs are the most powerful out of the
mobile weapons. Destroy the Grook trio and finish off the final trio of 
mobile weapons to the North. The Lavant duo should be your first priority so
Captain Zauner's Honor skill, Morale, is rendered useless. This is a great
mission for anyone who needs to catch up on their proficiencies, as each kill
yields a large EXP gain. Just don't be conservative with your Restore 1s!

Enemy Composition
------------------------------------------------------------------------------
Boss - Captain Zauner in OSV-13h Portal(Commander)
AP: 12  MV: 7   Lv: 24	Honor: 4	
Unit Loadout:		Weapon Loadout:
Body - 523		(I + P) CN(130mm Cannon) - 105 x 3, 1-2, 9 ammo	
Legs - 344		(P) AC(30mm AC) - 23 x 9, 1-2, 9 ammo
BP - None		(F + I) RK(VRK-55) - 36 x 6, 2-4, 4 ammo
Mobile - 4		
Armor - Impact
Defense - 45/39
Talent Levels:		Job Levels:	Skills: 
Control - 16		Fight - 21	Critical
Sight - 19		Short - 25	Terror Shot
Mechanic - 16		Long - 24	Speed		
Vitality - 11				Morale
------------------------------------------------------------------------------
Assault in OSV-21g Lavant - Total 2
AP: 11  MV: 9   Lv: 19	Honor: 3	
Unit Loadout:		Weapon Loadout:
Body - 523		(I + P) CN(100mm Cannon) - 105 x 3, 1-2, 9 ammo	
Legs - 344		(I + P) CN(100mm Cannon) - 105 x 3, 1-2, 9 ammo
BP - None		(F) FT(FL-102) - 80 x 4, 1, 9 ammo
Mobile - 21		(F) FT(FL-102) - 80 x 4, 1, 9 ammo
Armor - Normal
Defense - 55/45
Talent Levels:		Job Levels:	Skills: 
Control - 16		Fight - 12	Critical
Sight - 18		Short - 24	
Mechanic - 14		Long - 12		
Vitality - 12
------------------------------------------------------------------------------
Assault in OSV-08d Tilden - Total 3
AP: 11  MV: 8   Lv: 19	Honor: 3	
Unit Loadout:		Weapon Loadout:
Body - 523		(I + P) CN(130mm Cannon) - 105 x 3, 1-2, 9 ammo	
Legs - 344		(F + P) GR(VGL-2) - 85 x 1, 2-3, 4 ammo
BP - None		
Mobile - 10		
Armor - Impact
Defense - 45/39
Talent Levels:		Job Levels:	Skills: 
Control - 16		Fight - 12	Critical
Sight - 18		Short - 24	
Mechanic - 14		Long - 12		
Vitality - 12
------------------------------------------------------------------------------
Gunner in OSV-12f Grook - Total 3
AP: 11  MV: 8   Lv: 19	Honor: 3	
Unit Loadout:		Weapon Loadout:
Body - 523		(F + I) RK(VRK-50) - 54 x 6, 2-4, 4 ammo	
Legs - 344		(I + P) CN(80mm Cannon) - 68 x 3, 1-2, 9 ammo
BP - None		(P) AC(40mm AC) - 25 x 9, 1-2, 9 ammo
Mobile - 10		
Armor - Piercing
Defense - 55/45
Talent Levels:		Job Levels:	Skills: 
Control - 14		Fight - 12	Critical
Sight - 18		Short - 12	
Mechanic - 16		Long - 24		
Vitality - 12	
------------------------------------------------------------------------------
Gunner in OSV-08f Goalton - Total 3
AP: 11  MV: 10  Lv: 19	Honor: 3	
Unit Loadout:		Weapon Loadout:
Body - 523		(I + P) CN(55mm Cannon) - 105 x 3, 1-2, 9 ammo	
Legs - 344		(F + I) RK(VRK-12) - 36 x 6, 2-4, 4 ammo
BP - None		
Mobile - 30		
Armor - Normal
Defense - 55/45
Talent Levels:		Job Levels:	Skills: 
Control - 14		Fight - 12	Critical
Sight - 18		Short - 12	
Mechanic - 16		Long - 24		
Vitality - 12
------------------------------------------------------------------------------

After that wild encounter with the mobile weapons, return to Dhaka.

Date - 24/June/2102, 1:00 PM
Location - Dhaka

Head to H.Q. and stick around for a quick scene and then exit Agit. Once you
have prepared everyone's wanzers, exit Dhaka and head to the Old Factory.

------------------------------------------------------------------------------
Mission 26 - Old Factory
------------------------------------------------------------------------------

Enemies: 26
Bosses: 1
Units: 12
Allies: 1
Difficulty: ****
Winning Condition: 

1. All enemy machines destroyed.

Losing Condition: 

1. All ally machines destroyed.

Prize: 7081(All enemies), 6731(Veteran surrenders)
Bonus: 40000. Rare computer, Motive, can be procured by surrendering the 
Veteran.

Setup:

Ash - Castigo U. Two FV-24 and SN-35. AG-450D.
Amia - Castigo U. Two FV-24 and SN-35. AG-450D.
Sayuri - Castigo U. Two FV-24 and SN-35. AG-450D.
------------------------------------------------------------------------------
Lisa - Zaigaut. H.C 110, Ibis WPS, and GL-200M7. BP-T3D with GR Ammo, MS Ammo,
CN Ammo, and three Restore 1.
Joyce - Zaigaut. H.C 110, Ibis WPS, and GL-200M7. BP-T3D with GR Ammo, MS
Ammo,, CN Ammo, and three Restore 1.
Roswell - Zaigaut. H.C 110, Ibis WPS, and GL-200M7. BP-T3D with GR Ammo, 
MS Ammo, CN Ammo, and three Restore 1.
Pike - Zaigaut. H.C 110, Ibis WPS, and GL-200M7. BP-T3D with GR Ammo, MS Ammo,
CN Ammo, and three Restore 1.
------------------------------------------------------------------------------
Thomas - Castigo U. Two Double Blade S and SN-35. AG-450D.
Rocky - Castigo U. Two Double Blade S and SN-35. AG-450D.
Griff - Castigo U. Two Double Blade S and SN-35. AG-450D.
Cordy - Castigo U. Two Double Blade S and SN-35. AG-450D.
Maylan - Castigo U. Two Double Blade S and SN-35. AG-450D.

Computers:

Ash - Guanaco 4, Mode 3
Amia - Guanaco 4, Mode 3
Sayuri - Guanaco 4, Mode 3
Lisa - Holism 4, Mode 4
Joyce - Holism 4, Mode 4
Roswell - Holism 4, Mode 4
Pike - Holism 4, Mode 4
Thomas - Guanaco 4, Mode 2
Rocky - Guanaco 4, Mode 2
Griff - Guanaco 4, Mode 2
Cordy - Guanaco 4, Mode 2
Maylan - Guanaco 4, Mode 2

Skills:

Recommended - Surrender Call(Ash or Thomas)
Ash - Feint, Critical, Speed, Switch
Amia - Feint, Critical, Speed, Switch
Sayuri - Feint, Critical, Speed, Switch
Lisa - Best Position, Lucky, Escape, Disarm Armor
Joyce - Best Position, Lucky, Escape, Disarm Armor
Roswell - Best Position, Lucky, Escape, Disarm Armor
Pike - Best Position, Feint, Escape, Disarm Armor
Thomas - Critical, Feint, First, Double Punch
Rocky - Critical, Feint, First, Double Punch
Griff - Critical, Feint, First, Double Punch
Cordy - Critical, Feint, First, Double Punch
Maylan - Critical, Feint, First, Double Punch

Placements:

[Tho][Roc][Gri][Cor]
[May][Ash][Ami][Say]
[Lis][Joy][Ros][Pik]

Strategy:

Ven is one very stubborn pest isn't he? Well, you have to give him credit for
fighting on, despite losing many times in the past. He is all the way to the
top of the map and you have plenty of foes to get rid off to reach him. There
are also two mobile weapons, but we'll get to them later. For now, cross the
bridge and take out the defenses and wanzers nearby. Watch out for the two 
Hayle M19 Strikers and their Dead Claws. Each hit is guaranteed to destroy an
Arm and with Critical, it can also result in Body destruction. Only have your
Fight specialists engage them in combat for safety reasons.

Once the initial defenses by the entrance are destroyed, move North and take
out the enemy squad by the Gunner turret. You have to deal with two Strikers
and one of the mobile weapons nearby. Keep your distance and try stay out of
the OSV-21g Lavant's attack range. Have your Short specialists deal with the
Lavant and send some Fight specialists to fend off the Strikers. Your Long 
specialists can either move onto different enemy units or assist in taking 
down the mobile weapon. Don't send them too far until your other units finish
off their battles.

After dealing with the first Lavant mobile weapon and the two Strikers, head
North and hit the units to the West. More or less, it's where the squad of
wanzers and Assault tanks are located. Waste the Assault tanks with your 
Long specialists and deal with the wanzers with your Fight specialists. The
second Lavant goes to your Short specialists like the first one. Spread out
as much as possible if you don't want to be surrounded by the enemy units.
Stay out of the factory until all of the enemy units guarding the entrance
are destroyed.

When you're ready to assault Ven, move everyone inside the factory entrance 
to the West and go East-bound. When any of your units are within 5 squares
West of Ven's position, a scene will play out. Afterwards, Ven will attempt
to escape the factory to the Northeast. You don't need to kill him, but he
does give out a lot of EXP to whoever finishes him off. On a final note,
surrendering the Veteran leads to another rare computer, Motive. 

Enemy Composition
------------------------------------------------------------------------------
Boss - Ven Mackarge in OSV-21g Lavant(Gunner)
AP: 12  MV: 9   Lv: 24	Honor: 7
Unit Loadout:		Weapon Loadout:
Body - 523		(I + P) CN(100mm Cannon) - 105 x 3, 1-2, 9 ammo	
Legs - 344		(I + P) CN(100mm Cannon) - 105 x 3, 1-2, 9 ammo
BP - None		(F) FT(FL-102) - 80 x 4, 1, 9 ammo
Mobile - 21		
Armor - Normal
Defense - 55/45
Talent Levels:		Job Levels:	Skills: 
Control - 18		Fight - 18	Critical
Sight - 18		Short - 24	Duel
Mechanic - 16		Long - 26	Leg First
Vitality - 16				Escape
------------------------------------------------------------------------------
Commander in OSV-21g Lavant - Total 1
AP: 12  MV: 9   Lv: 24	Honor: 4	
Unit Loadout:		Weapon Loadout:
Body - 523		(I + P) CN(100mm Cannon) - 105 x 3, 1-2, 9 ammo	
Legs - 344		(I + P) CN(100mm Cannon) - 105 x 3, 1-2, 9 ammo
BP - None		(F) FT(FL-102) - 80 x 4, 1, 9 ammo
Mobile - 21		
Armor - Normal
Defense - 55/45
Talent Levels:		Job Levels:	Skills: 
Control - 16		Fight - 22	Critical
Sight - 19		Short - 25	Target
Mechanic - 15		Long - 24	Side Attack	
Vitality - 12				Intercept
------------------------------------------------------------------------------
Veteran in Moth VBS - Total 1
AP: 12  MV: 8   Lv: 23	Honor: 3	
Unit Loadout:		Weapon Loadout:
Body - 226		(P) MG(FV-24) - 23 x 9, 1, 9 ammo	
Arms - 139		(P) RF(Alchemia) - 145 x 1, 1, 9 ammo
Legs - 191		(N) SD(SN-35)
BP - None		
Mobile - 14		
Armor - Piercing
Defense - 37/29/33
Talent Levels:		Job Levels:	Skills: 
Control - 15		Fight - 23	Critical
Sight - 17		Short - 23	Best Position
Mechanic - 14		Long - 23	Feint
Vitality - 15				First
------------------------------------------------------------------------------
Assault in OSV-21g Lavant - Total 1
AP: 11  MV: 9   Lv: 17	Honor: 3	
Unit Loadout:		Weapon Loadout:
Body - 523		(I + P) CN(100mm Cannon) - 105 x 3, 1-2, 9 ammo	
Legs - 344		(I + P) CN(100mm Cannon) - 105 x 3, 1-2, 9 ammo
BP - None		(F) FT(FL-102) - 80 x 4, 1, 9 ammo
Mobile - 21		
Armor - Normal
Defense - 55/45
Talent Levels:		Job Levels:	Skills: 
Control - 15		Fight - 11	Critical
Sight - 18		Short - 22	
Mechanic - 14		Long - 11		
Vitality - 11
------------------------------------------------------------------------------
Assault in Moth VBS - Total 1
AP: 11  MV: 8   Lv: 17	Honor: 3	
Unit Loadout:		Weapon Loadout:
Body - 226		(P) MG(FV-24) - 23 x 9, 1, 9 ammo	
Arms - 139		(F) FT(Hell Pond 2) - 52 x 4, 1, 9 ammo
Legs - 191		(N) SD(SN-35)
BP - None
Mobile - 15		
Armor - Piercing
Defense - 37/29/33
Talent Levels:		Job Levels:	Skills: 
Control - 15		Fight - 11	Critical
Sight - 18		Short - 22	
Mechanic - 14		Long - 11	
Vitality - 11
------------------------------------------------------------------------------
Assault in Moth VBS - Total 1
AP: 11  MV: 8   Lv: 17	Honor: 3	
Unit Loadout:		Weapon Loadout:
Body - 226		(P) MG(FV-24) - 23 x 9, 1, 9 ammo	
Arms - 139		(P) SG(State 30) - 25 x 8, 1, 9 ammo
Legs - 191		(N) SD(SN-35)
BP - None
Mobile - 15		
Armor - Piercing
Defense - 37/29/33
Talent Levels:		Job Levels:	Skills: 
Control - 15		Fight - 11	Critical
Sight - 18		Short - 22	
Mechanic - 14		Long - 11	
Vitality - 11					
------------------------------------------------------------------------------
Assault in BT94M3 - Total 4
AP: 11  MV: 8   Lv: 17	Honor: 3	
Unit Loadout:		Weapon Loadout:
Body - 250		(I + P) CN(75mm Cannon) - 68 x 3, 1-2, 9 ammo	
Legs - 179		(P) MG(7.5mm MG) - 30 x 6, 1, 9 ammo		
BP - None
Mobile - 15		
Armor - Normal
Defense - 44/36
Talent Levels:		Job Levels:	Skills: 
Control - 15		Fight - 11	Critical
Sight - 18		Short - 22
Mechanic - 14		Long - 11
Vitality - 11
------------------------------------------------------------------------------
Assault in A338S10m - Total 2
AP: 11  MV: 9   Lv: 17	Honor: 3	
Unit Loadout:		Weapon Loadout:
Body - 232		(F + I) MS(AGM40) - 93 x 2, 4-5, 4 ammo
Legs - 151				
BP - None
Mobile - 21		
Armor - Normal
Defense - 32/21
Talent Levels:		Job Levels:	Skills: 
Control - 15		Fight - 11	Critical
Sight - 18		Short - 22
Mechanic - 14		Long - 11
Vitality - 11
------------------------------------------------------------------------------
Striker in Hayle M19 - Total 4
AP: 11  MV: 9   Lv: 17	Honor: 3	
Unit Loadout:		Weapon Loadout:
Body - 211		(I) PC(Dead Claw) - 162 x 1, 1, infinite
Arms - 130		(I) PC(Dead Claw) - 162 x 1, 1, infinite
Legs - 179		(N) SD(SN-35)
BP - Turbo		(N) SD(SN-35)
Mobile - 22		
Armor - Fire
Defense - 47/37/43
Talent Levels:		Job Levels:	Skills: 
Control - 18		Fight - 22	Critical
Sight - 11		Short - 11	
Mechanic - 14		Long - 11
Vitality - 15
------------------------------------------------------------------------------
Gunner in Gaff B - Total 1
AP: 11  MV: 7   Lv: 17	Honor: 3	
Unit Loadout:		Weapon Loadout:
Body - 212		(P) MG(Chromer 5) - 38 x 6, 1, 9 ammo
Arms - 130		(P) SG(23mm SG) - 28 x 8, 1, 9 ammo
Legs - 180		(P) SG(23mm SG) - 28 x 8, 1, 9 ammo
BP - Item		(F + I) RK(B Finch) - 26 x 6, 2-4, 2 ammo
Mobile - 5
Armor - Impact
Defense - 57/46/52
Talent Levels:		Job Levels:	Skills: 
Control - 14		Fight - 11	Critical
Sight - 18		Short - 11	
Mechanic - 15		Long - 22	
Vitality - 11
------------------------------------------------------------------------------
Gunner in Gaff B - Total 1
AP: 11  MV: 7   Lv: 17	Honor: 3	
Unit Loadout:		Weapon Loadout:
Body - 212		(P) MG(Chromer 5) - 38 x 6, 1, 9 ammo
Arms - 130		(P) SG(23mm SG) - 28 x 8, 1, 9 ammo
Legs - 180		(P) SG(23mm SG) - 28 x 8, 1, 9 ammo
BP - Item		(I + P) CN(Blaster 96) - 68 x 3, 1-2, 3 ammo
Mobile - 6
Armor - Impact
Defense - 57/46/52
Talent Levels:		Job Levels:	Skills: 
Control - 14		Fight - 11	Critical
Sight - 18		Short - 11	
Mechanic - 15		Long - 22	
Vitality - 11
------------------------------------------------------------------------------
Gunner in Gaff B - Total 1
AP: 11  MV: 7   Lv: 17	Honor: 3	
Unit Loadout:		Weapon Loadout:
Body - 212		(P) MG(Chromer 5) - 38 x 6, 1, 9 ammo
Arms - 130		(P) SG(23mm SG) - 28 x 8, 1, 9 ammo
Legs - 180		(P) SG(23mm SG) - 28 x 8, 1, 9 ammo
BP - Item		(F + I) MS(Ibis WPS) - 68 x 3, 4-5, 3 ammo
Mobile - 5
Armor - Impact
Defense - 57/46/52
Talent Levels:		Job Levels:	Skills: 
Control - 14		Fight - 11	Critical
Sight - 18		Short - 11	
Mechanic - 15		Long - 22	
Vitality - 11
------------------------------------------------------------------------------
Gunner in Radar V - Total 2
AP: 11  MV: 8   Lv: 17	Honor: 3	
Unit Loadout:		Weapon Loadout:
Body - 62		(N) RW(WAG5) - 0 x 1, 2-6, infinite
Legs - 37				
BP - None
Mobile - 18		
Armor - Normal
Defense - 6/5
Talent Levels:		Job Levels:	Skills: 
Control - 14		Fight - 11	Critical
Sight - 18		Short - 11
Mechanic - 15		Long - 22
Vitality - 11		
------------------------------------------------------------------------------
Gunner in 40mmRR - Total 3
AP: 11  MV: 1   Lv: 17	Honor: 3	
Unit Loadout:		Weapon Loadout: 
Body - 289		(F + I) RK(RK10) - 40 x 6, 2-6, 9 ammo	
BP - None		
Mobile - 0		
Armor - Normal
Defense - 48
Talent Levels:		Job Levels:	Skills: 
Control - 14		Fight - 11	Critical
Sight - 18		Short - 11
Mechanic - 15		Long - 22
Vitality - 11
------------------------------------------------------------------------------
Mechanic in ISP100B - Total 3
AP: 10  MV: 9   Lv: 16	Honor: 3	
Unit Loadout:		Weapon Loadout:
Body - 89		(F) FT(FL-43) - 52 x 4, 1, 9 ammo
Legs - 75		(N) SD(ISP100B)
BP - None		(N) SD(ISP100B)
Mobile - 28		
Armor - Piercing
Defense - 20/12
Talent Levels:		Job Levels:	Skills: None.
Control - 14		Fight - 14
Sight - 13		Short - 18
Mechanic - 14		Long - 14
Vitality - 13
------------------------------------------------------------------------------

Allies:

Saribash Labra in Robust 2A/SARI(Assault)
AP: 11  MV: 7   Lv: 19	Honor: 5	
Unit Loadout:		Weapon Loadout:
Body - 205		(P) MG(FV-24) - 23 x 9, 1, 9 ammo
Arms - 126		(P) SG(State 30) - 25 x 8, 1, 9 ammo
Legs - 174		(N) SD(SN-35)
BP - Item		
Mobile - 9		
Armor - Normal
Defense - 43/34/39
Talent Levels:		Job Levels:	Skills: 
Control - 16		Fight - 17	Critical
Sight - 15		Short - 22	Speed
Mechanic - 11		Long - 13	Duel
Vitality - 14				Dead Angle
------------------------------------------------------------------------------

Date - 25/June/2102, 4:00 AM
Location - Supply Camp

When the mission ends, you will be at a Supply Camp. Upgrade your equipment 
and save your game before heading out. If you trained each character in their
specialty, they should have learned their Super skill by now. To make the
most out of these skills, you should use unique wanzer and skill setups for
each character. If you're not ready to do so, the setups for the next few
missions are fine. Once you're done, exit and head to the Munitions Dump.

Date - 25/June/2102, 5:00 AM
Location - Munitions Dump

Watch the quick scene and the next mission will begin.

------------------------------------------------------------------------------
Mission 27 - Munitions Dump
------------------------------------------------------------------------------

Enemies: 24 
Bosses: 1 + 1 reinforcement
Units: 12
Allies: 1
Difficulty: *****
Winning Condition: 

1. All enemy machines destroyed.

Losing Condition: 

1. All ally machines destroyed.

Prize: 0
Bonus: 0

Setup:

Ash - Gaff B Body, Zeal A1 Arms, and Gaff B Legs. Two Type 95 MG and 
Firewall. AG-640D.
Amia - Gaff B Body, Zeal A1 Arms, and Gaff B Legs. Two Type 95 MG and 
Firewall. AG-640D.
Sayuri - Gaff B Body, Zeal A1 Arms, and Gaff B Legs. Two Type 95 MG and 
Firewall. AG-640D.
------------------------------------------------------------------------------
Lisa - Vaje M30. Hill Pierce, Donkey DX, and Fine Horn. BP-T3D with GR Ammo,
RK Ammo, CN Ammo, and three Restore 1.
Joyce - Vaje M30. Hill Pierce, Donkey DX, and Fine Horn. BP-T3D with GR Ammo,
RK Ammo, CN Ammo, and three Restore 1.
Roswell - Vaje M30. Hill Pierce, Donkey DX, and Fine Horn. BP-T3D with GR
Ammo, RK Ammo, CN Ammo, and three Restore 1.
Pike - Vaje M30. Hill Pierce, Donkey DX, and Fine Horn. BP-T3D with GR Ammo,
RK Ammo, CN Ammo, and three Restore 1.
------------------------------------------------------------------------------
Thomas - Gaff B Body, Zeal A1 Arms, and Gaff B Legs. Two Soul Buster and
Firewall. AG-640D.
Rocky - Gaff B Body, Zeal A1 Arms, and Gaff B Legs. Two Soul Buster and
Firewall. AG-640D.
Griff - Gaff B Body, Zeal A1 Arms, and Gaff B Legs. Two Soul Buster and
Firewall. AG-640D.
Cordy - Gaff B Body, Zeal A1 Arms, and Gaff B Legs. Two Soul Buster and
Firewall. AG-640D.
Maylan - Gaff B Body, Zeal A1 Arms, and Gaff B Legs. Two Soul Buster and
Firewall. AG-640D.

Computers:

Ash - Guanaco 5, Mode 3
Amia - Guanaco 5, Mode 3
Sayuri - Guanaco 5, Mode 3
Lisa - Holism 5, Mode 4
Joyce - Holism 5, Mode 4
Roswell - Holism 5, Mode 4
Pike - Holism 5, Mode 4
Thomas - Guanaco 5, Mode 2
Rocky - Guanaco 5, Mode 2
Griff - Guanaco 5, Mode 2
Cordy - Guanaco 5, Mode 2
Maylan - Guanaco 5, Mode 2

Skills:

Ash - Feint, Critical, Speed, Switch
Amia - Feint, Critical, Speed, Switch
Sayuri - Feint, Critical, Speed, Switch
Lisa - Best Position, Lucky, Escape, Disarm Armor
Joyce - Best Position, Lucky, Escape, Disarm Armor
Roswell - Best Position, Lucky, Escape, Disarm Armor
Pike - Best Position, Feint, Escape, Disarm Armor
Thomas - Critical, Feint, First, Double Punch
Rocky - Critical, Feint, First, Double Punch
Griff - Critical, Feint, First, Double Punch
Cordy - Critical, Feint, First, Double Punch
Maylan - Critical, Feint, First, Double Punch

Placements:

(West)

[Tho][Roc]
[Lis][Joy]

(Center)

[Gri][Cor]
[Ash][Ami]

(East)

[May][Say]
[Ros][Pik]

Strategy:

This is a tough mission not because of the vast amount of wanzers that you 
have to eliminate, but because of what appears later in the mission. For now,
get over to Saribash and eliminate the enemy squad to the East. His Zenith X
is pretty durable, but don't count on him to survive repeated enemy attacks.
The enemy squads by the center and West also want to go after poor Saribash, 
so send half of your squad to deal with them. The other half should help him
out until his pursuers are gone. Just stay away from the warehouse until you
get rid of 11 enemy units. 

MISSION UPDATE
--------------

Winning Condition: 

1. Ven destroyed.

Once you destroy 11 enemy units, Ven joins the battle in one monster-sized
ISV09A-S Bismillah. This is the strongest enemy in the entire game and it
is fully equipped to kill your 12-man squad. It has an extremely strong CN,
a very strong AC, and a strong MS. All three weapons are more than capable of
destroying anything in one attack, regardless of how much HP that unit has.
With nine ammo in each weapon, it has more than enough ammo to wipe out your
squad by itself. You will need a lot of luck to survive even one attack from
this 12-square occupying monster.

Also, Honor skills don't have any effect on the ISV09A-S which means it won't
lose AP if you surround it. So with that said, you have no chance of winning
in a straight fight. For now, finish off the remaining units and keep all of
your units close to each other. Ven will be using his MS first and if one of
your units survive, immediately use a Restore 1 on their Body and on any
destroyed parts. Once you deal with the rest of the enemy forces, it's time
to attack Ven. Have all of your Long specialists attack first so Ven loses 8
AP, which will seriously lower his accuracy. Then, you can safely attack him.

Once your Long users are done, follow up with your Short users and leave your
Fight users last. The reasoning behind this attack order is that Ven has high
accuracy against anyone using Fight weapons and he always goes first unless 
First is used. It will take a while to wear down the Bismillah, so don't slack
off with keeping everyone alive.

MISSION UPDATE
--------------

Winning Condition: 

1. Unknown aircraft destroyed.

Upon defeating Ven, a scene will play and you have to deal with a single jet
unit. Send any of your Short users to finish it off. If you can't finish it
off, that's okay. The mission ends once the jet escapes on the next turn.

Enemy Composition
------------------------------------------------------------------------------
Elite in Mythos A - Total 1
AP: 13  MV: 8   Lv: 25	Honor: 4	
Unit Loadout:		Weapon Loadout:
Body - 223		(P) RF(Type 98 Rifle B) - 177 x 1, 1, 9 ammo
Arms - 137		(P) MG(Type 95 MG) - 26 x 9, 1, 9 ammo
Legs - 189		(F) SD(Firewall)
BP - None		
Mobile - 14		
Armor - Normal
Defense - 45/36/41
Talent Levels:		Job Levels:	Skills: 
Control - 15		Fight - 25	Critical
Sight - 17		Short - 25	Best Position	
Mechanic - 14		Long - 25	Feint
Vitality - 15				First
------------------------------------------------------------------------------
Assault in Mythos A - Total 1
AP: 11  MV: 8   Lv: 19	Honor: 3	
Unit Loadout:		Weapon Loadout:
Body - 223		(P) MG(Type 95 MG) - 26 x 9, 1, 9 ammo
Arms - 137		(P) SG(Flat Soul) - 28 x 8, 1, 9 ammo
Legs - 189		(F) SD(Firewall)
BP - None
Mobile - 16		
Armor - Normal
Defense - 45/36/41
Talent Levels:		Job Levels:	Skills: 
Control - 16		Fight - 12	Critical
Sight - 18		Short - 24	
Mechanic - 14		Long - 12
Vitality - 12
------------------------------------------------------------------------------
Assault in Mythos A - Total 1
AP: 11  MV: 8   Lv: 19	Honor: 3	
Unit Loadout:		Weapon Loadout:
Body - 223		(P) MG(Type 95 MG) - 26 x 9, 1, 9 ammo
Arms - 137		(F) FT(Heat Rat EX) - 57 x 4, 1, 9 ammo
Legs - 189		(F) SD(Firewall)
BP - None
Mobile - 16		
Armor - Normal
Defense - 45/36/41
Talent Levels:		Job Levels:	Skills: 
Control - 16		Fight - 12	Critical
Sight - 18		Short - 24	
Mechanic - 14		Long - 12
Vitality - 12
------------------------------------------------------------------------------
Assault in BT94M3 - Total 1
AP: 11  MV: 8   Lv: 19	Honor: 3	
Unit Loadout:		Weapon Loadout:
Body - 250		(I + P) CN(75mm Cannon) - 68 x 3, 1-2, 9 ammo
Legs - 179		(P) MG(7.5mm MG) - 30 x 6, 1, 9 ammo
BP - None
Mobile - 15		
Armor - Normal
Defense - 44/36
Talent Levels:		Job Levels:	Skills: 
Control - 16		Fight - 12	Critical
Sight - 18		Short - 24
Mechanic - 14		Long - 12
Vitality - 11
------------------------------------------------------------------------------
Striker in Zeal A1 - Total 3
AP: 11  MV: 8   Lv: 19	Honor: 3	
Unit Loadout:		Weapon Loadout:
Body - 245		(I) KN(Soul Buster) - 71 x 1, 1, infinite
Arms - 151		(I) KN(Soul Buster) - 71 x 1, 1, infinite
Legs - 208		(F) SD(Firewall)
BP - Turbo		(F) SD(Firewall)
Mobile - 18		
Armor - Piercing
Defense - 38/31/35
Talent Levels:		Job Levels:	Skills: 
Control - 18		Fight - 24	Critical
Sight - 12		Short - 12	
Mechanic - 14		Long - 12
Vitality - 16
------------------------------------------------------------------------------
Gunner in Gaff B - Total 5
AP: 11  MV: 7   Lv: 19	Honor: 3	
Unit Loadout:		Weapon Loadout:
Body - 212		(P) MG(Chromer 5) - 38 x 6, 1, 9 ammo
Arms - 130		(P) SG(23mm SG) - 28 x 8, 1, 9 ammo
Legs - 180		(P) SG(23mm SG) - 28 x 8, 1, 9 ammo
BP - Item		(F + I) MS(Plaver M6) - 102 x 2, 4-5, 3 ammo
Mobile - 1
Armor - Impact	
Defense - 57/46/52
Talent Levels:		Job Levels:	Skills: 
Control - 14		Fight - 12	Critical
Sight - 18		Short - 12	
Mechanic - 16		Long - 24	
Vitality - 12
------------------------------------------------------------------------------
Gunner in Gaff B - Total 1
AP: 11  MV: 7   Lv: 19	Honor: 3	
Unit Loadout:		Weapon Loadout:
Body - 212		(P) MG(Chromer 5) - 38 x 6, 1, 9 ammo
Arms - 130		(P) SG(23mm SG) - 28 x 8, 1, 9 ammo
Legs - 180		(P) SG(23mm SG) - 28 x 8, 1, 9 ammo
BP - Item		(F + I) RK(Donkey DX) - 58 x 4, 2-4, 2 ammo
Mobile - 2
Armor - Impact	
Defense - 57/46/52
Talent Levels:		Job Levels:	Skills: 
Control - 14		Fight - 12	Critical
Sight - 18		Short - 12	
Mechanic - 16		Long - 24	
Vitality - 12		
------------------------------------------------------------------------------
Gunner in RSV300DM - Total 2
AP: 11  MV: 8   Lv: 19	Honor: 3	
Unit Loadout:		Weapon Loadout: None.
Body - 149		
Arms - 86		
BP - None		
Mobile - 16		
Armor - Normal
Defense - 22/11
Talent Levels:		Job Levels:	Skills: 
Control - 14		Fight - 12	Critical
Sight - 18		Short - 12
Mechanic - 16		Long - 24
Vitality - 12
------------------------------------------------------------------------------
Gunner in OLV160M5 - Total 2
AP: 11  MV: 10  Lv: 19	Honor: 3	
Unit Loadout:		Weapon Loadout:
Body - 120		(N) RW(WAG5) - 0 x 1, 2-6, infinite
Legs - 84				
BP - None
Mobile - 30		
Armor - Normal
Defense - 10/9
Talent Levels:		Job Levels:	Skills: 
Control - 14		Fight - 12	Critical
Sight - 18		Short - 12
Mechanic - 16		Long - 24
Vitality - 12
------------------------------------------------------------------------------
Gunner in AATbS3c1 - Total 1
AP: 11  MV: 9   Lv: 19	Honor: 3	
Unit Loadout:		Weapon Loadout:
Body - 272		(F + I) MS(Hat Rok GM) - 101 x 2, 4-5, 4 ammo
Legs - 194				
BP - None
Mobile - 21		
Armor - Normal
Defense - 46/37
Talent Levels:		Job Levels:	Skills: 
Control - 14		Fight - 12	Critical
Sight - 18		Short - 12
Mechanic - 16		Long - 24
Vitality - 12
------------------------------------------------------------------------------
Gunner in 120mmATC - Total 4
AP: 11  MV: 1   Lv: 19	Honor: 3	
Unit Loadout:		Weapon Loadout:
Body - 314		(I + P) CN(120mm ATC) - 85 x 3, 1-3, 9 ammo
BP - None		
Mobile - 0 		
Armor - Normal
Defense - 50
Talent Levels:		Job Levels:	Skills: 
Control - 14		Fight - 12	Critical
Sight - 18		Short - 12	
Mechanic - 16		Long - 24
Vitality - 12
------------------------------------------------------------------------------
Mechanic in SP09c - Total 2
AP: 11  MV: 9   Lv: 18	Honor: 3	
Unit Loadout:		Weapon Loadout:
Body - 98		(F) FT(FL-40) - 42 x 4, 1, 9 ammo
Legs - 83		(N) SD(SP09c)
BP - None		(N) SD(SP09c)
Mobile - 29		
Armor - Piercing
Defense - 21/13
Talent Levels:		Job Levels:	Skills: None.
Control - 14		Fight - 15
Sight - 14		Short - 20
Mechanic - 14		Long - 15
Vitality - 14
------------------------------------------------------------------------------

Allies:

Saribash Labra in Zenith X(Assault)
AP: 12  MV: 8   Lv: 21	Honor: 6	
Unit Loadout:		Weapon Loadout:
Body - 229		(P) MG(Type 95 MG) - 26 x 9, 1, 9 ammo
Arms - 141		(P) RF(Ziege) - 160 x 1, 1, 9 ammo
Legs - 194		(F) SD(Firewall)
BP - None
Mobile - 16
Armor - Impact
Defense - 61/48/55
Talent Levels:		Job Levels:	Skills: 
Control - 16		Fight - 18	Critical
Sight - 15		Short - 24	Speed
Mechanic - 11		Long - 14	Duel
Vitality - 14				Dead Angle
------------------------------------------------------------------------------

Reinforcements:

(11 enemies destroyed)

------------------------------------------------------------------------------
Boss - Ven Mackarge in ISV09A-S Bismillah(Gunner)
AP: 13  MV: 8   Lv: 26	Honor: 7
Unit Loadout:		Weapon Loadout:
Body - 999		(I + P) CN(150mm Cannon) - 165 x 3, 1-4, 9 ammo	
Legs - 777		(P) AC(60mm AC) - 50 x 9, 1-3, 9 ammo
BP - None		(F + I) MS(VRK-90) - 174 x 2, 4-9, 9 ammo
Mobile - 15		
Armor - Normal
Defense - 66/54
Talent Levels:		Job Levels:	Skills: 
Control - 18		Fight - 20	Critical
Sight - 18		Short - 25	Duel
Mechanic - 16		Long - 28	Leg First
Vitality - 16				Escape
------------------------------------------------------------------------------

(Ven destroyed)

------------------------------------------------------------------------------
Boss - Unknown in PVA-07a7 Hilstar(Gunner)
AP: 13  MV: 8   Lv: 26	Honor: 7	
Unit Loadout:		Weapon Loadout:
Body - 250		(P) AC(20mm AC) - 18 x 9, 1-2, 9 ammo
BP - None		(F + I) RK(ARC-32) - 26 x 6, 2-4, 2 ammo
Mobile - 16		
Armor - Piercing
Defense - 11
Talent Levels:		Job Levels:	Skills: 
Control - 19		Fight - 20	Critical
Sight - 18		Short - 29	Dead Angle
Mechanic - 16		Long - 24	Speed
Vitality - 15				Target
------------------------------------------------------------------------------

When the mission is complete, you will be back at the Supply Camp. 

------------------------------------------------------------------------------
INTERGEHEN							[INTE]
------------------------------------------------------------------------------

Date - 25/June/2102, 2:00 PM
Location - Supply Camp

Restock items and choose the Radio option when you're done. After Lisa and 
Chang-Jang finish talking, exit the Supply Camp. Return to Dhaka and head to 
the H.Q. at Agit. Talk to the Guardman to get the rare computer, Niche. Once 
you're done, get out of Dhaka and head to the Riverbank Forest.

------------------------------------------------------------------------------
Mission 28 - Riverbank Forest
------------------------------------------------------------------------------
 
Enemies: 21
Bosses: 0
Units: 12
Allies: 1
Difficulty: ****
Winning Condition: 

1. All enemy machines destroyed.

Losing Condition: 

1. All ally machines destroyed.

Prize: 6334(All enemies), 5934(Elite surrenders)
Bonus: 40000. Rare computer, Pundit, can be procured by surrendering the 
Elite.

Setup:

Ash - Gaff B Body, Zeal A1 Arms, and Gaff B Legs. Two Ziege and Firewall.
AG-640D.
Amia - Gaff B Body, Zeal A1 Arms, and Gaff B Legs. Two Type 95 MG and 
Firewall. AG-640D.
Sayuri - Gaff B Body, Zeal A1 Arms, and Gaff B Legs. Two Type 95 MG and 
Firewall. AG-640D.
------------------------------------------------------------------------------
Lisa - Vaje M30. Hill Pierce, Sky Snipe G, and Fine Horn. BP-T3D with GR Ammo,
AR Ammo, CN Ammo, and three Restore 1.
Joyce - Vaje M30. Hill Pierce, Sky Snipe G, and Fine Horn. BP-T3D with GR
Ammo, AR Ammo, CN Ammo, and three Restore 1.
Roswell - Vaje M30. Hill Pierce, Sky Snipe G, and Fine Horn. BP-T3D with 
GR Ammo, AR Ammo, CN Ammo, and three Restore 1.
Pike - Vaje M30. Hill Pierce, Sky Snipe G, and Fine Horn. BP-T3D with GR Ammo,
AR Ammo, CN Ammo, and three Restore 1.
------------------------------------------------------------------------------
Thomas - Gaff B Body, Zeal A1 Arms, and Gaff B Legs. Two Soul Buster and
Firewall. AG-640D.
Rocky - Gaff B Body, Zeal A1 Arms, and Gaff B Legs. Two Soul Buster and
Firewall. AG-640D.
Griff - Gaff B Body, Zeal A1 Arms, and Gaff B Legs. Two Soul Buster and
Firewall. AG-640D.
Cordy - Gaff B Body, Zeal A1 Arms, and Gaff B Legs. Two Soul Buster and
Firewall. AG-640D.
Maylan - Gaff B Body, Zeal A1 Arms, and Gaff B Legs. Two Soul Buster and
Firewall. AG-640D.

Computers:

Ash - Guanaco 5, Mode 3
Amia - Guanaco 5, Mode 3
Sayuri - Guanaco 5, Mode 3
Lisa - Holism 5, Mode 4
Joyce - Holism 5, Mode 4
Roswell - Holism 5, Mode 4
Pike - Holism 5, Mode 4
Thomas - Guanaco 5, Mode 2
Rocky - Guanaco 5, Mode 2
Griff - Guanaco 5, Mode 2
Cordy - Guanaco 5, Mode 2
Maylan - Guanaco 5, Mode 2

Skills:

Recommended - Surrender Call(Ash and Thomas)
Ash - Feint, Critical, Switch, Sniper
Amia - Feint, Critical, Switch, High Speed
Sayuri - Feint, Critical, Switch, Super Lucky
Lisa - Best Position, Escape, Disarm Armor, Shooting Star
Joyce - Best Position, Escape, Disarm Armor, Hunting
Roswell - Best Position, Escape, Disarm Armor, Destruct
Pike - Best Position, Escape, Disarm Armor, Back Attack
Thomas - Critical, First, Double Punch, 2LV Damage
Rocky - Critical, First, Double Punch, MG Blow
Griff - Critical, First, Double Punch, Beat Up
Cordy - Critical, First, Double Punch, Crusader
Maylan - Critical, First, Double Punch, Blast Blow

Placements:

(West)

[Tho][Roc][Gri]
	       [Cor]

(Center)

[Lis][Joy][Ros][Pik]

(East)

     [Ash][Ami][Say]
[May]

Strategy:

Intergehen's units are all AI-controlled, but they aren't immune to status 
effects such as Stun and Surrender. Intergehen's units are split into two 
huge squads, one by the West and another by the North. In each squad is led
by a wanzer-like mobile weapon, the ISV07A Zadok. There is also a squad of
aircraft to the far North, so come prepared with an anti-aircraft weapon or
two. Stay close to Saribash and let the enemy units move in before you attack.

Once you've eliminate the enemy units going after Saribash, send half of your
squad to go after one Zadok and the other for the second Zadok. First, take 
out the Mythos A units guarding each Zadok. The Zadoks' Invalid APB Honor 
skill means that none of your units get any accuracy bonuses, even if you 
surround one of them. Their Hit & Away skill is also quite annoying and tends
to activate a lot as well. You can surrender the Elite for another rare
computer, but it won't be easy - they are the hardest enemies to surrender.

To surrender the Elite, use the following steps:

Preparations: Bassoon x 1
Skills: Arm First, Leg First
1. Make a battle save.
2. Lure the Elite away until you can fully surround it.
3. Use the Bassoon to disable its Arms and Legs, but don't hit the Body.
4. After each successful hit, use the battle save.
5. When only the Body exists, use Bassoon(Player Phase).
6. If successful, the Elite will surrender soon(aim for around 3 HP).

Enemy Composition
------------------------------------------------------------------------------
Commander in ISV07A Zadok - Total 2
AP: 13  MV: 9   Lv: 26	Honor: 4	
Unit Loadout:		Weapon Loadout:
Body - 569		(I + P) CN(120mm Cannon) - 115 x 3, 1-2, 9 ammo	
Legs - 374		(F + I) RK(VRK-10) - 39 x 6, 2-4, 4 ammo
BP - None		(F + I) RK(VRK-10) - 39 x 6, 2-4, 4 ammo
Mobile - 23		
Armor - Fire
Defense - 57/47
Talent Levels:		Job Levels:	Skills: 
Control - 16		Fight - 24	Critical
Sight - 19		Short - 27	First
Mechanic - 16		Long - 26	Hit & Away	
Vitality - 13				Invalid APB
------------------------------------------------------------------------------
Elite in Mythos A - Total 1
AP: 13  MV: 7   Lv: 27	Honor: 4	
Unit Loadout:		Weapon Loadout:
Body - 223		(P) RF(Ziege) - 160 x 1, 1, 9 ammo	
Arms - 137		(F) FT(Heat Rat EX) - 57 x 4, 1, 9 ammo
Legs - 189		(F + I) MS(Plaver M6) - 102 x 2, 4-5, 3 ammo
BP - Item		
Mobile - -1		
Armor - Normal
Defense - 45/36/41
Talent Levels:		Job Levels:	Skills: 
Control - 15		Fight - 27	Critical
Sight - 17		Short - 27	Best Position
Mechanic - 14		Long - 27	Feint
Vitality - 15				First
------------------------------------------------------------------------------
Assault in Mythos A - Total 1
AP: 12  MV: 7   Lv: 21	Honor: 3	
Unit Loadout:		Weapon Loadout:
Body - 223		(P) RF(Ziege) - 160 x 1, 1, 9 ammo	
Arms - 137		(F) FT(Heat Rat EX) - 57 x 4, 1, 9 ammo
Legs - 189		(F + I) RK(Donkey DX) - 58 x 4, 2-4, 2 ammo
BP - Item		
Mobile - -1	
Armor - Normal
Defense - 45/36/41
Talent Levels:		Job Levels:	Skills: 
Control - 16		Fight - 13	Critical
Sight - 18		Short - 26	
Mechanic - 14		Long - 13
Vitality - 12
------------------------------------------------------------------------------
Assault in IBT01A - Total 2
AP: 12  MV: 8   Lv: 21	Honor: 3	
Unit Loadout:		Weapon Loadout:
Body - 272		(I + P) CN(120mm Cannon) - 75 x 3, 1-2, 9 ammo	
Legs - 194		(P) MG(9.4mm MG) - 33 x 6, 1, 9 ammo		
BP - None
Mobile - 17		
Armor - Normal
Defense - 46/37
Talent Levels:		Job Levels:	Skills: 
Control - 16		Fight - 13	Critical
Sight - 18		Short - 26
Mechanic - 14		Long - 13
Vitality - 12
------------------------------------------------------------------------------
Assault in IAM02A - Total 2
AP: 12  MV: 9   Lv: 21	Honor: 3	
Unit Loadout:		Weapon Loadout:
Body - 252		(P) AC(30mm AC) - 28 x 9, 1-2, 9 ammo
Legs - 164		(I + P) CN(30mm Cannon) - 75 x 3, 1-2, 9 ammo
BP - None
Mobile - 21		
Armor - Normal
Defense - 34/22
Talent Levels:		Job Levels:	Skills: 
Control - 16		Fight - 13	Critical
Sight - 18		Short - 26
Mechanic - 14		Long - 13
Vitality - 12
------------------------------------------------------------------------------
Assault in BT94M3 - Total 1
AP: 12  MV: 8   Lv: 21	Honor: 3	
Unit Loadout:		Weapon Loadout:
Body - 250		(I + P) CN(75mm Cannon) - 68 x 3, 1-2, 9 ammo	
Legs - 179		(P) MG(7.5mm MG) - 30 x 6, 1, 9 ammo		
BP - None
Mobile - 15		
Armor - Normal
Defense - 44/36
Talent Levels:		Job Levels:	Skills: 
Control - 16		Fight - 13	Critical
Sight - 18		Short - 26
Mechanic - 14		Long - 12
Vitality - 12
------------------------------------------------------------------------------
Striker in Mythos A - Total 4
AP: 12  MV: 8   Lv: 21	Honor: 3	
Unit Loadout:		Weapon Loadout:
Body - 223		(I) KN(Soul Buster) - 71 x 1, 1, infinite	
Arms - 137		(I) KN(Soul Buster) - 71 x 1, 1, infinite
Legs - 189		(F) SD(Firewall)
BP - Turbo		(F) SD(Firewall)
Mobile - 19		
Armor - Normal
Defense - 45/36/41
Talent Levels:		Job Levels:	Skills: 
Control - 18		Fight - 26	Critical
Sight - 12		Short - 13	
Mechanic - 14		Long - 13
Vitality - 16
------------------------------------------------------------------------------
Gunner in IRSV400A - Total 2
AP: 12  MV: 9   Lv: 21	Honor: 3	
Unit Loadout:		Weapon Loadout:
Body - 212		(F + I) RK(120mm RK) - 39 x 6, 2-4, 6 ammo	
Legs - 123				
BP - None
Mobile - 21		
Armor - Normal
Defense - 27/14
Talent Levels:		Job Levels:	Skills: 
Control - 14		Fight - 13	Critical
Sight - 18		Short - 13
Mechanic - 16		Long - 26
Vitality - 12
------------------------------------------------------------------------------
Gunner in IVA-14A Schrubber - Total 4
AP: 12  MV: 8   Lv: 21	Honor: 3	
Unit Loadout:		Weapon Loadout:
Body - 357		(F + I) RK(ARC-12) - 40 x 6, 2-4, 2 ammo
BP - None		(F + I) MS(AGM40c) - 103 x 2, 4-5, 2 ammo
Mobile - 16 		(F + I) MS(AGM40c) - 103 x 2, 4-5, 2 ammo
Armor - Piercing	(F + P) CB(CBR-100) - 179 x 1, 2-3, 1 ammo
Defense - 14
Talent Levels:		Job Levels:	Skills: 
Control - 14		Fight - 13	Critical
Sight - 18		Short - 13	
Mechanic - 16		Long - 26
Vitality - 12
------------------------------------------------------------------------------
Gunner in IAH-2A Hirvi - Total 2
AP: 12  MV: 8   Lv: 21	Honor: 3	
Unit Loadout:		Weapon Loadout:
Body - 398		(P) AC(7.5mm MG) - 29 x 9, 1-2, 9 ammo
BP - None		(F + I) MS(AGM80c) - 114 x 2, 4-5, 2 ammo
Mobile - 16 		
Armor - Piercing	
Defense - 18
Talent Levels:		Job Levels:	Skills: 
Control - 14		Fight - 13	Critical
Sight - 18		Short - 13	
Mechanic - 16		Long - 26
Vitality - 12
------------------------------------------------------------------------------

Allies:

Saribash Labra in Zenith X(Assault)
AP: 12  MV: 8   Lv: 21	Honor: 6	
Unit Loadout:		Weapon Loadout:
Body - 229		(P) MG(Type 95 MG) - 26 x 9, 1, 9 ammo	
Arms - 141		(P) RF(Ziege) - 160 x 1, 1, 9 ammo
Legs - 194		(F) SD(Firewall)
BP - None		
Mobile - 16		
Armor - Impact
Defense - 61/48/55
Talent Levels:		Job Levels:	Skills: 
Control - 16		Fight - 18	Critical
Sight - 15		Short - 24	Speed
Mechanic - 11		Long - 14	Duel
Vitality - 14				Dead Angle
------------------------------------------------------------------------------

Back at the Supply Camp, the Shop has new equipment so upgrade your wanzers
now. Use the Radio when you're done and select O.C.U. Info and then Monto.
Leave the Supply Camp and you can move onto Intergehen or head to Dhaka. This
is your last chance to use the Arena at Dhaka, so head there if you need to
do something. Save your game and go to the Intergehen Factory once you're set
to begin the final portion of the game.

------------------------------------------------------------------------------
Mission 29 - Intergehen Factory
------------------------------------------------------------------------------

Enemies: 20 + 4 reinforcements
Bosses: 2
Units: 12
Allies: 1
Difficulty: *****
Winning Condition: 

1. All enemy machines destroyed. 
2. All ally machines reach the factory entrances.

Losing Condition: 

1. All ally machines destroyed.

Prize: 8695(All enemies), 7812(Elites surrender)
Bonus: 40000.

Setup:

Ash - Zenith X. Two Type 98 Rifle B and SN-120. AG-1000S.
Amia - Zenith X. Two Fire Ant 2 and SN-120. AG-1000S.
Sayuri - Zenith X. Two Girino and SN-120. AG-1000S.
------------------------------------------------------------------------------
Lisa - Zenith X. M405A9, Air Finch 2, and SN-120. BP-T3E with two BZ Ammo, 
two AR Ammo, and three Restore 1.
Joyce - Zenith X. Bull Thrush and High Skua. BP-T3E with two GR Ammo, two 
MS Ammo, and three Restore 2.
Roswell - Zenith X. Bull Thrush and High Skua. BP-T3E with two GR Ammo, two 
MS Ammo, and three Restore 2.
Pike - Zenith X. M405A9, Air Finch 2, and SN-120. BP-T3E with two BZ Ammo, 
two AR Ammo, and three Restore 1.
------------------------------------------------------------------------------
Thomas - Zenith X. Two Bear Claw and SN-120. AG-1000S.
Rocky - Zenith X. Two Bear Claw and SN-120. AG-1000S.
Griff - Zenith X. Two Bear Claw and SN-120. AG-1000S.
Cordy - Zenith X. Two Bear Claw and SN-120. AG-1000S.
Maylan - Zenith X. Two Bear Claw and SN-120. AG-1000S.

Computers:

Ash - Guanaco 5, Mode 3
Amia - Guanaco 5, Mode 3
Sayuri - Guanaco 5, Mode 3
Lisa - Holism 5, Mode 4
Joyce - Holism 5, Mode 4
Roswell - Holism 5, Mode 4
Pike - Holism 5, Mode 4
Thomas - Guanaco 5, Mode 2
Rocky - Guanaco 5, Mode 2
Griff - Guanaco 5, Mode 2
Cordy - Guanaco 5, Mode 2
Maylan - Guanaco 5, Mode 2

Skills:

Recommended - Surrender Call(Ash and Thomas)
Ash - Feint, Critical, Switch, Sniper
Amia - Feint, Critical, Switch, High Speed
Sayuri - Feint, Critical, Switch, Super Lucky
Lisa - Best Position, Escape, Disarm Armor, Shooting Star
Joyce - Best Position, Escape, Disarm Armor, Hunting
Roswell - Best Position, Escape, Disarm Armor, Destruct
Pike - Best Position, Escape, Disarm Armor, Back Attack
Thomas - Critical, First, Double Punch, 2LV Damage
Rocky - Critical, First, Double Punch, MG Blow
Griff - Critical, First, Double Punch, Beat Up
Cordy - Critical, First, Double Punch, Crusader
Maylan - Critical, First, Double Punch, Blast Blow

Placements:

(North)

[Tho][Roc]
[Gri][Cor]

(Center)

[May][Ash]
[Ami][Say]

(South)

[Lis][Joy]
[Ros][Pik}

Strategy:

The Intergehen factory is one massive map and enemies are spread out all over
the place. You can also fight Henschel, but chances are you won't kill him.
Henschel will start retreating into the factory on the first turn and after
five turns, he'll be gone. The same Unknown pilot from Mission 27 also shows
up, but it won't attack until you after Henschel retreats. Apart from the
Zadoks and the other Intergehen units you've seen in Mission 28, there's not
much in the way of new enemies. You can either take out all enemies or go to
the entrances to complete the mission.

There are two main entrances that your squad can enter: one by the West
facilities and the other by the East facilities. A 55mmAAC gun turret blocks
the passage to both entrances, as well as some Zadoks and aircraft. It will
take a while to get to either location given how large the map is.

MISSION UPDATE
--------------

On turn five, two Mythos B reinforcements will appear at each entrance. The
two by the East facilities are nothing impressive, but the two by the West
facilities are Elites. If you don't want to risk losing any of units in this
mission, avoid the West facilities if you're going to the escape points. One
Elite can deal a lot of damage so imagine what two of them can do to your
units.

If you want to destroy all enemies, you're going to take a long time to get
this done. Start by taking out all the enemies to the center and split your
squad into two groups. One should take care of the enemies to the West and 
the other should deal with the ones to the East. Balance the teams out so you
can handle the aircraft and Zadoks without too much trouble. That's all there
is to this one, so it's up to you if you want to run or destroy everything.

To surrender the Elites, use the following steps:

Preparations: Bassoon x 1, Neco or Kaeru x 1(from Iyana Wanzer)
Skills: Arm First, Leg First
1. Make a battle save.
2. Lure the Elite with Opfer GV away until you can fully surround it.
3. Use the Bassoon to destroy its Arms and Legs, but don't hit the Body.
4. After each successful hit, use the battle save.
5. When only the Body exists, use Neco or Kaeru(Player Phase).
6. If successful, the Elite will surrender soon(aim for around 5 HP).
7. Surround the Elite until it gives up and use the battle save.
8. Repeat steps 1-7 for the other Elite.

Enemy Composition
------------------------------------------------------------------------------
Boss - Franz Henschel in OSH20c Cauldron(Gunner)
AP: 13  MV: 8   Lv: 25	Honor: 1	
Unit Loadout:		Weapon Loadout:
Body - 125		(F + I) RK(HRC-7) - 12 x 6, 2-4, 6 ammo
BP - None		
Mobile - 14		
Armor - Piercing	
Defense - 8
Talent Levels:		Job Levels:	Skills: None.
Control - 14		Fight - 12	
Sight - 17		Short - 26	
Mechanic - 14		Long - 28
Vitality - 10
------------------------------------------------------------------------------
Boss - Unknown in PVA-07a9 Hilstar(Gunner)
AP: 13  MV: 8   Lv: 27	Honor: 7	
Unit Loadout:		Weapon Loadout:
Body - 386		(P) AC(20mm AC) - 30 x 9, 1-2, 9 ammo		
BP - None		(F + I) RK(ARC-32) - 43 x 6, 2-4, 2 ammo
Mobile - 16		
Armor - Piercing
Defense - 14
Talent Levels:		Job Levels:	Skills: 
Control - 19		Fight - 22	Critical
Sight - 18		Short - 30	Dead Angle
Mechanic - 16		Long - 25	Speed
Vitality - 15				Target
------------------------------------------------------------------------------
Commander in ISV07B Zadok - Total 4
AP: 13  MV: 9   Lv: 26	Honor: 4	
Unit Loadout:		Weapon Loadout:
Body - 615		(I + P) CN(120mm Cannon) - 127 x 3, 1-2, 9 ammo	
Legs - 404		(F + I) RK(VRK-10) - 44 x 6, 2-4, 4 ammo
BP - None		(P) AC(40mm AC) - 30 x 9, 1-2, 9 ammo
Mobile - 23		
Armor - Fire
Defense - 61/50
Talent Levels:		Job Levels:	Skills: 
Control - 16		Fight - 24	Critical
Sight - 19		Short - 27	First
Mechanic - 16		Long - 26	Hit & Away	
Vitality - 13				Invalid APB
------------------------------------------------------------------------------
Assault in IAH-2A Hirvi - Total 2
AP: 12  MV: 8   Lv: 22	Honor: 3	
Unit Loadout:		Weapon Loadout:
Body - 368		(P) AC(7.5mm MG) - 26 x 9, 1-2, 9 ammo
BP - None		(F + I) RK(HRC-32) - 40 x 6, 2-4, 2 ammo
Mobile - 16 		(F + I) MS(AGM5u) - 103 x 2, 4-5, 2 ammo
Armor - Piercing	
Defense - 17
Talent Levels:		Job Levels:	Skills: 
Control - 16		Fight - 14	Critical
Sight - 19		Short - 14
Mechanic - 15		Long - 28
Vitality - 12
------------------------------------------------------------------------------
Gunner in IBT01B - Total 6
AP: 12  MV: 8   Lv: 21	Honor: 3	
Unit Loadout:		Weapon Loadout:
Body - 294		(I + P) CN(120mm Cannon) - 83 x 3, 1-2, 9 ammo	
Legs - 210				
BP - None
Mobile - 16		
Armor - Normal
Defense - 49/40
Talent Levels:		Job Levels:	Skills: 
Control - 14		Fight - 13	Critical
Sight - 18		Short - 13
Mechanic - 16		Long - 26
Vitality - 12
------------------------------------------------------------------------------
Gunner in IAM02C - Total 2
AP: 12  MV: 9   Lv: 21	Honor: 3	
Unit Loadout:		Weapon Loadout:
Body - 272		(P) AC(30mm AC) - 28 x 9, 1-2, 9 ammo
Legs - 178		(F + I) MS(ATM9I) - 113 x 2, 4-5, 4 ammo
BP - None
Mobile - 21		
Armor - Normal
Defense - 36/24
Talent Levels:		Job Levels:	Skills: 
Control - 14		Fight - 13	Critical
Sight - 18		Short - 13
Mechanic - 16		Long - 26
Vitality - 12
------------------------------------------------------------------------------
Gunner in IVA-14A Schrubber - Total 4
AP: 12  MV: 8   Lv: 22	Honor: 3	
Unit Loadout:		Weapon Loadout:
Body - 386		(P) AC(30mm GP) - 30 x 9, 1-2, 9 ammo
BP - None		(F + I) MS(AGM80c) - 112 x 2, 4-5, 2 ammo
Mobile - 16 		(F + I) MS(AGM80c) - 112 x 2, 4-5, 2 ammo
Armor - Piercing	(F + I) MS(AGM80c) - 112 x 2, 4-5, 2 ammo
Defense - 14
Talent Levels:		Job Levels:	Skills: 
Control - 15		Fight - 14	Critical
Sight - 19		Short - 14	
Mechanic - 16		Long - 28
Vitality - 12
------------------------------------------------------------------------------
Gunner in 55mmAAC - Total 2
AP: 12  MV: 1   Lv: 22	Honor: 3	
Unit Loadout:		Weapon Loadout:
Body - 340		(I + P) CN(55mm AAC) - 94 x 3, 1-3, 9 ammo
BP - None		
Mobile - 0 		
Armor - Normal
Defense - 53
Talent Levels:		Job Levels:	Skills: 
Control - 15		Fight - 14	Critical
Sight - 19		Short - 14	
Mechanic - 16		Long - 28
Vitality - 12
------------------------------------------------------------------------------

Allies:

Saribash Labra in Zenith X(Assault)
AP: 12  MV: 8   Lv: 23	Honor: 6	
Unit Loadout:		Weapon Loadout:
Body - 229		(P) RF(Type 98 Rifle B) - 177 x 1, 1, 9 ammo
Arms - 141		(F + I) BZ(M405A9) - 198 x 1, 1-2, 3 ammo
Legs - 194		(N) SD(SN-120)
BP - None		
Mobile - 12		
Armor - Impact
Defense - 61/48/55
Talent Levels:		Job Levels:	Skills: 
Control - 16		Fight - 21	Critical
Sight - 15		Short - 26	Speed
Mechanic - 11		Long - 17	Duel
Vitality - 14				Dead Angle
------------------------------------------------------------------------------

Reinforcements:

(turn 5)

------------------------------------------------------------------------------
Elite in Mythos B - Total 1
AP: 13  MV: 9   Lv: 27	Honor: 3	
Unit Loadout:		Weapon Loadout:
Body - 236		(P) MG(Opfer GV) - 34 x 9, 1, 9 ammo	
Arms - 145		(I) PC(Hard Blow) - 106 x 1, 1, infinite
Legs - 200		(P) MG(Type 103 MG) - 28 x 9, 1, 9 ammo
BP - Turbo		(P) MG(Type 103 MG) - 28 x 9, 1, 9 ammo
Mobile - 20	
Armor - Normal
Defense - 45/36/41
Talent Levels:		Job Levels:	Skills: 
Control - 15		Fight - 27	Critical
Sight - 17		Short - 27	Best Position	
Mechanic - 14		Long - 27	Feint
Vitality - 15				First
------------------------------------------------------------------------------
Elite in Mythos B - Total 1
AP: 13  MV: 9   Lv: 27	Honor: 4	
Unit Loadout:		Weapon Loadout:
Body - 236		(I) RD(Great Saber) - 109 x 1, 1, infinite
Arms - 145		(I) PC(Hard Blow) - 106 x 1, 1, infinite
Legs - 200		(N) SD(SN-120)
BP - Turbo		(N) SD(SN-120)
Mobile - 27	
Armor - Normal
Defense - 45/36/41
Talent Levels:		Job Levels:	Skills: 
Control - 15		Fight - 27	Critical
Sight - 17		Short - 27	Best Position
Mechanic - 14		Long - 27	Feint
Vitality - 15				First
------------------------------------------------------------------------------
Assault in Mythos B - Total 1
AP: 12  MV: 9   Lv: 21	Honor: 3	
Unit Loadout:		Weapon Loadout:
Body - 236		(P) RF(Type 98 Rifle B) - 177 x 1, 1, 9 ammo
Arms - 145		(I) PC(Hard Blow) - 106 x 1, 1, infinite
Legs - 200		(P) MG(Type 103 MG) - 28 x 9, 1, 9 ammo
BP - Turbo		(P) MG(Type 103 MG) - 28 x 9, 1, 9 ammo
Mobile - 21	
Armor - Normal
Defense - 45/36/41
Talent Levels:		Job Levels:	Skills: 
Control - 16		Fight - 13	Critical
Sight - 18		Short - 26	
Mechanic - 14		Long - 13
Vitality - 12
------------------------------------------------------------------------------
Striker in Mythos B - Total 1
AP: 12  MV: 9   Lv: 21	Honor: 3	
Unit Loadout:		Weapon Loadout:
Body - 236		(I) KN(Bear Claw) - 79 x 1, 1, 9 ammo
Arms - 145		(I) KN(Bear Claw) - 79 x 1, 1, 9 ammo
Legs - 200		(N) SD(SN-120)
BP - Turbo		(N) SD(SN-120)
Mobile - 23	
Armor - Normal
Defense - 45/36/41
Talent Levels:		Job Levels:	Skills: 
Control - 18		Fight - 26	Critical
Sight - 12		Short - 13	
Mechanic - 14		Long - 13
Vitality - 16
------------------------------------------------------------------------------

Once the mission ends, you will be at the interiors of the base. Talk to
Saribash to get 50,000 and you can do some last-minute shopping at the Shop.
Save your game, then choose Inner and watch the scene. Afterwards, choose GO
to begin the next mission.

------------------------------------------------------------------------------
Mission 30 - Intergehen Factory Interior
------------------------------------------------------------------------------

Enemies: 24
Bosses: 1
Units: 12
Allies: 1
Difficulty: *****
Winning Condition: 

1. Commander destroyed.

Losing Condition:

1. All ally machines destroyed. 
2. Turn limit exceeded(40).

Prize: 0
Bonus: 0

Setup:

Ash - Zenith X. Two Type 98 Rifle B and SN-120. AG-1000S.
Amia - Zenith X. Two Fire Ant 2 and SN-120. AG-1000S.
Sayuri - Zenith X. Two Girino and SN-120. AG-1000S.
------------------------------------------------------------------------------
Lisa - Zenith X. Bull Thrush and Funagi Type 3 Alternative. BP-T3E with two MS
Ammo, two CN Ammo, and three Restore 2.
Joyce - Zenith X. Bull Thrush and High Skua. BP-T3E with two GR Ammo, two 
MS Ammo, and three Restore 2.
Roswell - Zenith X. Bull Thrush and High Skua. BP-T3E with two GR Ammo, two 
MS Ammo, and three Restore 2.
Pike - Zenith X. Bull Thrush and Funagi Type 3 Alternative. BP-T3E with two MS
Ammo, two CN Ammo, and three Restore 2.
------------------------------------------------------------------------------
Thomas - Zenith X. Two Bear Claw and SN-120. AG-1000S.
Rocky - Zenith X. Two Bear Claw and SN-120. AG-1000S.
Griff - Zenith X. Two Bear Claw and SN-120. AG-1000S.
Cordy - Zenith X. Two Bear Claw and SN-120. AG-1000S.
Maylan - Zenith X. Two Bear Claw and SN-120. AG-1000S.

Computers:

Ash - Guanaco 5, Mode 3
Amia - Guanaco 5, Mode 3
Sayuri - Guanaco 5, Mode 3
Lisa - Holism 5, Mode 4
Joyce - Holism 5, Mode 4
Roswell - Holism 5, Mode 4
Pike - Holism 5, Mode 4
Thomas - Guanaco 5, Mode 2
Rocky - Guanaco 5, Mode 2
Griff - Guanaco 5, Mode 2
Cordy - Guanaco 5, Mode 2
Maylan - Guanaco 5, Mode 2

Skills:

Recommended - Surrender Call(Ash and Thomas)
Ash - Feint, Critical, Switch, Sniper
Amia - Feint, Critical, Switch, High Speed
Sayuri - Feint, Critical, Switch, Super Lucky
Lisa - Best Position, Escape, Disarm Armor, Shooting Star
Joyce - Best Position, Escape, Disarm Armor, Hunting
Roswell - Best Position, Escape, Disarm Armor, Destruct
Pike - Best Position, Escape, Disarm Armor, Back Attack
Thomas - Critical, First, Double Punch, 2LV Damage
Rocky - Critical, First, Double Punch, MG Blow
Griff - Critical, First, Double Punch, Beat Up
Cordy - Critical, First, Double Punch, Crusader
Maylan - Critical, First, Double Punch, Blast Blow

Placements:

[Joy][Ros][Pik]
[Ami][Say][Lis]
[Cor][May][Ash]
     [Tho][Roc][Gri]

Strategy:

If the five stars by the Difficulty section didn't scare you, the ISV09A-S 
Bismillah will. It has the same destructive firepower as the one that Ven 
used, but it's stats are fully maxed out in every area. With 20 AP, don't
expect its accuracy to drop until the Bismillah is down to hardly any AP
left. This version has a nastier skill set as well: Critical and All or
Nothing are virtually instant kills and Strike guarantees a 100% chance of
instant kill. Find Out allows it to dodge the first few hits of any attack,
making your single hit weapons like RFs, BZs, and melee basically useless.

That's not the only threat to the mission. Whereas Ven was effectively alone
in Mission 27, this Bismillah is heavily guarded by squads that consist of a
Zadok and two other units. There are six Zadoks in total and while they are
slightly weaker than before, they can still destroy your units easily. The 
wanzers are also tough cookies to crack, including an Elite in a Schakal B. 
Finally, you have two mission objectives to meet and they aren't easy by any
means to accomplish. So, ready for the hardest mission in Front Mission 2? 

The first mission objective is to destroy the ISV09A-S at the center of the
facility. Get rid of the initial squads in the way to the mobile fortress and
stay out of its MS range as long as possible. Once you get rid of the enemy
squads, you have two choices to do from here. You can attack the ISV09A-S or
destroy the other enemy units, then attack the mobile fortress. The second 
objective begins once the Bismillah is destroyed and completing this one 
will be harder with enemy units around. 

Whatever you decide on doing, attack in the same order as you did with Ven's
ISV09A-S. Attack with Long, Short, and finally Fight in this order. This will
drop its AP to 0 by the time your Fight specialists attack the ISV09A-S. Your
units will be eating MS rounds as you get closer to it, but this is its least
fatal attack. If you wish, have Saribash draw its attention and let him take
the hits. He's gone after two attacks from the MS anyways, but this should be
enough time to get within attack range.

Once you are ready to attack the Bismillah, start off in the same attacking
order as you did with Ven. Try to destroying it within two turns at most, or
you might find yourself without enough units to meet the second objective. 
If you don't destroy the other enemy units first, keep at least four or more
of your units alive. Don't bother if you can't...just restart the mission.
Make sure you destroy the Bismillah within 40 turns, or else you will get a
game over scene with FENRIR destroying the factory.

MISSION UPDATE
--------------

Winning Condition: 

1. FENRIR destroyed.

Upon destroying the ISV09A-S, the 40 turn counter resets and you must now 
destroy FENRIR through the control room at the South end of the map. The
remaining enemy units start moving towards you. You might want to consider
destroying as many enemies as you can before you enter the control room...

MISSION UPDATE
--------------

Losing Condition: 

1. Control room destroyed.

...because when someone enters the control room, all of the enemies will try
and destroy it! The unit who enters the control room will be permanently out
of the battle. With your remaining units, defend the control room from enemy
attacks. The enemies don't care about your units, but they will attack them
if they're blocking the way to the control room. You only need to defend it
for 10 turns to complete the mission. Any Restore items you have left will
greatly help your chances of completing the mission. Halfway through the 10
turns, a scene will play out. After this, all you need to do is just hold
out a little more.

In the event that you only have one unit left by the time you reach the
control room, you can still beat the mission. In this case, the unit is not
permanently taken out of the battle. However, if the unit leaves the control
room, the rocket launch count will stop. You will have to restart it by going
back to the control room with your unit. If you want to increase your odds of
surviving, drop all of your weapons and items. As long as your unit's leg
parts are intact, you'll receive a massive Mobile increase. This will make it
easier for your unit to evade enemy attacks.

Whatever you do, make sure you don't waste your time. In case you need to know
how many turns remaining, a scene will play out when only 20 turns remain.
After the ten turns, watch the scene with FENRIR and you're finally done with
this nightmare of a mission!

To surrender the Elite, use the following steps:

Preparations: Bassoon x 1, GL-210M1 x 1, Zenith X Arm x 1 (with Pounder)
Skills: Arm First, Leg First
1. Make a battle save.
2. Lure the Elite away until you can fully surround it.
3. Use the Bassoon to destroy its Arms and Legs, but don't hit the Body.
4. After each successful hit, use the battle save.
5. When only the Body exists, use Pounder and GL-210M1(Player Phase).
6. If successful, the Elite will surrender soon(aim for around 3 HP).
7. Surround the Elite until it gives up and use the battle save.

Enemy Composition
------------------------------------------------------------------------------
Boss - Commander in ISV09A-S Bismillah
AP: 20  MV: 8   Lv: 30	Honor: 7
Unit Loadout:		Weapon Loadout:
Body - 999		(I + P) CN(150mm Cannon) - 165 x 3, 1-4, 9 ammo	
Legs - 777		(P) AC(60mm AC) - 50 x 9, 1-3, 9 ammo
BP - None		(F + I) MS(VRK-90) - 174 x 2, 4-9, 9 ammo
Mobile - 15		
Armor - Normal
Defense - 66/54
Talent Levels:		Job Levels:	Skills: 
Control - 20		Fight - 30	Critical
Sight - 20		Short - 30	All or Nothing
Mechanic - 20		Long - 30	Find Out	
Vitality - 20				Strike
------------------------------------------------------------------------------
Elite in Schakal B - Total 1
AP: 13  MV: 8   Lv: 27	Honor: 4	
Unit Loadout:		Weapon Loadout:
Body - 266		(I) KN(Keen Edge) - 95 x 1, 1, infinite	
Arms - 163		(I) KN(Keen Edge) - 95 x 1, 1, infinite
Legs - 225		(N) SD(Type 417S)
BP - Turbo		(N) SD(Type 417S)
Mobile - 17		
Armor - Impact
Defense - 66/53/60
Talent Levels:		Job Levels:	Skills: 
Control - 15		Fight - 27	Critical
Sight - 17		Short - 27	Best Position
Mechanic - 14		Long - 27	Feint
Vitality - 15				First
------------------------------------------------------------------------------
Assault in ISV07F Zadok - Total 6
AP: 12  MV: 9   Lv: 22	Honor: 3	
Unit Loadout:		Weapon Loadout:
Body - 615		(I + P) CN(120mm Cannon) - 127 x 3, 1-2, 9 ammo	
Legs - 404		(P) AC(40mm AC) - 30 x 9, 1-2, 9 ammo
BP - None		(I) KN(Short Spear) - 198 x 1, 1, infinite
Mobile - 23		
Armor - Fire
Defense - 61/50
Talent Levels:		Job Levels:	Skills: 
Control - 16		Fight - 14	Critical
Sight - 19		Short - 28	
Mechanic - 15		Long - 14		
Vitality - 12	
------------------------------------------------------------------------------
Assault in Mythos B - Total 1
AP: 12  MV: 9   Lv: 22	Honor: 3	
Unit Loadout:		Weapon Loadout:
Body - 236		(P) SG(Girino) - 31 x 8, 1, 9 ammo	
Arms - 145		(I) PC(Hard Blow) - 106 x 1, 1, infinite
Legs - 200		(N) SD(SN-120)
BP - None
Mobile - 21	
Armor - Normal
Defense - 45/36/41
Talent Levels:		Job Levels:	Skills: 
Control - 16		Fight - 14	Critical
Sight - 19		Short - 28	
Mechanic - 15		Long - 14
Vitality - 12
------------------------------------------------------------------------------
Assault in Mythos B - Total 1
AP: 12  MV: 9   Lv: 22	Honor: 3	
Unit Loadout:		Weapon Loadout:
Body - 236		(P) RF(Type 98 Rifle B) - 177 x 1, 1, 9 ammo	
Arms - 145		(I) PC(Hard Blow) - 106 x 1, 1, infinite
Legs - 200		(N) SD(SN-120)
BP - None
Mobile - 20	
Armor - Normal
Defense - 45/36/41
Talent Levels:		Job Levels:	Skills: 
Control - 16		Fight - 14	Critical
Sight - 19		Short - 28	
Mechanic - 15		Long - 14
Vitality - 12
------------------------------------------------------------------------------
Assault in Mythos B - Total 1
AP: 12  MV: 8   Lv: 22	Honor: 3	
Unit Loadout:		Weapon Loadout:
Body - 236		(F + I) BZ(M405A9) - 198 x 1, 1-2, 3 ammo	
Arms - 145		(I) PC(Hard Blow) - 106 x 1, 1, infinite
Legs - 200		(P) MG(Type 103 MG) - 28 x 9, 1, 9 ammo
BP - None		(N) SD(SN-120)
Mobile - 19	
Armor - Normal
Defense - 45/36/41
Talent Levels:		Job Levels:	Skills: 
Control - 16		Fight - 14	Critical
Sight - 19		Short - 28	
Mechanic - 15		Long - 14
Vitality - 12
------------------------------------------------------------------------------
Assault in IBT01F - Total 3
AP: 12  MV: 8   Lv: 22	Honor: 3	
Unit Loadout:		Weapon Loadout:
Body - 294		(I + P) CN(130mm Cannon) - 83 x 3, 1-2, 9 ammo	
Legs - 210		(P) MG(12.7mm MG) - 37 x 6, 1, 9 ammo		
BP - None
Mobile - 15		
Armor - Normal
Defense - 49/40
Talent Levels:		Job Levels:	Skills: 
Control - 16		Fight - 14	Critical
Sight - 19		Short - 28
Mechanic - 15		Long - 14
Vitality - 12
------------------------------------------------------------------------------
Assault in IAM02D - Total 2
AP: 12  MV: 9   Lv: 22	Honor: 3	
Unit Loadout:		Weapon Loadout:
Body - 272		(N) RW(WAG5) - 0 x 1, 2-6, infinite
Legs - 178		(P) AC(30mm AC) - 30 x 9, 1-2, 9 ammo
BP - None
Mobile - 21		
Armor - Normal
Defense - 36/24
Talent Levels:		Job Levels:	Skills: 
Control - 16		Fight - 14	Critical
Sight - 19		Short - 28
Mechanic - 15		Long - 14
Vitality - 12
------------------------------------------------------------------------------
Striker in Schakal A - Total 1
AP: 12  MV: 8   Lv: 21	Honor: 3	
Unit Loadout:		Weapon Loadout:
Body - 260		(I) KN(Press Stake) - 87 x 1, 1, infinite
Arms - 160		(I) KN(Press Stake) - 87 x 1, 1, infinite
Legs - 220		(N) SD(SN-335)
BP - Turbo		(N) SD(SN-335)
Mobile - 18		
Armor - Normal
Defense - 50/40/45
Talent Levels:		Job Levels:	Skills: 
Control - 18		Fight - 26	Critical
Sight - 12		Short - 13	
Mechanic - 14		Long - 13
Vitality - 16
------------------------------------------------------------------------------
Striker in Schakal A - Total 1
AP: 12  MV: 9   Lv: 21	Honor: 3	
Unit Loadout:		Weapon Loadout:
Body - 260		(I) RD(Venus) - 100 x 1, 1, infinite	
Arms - 160		(I) PC(Hard Blow) - 116 x 1, 1, infinite
Legs - 220		(N) SD(SN-335)
BP - Turbo		(N) SD(SN-335)
Mobile - 24		
Armor - Normal
Defense - 50/40/45
Talent Levels:		Job Levels:	Skills: 
Control - 18		Fight - 26	Critical
Sight - 12		Short - 13	
Mechanic - 14		Long - 13
Vitality - 16		
------------------------------------------------------------------------------
Gunner in Mythos B - Total 1
AP: 12  MV: 8   Lv: 22	Honor: 3	
Unit Loadout:		Weapon Loadout:
Body - 236		(P) SG(Girino) - 31 x 8, 1, 9 ammo	
Arms - 145		(I) PC(Hard Blow) - 106 x 1, 1, infinite
Legs - 200		(F + I) MS(Bull Thrush) - 83 x 3, 4-5, 3 ammo
BP - Item
Mobile - 16	
Armor - Normal
Defense - 47/37/42
Talent Levels:		Job Levels:	Skills: 
Control - 15		Fight - 14	Critical
Sight - 19		Short - 14	
Mechanic - 16		Long - 28
Vitality - 12
------------------------------------------------------------------------------
Gunner in Mythos B - Total 1
AP: 12  MV: 8   Lv: 22	Honor: 3	
Unit Loadout:		Weapon Loadout:
Body - 236		(P) SG(Girino) - 31 x 8, 1, 9 ammo	
Arms - 145		(I) PC(Hard Blow) - 106 x 1, 1, infinite
Legs - 200		(F + I) RK(Mina Myna) - 43 x 6, 2-4, 2 ammo
BP - Item
Mobile - 16	
Armor - Normal
Defense - 47/37/42
Talent Levels:		Job Levels:	Skills: 
Control - 15		Fight - 14	Critical
Sight - 19		Short - 14	
Mechanic - 16		Long - 28
Vitality - 12
------------------------------------------------------------------------------
Gunner in IRSV400B - Total 3
AP: 12  MV: 9   Lv: 22	Honor: 3	
Unit Loadout:		Weapon Loadout:
Body - 229		(F + I) MS(ATM70a) - 113 x 2, 4-5, 6 ammo
Legs - 133				
BP - None
Mobile - 21		
Armor - Normal
Defense - 29/15
Talent Levels:		Job Levels:	Skills: 
Control - 15		Fight - 14	Critical
Sight - 19		Short - 14
Mechanic - 16		Long - 28
Vitality - 12
------------------------------------------------------------------------------
Gunner in 120mmATC - Total 2
AP: 12  MV: 1   Lv: 22	Honor: 3	
Unit Loadout:		Weapon Loadout:
Body - 220		(I + P) CN(120mm ATC) - 56 x 3, 1-3, 9 ammo
BP - None		
Mobile - 0 		
Armor - Normal
Defense - 40
Talent Levels:		Job Levels:	Skills: 
Control - 15		Fight - 14	Critical
Sight - 19		Short - 14	
Mechanic - 16		Long - 28
Vitality - 12
------------------------------------------------------------------------------

Allies:

Saribash Labra in Zenith X(Assault)
AP: 12  MV: 8   Lv: 23	Honor: 6	
Unit Loadout:		Weapon Loadout:
Body - 229		(P) RF(Type 98 Rifle B) - 177 x 1, 1, 9 ammo
Arms - 141		(F + I) BZ(M405A9) - 198 x 1, 1-2, 3 ammo
Legs - 194		(N) SD(SN-120)
BP - None		
Mobile - 12		
Armor - Impact
Defense - 61/48/55
Talent Levels:		Job Levels:	Skills: 
Control - 16		Fight - 21	Critical
Sight - 15		Short - 26	Speed
Mechanic - 11		Long - 17	Duel
Vitality - 14				Dead Angle
------------------------------------------------------------------------------

Defense target:

Driver in ContRoom - Total 1
AP: 10  MV: 1   Lv: 14	Honor: 0	
Unit Loadout:		Weapon Loadout: None.
Body - 275
BP - None		
Mobile - 0 		
Armor - Piercing
Defense - 40
Talent Levels:		Job Levels:	Skills: None.
Control - 15		Fight - 1	
Sight - 15		Short -	1
Mechanic - 15		Long - 1
Vitality - 15
------------------------------------------------------------------------------

You didn't think the game was over, did you? You'll be on the LSHD-4 Monto and
can now access the final upgrades for your wanzers. Not that it matters since
the upcoming mission is so much easier than the previous one. It's your call
if you want to do any buying and upgrades. Head outside when you feel the
need to complete the final mission.

------------------------------------------------------------------------------
Final Mission - LSHD-4 Monto
------------------------------------------------------------------------------

Enemies: 13
Bosses: 1
Units: 12
Allies: 0
Difficulty: ** 
Winning Condition: 

1. Domingo destroyed.

Losing Condition: 

1. All ally machines destroyed.

Prize: 0
Bonus: 0

Setup: Whatever you want to use.

Computers:

Ash - Guanaco 5, Mode 3
Amia - Guanaco 5, Mode 3
Sayuri - Guanaco 5, Mode 3
Lisa - Holism 5, Mode 4
Joyce - Holism 5, Mode 4
Roswell - Holism 5, Mode 4
Pike - Holism 5, Mode 4
Thomas - Guanaco 5, Mode 2
Rocky - Guanaco 5, Mode 2
Griff - Guanaco 5, Mode 2
Cordy - Guanaco 5, Mode 2
Maylan - Guanaco 5, Mode 2

Skills:

Ash - Feint, Critical, Switch, Sniper
Amia - Feint, Critical, Switch, High Speed
Sayuri - Feint, Critical, Switch, Super Lucky
Lisa - Best Position, Escape, Disarm Armor, Shooting Star
Joyce - Best Position, Escape, Disarm Armor, Hunting
Roswell - Best Position, Escape, Disarm Armor, Destruct
Pike - Best Position, Escape, Disarm Armor, Back Attack
Thomas - Critical, First, Double Punch, 2LV Damage
Rocky - Critical, First, Double Punch, MG Blow
Griff - Critical, First, Double Punch, Beat Up
Cordy - Critical, First, Double Punch, Crusader
Maylan - Critical, First, Double Punch, Blast Blow

Placements:

(West)

[Ash][Ami]
[Tho][Roc]

(Center)

[Gri][Cor]
[May][Lis]

(East)

[Joy][Ros]
[Pik][Say]

Strategy:

After surviving the previous mission, this one is much easier. The only one 
you have to defeat here is Domingo. He's the unit farthest on the West end of
the LSHD-4 Monto. Send everyone to the West and destroy any wanzer along the
way to Domingo. He can do some damage with his skills, but he's easy enough
to take down with everyone around.

Enemy Composition
------------------------------------------------------------------------------
Boss - Domingo Kyatt in Giaour G3(Assault)
AP: 13  MV: 8   Lv: 28	Honor: 7	
Unit Loadout:		Weapon Loadout:
Body - 288		(P) MG(Opfer GV) - 34 x 9, 1, 9 ammo
Arms - 177		(P) RF(Bassoon) - 212 x 1, 1, 9 ammo
Legs - 244		(N) SD(Type 417S)
BP - Turbo		
Mobile - 15		
Armor - Fire
Defense - 57/46/52
Talent Levels:		Job Levels:	Skills: 
Control - 19		Fight - 24	Critical
Sight - 18		Short - 30	Dead Angle
Mechanic - 16		Long - 28	Speed
Vitality - 15				Target
------------------------------------------------------------------------------
Assault in Giaour G1 - Total 1
AP: 12  MV: 7   Lv: 22	Honor: 3	
Unit Loadout:		Weapon Loadout:
Body - 268		(P) MG(Chronik 25) - 31 x 9, 1, 9 ammo
Arms - 165		(P) RF(Wander 60) - 194 x 1, 1, 9 ammo
Legs - 227		(N) SD(SN-335)
BP - None		
Mobile - 9		
Armor - Fire
Defense - 55/44/50
Talent Levels:		Job Levels:	Skills: 
Control - 16		Fight - 14	Critical
Sight - 19		Short - 28	
Mechanic - 15		Long - 14	
Vitality - 12		
------------------------------------------------------------------------------
Assault in Giaour G1 - Total 2
AP: 12  MV: 8   Lv: 22	Honor: 3	
Unit Loadout:		Weapon Loadout:
Body - 268		(P) MG(Chronik 25) - 31 x 9, 1, 9 ammo
Arms - 165		(P) SG(Glossy 11) - 34 x 8, 1, 9 ammo
Legs - 227		(N) SD(SN-335)
BP - None		
Mobile - 10		
Armor - Fire
Defense - 55/44/50
Talent Levels:		Job Levels:	Skills: 
Control - 16		Fight - 14	Critical
Sight - 19		Short - 28	
Mechanic - 15		Long - 14	
Vitality - 12				
------------------------------------------------------------------------------
Striker in Giaour G1 - Total 2
AP: 12  MV: 8   Lv: 22	Honor: 3	
Unit Loadout:		Weapon Loadout:
Body - 268		(I) KN(Keen Edge) - 95 x 1, 1, infinite
Arms - 165		(I) KN(Keen Edge) - 95 x 1, 1, infinite
Legs - 227		(N) SD(SN-335)
BP - Turbo		(N) SD(SN-335)
Mobile - 13		
Armor - Fire
Defense - 55/44/50
Talent Levels:		Job Levels:	Skills: 
Control - 19		Fight - 28	Critical
Sight - 12		Short - 14	
Mechanic - 15		Long - 14	
Vitality - 16
------------------------------------------------------------------------------
Gunner in Giaour G1 - Total 1
AP: 12  MV: 7   Lv: 22	Honor: 3	
Unit Loadout:		Weapon Loadout:
Body - 268		(P) SG(Glossy 11) - 34 x 8, 1, 9 ammo
Arms - 165		(I) PC(Hard Blow) - 116 x 1, 1, infinite
Legs - 227		(F + I) RK(Cardinal) - 48 x 6, 2-4, 2 ammo
BP - Item
Mobile - 5		
Armor - Fire
Defense - 55/44/50
Talent Levels:		Job Levels:	Skills: 
Control - 15		Fight - 14	Critical
Sight - 19		Short - 14	
Mechanic - 16		Long - 28	
Vitality - 12
------------------------------------------------------------------------------
Gunner in Giaour G1 - Total 1
AP: 12  MV: 7   Lv: 22	Honor: 3	
Unit Loadout:		Weapon Loadout:
Body - 268		(P) SG(Glossy 11) - 34 x 8, 1, 9 ammo
Arms - 165		(I) PC(Hard Blow) - 116 x 1, 1, infinite
Legs - 227		(F + I) MS(Wuerger) - 214 x 1, 4-5, 3 ammo
BP - Item
Mobile - 4	
Armor - Fire
Defense - 55/44/50
Talent Levels:		Job Levels:	Skills: 
Control - 15		Fight - 14	Critical
Sight - 19		Short - 14	
Mechanic - 16		Long - 28	
Vitality - 12				
------------------------------------------------------------------------------
Gunner in PVA-07a9 Hilstar - Total 6
AP: 12  MV: 8   Lv: 22	Honor: 1	
Unit Loadout:		Weapon Loadout: 
Body - 386		(P) AC(20mm AC) - 30 x 9, 1-2, 9 ammo	
BP - None		(F + I) RK(ARC-32) - 43 x 6, 2-4, 2 ammo
Mobile - 16		
Armor - Piercing
Defense - 14
Talent Levels:		Job Levels:	Skills: 
Control - 15		Fight - 14	Critical
Sight - 19		Short - 14
Mechanic - 16		Long - 28
Vitality - 12
------------------------------------------------------------------------------
	
Congratulations! You've just beaten Front Mission 2!

------------------------------------------------------------------------------
Secret Mission 1 - Area X Border
------------------------------------------------------------------------------

Access: Mission 12

After completing Mission 12, select Hide at Bornea and then Living at the
Passage. Say YES to both of Saribash's questions or select a team to use,
then head to the Warehouse. After the Shop owner mentions a group of people
buying wanzers, head to the Bar. Watch the scene and then exit the Bar to
watch yet another scene. Now, exit Bornea and you will be back on the world
map. Choose Border to start the mission.

Enemies: 2 + 11 reinforcements
Bosses: 0
Units: 7
Allies: 5
Difficulty: **
Winning Condition:

1. All enemy machines destroyed.
2. All refugees reach the escape points.

Losing Condition:

1. All ally machines destroyed.
2. Joyce destroyed.
3. All refugee trucks destroyed.

Prize: 1398
Bonus: 0

Setup:

Ash - Warlus M3 Body, Autel/Igel Eins Arms, and Igel Eins Legs. Barbari and 
VS04-N. AG-450B.
Amia - Warlus M3 Body, Autel/Igel Eins Arms, and Igel Eins Legs. Barbari and 
VS04-N. AG-450B.
Joyce - Igel Eins Body, Autel Arms, and Igel Eins Legs. Tom Tit, GL-200M4, 
and Mainate. BP-T3B with MS Ammo, GR Ammo, CN Ammo, and Restore 1.
Pike - Igel Eins Body, Autel Arms, and Igel Eins Legs. Tom Tit, GL-200M4, and 
Mainate. BP-T3B with MS Ammo, GR Ammo, CN Ammo, and Restore 1.
------------------------------------------------------------------------------
Thomas - Warlus M3 Body, Autel Arms, and Igel Eins Legs. Hot Needle and 
VS04-N. AG-450B.
Rocky - Warlus M3 Body, Autel Arms, and Igel Eins Legs. Hot Needle and VS04-N.
AG-450B.
Roswell - Igel Eins Body, Autel Arms, and Igel Eins Legs. Tom Tit, GL-200M4,
and Mainate. BP-T3B with MS Ammo, GR Ammo, CN Ammo, and Restore 1.

Computers:

Ash - Ethel 4, Mode 3
Amia -  Ethel 4, Mode 3
Joyce - Ethel 4, Mode 4
Pike - Ethel 4, Mode 4
Thomas - Ethel 4, Mode 2
Rocky - Ethel 4, Mode 2
Roswell - Ethel 4, Mode 4

Skills:

Ash - Feint, Critical, Speed, Target
Amia - Feint, Critical, Speed, Target
Joyce - Best Position, Lucky
Pike - Best Position, Feint, Critical, Lucky
Thomas - Critical, Feint, Heat Blow, First
Rocky - Critical, Feint, Heat Blow, First
Roswell - Best Position, Lucky

Placements: Fixed.

Strategy:

This is the first secret mission that you can access in the game. There is a
catch to this mission however: you will not gain any experience for Honor, 
Fight, Short, and Long. With that said, this is a relatively easy mission.
Basically, you need to eliminate the border patrol units and then destroy the
border walls so the refugees can escape. To detonate a wall, you need Joyce
to stand by any of the six blast points that the refugee leader points out on
the map. While you are free to detonate at any of the six blast points, you
may or may not encounter all enemy reinforcements.

If you move to the Eastern portion of the border, you will encounter two
Strikers. If you detonate by the center of the border and go North without
moving to the Eastern portion of the border, two Assaults and Gunners show
up. To fight both enemy reinforcements, trigger the reinforcements through
the center then to the East. Whatever you end up doing, make sure you defend
the refugee trucks at all costs.

Enemy Composition
------------------------------------------------------------------------------
Gunner in 40mmRR - Total 2
AP: 8   MV: 1   Lv: 8	Honor: 1	
Unit Loadout:		Weapon Loadout: 
Body - 159		(F + I) RK(RK10) - 20 x 6, 2-6, 9 ammo	
BP - None		
Mobile - 0		
Armor - Normal
Defense - 32
Talent Levels:		Job Levels:	Skills: None.
Control - 12		Fight - 5
Sight - 16		Short - 5
Mechanic - 14		Long - 10
Vitality - 10
------------------------------------------------------------------------------

Reinforcements:

(turn 2)

------------------------------------------------------------------------------
Assault in Gust 505A - Total 1
AP: 8   MV: 9   Lv: 8	Honor: 1	
Unit Loadout:		Weapon Loadout:
Body - 111		(P) MG(17.5mm MG) - 17 x 6, 1, 9 ammo
Arms - 69		(P) MG(17.5mm MG) - 17 x 6, 1, 9 ammo
Legs - 94		(I) SD(Type 203S)
BP - None		(I) SD(Type 203S)
Mobile - 21 		
Armor - Normal
Defense - 28/23/25
Talent Levels:		Job Levels:	Skills: None.
Control - 14		Fight - 5
Sight - 16		Short - 10
Mechanic - 12		Long - 5
Vitality - 10
------------------------------------------------------------------------------
Striker in Gust 505A - Total 1
AP: 8   MV: 9   Lv: 8	Honor: 1	
Unit Loadout:		Weapon Loadout:
Body - 111		(P) MG(17.5mm MG) - 17 x 6, 1, 9 ammo
Arms - 69		(P) MG(17.5mm MG) - 17 x 6, 1, 9 ammo
Legs - 94		(I) SD(Type 203S)
BP - None		(I) SD(Type 203S)
Mobile - 21 		
Armor - Normal
Defense - 28/23/25
Talent Levels:		Job Levels:	Skills: None.
Control - 16		Fight - 10
Sight - 10		Short - 5
Mechanic - 12		Long - 5
Vitality - 14
------------------------------------------------------------------------------
Gunner in AAH45a Hahn - Total 3
AP: 8   MV: 8   Lv: 8	Honor: 1	
Unit Loadout:		Weapon Loadout: 
Body - 107		(P) AC(20mm AC) - 7 x 9, 1-2, 9 ammo
BP - None		(F + I) RK(HRC-32) - 10 x 6, 2-4, 2 ammo
Mobile - 17		(F + I) RK(HRC-16) - 10 x 6, 2-4, 2 ammo
Armor - Piercing
Defense - 7
Talent Levels:		Job Levels:	Skills: None.
Control - 12		Fight - 5
Sight - 16		Short - 5
Mechanic - 14		Long - 10
Vitality - 10
------------------------------------------------------------------------------

(reach the Eastern portion of the border)

------------------------------------------------------------------------------
Striker in Gust 505A - Total 2
AP: 8   MV: 9   Lv: 8	Honor: 1	
Unit Loadout:		Weapon Loadout:
Body - 111		(P) MG(17.5mm MG) - 17 x 6, 1, 9 ammo
Arms - 69		(P) MG(17.5mm MG) - 17 x 6, 1, 9 ammo
Legs - 94		(I) SD(Type 203S)
BP - None		(I) SD(Type 203S)
Mobile - 21 		
Armor - Normal
Defense - 28/23/25
Talent Levels:		Job Levels:	Skills: None.
Control - 16		Fight - 10
Sight - 10		Short - 5
Mechanic - 12		Long - 5
Vitality - 14
------------------------------------------------------------------------------

(detonate by the center portion of the border and reach the Northern
portion of the map, while avoiding the Eastern portion of the border)

------------------------------------------------------------------------------
Assault in Gust 505A - Total 2
AP: 8   MV: 9   Lv: 8	Honor: 1	
Unit Loadout:		Weapon Loadout:
Body - 111		(P) MG(17.5mm MG) - 17 x 6, 1, 9 ammo
Arms - 69		(P) MG(17.5mm MG) - 17 x 6, 1, 9 ammo
Legs - 94		(I) SD(Type 203S)
BP - None		(I) SD(Type 203S)
Mobile - 21 		
Armor - Normal
Defense - 28/23/25
Talent Levels:		Job Levels:	Skills: None.
Control - 16		Fight - 5
Sight - 10		Short - 10
Mechanic - 12		Long - 5
Vitality - 14
------------------------------------------------------------------------------
Gunner in Igel Eins - Total 2
AP: 8   MV: 8   Lv: 8	Honor: 1	
Unit Loadout:		Weapon Loadout:
Body - 124		(P) SG(Grop 20mm) - 13 x 8, 1, 9 ammo
Arms - 77		(P) SG(Grop 20mm) - 13 x 8, 1, 9 ammo
Legs - 106		(F + I) MS(Mainate) - 46 x 2, 4-5, 3 ammo
BP - Item		
Mobile - 9
Armor - Piercing
Defense - 25/20/22
Talent Levels:		Job Levels:	Skills: None.
Control - 12		Fight - 5	
Sight - 16		Short - 5
Mechanic - 14		Long - 10
Vitality - 10
------------------------------------------------------------------------------

Allies:

Leader in Frost M40(Assault) - Total 1
AP: 8   MV: 8   Lv: 6	Honor: 1	
Unit Loadout:		Weapon Loadout:
Body - 103		(P) MG(Barbari) - 15 x 6, 1, 9 ammo
Arms - 64		(P) RF(Winee) - 64 x 1, 1, 9 ammo
Legs - 88		(N) SD(VS04-N)
BP - None		
Mobile - 16		
Armor - Fire
Defense - 30/24/26
Talent Levels:		Job Levels:	Skills: 
Control - 15		Fight - 5	Critical
Sight - 17		Short - 8
Mechanic - 13		Long - 5
Vitality - 11
------------------------------------------------------------------------------
Driver in TC400 - Total 4
AP: 8   MV: 9   Lv: 5	Honor: 0	
Unit Loadout:		Weapon Loadout: None
Body - 68				
Legs - 42		
BP - None		
Mobile - 21		
Armor - Normal
Defense - 7/6
Talent Levels:		Job Levels:	Skills: None.
Control - 12		Fight - 5
Sight - 12		Short - 5
Mechanic - 12		Long - 5
Vitality - 12
------------------------------------------------------------------------------

After the refugees escape, return to Bornea and continue onwards with the 
game as usual.

------------------------------------------------------------------------------
Secret Mission 2 - Forest Near Dhaka
------------------------------------------------------------------------------

Access: Mission 24

The Raven procurement conditions must be met in order to access this hidden
mission. After selecting your teams before Mission 23, head to the Repair
Booth and watch a scene between Ash and Rocky. Now, go to each room and speak
with everyone at Agit. Exit and there will be a scene with a man, Maron. Head
to the Bar and speak with the Mail Man. Next, go to the Hospital and speak
with Bart. Talk with Gleny next and then continue on with the story. Upon
procuring the Raven at the Dhaka Arena after Mission 24, exit and Maron will
deliver some news to Rocky. Exit Dhaka and head to the Forest after the scene
ends.

Enemies: 5
Bosses: 1
Units: 3
Allies: 0
Difficulty: ***
Winning Condition: 

1. All enemy machines destroyed.

Losing Condition: 

1. All ally machines destroyed.

Prize: 1785
Bonus: 0

Setup:

Recommended - Raven.
Thomas - Castigo U. Two Double Blade S and SN-35. AG-450D.
Rocky - Castigo U. Two Double Blade S and SN-35. AG-450D.
Roswell - Zaigaut. H.C 110, Ibis WPS, and GL-200M7. BP-T3D with GR Ammo, 
MS Ammo, CN Ammo, and three Restore 1.

Computers:

Recommended - Isthmus 5, Mode 3
Thomas - Guanaco 4, Mode 2 
Rocky - Guanaco 4, Mode 2
Roswell - Holism 4, Mode 4

Skills:

Thomas - Critical, First, Double Punch, 2LV Damage
Rocky - Critical, First, Double Punch, MG Blow
Roswell - Best Position, Escape, Disarm Armor, Destruct

Placements: Fixed.

Strategy:

For this secret mission, only the Dull Stags squad can be used in battle. If
you did not setup Thomas, Rocky, and Roswell properly, you're in for a tough
one. Much of the area is rigged with Mines that will cause issues if any of 
them hit one and you won't know where they are. If you procured the Isthmus
computer prior to this mission, set it to Mode 3. This will enable you to see
the position of any Mines on the map. When selecting whoever has the Isthmus
equipped, a Mine will appear as a blinking bomb on a square. The other units
won't be able to see any Mines, so always have the one with Isthmus act first
so you know where they are. In the event one of them do step on a Mine, have
Roswell use a Restore 1.

With those matters taken care of, there's only six enemy units to eliminate 
for the mission. They aren't any different from the wanzer units faced in the
last two missions except for Crow, who uses a better set of gear. Carefully 
maneuver around the Mines and take out each enemy as you get closer to Crow.
Crow will be protected by two of his lackeys, however, so you can't hope for
an easy kill by surrounding him. When within range, have Roswell toss a few
GR rounds then follow up with Thomas and Rocky to kill Crow's subordinates. 
Crow is just a Commander with some skills, so he's not that tough to beat.

If you didn't figure out who you're fighting, it's the Canyon Crows! Well, 
some of them at least. For fun, use your newly acquired Raven against them...

Enemy Composition
------------------------------------------------------------------------------
Boss - Royd Clive in Robust 2A/Shrike(Assault)
AP: 11  MV: 8   Lv: 18	Honor: 3	
Unit Loadout:		Weapon Loadout:
Body - 205		(P) SG(State 30) - 25 x 8, 1, 9 ammo
Arms - 126		(P) RF(Alchemia) - 145 x 1, 1, 9 ammo
Legs - 174		(N) SD(SN-35)
BP - None		
Mobile - 15		
Armor - Normal
Defense - 43/34/39
Talent Levels:		Job Levels:	Skills: 
Control - 18		Fight - 21	Critical
Sight - 14		Short - 15	Arm First
Mechanic - 13		Long - 11	
Vitality - 15
------------------------------------------------------------------------------
Boss - Ryuji Sakata in Kafir M3/Raioh(Striker)
AP: 11  MV: 8   Lv: 17	Honor: 2	
Unit Loadout:		Weapon Loadout:
Body - 188		(I) KN(Huge Buster) - 58 x 1, 1, infinite
Arms - 116		(I) KN(Huge Buster) - 58 x 1, 1, infinite
Legs - 159		(N) SD(SN-20)
BP - None		(N) SD(SN-20)
Mobile - 14		
Armor - Normal
Defense - 41/33/37
Talent Levels:		Job Levels:	Skills: 
Control - 18		Fight - 20	Critical
Sight - 11		Short - 13	
Mechanic - 14		Long - 10	
Vitality - 15
------------------------------------------------------------------------------
Boss - Keith Carabell in Kafir M3/Jerrycan(Striker)
AP: 11  MV: 8   Lv: 17	Honor: 2	
Unit Loadout:		Weapon Loadout:
Body - 188		(I) KN(Huge Buster) - 58 x 1, 1, infinite
Arms - 116		(I) KN(Huge Buster) - 58 x 1, 1, infinite
Legs - 159		(N) SD(SN-20)
BP - None		(N) SD(SN-20)
Mobile - 14		
Armor - Normal
Defense - 41/33/37
Talent Levels:		Job Levels:	Skills: 
Control - 18		Fight - 20	Critical
Sight - 11		Short - 13	
Mechanic - 14		Long - 10	
Vitality - 15			
------------------------------------------------------------------------------
Crow Team in Kafir M3(Assault) - Total 1
AP: 11  MV: 8   Lv: 17	Honor: 2	
Unit Loadout:		Weapon Loadout:
Body - 188		(P) MG(Clavier) - 24 x 8, 1, 9 ammo	
Arms - 116		(P) SG(Peak Gaza) - 23 x 8, 1, 9 ammo
Legs - 159		(N) SD(SN-20)
BP - None
Mobile - 17		
Armor - Normal
Defense - 41/33/37
Talent Levels:		Job Levels:	Skills: 
Control - 15		Fight - 8	Critical
Sight - 18		Short - 20	
Mechanic - 15		Long - 15	
Vitality - 11
------------------------------------------------------------------------------
Crow Team in Kafir M3(Assault) - Total 1
AP: 11  MV: 8   Lv: 17	Honor: 2	
Unit Loadout:		Weapon Loadout:
Body - 188		(P) MG(Clavier) - 24 x 8, 1, 9 ammo	
Arms - 116		(F) FT(Fire Ant) - 47 x 4, 1, 9 ammo
Legs - 159		(N) SD(SN-20)
BP - None
Mobile - 17		
Armor - Normal
Defense - 41/33/37
Talent Levels:		Job Levels:	Skills: 
Control - 15		Fight - 8	Critical
Sight - 18		Short - 20	
Mechanic - 15		Long - 15	
Vitality - 11	
------------------------------------------------------------------------------
Crow Team in Kafir M3(Gunner) - Total 1
AP: 10  MV: 9   Lv: 16	Honor: 2	
Unit Loadout:		Weapon Loadout:
Body - 188		(P) RF(Grenze) - 41 x 1, 1, 9 ammo	
Arms - 116		(I) PC(Hard Blow) - 78 x 1, 1, infinite
Legs - 159		(F + I) MS(Thrush) - 61 x 3, 4-5, 3 ammo
BP - Item		
Mobile - 22		
Armor - Normal
Defense - 41/33/37
Talent Levels:		Job Levels:	Skills: 
Control - 14		Fight - 11	Critical
Sight - 18		Short - 12	MS Ammo(1, BP)
Mechanic - 15		Long - 20	
Vitality - 11	
------------------------------------------------------------------------------

After defeating the Canyon Crows, head back to Dhaka. Go to Agit and enter 
H.Q. to speak with Ash. You can now continue with the game as usual.

------------------------------------------------------------------------------
4. SECRETS							[SECT]
------------------------------------------------------------------------------

MAXIMIZING EXP AND HONOR
------------------------

Since EXP is very limited in the game, it's best to make the most out of each
enemy kill in terms of amassing EXP. Honor points are also limited since you
only have a finite amount of enemies. Here are some methods to maximize EXP
and Honor points.

FIGHT:

Destroy and attack as many armored vehicles and mobile weapons as possible.
While Fight specialists are the last thing you want to send against a mobile
weapon, having them do the finishing blow is fine. This is because of the 
huge EXP boosts that mobile weapons give out once they're destroyed. Armored
vehicles give good EXP as well per kill.

SHORT:

Destroy and attack as many wanzers as possible. Stick with Machine Guns and 
Shotguns to damage all parts constantly. Wanzers don't give out much EXP but
attacking all parts will make up for the small boosts when they are 
destroyed. Shooting down aircraft is also great and even though Long 
specialists can do the same, they have a better method to gain EXP.

LONG:

Arguably the easiest of all three Job classes to level up. Equip a Grenade
Launcher and stock up on GR Ammo parts. Have all of your units fully surround
an enemy unit, but do this only when 2-3 enemies remain. If you fire grenades
at the correct angle, you can hit 9 units all at once. Long proficiency will
improve quickly with this method. 

HONOR:

Simply kill as many enemies as possible and save any named pilots or 
Commanders last. The other noticeable way to amass Honor is to destroy your 
own pilots and ally units via the Grenade Launcher method above. Make sure 
the one firing is away from the 9-square radius and you don't have much 
enemies left to handle if you insist on destroying your pilots.

KOODOO:

The Koodoo computer's Mode 5 doubles EXP for every attack, so use this to get
your Job proficiencies maxed out quickly. This comes with a certain secret
wanzer so see the section below for more details.

NETWORK FREEBIES
----------------

Not really interested in using the Network? You're missing out on some free
goodies! Seriously, you can procure free stuff on the Network if you search
through certain addresses and forums. The following will detail all of the
free goodies that can be procured using the Network.

------------------------------------------------------------------------------
Part		Address		Password	Check Code
------------------------------------------------------------------------------
Wit Horn	LEONORA		NORALOE		None
Mythos B	ING		INCISE		INTGEHEN (1000 miliseconds)
Schakal B	ING		INCISE		INTGEHEN (1000 miliseconds)
Otake San	SCHNECKE	SN		GERMANY (400 miliseconds)
Iyana Wanzer	SCHNECKE	SN		GERMANY (400 miliseconds)

SECRET WANZERS
--------------

There are several secret wanzers available for usage in Front Mission 2. All
of them do not appear in Shops and are gotten by meeting certain conditions
throughout the game. Follow the methods discussed below to access the secret
wanzers.

------------------------------------------------------------------------------
Negus		Available after: Mission 5			
------------------------------------------------------------------------------

Method:

After recruiting Cordy in the Daukandei Arena and speaking to her at the Bar,
head to the Warehouse and speak with Rupo. During the conversation with Rupo,
say YES to Lisa's question. You will get the Negus, but only Sayuri can use
it. For the next mission only, a monetary reward can be procured for meeting
certain criteria. Speak with Rupo upon returning to Daukandei after the
mission is complete.

Negus Performance Rewards Guide:

------------------------------------------------------------------------------
Parts Remaining	 Money  Parts Destroyed  Money
------------------------------------------------------------------------------
1		 250	1-9		 100 per part
2		 500	10-14		 1000
3		 750	15-19		 1500
4		 1000	20+		 500 for every 5 parts destroyed

------------------------------------------------------------------------------
Raven		Available after: Mission 24
------------------------------------------------------------------------------

Method:

When Lisa visits Daukandei after Mission 5, head to the Bar. Once you attempt 
to leave the Bar, a man will approach and talk to Lisa. The man reveals a 
password for the OCUF address, HuFFMAN, before leaving. Type it in OCUF 
address and read the following data. When asked to input a check code, type 
in MADEIRA. Next, go back to the OCUF address and type in SAKATA instead of 
HUFFMAN. Read the data and you will be asked to input another check code. 
Input OCILIPY, which leads to an e-mail that mentions coming to a bar in 
Dhaka on June 24. Make sure to do this before starting Mission 6.

Continue playing the game until you clear Mission 24. When you return to
Dhaka, head to the Bar and a scene will play out. Exit the Bar and another
scene will commence. Go to the Arena and watch the lengthy scene showing a
large, jet-black wanzer. A mandatory Arena battle will occur and you must
win this battle. If you win, the Raven is yours to keep. If you lose, you
will not get the Raven. The Koodoo computer is automatically procured if you
get the Raven.

------------------------------------------------------------------------------
Jaboa		Available after: Mission 25
------------------------------------------------------------------------------

Method:

When the scenes at the Dhaka H.Q. ends and you can leave prior to Mission 21,
exit and return to Agit. Go to the Repair Booth and watch the scene between 
the Shop owner and a man named Rick. After the scene ends, speak with Ash and
reply NO to his question. Try to exit Agit and you will run into Rick again.
Rick will ask for an investment from you to build something. The amount of
money that you can invest depends on when you talk to him in the game. You
can invest 1000 to Rick's project right from the start. After Mission 21, the
amount increases to 2000. Completing Mission 22 will raise that amount to
2500 the next time you see Rick. When you return to Dhaka after Mission 24,
you can invest up to 3000 with Rick.

Upon completing Mission 25, Rick will give you something based on how much
money you gave to him.

Rick Rewards Guide:

------------------------------------------------------------------------------
Reward		Offer
------------------------------------------------------------------------------
Restore ALL	100 to 1400
Rick Rod	1500 to 1900
Jaboa		2000 and more

SECRET WEAPONS
--------------

Are you a perfectionist that wants to have everything that a game can offer?
Afraid that you might have missed a few things here and there? Fear not, the
following list covers the game's 14 secret weapons and how to get them!

------------------------------------------------------------------------------
Name		Type  Method
------------------------------------------------------------------------------
Opfer GV	MG    Surrender one of the Elites in Mission 29.
Covet		SG    Arena reward with a Rate of 350 or higher.
Fire Ant S	FT    Arena reward with a Rate of 350 or higher.
Bassoon		RF    Arena reward with a Rate of 350 or higher.
Burgiba		BZ    Arena reward with a Rate of 350 or higher.
Delta 120	CN    Arena reward with a Rate of 350 or higher.
Keen Edge	KN    Arena reward with a Rate of 350 or higher.
Great Saber	RD    Surrender one of the Elites in Mission 29.
Type 417S	SD    Surrender the Elite in Mission 30.
Red Crow	MS    Arena reward with a Rate of 350 or higher.
Plaver SS	AM    Arena reward with a Rate from 300 to 350.
GL-210M1	GR    Arena reward with a Rate from 300 to 350.
Fire Owl	RK    Arena reward with a Rate of 350 or higher.
Sky Myna S	AR    Arena reward with a Rate from 300 to 350.

SECRET COMPUTERS
----------------

Tired of the eight computers that you can purchase at the Shop? You can get
eight computers hidden throughout the game! While all of them are mentioned
within the walkthrough, here is the full list of all secret computers in 
Front Mission 2. It beats having to go through the massive walkthrough to
find them all!

------------------------------------------------------------------------------
Name	   Mission  Method
------------------------------------------------------------------------------
Jingo	   16	    Surrender the Veteran.
Onrush	   18	    Cordy wins at least 8 matches at the Daukandei Arena.
Legende	   19	    Surrender the Veteran.
Onrush     22	    Surrender the Veteran.
Isthmus	   22	    Defeat PINE at the Dhaka Arena after Mission 22.
Koodoo	   24	    Procured with Raven after Mission 24.
Motive	   26	    Surrender the Veteran.
Niche	   27	    Talk to the Guardman at Dhaka H.Q. after Mission 27.
Pundit	   28	    Surrender the Elite.

FRONT MISSION RECURRING CHARACTERS
----------------------------------

For anyone who has played a previous Front Mission installment, you might be
surprised to find some familiar faces in both scenarios. Some of those faces
are even playable in the game! Anyways, here are the following characters 
that make appearances in Front Mission 2. If you are new to Front Mission or
have not played some of the games, spoilers will be mentioned for these
characters. You have been warned so only read what you want to know.

------------------------------------------------------------------------------
G. Lycov		Lisa's Viewpoint
------------------------------------------------------------------------------

Location: 

Daukandei(Mission 5)
Dhaka(Mission 24)

Time of Appearance: Mission 5 to Mission 24
Alias: None
Appears in:

Front Mission 2089: Border of Madness
Front Mission 2089-II

Playable: No
Description:

G. Lycov is one of the main characters in Front Mission 2089: Border of
Madness and is one of the secondary characters in Front Mission 2089-II.
Lycov is an O.C.U. wanzer engineer employed by Sakata Industries. His
appearance in Front Mission 2 expands on his involvement in creating the Type
11, codenamed "Raven", a prototype Bioneural Device-use wanzer.

In the game, Lycov appears twice through Lisa Stanley's viewpoint. After
rescuing the prisoners from Rimian in Mission 5, enter the Daukandei Bar and
then attempt to leave it. The story event that ensues will trigger the Raven
side-quest. The conditions to unlock the Raven must be completed in order to
see Lycov later in the game after capturing the Deean airbase in Mission 24.

When trying to leave the Daukandei Bar, an unknown man stops Lisa from leaving
and calls her name out. The man quickly calms a surprised Lisa down, stating
that he is not her enemy. The man also tells the O.C.U. officer that he has
something to tell her. He tells Lisa of a network password to input in the
O.C.U. military database and right before leaving, promises to get in touch
with her later. When Lisa types in the network password as the man states,
she and Sayuri begin to read through confidential documents about Huffman
Island and the 2nd Huffman Conflict.

Upon learning the complete truth behind the 2nd Huffman Conflict, Lisa soon
stumbles across a secret section containing information on a wanzer codenamed
the "Raven". Lisa then receives an unknown email from the man, who tells her
to come to the bar in Dhaka on June 24. On June 24, Lisa comes across a man
in a suit who claims to have been sent by a man she was supposed to meet at
the Dhaka bar. After telling him that they have no business to discuss unless
her contact arrives, the man in the suit leaves. Out of hiding, Lycov calls
out Lisa and tells her to follow him to the Dhaka arena.

At the Dhaka arena, Lycov officially introduces himself to Lisa and unveils
an existing Raven model. The wanzer engineer explains that he took the Raven
to the U.S.N. to complete it after the Sakata Industries Incident was made
public. While on the run from U.S.N. authorities, Lycov came in contact with
a man from the O.C.U. who promised him freedom. In exchange, the man ordered
Lycov to head to Alordesh and deliver the Raven to Lisa specifically. As he
gives Lisa a new network password for her to find out who this man is, Lycov
is suddenly shot by the man in the suit...

------------------------------------------------------------------------------
Royd Clive		Ash's, Thomas', and Lisa's Viewpoints
------------------------------------------------------------------------------

Location:

Diaraba(Mission 10, Mission 15)
Dhaka(Mission 24)
Forest(Secret Mission 2)

Time of Appearance: Mission 10 to Secret Mission 2
Alias: Crow
Appears in:

Front Mission 2089: Border of Madness
Front Mission 2089-II
Front Mission 1st
Front Mission Online

Playable: No
Description:

Royd is one of two male protagonists in Front Mission 1st, and is one of the
secondary characters in Front Mission 2089: Border of Madness, Front Mission
2089-II, and Front Mission Online. Royd is a former Captain in the O.C.U.
Ground Defense Force, and is the commander of the mercenary outfit "Canyon
Crows". His appearance in Front Mission 2 expands on his fate after the end
of the 2nd Huffman Conflict.

In the game, Royd makes an appearance in Thomas' viewpoint, and makes indirect
appearances through references on three occasions - one in Ash's viewpoint,
one in Lisa's viewpoint, and a third one in Thomas' viewpoint. As Royd's lone
appearance is in the forest near Dhaka for Secret Mission 2, the conditions
to unlock it must be met first. This applies for Royd's references in Dhaka
after Mission 24 as well. His references from Diaraba after Mission 10 and
Mission 15 can be found by talking to the people in the Diaraba Arena.

Upon arriving at Diaraba, Ash heads off to the arena in hopes of learning
Saribash's whereabouts in the city. While talking with the arena spectators,
Ash learns of an arena fighter going by the name of Royd who might know where
Saribash is. He also learns of a rumor that Royd always buys Saribash's top
grade gear for his wanzer. Likewise, Ash learns that some spectators wonder
if Royd is indeed Royd Clive, the "great hero of Huffman Island".

A few days later, Lisa enters Diaraba and searches for any Burg Transportation
personnel in the city. Inside the Diaraba arena, a spectator tells Lisa that
Royd only prefers to meet with women and thus, will only appear if a woman
chooses to fight him. Another spectator tells the O.C.U. officer that Royd is
a private man and doesn't like to reveal himself in public much.

On June 24, a mail man by the name of Malone delivers Rocky a letter written
by Gleny. As Rocky reads it, he realizes that his friend meant for the letter
to be read when he died. After Gleny confesses his regrets for passing away,
he asks Rocky if he remembers "Crow", a man they arrested and put in jail.
Gleny tells his friend that Crow, who murdered many civilians with his land
mines deployed near cities, had escaped from prison. He then reveals that he
chased after Crow, but was caught in one of his land mine traps.

The fallen soldier also reveals that Crow still bears a grudge against them,
and that he is hiding around the capital's outskirts. Gleny warns Rocky not
to pursue him out of revenge. Rocky disregards the warning and sets off to
find Crow. Before Rocky can leave, Thomas and Roswell find him and promise to
help their comrade avenge Gleny. The three leave Dhaka and head for a forest
near the outskirts. As Rocky and Thomas contemplate where Crow is, Roswell
spots a wanzer hiding in the shadows by a set of trees. Rocky stops Roswell
from moving closer to the wanzer and shoots at a hidden land mine nearby.

Suddenly, Crow comes out of the trees to commend Rocky and his good instincts.
Listening to his voice, Thomas and Roswell are taken aback when they realize
Crow's identity, whom Rocky calls out - Royd Clive. Royd sarcastically thanks
them for sending him "off to jail". As the mercenary describes the conditions
of the jail he was put in, Royd remarks that he was waiting a long time to
get his revenge. Rocky barks back in anger, telling him that "no one deserved
to be thrown in jail more than you did!" 

Royd asks Rocky what kind of fool is he, telling the soldier that he was
fighting to free people from the grip of the super-states. Rocky retorts his
reasoning saying that he murdered civilians, completely innocent people. Royd
laughs, arguing that if he deserved to be "thrown in jail", the three and the
O.C.U. deserve the death sentence. When Thomas inquires about the statement,
Royd asks them how many people died in your "make-believe wars". He then tells
Rocky not to preach to him "that it couldn't be helped", saying that both of
them are the same. An enraged Royd yells out that he will kill them all.

Rocky says that Royd is only going back to jail and attempts to move. He is
stopped by Thomas, who reminds his friend that Royd wouldn't be stupid enough
to take on all of them by himself. Recollecting himself, Rocky admits that
Thomas is right. Although nothing shows up on radar, Rocky is not convinced
the area is abandoned. His hunch is proven right when Royd orders the Canyon
Crows to come out and "pass the death sentence on these intruders". As the
battle lingers on, Royd and the Canyon Crows find themselves losing to the
trio. Royd orders his teammates to get in touch with the others "right now".

Agitated at the lack of a response, Royd asks his teammates what is going on.
Upon hearing bad news about their base of operations, Royd curses his luck.
He wonders why fate hates him so much. Realizing that the Canyon Crows aren't
as fearsome as they thought, Thomas, Rocky, and Roswell decide to eradicate
Royd and his mercenary outfit for good. When Royd's wanzer is nearly destroyed
and caught up in flames, the mercenary warns Rocky that even if he dies, "the
cycle of madness will carry on!" Royd dies laughing maniacally as Rocky
remarks that he is no hero, that he is just "another terrorist".

------------------------------------------------------------------------------
Ryuji Sakata		Thomas' Viewpoint
------------------------------------------------------------------------------

Location:

Forest

Time of Appearance: Secret Mission 2
Alias: None
Appears in:

Front Mission 2089-II
Front Mission 1st
Front Mission Online

Playable: No
Description:

Ryuji Sakata is one of the main characters in Front Mission 1st, and is one
of the secondary characters in Front Mission 2089-II and Front Mission
Online. Ryuji is a former Lieutenant in the O.C.U. Ground Defense Force, and
is a member of the "Canyon Crows" mercenary outfit. His appearance in Front
Mission 2 expands on his fate after the end of the 2nd Huffman Conflict.

In the game, Ryuji appears only once through Thomas' viewpoint. He appears
fighting alongside Royd and Keith in a forest near Dhaka in Secret Mission 2.

Locked in battle against the Dull Stags trio, the Canyon Crows realize that
their foes are stronger than expected. Realizing that their lives were indeed
in danger, Ryuji tells Royd that these "guys are trouble!" Eventually, the
mercenary is killed in combat along with the rest of the Canyon Crows in
Alordesh.

------------------------------------------------------------------------------
Keith Carabell		Thomas' Viewpoint
------------------------------------------------------------------------------

Location:

Forest

Time of Appearance: Secret Mission 2
Alias: None
Appears in:

Front Mission 2089-II
Front Mission 1st
Front Mission Online
Front Mission 5: Scars of the War

Playable: No
Description:

Keith Carabell is one of the main characters in Front Mission 1st, and is one
of the secondary characters in Front Mission 2089-II, Front Mission Online,
and Front Mission 5: Scars of the War. Keith is a mercenary for hire, and a
member of the "Canyon Crows" mercenary outfit. His appearance in Front
Mission 2 expands on his fate after the end of the 2nd Huffman Conflict.

In the game, Keith appears only once through Thomas' viewpoint. He appears
fighting alongside Royd and Ryuji in a forest near Dhaka in Secret Mission 2.

Locked in battle against the Dull Stags trio, the Canyon Crows realize that
their foes are stronger than expected. When Royd asks him to call for help,
Keith responds that their camp was "destroyed by unknown forces" and wonders
if they should retreat. Eventually, the mercenary is killed in combat along
with the rest of the Canyon Crows in Alordesh.

------------------------------------------------------------------------------
Driscoll		Lisa's Viewpoint
------------------------------------------------------------------------------

Location:

Network(Mission 5)
Dhaka(Mission 24)

Time of Appearance: Mission 5 to Mission 24
Alias: None
Appears in: 

Front Mission 2089-II
Front Mission 1st
Front Mission Online

Playable: No
Description:

Driscoll is one of the main characters in Front Mission 1st, and is one of
the secondary characters in Front Mission 2089-II and Front Mission Online.
Driscoll is a U.S.N. officer posted to the Special Weapons Research Division
known as the "Nirvana Institute". His appearance in Front Mission 2 expands
on his background with the U.S.N. and his ties to the Republic of Zaftra.

In the game, Driscoll actually doesn't make an appearance in any of the
viewpoints. Rather, he appears indirectly through references in the Network
after meeting G. Lycov in Daukandei after Mission 5 and through the U.S.N.
agent that Lisa encounters in Dhaka after Mission 24.

When Lisa reads up on the history and combat specifications of the Raven, the
secret section notes that its test pilot was believed to be of Zaftran origin.
However, there is no evidence to confirm this speculation. On June 24, when
Lisa meets Lycov, a man in the suit assassinates the wanzer engineer. Lisa
quickly deduces that the man in the suit is a U.S.N. agent. When the U.S.N.
agent demands that Lisa hand over the Raven, she refuses and opts to fight
against him. Wondering if she will use the Raven, the U.S.N agent tells her
to give up and adds that only one man was able to master piloting it...

------------------------------------------------------------------------------
Glen Duval		Thomas' Viewpoint
------------------------------------------------------------------------------

Location:

Forest

Time of Appearance: Secret Mission 2
Alias: None
Appears in: 

Front Mission 2089-II
Front Mission 1st
Front Mission 5: Scars of the War

Playable: No
Description:

Glen Duval is one of the main characters in Front Mission 5: Scars of the 
War, and is one of the secondary characters in Front Mission 2089-II and
Front Mission 1st. Glen is part of the 48th Defense Unit with the O.C.U.
Ground Defense Force. His appearance in Front Mission 2 expands on his
"behind the scenes" role working for a powerful terrorist organization...

In the game, Glen actually doesn't make an appearance in any of the
viewpoints. Rather, he appears indirectly through references from Royd during
the battle against the Dull Stags in Secret Mission 2.

When the Canyon Crows begin to lose their battle against the Dull Stags, Royd
tells his teammates to radio Glen for help "right now". However, no response
is made when the call for help is made. After Keith brings bad news to Royd
about their base of operations, the mercenary realizes that Glen is not going
to respond because he has "gone dark"...

If the Dull Stags are defeated in battle, Royd radios Glen and tells him that
"the plan is back on schedule again"...

------------------------------------------------------------------------------
Frederick Lancaster	Lisa's Viewpoint	
------------------------------------------------------------------------------

Location: 

Network

Time of Appearance: Mission 5
Alias: None
Appears in:

Front Mission 1st
Front Mission Online
Front Mission 4
Front Mission 5: Scars of the War

Playable: No
Description:

Frederick Lancaster is one of the main characters in Front Mission 1st, and
is one of the secondary characters in Front Mission Online, Front Mission 4,
and Front Mission 5: Scars of the War. Frederick is a freelance journalist
who specializes in non-fictional material. His appearance in Front Mission 2
expands on his exploits since the end of the 2nd Huffman Conflict.

In the game, Frederick actually doesn't make an appearance in any of the
viewpoints. Rather, he appears indirectly through references in the Network
after meeting G. Lycov in Daukandei after Mission 5.

When Lisa reads up on the history of Huffman Island, she stumbles across an
old article that was published on the front page of the newspaper "Daily 
Freedom" on August 12, 2092. Written by Frederick Lancaster, the article
revealed the truth behind the 2nd Huffman Conflict. According to Lancaster's
findings, the war was not about a border dispute between the O.C.U. and the
U.S.N. Rather, it was used by the two super-states, the Republic of Zaftra,
and Sakata Industries to develop and test computer technology which utilized
the human brain. Lancaster provided a wealth of evidence to back up his story.

The article, along with Lancaster's novel "Sovereign Island", led to a global
investigation into the truth behind the war. As Lisa continues to read, she
learns that both the O.C.U. and the U.S.N. admitted their involvement in what
was later coined the "Sakata Industries Incident". The Republic of Zaftra
refused to admit their involvement in the conspiracy, despite the resignation
of their president. The ensuing fallout bankrupted Sakata Industries and the
company was later absorbed by rival arms maker, Iguchi.

------------------------------------------------------------------------------
Walter Feng		Ash's Viewpoint
------------------------------------------------------------------------------

Location: 

Alordesh Coast

Time of Appearance: Mission 22
Alias: Man, Black 6
Appears in: 

Front Mission 1st
Front Mission Online
Front Mission 5: Scars of the War

Playable: No
Description:

Walter Feng is the male protagonist of Front Mission 5: Scars of the War, and
is one of the secondary characters in Front Mission 1st and Front Mission
Online. Walter has quite the impressive military career working up the
military chain of command: the 214th Mobile Company, 11th Special Armored
Regiment "Strike Wyverns", and the SOCOM Armored Detachment "Barghest". His
appearance in Front Mission 2 expands on his duties as a unit commander with
the Barghest.

In the game, Walter only appears once through Ash's viewpoint. He appears
during the battle by the Alordesh Coast in Mission 22.

When the Burg Transportation force returns to the Alordesh coastline, they
spot a squad of units boasting an all-black paint scheme that are stationed
by the transport plane. Unsure if they are friend or foe, Joyce attempts to
engage combat with one of the units. In the midst of combat, Walter radios
Hector that his unit is taking heavy fire from an unknown enemy force. As a
result of this, Walter informs Hector that he is ceasing covert operations.

------------------------------------------------------------------------------
Hector Reynolds 	Ash's Viewpoint
------------------------------------------------------------------------------

Location: 

Alordesh Coast

Time of Appearance: Mission 22
Alias: Commander, Black 1
Appears in:

Front Mission 1st
Front Mission 5: Scars of the War

Playable: No
Description:

Hector Reynolds is one of the main characters in Front Mission 5: Scars of 
the War, and is one of the secondary characters in Front Mission 1st. Hector
is the commanding officer of the SOCOM Armored Detachment, "Barghest". His
appearance in Front Mission 2 expands on his role as the head of an outfit
investigating the true causes of domestic conflicts in the O.C.U.

In the game, Hector actually doesn't make an appearance in any of the
viewpoints. Rather, he appears indirectly through references from Walter
during the battle by the Alordesh Coast in Mission 22.

After listening to Walter informing him that his unit is taking heavy fire
from an unknown enemy force, Hector orders them to withdraw to an evacuation
point. Hector also commands Walter's unit not to "waste time" wihdrawing from
the Alordesh coastline.

------------------------------------------------------------------------------
Masao Sasaki		Lisa's Viewpoint
------------------------------------------------------------------------------

Location: 

Network

Time of Appearance: Mission 4
Alias: None
Appears in:

Front Mission Online
Front Mission 3

Playable: No
Description:

Masao Sasaki is one of the main characters in Front Mission 3 and is one of
the secondary characters in Front Mission Online. Masao is the Chief-of-Staff
for the Japanese Defense Force. His appearance in Front Mission 2 expands on
his background as a harbinger for Japanese independence movements.

In the game, Masao actually doesn't make an appearance in any of the
viewpoints. Rather, he appears indirectly through references in the Network
after the game switches to Lisa's viewpoint upon clearing Mission 4.

When Lisa reads up on the international news for June 14, 2102, she learns of
a group in Japan which recently held a pro-Alordesh independence rally in the
past few days. Called the "Independent Nations Society", almost 100 people in
Tokyo held a rally to demand the withdrawal of the O.C.U. from Japan. Lisa
reads that 16 of the group's members were arrested when the demonstration
became violent. Masao Sasaki, the leader of the Independent Nations Society,
was believed to have instigated the violent protests and was currently being
investigated by the Japanese Police Organization.

------------------------------------------------------------------------------
5. CREDITS							[CRED]
------------------------------------------------------------------------------

Thanks to:

- GameFAQs obviously
- Front Mission: World Historica book for certain items and such
- Square Enix for the Front Mission series

This FAQ copyright 2013 to Angelo Pineda. Redistribution in any form,
including reprinting in electronic or print media, without express permission
of the author is strictly forbidden.
(0.0920/d/web3)