Neoseeker.com Forum Thread: Dishonored developers talk player choices, making killing optional in an assassin game - page 1

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original thread: http://www.neoseeker.com/forums/54667/t1766525-dishonored-developers-talk-player-choices-making-killing-optional-in-an-assassin-game/


Author:   RabidChinaGirl
Date:   Sep 13, 12 at 2:35pm (PST)
Subject:   Dishonored developers talk player choices, making killing optional in an assassin game
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[[news:20788]]



Author:   Shadow of Death
Date:   Sep 14, 12 at 12:24am (PST)
Subject:   re: Dishonored developers talk player choices, making killing optional in an assassin game
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Still wanting to try out Possession/grab, teleport into empty space high above the ground (or a hazard), then release the victim, and teleport to safety. Would require some good timing, but I think it'll be possible, assuming you can use so much power that rapidly.

But then again, teleport requires solid ground right? Too bad I think.



Author:   JacqueseVonRIP
Date:   Sep 14, 12 at 2:20am (PST)
Subject:   re: Dishonored developers talk player choices, making killing optional in an assassin game
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I'm going to role play a scaredy cat and spend all my time running away or taking cheap shots from a distance - without killing anyone.



Author:   RabidChinaGirl
Date:   Sep 14, 12 at 11:19am (PST)
Subject:   re: Dishonored developers talk player choices, making killing optional in an assassin game
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I've always had an extreme appreciation for games that seem to be about one thing (assassinations, in this case) but leave so much open to player freedom. And it's not just about picking a Light/Dark option for the same outcome. It's almost complete freedom, like being allowed to experiment with all your skills and watching what happens with sadistic curiosity.




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