Neoseeker.com Forum Thread: SSB4's Direction: Melee vs Brawl - page 2

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original thread: http://www.neoseeker.com/forums/54475/t1678028-ssb4s-direction-melee-vs-brawl/2.htm


Author:   shayne
Date:   Nov 18, 11 at 3:56pm (PST)
Subject:   re: SSB4's Direction: Melee vs Brawl
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brawl and melee were almost on same levels for me, but i'd have to say i liked melee a little more
i don't know, maybe i just had super high expectations for brawl or something and melee was just a breath of fresh air

in any case, i'd like to see them introduce a good story and new characters
hopefully there won't be any super rigged characters but i just want a fun game to play :L



Author:   VainAttempts
Date:   Dec 01, 11 at 12:34am (PST)
Subject:   re: SSB4's Direction: Melee vs Brawl
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I heard somewhere Melee wasn't supposed to be competitive, some of the elements that made it competitive were an accident. Thus, they were removed from it's sequel, Brawl.



Author:   bruin
Date:   Dec 01, 11 at 12:55am (PST)
Subject:   re: SSB4's Direction: Melee vs Brawl
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To me Melee is one of the best fighting games ever made. It's fast pace makes it much more enjoyable in my opinion. While I loved Brawl for everything it did right, I still enjoy Melee ten times more.

In fact, I am still playing Melee, while I haven't touched Brawl in quite some time. So, as you can tell, I would much rather SSB4 lean more in the direction of Melee in terms of gameplay.

Of course there are some things I expect to return from Brawl as well. A good single player mode, more items, final smashes, stickers, etc. If they combined the best aspects of both games, it would be magnificent.




Author:   Random hero jr
Date:   Jan 16, 12 at 6:23pm (PST)
Subject:   re: SSB4's Direction: Melee vs Brawl
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If it was up to me, I'd give SSB4 a bit more accessibility.

Perhaps a setting that changes how the game mechanics work. Between something that leans more towards a competitive environment for tournaments & 1v1's etc.

And another more for those that enjoy FFA's with a group of friends/love using items/less experienced/simply don't care etc. You get the point.

Of course, this idea isn't perfect, I didn't think about it much, just typed this as it popped into my head.

My point is, maybe it might cause a bit less hatred towards the game that Brawl was getting for being "too casual".




Author:   Fury
Date:   Jan 25, 12 at 6:08am (PST)
Subject:   re: SSB4's Direction: Melee vs Brawl
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quote Random hero jr
If it was up to me, I'd give SSB4 a bit more accessibility.

Perhaps a setting that changes how the game mechanics work. Between something that leans more towards a competitive environment for tournaments & 1v1's etc.

And another more for those that enjoy FFA's with a group of friends/love using items/less experienced/simply don't care etc. You get the point.

Of course, this idea isn't perfect, I didn't think about it much, just typed this as it popped into my head.

My point is, maybe it might cause a bit less hatred towards the game that Brawl was getting for being "too casual".

I think being able to adjust the settings would work quite well. Halo is another favorite series of mine, and the constructors of the competitive scene for Halo take huge advantage of the game's custom options. They boost walking speed, change weapon layout, damage, etc, all in order to make it more fair and competitive.

The Smash competitive community has been much the same, just not with as many options. But if there were more, then they could surely agree on a stable ruleset within a short time frame.

Obviously, forcing players to get used to the settings that greatly differ from default gameplay is always a concern. But as long as the ruleset would remain stable, that shouldn't be a problem.

quote VainAttempts
I heard somewhere Melee wasn't supposed to be competitive, some of the elements that made it competitive were an accident. Thus, they were removed from it's sequel, Brawl.
Really, the only thing I can think of that fits that would be wavedashing. In Melee, when you air-dodged, you could alter the direction your character went as they were air-dodging. What the developers never realized was that by doing this you could air-dodge right into the ground, thus making your character move forward along the ground without walking or running, allowing you to move on the ground and attack at the same time. That was clearly not their intention.

Everything else I would imagine was intentional in Melee. Other advanced techniques really couldn't have been programmed into the game without the developers knowing full well of how it could be utilized, because they were put in exactly for that purpose.

When you just think about the basic things like the speed of the game, I think it's clear they wanted to attract competitive players.



Author:   BlueLore
Date:   Jan 25, 12 at 5:21pm (PST)
Subject:   re: SSB4's Direction: Melee vs Brawl
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I am for a more brawlish game,because I play very often with people who don't have the game and it is already a problem that I am far better than my friends.



Author:   NapoleonDos
Date:   Jan 26, 12 at 3:25am (PST)
Subject:   re: SSB4's Direction: Melee vs Brawl
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GO BACK TO MELEE

But why stop there? Improve upon that dynamic with even greater variance and versatility. Add more abilities to characters, more signature ideas to what makes SSB special, other gages and measurement tools which could enable more complex gameplay.

Hell, add in another button for attacks so we can see the characters utilize more special moves.

Dont stop trying to make the game better. Sure, there will be some misses, but let's get as much changed in the game as we did between 64 and Melee, and in only two years development, to make this a remarkable game.



Author:   GaTheZakk
Date:   Jul 07, 12 at 7:04pm (PST)
Subject:   re: SSB4's Direction: Melee vs Brawl
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I like Melee, but I like Brawl just a bit more!
It has more options, better music, more characters to choose from, Ganondorf looks cooler, Zelda's not blonde, and most of all awesome graphics, great job Brawl!


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