Neoseeker.com Forum Thread: Skyrim Pures - page 1

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Author:   psiberzerker
Date:   Jan 20, 12 at 6:41pm (PST)
Subject:   Skyrim Pures
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(as) If it wasn't obvious, I also play Runescape, where we have the concept of Pures. There, they're used mostly for PKing (Player Killing, or PvP) which isn't possible in ES, but since the NPCs level with the Dragonborn, there would still be a similar advantage to specializing in a single combat skill. Namely, you can do combat damage higher than you're supposed to for your level, which would give you an edge against leveled NPCs, and creatures. Probably best for harder run-throughs than the easier ones, where you're already overpowered. (The main quest has you Dragon Slaying at about level 2.)

So, first pick a race with your specialized skill already at +10. Bosmers come with Archery, Dunmer Destruction, Nord 2H, and Redgaurd 1H. This is supposed to give you a boost early in the game, but later, it can be the difference between 30, and 40 in the chosen skill which opens up Perks earlier, and doesn't count against level. You also want to limit experience in unrelated skills, like Armor, Lock Picking, and Stealth. So, don't sneak, have followers open doors/chests, and possibly wear clothes instead of armor when training. This means lots of Potions, and a quick hand on the [Tab] button. Don't read books, unless you know it levels your chosen skill, especially the one which levels all Combat, Magik, or Stealth skills by 5, to keep your CL low.

So, does anyone else do this, or am I alone?



Author:   firestorm79
Date:   Jan 20, 12 at 7:08pm (PST)
Subject:   re: Skyrim Pures
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I don't think that's a great strategy. There is much to be said for levelling skills which you aren't necessarily going to take perks in...



Author:   psiberzerker
Date:   Jan 20, 12 at 7:45pm (PST)
Subject:   re: Skyrim Pures
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I understand your point, leveling other skills also levels the character, so it opens up perk points that can be used on your main skill. I wouldn't call it a bad strategy, just a different playing/build style. It's a bit more challenging, which is what I like about it.

Regardless, it's almost impossible to level only 1 skill in Skyrim, if you use shops at all, for instance, you're going to pick up some Speechcraft, and so on. What I'm mostly talking about is limiting it as much as possible, especially early in the game, to get an appreciable advantage over leveled NPCs later.

For instance, right now I'm playing a Bosmer and taking out Bandit camps in plain clothes to prevent Armor Experience at Adept level. It would be easier to train on Novice, then bump it up, but damage experience levels faster for having to use more arrows. The main difficulty seems to be getting enough healing potions, which was never a factor with Armor.

It's helped a lot to get a Foresworn Bow, and Ancient Nord Arrows for high damage, and I'm leveling Sneak in parallel to take advantage of the double damage. I just picked up 2 levels of sneak tailing Delphine back from Secretfire's office (after Bleak Falls Barrow.) Right now, I'm going back, and forth between Falk in the day, and Riverwood at night. (If you don't give the claw back, the shop stays open permanently.)

Another side effect of retarding level is that leveled weapons, like the Ebony Bow don't open up as soon, so you have to do what you can with lower gear. The Foresworn Bow with Steel, or Ancient Nord arrows is at base 20+10 damage (respectively), but I'm at 35 Archery, and CL 5, so even without the sneak bonus, I'm sending Draugr flying, dead with single shots. Bears are about 2 hits, and Snow Wolves also 1 every time. (On Adept.)

I'll keep you posted on the experiment.

Well, apparently, the system seems maxed for leveling 2 complimentary skills, like 1H/Block, Archery/Sneak, or 2 Magic styles. I've still kept my CL low, while filling out both branches of the Archery tree with my Bosmer, but you need to level at least 1 other skill to open up perks fast enough. (Also Speech, and Lockpicking.) At CL 8, my Archery is pushing 50, with 36 Sneak, which seems to produce the desired damage advantage. I also got a level of LA, because of a hide helm which enhances damage, but I get hit little enough that this experience comes slow.

I'm also experimenting with other Semi-Pures, leveling 2 skills from the beginning, which makes it a lot faster. Up next is an Imperial shield-mage maxing Restoration for Ward Absorb as soon as possible. Probably Maces for the Clerical theme, and anti-armor perk to even the field, while wearing just clothes. By focusing on Undead, which can be Turned, I can train Restoration at the same time, and prevent a lot of damage.

There's a lot of fun to be had with TLUD, and traps in Bleak Falls, chasing them onto the spike gate, and pendulae. Incidentally, I've mostly been using The Lady Stone, for survivability, instead of one of the four levelers, (Warrior, Thief, Mage, or Lover.) The Lord is also nice, particularly with a Breton, if you can reach it at low level.

Predictably enough, with a little experimentation, the strongest Pure builds are: Dunmer Firemage, and Breton Summoner. The latter is more of a Spell/Sword combo, by which I mean Bound Sword. It's so insanely powerful, especially with all the dual wield perks, you shouldn't need any other weapon throughout the game. Half stack them, so it can be cast every minute without sheathing them, (Extra XP for casting in combat) and conjuration levels incredibly fast. Once you're done with the Mage Stone, get the Lord, and that's pretty much your defense with a good offense. Within 5 levels, you'll be raising Greater zombies after Mystic Binding their souls (Mwuhahaha HA!)

With the Flame Mage, get Jenassa, even before Bleak Falls, for her Fire Resistance. She also plays good support with a powerful bow, if you don't upgrade her sword/dagger (iron) combo, she will use it preferentially. Foresworn with Ancient Nord Arrows until you can get her something better. I actually dual cast Shock with Fire, the former against other casters. Save up Dragonskin for your daily dragon attack (Until you have to fast travel to avoid getting jumped every 5 minutes.) By the time I got the first Word, I was casting Fire Bolt in alternating hands into the Draugr Scourge at the end of the Barrow.

Invest in nothing else, no armor, Restoration, nor Alteration, maybe some Enchantment, and the obligatory Speechcraft/Lockpicking (The latter limited by followers to open chests.) In Skyrim, at least, the best Defense does seem to be killing the opposition quick.

This message was merged with other messages by Anubis (moderator)



Author:   Twilight
Date:   Jan 27, 12 at 7:48pm (PST)
Subject:   re: Skyrim Pures
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This is one of the most interesting topics to pop up in a while. I will be keeping an eye on this and might try it myself. (:



Author:   psiberzerker
Date:   Feb 03, 12 at 4:51pm (PST)
Subject:   re: Skyrim Pures
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As a related build, I'm working a Kajit brawler for Heavy Armor. Just made 30, and Fists of Steel, now I can peel off everything except for the gauntlets, and retard all skills while I clear out all the Bandit camps, caves, forts, and Redoubts with my level disproportionate damage potential.

Just about anyone is a 1 hit wonder @ level 4, (I think 5 is the start of the 2nd teir), so I can save up for better gauntlets when they become available. I went, and got The Forgemaster's Fingers for access to the Orcish Strongholds, so I can upgrade there. Radient is giving me a bunch of Bows, and Arrows from feeding Jenessa, so I've been picking up high level Gauntlets to prime it. (Mostly Foresworn, which sell good, and only weigh 1)

The +10 LockPicking bonus really helps with doors, which you have to open, but I haven't found enough for 2 levels of LP yet. At level 20, with a regular character, (No racial bonus) that's an entire CL of just lockpicking, while XYZZY can open Adepts without breaking a pick. (God, I miss the Open spells.)

Speechcraft has leveled unavoidably, now at 7 from selling mostly Steel Arrows (Jenessa makes them, and they're just like money!) She's up to a Falmer bow, and Orcish Arrow (Just 1) which I'm stockpiling at the moment. She's taking a lot of the experience, which I'm pretty much using to get rich, and clear a lot of the lower map.

Incidently, I got up to 30 HA just by fighting, no quests, nor tanking, in about 9 hours. Instead of the Warrior, I've been using the Lady stone, to offset the armor weight by sprinting. Your dukes come up just as fast as spells, so you don't have to keep them up, but now that I've got my damage perk, I've doffed everything but the gloves.

I got the Pugilist ones, but haven't started Smithing, nor Enchanting yet. Superior only gives 2 extra damage at the Steel (actually, Wolf) teir, while the associated boost to NPCs from another level would be much higher at this point. (I did the Companions to get Jenessa a Sword/Handaxe combo for Dual Weild.)



Author:   BLACKHAWK97
Date:   Feb 03, 12 at 6:13pm (PST)
Subject:   re: Skyrim Pures
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Definitely won't try being a pure. I play elder scrolls to avoid such things.



Author:   psiberzerker
Date:   Feb 04, 12 at 12:43pm (PST)
Subject:   re: Skyrim Pures
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Well, I re-created Elbereth as a Conjurer Ranged-2H with Bound Battleaxe, Bow, and Heavy Armor. Far from pure, this build uses skills from all 3 Stones (Mage, Thief, and Warrior, actually using The Lord.), but maxes out with the most damaging weapon in the game, high armor, and good melee. With the Highborn extra Magica, and Master Robes of Conjuration, I didn't have to put a single point into Magika, so right now I'm loading up on Stamina. Jagged Crown, Morokai, Blades Boots, and Gloves, no enchantment, and just about to Alduin's Bane (Halfway through the main questline.) I figured since I had to broker a treaty with the Stormcloaks anyway, I swung by on my way back from Winterhold, and picked up the Crown. When I do get into Enchanting, I'll probably switch to a Falmer Helm, even if it looks dorky, because I can wear it with a mask, or circlet.



Author:   psiberzerker
Date:   Feb 10, 12 at 1:14pm (PST)
Subject:   re: Skyrim Pures
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I've done some Racial pures, using just the skills they give you, but not all 10 yet. High Elf Mage, of course, nothing in Health, or Stamina, really had to play Radiant to get the right clothes, and enough soul gems for Enchantment to make a full suit of Health clothes (Gloves, Boots, and Jewelry) with secondary enchantments I wanted. No fortify Magica needed with that gauge, just Regeneration from the Resto school. Armor caps for a couple minutes each casting, and barely dents the blue bar. Breton is pretty much the same. Wanna go Atronach, but stuck with Lord for magic, and damage resistance. (Stacks with Mage "Armor".) Damage Capped early, but had the defense to survive protracted battles with shoot, and scoot tactics, and summons. Mage Armor, Ward Absorb, Atronach, and a Breton doesn't need armor, at all.

Imperial is made for it, good all around right out of the tin, and a couple useful abilities. Luck helps running their quest in lieu of the Main one, and the Voice is handy for crowd control. Solid Melee warrior, with Destruction for ranged offense, and the full range of hands. Sword, Ward, Block, Bolt, and any two at a time. Make it out to The Lover, get plenty of rest, and effortlessly grind up to the level cap. I went Mace with the anti-armor perks, and Healed a lot of NPCs. Eventually essentially a Vigilant Cleric, except for Light armor with the Robes of Restoration (Adept.)

Bosmer was tough, no Melee, just bow, and poison. Apothecary (Alchemy is something else, in Alteration.) poisoned bows, all Thief stone. Pick up the Frost Spider Venom, egg sacks, and any Ingredient you come across, and potions too. Use all of them. Sneak shot everything, clean out the Bandits first, then Foresworn until you're 1HKing Hagravens. I only picked up Apothecary, Light Armor, Hand weapons, and Archery stuff, until Radiant came out with little else. She wore mostly the feather bikini, (Female, so she's not as shrimpy.) Switched to The lady once she was trained up.

I'm not even trying Argonian, no offensive skills whatsoever, you can't pickpocket poison everything.

Kajit, abused the claw damage early on, no Armor meaning neither FOS, nor GotP (no Enchant). Dagger, then sword left handed. (Faster switch from bow, neit stabby power attack with possible crit.) Again, pretty much like Bosmer, only not as unfair with a bow, less likely to die close quarters, though, especially after going dual wield with the dagger in his right hand. (Male, because cat's don't have breasts. Looks even dumber on Argos. They don't have ears, but they got cleavage!?) Beat my way into the Companions bare handed, stealth shot the Silver Hand en mass (With the toothpick twins to tank for him), and eventually Married Aela. Used Lycanthropy to run between cities in record time.

Orc/nord doesn't have to be explained. The former wins, he can Craft up the best weapons, and armor. Nords have Home team advantage, (With all the Cold damage out there) and I gave them Shouts (As the inventors of them.) Mostly Whirlwind Sprint to charge in, until you can do it with the shield. Why dual wield, when you can add defense, or sweeping ability? Didn't even touch that branch of 1H.

Dunmer came out Nasty, it just did. No weapons, for the Backstab limb, just leaves Destruction. Pretty squishy, (Light Armor conflicts with Alteration, no Block), but that just forces you to fight unfair. Went Vampy, and oh look, Alteration! Yup, equilibrium is still a game breaking combo with Absorb health. Doesn't matter how little actual damage it does if I heal just as fast, and I can do it all day. Quick pelt them with bolts while you get out your Mage armor, then switch to E&AH, straffe around (Don't hold down Eq, just pulse it to top off your Magika) until done. Needs to be perked just right so it heals more than it hurts, though. (Too bad there's no Resto in this build.)

Redguard came out the best, by quite a margin. No Enchantment, but there's plenty lying around, and in chests if you know how to stroke the system. Smithy up to Arcane to sharpen them up, and you don't have anything an Orc could make (Bloodrust was a Daedric Warhammer, with the Antitank perk, Absorb Health, and Burn damage. Real cool lookin, and nothing wants to get hit with that.) Archery And Destruction? Let's just say I didn't work Block up that much. Shoot them until they close to Flames range, then go spell/axe until it's time for dual wield. Deadly at any distance, rules combat all by himself, in Mage Armor. (A sheild would also have added the armor type attached to it. If you Block, it also gives L/HA experience.) Didn't have the heart to howl him out, so I quit that faction as soon as he earned the waraxe, and dagger.




Author:   psiberzerker
Date:   Feb 14, 12 at 11:11pm (PST)
Subject:   re: Skyrim Pures
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Ok, I got bored, and re-did pure Breton. Real hard to not do Bound Arsenal, especially when Radiant started kicking down the spellbooks later on. No direct offense, so focus on defense, and Summon. Ward, and Mage Armor, run to get Flame Familiar right after Ustengrav, then up to Winterhold after Kynes Grove.

Did I ever mention how unfair Flame Familiar is? Open a door, send him in, close it, wait for the boom. Outside, you don't even need line-of-site, just cast it into the camp, and hide behind a rock. Wait for the music to change back. I kept Stone Flesh up mostly to train Alteration, and it feels so good to soak up the blasts from your own Familiar/Atronachs. Flame At is pretty much the same, only more when killed, but doesn't go off if she times out. (She's so hot!)

Actually used some Illusion, my least favorite. Otoh, Racial pures are all about taking all you're given, especially in the 35 free skill levels. No sneak, so Muffle, and Invisibility so I don't need to crouch. Not even Adept yet, I need to get it up to Quiet Casting, soon. Calm is real handy when someone comes around the corner before being killed, but Detect Life/Undead is helping with that.

Frenzy, and Flame Familiar is a nasty combo, but I can barely cast the former, so the timing is a little delayed, unless I put on the Misfits Robes. (I.E. Necromancer's.) Too little specialization, I have to carry around one of each school, they're expensive, and I can't make my own. I'll never make it to arch-mage at this rate. (Some of those fights are Hard! How can you play Spot the Real son of Gauldir when an Atronach is doing the shooting?)

May be broken. Screw it, back to the main quest, Storm Atronachs mess up Dragons. I can't hide from them, but I'm capped at 85% Magic Resistance, and Ward Absorb will soak up breath all day. Wuhl Away, and they can't kill me! Pop out another Atronach. Karthspire Camp is a cake walk with Flame Familiar, it just runs down the ramps, BOOM! send another one. Much better for sieging than tricky boss fights in dungeons.

I keep losing Brelyna. The aforementioned Fire Resistance isn't the problem, but she still charges in! WTF? It's not like I haven't shown her how it's done, no melee weapons, even, Bow, Staff of Lightning Spamming, she still charges to splat. I'll be up in Conjuration soon enough, but where's the I in AI, Bethesda?

Yeah, I have no life.



Author:   Leut
Date:   Feb 15, 12 at 10:28am (PST)
Subject:   re: Skyrim Pures
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In comparison, in the real world we'd call it specialist. I don't think there could be such a thing as a purist in this game. You would have to go out of your way to not level up anything else....ever. I just don't see that happening.

Using the term "specialist" presumes that other skills are at play but one particular set of skills are always far better than anything else will be. Ergo, you have perks.



Author:   kiwi
Date:   Feb 15, 12 at 11:20am (PST)
Subject:   re: Skyrim Pures
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This sounds very interesting and quite a fun way to play. I don't think I could do it myself, I just haven't got the attention span to last like that. There's so much to choose from in Skyrim skill wise I'd feel as if I cornered myself doing something like this.
I do like the idea though and look forward to hearing more about how the adventure goes, good luck!



Author:   psiberzerker
Date:   Feb 15, 12 at 2:36pm (PST)
Subject:   re: Skyrim Pures
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quote Leut
In comparison, in the real world we'd call it specialist. I don't think there could be such a thing as a purist in this game. You would have to go out of your way to not level up anything else....ever. I just don't see that happening.
It's not actually all that difficult, depending on your Race. The only two that are hard to avoid are Speech, (Which Bretons get as a Racial skill) because of talking to Gaurds to get into Whiterun,, and Riften, and Lockpicking, which can be avoided using Followers to open chests, and there's usually a key for doors which are neccisary for the quest at hand. The main thing is you can't bookshelf train, except Altmer, who have skill in all the Mage trees.

quote
Using the term "specialist" presumes that other skills are at play but one particular set of skills are always far better than anything else will be. Ergo, you have perks.
All characters have to Specialize to some degree, because there are 250 perks, but you cap at 80 points, which isn't even a third. For the most part, it's easy to wear 1 kind of Armor, (or none), use either one handed, or 2 handed, or bows, (or none), and only read spell/skill books from your school (or none.) 80 isn't even enough for all the perks in one training stone, (Mage, Thief, Warrior, much less the Lady.) so there's even a little specialization within the 3 primary classes. A pure Warrior seems to be the best rounded, because it comes with a melee skill (1h), ranged attack (Archery, pretty much the best) your choice of armor, and Smithing to make your weapons/armor better. Mages are strong at mid range, but squishy in a fight, while Pure Thieves have no offensive skills whatsoever.

Racial Pures are a little better off, because few have All skills in 1 class. Just avoid the ones with obvious weaknesses, like Argonians' complete lack of offense at the start. As noted above, the most effective Races are Imperial (Conquered the known world, they did,) Redgaurd, Dunmer, and Altmer. The advantage is, all races start with 35 levels in certain skills, which is equivalent to level 7 at character level 1. This is why Combat oriented races are at an advantage out the gate, and if you maintain this disparity, your abilities are still a bit ahead of Radiant. A Redgaurd Pure will always be +10 in hand weapons, this translates to 2 perks ahead of Character level if you train nothing else (By not wearing Armor, and grinding up on Bandits.) With Dual Flurry, it's a sizeable advantage even on Master.



Author:   psiberzerker
Date:   Feb 16, 12 at 7:44pm (PST)
Subject:   re: Skyrim Pures
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Ok, now trying to get a Breton up to 100 Conjuration without ANY other skill, except possibly Speech. (Unavoidable.) Just beat Vokun at Lvl 1 (Personal Record, didn't even die once the whole fight!) to get my favorite spell. That's the only armor I plan to carry the whole game, not even going to wear it. Lord stone for minimal protection, the rest is evasion, and letting others fight for me.

So far, escaped Helgen with Familiar alone (Imperial door), had to hit up Alvor for 2 rings, and a necklace, and sell the Steel Armor from the Jarl to buy Flame Atronach. She got me all the way to the Lord, then Anska, and through to Vokun. I hit Dragonskin, and used potions to Tank him while my girls wore him down, then we surrounded him against the wall. I had to pound him bare handed to finish him off.

Still level 1, about to head for College. I'll keep you posted. This shapes up to be the ultimate pure, with 1 skill to level, 100 should be around CL 21, with a Dremora Lord, AND Flame Familiar, plus Follower. (Probably Brely, my new favorite.)



Author:   pspenc
Date:   Feb 16, 12 at 8:15pm (PST)
Subject:   re: Skyrim Pures
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Okay, I have found alot of stuff, but where did you find the flame familiar? I havent even seen or heard of that before your posts?



Author:   psiberzerker
Date:   Feb 16, 12 at 8:46pm (PST)
Subject:   re: Skyrim Pures
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quote pspenc
Okay, I have found alot of stuff, but where did you find the flame familiar? I havent even seen or heard of that before your posts?



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