Neoseeker.com Forum Thread: New In-Game Map - page 2

reprinted from http://www.neoseeker.com/forums/
original thread: http://www.neoseeker.com/forums/44116/t1403688-new-in-game-map/2.htm


Author:   Reenee
Date:   Aug 06, 09 at 5:49pm (PST)
Subject:   re: New In-Game Map
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Because Pokemon games are totally accurate with that sort of thing in the first place, right? Using relative sizes in Pokemon cities is too ambiguous to apply to anything. Azalea just covers a significant region but it lacks density in what it actually occupies.



Author:   CrystalLaser
Date:   Aug 06, 09 at 6:21pm (PST)
Subject:   re: New In-Game Map
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All RPGs follow that trend. It uses a map system where everything is out of proportion so it'll all fit.

In older Final Fantasy games, the characters were 3 times smaller then the monsters, and on the world map cities, caves, and ect. where no bigger then their head.

It's RPG physics at work.



Author:   Matt Player Of AC
Date:   Aug 06, 09 at 6:44pm (PST)
Subject:   re: New In-Game Map
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If you've ever played Tales of Symphonia for GC, You'd know that when travelling outside of a city/ area, the giant town would consist of maybe 3 houses, which you were 10 times larger than.



Author:   CrystalLaser
Date:   Aug 06, 09 at 6:48pm (PST)
Subject:   re: New In-Game Map
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That's my point.

That's RPG physics for ya. The world map is a prime example. You're pretty much walking on the actual map to get places. So, locations are smaller and more manageable.

Pokemon's the same. I was just near Zapdos in Pokemon Yellow like 2 minutes ago, and it was no bigger then Red. It was to make it more manageable.



Author:   Matt Player Of AC
Date:   Aug 06, 09 at 8:54pm (PST)
Subject:   re: New In-Game Map
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Of course not. With Bird pokemon, height/length arent measured. Wingspan is. It was confirmed in one of those pokeguides or whatever.



Author:   CrystalLaser
Date:   Aug 06, 09 at 9:47pm (PST)
Subject:   re: New In-Game Map
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Zapdos is still huge compared to Red. If he was a scale sprite, he'd still be huge.



Author:   Jeremiah
Date:   Aug 07, 09 at 5:19am (PST)
Subject:   re: New In-Game Map
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yeah. if i recall, seeing articuno, his sprite was still the one square size. same with lugia and ho-oh as well in g/s.



Author:   Matt Player Of AC
Date:   Aug 07, 09 at 12:04pm (PST)
Subject:   re: New In-Game Map
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It wasnt even fixed in Fr Lg.

The only really acurate representation I see is the Turnback cave giratina.



Author:   Titan317
Date:   Aug 07, 09 at 4:53pm (PST)
Subject:   re: New In-Game Map
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I was re-playing gold the other week and i remember seeing ho-oh and i was like '......o..k......'


megalolz

he was like a pidgey



Author:   Matt Player Of AC
Date:   Aug 07, 09 at 5:49pm (PST)
Subject:   re: New In-Game Map
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Spearow overworld sprite is as tall as the character


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