Neoseeker.com Forum Thread: Two Worlds II Spell Crafting - page 1

reprinted from http://www.neoseeker.com/forums/
original thread: http://www.neoseeker.com/forums/38066/t1620610-two-worlds-ii-spell-crafting/


Author:   Aeirou
Date:   Feb 15, 11 at 7:54pm (PST)
Subject:   Two Worlds II Spell Crafting
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This is not a tutorial, but a guide on how to make the best damage spells for mage.

Elemental Missile:

1x Damage Modifier
10x Effect Card of your choice element
10x Missile - Carrier
1x Homing Modifier
5x Ricochet Modifier

Spray Area:

Tier 1 Spell -
1x Damage Modifier
1x Elemental Card of your choice
10x Missile - Carrier
5x Spray Modifier

Tier 2 Spell -
1x Damage Modifier
9x Element Card of your choice (with 2 mastery you can get 10x card)
5x Area Effect
5x Time duration modifier

Alter Spell - Summons: Same Spell as the last except in Tier 2 you'll switch the Area Effect to "10x Summon Effect"

PvP One Shot:

This spell is more complex. and requires at least 2 Elemental Masteries but does upwards 10k damage easily.

Tier 1 Spell -
1x Damage Modifier
10x Elemental Card
1x Missile Carrier
5x Spray Modifier

Tier 2 Spell -
Area Effect Carrier

Tier 3 Spell -
1x Damage Modifier
10x Elemental Card
5x ENCHANT CARRIER

this is similiar to the Area Effect spell but it sprays and does one instant area of effect for insane damage. I have yet to find a better PVP spell.
10x



Author:   Cangriman
Date:   Feb 15, 11 at 10:03pm (PST)
Subject:   re: Two Worlds II Spell Crafting
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Aeirou I hope you don't mind if I put some spells, like the Invisible, and Friendly Fire.

I don't know if you actually get the formula for Invisible in-game, but still I will like to contribute to this thread.

Invisible

1x Air Card
1x Enchant Carrier
1x Time duration mod (the more you put the longer it last)

High Jump

1x Power Card
1x Enchant Carrier
1x Time duration mod.

Object Levitation

1x Power Card
1x Area Effect
1x Damage Mod.
1x Time duration mod.
1x Protection Mod.

Walking on Water

1x Water Card
1x Enchant Carrier
1x Time dur. mod.
1x Protection mod.

And the one that everyone love, but not everyone know how to do it.

Team Kill (Friendly Fire)

Tier 1
1x Corpse
1x Missile mod.
5x Sprays mod.

Tier 2

1x Trap Card
1x Area Effect
1x Damage Mod.

Please share more, don't be shy.



Author:   A125125147
Date:   Oct 04, 12 at 3:59pm (PST)
Subject:   re: Two Worlds II Spell Crafting
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ranged summon: 1 missile carrier, 3 or more spray modifiers, summon carrier, effect card like corpse, ivy, or any of those. can stack time modifiers, effect cards, summon carriers, and ricochets though not recommended and you may want to aim at ground when summoning otherwise you may not find your creatures. also if you do this it saves mana for more offensive spells


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