Neoseeker.com Forum Thread: Official News Posts Thread - page 1

reprinted from http://www.neoseeker.com/forums/
original thread: http://www.neoseeker.com/forums/32039/t740928-official-news-posts-thread/


Author:   Sonic Flash
Date:   Aug 21, 06 at 10:48pm (PST)
Subject:   Official News Posts Thread
-------------------------------------------
Occasionally a news report will arrive from whatever source, and though traditionally it receives its own thread, this will also server as an archive of such news posts.

I'd like to ask that discussion be kept to the barest in this thread to allow to a long listing of stories before duplicates have to be formed and for the majority of the thread to be chock full of newsy goodness!




Author:   brandoni16
Date:   Aug 21, 06 at 10:53pm (PST)
Subject:   re: Official News Posts Thread
-------------------------------------------
About time...

Alkaline was driving me crazy with all those threads.




Author:   Alkaline
Date:   Aug 22, 06 at 9:45pm (PST)
Subject:   re: Official News Posts Thread
-------------------------------------------
Four new developers working on Wii games:

http://gonintendo.com/?p=4827#comments



Author:   Player Joe
Date:   Aug 23, 06 at 1:36pm (PST)
Subject:   re: Official News Posts Thread
-------------------------------------------
Wii Prove Our Promise
Source Link: http://wii.ign.com/articles/727/727276p1.html

Article: August 23, 2006 - In a stark white booth in the far hall at the Leipzig Convention Center, Nintendo opened Games Convention 2006 with an exciting press conference. As the launch of Wii is only a few months away now, we were expecting big news to come out of GC, but unfortunately we were somewhat disappointed with the lack of new information.

Doing a quick tour of the booth beforehand yielded little information about the Wii, and with absolutely no Wii presence on the floor, it appeared as if Nintendo was going to focus solely on the DS at this year's show. Even the conference pre-video only focused on the DS, with Germans of various ages in white rooms playing Nintendo DS systems. Although you couldn't see the screen, well recognized tunes from Super Mario, Zelda, Animal Crossing, and Metroid were playing as they laughed, touched the screen, and cheered one another on.
Then the countdown began...7, 6, 5, 4, 3, 2, 1. The conference started with a speech by Bernd Fakesch, General Manager of Nintendo Germany. The catchphrase of the Nintendo conference was "We prove our promise," and as Fakesch said while touting Nintendo's accomplishments over the past year, "we say what we do and we do what we say to extend videogaming." Fakesch said Nintendo was dedicated to reinventing videogames and introducing videogames to all new audiences, just it has been doing for the past 20 years.

Although he didn't give an exact release date early on in the conference, Fakesch said the Wii will be released at the end of this year and "will be the start of a new chapter of videogame history." Fakesch shied away from the Wii for a bit and went on to talk about the success of the DS, saying "with the Nintendo DS, we're extending the borders of gaming," and talked about trying to attract new audiences with the handheld. "We have a new brand label, 'Touch! Generation,'" Fakesch boasted, and said that Nintendo is going to reach all gamers, old and young.
A few days ago Nintendo exceeded the 1 million mark for DS users in Germany since its release in 2005. Fakesch said that 18% of DS users in Germany had never played a game before in their life, and 24% had only played PC games, proving that Nintendo is drawing new audiences into gaming. There have also been 600,000 copies of Nintendogs sold in Germany, which is the most popular title by far, and Fakesch sees this title as bringing more women and girls into gaming.

Fakesch then introduced Dr. Kawashimas' Brain Training (the German name for Brain Age) to the audience, which was just released in Germany, and showed a brief video of some German star playing Brain Training.

Fakesch and the German star then started talking about using the DS as a teaching and learning device, and introduced Learning English for Fun, which will be released in Germany on October 13, 2006. In the demo we saw for Learning English for Fun, the DS says a phrase in English and you have to write the phrase out in English using the stylus. After the demo, Fakesch did stress that Nintendo did not want the DS to become solely a learning console, but to be primarily a gaming machine with some educational software.

It then went on to show a few more of the games under the Touch! Generation brand label, including ActionLoop, which is a Japanese puzzle game (Magnetica in the US), and Phoenix Wright: Ace Attorney, which has not yet been released in Germany.
Next, a model sporting a hot pink DS Lite sauntered onto the stage during a heavy beat breakdown to unveil the European premiere of the pink DS Lite, which will be available in Europe on October 27, 2006.

After a brief sizzle reel showing off a number of DS games, including Hotel Dusk (a film noir game that looks like Aha's music video for "Take on Me"), Tomb Raider, Soduko Master, New Super Mario, and a slew of other games mostly already out in the States, Fakesch introduced an "exclusive presentation" of Zelda: Phantom Hourglass. The video was only a few seconds long, but we saw Link in a dungeon, disarming a fire trap, plotting a route across the sea using the stylus, getting shot by cannons, and attacking an octopus creature. The footage was previously displayed at GDC 2006.

Finally it was time to move on to Wii information. The Wii presentation started with a hip-hop dance troupe swatting away mock mosquitoes with the Wii controller while phat beats were being dropped. Yeah, we didn't really get it, either.

A seven-year-old girl took the stage to show how easy it was to play the Wii. After a brief audio outage during the conference, we were back up and running. Unfortunately, we lost our English feed, so we were on our own trying to translate what was happening. However, if anything comes close to a universal language, it's the simple controls of the Wii.

The young girl took the Wii-mote in her hands and started playing Tennis. To be completely honest, the folks on stage looked rather awkward playing Tennis, and most of the serves were missed completely, with several easy aces served up. Even a few serves were missed completely, with the ball falling at the player's feet. Finally the English language feed kicked back in, and we heard the people on stage saying "I don't know who I am," and asking "Did I win? Who am I?"
Mario Strikers Charged, the Wii sequel to Super Mario Strikes, was shown next, with Donkey Kong, Bowser, and Mario powering up and kicking wild soccer balls across a dry, rocky field. It looked like the goalie controls brought up a pair of hands to block the ball as it sped toward the goal. Someone onstage then challenged one of the audience members to a 1-on-1 game with Mario and Bowser. The same dry, cracked field from the trailer we saw was the live field they were playing on. Huge leaves were blowing overhead, while lightning stuck the field at various times. As we had guessed from the demo trailer, when you make a kick on goal, a pair of gloved goalie hands pop up on-screen and you have to block the incoming balls with the Wii-mote in a mini-game. Depending on your success, you're treated to a cutscene of the action that mimics what happened in the mini-game.

Next they noted that Battalion Wars 2, the Wii sequel to Battalion Wars, was at GC, and although Nintendo didn't show it onstage, it noted it would be playable after the press conference.

It did show an extended Wii trailer which featured a lot of the games, but it's the same trailer we've seen before and didn't show any new gameplay.

That pretty much concluded the press conference. We'll bring you more hands-on reports of the Wii as soon as we have a chance to play some of the games.









GC 2006: Nintendo Announces Mario Strikers Charged
Source Link: http://wii.ign.com/articles/727/727449p1.html

Article: August 23, 2006 - August 23: At the "Wii Prove Our Promise" keynote, Nintendo revealed a new title for Wii. Mario Strikers Charged is, in spirit, a sequel to the smash hit Super Mario Strikers for GameCube, developed by Next Level Games. In the demo shown on stage, players selected one of four captains for the game, choosing from Mario, Bowser, Peach, and Donkey Kong. The gameplay was very similar to the Cube version, with motion sensing for goalie moves and precision shots.


In addition, players can expect the same over-the-top super attacks as Super Mario Strikers. As a quick demo, players were shown using Mario to do a gigantic fireball attack, reminiscent of the previous version of the game. This could lend to the idea of more GameCube games getting Wii updates, and when it comes to innovative gameplay, we'll take what we can get.



In a fact sheet supplied by Nintendo of Europe, the company states that Strikers Charged will feature a plethora of new gameplay elements as well, including the ability to select one of 12 different team captains, and plug in popular characters into the other slots. Each team can also use three of a total eight "sidekicks" that are less skilled, but still more powerful than the basic teammates from the GameCube version.

The amount of powerful offense has also been increased, as players can now pull off a "Mega Strike", splitting the ball into up to five balls, each seeking the opposing goal. On defense, players will have to then target the balls with the Wiimote, blasting away potential tide-turners before they cascade into the net. For an even more devastating edge, the ball can be charged, adding a homing ability to the projectile (much like soccer's own version of a heat-seeking missile).

As yet another added bonus, Mario Strikers Charged can be played both locally and on the Nintendo Wi-Fi Connection, allowing players to compete in matches or even set up tournaments with other Strikers players across the globe. Strikers offers anywhere from one to four players.

We'll have more on Mario Strikers Charged as news breaks, as well as continued coverage of GC 2006. Nintendo has announced that Strikers will be playable on the floor tomorrow, so we'll have a hands-on play through on the way. In the meantime, we'll have the trailer up shortly so stay tuned.









GC 2006: Battalion Wars 2 Official
Source Link: http://wii.ign.com/articles/727/727452p1.html

August 23, 2006 - At the Electronics Entertainment Expo 2005, development studio Kuju Entertainment told IGN that it was very interested in making a Wii sequel to its then-unreleased GameCube title Battalion Wars. Today, Nintendo of Europe made it official: Battalion Wars 2 was announced at the company's "Wii prove our promise" conference, which took place prior to the Games Convention 2006 in Leipzig, Germany.

Nintendo showed a Battalion Wars 2 logo, which read: "BWii," which cleverly links the franchise with the name of the company's new console.
Battalion Wars 2 will be playable for the first time on the GC 2006 show floor.

Here's what Nintendo has to say about the game:

Tricked into believing that the Solar Empire is developing a devastating super-weapon, Commander Pierce and Colonel Windsor of the Anglo Isles launch a pre-emptive strike on the Coral Atolls. The world is once again at war.



Drive tanks, command ships, pilot planes and direct your troops into the heart of the action in the return of the popular tactical action game for Wii.
Three Online Multiplayer Modes

Assault: Instant Combat
Skirmish: Tactical depth
Co-op: Work with friends
Three Theatres of War

Combine land, sea and air combat
Five New Naval Units

Battleship
Frigate
Submarine
Dreadnought
Transport
Six Different Races, Five Different Environments; and new vehicles for each side.

The Wii-mote provides "intuitive, all-action gameplay."

Greater tactical depth

Capture facility buildings to re-spawn units (HQ, Barracks, Factories, Airfield, Docks)
Use Map Screen Commanding to order from afar
Bigger and Better


20+ single player missions AND 15+ mp missions Increased replay value
IGN rated Battalion Wars for GameCube an 8.8 and selected the game as one of the 2005's stand-out products. We can't wait to see what Kuju does with the sequel.









Bring It On!
Source Link: http://blogs.ign.com/matt-ign





Author:   Player Joe
Date:   Aug 24, 06 at 1:53pm (PST)
Subject:   re: Official News Posts Thread
-------------------------------------------
Wii Less Than 250 Euros
http://wii.ign.com/articles/727/727654p1.html

August 23, 2006 - Though Nintendo has yet to announce final pricing or release timing for its Wii console, the company has at least committed to an upper limit: Nintendo has said its new system will cost less than $250 in North America and no more than 25,000 yen ($215) in Japan.


While many expected Nintendo to use this week's German Games Convention to announce a final price, the company remained coy. One tidbit did surface, however: according to Reuters, Bernd Fakesch, head of Nintendo's German operations, said he expects the Wii will sell in Europe for less than 250 euros (about $320).

Converted to dollars, the price looks steep, though consoles in Europe are typically more expensive, partly due to taxes. For instance, the Xbox 360 Core System retails for 299 euros, or about $385 - whereas the system is $299 in the States.

Interestingly, Fakesch said that Nintendo had not decided the exact date for the Wii launch, though that would come "in due course." The company hopes to sell 4 million units by the end of the year, and 6 million by March 2007.









LucasArts, Free Radical Creating Next-Gen Title
http://wii.ign.com/articles/727/727616p1.html

August 23, 2006 - Today LucasArts announced an agreement with Free Radical Design to develop a new game for next-generation consoles. Who/what/when/where/why/how will be unveiled at a later date.

"Free Radical has always been about titles with great gameplay and innovative design," said Peter Hirschmann, VP of Product Development at LucasArts. "In the battle for videogame quality, these guys are at the front of the line. This team's pedigree is one of the best in the business."

Stay tuned for more details on this mysterious collaboration.









EA Acquires SpellForce Creator
http://www.neoseeker.com/forums/index.php?fn=post_reply&t=740928

August 23, 2006 - Today Electronic Arts announced the acquisition of Phenomic Game Development, makers of strategy game franchises SpellForce and The Settlers. EA Phenomic, based in Ingelheim, Germany, will be dedicated to developing real-time strategy games for the PC, console and online.


"The team at Phenomic is an outstanding group of developers," said Paul Lee, President of EA's Worldwide Studios. "Their track record for building quality RTS games and creating original IP is impressive, and we share a strong common vision for the future of the strategy gaming market. We're looking forward to working with them on a new project that will be announced at a later date, and are delighted to welcome them to the EA family."

Phenomic's long-standing management team will continue in their current roles, including Boris Kunkel, Dirk Ringe, and Volker Wertich, creator of the Settlers series and Creative Director of the studio. The studio will remain in its current location in Ingelheim and work within the management structure of EA's studios in Europe.

Financial terms of the acquisition were not disclosed. EA does not expect the acquisition to impact the company's second fiscal quarter or fiscal year 2007 financial guidance.









Dragon Ball Misses Japanese Launch
http://wii.ign.com/articles/727/727488p1.html

August 23, 2006 - Dragon Ball Z! Budokai Tenkaichi 2 will be hitting the Japanese Wii a bit later than expected. While the title, known in Japan as Dragon Ball Z! Sparking, was originally flagged with a Fall 2006 date, suggesting that it would launch with the system, the latest issue of Famitsu has it set for January 2007.

The PS2 version is still on track for Japanese release on 10/5.

There's no word yet on how this Japanese delay will affect the US version of the game. As far as we know, the US version is still on track for the system's launch. It's not unprecedented for a Dragon Ball Z game to hit America first, so keep your Wiimotes crossed!




Author:   Supreme Wolverine
Date:   Aug 26, 06 at 5:18am (PST)
Subject:   re: Official News Posts Thread
-------------------------------------------
source http://wii.ign.com/articles/728/728359p1.html

GC 2006: Hands-on Rayman
We take Raving Rabbids for a ride. First-ever impressions of the Wii party platformer.
by Mario Kablau and Matt Casamassina
August 25, 2006 - At the Games Convention 2006, not only did Nintendo have some world premieres for its new console, but Ubisoft presented one of its launch titles for Wii playable for the very first time


While Rayman Raving Rabbids was originally planned as classic platform game, the team decided to start over after it got its hands on the Wii dev kits in March 2006. Now the game is a collection of 80 party games with a concrete story set in the Rayman universe:
The world is attacked by alien bunnies and is now the strange creatures who can't do anything but dance are everywhere. They caught Rayman and he has to do a lot of stuff to make the bunnies happy. And that is where the game begins. The hero has to do strange things like throw cows as far as possible and fight against bunnies in different scenarios. If the audience likes what he does they start to like him and even write love letters if he is getting really popular.

Every mini-game is included into the storyline through a short video in which the player also has the chance to learn the controls. The games are divided up into four main groups, including dance, race, first-person shooter and micro games.

In the dance part, you have to master 10 different songs from various genres (rock, hip hop, etc.). Rayman stands in front of a big stage and bunnies are dancing all around him. If they come close enough he has to knock them off the stage by shaking the nunchuk and Wii-mote.

The race games are divided into classic and innovative new venues. If you do a classic game you control your vehicle with the analog stick on the nunchuk. The more innovative races are controlled with the pointer of the Wii-mote. There is one mini-game just like the Wii Airplane demo at E3 where Rayman falls from the sky and you have to fly through rings of clouds.

The game also features 10 first-person shooter sequences in various scenarios. Rayman has to shoot bunnies with a pump gun that fires strange things at them. You control him with the joystick on the nunchuk and point at the enemies with the Wii-mote. We were able to see two different scenarios which will be in the final game: A western theme and a tropical island theme. At the island the bunnies attack Rayman from everywhere: They fall from the sky, swim in the ocean an even hide on and behind trees. Some of them are even dressed like Sam Fisher.

Around about 50 out of all games in the title will be micro games. These are really short games in which you have to do something weird, like shoot at bunnies with carrot juice, throw a cow as far as possible, do rope jumping, and so on. The Wii-mote is used in various ways so that the gameplay could be compared to Wario Ware.

All the games you mastered in the story mode are automatically available on the replay mode where you can play them in different difficulties. You also can decide how Rayman should look by giving him a new hairstyle, glasses, different t-shirts or new shoes.

The game will of course feature a multiplayer mode in which you can either play together against the bunnies (FPS) or compete against other human players.

To conclude we have to say that Rayman is really an impressive game. The control scheme is exactly what Wii needs, the ideas the team had for the game are just great and it features some of the best comedy moments we have ever seen in a videogame. If you like funny games with a crazy story, you're going to love what Michel Ancel and team have done with Rayman's latest outing.






Author:   Supreme Wolverine
Date:   Sep 02, 06 at 4:09am (PST)
Subject:   re: Official News Posts Thread
-------------------------------------------
http://wii.ign.com/articles/730/730221p1.html
all new info on all wii games comin out this fall also some of you might not have seen some of this games before learn more about your own anticipated titles



Author:   Supreme Wolverine
Date:   Sep 03, 06 at 2:19am (PST)
Subject:   re: Official News Posts Thread
-------------------------------------------
I don't know if you guys have seen this yet or not, but it's some guy at the german conference, and he talks about all the Wii-games that were there as he plays them a good video.

Ign weely episode 23

http://media.games.ign.com/articles/693/693580/vids_1.html





Author:   Dio
Date:   Sep 09, 06 at 12:16am (PST)
Subject:   re: Official News Posts Thread
-------------------------------------------
Splinter Cell Double Agent and Steering Wheel Attachment confirmed for Wii

Splinter Cell Article (It's a Launch Title)







Steering Wheel Article



The Steering Wheel attachment can be used for GT Pro Series, Excite Truck, Monster Truck 4x4 and any game that uses the Wiimote horizontally.






Author:   Supreme Wolverine
Date:   Sep 25, 06 at 10:44pm (PST)
Subject:   re: Official News Posts Thread
-------------------------------------------
To all naruto fans the naruto series might be making a stop to the Wii, and I don't know about you, but I loved clash of ninja 3 for GC.

To all Naruto fans including me obviously Naruto might be making a stop to the WII

http://wii.ign.com/articles/734/734871p1.html



Author:   serpent
Date:   Sep 25, 06 at 10:48pm (PST)
Subject:   re: Official News Posts Thread
-------------------------------------------
quote
Brother in Arms Wii confirmed via Dutch article?
*Rumor*

From a dutch interview with Nintendo's marketing manager Benelux and Ubisoft's product manager Benelux.

Quote:
Leon: Ubisoft will have Splinter Cell: Double Agent, Rayman Raving Rabbids, Red Steel, GT Pro Series, Brothers in Arms and Monster 4×4 World Circuit ready for launch.

As you guys know, more then a few weeks ago I got in touch with the team behind the Brothers in Arms series concerning a Wii release. While they didn't confirm that a Wii version was in the works, they stated that they loved what the Wii did, and were very excited for it. Has enough time passed for them to confirm the title now? Thanks to Etteh for the heads up.

Source

quote
Ice age 2 comming for Wii

Sierra Entertainment has announced that Ice Age 2: The Meltdown is currently in development for the Wii and will be made available this coming holiday season.

The game will be based on the hit 20th Century Fox animated film and will likewise feature characters that people of all ages saw in the movie. Players will be able to take on the role of Manny the Mammoth, Sid the Sloth, Diego the Sabre-Toothed Tiger, or the adorably funny sabre-toothed squirrel Scrat, as they take on the task of stopping a huge glacial dam from breaking and flooding their valley....

Source
This message was edited by Serpent on Sep 25 2006.



Author:   Supreme Wolverine
Date:   Sep 26, 06 at 3:50am (PST)
Subject:   re: Official News Posts Thread
-------------------------------------------
I know alky already posted this, but here it is in a bigger format in hi-res it's a good look.

http://media.wii.ign.com/articles/735/735335/vids_1.html



Author:   Supreme Wolverine
Date:   Sep 29, 06 at 2:01am (PST)
Subject:   re: Official News Posts Thread
-------------------------------------------
new Madden NFL Wii info

This is why I think this isn't just another football game it's different for Wii.

http://wii.ign.com/articles/736/736278p1.html



Author:   Supreme Wolverine
Date:   Sep 30, 06 at 2:11am (PST)
Subject:   re: Official News Posts Thread
-------------------------------------------
watch what I call xbox 180 graphics in this new Wii video
direct feed 1,2,3

http://media.wii.ign.com/media/825/825443/vids_1.html





Author:   serpent
Date:   Sep 30, 06 at 8:46pm (PST)
Subject:   re: Official News Posts Thread
-------------------------------------------
New Trailer

a trailer for the Wii survival-horror game Nerco-Nesia. The trailer offers a look at some old and new footage from the game.


Copyright Neo Era Media, Inc. 1999-2014.
All Rights Reserved.