Forum Thread: Nintendo Power v.243 (July 2009) - Tatsunoko vs. Capcom, Muramasa: The Demon Blade, Scribblenauts (DS) - page 1

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Author:   Akira_EX
Date:   Jun 7, 09 at 4:43pm (PST)
Subject:   Nintendo Power v.243 (July 2009) - Tatsunoko vs. Capcom, Muramasa: The Demon Blade, Scribblenauts (DS)
Kingdom Hearts 358/2 Days (DS)

Shaun White Snowboarding: World Stage (Wii)
-- has new multiplayer modes
Flip's Twisted World (Wii)
-- will feature an original score by Tommy Tallarico
LEGO Rock Band (Wii)
Sakura Wars: So Long, My Love (Wii)
-- fifth game in series, but can play without prior knowledge
Marvel Super Hero Squad (Wii/DS)
-- releases this fall
Natsume Games
--Harvest Moon: Sunshine Islands (DS)
---- 2009 release
--Harvest Moon: Animal Parade (Wii)
---- adds circus animals
---- Akira note: Japanese title is WakuWaku Animal March if you want to look it up
-- Harvest Moon: My Little Shop (WiiWare)
---- minigame-based
-- Animal Kingdom: Wildlife Expedition (Wii)
-- Squishy Tank (DS)
Drawn to Life: The Next Chapter (Wii/DS)
-- each color will have specific elemental properties
-- more customization for character
-- Wii version will have 3D backgrounds
-- Wii version will contain sports-based minigames
Valhalla Knights: Eldar Saga (Wii)
-- two-player online co-op with friend codes
-- releases by the end of the summer
Jambo! Safari (Wii/DS)
-- all-new game based on classic arcade title from Sega
-- has co-op mode
Mr. T Game by ZootFly Studio (has no title)
-- stars Mr. T
-- Will Wright (SimCity) also appears

Download (WiiWare/VC/DSiWare coverage - good/meh/bad rating system)
Icarian: Kindred Spirits (WiiWare)
Super Meat Boy (WiiWare)
-- interview with co-creators Edmund McMillen and Tommy Refenes
Contra ReBirth (WiiWare)

Nintendo Power Top 10 WiiWare Games:
1. Mega Man 9
2. Strong Bad's Cool Game for Attractive People
3. World of Goo
4. Final Fantasy Crystal Chronicles: My Life as a King
5. Tetris Party
6. LostWinds
7. Space Invaders Get Even
8. LIT
9. Gradius ReBirth
10. Dr. Mario Online Rx

WiiWare Reviews:
Cocoto Platform Jumper (Neko Entertainment) - meh
Crystal Defenders R1 (Square Enix) - meh
Party Fun Pirate (Tomy) meh
Penguins & Friends: Hey! That's My Fish! (Gammick Entertainment) - good

Virtual Console Reviews:
Nobunaga's Ambition (SNES) - bad
Pitfall: The Mayan Adventure (GEN) - meh
Tower Toppler (C64) - meh
Wonder Boy III: Monster Lair (GEN) - bad

DSiWare Reviews:
Clubhouse Games Express: Card Classics (Nintendo)- meh
Dr. Mario Express (Nintendo) - meh
Master of Illusion Express: Deep Psyche (Nintendo) - bad
Master of Illusion Express: Shuffle Games (Nintendo) - meh
Mixed Messages (Activision Blizzard) - meh
Paper Airplane Chase (Nintendo) - meh

Readers' Most Wanted: Shooters
1. Goldeneye 007 (N64)
2. Perfect Dark (N64)
3. Star Fox (SNES)
4. Contra (NES)
5. Duck Hunt (NES)

NP Staff's Most Wanted: Shooters
1. Contra (NES)
2. Goldeneye 007 (N64)
3. Contra: Hard Corps (GEN)
4. Star Fox (SNES)
5. Gradius II (NES/Japan Only)

Next Month: Arcade games

Previews: (name (platform) - developer/publisher, release date)
Resident Evil: The Darkside Chronicles (Wii) - Cavia/Capcom, Fall 2009
Madden NFL 10 (Wii) - EA Tiburon/Electronic Arts, August 2009
Need For Speed Nitro (Wii) - EA Montreal/Electronic Arts, Fall 2009
G.I. Joe: The Rise of the Cobra (Wii/DS) - Backbone Entertainment/Electronic Arts, August 2009
The BIGS 2 (Wii) - Blue Castle Games/2K Sports, July 2009
Harry Potter and the Half-Blood Prince (Wii/DS) - EA Casual Studios/Electronic Arts, June/July 2009
Cursed Mountain (Wii) - Deep Siver Vienna/Deep Silver, Q3 2009
Academy of Champions (Wii) - Ubisoft Vancouver/Vancouver, Summer 2009
Scooby-Doo: First Frights! (Wii/DS) - Torus Games/Warner Bros. Interactive, Fall 2009
Bleach: The 3rd Phantom (DS) - Tom Create/Sega, Fall 2009

Kingdom Hearts 358/2 Days (DS)
-- At first your partner will be predetermined by later you can choose who you will bring on a mission
-- at one point in the game a flashback occurs on the bottom screen while the normal screen still occurs on top.
-- panels represent everything in this game: items, magic, items, experience points, items….
-- You can unlock multiplayer missions by finding “Proof of Union” tokens in the single player game
-- You can play as any Organization XIII character in the multiplayer mode
-- NP compares the multiplayer mode to Legend of Zelda: Four Swords
-- having the most gems in a multiplayer game wins you a mission crown, which can be traded for prizes in the single player mode.
-- Nomura thinks this would be a good first game for players new to the series

Tatsunoko vs Capcom (Wii)
-- originally, this article's leak is what confirmed its US release but by now there really isn't anything new to say

Scribblenauts (DS)
-- 280 stages made up of either Puzzle stages (complete an objective to get the Starite) or Action stages (get the character to the Starite).
-- "A par system that challenges you to beat levels using the fewest objects possible and a limit system that prevents you from repeating solutions on subsequent playthroughts add extra layers of playability, while a custom level editor ensures that the game could quite literally be limitless."
-- at one point there was a glitch that allowed two bunnies to multiple infinitly until the game crashed and another error that allowed an elephant pick up a bazooka with its trunk and fire it madly

"Well, the game started out featuring an astronaut that traveled to different worlds to help inhabitants by using his writing ability, but the character felt too generic and faceless. Eventually I decided there wasn't a need for a story in the game, and the astronaut changed into Maxwell, the Scribblenaut! The Title was originally a placeholder name, but it was unique and catchy, so we decided to keep it" -- Jeremiah Slackza, creative director
"The game has so many words that I doubt people will find them all. Having rare, obscure, and silly words that are missing from the game is unfortunately inevitable, but we know people will enjoy the amount of words we've put in there." -- Jeremiah Slackza, creative director
Muramasa: The Demon Blade (Wii)
-- collected souls of defeated enemies can be taken to Muramasa who will craft new blades
-- between battles you can make camp and cook food to restore HP or increase stats.
-- players are encouraged to alternate between the two character’s quests because not only do the stories intersect but so do the “sword trees” which decide the prerequisites for forging
-- Interview: George Kamitani
"..In fact, Ninja Princess Crown was the working title on the very first draft of the game's design document. We submitted the proposal to Sega and Atlus, but unfortunately neither seemed interested in the idea. Just when we thought we had exhausted all of our potions, Marvelous Entertainment stepped in and offered to publish it."
"At the 2008 Tokyo Game Show, I was sitting behind the Muramasa: The Demon Blade kiosk, still writing the game endings on my cell phone!"
"And we couldn't remove the hot spring because, well, that would have just made me sad."
"It's those who were dissatisfied with Odin Sphere that I most hope will try Muramasa: The Demon Blade"
"Early in development, we were displaying text vertically, in the traditional Japanese style. But since that would look very strange in English, we changed it to a more conventional horizontal layout for the sake of the international market."
"When we draw the graphics, we create them in high resolution from the beginning, and then shrink them down to fit the available memory when we convert them into game data."
"So, any hints on what you’re working on next?"
"We're making a 2-D game, of course! Unfortunately, I can't tell you anything more than that. We're working really hard in hopes that we can announce the project soon… But when Starcraft 2 comes out, there’s a strong possibility that we’ll get hooked and won’t be able to work anymore. [Laughs]"
Astro Boy (Wii)
-- developed by High Voltage Software
-- 70% of the game is side and vertical scrolling levels made up of 2D action/platforming (like Astro Boy: Omega Factor!)
-- 30% of the game is made out of shooter levels ala Gradius (or Astro Boy: Omega Factor!)

Power Profiles:
Hideo Yoshizawa
-- creator of Ninja Gaiden and Klonoa
-- He use to have a hard time playing 3-D games, hence why he creates 2-D games
-- The Phantomile language from Klonoa is made up of random words and sounds the developers blurted out in a meeting, including german words twisted around and the names of musicians scrambled up
-- The reason Klonoa has a double jump is because during the game’s development the marketing team asked if his big floppy ears allowed him to fly and so the development team, worrying that the public would think the same, decided to give him an extra boost caused by the ears.

The Conduit (Wii) – 8.0
Let's Tap (Wii) – 7.0
Indiana Jones and the Staff of Kings (Wii) – 7.5
Ghostbusters: The Video Game (Wii) – 7.5
Knights in the Nightmare (DS) – 8.0
Lego Battles (DS) - 5.0
The Munchables (Wii) – 7.0
Harvest Moon: Frantic Farming (DS) – 8.0
Boom Blox Bash Party (Wii) – 8.0
Grand Slam Tennis (Wii) – 7.5
Phantom Brave: We Meet Again (Wii) – 8.0
Roogoo Attack (DS) – 4.0
Naruto Shippuden: Ninja Council 4 (DS) – 5.0
Miami Law (DS) – 3.0
The Legendary Starfy (DS) – 7.0
Tiger Woods PGA Tour 10 (Wii) – 9.0
Destiny of Zorro (Wii) – 2.5
X-Men Origins: Wolverine (Wii) – 5.0

The Conduit – "worthwhile endeavor" but wouldn’t "make as big an impact on a competing console"

-large amount of customization
-good weapon selection
-Intriguing locals (Library of Congress, Pentagon, etc.)
-"platform defining online play"
-Bounty Hunter mode
-best pure first person shooter on the Wii

-story is rote
-enemy AI fails to impress
-little innovation to speak of (outside if the controls)
-level of detail in the environment can be inconsistent at times
-no destructible environments
-The "All Seeing Eye" is a cool idea but underutilized
-the abrupt, Halo-esque ending (hints at a sequel?)

Indiana Jones and the Staff of Kings

-"ultimately enjoyable, with some nice gameplay variety and good sound-alike voice acting"
-comes with Indiana Jones and the Fate of Atlantis!

-lack of context sensitivity
-checkpoints aren't placed as well as they should be
-"combat relies heavily on context-sensitive environmental interactions"

Ghostbusters: The Video Game

-It's Ghostbusters!
-impressive number of environmental objects
-wrangling a ghost with the Wiimote is fun

-gets repetitive, doesn't stay fresh
-AI allies are not helpful

Knights in the Nightmare

-beautiful game with rich background art and 3-D fireworks
-involving story
-"great combination of cerebral strategy and pure twitch challenge"
-"Mastering the game itself is the real award, though"

-Learning curve? This one has a learning cliff!

The Legendary Starfy

-2-D graphics look great
-controls smoothly
-plethora of moves
-wealth of content

-gameplay feels generic
-level design is bland
-"not much technique involved in using Starfy's myriad moves"
-not really challenging

Next Month
This is the big one, folks. E3 is upon us, and we'll finally learn what big surprises Nintendo and other game publishers have in store for the rest of the year. Be sure to check back in 30 days for the kind of hands-on game reporting that you can get only from Nintendo Power.

Preview scans and the table of contents are available on the Nintendo Power website. Ask for any clarifications.

Buy Scribblenauts

Author:   bbb7002004
Date:   Jun 7, 09 at 10:52pm (PST)
Subject:   re: Nintendo Power v.243 (July 2009) - Tatsunoko vs. Capcom, Muramasa: The Demon Blade, Scribblenauts (DS)
"-little innovation to speak of (outside if the controls)"

Uh, am I the only one who views the controls as a more important aspect of gameplay than anything else in a Wii game? I thought that was the whole point of the system?

Author:   Akira_EX
Date:   Jun 8, 09 at 10:26pm (PST)
Subject:   re: Nintendo Power v.243 (July 2009) - Tatsunoko vs. Capcom, Muramasa: The Demon Blade, Scribblenauts (DS)
I just got the issue in, so I'll clean up what I can.

Interesting notes:

In The Conduit review, they kept trying to compare and had it go head-to-head with Halo

In the Miami Law review, the reviewer knows jack shit about adventure games, so that's a throwaway score.

Author:   bbb7002004
Date:   Jun 8, 09 at 10:46pm (PST)
Subject:   re: Nintendo Power v.243 (July 2009) - Tatsunoko vs. Capcom, Muramasa: The Demon Blade, Scribblenauts (DS)
I really, really hate reviewers that constantly compare a game to another. You're supposed to review the product at hand, not your ideals about an older game. Just another reason I canceled my subscription to NP. It used to be such a unique magazine, and they had to ruin it by turning it into another run-of-the-mill review magazine, and this was even before they changed up publishers.

Author:   Akira_EX
Date:   Jun 8, 09 at 11:01pm (PST)
Subject:   re: Nintendo Power v.243 (July 2009) - Tatsunoko vs. Capcom, Muramasa: The Demon Blade, Scribblenauts (DS)
I read NP for the possible news-breaking etc., not for the reviews.

Author:   DusktoDawn
Date:   Jun 9, 09 at 12:10am (PST)
Subject:   re: Nintendo Power v.243 (July 2009) - Tatsunoko vs. Capcom, Muramasa: The Demon Blade, Scribblenauts (DS)
I looked at the Scribblenauts scan and saw the GOD image.

Author:   DXD
Date:   Jun 9, 09 at 12:14am (PST)
Subject:   re: Nintendo Power v.243 (July 2009) - Tatsunoko vs. Capcom, Muramasa: The Demon Blade, Scribblenauts (DS)
Drawn to Life for Wii? I almost had to pinch myself.

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