Neoseeker.com Forum Thread: Montreal Screwjob Mafia - Game Over - page 1

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original thread: http://www.neoseeker.com/forums/118/t1813524-montreal-screwjob-mafia-game-over/


Author:   Smell The Chiken
Date:   Jan 04, 13 at 10:11am (PST)
Subject:   Montreal Screwjob Mafia - Game Over
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Active Players:

2. The Hazard
4. M_N_M48060
5. SkX
7. Bri

Replacements:

1. Pedigree

Graveyard:

0. Smell The Chiken is dead! He was Hunter Hearst Helmsley - WW*bleep* Wrestlers Aligned Superstar Who Is Not A Jobber, Yet Not The Game
8. Fusion is dead! He was Earl Hebner – Screwjobbers Aligned Ref Who Followed Orders
6. CHKFLIP is dead! He was Bret Hart - WW*bleep* Wrestlers Aligned Man Who Got Screwed
3. Madman is dead! He was Vince McMahon – Screwerjobbers Aligned Man Behind The Screwjob That Arguably Started The Attitude Era
10. Guffa95 is dead! He was Chyna - WW*bleep* Wrestlers Aligned Other Person Who Is Also In This Mafia Game
9. The Blode is dead! He was Mark Calaway - WW*bleep* Wrestlers Aligned Man Usually Known As The Undertaker
1. Disenchanted is dead! He was Shawn Michaels – Screwjobbers Aligned New WW*bleep* Champion Who Actually Did Despise Bret Hart



Author:   Smell The Chiken
Date:   Jan 04, 13 at 10:11am (PST)
Subject:   re: Montreal Screwjob Mafia - Game Over
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Night 0: How It All Begins...


The year is 1997. The PPV is Survivor Series. And it is now time for the main event.

“This may be the last time these competitors ever face off, and it's for the world title.”

A heated match takes place. The battle seems to go back and forth constantly. One moment the match is one-sided, the next the opponent makes a stunning comeback.

“And now it looks like someone is coming to ringside.”

After a brutal assault, the challenger puts the champ in a hold he should be familiar with. The champ struggles for a second, but it looks like he can easily get out of it.

“Ring the *bleep*ing bell!”

The bell rings and the crowd is stunned.

“What the hell is going on?”

The new champ quickly grabs the belt and ducks backstage. The referee who called the match joins him. Dethroned, the losing competitor tears up the arena and draws out letters with his fingers. The chaos begins.

---

The men join together now in an office. Hours have passed since the incident and all the fans have left. Only a few select employees remain in the stadium. Sweat drips from the men as they fear for their lives.

"Listen, the deed is done and there is nothing we can do about it. We just have to go on as we planned it now."

A voice comes on over the PA.

"You think you can just do that and get away with it. Let me tell you something. I'm not the only one pissed off, but also everyone in this building. Let's see if you're so smug when blood drips out of your corpse mouth. It's on."

The men look at each other, trying to think of what to do.

"There's only one option. We take them out before they can take us out. Anyway possible."

Suddenly, a man bursts through the door, his blonde hair flowing freely.

"Let's start with him. He already knows too much."

He motioned to the new champ, and he got up. There was nothing the blonde man could do. With one swift blow, the champ decapitated his old friend. They don't call it a superkick for nothing.









Smell The Chiken is dead! He was Hunter Hearst Helmsley - WW*bleep* Wrestlers Aligned Superstar Who Is Not A Jobber, Yet Not The Game



Author:   Smell The Chiken
Date:   Jan 04, 13 at 10:12am (PST)
Subject:   re: Montreal Screwjob Mafia - Game Over
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MAFIA RULES - ADHERE OR DIE




ROLES: Every player is given a role, and each of them have their own abilities(with exceptions). Your attributed role PM will explain what it does, what you're supposed to do and your win condition. You do not need to reveal your role to other players nor will the designed moderator do so in the in-game write ups. You CAN choose to reveal information about your role at your discretion if you think it'd help you reach your win condition. Claiming is entirely at your own risk, however, as revealing info may be used against you.

Once everyone has signed up, you are sent your role for the game privately by the game’s moderator. Players may not discuss their role with the other players unless they are mafia or their role message specifically states that they can. Roles are almost always assigned randomly by the moderator, so that everyone has an equal shot at getting the various different roles.

If you wish to use your ability, the game's moderator will describe you in your role PM how to. If you wish to ask him questions concerning your role, feel free. You may not post ANY part of your role PM (or anyone else's role PM that you can see) in the game thread except your role title, e.g. Town Aligned Detective


SETUP: A mafia game in its simplest form is a group of “Town” players against a group of “Mafia” players, with each trying to kill off the other side. Town players [as a group] can only kill by lynching and only know their own individual alignment; they have to figure out the alignments of others during the course of the game. The Mafia players know each of the other members of their mafia group [more on multiple mafia groups later] and can communicate with them outside of the thread. The mafia can vote on lynches and have one kill per night. The last team remaining wins.

There are often individual players, who are aligned neither to the town nor to the mafia. Some can win with one or even both groups; others can only win when they are the last surviving character. Individual players that can only win when they are the last man standing must be killed by the Town or Mafia for either of those sides to win. Individually Aligned players are much like the town in the day phase, in that they don’t know who is town or who is mafia, and can only cast votes based on what they learn during the game, though they do have the added plus of knowing they can’t do any direct harm to their own chances… unless they vote for themselves! Voting for yourself is entirely legal, if you feel it will increase your chances of winning; dead town players win if the town wins and dead mafia players win if the mafia wins. Sometimes sacrificing yourself for the good of the majority is an effective way to win.


PHASES: The game is split into two phases, Day and Night. The game begins during the day phase with all players (Town and Mafia alike) posting in the thread deciding who to lynch. Lynching is the town’s main way of eliminating mafia, so be sure to examine everything that your fellow players say in order to find inconsistencies, lies, dodgy voting patterns and anything else that could incriminate people. You can accuse, defend, reason, argue and squabble at will but forum rules apply, so don’t make personal attacks. Day phases will generally last approximately 48 hours or until a consensus is reached on who to lynch. Night phases last approximately 24 hours but may end earlier if all night activities are completed. If you have an optional ability and choose not to use it, please inform the mods via PM so that they know not to wait on your ability. Click below for a slightly more in-depth explanation of the phases.



VOTING: All voting and game related discussion is to occur within the game thread. Town players may discuss who they think are Mafia, and Mafia members should be trying to avoid being lynched by bluffing and blending in and generally trying to not get lynched.

To cast a vote you should use this system: Vote: Player’s Name or if changing a vote from one player to another: Change Vote: Player’s Name. Any votes not using this system won’t be counted, as it provides an easy way for the moderator to view votes quickly and efficiently and so should be followed at all times.

Players can also vote for a no lynch by posting: Vote: No Lynch. A no lynch is different from a no vote because, if the no lynch reaches the required amount of votes, the day phase ends prematurely with no lynch occurring.

A no vote means you are abstaining from voting and has no effect on the vote count. To remove your vote you should post: Change Vote: No Vote. The day phase ends when the deadline is reached or when more than half the active players cast their vote for the same player or for a no lynch.

All votes post in the thread for your vote to count and it must be in bold and visible, so no white text votes will be counted. If you vote within a quote then your vote won’t be counted, so if you mess up voting and quote it to edit it then it will not count.



DAY PHASES: A Day Phase is over whenever a person obtains votes from more than 50% of the total number of players remaining, at which point they are lynched. It can also end if the time expires before a lynch is reached, at which point a No Lynch will be declared. There are abilities out there that can change votes such as vote manipulators, multi voters and no-voters so vote counts may not always be as they seem. When a person dies their role title will be revealed for all to see in the end of day write up.


NIGHT PHASES: Night Phases begin after a day phase has ended. During this time most abilities will be sent in to the moderator(s), with the Mafia usually sending in their kills while the town send in names of people they want to use their abilities on, such as investigate or protect. The night phase will end once all abilities have been sent in or when the time limit expires, at which point the mods will do a write up of the night’s activities. The write up will reveal what players have been killed any some other events that happen depending on what the mods consider important enough to be in the write ups. Whenever possible, try to get PMs into the mods as soon as possible after the start of the night phase in order to keep the game moving along at a quick pace.

Once night phase ended, a new day begins and the cycle repeats itself until win conditions have been reached. The Town generally wins when there are no threats left to them, the Mafia generally win when their numbers are equal to or greater than the remaining non-Mafia players. Remember, this is a team effort.




RULES:

- No editing whatsoever. Whether it be to correct a typo or to remove some accidentally incriminating things someone has said, no editing of posts is allowed. While mods may choose to be lenient, the standard penalty for anyone caught editing a post is a mod kill.


- Though we can’t force you to post, all mods love to see active participants in their games. We advise everyone to check in at least once a day, as games can move pretty fast and it can be easy to fall behind if you are not on regularly.


- Once you are dead, stay dead. You will not be allowed to participate in the game thread or continue to talk to people outside the thread that you could talk to before. For example, if you are part of the mafia team, you are NOT allowed to continue talking about the game to your Mafia team mates. If you are dead, you are allowed a death post, telling your peers goodbye or wishing luck to whatever allegiance you're on. The standard rule is one death post. You won't be flogged if you post once or twice more but be considerate. Some mods may choose to be severe on that one.

Talking to other dead players is also frowned upon, as they know things you don't and they may tend to spill accidentally if the wrong situation arises, which can still have an impact on the game in play. So don’t do it! Talking about your role after death or to those who have died IS NOT allowed either.


- Unless your role PM specifically states otherwise, no players are allowed to talk about their role, game plan, alignment, win condition or basically anything game related outside of the game thread. While mods can’t easily enforce this rule, any communication about the game outside of the game thread goes against the spirit of mafia games and spoils the game. Anyone caught doing this WILL be mod-killed. This is your only warning!


- All players should play to their role/alignment and play to win. While there are likely to be times that you have to do things against your best interest, any players who deliberately go against their win conditions risk being banned from future games for failing to play to their role and going against the spirit of the game. Also, this game stirs up some passionate arguments and we understand that this will happen, but if anything turns into a personal attack then it ruins the fun for everyone. Be considerate.

- When it comes to mafia games, nothing is ever as it seems. There can be things about your role that you don’t know about, other people can bluff about their abilities, people can lie, events can happen and write ups can be read in many different ways. If you have any questions about what is happening then you can get in contact with the mod via PM, and he will help you to the best of his abilities. But there are certain reasons why a mod might not answer certain questions, and should it happen, don't be alarmed. It's really meant to be discovered at the end.

- Lastly, all mods reserve the right to decide who they prefer to have play their games. While "first come, first served" has been a common policy for deciding a player base there is no requirement for a mod to adhere to this policy, especially if they feel that adding different players would result in a more enjoyable game for all involved. Naturally, the reserve list will play home to any player who wants to play the game and doesn't make the cut.


Basic Roles:

EXTRA CHIKEN RULES:

Some of the roles may differ slightly. As in, one may have a colon after the name and another has a dash, or in one only the role description is colored while another has the name and description colored. Just don't play like, "Oh, your role has a dash. Mine has a colon. You are so scum!" For one, it's probably my mistake. And two, playing like that is weaksauce.



Most importantly, sit back, have fun and welcome to the game of mafia!



Author:   Smell The Chiken
Date:   Jan 04, 13 at 10:16am (PST)
Subject:   re: Montreal Screwjob Mafia - Game Over
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It is now Day Phase 1. With 10 players remaining, it takes 6 to lynch. You have until Saturday, January 5th, 13:00 EST to achieve a majority. If a majority is not reached by then, a No Lynch will be declared.

Dynamite, since you did it last time, could you disable sigs in this thread. Thank you in advance.



Dynamite: Okay Smell The Chiken, np. Done.




Author:   Disenchanted
Date:   Jan 04, 13 at 12:07pm (PST)
Subject:   re: Montreal Screwjob Mafia - Game Over
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deadlines on my birthday lol wont be here for that who we lynchin' bros



Author:   The Blode
Date:   Jan 04, 13 at 12:54pm (PST)
Subject:   re: Montreal Screwjob Mafia - Game Over
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Vote: The Hazard



Author:   Disenchanted
Date:   Jan 04, 13 at 1:03pm (PST)
Subject:   re: Montreal Screwjob Mafia - Game Over
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cool

lynch: the hazard



Author:   The Blode
Date:   Jan 04, 13 at 1:19pm (PST)
Subject:   re: Montreal Screwjob Mafia - Game Over
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happy early birthday btw.



Author:   Disenchanted
Date:   Jan 04, 13 at 1:31pm (PST)
Subject:   re: Montreal Screwjob Mafia - Game Over
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fanx



Author:   Guffa95
Date:   Jan 04, 13 at 2:31pm (PST)
Subject:   re: Montreal Screwjob Mafia - Game Over
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Vote: The Hazard




Author:   SkX
Date:   Jan 04, 13 at 2:50pm (PST)
Subject:   re: Montreal Screwjob Mafia - Game Over
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BAH GAWD IT'S THE BLODE WAGON, WHAT A SNEAKY MOVE!

Vote: The Hazard



Author:   Kid Clutch
Date:   Jan 04, 13 at 3:55pm (PST)
Subject:   re: Montreal Screwjob Mafia - Game Over
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I would be usually amused but I'm already within shenanigans range, harsh

it would be actually fitting if I died first this time. Not that I want to.



Author:   Disenchanted
Date:   Jan 04, 13 at 3:55pm (PST)
Subject:   re: Montreal Screwjob Mafia - Game Over
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hes bret hes scum for not staying with wwf



Author:   Kid Clutch
Date:   Jan 04, 13 at 4:19pm (PST)
Subject:   re: Montreal Screwjob Mafia - Game Over
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I'm not Bret this time.



Author:   Disenchanted
Date:   Jan 04, 13 at 4:20pm (PST)
Subject:   re: Montreal Screwjob Mafia - Game Over
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hmm. ok.


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