Thread Recap (last 10 posts from newest to oldest)
Jun 03, 12 at 6:23pm
Damn, for a long time I thought there was no level cap
Jul 06, 02 at 5:19am
yes i though of it myself. tahnk you, thank you
Jul 06, 02 at 4:38am
Hey.... That is a very good idea.... When you go to jail your abilities decrease...
Jul 04, 02 at 8:28pm
You can also level up (I believe) by getting caught doing a crime and going to jail. Your skills decrease, but I don't believe your attributes do. That means you can then re-learn your skills, and use taht to level up.
Jul 03, 02 at 5:31pm
The standard cap is 100 you can over do it without cheating if you have an encantment for the item. Example: +10 personality etc.
Jul 03, 02 at 4:55pm
I really try to get through a game before I use the console was just curious about the levels.
Jul 02, 02 at 9:10pm
Ok, I see now. If you want to, you could always do the
hit the ~ in game player->setlevel (To whatever)
or make a stat go down like this.
~ player->set(statname) (How big, low)
Jul 02, 02 at 8:38pm
I played the Baldurs Gate games where there is a numerical experience points score, for which they had set a "cap" - ie a maximum achievable level. But Morrowind is very different of course...
You can only go up a level when 10 increases of a major/minor skill are achieved. And skills can be increased to 100 and no more. So there IS a level cap, because when all your major and minor skills are at 100 each there is no opportunity to go any higher.
This means the starting levels of your major/minor skills dictate the levels that can be achieved. And they seem to vary from character to character due to class/race.
Hmmm. Maybe a contrary viewpoint helps. Try starting characters where the racial bonuses do NOT raise the major/minor skills (I have a Breton Agent for instance; how about an Orc Sorceror anyone?) lead eventually to the highest possible levels. HTH
Jul 02, 02 at 7:25pm
Whats a level cap? I am not familiar with this term.
Jul 02, 02 at 4:19pm
Maybe it's in the manual *digs*
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