With the last thread making the 30 page mark, I decided to make another one for you guys to use to continue making suggestions, since the last one was excellent in the range and amount of ideas being shared. It can be found here!
Thread Recap (last 10 posts from newest to oldest)
Aug 14, 14 at 3:33pm
Ok... here we go. I may use some ideas already posted or that were in either renegade squadron or elite squadron. P.S. i apoligise for bad spelling, i'm trying to be fast. 1. Transition between ground/air battle. 2. Larger interior inside capital ships. 3. More destruction. 4. More customization. 5. More vehicles 6. Vehicle customization 7. More weapons. 8. Give transport vessiles a more transporty feel like you can just climb into a republic gunship and shoot from the open doors. 9. BETTER A.I. 10. More stealth. 11. Squad commands... but in space!! 12. Ability to operate those massive ship to ship guns on the capital ships. 13.bullet penetration through walls. 14. Since dice is making it, they should try to balance campaign and multiplayer since they are mostly only known for multiplayer.
You know, no Star Wars Battlefront game has had unlockable maps or story modes. Yes, Elite Squadron had unlockable weapons. But what was the point when Renagade Squadron already had them unlocked?
Large multilayer maps. And not just transition from ground to space. As in-
You are battling in the Theed palace of Naboo. Word comes in that your team needs help in the plains. So you head out of the palace, reach the boundary, and select on the sub-menu to go to the plains.
Also some sea-faring battles. Water areas, keeping with Naboo, like the swamp of Naboo's forest. Now you don't see any sea faring craft in any of the films, but there are watercraft and submersibles in the Star Wars universe.
Can scrap the customisable characters and weapon sets. It justs takes away the quickness of getting back into battle. If you just died with a sniper, and you want a blaster rifle to cut up the droid ranks quickly, you would have to choose 'Swap Weapons' then choose 'Primary Weapons' the switch from the Sniper Rifle to the Blaster Rifle. Now whats quicker. That, or just choosing the regular soldier class from the spawn menu?
Continuing on with classes and factions. MORE! MORE! MORE! Not just six troopers, but a whole range and diversity of them, with different troopers for different levels. And also more factions, not just the regular four. How about a Wookiee team vs Trandosan slavers. Or the Death Watch [Mandalorians] vs Rodians? Diversity is what this game needs.
Now, I was on about in that last paragraph about more than the standard six troopers swapping out depending on the level. These could be:-
Close Range - Troopers who use electrostaffs and lightpikes. Normal - The usual troopers like the soldiers and engineers. Longsight - Snipers and others like them. Assault - The usual heavy class trooper, plus others with a wide range of Rocket Launchers, Chainguns and the like. Officers - Not just the Imperial Officer, but each team with an officer. These officers have a diverse range of weapons from all class types. Pilots - Not just the normal pilot for space, but a Captain, Spacetrooper, possibly others of the sort. This class type contains weapons for close assault.
Feb 03, 11 at 7:29pm
LUCASARTS LISTEN TO THIS I-WANT-THIS-GAME-OUT-ON-PS2!!!
Jan 24, 11 at 9:58pm
oh oh and i want if ur on space and u get a spaceship IN space i want to land in the planet ur on WITHOUT CHANGING MAPS!
Jan 24, 11 at 9:57pm
u can roam freely around the univeres"!!!
Jan 24, 11 at 9:56pm
create your own lightsabers and blasters and guns?
Oct 27, 10 at 2:00pm
If they do make SWBF:3 then it's probebly going to be on PS3 and follow the main battlefield series.
Powered by neoforums v2.3.3e (Bolieve) Copyright Neo Era Media, Inc. 1999-2015