I want to start a discussion involving everyone's favourite places they store things in, collect items, make potions, repair stuff, etc. in! I've a mind to find the best house in the game. (GOTY)
Now, after a few years playing this game, i've found what things make a cool dwelling in a game like Morrowind. Here is a list of things that you will want to comment on about your house:
- Location - how accessible is it? Silt Strider? Ship? Both? How far do you have to walk?
- Industrialism - In town? Which town? good merchants of each type and lots of money to buy with? Guilds?
- Size - Lots of great organizing storage(crates, chests, dressers, closets, etc.)? Collection shelves(to show off rare items)? Large area vs. small area? How many rooms? How many areas have to be loaded when you walk around your house(sometimes cool, since you can place down more items)?
- Neat Strong Points - Anything real cool about it: Merchants/Trainers live IN your house? Jail Cell? Living Creatures walking around? Well-placed/cool looking items? Fireplace and cool furniture? Many beds? Look Cool? Great Lighting? Weapon Racks? Stair/Ladder-accessible Balconies? Tower-like?...... ANYTHING and EVERYTHING COOL about it.
Include as many strong points and weak points about your favourite house as you can, as well as including the detail asked above. My hope is that together, on this forum, we can work together to find the best/most efficient/coolest looking house in all of Vvardenfell, Solstheim, and Mournhold! Please tell us about YOUR favourite so far....
Thread Recap (last 10 posts from newest to oldest)
Jun 27, 13 at 2:28pm
Personally I think the telvani in the middle of nowhere yes but there is divayth fyrs tower east of ther so at least you have a distant neighbor also I personally love the tower/ spire /shroom it's cool and awesome the place comes with a dungeon and grand soul gem emanater as i like to call it all the good stuff you love at the minor cost of convenience and besides its meant for a Mage charectar it's supposed to be solitary and to show off your magnificence and power the structure is amazing and its guards are no less then the legendary dwemer machinations of legend it only proves ever more so that you have the magical power of sotha sil ( assuming your a Mage ) the wisdom of vivec and the might of ten of almalexias hands in other words this tower is a beacon to all of your prowess as a god and you will only meet your match if you are confronted by the three Demi-gods themselves otherwise you are transcendently powerful omongst men and they shall fear and worship your might so that is the reason why I think that tel uvirith is the best stronghold.
Jan 28, 13 at 12:21am
Suran... The whole town. I killed everyone and filled all the stores with my own stuff. Except the strip club... I let them live.
Jan 26, 13 at 11:16am
The absolute best place is Shenks Shovel in Caldera. To prepare it, sell what you want to shenk and then kill him. Kill shenk first or he'll report you killing anyone else. Then, go up to the 3rd floor back room, and that is the perfect beginner home. Lots of storage places and roomy, plus you could use command humanoid and bring a seller to your house and buy slaves in Tel Aruhn (i think) and bring them there and free them inside and there is guest rooms and the bar at the bottom. Its a great place and close to the creeper (seller with 5000 gold, one of teh only sellers to actually give you the value price, i have over 45000 gold cuz of it). I have a level 6 or 7 redguard and a level 27 dark elf. I highly reccommend Shenks shovel.
Jan 22, 13 at 10:54pm
First I select a house and kill or remove all humanoids.Then remove all objects from all containers and out in the open.I command humans that when dead are permanent corpses.There are many characters that fit this description. Take them to the house I like then I kill them and empty their bodies. These loot containers are infinite capacity each. Then I move a silt strider, a guild guide, the wizard in caldera with the indices, Creeper, talking mud crab merchant, Nalcarya (alchemy), Zainab trader, kajjit merchant (moon sugar), hercinde (secret master lockpicks), that dude in ghostgate with unlimited enchanted arrows, that dude with amazing hammers and unlimited glass arrows in Ebonheart, an enchanter with enough money (many have plenty also in expansion there is one that has unlimited grand soul gems not sure how easy it would be to get him. now that I mention it I will try him), I think you are starting to get the picture. The entire time not leaving any items in the house (this is due to the fact that new people in your home will think you are stealing items they did not see you drop) After I have all the dead body containers, traders, service men, and trainers, I can then use the house to dump my items and sell excesses. Some houses are better than others. Bi-levels are glitchy, location means nothing with recall spell tied in with your fast travel people in home. The Hlaalu type houses are best to avoid glitches. There are a couple single levels in Balmora and Suran. But the best are out in the country manor regions. Just be sure not to kill counselors you need for future quests. There is a lot of trial and error here and I recommend starting a new campaign to learn how to do any of these things.You will mess up many times and hate your life, but eventually anyone who sees your game will die with jealousy. Enough secrets from me. Im also 7 years late. At least anybody aspiring for Morrowind greatness in the future will benefit from my help.
Dec 24, 11 at 12:14pm
i made a house by the mudcrab merchant and i think MY house is better >:/
Dec 19, 11 at 1:37am
My favorite base is Ghorak manor in caldera. Creeper lives there, he is a scamp who buys and sells most stuff for its exact value. You can kill everyone in the house except the orc in the attic without any repercussions in other quests. I always get it as a base because i dont have to kill important people, you don't get bounty when you kill the useless people, there are lots of storage containers, it is easily accessible by mages guild transport to caldera, and most important, creeper lives there so i can make tons of gold.
Jul 14, 11 at 6:15am
sorry i spelt alot wrong there
Jul 14, 11 at 6:14am
if you get a strong hold lick the rethan manor you have several places to set your items and you get ebony (i know its coman but still cool) longswords and short swords and if you do somthing somware you can bring different eople there.
Jul 09, 11 at 10:44pm
As of yet, I don't have any actual bases, but am working on getting the Hlaalu and Redoran strongholds. (Using the Hlaalu glitch) When I have those built, I'll use some command humanoid spells on some people, and bring them to my strongholds.
I will also "move in" to some houses in a few different cities, like Ald'Ruhn, Caldera, Dagon Fel, Khuul, Gnisis, Sadrith Mora, and some others.
I also like to take over ashlander yurts, outcast or not, and set up residence there. I aslo will take over some of te old Dunmer Strongholds, and brig some people there, to help "defend" it.
There are probably a lot more I will find and like, but I'mnot gonna list them here.
Jul 07, 11 at 2:07pm
I've used many homes on Morrowind as my house and found a few that really "work". The 3 Great House bases you get from advancing ranks are obvious ones but other than those there are:
Sanni: One of those tomb-looking places with the visible dome from the exterior. This is great for a wizard or necromancer as it has a prison room, an open hall, a dome bedroom with study and alchemy table (complete with master alchemy equipment) and a spare bedroom/storage room. It does have some occupants which can be quickly killed off. This is located on one of the islands west of Ald Daedroth.
Holamayan Monastery: Not an well known place to call your home, but after some experimenting it turns out to be very good. It comes with a nice "alchemy lab" with lots of space and storage, 2 rooms with several beds (on pc these can be deleted so u have study or "officey" rooms. The entry hall has 12 shrines to help with diseases or to give bonuses. There is also a library and a bar room which can be converted into a storage area with many places to openly display your favourite items. There are about 8-10 people in the monastery who can be kept or massacred. It is located on the island called Holamayan (surprise!) which is the largest one just north-east of the Shrine of Azura when you look at the map. The main quest will take you here eventually if you can't be bothered finding it.
Balmora Council Manor: Yes, House Hlaalu's home base in Balmora. It has good storage on the bottom floor (ie. The section full of boxes and crates) aswell as several useful traders throughout. The top floor (Which is usually 1 NPC and nothing else) can be modified on PC to have a bed and other than that nothing requires changing. Of course if you are a traiter, or a vengeful member of another Great House, you can kill off anyone (or everyone) you like.
In Sanni and Holamayan I used a permanant summon spell to give myself a dremora guard force, sometimes with a daedroth or golden saint "leader".
Any of these homes should have everything you need to make yourself comfortable and happy.
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