
quote Number6ofthe6Beast6do you live in japan man? because if not, then there is no online for nexus...*Wakes up from deep sleep*
Oh why helllloooo there friend. Welcome to the old AC Forum. Nice to meet you. Weve been out of business for about a month now.... but that core looks pretty dandy. IT seems like you have some skill. Do you play online, maybe u can battle me.
quote InSoMnIA XI wanted to give this one a try since i love the hover extension. I was amazed to find that the energy i spent boosting upwards was actually being replenished as i hovered. When you said it could hover "Indefinately" i assumed you were just embellishing to make it sound cooler, not that the damn thing could literally hover non-stop.FLYER
Body
HEAD:H04-CICADA
Tuning:10 ecm
CORE:CRC83UA
Tuning:10 weight
ARMS:CR-A92XS
Tuning:10 cooling
LEGS:CR-LRJ76
Tuning:10 max weight
BOOSTER:CR-B83TP
Tuning:10 heat
FCS:MF03-VOLUTE2
GENERATOR:KONGOH
Tuning:5 weight 5 capacity
RADIATOR:RAGORA
Tuning:5 weight 5 usage drain
Weaponry
EXTENSION:CR-E98HB
ARM UNIT R:WH02RS-WYRMorCR-WR88G2
ARM UNIT L:WH02RS-WYRMorCR-WL95G
HANGAR UNIT R:
HANGAR UNIT L:WL01LB-ELF
Optional Parts
animo, 069es, 071ec, codon, marishi, kangi,
Core Summary
Ok this has to be the first AC that i have made EXACTLY the way i wanted it to be. I was messing around with the hovers, and by combining a bunch of low en drain parts, this ac can hover Indefinatly. So strategy is to hover around pounding yuor enemy with both arm weapons. The first combo is the dual grenades, and the other is twin snipers, this AC can do about any combonation of arm weapons.
Feedback welcome. Also i ran into something interesting when making this core, I was switching around boosters for lower energy drain, and found that the booster effects the speed of the hover boosters, so with the booster this AC uses, you dont get the energy drain, but the AC can move at about 300kph while hovering.
quote innesNo mobility, but extremely powerful firepower. Nice.[ i'm not good with names, so yeah... ]
silver wolf
head: [ same as jack-o/foxeye ]
core: [ heavyweight eo core w/ 16 option slots ]
arms: [ heavy, but with energy def second to none ]
legs: [ best biped load capacity ]
booster: [ built for prolonged battles ]
fcs: [ any, depends on your prefs ]
gen: [ heaviest gen ]
rad: [ heaviest rad ]
inside: [ missile decoys ]
ext: [ 180deg. turn boosters ]
back: [ dual vertical ms ]
right arm: [ r/karasawa ]
left arm: [ l/karasawa ]
hanger[s]: [ none ]
optional parts: [ all energy weapon enhancements, gen and def enhancements ]
notes
obviously overweight. no mobility. but there's no need for mobility. use v/ms for long range battles[ works well with a long range fcs ], and dual karasawas with the cannon eos from mid to close range[ good with hz/fcs, arms+karasawa implement good accuracy ]. always advance backward. keep away from the enemy. if target flanks, use extension and backward maneuvering. superior firepower. drop weapons when out of ammo[ ex: v/ms ]. it'll increase your speed.
tested acs
genobee
iron-LOW[ something ]
foxeye
2 custom acs from my friends
clown face
merc
This message was edited by innes on Feb 16 2005.
quote Eye of the TigerMobility ACs are pretty rad. And Jissen Kenbu is called circle strafing in Armored Core terminology.Water
head: antenna
core: solid mg eo
arms: lightest arm
legs: mak (float 633 mov abi)
fcs: hz 10 locks 481 range
generator: 48000 max ep
radiator: ???
extension: side shield 50 coverage no energy drain
back unit: 60% ammo
right arm: 800 ammo 124 damage mg
left arm: lightweight left arm mg
notes: It can beat any arena opponent by strafing with little need for flying. Inspired by Aoshi from Ruruoni Kenshin when he did the Jissen Kenbu
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