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hideOriginal Post

Oct 28, 03 at 8:44pmadrenalrush


Gaps will be in regular markup, point values will be in (parethensis).


NEW JERSEY

Car Hop (100): Jump over Johnny Turbo's (or any other car) green GPX. Credit to mario420.

Conditioned Response (150): Liptrick on the air conditioners near the trash spine.

High House Lip (50): Liptrick on the roof of the houses near the trash spine.

Low House Lip (25): Liptrick on the low roof of the houses near the trash spine.

On the High Wire (25): Grind any wire in the level. Credit to mario420.

On the Pipe Again (15): Grind the pipe with the green gas emitting near the dealers' house.

Playground Transfer (50): After unlocking the Playground Proset, do a spine transfer into the pool from the halfpipe or vice-versa.

Spine DOWN The House (100): Do a spine transfer from a house into the quarterpipes near the trash spine.

Tombstone (50): Do a liptrick on the metal apparatus near Headstone Harry's. Credit to mario420.

Train Transfer 1 of 4 (150): After unlocking the train station, go to the furthest ramp on the right side of the area and do the gap.

Train Transfer 2 of 4 (150): Same side, but closest to station, clear the gap.

Train Transfer 3 of 4 (150): Furthest ramps on left side, clear the tracks.

Train Transfer 4 of 4 (150): Closest ramps on left side, clear the tracks.

Factory Rail Lip (25)- Across the river at the end of the road left of the hospital is the factory. Do a lip trick on the rail above the QP.

Hidden Factory Lip (25)- Get on top of the factory and do a lip trick on the roof of the building closest to the green bridge.

Hotfoot! (25)- Transfer bewteen the ledges under the small roof that hangs out in front of the factory. You can also transfer from a ledge to a rail in the same area also for this gap.

Rail 2 Rail (25)- Transfer a grind between any 2 rails.

Barrier (50)- Located by Johnny Turbo's mechanic shop grind one of the concrete barriers the transfer onto the other one into a grind.

Bench Hop (50)- Grind any 2 benchs located in the train station.

Clinic Hop (50)- Transfer a grind from the ledge that goes around the clinic across the street onto one of the ledges by the houses.

Crazy Train Spine (50)- Get on top of the metal roof on top of the train station and spine transfer over the metal walkway that leads down to the area with the train tracks. (you do this in a later mission also)

Grind Hop Over Sewer (50)- In the drainage ditch area located to left of the clinic, grind the lip of the QP's transferring over the middle QP into a grind on the other side.

Low House Shuffle (50)- Transfer a grind between the concrete wall in front of your house and either your front porch or the neighbors house.

On The Gutter (50)- Grind the roof of the houses by the long pipe on the ground.

Playground Spine (50)- In the playground area do a spine transfer from either of the QP's by th epool either from the QP into the pool or from the pool to the QP.

Spine Over Sewer (50)- In the drainage ditch area do a spine transfer over the center QP's.

Tri-Level Transfer (50)- Located by the factory do a grind from a ledge that surround the factory transferring up to the top ledge.

Vert Over Sewer (50)- Located in the drainage ditch area transfer over the center QP's.

Get Around To It (100)- Grind the circular planter you first see when crossing the river to the train station area.

Arson Investigation (150)- Located in the burned down house do a lip trick from the QP up to one of the power lines above it. (Might take a few tries)

Conditioned Response (150)- Located in the same area as the Low House Lip and High House Lip gaps. do a lip trick on the air conditioner above the QP.

Crooked Factory Spine (150)- On top of the factory spine transfer over the QP's.

Ridin' High On The Hog (150)- Grind the top of the bridge and transfer over the center area to a grind on the other side.

Transfering The House (200)- Transfer from the HP on the roof of the green house to the HP on the house on the oppisite side of the green house.

Raised The Roof (250)- In the same area as the Low House Lip and High House Lip gaps useng either of the QP's do a air and get off your board and land on the top of the house on either side.

Cleared The Bridge (500)- Done in the "Clear The Bridge" goal by jumping over the bridge.

You Earned That $5 (500)- Done in the "Walk Charles" goal by skitching on the dog
CREDIT TO Chris_Millertime FOR DISCOVERING THE REST OF THE JERSEY GAPS.

MANHATTAN

1. Morph Lip (10): Do a lip trick on the ledge on the wall with the blue painting near the waterfront across the street from the brooklyn banks

2. Bench Hop (25): Do a grind between any of the 2 benchs in the 78 waterfront area.

3. Caught In The Act (25): Going towards the metro center grind from the anchor to the powerline then up to the fire escape on the building by the powerline.

4. Craven Moorehead (25): Go inside the cash building to the second floor and look for the 2 $ signs on the wall. grind and transfer between each ledge by each $ sign.

5. Credit Check (25): Do a lip trick on the Cash sign on the oppisite side of the street of the pyramid ledges.

6. Hittin The Pipe (25): In the brooklyn banks area, get some air off one of the QP's to the rail above. from that rail transfer and land in a grind on the pipe by the bridge.

7. Ledge Hop (25): At the memorial site grind from one of the circular steps to the other.

8. Light'em Up (25): In the 78 water area grind the ledge around and jump up into a grind on the lights above. I've also got this gap in the pyramid ledges area i think.

9. Off Cars (25): In the brooklyn banks area you;ll see some cars parked beside each other. Well grind a ledge on either side of the cars landing in a grind on the hood off the cars.

10. On Break (25): grind the wire from the memorial area across the street up to the window washer platforms behind the 78 water building. grind between 2 of the window washer platforms.

11. On Cars (25): Same as the of cars gap except you grind frmt he hood of the cars to one of the ledges on either side.

12. Rail Hop (25): Grind between 2 rails.

13. Wire Hop (25): Grind from the powerline by the pyramid ledges to the other powerline beside it.

14. Across The Street (50): At the metro center grind from the glass ledge then jump across the street landing in a grind on one of the ledges at 78 water.

15. Alley Gap (50): Get on the roof of the building with the 2 billboards. then grind the back of one of the billboards landing in a grind on one of the window washer platforms across the street.

16. Around We Go (50): Go into the cash building to the top floor then take the elevator to the small room, jump onto one of the circular rails outside of the room and grind all the way around it. either rail works

17. Bench To Ledge (50): By the construction area grind from the benchs to the ledge at the memorial.

18. Bench To Rail (50): At the memorial area grind from the benchs to the ledges beside them.

19. Can I Please Have Some Shoes (50): At the waterfront area grind from the benches to the anchor to the powerline.

20. Chase Hop (50): Using the kicker by 78 water transfer up into a grind on the powerline then jump from there landing on the ledge right above the cash sign. then from there jump into a grind onto the awning of the building by the escalators.

21. For The Workers (50): go to where the contruction guys are working. now facing the waterfront area use the back side of the QP to transfer up to the blue scaffolding.

22. Fountain Hop (50): In the 78 water area grind from one of the ledges jumping across the foundtain area landing in a grind on the ledge on the oppisite side.

23. Freeway Stall (50): Do a lip trick on the freeway. Over by where chad muska gives you the moonwalk grind goal is a good place to do this gap.

24. Get Me Outta Here (50): In the brooklyn banks area do a lip trick on the wall witht he graphitti then jump up and do another lip trick on the powerline above it.

25. Ghost Dog (50): On top of the building with the 2 billboards transfer between the QP's on either side.

26. Human Fly (50): Starting at the waterfront area by the anchor skitch a car to the other end of the street letting go before the end use the barricades to air up to the window washer platform to the right of them.

27. Javits Gap (50): In the metro center area grind from the ledge just under the glass ledge then wallride from it up to the glass ledge.

28. Junk In Da Trunk! (50): In the brooklyn banks area grind the trunks of the parked cars.

29. Ledge To Bench (50): In the memorial area grind from one of the ledges to the benchs.

30. Ledge To Rail (50): Grind from any ledge to a rail.

31. Market Crash (50): Go inside the cash building to the third floor. grind the ledges and jump out the window and land on one of the planter ledges of the memorial.

32. No Train For You (50): Manual down into any of the subway entrances coming out the other side.

33. Out The Window (50): Go inside the cash building and go to the third floor and grind the ledges jumping out of the window landing in a grind on the waterfall ledge by the memorial.

34. Pyramid Jump (50): Go to the prymid ledges area and while standing in front use one of the pyramid ramps to jump up into a grind on the ledge that circles the pyramid ledges area.

35. Rail To Bench (50): In the memorial area grind between a rail and a bench.

36. Rail To Ledge (50): Grind between any rail and ledge.

37. Shall I Push The Button (50): Go to the waterfront area at either end and grind between every rope like rail to the banner sign then to the other rope like rails all the way to other end of the water front.

38. Some Assembly Required (50): Grind from the curved ledge at 78 water transfering across the street and landing in a grind on the barricades on the other side of the street.

39. Wire 2 Ledge (50): Use the kicker by 78 water to transfer up to a grind on the powerline then transfer tot he ledge where the cash sign is.

40. Back And Forth (75): Going real slow jump into a grind on the anchor and grind from one side of it to the other.

41. Bling Bling!! (75): Go inside the cash building and go to the third floor and grinding the ledges jump out the window landing in a grind on the rail on the oppisite side of the street of the pyramid ledges.

42. Look Out Below (75): Get on top of the building with the 2 billboards and grind from the back of one of the billboards jumping across the street landing in a grind on the ledge by the memorial.

43. To The Banks! (75): Grind the rail of the memorial jumping across the street and landing in a grind on one of the barricades by brooklyn banks.

44. Extreme Stall (100): Starting from the waterfront side by brooklyn banks skitch a car all the way to the end of the street and right before you get to the end of the street let go and go down the entrance of the metro center airing up and doing a lip trick on the window washer platform.

45. High Lip (100): I think this gap can be done in a few different places. One i know of is using the QP behind the building withthe billboard signs on top of it lip trick on the top of the building. also you can do a lip trick on top of the science institute building useing the QP's below.

46. Mike Vallely (100): In the brooklyn banks area jump from one of the banks over the fence to the sidewalk area.

47. Waterfront Grind (100): You get this gap when you do the moonwalk grind goal that Chad Muska gives you by grinding the whole rail in the waterfront area.

48. Who's Your Daddy!! (100): Standing by the construction workers facing the waterfront area skitch a car and let go right before it turns and jump from the back of the QP over the one on the oppisite side.

49. Bust'n Out (200): Go inside the cash building and go to the third floor and grinding the ledges jump out any of the windows.

50. Going The Distance (200): Get onto the freeway and starting by the QP with the blinking arrows on it grind the whole freeway from that end to the end by the brooklyn banks.

Credit to Chrismillertime for his hard work in finding all these gaps.


TAMPA

1. Bench Hop (25)- Across the street from spot do a grind between the benches,

2. Ledge Hop (25)- Do a grind between any 2 ledges.

3. Picnic Pop (25)- located by the bro bowl do a grind between 2 of the picnic tables.

4. Pipe 2 Pipe (25)- Go inside spot and transfer a grind between any of the pipes.

5. Pipe 2 Rail (25)- Go inside spot and behind the bleachers. grind one of the pipes then ollie and land in a grind on the wooden rail that goes down behind the quarterpipes.

6. Planter Pop (25)- Located by the pokaho plaza do a grind between any 2 of the planters.

7. Rack Up (25)- Located across the street from spot grind one of the bicycle racks then jump up into a grind on the rail above.

8. Rail 2 Pipe (25)- Do the oppisite of the pipe 2 rail gap.

9. Rail Hop (25)- Grind between any 2 rails.

10. Rail Up (25)- Go to the side of spot witht he parking garage across the street from it and do a wallride ont he spot building transfering up to the rail above.

11. Wet Beaver (25)- Located by the wakeboard shop use the quarterpipes to transfer over the roll in.

12. Bank Break-In (50)- Located in front of the bank are 2 quarterpipes on each side. ride up either one a do a spine transfer into the bank.

13. Bank Break-Out (50)- Do the same thing as the bank break-in gap except do a spine transfer coming out of the bank.

14. Barts Chili (50)- Do a spine transfer over the wakeboardshop landing in the HP in the boat or from the boat over the wakeboard shop.

15. Barts Sausage Melt (50)- Transfer Over the strip clubs entrance using the QP's on either side.

16. Blue 10 (50)- Located by the drawbridge ollie off the small stair set also works if you grind the stair rail.

17. Chapin Gap (50)- Ollie over the grass hill in front of the wakeboard shop.

18. Cheese'n Eggs (50)- Loacated by spot do a spine transfer over the fence into spot.

19. D'Amato Lip Gap (50)- Do a lip trick on the d'amato building.

20. Fine Art Appreciation (50)- Grind the yellow statue.

21. Inspecter Ledge (50)- Do a grind on the ledge under the private detective dry cleaners sign.

22. Ledge To Rail (50)- grind the concrete bleachers then jump into a grind on the rail that goes in the water and goes around by the wakeboard shop.

23. Over The Bank (50)- In spot using the QP's transfer over the bank to the other QP.

24. Pipe Lip Gap (50)- Located inside spot do a lip trick on the pipe above the QP's in the buildings.

25. Porter House T-Bone And Eggs (50)- Jump fromt he dirt ramp by the bro bowl and acid drop into the bowl.

26. Power Down (50)- grind the power line close to the bouncing car then ollie down to the fence below.

27. Power Up (50)- Same as above but grind fromt he fence then ollie up into a grind on the powerline above it.

28. Rail 2 Ledge (50)- Same as the ledge to rail gap except do it the oppisite way.

29. Ride 2 Pipe (50)- Wallride up the side of spot and grind on the red pipe.

30. Ride To Rail (50)- Wallride up the side of spot and grind the rail above.

31. Robs Patty Melt Plate (50)- Located on the oppisite side of the street of the yellow statue ollie the big staircase.

32. Spot Bowl Transfer (50)- Located inside spot transfer from the QP into the bowl.

33. Spot Channel (50)- Located inside spot transfer over the small channel.

34. Spot Sign Grind Located outside of spot (50)- easiest way is to skitch from garage then use speed to jump the dumpster. otherwise, wallie up to the red pipe then again up to the sign

35. Waterway Grind (50)- Grind the white rail above the waterway leading towards the yellow statue.

36. Waterway Manual (50)- The same as the waterway grind gap but do a manual.

37. Wilts Soup Of The Day (50)- Located by the WT Plaza transfer over the 2 QP's.

38. Wire 2 Wire (50)- Transfer a grind between 2 of the powerlines.

39. Alexs Iced Tea (100)- Do a spine transfer on either of the Halfpipes on the rooftops of the office buildings and use the planters to land on.

40. Big Spot Channel (100)- Located insdie of spot transfer from the halfpipe to the QP next to it.

41. Bro Bowl Grind (100)- Do the bowl grind goal in chapter 8 of storymode.

42. Cheese Steak Omelet (100)- Grind the cable from the parking garage up to the halfpipe rooftops. one there, grind the cable the leads off of this buildingand around the back of the circular building. Hold the grind all the way back to the other halfpipe rooftop.

43. Chopsteak Dinner (100)- Do a spine transfer from the skybridge down to one of the QP's inside the bank. to learn how to get onto the skyridge it happens past the johnnys chicken melt gap.

44. Gaping Wallride Gap (100)- Located inside the spot area with the halfpipe use that half pipe to get up into a grind on the pipe ring then grind around to the entrance area the wallride off the pipe past the 2 speakers then wallie into a grind on the other pipe ring.

45. Johnnys Chicken Melt (100)- Get on the roof of spot and grind one of the large pipes then jump through the bank window landing in a grind on the rail inside the bank.

46. Pecan Waffle (100)- Get ontop of the d'amato insurance building and jump off and land in a grind on the street light

47. Spot Wire Bridge (100)- Grind the wires connecting the 2 spot rooftops.

48. Wallplant Combo (100)- Complete the wallplant combo in chapter 8 of storymode

CREDIT TO Chris_Millertime FOR HIS HARD WORK IN GETTING ALL THESE GAPS.


SAN DIEGO

1. Bank To High Bar (10)- Do a grind on the rail in the demo goal you do in chapter 13 of story mode.

2. Channel Planter R2R High (10)- gap over the planter from the upper quarter pipe to the one on the ground. these ramps are in the far corner of the building across from the museum.

3. Lofty Grind! (10)- Do a grind on just about any ledge above a quarterpipe.

4. 9 1/2 Point Landing! (15)- Grind off the back end of the horse statues spear and ollie into a grind on the curved portion of the ledge at the street corner.

5. Balcony Hopping (15)- Go tot he building witht he atrium and gap over any 2 balconys.

6. Lip The Light! (15)- When doingh the tear it up at the demo goal do a lip trick on the lights.

7. Lofty Lip! (15)- Do a lip trick on the ledge above just about any quaterpipe.

8. Rail 2 Rail (15)- Located in front of the museum transfer a grind between the 2 handrails.

9. Concrete Vs Metal (20)- Located in the tunnel do a grind from the metal rails then jump acorss the street and land in a grind on the ledge

10. Hey...Nice Spear (20)- Do a grind on the spear ont he horse statue.

11. 10 Point Landing! (25)- Do a grind on the wire above the horse statue and jump over landing in a grind on the purple dragon statue.

12. Big Ledge Hop (25)- Located in front of the museum transfer a grind between the big gap between 2 ledges.

13. Big Rail 2 Rail (25)- Do a grind on the green railing above the atrium and gap across the tiled roof to a grind on the other green railing.

14. Channel Planter R2R Low (25)- gap over the planter from the upper quarterpipe to the one on the ground. these ramps are in the far corner of the building across from the museum.

15. East Exit R2R (25)- Go to the east exit and use the quaterpipes to transfer over the entrance.

16. Flag Flyin' (25)- Do a grind on any of the wires with the colored flags on them.

17. Founders' R2R East Lil' (25)- Air from the upper quarterpipe down to the one one the ground inside the founders buildings courtyard. the east side is the side closest to the starting point.

18. Founders' R2R West Lil' (25)- Air from the upper quarterpipe down to the one one the ground inside the founders buildings courtyard. Use the ramps on the side nearest the center of town to score the west portion of this gap.

19. High Wire Act (25)- Pop off the angled base of the horse statue and land in a grind on the wire overhead.

20. North Side Bell R2R (25)- Located inside the tunnel building transfer over one of the arches with the bells.

21. Over The Horse (25)- Do a spine transfer over the horse statue.

22. Sawhorse Gap (25)- Ollie over the sawhorse in the rooftop technician goal in chapter 11 of storymode.

23. South Side Bell R2R (25)- Located inside the tunnel building transfer over one of the arches with the bells.

24. Theatre Arm R2R West High (25)- Using the quarterpipe on top of the theatres west arm down to the ramp below.

25. West Exit R2R Tight (25)- Transfer across the street at the west exit by using the 2 street level quarterpipes.

26. Theatre Stairs East R2R (25)- Locate across the street from the horse statue transfer over the stairset leading into the theatre area.

27. Theatre Stairs West R2R (25)- Locate across the street from the horse statue transfer over the other stairset leading into the theatre area.

28. Big Organ Side Stage R2R High (50)- Ride along the top of the theatres west arm towards center stage and air from the quarterpipe down to the quarterpipe on the ground to the left.

29. Down The Horses Spine! (50)- During Paul Rodriguez 540 flip on the horse statue, ollie off of the small kicker into a acid drop on the QP on the other side of the horse statue.

30. Founders R2R East Big (50)- Just like the founders r2r east lil gap except do it the opposite way.

31. Founders R2R West Big (50)- Just like the founders r2r west lil gap except do it the opposite way.

32. Over The 20 Set! (50)- Ollie down the big stairset in front of the museum.

33. Rooftop Arch Manual (50)- Located in the tunnel building manual from one arch to the other.

34. Steeple Lip (50)- Located in the theatre area do a lip trick on the pointy edges above the QPs on either end the the theatre. It might take a few tries because it has to be almost exactly at the point.

35. Theatre Arm R2R West Low (50)- Approach the main theatre stage and turn to the right. transfer from the quarterpipe near the periphery(side) stage up into the roof of the arm.

36. Tower Jump (50)- Located across the street from the tunnel building climb up onto the towers and do a acid drop down to the QP below.

37. West Exit R2R Loose (50)- Located at the west exit transfer from the quarterpipe by the skateshop over the street and land on the farthest quarter pipe. It helps to skitch.

38. Atrium Gap! (75)- Air across the atrium over the tiled roof at the front.

39. Big Organ Side Stage R2R Low (100)- Do the opposite of the big organ side stage r2r high.

SAME GUY WHO FOUND THE JERSEY, MANHATTAN, TAMPA, AND MOSCOW GAPS, ALONG WITH VANCOUVER AND SLAM CITY.


HAWAII

Holy Hotel Hop (500): Get on the roof of the Big Surf Hotel (white building) and jump across to the Pink Palace hotel.

Lucridous Spine 1 of 4 (150): Do an acid drop from the ramp on the roof of the Big Surf Hotel that's facing the Wavy Hotel into the quarterpipe.

Lucridous Spine 2 of 4 (150): Spine transfer all the way up the Wavy Hotel, right after hitting the first Lucridous spine, into the bowl on the roof.

Lucridous Spine 3 of 4 (150): After the second Lucridous spine, keep going in the same direction and spine off the roof opposite from the second Lucridous spine.

Lucridous Spine 4 of 4 (150): After hitting the third one, go over the wooden spine and transfer for the gap.

Off The Walls Manual (100): Do a manual all the way from one end of the ditch to the other.

Off The Walls Manual Rewind (100): After getting the first gap, manual all the way back (use the wood thingy to help your speed) for the gap.

Off the Walls Transfer (100): Do a spine transfer into the Off The Walls ditch.

Big Surf Suicide (100): Transfer down the Big Surf Hotel for the Craziest Footage Chapter.

Pool Drop (100): Hip/Spine transfer from the roof of the Big Surf into the drained pool for the gap.


VANCOUVER

1. 1500 Georgia Banks Rail (5)- Grind The sign above the waterfall in front of the 1500 georgia banks building.

2. Golden Rail (5)- Grind the gold rail outside of the hotels front door.

3. Slam City Wire (5)- Grind the ledge of the hotel then transfer into a grind on the wire that goes across the street and grind the wire around by the slam city jam area back across the street.

4. Top Loop (5)- Grind around the second floor area of the hotel.

5. Offwire (10)- Grind the slam city wire then transfer the grind onto the rail of the arena.

6. SJ 2 Boxes (10)- Grind the rail of the arena and transfer a grind onto the boxes besides the trucks.

6. SJ Rail 2 Rail (10)- Grind the ledge near the wall, then transfer the grind to the rail.

7. SJ 2 Fence (10)- Same as the sj 2 boxes gap except you transfer the grind onto the green fence behind the trucks.

8. SJ 2 Truck (10)- Same as above except transfer the grind onto one of the trucks.

9. SJ 2 Wire (10)- Do the opposite of the offwire gap.

10. Out OF Hotel (15)- Grind the long golden handrail out the hotel window high above the entrance across from the arena. reach the rail by transferring a grind from the pagoda through the window as if going for the through hotel high gap.

11. Across Street 2 Truck (20)- Do the out of hotel gap and transfer the grind to one of the trucks across the street.

12. Beak Rail (25)- Grind the beak of the hawk statue at the end of the hockey rink.

13. Claw Rail (25)- Grind the base of the hawk statue at the end of the hockey rink.

14. Court Pool (25)- Grind around the pool by the courthouse.

15. Hawkbowl Rail (25)- Grind the rail around the bowl where the hawk statue is located.

16. Hawlbowl Transfer (25)- Do a spine transfer over the bowl wall by the hawk statue.

17. Hawkwing Transfer (25)- Air off the side of the hawkbowl planters and land in a grind on the wing of the hawk statue.

18. Hotel Goodmount Front (25)- Grind the awning of the hotel entrance across the street from the arena. you can transfer between the powerline to the awning or an easier way is just get on top of the awning then do a caveman into a grind on the awning.

19. IN (25)- Transfer a grind from the base of either dome skylight through the doors of the hotel and into a grind on the black ledge inside the hotel.

20. Judge Pool (25)- Grind the pool nearest the street leading out of town.

21. Ledge Hop (25)- Gap across the ledges in front of the museum.

22. Museum Drop (25)- Get on top of the museum and using the small QP on top of the museum do a spine transfer down to the QP below.

23. OUT (25)- Same as the IN gap except transfer a grind from the ledge inside the hotel out to the ledge of the dome skylight.

24. Over The Dome (25)- Air over either dome skylight.

25. Pagoda Transfer (25)- Spine Transfer over either of the glass pagodas.

26. Plaza Pool (25)- Grind around the lowermost pool by the courthouse.

27. Rail Hop (25)- Transfer a grind on the pedestrian bridge leading to the courthouse.

28. Round Fountain (25)- Trick off the quarter pipe near the museum to gain speed then pop up and over the large round fountain near the street.

29. Superior Pool (25)- Grind the pool at the top of the courthouse plaza.

30. Superior Small Rail (25)- Grind from the judge pool and transfer the grind to the narrow edge of the planter next to the staircase leading down to the grass.

31. Superior Stair Rail (25)- Grind the court pool in a clockwise direction and transfer the grind to the planter paralleling the stairs leading down to the grass.

32. Then Up 2 Slam City (25)- Do the out of hotel gap and across street 2 truck gap then transfer a grind from the truck to the rail of the arena.

33. Triple Transfer (25)- Transfer the 3 small concrete QP's by the hawkbowl.

34. Walkway Rail (25)- Grind the entire length of the walkway ledge from the courthouse down to the arena.

35. Wing Rail (25)- Grind the wing of the hawk statue. air off the dome to hit it.

36. BC Transfer 1 (50)- Spine transfer out of the judge pool down to the grass below.

37. BC Transfer 2 (50)- Spine transfer between concrete plaza at the end of the pedestrian bridges and the grass below.

38. BC Transfer 3 (50)- Spine transfer out of the bowl shaped end of the plaza down towards the hotel cafe.

39. Front Desk Manual (50)- Jump through the hotel window and land in a manual. manual past the front desk then ollie out the window of the other side of the hotel.

40. High Hotel Drop (50)- Grind in a counter clockwise direction through the second floor rooms of the hotel and air off the kinked end of the tables and through the windows. Land in a grind on the skylight domes below.

41. Hotel 2 Dome (50)- Do the top loop gap and transfer from the curved ledge outside of the window down to the edge of the pagoda below.

42. Hotel 2 Superior Court (50)- Get into the rooms of the second floor of the hotel and using the QP inside them go up and grind the black pole.

43. Superior Spine 1 (50)- Spine transfer from the pool near the road leading out of town into the one in front of the courthouse entrance.

44. Superior Spine 2 (50)- Spine transfer from the pool nearest the courthouse entrance to the one directly below it.

45. Superior Spine 3 (50)- Spine transfer between the lowest pool and the one directly above it.

46. Through (50)- Do the IN gap and OUT gap all in one combo.

47. Through Hotel High (50)- Grind the pagoda and ollie through the window of the hotel into a grind on the bronze railing crossing the room. ollie out the window on the other side and land in a grind on the other pagoda.

48. 2nd Floor Spine (100)- Located in the 2nd floor rooms of the hotel using the QP's do a spine transfer down to the QP below.

49. Garden Spine (100)- Spine transfer over the planter near the courthouse plaza onto the grassy hill leading down to the hockey rink.

50. Goodmount Transfer (100)- Located in front of the hotel facing the arena using the QP's transfer over the awning of the hotel entrance.

51. High Lip (100)- Do a lip trick on the planter by the hawk statue.

52. Plaza Spine (100)- Spine transfer from the grassy hill leading down to the hockey rink over the planter and onto the plaza by the courthouse.

53. Ramp Transfer (100)- Transfer between the 2 QP's above the hawk bowl.

54. Blue Score Gap (1000)- Kick the hockey puck into the blue goal and grind the top of the goal while the light is flashing. the skater must perform the grind right after the puck goes into the net.

55. Red Score Gap (1000)- Kick the hockey puck into the red goal and grind the top of the goal while the light is flashing. the skater must perform the grind right after the puck goes into the net.


SLAM CITY JAM

1. Billboard Hip (25)- Hip transfer the 2 QP's in front of the large billboard.

2. Brick Wall (25)- Grind the brick wall.

3. HO BRAH! DASS DJ QBERT!! (25)- Grind the DJ Table.

4. Ledge Hop (25)- Transfer a grind between the blue boxes.

5. Rail Hop (25)- Grind the rail on the funbox near the blue boxes and ollie into a grind on the rail to the left of the brick wall.

6. Section A (25)- Grind the handrail in section A.

7. Section B (25)- Grind the handrail in section B.

8. Section C (25)- Grind the handrail in section C.

9. Section D (25)- Grind the handrail in section D.

10. Section E (25)- Grind the handrail in section E.

11. Section F (25)- Grind the handrail in section F. unlike the rails in the other sections the only way to get to this one is to grind the glass and ollie into the aisle near the rail. run to the top of the stairs and caveman onto the rail to grind it back down.

12. Side Jump'n (25)- Grind the edge of one of the stepped funboxes and quickly jump up and to the side to grind the edge on the upper step.

13. Sponsered (25)- Grind the rail behind the billboard and ollie directly into a grind on the green fence.

14. Tall Hip (25)- Hip transfer the 2 sides of the tall QP with the vans logo on it.

15. Turntable Hip (25)- Hip transfer the 2 tiny QP's on either side of the DJ's table.

16. Double Side Jump (50)- Do the side jump'n gap and transfer up to the rail.

17. Drop Manual (50)- Grind the red curving fence behind the billboard and drop directly into a manual on the ground. Hold the manual up and over the lengthy funbox at the back of the street course.

18. Glass Hop (50)- Grind the glass and ollie across the gap where exits are and continue grinding on the glass on the other side.

19. Glass On The Side (50)- Grind the glass fence to where it makes a 90 degree turn and ollie on an angle to continue the grind on the glass beyond the turn.

20. Into Big Halfpipe (50)- Spine transfer from the quarter pipes set up behind on the stage behind the judges tables into the halfpipe.

21. Jesse's Grind (50)- Grind the stretchers in the hallway behind the halfpipe.

22. Light Rig Lip (50)- Air out of the halfpipe and pause in a stall atop the light support structure.

23. Outta Big Halfpipe (50)- Spine transfer out of the half pipe and onto the quarter pipes near the judges tables on the street course.

24. Across The Floor Manual (75)- Manual from the roller ramp in front of the judges tables across the floor to the ramp with the 2 short white banners.

25. Impress'n The Judges Transfer (75)- Air up and over the roller ramp in front of the street judges tables by transferring between the 2 QP's on the ground.

26. Impress'n The Judges Manual (100)- Manual past the street judges table.

27. Speaker Lip (100)- Do a lip trick on the speaker above the half pipe.


MOSCOW

Arch Transfer (25): Do a spine transfer over the red arch near your start point.

GUMed Up (50): On the green-ledged building, grind and hit an arch and hope it is good enough to get you up to the next ledge, which will result in giving you the gap.

Crazy Ivan (50)- Ollie into a grind on the rooftop edge of St. Basil's Cathedral near the blue spires on the side facing the GUM Building. From this grind ollie into a grind on the edge just above this one and grind off toward the center of the cathedral. This ledge will loop back toward the half pipes.

Rasputin Returns (50)- The same as the Crazy Ivan gap but on the side of the cathedral near the red wall.

CREDIT TO mario420 FOR THE CRAZY IVAN AND RASPUTIN RETURNS GAPS

Elisey's Tour (10): Near Lenin's Statue, grind the concrete U-shaped benches then jump onto the octagon for the gap.

Oleg's Transfer (50): At the Armory, air over the subway stop.

Andrew's Photo Op (50): Do a liptrick on the pipe in the Armory.

Oktober High (50): Use the bike racks to get the air, and then land in a grind on Lenin's statue.

Confounded Bridge (50): Air over the bridge in the Armory.

Bridge Cross Over (50): Grind transfer from one side of the bridge in the Armory to the other while grinding.

Illumination Grind (50): Grind the Christmas lights from the Red Wall.

Necropolis Grind (25): Grind the black ledge with the statues near the tanks.

For the Mother Land (50): Grind all of the tanks in one combo.

Communication Lip (50): Do a liptrick on the Communication building you find while doing the "Anonymous Caller" goal for Dr. Tesla.

Control The Media Control The Minds (50): Spine transfer over the media apparatus during "Anonymous Caller" for Dr. Tesla.

HOTTER THAN HELL

Rooftop Manual (100): Do a manual on the concession rooftops to the left of your start point.

Don't Turn On (50): Do a grind on the helicopter on the right side.

Helicopter Hop (1000): Use the Baja car to clear the helicopters behind the big halfpipe.

Above All (10,000): This requires speed and the Baja car. Get air off the makeshift ramps located at the dirt course and get to the opposing ramp for the gap.


OLD SCHOOL LEVELS

VENICE

Seaside Rail (200): Grind the rail next to the 20 set that is located next to the building just past the start point.

Massive 20 Set (1000): Ollie down the 20 set located next to the Seaside Rail.


SCHOOL II

Roll Call! Nightmare Rail (500): Grind the rail going down the stairs past the planter at the start point.

Roll Call! Opunsezmee Rail (250): Go to the monster stairset with a long rail, it's just past the second bell up a slope.

Roll Call! Gonz Rail (250): Grind the stairset rail next to the school buildings. Use the kicker to get this gap.

T.C.'s Roof (250): Go to the end of the level and use the kicker to get to the roof of the mobile buildings. Gap between the two to get it.

2 Wheelin' T.C.'s Roof (500): Same buildings, manual both roofs.

Planter On Edge (250): Manual the edge of the planter at the start.

Leap of Faith!!! (500): Ollie over the rail next to the Nightmare rail.

To The Roof!: Go to the right at the start and when you see the stage, get speed and aim for the kickers to get to the roof.

Mad Skeelz Roof Gap (750): Clear the roof gap after hitting the previous gap.

Flying the Flag (750): Same roof, grind the flags.

Over the Wall... (250): When getting to the Carlsbad area, get speed and hit the lower kicker to clear the wall.

... And Down the Bank (500)!: Continuing from the Over the Wall... gap. Simply clear most of the slope.

Rock the Bells (500): This gap is acquired by wallriding the bells.

Dropout Roof Gap (500): Wallride the first bells, then get to the roof. When you see a window, jump out and hit the next roof for the gap.

Crazy Roof Gap (750): After hitting the Dropout gap and grinding to the next roof, clear the gap to get this one.

Suicidal Roof Gap (1000): After hitting the Crazy gap, go onto the vents and get a huge boneless off this gap and land on the T.C. buildings for this gap.

Are You Serious?!!! (2500): Transfer between the two quarterpipes next to the Gonz Rails. you need a SHITLOAD (emphasis on shitload) of speed to be anywhere near getting enough distance to clear the gap.

Bendy's Curb (500): Grind the curved ledge near the Gonz rail.

2 Wheelin Bendy's Curb: Do a manual all the way from one end of Bendy's Curb to the other.

Pole 2 Brix: After knocking down the pole, grind transfer from the pole to the low brick ledge.

HANGAR

Halfpipe Hangtime: Clear the halfpipe.

Wingtip Hangtime: Simply jump over the plane.

Skycrane Hangtime: Get some speed and hop over the helicopter.

High Steppin': Do a lip on any of the raised rails.

Rail-guided Missile: Grind the ramp-like apparatus in front of the plane and transfer to the wall. This can be done vice-versa as well.

Roll-in Gap: Grind hop across the roll-in.

FEEL FREE TO CONTRIBUTE GAPS AND POINT VALUES, AS WELL AS LEVELS. CONTRIBUTORS WILL HAVE NAMES IN BOLD NEXT TO GAP LOCATIONS. FIRST CONTRIBUTOR TO SUPPLY AN UNKNOWN GAP (OR MORE) GETS THIS REWARD.

This message was edited by SENJMN(moderator) on Apr 02 2004.

Thread Recap (last 10 posts from newest to oldest)

Oct 01, 10 at 6:25am
kingadvisor


can u answer my 2 questions beneath this thread about tampa plz i am stuck and need help with it



Sep 02, 06 at 11:43pm
sen JMN


quote adrenalrush
11. Section F (25)- Grind the handrail in section F. unlike the rails in the other sections the only way to get to this one is to grind the glass and ollie into the aisle near the rail. run to the top of the stairs and caveman onto the rail to grind it back down.




Aug 15, 06 at 1:06am
adasdassa


Can someone help me with Section F in Slam City Jam,I'm grinding the wall after Section E and I can't find and other rails where I can jump on to until I get to Section A.



Jul 18, 05 at 4:43pm
killer5


i have tryed it to but i have the same probule and i can't get it to work so help please.



Dec 03, 04 at 10:21pm
Yergin


i think that the KISS gap needs to be done in the story mode and i've also been told that if you use the cheat that unlocks everything then you cannot complete the gap!,

post back what happens if you could,

Yergin



Dec 01, 04 at 11:34pm
Rionne


I can't seem to get the KISS Concert gap! I keep hitting the letters again and again and again! It just doesn't show up! Somebody HELP!



Aug 03, 04 at 1:05am
Yergin


the gaps for the old skool levels are listed in my FAQ found here if you have any problems with my explanations don't hesitate to contact me!

Yergin



Jul 17, 04 at 8:27am
Twin_Master


Could somone PLEASE tel me the all the gaps for the three old school levelS



May 02, 04 at 4:32pm
ITANI


hey can anyone please help explain to me the kiss concert gap, where you have to get all the letters, everytime i get them all i get is the kiss band going on stage and please can you explain to me what i have to do for mig27 in moscow.



Apr 25, 04 at 4:48pm
XboxMastah


Yeah, I'm having the same problem. Can someone please explain: "Hawkwing Transfer," and "Superior Stair Rail" more clearly. I've tried each very many times and all of them have failed. Any "clearer" replies would be greatly appreciated.

Xbox Mastah

E-mail me at Matrixfan782@hotmail.com



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