Only post a design if you're willing to accept all feedback, both positive and negative.
Constructive criticism is fine, but any posts which are either insulting or pointless will be deleted. If you want to tell someone their design is no good, that's fine. But make sure to tell them why.
This thread is for posting designs and feedback only. Nothing else should be discussed here, and any off topic posts will be deleted.
Here's what you'll need to include if you're going to post a design. (This is the bare minimum)
Head: Core: Arms: Legs: Booster: FCS: Generator: Radiator: Inside: Extension: Back Unit R: Back Unit L: Arm Weapon R: Arm Weapon L:
You can also post statistics or other comments (such as piloting strategy or relative strengths and weaknesses).
If you want to post a color scheme, see some, or comment on others, please visit this thread: .:Custom Color Schemes:.
In light of recent developments in this thread, I thought it was prudent to emphasize certain points about the type of feedback people are giving, as well as they way designers are responding to it.
Every weapon has its relative strengths and weaknesses that either make it desirable or undesirable to a particular player. This usually depends on their piloting style (and therefore design criteria). Obviously a player is only going to want to equip parts that they feel they can use.
Even the more powerful weapons have weaknesses to them. The Moonlight is slow and heavy (for a blade). The machine gun/chain gun is relatively weak; if your design isn't capable of maintaining a lock on you won't cause much damage with it. The stealh extensions, while very useful, have limited ammunition, high weight requirements and terrible energy drain. So don't go saying there are any perfect weapons... everything has a weakness. Take, for example, the KARASAWA. Everyone use to fall back on that, but in AC3 it is "undesirable" because, in it's current state, it isn't up to par with most piloting styles and is therefore not useful.
The point I'm trying to make here is that any weapon can be useful (or useless) -- it all depends on your piloting style. Now, I'll concede that some weapons (such as the chain gun) are generally better overall, as their strengths outweigh their weaknesses. However, the trick to making a weapon work is finding ways to maximize its better qualities while at the same time reducing the effect of its weaknesses. (For example, a person could create an AC with relatively high surplus EP in order to justify losing 1000 to the stealth extensions).
Furthermore, a lot of people here seem to have similar piloting styles and thus prefer the same general weapons. This, obviously, gives the appearance of these weapons being more powerful and more popular, when such things may in fact not be the case. G Suit Unit X is an excellent example of this; he often uses weapons the rest of us wouldn't even consider. In the back of our minds we wonder "How can he possibly win with those?" The answer is simple; he prefers heavyweight cores. As such he has learned to utilize heavy weight tactics, and through that has come to his own conclusions about which weapons are the most useful. It's just a given that a "great weapon" for a light weight biped will be very different from a "great weapon" for a heavy tread AC. The fact is that a weapon's "greatness" is entirely relative to the pilot, their tactics and the AC they employ. A large bazooka can be equally as useful as a light machine gun; the tactics and operation behind them are different, but with proper mastery the overall effect is the same -- the enemy is destroyed.
I hope I have made myself clear on this while driving home my point. No one weapon is necessarily weaker than any other... it's all about the tactics behind them. We all have piloting styles and preferences and as such we are going to have weapon preferences as well. But it's simply unfair to criticize another designer for using "crappy weapons" simply because they don't blend well with your particular piloting style.
The only reason this thread is even here is so that people can post their designs in the hopes of sharing their wisdom and expertise in their particular area of AC design, whatever that may happen to be. I for one value testing and experimenting with some of the designs posted here that are admittedly very different from my own. I don't expect to do very well with them; like all AC's, they require a mastery of a certain piloting technique which I may or may not possess. But by using them I can see how they function and at the same time get information about how others build and fly AC's, and in the end hopefully walk away having learned something. Sometimes I'll get an idea for a weapon combo or strategy of my own, and sometimes not. But if nothing else I come away with a better understanding of ACs in general, as well as potential ideas for adapting my own strategy (where necessary) to counter the strategies of others.
So when you post feedback in this thread, be aware of my above comments. Yes, people want constructive feedback, they wouldn't be here if they didn't. But telling someone that their AC sucks because it doesn't blend with your own strategy isn't going to help them. Offer helpful hints based on your own experience... maybe you can show them something that they never thought of. But please be considerate of what they are trying to do with their designs and respect the fact that not everyone is going to fly the same way you do.
Thats all... I just wanted to make that point.
This message was edited by Shadowslayer on Feb 21 2003.
Thread Recap (last 10 posts from newest to oldest)
Feb 25, 10 at 5:46pm
OK I'll come right out and say it, i forgot the name of the parts i used in ac3. but the ac i built kicks butt!
head:i forgot the name. it's the 2nd from last core:the heavy set core with most ap that costs a lot(around $119000) arms:the arms are important, they have the strongest ap and has a box shoulder, not a round one legs:i went with the last tank leg model right weapon: grenade launcher left weapon: energy wave blade, it comes in handy if you run out of ammo right back:chain gun left back: ammo increase 20 generator:i used a light gen because of no high energy weapons radiator:i used the last one for its high forced cool fcs:idk it's name it's the longest range optional parts:any you want to put it has 9982 ap and has won me many battles
Jun 13, 08 at 9:37pm
umm can u guys help me better my skills too give me tips plz
my mech build is on the otehr pg although im thinking of changing my kawasara build and unequip the rifle
Jun 13, 08 at 6:47pm
Head:MHD-MM/003 Core:CCL-01-NER Arms:CAL-44-EAS Legs:CLM-02-SNSK Booster:CBT-FLEET FCS:VREX-F/ND-8 Generator:CPG-R0Z Radiator:RMR-SA44 Inside:NONE Extension:MEST-MX/CROW Back Unit R:CWC-CNG-300 Back Unit L:CWC-CNG-300 Arm Weapon R:MWG-MG/1000 Arm Weapon L:CLB-LS-2551 this model was only made cause i love machien guns <3 rofl
Head:MHD-MM/004 Core:CCL-01-NER Arms:CAL-44-EAS Legs:MLM-SS/ORC Booster:CBT-FLEET FCS:VREX-F/ND-8 Generator:CGP-ROZ Radiator:RIX-CR10 Inside:NONE Extension:CWEM-R20 Back Unit R:CWX-DM-32-1 Back Unit L:CWX-DM-32-1 Arm Weapon R:MWG-MG/1000 Arm Weapon L:MLB-MOONLIGHT this was my original model before i got all of op intesifys abilitys.Uses all of the missles 1st the detach more speed with machine gun and moonlight
Head:CHD-04-YIV Core:CCL-01-NER Arms:CAL-44-EAS Legs:MLM-SS/ORC Booster:CBT-FLEET FCS:VREX-F/ND-8 Generator:CPG-ROZ Radiator:RMR-ICICLE Inside:NONE Extension:KEEP-MALUM Back Unit R:CWC-CNG-300 Back Unit L:NONE Arm Weapon R:MWG-KARASAWA Arm Weapon L:CLB-LS-2551 this is based on using the cwc-cng-300 1st to take down any enemy and then use the karasawa to take down the remainder
they all have OP-INTENSIFY as an optional part newb acs:P
Mar 31, 08 at 10:25pm
I need to beat Ace so... someone give me a good design!
Dec 22, 04 at 1:20am
If you're planning on using a laserblade, you're going to need a short range FCS, other than that it seems like an ordinary AC to me except I'm no good in blading by a hover-legged AC, Mid-weight and Lights are great for blading.
Dec 21, 04 at 10:51pm
I did a quick test please change FCS to F/ST-6
Dec 21, 04 at 10:37pm
I have a new AC: Head:Rachis Core:002 Arms:MHL Legs:MAK Booster:- FCS:VREX-ST-12 Generator:ROZ Radiator:CR14 Inside:- Extension:- Back R:S4216 Back L- Arm r: MG-500 Arm L:MOONLIGHT Optional Part/sP-I once again i didn't test it but i think it's pretty good the machine gun heats em up okay and the miszsiles are decent but when you run out of ammo you have the sword and it's a hover so you can go pretty fast and dodge good plus there's a decent amount of AP too once
Dec 20, 04 at 2:02am
From what I see, your energy wont last long, CROW+SPHERE+KD99 drains too much, you might want to drop the radar or use the lightest one, also you wont need the CROW on a heavyweight, if light or mid weight it's ok, the REX and the MOONLIGHT they're my favorite.
This AC is kinda agrresive if you ask me but the strong, it maybe good for the first 3 mins. then your advantage will fade away till you're down to the Moonlight.
Dec 19, 04 at 11:30pm
Whoops sorry on FCS misspell VREX-ND-2
Dec 19, 04 at 11:29pm
Head:RACHIS Core:MX/002 Arms:REX Legs:VOLAR Booster:FLEET FCS:BREX-ND-2 Generator:ROZ Radiator:KD99 Inside:MWI-DD/20 Extension:CROW Back R:SPHERE Back L:GNL-15 Arm R:MG-500 Arm L: MOONLIGHT Optional Parts: OP-Intensify (all upgrades) Just from what I read earlier I just thought of an AC, but it might not be too good since I didn't test it out for only god knows why, but I want you to test it out to see if it's good since well I wouldn't know.
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