Resident Evil: Revelations producer comments on possibility of an open world
Apparently, the idea of a Resident Evil reboot isn't entirely bonkers, as Capcom's Masachika Kawata seems to believe. TheResident Evil: Revelations producer has expressed some interest in the idea of a series reboot, with an open-world concept, even.
Kawata explored the possibility of a major makeover, which for many seems like an obvious direction after Resident Evil 6's overall poor critical reception. Speaking to Eurogamer, he said:
"If we did [go with an open-world], we would want to preserve what Resident Evil is and what makes it appealing to fans, while also making it accessible to new players. It would almost entail having a slight reboot to get the series into a place where it would work with open-world gameplay. That's just a personal opinion.
"A lot of decisions would have to be taken before something like that is done to the series, but it is something that... There is a possibility."
Kawata didn't only work on Revelations, either. He's actually worked on a number of been involved in every Resident Evil game since Resident Evil 4, not to mention a number of other classic Capcom games prior to that. What Revelations seems to offer is a return to the horror atmosphere the numbered installments lost.
"Once we see Revelations released on consoles, we'll be looking very carefully at how the title is received and what feedback we get. I think we'll get a lot of input from the fanbase and the media on what it means for Resident Evil, and what it could mean for the future of the series. We'll definitely be looking at that as a signpost for where we need to be going next.
"Moving forward I can see us focusing even more on the horror aspect and fear in the series, and see us making something scarier than we have already."
He didn't acknowledge that any of this was a direct response to Resident Evil 6, however. And regarding Capcom's decision to leave the PlayStation Vita out in the cold with Revelations' release, Kuwata says it's purely because they wanted to make a "big screen, home console version" of the game.