quote METROIDKILLER12Well, it would probably involveYou know i see what you're all saying about the skin buff idea so then what bout the story who has any ideas on that?

quote KommandoZer0 just seems so fragile though. I understand his melee potential, but you really have to go out of your way to make it effective, and once you have done that, there can be no room for error. Krieg is safer when it comes to melee, and he is easier to gear for it. I'm just saying I prefer playing Zer0 as a sniper rather than a fragile berserker. Also, Krieg can use Rapier as well; since it only affects melee damage you take, usually Krieg can OHKO anything with his melee + Rapier before they can touch him.quote Ulti99994. Basically Zer0?
no, Zer0 is melee or long range.
Less than 3 feet and over 100 feet respectively.
By semi-long range, I mean 60-80 feet
By semi-mid range, I mean to 20-40 feet
Basically 70% or 90% accuracy weapon range.quote Ulti9999Melee Zer0s have several advantages over melee Kriegs. The 4 main ones being the invisibility, short cooldown, the fact that zer0 can use the Rapier when using Decepti0n for triple damage, and the fact that BAR adds roid damage AFTER multipliers instead of before like Zer0,They should have taken all that pathetic melee and put a larger focus on his long range capabilities.. Compared to Krieg Zer0 is just pathetic melee-wise
Krieg has his advantages in melee combat, but endgame zer0 outclasses him with the right build.
quote Ulti99994. Basically Zer0?
quote Ulti9999Melee Zer0s have several advantages over melee Kriegs. The 4 main ones being the invisibility, short cooldown, the fact that zer0 can use the Rapier when using Decepti0n for triple damage, and the fact that BAR adds roid damage AFTER multipliers instead of before like Zer0,They should have taken all that pathetic melee and put a larger focus on his long range capabilities.. Compared to Krieg Zer0 is just pathetic melee-wise
quote Kommando1. Assault Rifles can't be too good since they are the epitome of balance.. But I suppose they could use some kind of buff, just nothing that makes them detract from the use of other weapons. Essentially, if you are going to make Assault Rifles better, you have to make every stat about them better so they stay "balanced" as they are known for.I want
1. Better assault rifles
Personal safes to have a max cap of 50 items
2. Ice Elemental weapons that slow enemies down.
An orange rocket launcher that can send projectiles underground to kill enemies behind cover.
Something that reduces enemy accuracy like grenades that splatter enemies with hot tar.
Hyperion weapons not swaying around wildly.
3. At least 1 ninja pirate zombie robot boss fight.
The 5th Siren.
A class with a corrosive focused tree.
Multiple vaults.
More power like a level 20 in B3 will be as powerful as a level 40 was in B2.
Like the old VHs couldn't beat Wilhelm at level 30-40 while I could at level 18.
4. A class that focuses on semi-mid range and semi-long range combat.
quote Shave ya HeadWell, like I said before, shotguns are better hip-fired anyway, so they sway isn't much a problem for them.And Conference Call. I love Hyp SMG's atm. If you could see them in action when I use them you'd change your mind.
I used to think the same, until I realised you could rape BNK-3R with a Corrosive Hyp SMG.
quote Shave ya HeadThe Bitch picks up it's accuracy better than other Hyp weapons so it and Butcher are kind of the exception to the sway problem.I beg to differ, I use a Bitch and Corrosive Hyp SMG, best weapons I have.
Powered by neoforums v1.6.5c (aperture)
Copyright Neo Era Media, Inc. 1999-2013
