

quote Bass UltraPreeetty good.quote aynjelHow ya doin man?Run a Pokemon deck.
. Ive had my Gadget deck since 2007 and wtih a few tweeks here and there it still works perfectly fine
. Lightsworns are also a great and strong archetype to play wtih
. Make sure to add in a good backrow hate in the side deck
. Yay
!quote KentNOOO GEARGIA NOquoteUnless you believe the only 'good hand' for Wind-Ups is magician-shark (Which actually can be a relatively valid opinion), Wind-Ups are more consistent than all of the other listed decks except for Geargia Machina.Wind-Ups have the least consistency of all of them, with the most devastating things sided against them and the most deck space needed to make their combos viable.
The side deck doesn't hurt them as much as people tend to believe it does. Popular sides for the deck all revolves around siding for the Mag-Shark into Shock Master play, which is only done on Turn 1 of Game 1 when the opening player has additional backrow to support the Lock.
The most effective Wind-Up play is the advantage gain with Rat + Rabbit. I often find myself having multiple copies of Shark just sitting in the hand doing nothing, since Rat + Rabbit lets the player constantly plus with almost no risk. The goal is to bait out backrow by coming at the opponent with infinite resources before exploding in their face. This is the better play style in games where you aren't going first with an ideal hand of Magician + Shark + >2 traps (one of which is named Solemn Judgment or Starlight Road).quote Psychosis NOSI'd argue that Inzektors are more consistent than Agents (Although both decks have relatively poor consistency). Agents aren't too difficult to side against either; Macro/Dfissure shut down the deck, and Leeching the Light can be an auto-lose. The latter isn't used as frequently anymore, and the former is an issue for many decks, but I wouldn't base my decision on running Agents purely due to not being affected by the side deck.Agents are difficult to side against. They're powerful, consistent, and can make ridiculous power plays.
Inzektors have all of the same, but with less consistency.
The side deck does affect Inzektors and Geargia a great deal, theres no denying that.
This reduces my choices down to Agents or Wind-Ups, thanks.
quoteUnless you believe the only 'good hand' for Wind-Ups is magician-shark (Which actually can be a relatively valid opinion), Wind-Ups are more consistent than all of the other listed decks except for Geargia Machina.Wind-Ups have the least consistency of all of them, with the most devastating things sided against them and the most deck space needed to make their combos viable.
quote Psychosis NOSI'd argue that Inzektors are more consistent than Agents (Although both decks have relatively poor consistency). Agents aren't too difficult to side against either; Macro/Dfissure shut down the deck, and Leeching the Light can be an auto-lose. The latter isn't used as frequently anymore, and the former is an issue for many decks, but I wouldn't base my decision on running Agents purely due to not being affected by the side deck.Agents are difficult to side against. They're powerful, consistent, and can make ridiculous power plays.
Inzektors have all of the same, but with less consistency.
quote MiragedresAgents are difficult to side against. They're powerful, consistent, and can make ridiculous power plays.quote Psychosis NOSConventional wisdom (aka recent tournament winners ala YCS) would say that order is in reverse Psychosis NOS with maybe Inzektors and Machina Geargia exchanging places. And to be clear, the Deck currently making waves is GEARGIA Machina not Machina ala Machina Gadgets that are around. Machinas by themselves don't do shit.Your best bet is, in order, Agents, Machina, Inzektors, Wind-Ups
quote Psychosis NOSConventional wisdom (aka recent tournament winners ala YCS) would say that order is in reverse Psychosis NOS with maybe Inzektors and Machina Geargia exchanging places. And to be clear, the Deck currently making waves is GEARGIA Machina not Machina ala Machina Gadgets that are around. Machinas by themselves don't do shit.Your best bet is, in order, Agents, Machina, Inzektors, Wind-Ups

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