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Thread Recap (last 10 posts from newest to oldest)

Oct 13, 12 at 5:54am
cimbri


hi to all im trying to setup local server for cod 2 i o have hp dl380 g3 server with win server 2003. i found on the net cfg file wich works excelent with custom map but i cant add any new map, i add new maps in main folder plus add manually to the cfg but it wont show in rotation if some one can revieve and give advice


Our Call of Duty 2 server.cfg

// Public Information
set sv_hostname "Caffe COD"
set scr_motd "^2Dobrodosli ^3na ^COD ^72 ^4Server"
sets _Admin "Ja"
sets _Email ""
sets _IRC ""
sets _Website ""
sets _Location "Sarajevo, BiH"
sets _Mod ""
sets _ModVer ""
sets _ModUpdate ""
sets _Maps "Standard Maps"

// Passwords
seta rconPassword "*******"
set g_password ""
set g_needpass "0"
set sv_privatePassword "********"

// General Settings
set scr_friendlyfire "0"
set sv_maxclients "18"
set sv_privateClients "0"
set sv_maxRate "7000"
set sv_minPing "0"
set sv_maxPing "300"
set scr_killcam "0"
set scr_freelook "1"
set scr_spectateenemy "0"
set g_forceteamspectate "1"
set scr_teambalance "1"
set sv_fps "20"
set scr_drawfriend "1"
set scr_forcerespawn "1"
set g_antilag "0"
set sv_allowAnonymous "1"
set scr_roundcam "0"
set sv_invulnerabletime "5"
set g_teamswitchdelay "25"

// Drop inactive players
set sv_timeout "120"
set sv_zombietime "1"
set g_inactivity "0"
set g_inactivityspectator "0"

// In-game voice communication system
set sv_voice "0"
set sv_voiceQuality "5"
set voice_deadChat "0"
set voice_global "0"
set voice_localEcho "0"
set winvoice_mic_mute "0"
set g_deadChat "0"

// Logging
set logfile "1"
set g_log "games_mp.log"
set g_logsync "1"

// Advanced Settings
set scr_allow_vote "0"
set g_allowVote "0"
set ui_allowVote "0"
set g_oldVoting "0"

// Temporary Ban duration, in hours? minutes?
set sv_kickBanTime "300"

// Master Servers
sets sv_master1 "cod2master.activision.com"
sets sv_master2 "master0.gamespy.com:28960"
sets sv_master3 "master1.gamespy.com"
sets sv_master4 "cod2authorize.activision.com"
sets sv_master5 "cod2master.infinityward.com"
seta sv_gamespy "1"

// Anti-Cheat Settings
set sv_disableClientConsole "1"
set cl_autocmd "0"
set sv_cheats "0"
set sv_pure "1"
set g_no_script_spam "0"

// Downloads from server
seta sv_floodProtect "1"
seta sv_timeout "300"
seta sv_allowAnonymous "1"
seta sv_reconnectlimit "3"
seta sv_dl_maxRate "10000"

// HTTP Redirect Downloads
set sv_allowDownload "0"
set sv_wwwDownload "0"
set sv_wwwBaseURL ""
set sv_wwwDlDisconnected "0"

// Weapons
set scr_allow_bar "1"
set scr_allow_bren "1"
set scr_allow_enfield "1"
set scr_allow_enfieldsniper "1"
set scr_allow_kar98k "1"
set scr_allow_kar98ksniper "1"
set scr_allow_m1carbine "1"
set scr_allow_m1garand "1"
set scr_allow_mp40 "1"
set scr_allow_mp44 "1"
set scr_allow_nagant "1"
set scr_allow_nagantsniper "1"
set scr_allow_pps42 "1"
set scr_allow_ppsh "1"
set scr_allow_springfield "1"
set scr_allow_sten "1"
set scr_allow_thompson "1"
set scr_allow_smokegrenades "1"
set scr_allow_fraggrenades "1"
set scr_allow_svt40 "1"
set scr_allow_greasegun "1"
set scr_allow_g43 "1"
set scr_allow_shotgun "1"

// DM
set scr_dm_scorelimit "450"
set scr_dm_timelimit "25"

// TDM
set scr_tdm_scorelimit "130"
set scr_tdm_timelimit "3"

// SD
set scr_sd_graceperiod "15"
set scr_sd_roundlength "25"
set scr_sd_roundlimit "4"
set scr_sd_scorelimit "3"
set scr_sd_timelimit "25"
set scr_sd_bombtimer "60"
set scr_sd_planttime "45"
set scr_sd_defusetime "45"
set scr_sd_show_bombtimer "1"

// HQ
set scr_hq_scorelimit "450"
set scr_hq_timelimit "25"

// ctf (Capture the Flag)
set scr_ctf_scorelimit "3"
set scr_ctf_timelimit "25"
set scr_ctf_respawndelay "15"
set scr_ctf_flagreturndelay "120"
set sv_punkbuster "0"

// htf
exec htf.cfg

// ihtf
exec ihtf.cfg

// lms (last Man Standing)
exec lms.cfg

// lts (Last Team Standing)
exec lts.cfg

// Map Rotation
set g_gametype "tdm"
set sv_mapRotation "gametype tdm map mp_breakout gametype tdm map mp_downtown gametype tdm map mp_leningrad gametype tdm map mp_railyard gametype tdm mp_harbor gametype tdm map mp_burgundy gametype tdm map mp_carentan gametype tdm map mp_decoy gametype tdm map mp_matmata gametype tdm map mp_rhine gametype tdm map mp_toujane gametype tdm map mp_dawnville gametype tdm map mp_farmhouse gametype tdm map mp_trainstation these last three are add but not showngametype tdm map mp_mareth gametype war map mp_mirage_night gametype war map mp_mhz_atb"


htf.cfg


///////////////////
// Hold the Flag //
///////////////////

// Time limit in minutes (default 20)
set scr_htf_timelimit "20"

// Score limit (default 5)
set scr_htf_scorelimit "5"

// The mode cvar controls how the hold time is handled (default 0)
// 0 = holdtime for each time is kept no matter which team currently has the flag
// 1 = enemy hold time is decreased to zero before own hold time is increased
// 2 = enemy hold time is zero:ed as the flag is stolen.
// 3 = enemy hold time is zero:ed as your team score
set scr_htf_mode "0"

// Time in seconds required to hold the flag before scoring (default 90)
set scr_htf_holdtime "90"

// Time in seconds before the flag respawns
set scr_htf_flagspawndelay "15"

// Time in seconds before a dropped flag automaticly recover (0 = never recover flag) (default 0)
set scr_htf_flagrecovertime "0"

// Use random flag spawns for every flag spawn except the first one (0 = no, 1 = yes) (default 1)
// NOTE! Turn this off if on maps that has TDM spawns that are not reachable unless you spawn there (no such maps are known at the moment)
set scr_htf_randomflagspawns "1"

// Turn it off specificly for maps which have unreachable spawn points
set scr_htf_randomflagspawns_mp_downtown "0"
set scr_htf_randomflagspawns_mp_trainstation "0"

// Remove the TDM spawnpoint that is used as the initial flag spawn (0 = no, 1 = yes) (default 1)
set scr_htf_removeflagspawns "1"

// Show team score in CoD2 fashion? (0 = no, 1 = yes) (default 0)
set scr_htf_teamscore "0"

// Respawn delay in seconds (default 10)
set scr_htf_respawndelay "10"


ihtf.cfg


//////////
// IHTF //
//////////

// Time in seconds before the flag respawns (default 15)
set scr_ihtf_flagspawndelay "15"

// Time limit in minutes (default 30)
set scr_ihtf_timelimit "30"

// Score limit (default 30)
set scr_ihtf_scorelimit "30"

// Respawn delay in seconds (default 10)
set scr_ihtf_respawndelay "10"

// Use random flag spawns for every flag spawn except the first one (0 = no, 1 = yes) (default 1)
set scr_ihtf_randomflagspawns "1"

// Score received for killing regular players (default 0)
set scr_ihtf_pointsforkillingplayers "0"

// Score received for killing flag carriers (default 1)
set scr_ihtf_pointsforkillingflagcarrier "1"

// Score received for certain events
set scr_ihtf_pointsforstealingflag "1"
set scr_ihtf_pointsforholdingflag "3"

// Time in seconds required to hold the flag before scoring (default 30)
set scr_ihtf_holdtimetoscore "30"

// Max hold time in seconds (default 180)
set scr_ihtf_maxholdtime "180"

// Time out in seconds for stealing flag before it respawns elsewhere (default 180)


lms.cfg


///////////////////////
// Last Man Standing //
///////////////////////

// Time limit in minutes (default 20)
set scr_lms_timelimit "20"

// Score limit (default 3)
set scr_lms_scorelimit "3"

// Minimum players before match will start (default 4)
set scr_lms_minplayers "4"

// Period in seconds that players are allowed to join (default 15)
set scr_lms_joinperiod "15"

// Kill the winner when the duel has ended (0 = no, 1 = yes) (default 0)
set scr_lms_killwinner "0"

// Time for the Kill-O-Meter in seconds (default 60)
set scr_lms_killometer "60"

// Time for the Duel period in seconds (default 60)
set scr_lms_duelperiod "60"


lts.cfg


////////////////////////
// Last Team Standing //
////////////////////////

set scr_lts_scorelimit "10"
set scr_lts_timelimit "0"
set scr_lts_graceperiod "15"
set scr_lts_roundlength "4"
set scr_lts_roundlimit "0"


awe.cfg


/////////////
// General //
/////////////

// Disable AWE (0 = no, 1 = yes) (default 0)
// Setting this to 1 will disable AWE.
//set awe_disable "0"

// Show AWE logo under compass (0 = off, 1 = on) (default 1)
//set awe_show_logo "1"

// Disable minefields? (0 = no, 1 = yes) (default 0)
//set awe_disable_minefields "0"

// Show number of alive players in each team (0 = off, 1 = on) (default 0)
//set awe_show_team_status "0"

// Killcam time in seconds (default 7)
//set awe_killcam_time "7"

// Show health bar (0 = no, 1 = yes) (default 0)
//set awe_show_health_bar "0"

// Automaticly try to fix errors in maprotation (0 = no, 1 = yes) (default 0)
// After this has been done the dvar will be set to "0" so that it will only run when you start the server
// or reload your config file.
//set awe_fix_maprotation "0"

// Use random map rotation (0 = off, 1 = on) (default 0)
// See the readme file for an explanation how this works.
//set awe_random_maprotation "0"

// Rotate map if server is empty for x minutes (0 = disable feature) (default 30)
//set awe_rotate_if_empty "30"

// 0 = no painsounds, 1 = painsounds (default 1)
//set awe_painsound "1"

// 0 = no deathsounds, 1 = deathsounds (default 1)
//set awe_deathsound "1"

// Automaticly check for and rename any duplicate player names (0 = off, 1 = on) (default 0)
//set awe_dupecheck "0"

// Pop helmets (0 = off, other value = chance in percent that helmet will pop) (default 50)
//set awe_pophelmet "50"

// Pop heads (0 = off, other value = chance in percent that head will pop) (default 0)
//set awe_pophead "0"

// The following dvars controls which things trigger the pophead code (0 = off, 1 = on) (default 1)
//set awe_pophead_bullet "1" // rifles, snipers and turrets
//set awe_pophead_melee "1" // Melee
//set awe_pophead_explosion "1" // Explosions

// Blood splatter on screen (0 = off, 1 = on) (default 0)
//set awe_bloodyscreen "0"

// Cold breath effect in winter maps (0 = no, 1 = yes) (default 0)
//set awe_cold_breath "0"

// Models to use for the crush punishment
// NOTE! Every model increases the size of the gamestate, a too large gamestate will crash clients and/or server
set awe_crush_model0 "furniture_piano_d"
//set awe_crush_model1 "cow_dead_1"
//set awe_crush_model2 "horse_dead_2"
//set awe_crush_model3 "furniture_toilet"
// Other examples
//set awe_crush_model4 "cow_dead_2"
//set awe_crush_model5 "cow_dead_3"
//set awe_crush_model6 "horse_dead_1"
//set awe_crush_model7 "furniture_frenchbathtubporcelain"
//set awe_crush_model8 "vehicle_german_armored_car_d"
//set awe_crush_model9 "vehicle_civilian_car_d"
//set awe_crush_model10 "vehicle_civilian_car_red_d"
//set awe_crush_model11 "vehicle_civilian_car_white_d"
//set awe_crush_model12 "vehicle_tiger_snow_d"

// Stop clientside dvar exploits like r_lodscale, r_lighttweakambient and mss_Q3fs by forcing them to their default
// values. (0 = no, 1 = yes) (default 1)
//set awe_stop_client_exploits "1"


/////////////////
// Fall Damage //
/////////////////
//
// Allow players to suffer damage when falling between min and max heights.
// The amount of damage is a function of the fall height between min & max
//

// Enable Fall Damage. (0 = no, 1 = yes) (default 0)
//set awe_falldamage "0"

// Minimum height to fall to suffer damage (default 256)
//set awe_minfallheight "256"

// Maximum height to fall before dying (default 480)
//set awe_maxfallheight "480"


////////////////////
// Turret options //
////////////////////

// Disable all MG42s in the map (0 = no, 1 = yes) (default 0)
//set awe_mg42_disable "0"

// Disable all 30Cals in the map (0 = no, 1 = yes) (default 0)
//set awe_30cal_disable "0"

// Times before a turret overheats (0 = disabled, any other = time in seconds (default 10)
//set awe_turret_overheat "10"

// Time before an overheated turret starts to cool down (time in seconds) (default 5)
//set awe_turret_cooldown "5"


////////////////////////////////
// Weapon and grenade options //
////////////////////////////////

// Use cookable grenades (0 = no, 1 = yes, 2 = yes but also shortens the throw distance to 75%, 3 = same thing but 50%) (default 1)
//set awe_grenade_cooking "1"

// Override the default number of grenades (0 = don't override, other value = number of grenades) (default 0) (max 3)
//set awe_grenade_count "0"

// Randomize number of grenades (0 = no, 1 = minimum 1 grenade, 2 = minimum 0 grenades) (default 0)
// If awe_grenade_count is used it will use that as the max number, otherwise it will
// use the weaponbased grenade count as max number of grenades.
//set awe_grenade_count_random "0"

// Override the default number of smoke grenades (0 = don't override, other value = number of grenades) (default 0) (max 1)
//set awe_smokegrenade_count "0"

// Randomize number of smoke grenades (0 = no, 1 = minimum 1 grenade, 2 = minimum 0 grenades) (default 0)
// If awe_smokegrenade_count is used it will use that as the max number, otherwise it will
// use the weaponbased grenade count as max number of grenades.
//set awe_smokegrenade_count_random "0"

// Use colored smoke grenades (0 = no, 1 = Dale's colored smoke grenades, DaveW's colored smoke grenades) (default 1)
//set awe_colored_smokes "1"

// Secondary weapon (0 = pistol, 1 = select from same team, 2 = select from the other team) (default 0)
//set awe_secondary_weapon "0"


/////////////////////
// Forcing weapons //
/////////////////////
// This variables allow you to force specific weapons regardless of what the player choosed in the weapon menu
// By default these dvars are set to be empty which means it will not force weapons.
// If you set a variable to "none", that weapon slot will be disabled.
//
// You can override this settings for each team.
// For example:
// set awe_force_secondary "panzerfaust_mp"
// set awe_force_secondary_russian "fg42_mp"
//
// Example 2:
// set awe_force_secondary_american "bar_mp"
// set awe_force_secondary_british "bren_mp"
// set awe_force_secondary_german "mp44_mp"
// set awe_force_secondary_russian "fg42_mp"
//

//set awe_force_primary "" // Valid values:
//set awe_force_secondary "" // "colt_mp" "m1carbine_mp" "m1garand_mp" "greasegun_mp" "thompson_mp" "bar_mp" "springfield_mp"
// "webley_mp" "enfield_mp" "sten_mp" "bren_mp" "enfield_scope_mp"
// "tt30_mp" "mosin_nagant_mp" "svt40_mp" "pps42_mp" "ppsh_mp" "mosin_nagant_sniper_mp"
// "luger_mp" "kar98k_mp" "g43_mp" "mp40_mp" "mp44_mp" "kar98k_sniper_mp"
// "shotgun_mp"
// "none"


//////////////
// Laserdot //
//////////////

// Enable laserdot (0 = disabled, 1 = use red dot shader used by compass, 2 = use standard square shader) (default 0)
//set awe_laserdot "0"

// Laserdot transparency (0 = invisible, 1 = solid) (default 0.8)
//set awe_laserdot_alpha "0.8"

// Size of dot
//set awe_laserdot_size "10" // Default for red dot shader
//set awe_laserdot_size "2" // Default for square shader

// Color (default 1,0,0)
// NOTE! Those are only used if awe_laserdot is set to "2"
//set awe_laserdot_red "1"
//set awe_laserdot_green "0"
//set awe_laserdot_blue "0"

//////////////////////
// Spawn protection //
//////////////////////

// Number of seconds that a spawned player is protected (0 = off) (default 0)
set awe_spawn_protection "5"

// The allow range to move before spawn protection is turned off. (default 50)
//set awe_spawn_protection_range "50"

// Hud element indicating protection (0 = off, 1 = small, 2 = LARGE) (default 1)
//set awe_spawn_protection_hud "1"

// Headicon indicating protection (0 = off, 1 = on) (default 1)
//set awe_spawn_protection_headicon "1"

// Drop weapon if shooting someone while spawnprotected (0 = no, 1 = yes) (default 0)
//set awe_spawn_protection_dropweapon "0"

// Disable weapon while spawnprotected (0 = no, 1 = yes) (default 0)
//set awe_spawn_protection_disableweapon "0"

/////////////////
// Healthpacks //
/////////////////
//
// Each healthpack will get a random number of healthpoints between the min and max value
//

// Use healthpacks (0 = no, 1 = yes, 2 = yes, but do no print message) (default 0)
//set awe_healthpacks "0"

// Minimum number of healthpoints in a healthpack (defailt 15)
//set awe_healthpacks_min "15"

// Maximum number of healthpoints in a healthpack (defailt 65)
//set awe_healthpacks_max "65"


//////////////////////////////////
// Override CoD2 standard stuff //
//////////////////////////////////

// Allow team selection (0 = no, 1 = yes) (default 1)
//set awe_allow_team_select "1"

// Use death icons (0 = off, 1 = on) (default 1)
//set awe_death_icons "1"

// Use grenade icons (0 = off, 1 = on) (default 1)
//set awe_nade_icons "1"

// Drop weapon on death (0 = off, 1 = on) (default 1)
//set awe_drop_weapon "1"

// Drop grenades on death (0 = off, 1 = on) (default 1)
//set awe_drop_nade "1"

// Allow pistols (0 = no, 1 = yes) (default 1)
//set awe_allow_pistols "1"

// Use shellshock (0 = off, 1 = on) (default 1)
//set awe_shellshock "1"

// Use HUD score (0 = off, 1 = on, 2 = on but does not show scorelimit) (default 1)
//set awe_hud_score "1"

// Use objective points (0 = off, 1 = on) (default 1)
//set awe_objective_points "1"

// Use damage feedback (0 = off, 1 = on) (default 1)
//set awe_damage_feedback "1"

// Allow crosshair (0 = no, 1 = yes, 2 = force it on) (default 1)
//set awe_allow_crosshair "1"

// Allow crosshair names (0 = no, 1 = yes, 2 = force it on) (default 1)
//set awe_allow_crosshair_names "1"

// Allow crosshair to switch color while aiming at enemies (0 = no, 1 = yes, 2 = force it on) (default 1)
//set awe_allow_crosshair_color "1"

// Gravity in percent of the default gravity (default 100)
//set awe_gravity "100"

// Game speed in percent of the default speed (default 100)
//set awe_speed "100"

// Force fading of the red compass dots to be quicker than default (0 = no, 1 = yes) (default 1)
//set awe_quickfade_compass_dots "0"

// Respawn delay in seconds for CTF (default 10)
//set scr_ctf_respawndelay "10"

// Respawn delay in seconds for HQ (default 10)
//set scr_hq_respawndelay "10"

// Score for planting in SD (default 0)
//set scr_sd_plantscore "0"

// Score for defusing in SD (default 0)
//set scr_sd_defusescore "0"


///////////////////
// Ammo limiting //
///////////////////

// Unlimited ammo (0 = no, 1 = yes, 2 = yes + unlimited clip) (default 0)
//set awe_unlimited_ammo "0"

// Unlimited grenades (0 = no, 1 = yes) (default 0)
//set awe_unlimited_grenades "0"

// Unlimited smoke grenades (0 = no, 1 = yes) (default 0)
//set awe_unlimited_smokegrenades "0"

// Minimum ammo in percent of max ammo for weapon (default 100)
//set awe_ammo_min "100"

// Maximum ammo in precent of max ammo for weapon (default 100)
//set awe_ammo_max "100"

// For example, if a certain weapon have a max ammo of 360, this setup will give
// the player a randomized ammo of 180(50%) to 270(75%)
// It will be applied for all weapons except grenades and panzerfausts.
//set awe_ammo_min "50"
//set awe_ammo_max "75"


/////////////////////
// Weapon limiting //
/////////////////////

// Sets the maximum number of weapons for each type and team (0 = no limit) (default 0)
// A weapon that has reached the limit will automaticly be removed if dropped.
//
//set awe_rifle_limit "0"
//set awe_boltrifle_limit "0"
//set awe_semirifle_limit "0"
//set awe_smg_limit "0"
//set awe_assault_limit "0"
//set awe_sniper_limit "0"
//set awe_shotgun_limit "0"

// !! NOTE !! Enabling limiting of bolt and/or semi rifle will disable the rifle limit

// Rifles: M1 Carbine, M1 Garand, Nagant, SVT40, Kar98k, Gewehr43, Enfield
// Bolt Rifles: M1 Carbine, Nagant, Kar98k, Enfield
// Semi Rifles: M1 Garand, SVT40, Gewehr43
// SMG: Greasegun, Thomson, Sten, PPS42, MP40
// Assault: Bar, Bren, PPSh, MP44
// Snipers: Springfield, Scoped Enfield, Scoped Nagant, Scoped Kar98k
// Shotguns: Shotguns


////////////////////////
// Dead body handling //
////////////////////////

// Remove bodies (0 = no, any other value = time in seconds before removing the body) (default 0)
//set awe_remove_bodies "0"

// Sink body before removing (0 = no, 1 = yes) (default 1)
//set awe_remove_bodies_sink "1"


//////////////
// Tripwire //
//////////////

// Enable tripwires (0 = no, 1 = yes, 2 = don't count teamkills, 3 = don't trigger on teammates) (default 0)
//set awe_tripwire "0"

// Tripwire for each team (in DM, IHTF and LMS this number will be doubled) (default 5)
//set awe_tripwire_limit "5"

// Display warning for teammates (0 = no, 1 = yes) (default 1)
//set awe_tripwire_warning "1"

// Time needed to place a tripwire (default 3)
//set awe_tripwire_plant_time "3"

// Time needed to pickup/defuse a tripwire from the same team (default 5) (0 = impossible to defuse)
//set awe_tripwire_pick_time_sameteam "5"

// Time needed to pickup/defuse a tripwire from the other team (default 8) (0 = impossible to defuse)
// NOTE! For non-team based gametypes, all tripwires are treated as otherteam.
//set awe_tripwire_pick_time_otherteam "8"


////////////////////
// Fog overriding //
////////////////////
//
// Those settings should be always be tuned for each map.
// See fog.cfg for some examples.
//
// String containing ExpFog information (default "none")
// set awe_efog "none"
//
// efog is used like this
// set awe_efog "A B C D E F"
// A = chance in percent for fog to be overridden
// B = Fog density
// C = Fog density2, if set to anything but 0, the fog will fade between density and density2
// D = Fog color, red intensity (min 0, max 1)
// E = Fog color, green intensity (min 0, max 1)
// F = Fog color, blue intensity (min 0, max 1)


//////////////////////////////
// Unknown Soldier handling //
//////////////////////////////

// Make them reflect friendlyfire (0 = no, 1 = yes) (default 0)
// (This will stay effective until the next map even if they change their name.)
//set awe_unknown_reflect "1"

// Rename them automaticly (examples below)
// Player will get one of those names + a random number between 0 and 999.
// (They will still be threated like unknowns by the methods below and the friendlyfire reflect above.)
//set awe_unknown_name0 "I wear ladies underwear"
//set awe_unknown_name1 "Brad Pitt is sooo cute."

// Override message to display to renamed players, set it to "none" to disable the message completely
// set awe_unknown_rename_msg "none"

// Use a method to pester them (default 0)
// (Changing their name will stop this)
// 0 = do nothing
// 1 = make them drop their weapon
// 2 = keep them in shellshock
//set awe_unknown_method "0"


/////////////////////
// Next map voting //
/////////////////////
// Vote for the next map from 5 random candidates (0 = no, 1 = yes) (default 0)
//
// NOTE! Enabling this will disable random maprotation and the next map/gametype messages
//
//set awe_map_vote "0"

// Timout for voting in seconds (min 10, max 180) (default 30)
//set awe_map_vote_time "30"

// Make last alternative an option to replay the same map (0 = no, 1 = yes) (default 0)
//set awe_map_vote_replay "0"

/////////////////////////
// Health regeneration //
/////////////////////////

// Use health regeneration (0 = no, 1 = yes) (default 1)
//set awe_regen "1"

// Use this to override the behaviour of the health regeneration system
//
// Developed by Wanna Ganoush -- www.anarchic-x.com
// More info here: http://www.iwnation.com/Forums/index.php?showtopic=16712
//
// 0 = implements IW's "flawed" model (default)
// 1 = implements IW's "intended" model
// 2 = implements "healing regen limits" model
// 3 = implements "healing regen limits" and "pain"
//set awe_regen_method "0"


//////////////////////
// Server/Clan logo //
//////////////////////

//
// !!IMPORTANT!! For advanced users only, follow those steps to change the text displayed
//
// 1. Open a3b9/server_logo/_awe_server_logo.gsc with your favourite text editor.
//
// 2. Change the text between the quotationmarks
//
// 3. Save your changes
//
// 4. Change the dvar below to "1"
//

// Show server/clan logo 0 = off, 1 = under ammo counter, 2 = centered) (default 0)
//set awe_show_server_logo "0"


//////////////////////
// Welcome messages //
//////////////////////

// Delay (in seconds) between welcome messages (default "1")
//set awe_welcome_delay "1"

// Welcome messages that are displayed to new players
//set awe_welcome0 "Welcome to our server!"
//set awe_welcome1 "It runs AWE 3.0beta."


/////////////////////
// Server messages //
/////////////////////

// Delay between server messages in seconds (default 30)
//set awe_message_delay "30"

// Show next map and/or gametype as first message (0 = no, 1 = only map, 2 = lite, 3 = normal, 4 = extra) (default 2)
//set awe_message_next_map "2"

// Loop messages (0 = no, 1 = yes) (default 1)
//set awe_message_loop "1"

// Show messages for each player, idealy use this when message looping is turned off (0 = no, 1 = yes) (default 0)
//set awe_message_individual "0"

// Server messages
// There is no limit, the message system will start over
// automaticly when the last message has been displayed.
//set awe_message0 "^3This server runs ^6AWE ^53.0beta (http://awe.milliways.st)"
//set awe_message1 "^3Have fun!."

//////////////////////////////////////
// Anti Teamkilling (on by default) //
//////////////////////////////////////

// Maximal allowed teamkills (0 = turns function off) (default 3)
//set awe_teamkill_max "3"

// Number of teamkills before recieving a warning. (default 1)
//set awe_teamkill_warn "1"

// Punishment method for teamkillers (default 3)
// 0 = disabled
// 1 = Use random punishment
// 2 = kill
// 3 = blow up
// 4 = crush
//set awe_teamkill_method "3"

// Reflect damage after reaching max teamkills (0=no, 1=yes) (default 1)
//set awe_teamkill_reflect "1"

// Message to display to a player reaching max teamkills.
// set awe_teamkill_msg


/////////////////////////////////////
// AWE Sprinting //
// (activated with the USE button) //
/////////////////////////////////////

// Enable AWE sprinting (0 = off, 1 = while standing, 2 = stand and crouch, 3 = stand, crouch and prone) (default 0)
//set awe_sprint "0"

// Sprinting speed (2-9 = 20-90% speed increase) (default 6)
//set awe_sprint_speed "6"

// Enable hud (0 = off, 1 = on, 2 = alternate mode(reuses a commonly used shader)) (default 1)
//set awe_sprint_hud "1"

// Enable hud hint (0 = off, 1 = on) (default 1)
//set awe_sprint_hud_hint "1"

// Max sprint time in seconds (default 3)
//set awe_sprint_time "3"

// Max recover time in seconds (default 2)
// Total recover time for a full recover will be this time + the maximum sprint time
//set awe_sprint_recover_time "2"

// Make flag heavy (prevents sprinting when carrying a flag) (0 = off, 1 = on) (default 0)
//set awe_sprint_heavy_flag "0"

/////////////
// Mortars //
/////////////

// enable ambient mortars. 0 = off, 1 to 10 = number of mortars to use (default 3)
//set awe_mortar "3"

// Use random mortars instead of player tracking (0 = no, 1 = yes) (default 0)
//set awe_mortar_random "0"

// Use earthquake near mortar explosion (0 = no, 1 = yes) (default 1)
//set awe_mortar_quake "1"

// prevent the mortars from hitting players. (0 = deadly, 1 = safe) (default 1)
//set awe_mortar_safety "1"

// minimum delay between a mortar's firing cycle (seconds) (default 20)
//set awe_mortar_delay_min "20"

// maximum delay between a mortar's firing cycle (seconds) (default 60)
// the actual delay is a random value between _min and _max,
// and is independant for each mortar.
// i.e. with _min = 20, _max = 60, each mortar will wait randomly
// from 20 to 60 seconds between firing rounds.
//set awe_mortar_delay_max "60"


//////////////////////
// Damage modifiers //
//////////////////////

// American
//set awe_dmgmod_greasegun_mp "100"
//set awe_dmgmod_m1carbine_mp "100"
//set awe_dmgmod_m1garand_mp "100"
//set awe_dmgmod_thompson_mp "100"
//set awe_dmgmod_bar_mp "100"
//set awe_dmgmod_springfield_mp "100"
//set awe_dmgmod_frag_grenade_american_mp "100"
//set awe_dmgmod_colt_mp "100"

// British
//set awe_dmgmod_enfield_mp "100"
//set awe_dmgmod_sten_mp "100"
//set awe_dmgmod_bren_mp "100"
//set awe_dmgmod_enfield_scope_mp "100"
//set awe_dmgmod_frag_grenade_british_mp "100"
//set awe_dmgmod_webley_mp "100"

// German
//set awe_dmgmod_kar98k_mp "100"
//set awe_dmgmod_g43_mp "100"
//set awe_dmgmod_mp40_mp "100"
//set awe_dmgmod_mp44_mp "100"
//set awe_dmgmod_kar98k_sniper_mp "100"
//set awe_dmgmod_frag_grenade_german_mp "100"
//set awe_dmgmod_luger_mp "100"

// Russian
//set awe_dmgmod_mosin_nagant_mp "100"
//set awe_dmgmod_svt40_mp "100"
//set awe_dmgmod_pps42_mp "100"
//set awe_dmgmod_ppsh_mp "100"
//set awe_dmgmod_mosin_nagant_sniper_mp "100"
//set awe_dmgmod_frag_grenade_russian_mp "100"
//set awe_dmgmod_tt30_mp "100"

// "Common" weapons
//set awe_dmgmod_shotgun_mp "100"
//set awe_dmgmod_panzerfaust_mp "100"
//set awe_dmgmod_panzerschreck_mp "100"

// Turrets and tanks
//set awe_dmgmod_mg42_bipod_duck_mp "100"
//set awe_dmgmod_mg42_bipod_prone_mp "100"
//set awe_dmgmod_mg42_bipod_stand_mp "100"
//set awe_dmgmod_30cal_prone_mp "100"
//set awe_dmgmod_30cal_stand_mp "100"


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