I played maplestory way back when, ~2007, and decided to start playing again now that my younger sister started playing. There are a bunch of new classes and I just wanted to know which of them have the fastest attack speed, or if it's close between some of them which have the best mob skills early on?
Thread Recap (last 10 posts from newest to oldest)
Oct 09, 12 at 12:56pm
Soltice
Not to mention the best oppurtunity to get those Link skills if you havent done so, its probably tricky with a Demon with its 1 hit kill skill nerfed that made jesters at lv 30-70 in an hour possible.
still wished i had a lunchbox xD...
Oct 08, 12 at 10:18pm
Crusad3r
Yes you can make one at the moment. Limited time of course.
Oct 08, 12 at 3:56pm
Lorx
Can you make merc atm? That's one of the 151352 time limited classes right?
Oct 08, 12 at 2:07am
Crusad3r
Mercs also have the added advantage of a passive 10% extra exp per kill
Oct 07, 12 at 8:59pm
Vector
Plus Mercs are ridiculously mobile. Great for mobbing.
I'm terrible at this game and I made 70 in a day with my Merc.
Oct 07, 12 at 8:46pm
Crusad3r
I'd personally recommend making a Mercedes since the funding is cheaper. Bowman equips are generally pretty cheap
Oct 07, 12 at 5:45pm
Soltice
Unfortunately, if you dont have a active created DB in the account at this time, you wont be able to create it. :/
Oct 07, 12 at 5:09pm
Supernova1332
Thanks, was trying to decide between dualblade and mercedes. For now I'll go DB and see how it goes.
Oct 07, 12 at 4:33pm
Lorx
Data on hits/sec in fourth job (this data can't show you early game, though level 120 can be achieved in a single day of hard grinding easy, so it's not exactly a hard point to hit anymore) This doesn't include Hyper skills, because that would skew data.
Also none of this data will of course show:
How fun/useable these skills are (for instance, NL's mobbing skill suuuuuuucks and is a pain to use, literally and figuratively)
How much damage these classes will do (tons of tiny poke hits vs tons of big hits), this is something the links do show to a better degree however.
How much nexon likes the class (general rule of thumb is Pirates get changed/fixed/anything nice way after any other class, Thief gets ignored a lot too, Warrior/Mage/Archers get fixes/new skills/etc fast, and get them often)
#hit is of course amount of targets hit, hits/sec is how many targets they would hit. "not seen in this film" are classes unreleased in GMS. For more context and more information in general, I put links to the data threads below each class section.
Class # hit hits/sec
Warrior DK 8 12 Hero 6 46 Paladin 7 62 DemonS 15 52 Aran 10 31 Mikhail 6 39 Not seen in this film: Kaiser, Hayato More Information
Magician F/P 15 48 I/L 12 53 Bishop 10 30 BaM 8 54 Evan 10 40 Not seen in this film: Luminous, Kanna More Information
Archer Merc 12 38 BowM 10 41 MarksM 10 39 WildH 8 6 More Information
Thief Shad 10 91 NL 6 33 BladeM 8 101 Phant 10 56 More Information
Pirate Bucc 8 25 Corsair 6 24 CannonS 10 44 Mech 8 38 Not seen in this film: Angelic Buster More Information
Was looking at the rotations a bit while copy-pasting, most of it's 3 sentences, the rest is not even that, nothing really big, except Mercedes. Merc got two paragraphs. Dat skillcap.
quote
Single Target uses Ring of Ishtar. Legendary Spear is used 1s before its duration wears, and a Strike Dualshot is used in mid-air while falling. All buffs are recasted at once to reduce Ring of Ishtar startup time. 2~4 Targets uses Strike Dualshot, Unicorn Spike, Lightning Edge, and Legendary Spear, all whenever available. 5~8 Targets uses (Unicorn Spike), (Legendary Spear -> Leap Tornado -> Gust Drive), (Lightning Edge), Charge Drive -> Rolling Moonsault -> Leap Tornado -> Gust Drive, repeat, with skills on cooldown when available. This combo does not include the bonus damage for monsters being in mid-air, since that does not apply to bosses. This is under the assumption you can perform the full combo, which isn't always possible. Unicorn Spike means you're vulnerable, and Legendary Spear has no invincibility frames either, but Legendary Spear is rather necessary for optimal damage. Unicorn Spike isn't as necessary, but helpful. Also added a check to recast Elemental Knights when the cooldown was up if the Knight was not the Neutral one. Double checked and the damage over time from Fire Knight does not compensate for the damage difference Neutral does, though is very close, it is within ~20%/s. It's most important to recast Ice Knight since it's the weakest, and Fire Knight can have elemental disadvantage. The bonus damage from Unicorn Spike is idealised to be applied equally on all monsters if it activates, since it takes too much to consider the perfect scenario where each monster has its own individual activation rate, and certain skills (Gust Drive) do not lower the count on the seventh and eighth monsters. Nine and higher monsters is only the extra damage that Legendary Spear does to them. No other Mercedes skill can hit higher than 8 monsters. There's some higher variance in the %/s for Mercedes due to the nature of how the calculations run, but it should be within +/- 100%/s for 70% defense targets. I've added Threaten and Sharp Eyes for comparison. As you can clearly see, as you gain more defense ignore, the closer your damage against defense approaches your 0% defense damage.
Oct 07, 12 at 3:53pm
Supernova1332
I played maplestory way back when, ~2007, and decided to start playing again now that my younger sister started playing. There are a bunch of new classes and I just wanted to know which of them have the fastest attack speed, or if it's close between some of them which have the best mob skills early on?
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