Thread Recap (last 10 posts from newest to oldest)
Nov 6, 12 at 1:19pm
Dual Wield does not work on most abilities. You are pretty much limited to Attack, counters, and Magick Frenzy. The main benefit is learning abilities faster.
Flair is basically Attackx2. Geomancy is the easiest way to boost the elemental ones.
Sep 26, 12 at 5:00pm
Hey all. I just started FFTA2, having played FFTA five years ago.
Firstly, what is the damage done by moves like the fighter's Air Render and the parivir's Flair abilities calculated off of? Is it based on only the first weapon, or does the second weapon for a Dual Wielder increase damage output? (Yeah, I know that Geomancy can affect elemental abilities.)
Second, what would be a good secondary ability for a Dual Wield parivir? I don't want to simply use Geomancy, and don't want to use Magick Frenzy either.
Finally, what would be a good secondary ability for a Dual Wield ninja? I'm thinking of something interesting like Blue Magic, but what else?
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