Players will also have more freedom to control story outcome
With Black Ops 2, Activision and Treyarch have shifted the focus from the series' competitive multiplayer to shine the spotlight on other aspects of the game, including the new Zombies mode and player-influenced campaign.
That's not to say multiplayer isn't going to be a big part of the new Call of Duty. Rather, developer Treyarch is eager to show that Black Ops 2 has more than just multiplayer going for it.
The insanely popular Zombies mode sits at the forefront, having been expanded to support 4v4 battles. The competitive mode will pit teams of four against each other, but co-op fans will also have an 8-player cooperative mode to fall back on.
Black Ops 2's Zombies will also be using the multiplayer engine, where as previous renditions were built around a hacked single-player engine with some multiplayer features. This allows more gameplay options, a larger player count, and more zombies across bigger maps, though the undead will still act in familiar patterns.
On the single-player side of things, the new "Strike Force" missions give players a modicum of control over story progression, as shown during a press demo earlier this month. Set in Singapore, the gameplay sequence saw U.S. forces assaulting a docked freighter. Here players can go the conventional COD route by sending in a single unit to take care of everything, but you can also take alternate paths; provide overwatch for entire squads or send in aerial attack drones instead. Can't decide? That's fine, because you'll be able to switch between the different "modes" on the fly.
This essentially allows players to approach the campaign as they see fit, to focus on whatever play style they prefer. From a story standpoint, Strike Force missions won't drastically affect the main plot, yet they give players a chance to explore side stories and discover narrative twists. They're entirely optional as well, so if you'd rather stick with the barebones COD experience, just skip over the missions as they come up.
When asked about co-op, Treyarch noted they had no current plans for a cooperative campaign.
Thread Recap (last 10 posts from newest to oldest)
Nov 05, 12 at 1:46pm
^ That would be shit imo.
Nov 05, 12 at 12:30pm
I would like a 10 player zombies lol. But Every zombie comes at the same time. No waves, Every single zombie. At least 3 billion zombies show up.
Oct 18, 12 at 11:55am
This sounds like a lot of fun. I'm not too big on the multiplayer in COD (it's not bad, I can't stay into it too long), but this something that's geared more towards me personally. I'm looking forward to this release even more now.
Oct 18, 12 at 11:02am
Desutorolya - Most CoD's are aimed mostly at multiplayer imo. They don't really care about the replay value for the campaign since there is alot of people who buy the game so they can go online and play against other people.
Oct 18, 12 at 10:54am
All this stuff for zombie but they can't evn make the campaign 2 player co op.I don't see why they refuse to make the campaign co op.It would definitely give it replay value.Because replay value on call of duty campaigns is extremely low.Once you beat the highest difficulty you won't want to play it anymore
Jul 15, 12 at 5:14pm
are they going to still make u gain money in multiplayer, like they did in black ops?
Jun 16, 12 at 11:14pm
4vs4 is where its just survival from two different teams with zombies in the mix and pretty much keep you and your team living.
Jun 12, 12 at 8:47am
im a huge zombies fan and am looking forward to this. hopefully the will include same cast apart from richtofen of course. shame..
Jun 10, 12 at 7:55pm
4vs4 means that u will be put in teams and each team will have to kill zombies to see who get the most point and sence it will be a bigger map ur team will have to dominate a part of the map like protecting the pack a punch or protect the mystery box and not letting the other team from reaching it
Jun 01, 12 at 10:21am
Guys the 4v4 means like resident evil style (4 players vs 4 other players with zombies to make it absolutely insanely amazing!
Powered by neoforums v2.3.3c (Bolieve) Copyright Neo Era Media, Inc. 1999-2015