Now that a little over a month has passed since NSMB:2 was released, most of us have completed the game with ease, gathering hundreds of lives and coins in the process. Videos about reaching the coveted 1,000,000 coins mark were posted almost immediately after release. All in all, the game ended very quickly, while still costing the normal amount in major retail stores.
Did it bother any of you that this game was so short, almost to the point of where you feel like you wasted your money? How significant is replay value to the NSMB series in your opinion? Personally, a part of me feels like so much more could have been integrated to make the game last at least a few more hours. I also thought the supposed DLC would be close to being released by now. I don't know how long they're expecting all of us to wait. =/
Thread Recap (last 10 posts from newest to oldest)
Oct 01, 12 at 3:44pm
John234MKWii
Yeah, it really affects your performance in the level.
For me, I recommend putting 3D on more than half the time, but not all the time.
Oct 01, 12 at 10:09am
Virtue
For this game, the 3D doesn't work that well on any level. It's really distract and overall looks pretty bad. (It's to be expected though). For 3D Land anywhere from 50-75% is ideal for me. Guess it depends on how your eyes respond to the shift in visuals.
Sep 28, 12 at 8:01pm
John234MKWii
Well, for me, the 3D just looks better turned on more than 50% of the time.
I've been saying this like, a million times, but NSMB2 just looked better as a non-3D platformer. I didn't even try to put 3D on in this game as in 3D Land where 3D is perfect.
You said you haven't got 3D Land. So does that mean you have played it or going off what I have been saying basically?
The 3DS doesn't have many games that look great in 3D. The feature is basically dead for the most part because most companies don't worry about the feature. That's why I always have it turned off. It doesn't add anything to NSMB2 or Tales of the Abyss or Kingdom Hearts: DDD and NSMB2 and KH were recently released.
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