If you have an itchy enough trigger finger you can fire stupid fast.
I also found a decent shotgun that I forgot to upload a screenshot of (will do that later). It basically one or two shots everything (funnily enough, it has a 3 slug clip, but fires 2 and once so the second one is always firing just one shot. I assume it only does half damage.
Thread Recap (last 10 posts from newest to oldest)
Jun 19, 13 at 9:35pm
Shadow of Death
"Love Thumper - Well, this took a while, but that key code finally activated the final reward. Will transfer to Krieg ASAP"
"Nifed BlASSter - I swear, I keep seeming to get the Nifed prefix on Bandit BlASSters. Holding onto this I think"
"Cunning Binder Class Mod - I think I'll hold onto this for the time being. Might sell to make room though"
"Bone of the Ancients - Slight upgrade to my previous Shock Bone"
"Longbow Pandemic - First Pandemic I found myself. More damage than the gifted 61, but +0.4 fuse time. Probably use this in most cases"
"Heart of the Ancients - I think this is the highest SMG boosting relic I have."
Jun 18, 13 at 7:34pm
MLongfellowDeeds
As promised:
^Pyro Pete drop. Love this shield so I'm glad I don't have to farm for one. Not sure what the max nova damage is but this one looks decent. Real high capacity which I would prefer.
^Loot midget drop in Thousand Cuts. Upgrade in every stat over my lvl 50...love it!
^Just found this like an hour ago...Jakobs grip+barrel+stability prefix=winner in my book. Wish it didn't have the Maliwan sight on it, on Jakobs pistols it zooms too much so the recoil is magnified...otherwise one of the better Jakons pistols I have seen yet.
Jun 18, 13 at 5:40pm
MLongfellowDeeds
Good stuff, Shadow!
^My first Gunerang. Nice damage on this one! I will say it made QUICK work of Wilhelm :^) Fun to use but you have to get used to the boomerang effect...have to strafe a bit if the reload doesn't hit an enemy.
^That damage! Real nice Blaster....the accuracy is poor based on the stat card but it's suprisingly steady with the Dahl stock on it. This is my 3rd lvl 61 Vladof fire Blaster lol!
^Poor man's Badaboom...I did use it a bit to try it out because the damage is awesome and it's quite accurate but didn't have a use for it otherwise. It might be the highest damage non-legendary Bandit RL in the game, but I can't confirm that.
^Great stats, but yeah...lvl 60. Might still use it on my Zer0 pistol build.
^While farming for a Might of the Seraphs. GREAT gun for my Dahl build! Stopping prefix to boot. Wish it didn't have the Bandit stock, but otherwise it's a great slag weapon.
^All Dahl Tediore Plasma Caster. Pretty decent, sadly my 2nd one of these so now I need an elemental version. (Actually I have a fire version but it's lvl 60). This one here shoots on a line...reallllly accurate!
Next handful of pics are what I came across while I was farming for a Might of the Seraphs (settled for a 38.4%)...didn't have enough crystals to buy any of these but they all looked real decent:
^Really wanted that last one.
I have a few more pics I will post a bit later, so stay tuned.
Jun 18, 13 at 4:33am
Shadow of Death
"Wyld Asss Sawbar - The Warrior managed to drop this. Think the freebie Sawbar I was given a ages ago is lower level? Not that I'll use this"
"Heart of the Ancients - MIGHT be better than my existing AR E-tech relic?"
"Bone of the Ancients - Half the E-Tech relics I got when farming this session were Fire damage, seriously! First and weakest"
"Bone of the Ancients - Half the E-Tech relics I got when farming this session were Fire damage, seriously! Second and better on both counts"
"Bone of the Ancients - Half the E-Tech relics I got when farming this session were Fire damage, seriously! Third and Strongest" ^4th one was the exact same. 5th one had lower stats, as did the 6th....
"Heart of the Ancients - MIGHT be better than my existing Sniper E-tech relic?"
"Refill Avenger - Yeah....Wai no level 61? It's arguably worse than my level 59 one, actually. Higher clip and damage, but worse accuracy"
"Legendary Siren Class Mod - Nice boost over my level 50. Nice upgrade to cooldown, small (but still good) upgrade to Gun Damage too"
"Bone of the Ancients - And finally a Shock relic upgrade. Still need a good Corrosive one though."
Decided to farm midgets a few more times. Nothing major.
"Iron - Don't think I've seen an Iron revolver without a prefix before?" ^This was from my previous session BTW.
"Heart of the Ancients - Not sure if this is better than what I currently got?"
"Bone of the Ancients - Finally, a Corrosive boosting e-tech relic"
"Heart of the Ancients - Might not use this, even though it has a bit more damage. It doesn't have +112% health on revive."
Jun 17, 13 at 8:15am
Shadow of Death
MLongfellowDeeds - Too bad the Avenger is kinda shitty though. Would be much more practical if instead of the bullet reload (which would be more useful outside of TVHM, because enemies regen health), it had a fast, accurate, long distance reload instead. Even without that, I would have liked it if it was as stable as The Bitch.
Yeah, I used Amp shields a bit before I got my first Bee shield by pure chance (Red chest) late in my first playthrough. Was nice to get a boost to damage with those early amp shields. Then they shove a Bee in my face and not only does it have 0 consumption, but it does more damage than other amp shields of the same level >_>
"The Bee - A level 58 variant. Y'know, I didn't think one was going to drop with just a few tries, but one did! Slightly better delay too!"
"Casual Pounder - Pretty nice shottie"
"Huntin' Skattergun - Got a Level 59 Butcher, otherwise I might use this."
"Expandifide Rokets! - Clip begomes 40, effectively eh? Still, big clip for a Rocket AR"
"Potential Conference Call - The Butcher is still better, I think, even if this was level 61. Already got a level 61 CC anyway I think" ^Dropped from The Warrior BTW
"Nasty Spitter - Not too bad eh?"
"Perma-Sharp Spiker - As you might well know, I don't like spikers much...."
Jun 17, 13 at 7:32am
MLongfellowDeeds
Congrats, Shadow! Avenger is a fun weapon to use. Yours is half through the floor but it looks like a Tediore grip which is the best you can get on this gun! (Stock is either a Tediore or a Dahl, which is also very good)
I agree that Amp shields are pointless to use if you have a Bee shield. I had used a regular amp shield in PT1 and some of PT2 on my very first character (Sniping Zer0) before I knew of the Bee shield. I had found a lvl 61 purple amp shield that was almost worth using (1.69 delay/60,000 amp dmg), but yeah...Bee shield. I attempted to solo Pyro Pete with the purple amp shield + Sandhawk and it did not go so well. Axton has some GREAT skills/mods to regen shield but even so it lacked the punch and it still took 2-3 seconds for my shield to fully recharge. I ended up getting through his shields and maybe 5-10% of his health before I ran out of ammo. Scrapped it after that.
Jun 17, 13 at 12:15am
Shadow of Death
"One Shot Sniper Class Mod - I think I ended up keeping my level 61 version, even if it removed a lot more shield."
"Grounded Amplify Shield - Pretty good Amp shield. It's kinda sad that The Bee makes any other amp shield worthless"
"Dubble Ass Beeter! - Not too bad, but not ideal with The Bee is it?"
"Lucky War Dog Class Mod - I doubt I'll ever get Salvador to PT3 TBH. I still collect mods for him"
"Bonus Launcher - MIGHT have used this if it didn't consume 2 ammo per shot"
"Residual Fremington's Edge - Well, I was doing the Assassin mission for EXP, and this dropped. Never use it probably. Would if it was slag"
"Thre Dog - Well, I was doing the Assassin mission for EXP, and this dropped. Never use it probably, since I have a level 59 Butcher"
"Grim Assassin - Well, I used this for a little while to replace my Bitch. This had about 3x the base damage and good FR. Sways a bit though"
"Skin of the Ancients - Sold this, because I think I have one that resists all but one elemental damage type."
"Guaranteed Avenger - FINALLY THIS DROPS! Only level 59, but still. That's 2 pearls that dropped for Maya so far. Decent Bitch replacement" Well Shave ya Head & MLongfellowDeeds....I finally got one of these!
"Operational Railer - Well, it's a Railer and I like those. It's corrosive and I don't like those (in a sniper anyway)."
"Heart of the Ancients - I THINK this might outclass my existing launcher boosting relic? Though this boosts FFYL, and the other boosts ammo"
"Bone of the Ancients - Lawl, gains all ove 0.2% to cooldown over my level 53 relic. Yay? XD"
"Gunstock Revolver - Well, this dropped from King Mong. If I didn't have the Avenger, I might have used this."
Jun 16, 13 at 8:07am
Shadow of Death
Just a few things. Took a day or so off to play Last of Us (not all that psyched about playing that game more unfortunately. I don't really see what the fuss is about, personally.).
"Klook Diaub - Jacobs Snipers are my preferred brand (at least, outside of Slag snipers)"
"Sketer Splasher Blashter - Well, I can't afford to collect these types anymore. No room. They spawn way more often these days anyway."
"Filled Cannon - Probably would have been pretty good if I wasn't concerned more about FR and ACC than DMG. I use the Bee on Maya and all."
Jun 14, 13 at 5:41am
Shadow of Death
MLongfellowDeeds - So far as I know, it boosts existing proc chances (after all, if you always had a 25% chance to burn, then even non-elemental weapons would be able to burn, though you could argue that it would only be applied if there was at least a small proc chance in the weapon as its base, which IMO would be its own problem because why use a low RoF high proc weapon if you can turn a high RoF low proc weapon to a fairly high proc weapon?). Nah, I believe that in all cases, the elemental proc chance of the weapon serves as the base of the calculation, and the proc chance boost of skills and items apply as relative boosts to the chance, and not as additional stacks. So the higher the base chance the better the additional boosts after the fact. The level of the weapon is an important factor too. I believe weapons and enemies that match levels (IE: Level 55 slag weapon with 50% chance to slag will have exactly 50% chance to slag an equal or lower level enemy, but less of a chance against higher level enemies). Otherwise,Maya could easily hit over 100% chance with the right setup. As it is, Maya can still hit 100% with a high proc chance sniper, the right mod, and the right relic (or even just the right Mod in some cases). My Pitchfork is about 45% chance to slag, but with 10 to that elemental proc boost skill, and about 12% or so on my Badass boost, I got it to over 70% I think?
Don't forget, you can boost proc chance with Badass points! Mind, it's only realistic to expect around 8% or less unless you have several characters that have been leveled up though.
"The Transformer - Another one of these dropped for me. Pretty low-ish absorb chance for a Transformer I think?"
"Dandy Storm - Only my second pearl ever, and it's the Sniper. Which I'll probably never use. Yay? Wish it was the Avenger TBH"
"Heart of the Ancients - Might be my most powerful Sniper relic?"
"Basic Splatgun - Another Fire splatgun type. Well, these seem to be dropping more often? Still wont' use them though."
"Binary Phobia - Won't be using, but I thought it was worth screencapping."
"Gud charjer Maylay Shield - Could have used this on Krieg when he was leveling."
EDIT: Played for about a half-hour. This was all I felt like capping.
"Wild Cat Class Mod - Seems like it would be a very nice mod with a SMG build, but even without SMGs it still seems pretty powerful"
Jun 13, 13 at 7:02pm
MLongfellowDeeds
In TVHM I used my Commando Terra mod against Terra himself, but otherwise I don't really use fire weapons so not worth using the one I posted. Not worth having real high health on Zer0 because he has very little skills to be able to regen health.
That Maliwan sniper is the highest slag chance I have seen....previous highest one is 69% for an ETech sniper. Thought you would like that as you use Maliwan snipers to slag (as I am going to start doing, as well). How do elemental chance skills work exactly? Say I have a Maliwan sniper rifle that has a 50% chance to proc burn damage....If I have a skill/mod that grants 25% elemental effect chance will that 50% now be 75% (50% + 25%) or 62.5% (25% of the remaining 50%...assuming you can only have a max elemental effect chance of 100%). I have always wondered that. I think it would work the same as accuracy, so it would be 62.5%.
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