quote GoombasRoolMaybe who could catch the most ghost in X amount of time?I would like MULTIPLAYER though I wouldn't know how that would work... Maybe an option to fight bosses again?
quote BogmireThat would be so funny to see!jetpack function for the Poltergust.
quote BogmireThat would honestly be pretty cool... Both of those ideas would be, might make the whole game a bit more in-deph, ya know?I forgot to mention my whole Shop mechanic idea! Basically, a shop appears in every mansion with a standardized ghost that may be like one of the beta ghosts from LM1 could be in charge of it and sells you certain items (e.g.: Poltergust upgrades, gadgets, elemental medals, keys, Secret Doors etc.) for X coins. Also, there could be "optional" bosses. No, not like in the first game, but instead, there could be a ghost or two that tells you if you let him go, he will show you a secret door, treasure chest or money, but for one cost; once you do this, you cannot catch him.
Wow, I got a bit carried away...
quote FoneBoneFan15For a game like Luigi's Mansion? I don't think that would work well with LM, and I can't really seeing myself failing 8 times on something, and if I did it'd be on some portrait ghost and I wouldn't want some computer to do that for me.Super Guide feature (like in New Super Mario Bros Wii). I hope all RPG games released after October 2009 have that.
quote Spaf289I know right ): I story would be nice but eh whatcha gonna do.quote Skyexplorerquote Spaf289Do you mean like the actual story, like Luigi saving Mario in the mansion? If you mean it like that, it's a mario game it's more for the actual gameplay.Personally, I hope the story is longer and more interesting.
I suppose your right but it would be nice if Nintendo could tell a good story with Mario or Luigi.
quote Skyexplorerquote Spaf289Do you mean like the actual story, like Luigi saving Mario in the mansion? If you mean it like that, it's a mario game it's more for the actual gameplay.Personally, I hope the story is longer and more interesting.
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