quoteEpisodes : 26 (?)The story follows Kirito and Asuna, who are trapped in the virtual reality game Sword Art Online along with 10,000 other people. Death in the game meant death in real life, and the only way to get out is by completing the game by clearing all 100 floors of the world they are in.
quote MastixThis sums it up. The same is happening with videogames. Almost every company is going mobile only.But Japan has notoriously shit taste, and the Western audiences those serious shows are popular with don't influence the market that much. Feel my pain.
quote SpartanNinjaWell, the loss of activity in anime is gonna be linked to a lot of things. There are SAO equivalents today as there were then. Anime was popular then because I was pouring all of my spare time into generating activity and discussion, and I think I managed to catch a wave of interest in the anime community here on Neo, which we rode out. The enthusiasm of many of those members has since faded (that's natural and I don't blame them), and new blood didn't step in.So SAO leaves and so went the young boys and casuals, and the critics with them. Meanwhile other good shows that dont appeal to children get a fraction of the discussion and terrible shows like Asterix War get good reviews on other sites. Oh my.
quote SpartanNinjaFan or critic, it was one of the most popular shows of 2012. The audience is a bunch of young male gamers and casual anime watchers. Combine that with 2012 being the most active year I've known in this neck of neo (600 posts per day regularly, with days we were second only to Loungin'), and you get a long thread. In fact I think *because* this show was so controversial it got more discussion. Some loved it, others deeply hate it.
Powered by neoforums v2.3.9 (Bolieve)
Copyright Neo Era Media, Inc. 1999-2016