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quote ShadowCrystalluxI agree with all of this. It's not that I believe that Karma is a bad champ now, is not fun, or poorly made, I'm just upset that my champion disappeared.I'm going to probably be the least unbiased here. I love both the old and the new Karma.
Old Karma: The old one was problematic due to her almost complete lack of CC. She was amazing at negating poke and healing it off again. She scaled with time in a teamfight. The longer the teamfight the stronger you became, because you were shielding and healing non-stop. If an enemy decided to pick you off, you'd blast a 500 damage shield in their face and heal like hell. The problem with that is that most engagements tend to be quick, especially if one team has an AoE CC ultimate. She needed reworking.
New Karma: they've removed her lack of CC but as a consequence: her soul shield (or defiance I believe) is extremely thin. The speed buff is nice, but I'd rather axe the speed buff and give her back the old standards of shield strength. This was not a problem with Karma that needed to be changed. Her W takes 2 seconds of being connected to the target in question to chain an enemy, for half of the Lux snare at level 1. At level 5, it does it for the same length it has been doing for her the entire game. Granted, her's is a skillshot and Karma's is targeted, but the length of time you have to stay connected makes it very easy to escape from. The Mantra bonus on this is in no way beneficial to your team, as it doesn't increase the snare length/decrease the snaring time, it damages more and heals you...for a little. Her Q (both versions) are really nice. The Q is a little unrewarding now. You're getting in close range to do a little bit of damage and a 25% AoE slow. But it's exceptional at kiting, and it can be used to check bushes (something I like quite a bit). The Mantra bonus makes it a rather strong poke, and the slow on it is quite extraordinary. It's great for counter initiating, because if the ad carry is even remotely out of position and caught by this, your team can and will jump them. You can then W for the full effect, and just hope that they stay in range to get snared. She could do with a few buffs here and there to smoothen her playstyle, and I would definitely like to see her Mantra charges set back up to two.
TL:DR: Read it. I didn't write all that to summarise it.
quote BluAnimalTo all of you crying about the rework: If the new Karma is so bad, then why are pros still playing her? Even now that the hype has died down, people still play her. And guess what? Her winrate increased tenfold. She got more popular and more viable.
It may not be the same Karma and you may not enjoy her or want to keep playing her, but I'm finding it hard to believe Riot screwed up with this.
quote HmszeldaDodge, the skill that Jax was based on was removed. When did you start playing, out of curiosity?
quote BluAnimalWhat if they completely redid Jax, completely changed who he was, would you complain?To all of you crying about the rework: If the new Karma is so bad, then why are pros still playing her? Even now that the hype has died down, people still play her. And guess what? Her winrate increased tenfold. She got more popular and more viable.
It may not be the same Karma and you may not enjoy her or want to keep playing her, but I'm finding it hard to believe Riot screwed up with this.
quote BluAnimal>Why are the pros still playing her?To all of you crying about the rework: If the new Karma is so bad, then why are pros still playing her? Even now that the hype has died down, people still play her. And guess what? Her winrate increased tenfold. She got more popular and more viable.
It may not be the same Karma and you may not enjoy her or want to keep playing her, but I'm finding it hard to believe Riot screwed up with this.
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