I have a fairly low W/L ratio at exactly 0.41, so telling from that I know most of you are already thinking "Oh he sucks", "He must rage quit a lot", "Please don't give him host", but that's not the case. I actually hate rage quitting with a passion because to me that just means either someone pissed me off that much that I wanted to leave (and I hate not getting the last laugh), or the game screwed me over, and I hate when this game screws me over.
But back to the main topic, I wanted to discuss how to change the W/L ratio. I actually have a low W/L ratio because
1. I hate and refuse to play on 8 of the 16 maps in this game (map packs excluded), so whenever I get put into a game on those maps I instantly leave.
And 2. It seems like 80% of the time (no exaggeration) this game puts me into a match where either my team is doing so bad to the point where there is literally no hope, or there's only like 1 minute left in a Team Deathmatch and we are down like 30 kills.
Now I know what I listed probably doesn't apply to everyone, but I was wondering what are some ways we could change it so that we don't take a loss for something we have no control over? I was thinking (and it's probably the obvious solution) maybe if we leave a game before we pick a class it won't count as a loss?
But I want to know your ideas. And just to prove I'm not bad, my K/D in Free for All is 2.11, in Team Deathmatch it's 2.41, and for Team Defender I don't know know how to do the math to find out my ratio (I suck at math) but my kills are 5965 and my deaths are 2773. So what do you think about the W/L?
Thread Recap (last 10 posts from newest to oldest)
Jul 06, 12 at 7:21pm
i would have a much higher win loss if not from all the host disconnects, i play FFA primarily and can usually pull 10 win streaks or upwards (my highest is 63) but that somehow only results in a 2.4 WL
dont really get how... because i play the OBJ like a MOFO in any other gametype...
Jul 06, 12 at 4:07am
I have a 5+ W/L in MW3 largely from playing in a party. It would most likely to be below 1 if I played solo all of the time though. Now i've always said the game should not give you a loss if you leave within 30 seconds of joining a game. However, not choosing a class and leaving works just as fine. It won't make the W/L stat completely meaningful because quite frankly, you're still going to get paired up with shit teammates who have no idea what they are doing, thus you're still going to lose a bunch. But it will at least make a small difference. But the chances of something like this being implemented are probably very slim.
My question was not "Are stats important?", it was what changes can be made so that we don't take a loss that is not our fault. Idk where all this "Stats mean nothing" talk came from.
Yeah, and im saying that any time anyone mentions any stat some smartarse appears to badmouth it.
Doesnt matter what stat, in what game on what forum. Someone always gets a little personal victory from saying how inaccurate they are. Its all a lot of shite.
Jul 02, 12 at 2:28pm
Neither stat is definitively better than the other; it's down to personal preference. For someone who plays lone wolf, W/L might be completely irrelevant whereas K/D may mean much more. A person who rolls with a party might favor W/L however because the purpose of being in a party is to win - or to simply have a laugh with mates and not give two shits about stats.
I don't care for either but like I say, that's just me. High stats in a CoD game are hardly gonna get me far in life lol.
Jul 02, 12 at 2:19pm
I usually play in a party (not always full) and we pretty much always win. We play to win. Always playing the objectives and we all know that K/D is of least importance when you need to get that W. I understand that I'd never be able to get my 20.0 W/L playing with only randoms.
But winning is always the important thing that we strive for. We never just sit back and work on our K/D when we are losing.... Why? Because W/L is more important than K/D.