quote The StingerMan, that would be so useful against those Oscorp Snipers.Why cant I disarm any of the thugs with guns? I should be able to snap a webline and yank it away. Before anyone goes calling Batman ripoff again though, keep in mind that you could do this in SM 2, and do it to multiple dudes at one time whether they had guns, clubs, wrenches, whatever. If they were carrying something, you could disarm up to four of them at once.
quote ChiroVetteThere's a distance meter in the bottom right corner of the phone/mini-map. Unless that only shows the main mission distance.My nit-pick is a little different: I was watching a couple of gameplay videos and I noticed that when you place a nav target on your map, you get the little radar in the form of a cell phone, which is cool, BUT unless you look at your pause map or are really close to your destination you have NO IDEA how far away it is. There is just a little "bubble" on your radar that, for a long time, looks like it is just a few blocks away, but you never seem to get closer to it until you are close enough so that it really is "on your radar" which is a few blocks in radius. They should have put some kind of a distance meter on like they have in SR games in in Spidey 3, where you are, say, 2,000 feet away and it counts down as you get closer. this way,
quote The StingerOne thing that kinda bugs me still is the fact that they gave all of these classic Spidey villains the same origin, that of an genetic experiment gone wrong.
In fact, Rhino and Scorpion have been confirmed to not even talk. Not sure about Iguana, or Vermin. One of the greatest things about Spider-Man was his banter with his enemies, and seeing them getting more and more flustered as he continually talks smack to them while foiling their plans.
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