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Jun 19, 12 at 6:41pmThe Stinger


You know its gonna happen eventually, so we might as well keep em in here.

Honestly, if the only issues I have with the game are little nitpicks, this will be the best 65 bucks Ive ever dropped.


So far, the only things Ive seen that I kinda wish were different is

1. Night and Day cycle complete with weather. (Although the devs have said that there will be story missions that feature varying weather conditions. Here's hoping for an epic thunderstorm at night.....)

2. The whole instant web cocoon. Not really digging that. Its like he fires a webline for about a second, and all of a sudden theres a web cocoon there the size of the freakin Kingpin.

Apart from those little things, I havent really seen anything that disappointed me during these demo vids.

Edit: Also swirling around are nasty little rumors that Liberty Island, Roosevelt Island, and Queens will not be accessible. Queens has only been seen in USM on the PS2, so I dont mind that so much but a game that seems to be taking a lot of cues from Spider-Man 2 not having Liberty and Roosevelt Islands accessible would be a bit of a bummer.



Thread Recap (last 10 posts from newest to oldest)

Jun 30, 12 at 3:25pm
Mirage


I'm loving this game but my one minor gripe at the moment is;

  • Spider-Sense. I wish it had more emphasize in this game instead of the red or white bolts flashing about Spider-Man's head. I keep getting the urge to use spider-sense in larger rooms to quickly spot any enemies or collectibles I've missed and it's actually quite annoying that I can't do that.


    quote The Stinger
    Why cant I disarm any of the thugs with guns? I should be able to snap a webline and yank it away. Before anyone goes calling Batman ripoff again though, keep in mind that you could do this in SM 2, and do it to multiple dudes at one time whether they had guns, clubs, wrenches, whatever. If they were carrying something, you could disarm up to four of them at once.
    Man, that would be so useful against those Oscorp Snipers.



  • Jun 29, 12 at 11:55pm
    ChiroVette


    Thanks, Gamesta100! Yeah, I noticed that right off when I started playing the game. That little nit pick was before I actually played the game and was judging by the gameplay vids.



    Jun 29, 12 at 11:46pm
    Gamesta100


    quote ChiroVette
    My nit-pick is a little different: I was watching a couple of gameplay videos and I noticed that when you place a nav target on your map, you get the little radar in the form of a cell phone, which is cool, BUT unless you look at your pause map or are really close to your destination you have NO IDEA how far away it is. There is just a little "bubble" on your radar that, for a long time, looks like it is just a few blocks away, but you never seem to get closer to it until you are close enough so that it really is "on your radar" which is a few blocks in radius. They should have put some kind of a distance meter on like they have in SR games in in Spidey 3, where you are, say, 2,000 feet away and it counts down as you get closer. this way,
    There's a distance meter in the bottom right corner of the phone/mini-map. Unless that only shows the main mission distance.



    Jun 29, 12 at 10:06pm
    The Stinger


    Here are my latest nitpicks


    Why cant I disarm any of the thugs with guns? I should be able to snap a webline and yank it away. Before anyone goes calling Batman ripoff again though, keep in mind that you could do this in SM 2, and do it to multiple dudes at one time whether they had guns, clubs, wrenches, whatever. If they were carrying something, you could disarm up to four of them at once.

    My wardrobe has 2 empty hangers in it. Heh.

    (I know one of them is ASM in black, but that still leaves one undetermined suit. I had thought it was the vigilante, but that's PS3 exclusive, so Im not sure what the other costume is that I need.)



    Jun 28, 12 at 6:07pm
    Lavitz


    I've played about an hours worth, and I have to say....while swinging in the city, I don't feel like the webbing is attaching to anything, ala Spider-Man: The Movie. I get that you can only use it when "things you can attach to are nearby," but the animation simply looks like he's attaching to an invisible wall directly above him. Not too impressed with it so far.



    Jun 24, 12 at 5:21pm
    Lavitz


    Yeah, it's kind of like PS3's Infamous/Infamous 2, where you can press down on the control stick and it would do a sort of sonar thing from your position on the minimap to the outside of the circle and show you anything collectible in between. It's a good idea.



    Jun 24, 12 at 12:56pm
    Mirage


    I'm not sure if anyone has played it but in Prototype 2, you can use a sort of sonar to locate where you have to go through-out the large city and it works surprisingly well, not only that but it comes across a lot more natural and fitting as opposed to a great big red arrow pointing downwards from the sky.

    Actually, I just found a video of it;



    I think something like that would have suited this game perfectly, just swap sonar with spider-sense and your ready to go. Makes more sense than Spidey having to check his cellphone every 3 blocks.



    Jun 24, 12 at 12:44pm
    ChiroVette


    I agree with the aforementioned nit-picks about there being no proper night/day cycle, ala an in-game clock. Also, I think that there is an inherent "blandness" to the fact that every single villain, as you guys said, seems to have the exact same origin.

    My nit-pick is a little different: I was watching a couple of gameplay videos and I noticed that when you place a nav target on your map, you get the little radar in the form of a cell phone, which is cool, BUT unless you look at your pause map or are really close to your destination you have NO IDEA how far away it is. There is just a little "bubble" on your radar that, for a long time, looks like it is just a few blocks away, but you never seem to get closer to it until you are close enough so that it really is "on your radar" which is a few blocks in radius. They should have put some kind of a distance meter on like they have in SR games in in Spidey 3, where you are, say, 2,000 feet away and it counts down as you get closer. this way, it kind of reminds me of GTA III (in a bad way) when you have a little destination dot on your map but you have no idea how far away from it you are until you get really close to it.



    Jun 24, 12 at 9:34am
    Lavitz


    My biggest nitpick at this moment is that it comes out the same day as the Skyrim DLC. Dafuqsupwitdat?!



    Jun 24, 12 at 7:25am
    Mirage


    YES! That's awesome news. I quite like how Beenox has left it down to the player to decide which in-game time of day they play, it's just a shame we might potentially miss things like dusk and dawn but I guess that's just me nitpicking.


    quote The Stinger
    One thing that kinda bugs me still is the fact that they gave all of these classic Spidey villains the same origin, that of an genetic experiment gone wrong.

    In fact, Rhino and Scorpion have been confirmed to not even talk. Not sure about Iguana, or Vermin. One of the greatest things about Spider-Man was his banter with his enemies, and seeing them getting more and more flustered as he continually talks smack to them while foiling their plans.

    I didn't know they gave each villain the same kind of origin, I can see why they have done it as it mostly fits in with the theme of the movie but you could almost consider it lazy, not giving any diversity to the villains backgrounds. As for the lack of voices, that kills me. It annoyed me in Arkham City with Nightwing and Robin and it's going to annoy me in this game. As you said, it's not going to have the same affect when Spidey trash talks Rhino or Scorpion and neither reply.



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