- - All
Thread titleFromLast replied
Now searching...
Neoseeker Forums » » » » Call of Duty: Black Ops II » Overpoweredness » Post Reply

Note to Guests: For the enjoyment of other visitors, and to help keep this forum tidy and working smoothly, please make sure you search the forum before posting your question.
REPLY TO A THREAD
Name:* Members, please LOGIN before posting
Email: We use this to display your Gravatar

Sign in with
Subject:*
Message:*


HTML is not allowed
markup is allowed

Help with markup tags

Enabling Buttons in IE7




Smilies:
  ·all smilies here
:) :P ;) :( :| ;( :D :confused: :cool: :# :o ^_^ :colored: :thick:

hideOriginal Post

May 22, 12 at 4:25amTheBigO


What makes a gun overpowered?

I have made a list a the top features that make most guns overpowered. This list is for fully automatic guns, so it can't be applied to sniper rifles and shotguns.

1. Recoil
2. Rate of Fire
3. Damage
4. Clip Size
5. Hip Fire Spread
6. Reload Speed
7. Bullet Power Drop-off (Range)
8. Mobility
9. Weapon Flinch (reduced by focus proficiency)

I used this to evaluate a few over powered guns from each of the Call of Duty games. The Cod4 P90 and MP5. The MW2 ACR and UMP45. The Black Ops Famas and G11. The MW3 MP7, ACR, PP90, and Type 95.

I believe that to make a more balanced game such as Cod 4, Treyarch must obey and balance these attributes between guns.

What do you think makes a gun overpowered?

Thread Recap (last 10 posts from newest to oldest)

Nov 01, 12 at 9:38am
Ajax


quote Matt 123456789
Completely forgot about pump action shotguns. When I think of some scrub blasting me with a shotgun secondary I think of some twat with an AA12, M1014 or Striker just hammering R1 like some kind of mong. Fair enough the Stakeout and the SPAS have to be on target to kill, but with the other ones it doesnt matter if you miss first, you can just shit all over someone still.
Fair enough, I agree.



Nov 01, 12 at 8:49am
Matt 123456789


Completely forgot about pump action shotguns. When I think of some scrub blasting me with a shotgun secondary I think of some twat with an AA12, M1014 or Striker just hammering R1 like some kind of mong. Fair enough the Stakeout and the SPAS have to be on target to kill, but with the other ones it doesnt matter if you miss first, you can just shit all over someone still.



Nov 01, 12 at 3:31am
Ajax


quote Matt 123456789
The bullshit thing about the shotguns was that you could just pull it out and spunk over someone when you go into a small room, it took no skill. The difficult thing about using a shotgun is avoiding the long lines of sight.
MW2 aside, because I hated it back then and still do now, aiming a pump action shotgun takes more skill than aiming an AR that's for sure.

Without good aim, you're going to get shit on using a pump action.




Nov 01, 12 at 3:31am
KR_1250


quote blackomega34
Edit: This fact alone is also why the striker is OP in MW3. You did not need to aim well for an OHK.
Thats kind of what a shotgun is.

Especially a short barreled multi-round semi automatic which was specifically designed to do that. Its downsides are that outside of a 25ft range it is next to useless. (Please dont do yourself a dis-service by exajurating a response here).

Thats like saying the ACR is for cheating because it fires full auto. Its kind of what its for. And i dont see why anyone would cry anyway. They nerfed its tits off. Its useless now. You got what you wanted.



Nov 01, 12 at 2:58am
blackomega34


quote Matt 123456789
The bullshit thing about the shotguns was that you could just pull it out and spunk over someone when you go into a small room, it took no skill. The difficult thing about using a shotgun is avoiding the long lines of sight.
I disagree with you, aiming a shotgun well is more important than aiming an AR well... I can't tell you how many times I died because I aimed my stakeout a few millimeters too far left. One needs to be precise while striving to get in good range.

Edit: This fact alone is also why the striker is OP in MW3. You did not need to aim well for an OHK.



Nov 01, 12 at 2:35am
KR_1250


quote Matt 123456789
The bullshit thing about the shotguns was that you could just pull it out and spunk over someone when you go into a small room, it took no skill. The difficult thing about using a shotgun is avoiding the long lines of sight.
Yeah i see valid arguments for and against. I just love shotguns so giving me more of em is never gonna be a bad thing.



Nov 01, 12 at 2:05am
Matt 123456789


The bullshit thing about the shotguns was that you could just pull it out and spunk over someone when you go into a small room, it took no skill. The difficult thing about using a shotgun is avoiding the long lines of sight.



Nov 01, 12 at 12:35am
KR_1250


quote HU1CH13
I didn't see what was wrong with the SCAR in MW2 in terms of balance. It was powerful but had a slower rate of fire and only a 20 round mag, I didn't use it much though in MW2.
Yep agreed. I didnt use it myself due to the low Mag capacity but there was nothing wrong with it IMO.

Almost every weapons in MW2 was decent and useable AND they managed to all feel different. And in my opinion only one (UMP) was a bit overpowered.

For me MW2 has its problems but by and large weapons are not even nearly one of them. It has had the best overall weapon choice so far for me personally. Some didnt like the shotgun secondaries... i loved them. They were much less flexible than machine pistols. (Which i dont mind either).



Oct 31, 12 at 5:44pm
HU1CH13


quote Mia
Because it had a better partner; The FAMAS. Not to mention the Scar was also a huge contender being able to deal out MASSIVE damage at rates that the other AR's couldn't.

I believe it's mainly because each gun in MW2 had something really good about it, bar the F2000.

M4A1 - Great all around gun. Didn't shine out, but wasn't terrible.
Scar - High damage assault rifle
FAMAS - Able to essentially kill you in 1 burst
M16 - Same as above, but seemingly less consistent
ACR - No recoil. Able to deal most of it's bullet damage to a single multiplier
AK-47 - No idle sway without attachments. Not to mention that it's essentially good at all ranges with a high RoF compared to the other AR's.
TAR-21 - High damage and high rate of fire. Incredibly at short to medium ranges.
FAL - Strongest assault rifle in the game with a 55-35 damage ratio and can suffer the lack of Stopping Power without much for a negative along with attaching a Holographic sight increases it's damage by 5.
F2000 - Even tho it's pretty shitty with it's low damage and high recoil, it has the highest RoF of Assault rifles in the game that rivals some SMGs.

Unfortunately, I didn't seem to see these little perks in MW3 really shine. Most guns were just boring to use. In CoD4 it just shined out what was the best.
I didn't see what was wrong with the SCAR in MW2 in terms of balance. It was powerful but had a slower rate of fire and only a 20 round mag, I didn't use it much though in MW2.

As for the M16A4 vs FAMAS, they performed identical for me. I just liked the feel of the M16A4 and because it wasn't a bullpulp weapon, it didn't have a slow reload. Some people claim that attaching a holo sight to the M16 reduced it's recoil pattern but yeah, me personally I didn't have a problem with any of them. I'm starting to think people are mentioning it because Sandy used it a lot.



Oct 31, 12 at 10:27am
Serene Guardian


quote HU1CH13
quote Mia
A lot of people considered the M16 to be like the Type 95 now. With stopping power it did 68-50 and without 40-30. In a three round burst weapon, it usually killed in 1 burst depending on whether or not your connection was good. There were really good,guns that shined out in their category (MP5, AK-74u, AK-47, M40A3) but the only one I really ever heard complaints about is the M16. The only problem is that it's only good when you're playing against people who don't know how to strafe or strafe jump. In MW3 we have Stalker, making it incredibly easy to do both whilist in CoD4 we didn't have any ADS addition perks.
The M16A4 is identical in MW2 and also had Stopping Power in, yet I never saw people complain about it, so I don't see why the CoD4 one got all the hate yet the MW2 didn't, I used it to shit in MW2 and never got a hate message once. The only AR people complained about was the ACR's laserbeam accuracy.

Because it had a better partner; The FAMAS. Not to mention the Scar was also a huge contender being able to deal out MASSIVE damage at rates that the other AR's couldn't.

I believe it's mainly because each gun in MW2 had something really good about it, bar the F2000.

M4A1 - Great all around gun. Didn't shine out, but wasn't terrible.
Scar - High damage assault rifle
FAMAS - Able to essentially kill you in 1 burst
M16 - Same as above, but seemingly less consistent
ACR - No recoil. Able to deal most of it's bullet damage to a single multiplier
AK-47 - No idle sway without attachments. Not to mention that it's essentially good at all ranges with a high RoF compared to the other AR's.
TAR-21 - High damage and high rate of fire. Incredibly at short to medium ranges.
FAL - Strongest assault rifle in the game with a 55-35 damage ratio and can suffer the lack of Stopping Power without much for a negative along with attaching a Holographic sight increases it's damage by 5.
F2000 - Even tho it's pretty shitty with it's low damage and high recoil, it has the highest RoF of Assault rifles in the game that rivals some SMGs.

Unfortunately, I didn't seem to see these little perks in MW3 really shine. Most guns were just boring to use. In CoD4 it just shined out what was the best.



Powered by neoforums v1.6.5b (aperture)
Copyright Neo Era Media, Inc. 1999-2013

Neoseeker.com   |   Forum Rules   |   Forum FAQ   |   Neoseeker Terms of Use   |   Supermods On Duty [ server id: web5 ··· elapsed: 0.1560020447]
Chat and Lounges
Game Platforms
Mobile Platforms