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hideOriginal Post

May 12, 12 at 6:12pmLorx




The inevitable has occurred, first Warriors, now Magicians. Also Spadow said the data confirms that Archers are next. There's also some PvP graphics shoved in this patch, so KMS could be preparing to re-release that.

Calling this a "reorganization" is a stretch, it's all some number tweaks. Straight copy-paste from OM:

Magician

Magic Claw (1st): damage has been increased from 120% to 130%, number of monsters hit has been increased from 3 to 4

Fire/Poison Mage

Poison Breath (2nd): damage over time has been increased from 60% to 80%
Extreme Magic (3rd): damage boost has been increased from 10% to 20%
Mist Eruption (4th): damage has been decreased from 460% to 345%, number of hits has been increased from 6 to 8
Big Bang (4th): damage over time has been increased from 110% to 140%
Meteor (4th): cooldown has been decreased from 30 seconds to 20 seconds
Paralyze (4th): damage has been decreased from 240% to 200%, , number of hits has been increased from 4 to 6, damage over time has been increased from 140% to 180%

Ice/Lightning Mage

Extreme Magic (3rd): damage boost has been increased from 10% to 20%
Blizzard (4th): cooldown has been decreased from 30 seconds to 20 seconds

Bishop

Invincible (2nd): damage reduction has been increased from 20% to 25%
Holy Arrow (2nd): number of monsters hit has been increased from 3 to 4
Holy Focus (3rd): mastery has been increased from 65% to 70%
Shining Ray (3rd): damage has been increased from 220% to 240%
Angel Ray (4th): damage has been decreased from 420% to 375%, number of hits has been increased from 3 to 4
Genesis (4th): cooldown has been decreased from 30 seconds to 20 seconds

Flame Wizard

Magic Claw (1st): damage has been increased from 120% to 130%, number of monsters hit has been increased from 3 to 4
Fire Pillar (2nd): damage has been increased from 350% to 400%
Flame Gear (3rd): damage over time has been increased from 100% to 140%
Fire Strike (3rd): damage has been increased from 210% to 230%



Orange Mushroom (Comprehensive)
Southperry (Data)[/div]

Thread Recap (last 10 posts from newest to oldest)

May 21, 12 at 1:39am
Lorx


Oh of course, I was just talking in terms of straight power.

Evo I+II+III & a Crit ring is the "Cheap but effective" set that people who can't get Arky rings use, once they can grab those rings, Evo I+II get popped out. If they ever get super rich and want to blow a couple hundred bucks cubing a ring, Almighty pops out the last Evo. This new ring would just be the new and better option when throwing money at your screen to replace Evo III rings.



May 20, 12 at 5:20pm
Crusad3r


Almighty isn't really worth getting unless you really have a lot of NX to cube. Most people just use the Evo III ring. Costwise, Arkariumx2, Crit and Evo III is the best at the moment, provided you can hunt for all the items required for the Arkarium rings.



May 20, 12 at 4:49pm
MasterZX


She probably does. Pendant or Belt maybe, I dunno, haven't read the patch notes. It doesn't matter to me, I don't have any chars with godly % items so I wouldn't be able to get anything anyway, because I can't kill.



May 20, 12 at 2:34pm
Lorx


If I recall correctly top tier set is currently Arky - Arky - 10%Crit - Almighty, the new ring would pop out Almighty since it's better stats and a higher potential tier. That is unless Hilla dropped rings that bumped out Almighty already, I honestly forgot most of her patch data.



May 20, 12 at 9:53am
Crusad3r


quote Lorx
  • Including two rings (a 1/1/1/1 and a 5/5/5/5) that can have potential. One is tier 1, one is tier 2. The second one would be our new top-tier ring, provided the player spends a couple hundreds dollars to build it up.
Nope. Arkarium rings are better still since they also can have potential



May 20, 12 at 9:27am
ghsi32


the update is good!



May 19, 12 at 2:00pm
Lorx


More has happened:

This is a patch from in-between the mage changes, it brings in hccooldown timers as well as some PvP potions and the like. hc-tags are for PvP I believe, the new variables for that. Not sure why they didn't just use the old ones but whatever.

So, here's KMST 1.2.159:

Magician

Magic Claw (1st): damage has been increased from 120% to 130%, number of monsters hit has been increased from 3 to 4

Fire/Poison Mage

Poison Breath (2nd): damage over time has been increased from 60% to 80%
Extreme Magic (3rd): damage boost has been increased from 10% to 20%
Mist Eruption (4th): damage has been decreased from 460% to 345%, number of hits has been increased from 6 to 8
Big Bang (4th): damage over time has been increased from 110% to 140%
Meteor (4th): cooldown has been decreased from 30 seconds to 20 seconds
Paralyze (4th): damage has been decreased from 240% to 200%, , number of hits has been increased from 4 to 6, damage over time has been increased from 140% to 180%

Ice/Lightning Mage

Extreme Magic (3rd): damage boost has been increased from 10% to 20%
Blizzard (4th): cooldown has been decreased from 30 seconds to 20 seconds

Bishop

Invincible (2nd): damage reduction has been increased from 20% to 25%
Holy Arrow (2nd): number of monsters hit has been increased from 3 to 4
Holy Focus (3rd): mastery has been increased from 65% to 70%
Shining Ray (3rd): damage has been increased from 220% to 240%
Angel Ray (4th): damage has been decreased from 420% to 375%, number of hits has been increased from 3 to 4
Genesis (4th): cooldown has been decreased from 30 seconds to 20 seconds

Flame Wizard

Magic Claw (1st): damage has been increased from 120% to 130%, number of monsters hit has been increased from 3 to 4
Fire Pillar (2nd): damage has been increased from 350% to 400%
Flame Gear (3rd): damage over time has been increased from 100% to 140%
Fire Strike (3rd): damage has been increased from 210% to 230%


Events and things:
  • Making a new mage and getting it to 50 (and then getting 3000 monster kills) nets you a ring, 3/3/3/3 0/2 with 5% crit.
    • After level 70 and another 3000 kills, you get a wand and staff.
  • Better versions of the previous Maple Equipment got released
    • Including two rings (a 1/1/1/1 and a 5/5/5/5) that can have potential. One is tier 1, one is tier 2. The second one would be our new top-tier ring, provided the player spends a couple hundreds dollars to build it up.
Sources; OM, SP



May 19, 12 at 10:19am
lil dragon kid


I'm absolutely certain that Paralyze is and always has been poison attribute.


It was only the now-defunct Elemental Composition that had dual-elements for mages.



May 15, 12 at 10:01pm
Crusad3r


Paralyze is both fire and poison as far as I know

I have no idea how that works :/



May 15, 12 at 8:40pm
lil dragon kid


Wait, I thought Paralyze was purely poison.



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