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Mar 29, 12 at 8:30amredmanc90


Ah Stopping Power, that perk that gives a 1.4 multiplier to every bullet fired. First introduced in COD4, and then carried through in WaW & into MW2, before being dropped in Black Ops and MW3. The large majority of the community were glad that they would no longer have to use Stopping Power to keep a level playing field, but was the move to drop it good for the franchise?

I got wondering what effect Stopping Power would have on MW3, if it were put in the Tier 2 of perks. I see a lot of people complaining about Assassin Pro and how it has far too many effects. To me it sounds like the obvious counter to such a useful perk is to have a perk that is equally useful/important, and then force a player to choose between the two.



My questions to you COD community are these:
1. What game had the best setup? (of SP/Jugg vs 'Assassin' vs UAV spam) - For the record I genuinely believe MW2 (but then I bloody loved MW2)
2. Should MW3 have had Stopping Power, and what effect do you think it would have?
3. Do you want to see Stopping Power in Bl'ops 2?

Thread Recap (last 10 posts from newest to oldest)

Apr 02, 12 at 2:25am
KR_1250


quote Cashis
My favourite COD games had Stopping Power in them.

Therefore I conclude that Stopping Power is a good thing.
LOL, agree'd.



Apr 02, 12 at 2:20am
Cashis


My favourite COD games had Stopping Power in them.

Therefore I conclude that Stopping Power is a good thing.



Apr 02, 12 at 2:11am
KR_1250


quote CrematedMan
There shouldn't be any health modifiers, they've almost learnt that lesson now. I don't think we'll see any more of it in the future.

It's horrible playing a game where you don't know if somebody won't die, because either they drop into final stand or have painkiller, when they should die.
I agree, no health modifiers for the exact reason you stated.

Funny how no-one ever thinks that with regards to Flak jacket or Blast Shield. They are, in essence, just health modifiers. And with the reduced explosives damage and serious lack of nade spamming these days i just cant justify it to myself.

I put painkiller, juggernaut, flak jacket and blast shield in the same category. The ballistic vests i dont mind so much as you actually have to "work" for them as a reward and dont get em for free.



Apr 02, 12 at 1:45am
ironmunky


If they remove grenade launchers and RPGs from hardcore MW3 would be a truly great game. If you play hardcore.

If they added stopping power to the tier 2 perks. Removed the Type 95 altogether. Beefed up the UAV a little and made it a 4 kill streak (6 for support). Then core MW3 would be playable. Assassin would still be effective since it wouldn't be used as much and the surprise factor would be there for users. With stopping power availible people would die when you shot them instead of just running away and still somehow surviving long enough to one shot you with a type 95. Plus with UAV being more useful but a little harder to obtain I bet there would be plenty of people running hardline.

Tweaks for the UAV would be unsilenced weapons show up as an arrow and last a little longer (camper prevention) and the overall time for the passing of the UAV to be faster. And maybe add a more blackbirdesk advanced UAV to support that shows an indefinite arrow to all enemies (even assassin users) but last only a fraction of the time a blackbird did in blops.

I haven't played core MW3 much at all but these are things that would make me want to give it another try. I do play infected quite a lot and I know killing people by shooting them is little more than luck most of the time, with all the lag problems weapons can take anywhere from 4-9 rounds to kill someone. And somehow the Type 95 takes two burst when I use it most of the time, but I always seem to get one shotted by it, so I'm pretty biased toward it.



Mar 31, 12 at 11:50pm
DragonEmperor


quote C0N0RH_AFC
Lol at HU1CH13 taking the bait



I'll give him the luxury by not capitalizing on his micro peener



Mar 31, 12 at 8:16pm
CrematedMan


There shouldn't be any health modifiers, they've almost learnt that lesson now. I don't think we'll see any more of it in the future.

It's horrible playing a game where you don't know if somebody won't die, because either they drop into final stand or have painkiller, when they should die.



Mar 31, 12 at 8:06pm
Faded


Ahah, that is just what I thought.

As for stopping power, I think you had a good point about all that shit.

If the 2nd tier perk slot had Juggernaut, Stopping Power, Assassin, and a buffed hardline, it would be fine with me.



Mar 31, 12 at 7:24pm
Anonymous Reborn


quote DragonEmperor
quote CrematedMan
ANTOINE DODSON!
Spamming isn't cool bro



I'll tickle your river otter coose the next time I see you do it.
The irony of this post is hilarious.



Mar 31, 12 at 3:34pm
C0N0RH_AFC


Lol at HU1CH13 taking the bait






Mar 30, 12 at 3:40am
HU1CH13


quote DragonEmperor

Nah mate, looks like a baby doing an impression of your mother the moment she realised she didn't swallow that mouthful of cum and instead got impregnated which led to the disappointing and regretful birth of you.

quote KR_1250
However Dragon, you dont get to call people crybabies anymore, not after your OP weapons whinging, tut tut.
Rofl, owned.



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