quote Epsalon Xi have used laser staff and beam claws i love just attacking from adistans aquote Sokolnikiquote AJ from KI:U|message:33163087Redundancy is a tricky thing when looking at a wide variety of issues and cannot be treated simply as an issue of "it's wasteful, generalize to cover all your bases". In public management of economic resources, redundancy is ultimately just a waste of resources and you are indeed better off just pooling multiple agencies that do effectively the same thing into a single agency and using the money saved on other ventures. In armed combat, redundant design is that extra edge you have to exploit over an enemy. This is most notably seen in aerial combat where that extra twelve million or so $ U.S. that was spent to achieve a 1 degree difference in turning radius over your opponent kept you alive and resulted in the splashing of the bandit.I use several weapons, of all types, but my favorite for PvP is Arms. They dish out massive damage, particularly during melee dash attacks, and work best at medium-close range, where most people happen to be in PvP. I use staffs in single player mode so I can back up and fire while being able to dodge most, if not all, enemy attacks. Right now, I'm trying to fuse for a high-value Upperdash Arm with dash charge and melee dash bonuses, as well as a high-value Babel Club with standing charge and shot homing bonuses. Anyone familiar with these weapons can see where I'm coming from. As for the "best" weapon, it's always going to be something your opponent with the Knuckle Staff Sandwich doesn't expect. Experiment with unconventional strategies! And DO NOT EVER boost similar stats... They're just about redundant and are very, very predictable.
In Kid Icarus: Uprising, stacking various stats of similiar benefits can provide a significant advantage if you are able to exploit them. + Homing and +Charged Shot and +Dash Charged Shot bonuses on a weapon that already has strong homing and charged shot capabilities results in instagibs from across the map or around corners... with Slip Shot, through walls. Stacking +Evasion with + Overall Defense and + Health, all of which benefits your survivability can greatly extend your life expectancy even when being focused down by 2 fighters + an angel. The main thing is you have to adopt a strategy that best takes advantage of your stacked nature. If you are that across the map instagibber, you'll want Warp for those "Anywhere but here" moments. I saw one staff user who used it to devastating effect on the more open maps. We'd finally get up to him and poof, he's back at a range where he hits for half or the entire health bar, and he's transparent. If you go with a surivability oriented build, you'll want at least one mobility power to help with closing the gap with your desired targets so you can get their attention and throw them off their game. You have to be able to dictate the nature of the fight as a "Specialist".
Wow...that was really thought out and deep...I'm impressed.
Personally, I like the claws best, followed by the blades, but every weapon type has at least one weapon that it strong in its type's weakest area. For example, the claws are meant for melee combat, but the Beam Claws are good for rapid, long ranged attacks as well. Still my preferred weapon, But then again mine has a 4.5 range, and 4.0 melee power value.
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